Cogmind - Beta 11 X6 @@@ ROGUE MODE // 2021.07.25 @ 21:20:37 Player: Tone Result: Destroyed by G-73 Enforcer with Heavy Laser Performance ------------- Evolutions (9) 4500 Regions Visited (21) 4200 Robots Destroyed (265) 1325 Value Destroyed (10794) 10794 Prototype IDs (54) 1080 Alien Tech Used (7) 1400 Bonus (6716) 6716 TOTAL SCORE: 30015 Bonus ------- High Alert Combat Kills 1876 Follower Combat Kills 946 Aligned with FarCom 300 Met Imprinter 300 Was Imprinted 300 Used Core Reset Matrix 3000 Friendly Fire -6 Cogmind --------- Core Integrity 0/1600 Matter 230/300 Energy 52/100 System Corruption 32% Temperature Cool (0) Movement Core (50) Location -1/Access Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (8) --- (None) > --- UTILITY (10) ----- (None) > --- WEAPON (5) ------- (None) > --- INVENTORY (5) ---- Light Ion Engine Zionite Weapon Casing Zionite Weapon Casing Advanced Force Field Multirail Peak State ------------ > --- POWER ------------ Light Antimatter Reactor Light Antimatter Reactor > --- PROPULSION ------- Gravmag Array Improved Gyrokinetic Inverter Zionite Glidesys II Zionite Glidesys II Combat Antigrav System Cooled Linear Gravjet Combat Linear Gravjet > --- UTILITY ---------- Experimental Cooling System Large Storage Unit Experimental Energy Well Enhanced Optical Array Experimental Terrain Scan Processor Improved Stasis Canceller Medium Reflective Plating Advanced Force Field Matter Drive > --- WEAPON ----------- Gamma Rifle Sigix Broadsword CR-A16's Behemoth Slayer > --- INVENTORY -------- Improved Antigrav System Improved Antigrav System Improved Gyrokinetic Inverter Advanced Cooling System Zionite Biocell Zionite Biocell Advanced Transmission Jammer Transdimensional Reconstructor Matter Drive Compact HERF Cannon Nova Cannon Heavy Shock Bomb Launcher Core Stripper [Rating: 213] Favorites ----------- Power Neutrino Core Engine Reinforced Deuterium Engine Power Core Neutrino Core Reactor Light Antimatter Reactor Propulsion Improved Medium Treads Treads Improved Medium Treads Leg Aluminum Leg Wheel Wheel Hover Unit Improved Gyrokinetic Inverter Utility Large Storage Unit Device Drone Bay Storage Large Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Improved Light Armor Plating Artifact Matter Drive Weapon Advanced Assault Cannon Energy Gun Backup Laser I Energy Cannon Advanced Beam Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Improved Proton Missile Launcher Special Weapon Plasma Cutter Impact Weapon Core Stripper Slashing Weapon Sigix Broadsword Piercing Weapon CR-A16's Behemoth Slayer Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Fac Low Low Zio Pro Fac Fac Res Qua Res Acc Slots Evolved 18 | . . . 2 . . . 2 2 . . 2 . . . . 2 2 2 . 2 2 Power 1 | . . . . . . . . 1 . . . . . . . . . . . . . Propulsion 6 | . . . 1 . . . . 1 . . 1 . . . . 1 . 2 . . . Utility 8 | . . . . . . . 2 . . . 1 . . . . 1 2 . . 2 . Weapon 3 | . . . 1 . . . . . . . . . . . . . . . . . 2 Parts Attached 479 | 3 12 2 36 10 . 4 29 7 2 52 21 4 6 8 11 38 22 39 50 38 85 Power 48 | . 1 . 1 2 . . 2 1 . 6 2 1 3 . . 3 . 4 7 6 9 Engine 16 | . 1 . 1 1 . . 2 1 . 1 . . . . . 1 . 1 . 1 6 Core 14 | . . . . 1 . . . . . 5 2 1 3 . . 2 . . . . . Reactor 18 | . . . . . . . . . . . . . . . . . . 3 7 5 3 Propulsion 111 | 2 6 2 18 6 . 1 9 2 . 15 6 . 1 . 3 6 6 5 6 2 15 Treads 46 | 1 3 . 6 4 . . 9 2 . 5 6 . 1 . 3 6 . . . . . Leg 14 | . . 1 7 . . . . . . 6 . . . . . . . . . . . Wheel 15 | 1 3 1 5 2 . 1 . . . 2 . . . . . . . . . . . Hover 36 | . . . . . . . . . . 2 . . . . . . 6 5 6 2 15 Flight . | . . . . . . . . . . . . . . . . . . . . . . Utility 210 | 1 . . 6 2 . 1 9 2 2 15 7 . 2 6 2 19 8 28 27 26 47 Device 121 | 1 . . 3 2 . 1 4 1 1 9 5 . 2 6 1 15 4 14 19 14 19 Storage 24 | . . . 3 . . . . 1 . 1 . . . . . 1 . 8 3 1 6 Processor 14 | . . . . . . . 1 . . 1 1 . . . 1 1 1 3 2 3 . Hackware 2 | . . . . . . . . . 1 . . . . . . . . 1 . . . Protection 42 | . . . . . . . 4 . . 4 1 . . . . 2 3 2 2 7 17 Artifact 7 | . . . . . . . . . . . . . . . . . . . 1 1 5 Weapon 110 | . 5 . 11 . . 2 9 2 . 16 6 3 . 2 6 10 8 2 10 4 14 Energy Gun 9 | . 1 . 4 . . . . . . 2 1 . . . . . . . . . 1 Energy Cannon 38 | . . . 2 . . 1 6 1 . 7 1 . . . 1 1 5 2 2 2 7 Ballistic Gun 7 | . 1 . 3 . . . 3 . . . . . . . . . . . . . . Ballistic Cannon 20 | . 1 . . . . . . . . 6 3 . . 1 2 6 1 . . . . Launcher 11 | . . . 1 . . 1 . . . . . 1 . . 2 1 1 . 1 . 3 Special Weapon 8 | . 2 . 1 . . . . 1 . . . . . . . 1 . . . . 3 Impact Weapon 1 | . . . . . . . . . . . . . . . . . . . 1 . . Slashing Weapon 8 | . . . . . . . . . . 1 1 2 . . . . . . 3 1 . Piercing Weapon 8 | . . . . . . . . . . . . . . 1 1 1 1 . 3 1 . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 28 | . . . 3 . . . . . . . 1 . . 1 . 1 1 5 10 2 4 Corrupted Parts 2 | . . . . . . . . . . 1 . . . . . . . . 1 . . System Corruption 7 | . . . . . . . . . . 5 . . . . . . . . 2 . . Parts Lost 96 | . 5 . 3 . . . 2 1 2 20 1 . . . . 5 5 3 3 2 44 Power 18 | . . . . . . . . . . 6 . . . . . 1 2 1 2 . 6 Propulsion 31 | . 1 . 1 . . . 1 1 2 7 . . . . . . 2 2 . 1 13 Utility 30 | . 1 . . . . . 1 . . 3 . . . . . 4 1 . 1 1 18 Weapon 17 | . 3 . 2 . . . . . . 4 1 . . . . . . . . . 7 Highest Loss Streak 19 | . 2 . 3 . . . 1 1 2 6 1 . . . . 3 5 2 2 1 19 Average Slot Usage (%) 93 | . 86 85 95 100 100 100 99 99 58 90 99 100 99 99 99 99 92 75 80 82 83 Engine 3 | . 14 14 11 8 . . 6 14 4 5 . . . . . 4 3 1 . . 3 Core 5 | . . . . 2 11 11 2 . . 5 13 13 13 13 13 5 5 . . . . Reactor 1 | . . . . . . . . . . . . . . . . . . 5 7 6 3 Treads 19 | . 18 14 13 26 33 24 25 29 24 14 17 33 33 33 33 35 21 . . . . Leg 1 | . . . 10 . . . . . . 3 14 . . . . . . . . . . Wheel 1 | . 9 13 9 6 . 9 1 . . 4 . . . . . . . . . . . Hover 6 | . . . . . . . . . . 4 . . . . . . 9 24 25 28 28 Device 10 | . 7 . 8 11 11 11 11 7 4 3 9 13 12 13 12 15 14 11 15 13 10 Storage 6 | . 14 14 11 11 11 11 9 7 1 3 6 6 6 6 6 5 5 5 7 8 8 Processor 9 | . . . . . . . 8 7 7 14 15 13 13 13 13 6 10 14 12 8 7 Protection 2 | . . . . . . . 6 7 2 6 . . . . . 4 7 . 1 3 4 Energy Gun 1 | . 9 . 9 . . . . . . 3 . . . . . . . . . . . Energy Cannon 4 | . . . 8 22 22 22 16 22 5 1 . . . . . . 1 3 . . 4 Ballistic Gun 1 | . 4 . 5 11 11 11 10 . . . . . . . . . . . . . . Ballistic Cannon 7 | . 2 14 6 . . . . . . 12 13 13 13 13 17 16 10 . . . . Slashing Weapon 1 | . . . . . . . . . . 2 4 2 6 . . . . . 3 3 1 Piercing Weapon 1 | . . . . . . . . . . . . . . 5 1 . . 4 3 3 3 Naked Turns 14 | . . . . . . . . . . . . . . . . . . . . . 14 Heaviest Build 108 | 14 15 14 40 43 38 38 52 77 77 51 64 68 75 73 76 107 108 100 91 85 104 Greatest Support 170 | 20 40 10 30 60 60 60 60 80 80 70 148 148 148 148 150 170 137 90 98 100 115 Greatest Overweight (x) 5 | 1 1 1 3 4 . 3 3 . . 5 1 . . . . . 1 1 1 1 2 Average Overweight (x) . | . . 1 2 2 . 2 . . . . . . . . . . . . . . . Largest Inventory Capacity 20 | 8 8 8 20 15 15 15 15 20 20 15 15 15 15 15 15 15 15 15 15 15 15 Average Capacity 13 | 8 8 8 12 15 15 15 15 15 9 9 15 15 15 15 15 15 15 15 15 15 14 Most Carried 16 | 8 8 8 15 15 15 15 15 16 16 15 15 15 15 15 15 15 15 15 15 15 15 Average Carried 13 | 6 7 7 11 15 15 15 14 14 7 8 14 15 14 14 14 14 14 14 14 13 14 Final Capacity 20 | 8 8 8 15 15 15 15 15 20 5 15 15 15 15 15 15 15 15 15 15 15 5 Final Carried 16 | 8 7 8 15 15 15 15 15 16 5 14 15 15 15 15 15 15 15 15 14 15 5 Class Distribution -------------------- 43% | Mutant 22% | Scavenger-Mutant 12% | Scavenger-Gunner 9% | Scavenger-Tank 5% | Alien-Mutant 3% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Gunner | -9/Mines Scavenger-Tank | -9/Exiles Scavenger-Gunner | -8/Mines Scavenger-Gunner | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Mutant | -7/Waste Scavenger-Mutant | -7/Factory Mutant | -6/Factory Mutant | -6/Lower Caves Mutant | -6/Lower Caves Mutant | -6/Zion Mutant | -5/Proximity Caves Scavenger-Mutant | -5/Factory Scavenger-Tank | -4/Factory Mutant | -3/Research Mutant | -3/Quarantine Alien-Mutant | -2/Research Scavenger-Mutant | -1/Access Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -1 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Fac Low Low Zio Pro Fac Fac Res Qua Res Acc Matter Collected 8408 | 223 99 88 572 145 . 71 537 75 . 1005 621 76 158 80 156 1723 530 567 439 498 745 Remotely 101 | . . . . . . . . . . . . . . . . . . . . 101 . Salvage Created 12140 | 118 410 80 931 336 . 184 1397 382 . 1082 512 340 147 . 233 906 215 684 701 847 2635 Parts 607 | 6 16 4 60 16 . 12 69 22 . 67 9 10 8 . 20 35 9 37 32 31 144 Haulers Intercepted 11 | . . . 4 . . . 4 . . . 1 . . . . 1 . . . 1 . Recyclers Shooed 16 | 1 1 . 2 . . . 1 . . 1 5 . . . . 2 . 1 . 1 1 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 34 | . . . . . . . . . . . . 2 4 . 28 . . . . . . Prevented 9 | . . . . . . . . . . . . 1 . . 8 . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Fac Low Low Zio Pro Fac Fac Res Qua Res Acc Combat Hostiles Destroyed 202 | . 10 2 24 7 . 7 23 4 . 28 5 3 4 . 6 20 7 10 9 8 25 Melee 38 | . 1 . . . . . . . . 8 . . . . 1 . . 9 4 4 11 Guns 16 | . 7 . 2 1 . 1 5 . . . . . . . . . . . . . . Cannons 104 | . 1 2 19 6 . 2 16 4 . 20 5 . 4 . . 14 6 . 1 . 4 AOE 25 | . 1 . 3 . . 4 . . . . . 2 . . 5 5 1 . . . 4 Classes Destroyed 20 | 2 3 . 4 . . . 2 3 . 2 . 1 . . 1 . . . 1 . 1 Worker 10 | . . . 2 . . . . . . . . . . . . . . 1 . . 7 Builder 9 | . 1 . . . . . 2 . . 1 1 . . . . . . . . 1 3 Tunneler 7 | 1 . . . . . . 1 . . . . . . . . . . . . 1 4 Hauler 11 | . . . 4 . . . 4 . . . 1 . . . . 1 . . . 1 . Recycler 13 | 1 1 . 1 . . . . 1 . . 2 . . . . 2 . 2 . 1 2 Mechanic 4 | . . . . . . . . 1 . 2 . . . . . . 1 . . . . Operator 2 | . . . . . . . . 1 . . . . . . . . . . 1 . . Watcher 7 | . . . . . . . . 2 . . 1 . . . . . . . 1 . 3 Swarmer 65 | . 3 . 12 . . 4 3 . . 6 . . 4 . 5 6 5 8 . 4 5 Grunt 66 | . 7 2 7 6 . 3 10 3 . 10 3 3 . . . 6 . . . . 6 Brawler 3 | . . . 1 1 . . . . . . . . . . . 1 . . . . . Duelist 5 | . . . . . . . 2 . . 2 . . . . . 1 . . . . . Sentry 16 | . . . 4 . . . 7 . . 2 1 . . . . 1 . . . . 1 Specialist 6 | . . . . . . . . . . 3 . . . . . . . . 3 . . Hunter 5 | . . . . . . . 1 1 . 1 . . . . . . . . . 2 . Programmer 26 | . . . . . . . . . . 4 1 . . . . 4 2 1 5 . 9 Behemoth 8 | . . . . . . . . . . . . . . . 1 1 . 1 . 2 3 Alpha 7 1 | . . . . . . . . . . . . . . . . . . . 1 . . Z-EX 1 | . . . . . . . . . . . . . . . . . . . . . 1 Decomposer 1 | . . . . . . . . . . . . 1 . . . . . . . . . Samaritan 5 | . . . . . . . . . . . . 3 2 . . . . . . . . Best Kill Streak 8 | 2 4 2 8 2 . 4 6 4 . 8 2 3 3 . 3 4 6 5 4 4 4 Combat Bots Only 8 | . 4 2 4 2 . 4 4 3 . 8 1 3 3 . 3 4 5 5 3 4 4 Max Kills in Single Turn 4 | 1 2 1 2 1 . 4 2 1 . 1 1 1 1 . 3 3 1 1 1 1 2 Gunslinging 1 | . 1 . . . . . . . . . . . . . . . . . . . . Exploded 4 | . 1 . 2 . . 4 . . . . . 1 . . 3 3 1 . . . 2 Melee 1 | . 1 . . . . . . . . 1 . . . . 1 . . 1 1 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -1 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Fac Low Low Zio Pro Fac Fac Res Qua Res Acc Damage Taken 19855 | . 701 16 818 154 . 91 1081 206 83 2454 525 71 142 . 275 1715 976 1020 1833 619 7075 Core 2816 | . 92 . 138 23 . 7 79 14 41 232 60 . 13 . 60 71 93 152 119 47 1575 Absorbed by Shields 3280 | . . . 64 . . 14 45 . . 121 20 26 56 . 99 449 136 339 466 194 1251 Core Remaining (%) 79 | 100 . 63 . . . 58 85 . . 59 . . . . 84 92 91 . 71 90 . Volleys Fired 568 | 6 45 4 62 15 . 8 69 21 1 78 32 5 9 . 8 75 46 17 23 9 35 Largest 3 | 2 2 1 3 3 . 3 3 3 3 3 3 2 2 . 1 3 3 1 1 1 3 Hottest 282 | 80 200 35 181 159 . 159 240 240 240 144 156 91 96 . 69 167 167 113 113 94 282 Shots Fired 1082 | 12 68 4 125 45 . 22 193 53 3 125 70 6 18 . 8 167 74 17 22 9 41 Gun 256 | 12 64 . 51 15 . 7 84 . . 19 . . . . . . . . . . 4 Cannon 788 | . . 4 68 30 . 14 109 52 3 106 70 2 18 . 5 163 67 17 17 9 34 Launcher 29 | . . . 5 . . 1 . . . . . 4 . . 3 1 7 . 5 . 3 Special 9 | . 4 . 1 . . . . 1 . . . . . . . 3 . . . . . Kinetic 579 | . 19 4 71 15 . 7 84 . . 83 66 2 18 . 3 163 44 . . . . Thermal 416 | 6 36 . 47 30 . 14 109 52 3 27 4 . . . . 3 21 17 17 . 30 Explosive 9 | . . . 5 . . 1 . . . . . . . . . . . . . . 3 Electromagnetic 77 | 6 13 . 2 . . . . . . 15 . 4 . . 5 1 9 . 5 9 8 Robot Hit Streak 21 | 6 7 3 12 6 . 3 20 8 11 21 10 6 3 . 4 20 3 . 1 5 8 Robot Miss Streak 5 | 1 2 1 3 3 . 3 5 3 . 3 3 . 3 . 1 4 4 . 3 1 2 Penetration Max . | . . . . . . . . . . . . . . . . . . . . . . Secondary Targets 2 | . 2 . . . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . . . . . . . . . . . . . Capacitor 1 | . . . . . . . . . . . . . . . . . 1 . . . . Shots Hit Robots 732 | 9 50 3 72 26 . 9 124 25 3 89 47 9 11 . 5 82 21 22 26 21 78 Core Hits 357 | 3 19 3 38 9 . 11 46 15 . 44 16 7 6 . 6 32 9 17 15 8 53 Critical Kills 4 | . . . . . . . 2 . . . . . . . . . . . . . 2 Critical Parts Destroyed 1 | . . . . . . . 1 . . . . . . . . . . . . . . Critical Strikes 40 | . . . 2 . . . 3 . . 5 3 . 1 . . 8 3 2 2 1 10 Burn 1 | . . . 1 . . . . . . . . . . . . . . . . . . Meltdown 4 | . . . . . . . 2 . . . . . . . . . . . . . 2 Destroy 1 | . . . . . . . 1 . . . . . . . . . . . . . . Blast 19 | . . . 1 . . . . . . 3 3 . 1 . . 8 3 . . . . Corrupt 1 | . . . . . . . . . . . . . . . . . . . . 1 . Sever 4 | . . . . . . . . . . 2 . . . . . . . . . . 2 Puncture 10 | . . . . . . . . . . . . . . . . . . 2 2 . 6 Melee Attacks 302 | . . . . . . . . . . 35 7 7 4 . 1 1 2 47 74 28 96 Kinetic 1 | . . . . . . . . . . . . . . . . . . . 1 . . Impact . | . . . . . . . . . . . . . . . . . . . . . . Slashing 141 | . . . . . . . . . . 35 7 7 4 . . . . . 32 20 36 Piercing 160 | . . . . . . . . . . . . . . . 1 1 2 47 41 8 60 Sneak Attacks 47 | . . . . . . . . . . 4 1 7 4 . . . . 4 1 5 21 Combat Hostiles 6 | . . . . . . . . . . 3 . . . . . . . . . 1 2 Follow-up Attacks 7 | . . . . . . . . . . . . . . . . . . . 4 . 3 Damage Inflicted 28854 | 111 788 52 1713 537 6 358 2548 607 73 2791 1496 1031 615 . 272 3218 971 1039 1972 1813 6843 Guns 2276 | 111 588 . 359 146 . 56 874 . . 101 . . . . . . . . . . 41 Cannons 11959 | . . 52 870 391 . 83 1653 607 73 1812 1285 . 188 . 68 2908 806 . 50 307 806 Explosions 2946 | . 150 . 410 . . 219 . . . . . 317 . . 168 284 146 . 442 . 810 Melee 11382 | . . . . . . . . . . 856 144 714 427 . 36 . . 1039 1480 1506 5180 Ramming 208 | . 2 . 50 . 6 . 21 . . 22 67 . . . . 15 19 . . . 6 Kinetic 8521 | . 198 52 666 146 . 56 874 . . 1397 1218 . 188 . 43 2908 775 . . . . Thermal 5128 | 44 473 . 559 391 . 83 1653 607 73 169 67 95 . . . 109 . . 98 . 707 Explosive 1540 | . . . 410 . . 219 . . . . . . . . . 101 . . . . 810 Electromagnetic 2075 | 67 115 . 28 . . . . . . 347 . 222 . . 193 85 177 . 394 307 140 Impact . | . . . . . . . . . . . . . . . . . . . . . . Slashing 7135 | . . . . . . . . . . 856 144 714 427 . . . . . 1071 1342 2581 Piercing 4247 | . . . . . . . . . . . . . . . 36 . . 1039 409 164 2599 Highest Corruption 32 | . . . . . . . . . 10 18 4 . . . . 6 2 3 19 . 32 Average Corruption 10 | . . . . . . . . . 8 14 2 . . . . 4 1 1 7 . 10 Corruption Purged 17 | . . . . . . . . . 2 1 4 . . . . 5 . 2 3 . . Effects 176 | . . . . . . . . . 2 89 5 . . . . 18 2 1 13 . 46 Message Errors 39 | . . . . . . . . . 2 19 2 . . . . 4 . . 2 . 10 Matter Fused 30 | . . . . . . . . . . 15 . . . . . 5 . . 1 . 9 Heat Flow Errors 17 | . . . . . . . . . . 5 1 . . . . 2 1 1 2 . 5 Energy Discharges 19 | . . . . . . . . . . 14 . . . . . 1 . . 1 . 3 Parts Rejected 4 | . . . . . . . . . . 1 . . . . . . . . 1 . 2 Data Loss (minor) 35 | . . . . . . . . . . 17 2 . . . . 4 1 . 2 . 9 Data Loss (major) 8 | . . . . . . . . . . 6 . . . . . . . . 2 . . Misfires 3 | . . . . . . . . . . 1 . . . . . 1 . . . . 1 Alerts 1 | . . . . . . . . . . 1 . . . . . . . . . . . Misdirections 10 | . . . . . . . . . . 2 . . . . . . . . 1 . 7 Weapon Failures 10 | . . . . . . . . . . 8 . . . . . 1 . . 1 . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 3086 | . 13 . 48 12 . . 11 . . 272 86 392 213 . . 117 40 83 454 496 849 Projectiles 282 | . . . 2 12 . . 11 . . . 86 . 3 . . 113 36 . . . 19 Explosions 309 | . 13 . 46 . . . . . . 157 . . . . . 4 4 . . . 85 Melee 2495 | . . . . . . . . . . 115 . 392 210 . . . . 83 454 496 745 Knockbacks 76 | . . . 5 . . . . . . 15 16 . 1 . . 36 3 . . . . Impact 2 | . . . . . . . . . . . 2 . . . . . . . . . . Kinetic 66 | . . . 5 . . . . . . 12 11 . 1 . . 34 3 . . . . Secondary 8 | . . . . . . . . . . 3 3 . . . . 2 . . . . . Self-Inflicted Damage 349 | . 60 . 8 . . 14 . . . 225 . 23 . . . . . . 16 . 3 Shots 8 | . 2 . 1 . . 1 . . . 2 . 1 . . . . . . 1 . . Rammed 17 | . 3 . 3 . 1 . 3 . . 3 . . . . . 2 1 . . . 1 Targets Rammed 38 | . 4 . 17 . 1 . 3 . . 4 5 . . . . 2 1 . . . 1 Kicked 18 | . . . 13 . . . . . . . 5 . . . . . . . . . . Crushed 3 | . 1 . 1 . . . . . . 1 . . . . . . . . . . . Highest Temperature 443 | 108 129 6 443 140 . 273 199 196 162 368 259 39 165 . 52 324 263 272 248 287 244 Average Temperature 72 | 56 49 4 109 65 . 108 85 104 83 66 76 24 77 . 19 81 83 69 70 74 50 Received Heat Transfer 2636 | . 297 9 207 87 . 51 318 63 . 624 130 58 . . 9 387 27 . 48 18 303 Effects 1 | . . . . . . . . . . 1 . . . . . . . . . . . Damage (minor) 1 | . . . . . . . . . . 1 . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 6 | . . . . . . . . . . . . 1 . . . . . . 3 2 . Combat Hostiles 6 | . . . . . . . . . . . . 1 . . . . . . 3 2 . Parts Fried 17 | . . . . . . . . . . 4 . 1 . . 2 . . . 4 1 5 Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . . Robots Melted 4 | . . . . . . . 2 . . . . . . . . . . . . . 2 Combat Hostiles 4 | . . . . . . . 2 . . . . . . . . . . . . . 2 Parts Melted 18 | . 1 . . 2 . . 6 4 . 1 . . . . . 1 . . . . 3 Heat Transferred 8887 | 100 925 . 1162 703 . 148 3091 1200 150 481 111 50 . . . 87 . . 87 . 592 Parts Sabotaged 4 | . . . . . . . . . . . . . . . . . . . . . 4 Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 5 | . 2 . . . . . . . . . . 1 . . . 1 . . 1 . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Fac Low Low Zio Pro Fac Fac Res Qua Res Acc Peak Influence 1841 | 10 329 126 446 358 . 194 579 418 90 1179 747 . . . . 833 529 436 659 850 1841 Initial 513 | . 6 76 48 173 . . 75 126 90 45 513 . . . . 105 375 258 239 309 498 Average 477 | 7 176 105 277 277 . 158 338 204 79 620 581 . . . . 271 468 363 467 668 962 Maximum Alert Level 5 | . 1 . 2 1 . . 2 2 . 4 3 . . . . 3 2 2 2 3 5 Low Security (%) 25 | 100 47 100 21 23 . 100 24 64 100 27 . . . . . 59 . . . . . Level 1 21 | . 52 . 72 76 . . 28 32 . 11 . . . . . 5 25 43 30 16 . Level 2 34 | . . . 5 . . . 46 2 . 13 91 . . . . 25 74 56 69 28 49 Level 3 10 | . . . . . . . . . . 26 8 . . . . 9 . . . 55 15 Level 4 6 | . . . . . . . . . . 20 . . . . . . . . . . 21 Level 5 1 | . . . . . . . . . . . . . . . . . . . . . 14 High Security . | . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 65 | . 5 . 2 . . . 2 3 . 10 2 . . . . 8 4 5 3 5 16 Investigation 17 | . 3 . 2 . . . . 2 . 3 1 . . . . 1 . 1 1 2 1 Extermination 13 | . . . . . . . . . . 4 1 . . . . 2 1 . 2 . 3 Reinforcement 24 | . 2 . . . . . 2 . . 2 . . . . . 4 3 4 . 3 4 Assault 8 | . . . . . . . . 1 . 1 . . . . . 1 . . . . 5 Garrison 3 | . . . . . . . . . . . . . . . . . . . . . 3 Intercept . | . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . 1 . . . . . . . . . . . . . . Haulers Reinforced 2 | . . . . . . . . . . . . . . . . 1 1 . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . 1 . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Fac Low Low Zio Pro Fac Fac Res Qua Res Acc Distress Signals 20 | . 3 . 6 . . . 3 . . . 2 . . . . 2 . . 1 . 3 Communications Jammed 92 | . . . . . . . . . . . . . . . . . . . 27 39 26 Distress Signals 79 | . . . . . . . . . . . . . . . . . . . 27 39 13 Times Spotted 496 | . 16 2 39 7 . 8 40 9 6 49 7 3 5 . 13 38 30 23 28 23 150 Peak Tracking Total 33 | . 6 2 9 3 2 4 6 4 6 6 3 3 4 . 5 7 14 7 7 5 33 Tactical Retreats 52 | . 2 . 3 . . 1 6 . . 4 2 . 1 . . 4 3 2 2 1 21 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Fac Low Low Zio Pro Fac Fac Res Qua Res Acc Traps Triggered 20 | . 1 . 1 . . . 1 2 . 5 1 . . . . 1 . . 2 3 3 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . Triggered 2 | . . . . . . . . . . 1 . . . . . . 1 . . . . Exploded 1 | . . . . . 1 . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -1 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Fac Low Low Zio Pro Fac Fac Res Qua Res Acc Machines Disabled 32 | . 1 . . . . 1 . 2 . 3 . . . . . 7 1 . 12 . 5 Max in Single Turn 4 | . 1 . . . . 1 . 1 . 2 . . . . . 4 1 . 2 . 1 Garrison Access 6 | . . . . . . . . 1 . 2 . . . . . 1 . . . 1 1 Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised 1 | . . . . . . . . . . 1 . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Fac Low Low Zio Pro Fac Fac Res Qua Res Acc Machines Accessed 47 | . 4 . 4 . 2 . 2 4 . 15 4 . . . . 4 1 1 2 3 1 Terminals 19 | . 2 . 3 . . . 1 1 . 9 3 . . . . . . . . . . Fabricators 7 | . . . . . . . . 1 . 2 1 . . . . 2 . . . 1 . Repair Stations 8 | . . . . . . . . 1 . 2 . . . . . 1 1 . 2 1 . Recycling Units 3 | . 2 . 1 . . . . . . . . . . . . . . . . . . Scanalyzers 1 | . . . . . . . . . . . . . . . . . . 1 . . . Garrison Access 7 | . . . . . . . 1 1 . 2 . . . . . 1 . . . 1 1 Total Hacks 121 | . 10 . 15 . 2 . 8 8 . 38 14 . . . . 6 3 7 3 5 2 Successful 51 | . 6 . 5 . 2 . 2 2 . 18 4 . . . . 3 1 5 1 1 1 Failed 69 | . 3 . 10 . . . 6 6 . 20 10 . . . . 3 2 2 2 4 1 Catastrophic 11 | . 1 . . . . . 1 2 . 3 1 . . . . 1 . . 1 1 . Database Lockouts 1 | . 1 . . . . . . . . . . . . . . . . . . . . Manual 188 | . 8 . 11 . 1 . 5 3 . 21 4 . . 2 . 17 17 23 32 11 33 Terminals 60 | . 8 . 12 . . . 5 2 . 24 9 . . . . . . . . . . Fabricators 15 | . . . . . . . . 1 . 4 5 . . . . 3 . . . 2 . Repair Stations 15 | . . . . . . . . 1 . 5 . . . . . 2 3 . 3 1 . Recycling Units 5 | . 2 . 3 . . . . . . . . . . . . . . . . . . Scanalyzers 7 | . . . . . . . . . . . . . . . . . . 7 . . . Garrison Access 17 | . . . . . . . 3 4 . 5 . . . . . 1 . . . 2 2 Terminal Hacks 9 | . 2 . 1 . 2 . 2 . . 2 . . . . . . . . . . . Record 1 | . . . . . 1 . . . . . . . . . . . . . . . . Part Schematic 1 | . . . . . . . . . . 1 . . . . . . . . . . . Robot Analysis 2 | . 1 . 1 . . . . . . . . . . . . . . . . . . Unreport Threat 4 | . 1 . . . . . 2 . . 1 . . . . . . . . . . . EX-Prototype ID Bank 1 | . . . . . 1 . . . . . . . . . . . . . . . . Fabricator Hacks 3 | . . . . . . . . . . 2 1 . . . . . . . . . . Load Schematic 2 | . . . . . . . . . . 1 1 . . . . . . . . . . Build 1 | . . . . . . . . . . 1 . . . . . . . . . . . Repair Station Hacks 7 | . . . . . . . . . . 4 . . . . . 1 1 . 1 . . Scan Component 1 | . . . . . . . . . . . . . . . . 1 . . . . . Refit 6 | . . . . . . . . . . 4 . . . . . . 1 . 1 . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 5 | . . . . . . . . . . . . . . . . . . 5 . . . Insert Component 1 | . . . . . . . . . . . . . . . . . . 1 . . . Analyze 4 | . . . . . . . . . . . . . . . . . . 4 . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . . . . . . Unauthorized Hacks 27 | . 4 . 4 . . . . 2 . 10 3 . . . . 2 . . . 1 1 Terminals 15 | . 2 . 3 . . . . 1 . 6 3 . . . . . . . . . . Track 10 | . 2 . 2 . . . . 1 . 3 2 . . . . . . . . . . Assimilate 2 | . . . . . . . . . . 2 . . . . . . . . . . . Botnet 3 | . . . 1 . . . . . . 1 1 . . . . . . . . . . Fabricators 3 | . . . . . . . . 1 . 1 . . . . . 1 . . . . . Haulers 3 | . . . . . . . . 1 . 1 . . . . . 1 . . . . . Repair Stations 1 | . . . . . . . . . . 1 . . . . . . . . . . . Mechanics 1 | . . . . . . . . . . 1 . . . . . . . . . . . Recycling Units 3 | . 2 . 1 . . . . . . . . . . . . . . . . . . Tunnel 3 | . 2 . 1 . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . Garrison Access 5 | . . . . . . . . . . 2 . . . . . 1 . . . 1 1 Jam 5 | . . . . . . . . . . 2 . . . . . 1 . . . 1 1 Data Cores Recovered 1 | . . . . . . . . 1 . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 38 | . 2 . 4 . . . 2 3 . 14 4 . . . . 2 1 1 1 3 1 Full Trace Events 4 | . . . . . . . . 1 . 1 1 . . . . . . 1 . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 5 | . . . . . . . . . . . . . . . . . . . 5 . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 45 | . . . . . . . . . . 1 . . . . . . . 1 29 . 14 Parts Built 1 | . . . . . . . . . . 1 . . . . . . . . . . . Matter 190 | . . . . . . . . . . 190 . . . . . . . . . . . Time 95 | . . . . . . . . . . 95 . . . . . . . . . . . Total Part Build Rating 5 | . . . . . . . . . . 5 . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . . . . . . . . . . . . . 1 . . . Part Schematics Acquired 1 | . . . . . . . . . . . . . . . . . . 1 . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -1 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Fac Low Low Zio Pro Fac Fac Res Qua Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . Robots Hacked 1 | . . . . . . . . 1 . . . . . . . . . . . . . Non-combat 1 | . . . . . . . . 1 . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied 1 | . . . . . . . . 1 . . . . . . . . . . . . . find_chute 1 | . . . . . . . . 1 . . . . . . . . . . . . . Relay Couplers Released 7 | . . . . . . . . 3 . . . . . . . . . 4 . . . Machine Destruction 3 | . . . . . . . . 3 . . . . . . . . . . . . . Programmers 4 | . . . . . . . . . . . . . . . . . . 4 . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -1 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Fac Low Low Zio Pro Fac Fac Res Qua Res Acc Total Allies 46 | . . . . . . . . . 1 19 . . . 4 . 3 5 3 . 3 8 Largest Group 18 | . . . . . . . . . 1 18 . . . 4 4 3 4 3 2 3 7 Highest-Rated Group 712 | . . . . . . . . . 31 712 . . . 149 149 210 144 233 206 342 269 Highest-Rated Ally 269 | . . . . . . . . . 31 74 . . . 40 40 70 39 103 103 114 269 Zionite Dispatches 8 | . . . . . . . . . . . . . . . . 1 3 2 . 1 1 Heavy 1 | . . . . . . . . . . . . . . . . . . 1 . . . Light 2 | . . . . . . . . . . . . . . . . 1 . . . 1 . Fire 1 | . . . . . . . . . . . . . . . . . 1 . . . . Experimental 1 | . . . . . . . . . . . . . . . . . . . . . 1 Resource Resupply 1 | . . . . . . . . . . . . . . . . . . 1 . . . Infowar Resupply 1 | . . . . . . . . . . . . . . . . . 1 . . . . Hover Resupply 1 | . . . . . . . . . . . . . . . . . 1 . . . . Total Orders 16 | . . . . . . . . . . . 5 . . . . 4 5 2 . . . STAY 4 | . . . . . . . . . . . . . . . . . 3 1 . . . DROP 3 | . . . . . . . . . . . . . . . . . 2 1 . . . EXPLORE 4 | . . . . . . . . . . . 2 . . . . 2 . . . . . RETURN 5 | . . . . . . . . . . . 3 . . . . 2 . . . . . Ally Attacks 176 | . . . . . . . . . 3 18 . . . . 40 53 8 1 8 25 20 Total Damage 5143 | . . . . . . . . . 41 369 . . . . 768 1154 144 110 518 996 1043 Kills 35 | . . . . . . . . . . 7 . . . . 8 5 1 1 3 7 3 Allies Corrupted 1 | . . . . . . . . . . . . . . . . . . . . . 1 Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Fac Low Low Zio Pro Fac Fac Res Qua Res Acc Robot Analysis Total 2 | . 1 . 1 . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 5 | . . . . 1 . . . . . . . 1 1 2 . . . . . . . Drone Launches 7 | . . . . . . . . . . . 3 . . . . 4 . . . . . Drone Recoveries 6 | . . . . . . . . . . . 2 . . . . 4 . . . . . Zionite Intel Received 22 | . . . . . . . . . . . . . . . . 2 2 2 9 1 6 Branch Access 1 | . . . . . . . . . . . . . . . . . . 1 . . . Emergency Access 1 | . . . . . . . . . . . . . . . . . . . 1 . . Guard Positions 2 | . . . . . . . . . . . . . . . . . . . . 1 1 Component Stockpiles 1 | . . . . . . . . . . . . . . . . . . . . . 1 Prototype Stockpiles 2 | . . . . . . . . . . . . . . . . . . . 1 . 1 Component Schematics 3 | . . . . . . . . . . . . . . . . . . . 2 . 1 Unaware Schematics 1 | . . . . . . . . . . . . . . . . . . . 1 . . Unaware Analyses 1 | . . . . . . . . . . . . . . . . . . . 1 . . Trap Installations 1 | . . . . . . . . . . . . . . . . . . . 1 . . Active Terminals 3 | . . . . . . . . . . . . . . . . 1 1 . 1 . . Active Garrisons 2 | . . . . . . . . . . . . . . . . . 1 . . . 1 Depthwide Sectors/0 2 | . . . . . . . . . . . . . . . . 1 . 1 . . . Depthwide Sectors/-1 2 | . . . . . . . . . . . . . . . . . . . 1 . 1 Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -1 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Fac Low Low Zio Pro Fac Fac Res Qua Res Acc Turns Passed 16619 | 48 374 188 934 322 346 334 976 474 74 2068 748 583 596 2046 523 1636 668 606 836 620 1619 Spaces Moved 11901 | 21 213 177 551 183 211 222 433 245 106 1311 381 343 341 1144 301 796 338 636 846 710 2392 Core 143 | . . . . . . . . . 97 19 . . . . . . . . . . 27 Treads 4686 | . 26 . . 52 211 48 327 245 9 505 158 343 341 1144 301 796 180 . . . . Legs 347 | 18 . . 1 . . . . . . 105 223 . . . . . . . . . . Wheels 1690 | 3 187 177 550 131 . 174 106 . . 362 . . . . . . . . . . . Hover 5035 | . . . . . . . . . . 320 . . . . . . 158 636 846 710 2365 Flight . | . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 33 | 95 80 95 95 125 160 125 125 160 50 50 122 160 160 160 160 160 44 40 41 41 33 Average Speed 102 | 116 101 95 115 138 160 132 151 160 59 119 138 160 160 160 160 161 112 50 48 45 39 Slowest Speed 270 | 120 160 95 125 160 160 160 160 160 160 245 205 160 160 160 162 164 270 94 104 99 196 Overloaded Moves 3 | . . . . . . . . . . . . . . . . . . 3 . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered 2 | . . . . . . . . . . . . . . . . 1 . 1 . . . Teleports 3 | . . . . . . . . . . . . . . . . . . . 1 1 1 Exploration Rate (%) 43 | 3 51 40 48 48 59 48 50 7 77 37 9 61 60 90 46 26 12 20 89 22 60 Regions Visited 21 Branch Regions 9 Pre-discovered Areas 19 | . 2 . 1 1 1 . . . . . . . . 2 . 6 . 4 2 . . Known Exits Taken 3 | . . . . . . . 1 . . . 1 . . . . . . 1 . . . Unknown Exits Taken 16 | 1 1 1 1 1 1 1 . . . 1 . 1 1 1 1 1 1 . 1 1 . Scrap Searched 16 | . . . . 1 . . . . . . . 2 7 4 2 . . . . . . Spaces Dug 137 | . . . . . . . . . . 19 5 2 . . . 27 20 29 29 . 6 Terrain Destroyed 448 | . 5 . 34 . . 4 9 . . 73 14 8 4 . 1 101 40 33 35 . 87 Melee 62 | . . . . . . . . . . 15 5 . . . . . 1 16 19 . 6 Projectile 191 | . 1 . . . . . 9 . . 13 9 2 4 . 1 81 39 17 11 . 4 AOE 195 | . 4 . 34 . . 4 . . . 45 . 6 . . . 20 . . 5 . 77 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Fac Low Low Zio Pro Fac Fac Res Qua Res Acc Total 14881 | 31 289 193 739 215 219 243 615 285 117 1626 530 360 369 1365 333 1006 564 830 1132 952 2868 Wait 1046 | . 11 8 22 5 8 10 36 9 . 95 56 . 1 181 2 54 123 47 66 137 175 Move 11880 | 20 212 176 550 182 210 221 432 245 105 1310 380 342 340 1143 300 795 337 634 845 709 2392 Hop . | . . . . . . . . . . . . . . . . . . . . . . Pick Up 184 | 2 2 2 23 . . . 15 3 . 21 11 . 2 14 3 17 7 16 14 6 26 Fast Attach 223 | 1 3 . 10 1 . . 10 1 1 28 9 1 4 6 3 12 8 16 32 26 51 Attach 101 | . 2 . 5 . . . 8 2 . 10 6 . 1 . . 7 8 9 7 8 28 Detach 53 | . . . 2 . . . 2 . 2 7 2 . . . 1 2 5 4 5 8 13 Swap 160 | 2 7 2 21 9 . 4 11 4 1 14 6 3 1 2 8 19 6 14 13 5 8 Drop 317 | . 3 1 27 3 . . 29 . 7 24 16 2 7 19 7 22 21 25 39 21 44 Fire 568 | 6 45 4 62 15 . 8 69 21 1 78 32 5 9 . 8 75 46 17 23 9 35 Melee 284 | . . . . . . . . . . 35 7 7 4 . 1 1 2 47 65 23 92 Ram 1 | . . . . . . . . . . . . . . . . . . . . . 1 Kick 18 | . . . 13 . . . . . . . 5 . . . . . . . . . . Crush 19 | . 4 . 4 . 1 . 3 . . 4 . . . . . 2 1 . . . . Escape Stasis 27 | . . . . . . . . . . . . . . . . . . 1 23 . 3 Rewire . | . . . . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 3 exits: *Mat / [*Min] / [*Sto]) -9/Mines (discovered 3 exits: *Mat x2 / *Exi) -9/Exiles -8/Mines -8/Materials -7/Factory -7/Waste -7/Factory (discovered 3 exits: *Fac x2 / [*Low]) -6/Factory -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Zio) -6/Zion (discovered 2 exits: Dee / [*Pro]) -5/Proximity Caves -5/Factory -4/Factory -3/Research (discovered 4 exits: *Res / Arm / *Qua x2) -3/Quarantine -2/Research -1/Access (discovered 1 exit: [Sur]) History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 1) 49 | -11/Scrapyard | Entered Materials 303 | -10/Materials | Build established: Mutant 377 | -10/Materials | Central database locked down 412 | -10/Materials | Discovered new exit (range 12) 423 | -10/Materials | Entered Mines 433 | -10/Mines | Met a Derelict bent on vengeance 557 | -10/Mines | Discovered new exit (range 13) 611 | -10/Mines | Entered Materials 611 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 707 | -9/Materials | Lost 3 parts (1n2w) 804 | -9/Materials | Discovered new exit (range 15) 1154 | -9/Materials | Discovered new exit (range 14) 1409 | -9/Materials | Discovered new exit (range 14) 1545 | -9/Materials | Entered Mines 1545 | -9/Mines | Discovered new exit (range 11) 1558 | -9/Mines | Learned location of Storage (-9) 1578 | -9/Mines | Learned location of 1 exit from Materials 1685 | -9/Mines | Discovered new exit (range 2) 1859 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 1860 | -9/Mines | Discovered new exit (range 5) 1867 | -9/Mines | Entered Exiles 1907 | -9/Exiles | Met 8R-AWN 1933 | -9/Exiles | Met EX-HEX 1978 | -9/Exiles | Met EX-BIN 1997 | -9/Exiles | Aligned with FarCom system 1999 | -9/Exiles | Given EX-Vault access code 2035 | -9/Exiles | Opened EX-Vault 2071 | -9/Exiles | Warned to stay clear of 0b10 Research branches 2100 | -9/Exiles | Exiles lab attacked by MAIN.C 2102 | -9/Exiles | Build established: Scavenger-Tank 2123 | -9/Exiles | Learned location of Zion (-6) 2174 | -9/Exiles | Discovered new exit (range 13) 2212 | -9/Exiles | Attacked by the Exiles 2213 | -9/Exiles | Entered Mines 2470 | -8/Mines | Discovered new exit (range 8) 2547 | -8/Mines | Entered Materials 2547 | -8/Materials | Evolved 2 slots: Utility x2 2548 | -8/Materials | Identified exit to Factory 2646 | -8/Materials | Build established: Scavenger-Gunner 3523 | -8/Materials | Entered Factory 3523 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 3997 | -7/Factory | Sucked down chute 3997 | -7/Factory | Entered Waste 3998 | -7/Waste | Met a frightened Derelict 4010 | -7/Waste | Spotted C-40 Crusher 4012 | -7/Waste | EMP discharged 4012 | -7/Waste | System corruption reached 10% 4023 | -7/Waste | Spotted C-40 Crusher 4024 | -7/Waste | Spotted C-40 Crusher 4035 | -7/Waste | Spotted C-40 Crusher 4045 | -7/Waste | Spotted C-40 Crusher 4046 | -7/Waste | Spotted C-40 Crusher 4054 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 4057 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 4066 | -7/Waste | Discovered new exit (range 10) 4071 | -7/Waste | Entered Factory 4154 | -7/Factory | Discovered new exit (range 10) 4217 | -7/Factory | Lost 6 parts (2p2n1u1w) 4352 | -7/Factory | Build established: Mutant 4788 | -7/Factory | Discovered new exit (range 7) 5128 | -7/Factory | Build established: Scavenger-Mutant 5177 | -7/Factory | Cargo convoy interrupted 5333 | -7/Factory | Fabricated Imp. Proton Missile Launcher (x1) 5671 | -7/Factory | First assault squad dispatched 5744 | -7/Factory | Discovered new exit (range 10) 5979 | -7/Factory | Destroyed 8 combat bots 5988 | -7/Factory | Lost 4 parts (2n1u1w) 6139 | -7/Factory | Entered another Factory area 6139 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6403 | -6/Factory | Found Hvy. Reflective Plating 6449 | -6/Factory | Discovered new exit (range 6) 6458 | -6/Factory | Identified exit to Lower Caves 6845 | -6/Factory | Build established: Mutant 6887 | -6/Factory | Entered Lower Caves 7128 | -6/Lower Caves | Learned Factory stockpile data 7250 | -6/Lower Caves | Spotted B-75 Beast 7313 | -6/Lower Caves | Encountered a Warlord checkpoint 7458 | -6/Lower Caves | Discovered new exit (range 8) 7470 | -6/Lower Caves | Entered another Lower Caves area 7500 | -6/Lower Caves | Discovered new exit (range 12) 7639 | -6/Lower Caves | Learned 4 Factory zone layouts 7661 | -6/Lower Caves | Encountered a Warlord checkpoint 7998 | -6/Lower Caves | Discovered new exit (range 11) 8066 | -6/Lower Caves | Entered Zion 8120 | -6/Zion | Found CR-A16's Pointy Stick 8182 | -6/Zion | Discovered new exit (range 10) 8228 | -6/Zion | Received a hallucinogenic algorithm 8738 | -6/Zion | Found Prototype Hackware 8741 | -6/Zion | Found Prototype Processor 8855 | -6/Zion | Identified Spectral Analyzer 8893 | -6/Zion | Identified Exp. Hacking Suite 9269 | -6/Zion | Acquired unknown access codes intercepted by a Zionite 9411 | -6/Zion | Identified exit to Deep Caves 9692 | -6/Zion | Found Prototype Device 9692 | -6/Zion | Identified Mobile Refinery Mk. CCLXVII 9798 | -6/Zion | Imprinted 9800 | -6/Zion | Declared Zion's savior 10112 | -6/Zion | Entered Proximity Caves 10112 | -5/Proximity Caves | Accompanied by 4 allies 10442 | -5/Proximity Caves | Spotted B-75 Beast 10530 | -5/Proximity Caves | Revealed the true nature of CR-A16's Pointy Stick 10530 | -5/Proximity Caves | Destroyed B-75 Beast 10572 | -5/Proximity Caves | Discovered new exit (range 10) 10582 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 10635 | -5/Proximity Caves | Entered Factory 10635 | -5/Factory | Accompanied by 1 ally 10635 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 10793 | -5/Factory | Lost 3 parts (1p2u) 10886 | -5/Factory | Spotted B-75 Beast 10899 | -5/Factory | Destroyed B-75 Beast 10994 | -5/Factory | Retrieved Zion intel report: Active Terminals 11372 | -5/Factory | Build established: Scavenger-Mutant 11387 | -5/Factory | Zion Light squad teleported in 11718 | -5/Factory | Retrieved Zion intel report: Depthwide Sectors/0 11734 | -5/Factory | Crushed by falling debris 11903 | -5/Factory | Terminal network hard line cut 12135 | -5/Factory | First assault squad dispatched 12235 | -5/Factory | Discovered new exit (range 7) 12271 | -5/Factory | Entered another Factory area 12271 | -4/Factory | Evolved 2 slots: Utility x2 12384 | -4/Factory | Retrieved Zion intel report: Active Terminals 12514 | -4/Factory | Found Quantum Capacitor 12542 | -4/Factory | Retrieved Zion intel report: Active Garrisons 12543 | -4/Factory | Zion Hover Resupply teleported in 12622 | -4/Factory | Build established: Scavenger-Tank 12798 | -4/Factory | Spotted B-86 Titan 12800 | -4/Factory | Zion Infowar Resupply teleported in 12837 | -4/Factory | Found Prototype Processor 12883 | -4/Factory | Discovered new exit (range 15) 12923 | -4/Factory | Zion Fire squad teleported in 12939 | -4/Factory | Entered Research 12939 | -3/Research | Evolved 2 slots: Propulsion x2 12964 | -3/Research | Found Prototype Processor 12964 | -3/Research | Identified Exp. Signal Interpreter 12968 | -3/Research | Lost 5 parts (2p2n1u) 12992 | -3/Research | Spotted B-86 Titan 13028 | -3/Research | Build established: Mutant 13028 | -3/Research | Destroyed B-86 Titan 13059 | -3/Research | Found Hvy. Reflective Plating 13176 | -3/Research | Spotted B-86 Titan 13221 | -3/Research | Identified Exp. Terrain Scan Processor 13243 | -3/Research | Retrieved Zion intel report: Branch Access 13243 | -3/Research | Identified exit to Armory 13243 | -3/Research | Identified exit to Quarantine 13244 | -3/Research | Zion Resource Resupply teleported in 13325 | -3/Research | Retrieved Zion intel report: Depthwide Sectors/0 13531 | -3/Research | Crushed by falling debris 13536 | -3/Research | Discovered new exit (range 8) 13539 | -3/Research | Zion Heavy squad teleported in 13545 | -3/Research | Entered Quarantine 13545 | -3/Quarantine | Accompanied by 2 allies 13564 | -3/Quarantine | Found Alien Artifact 13595 | -3/Quarantine | Found Alien Artifact 13597 | -3/Quarantine | Found Alien Artifact 13599 | -3/Quarantine | Found Alien Artifact 13603 | -3/Quarantine | Found Alien Artifact 13615 | -3/Quarantine | Cryocooling Duct disabled 13630 | -3/Quarantine | Ambient heat levels rising (+20) 13630 | -3/Quarantine | Non-combat units ordered to evacuate 13639 | -3/Quarantine | Found Alien Slashing Weapon 13639 | -3/Quarantine | Identified Sigix Broadsword 13679 | -3/Quarantine | Retrieved Zion intel report: Trap Installations 13712 | -3/Quarantine | Retrieved Zion intel report: Unaware Schematics 13776 | -3/Quarantine | Retrieved Zion intel report: Prototype Stockpiles 13797 | -3/Quarantine | Retrieved Zion intel report: Component Schematics 13952 | -3/Quarantine | Found Alien Impact Weapon 13961 | -3/Quarantine | Retrieved Zion intel report: Component Schematics 14002 | -3/Quarantine | Retrieved Zion intel report: Depthwide Sectors/-1 14036 | -3/Quarantine | Spotted Alpha 7 14048 | -3/Quarantine | Found Alien Artifact 14048 | -3/Quarantine | Identified Core Reset Matrix 14048 | -3/Quarantine | Identified Dimensional Node Initializer 14048 | -3/Quarantine | Identified Transdimensional Reconstructor (x2) 14048 | -3/Quarantine | Identified Hpw. Transdimensional Reconstructor 14048 | -3/Quarantine | Identified Matter Drive 14048 | -3/Quarantine | Identified Core Stripper 14048 | -3/Quarantine | Used Core Reset Matrix 14052 | -3/Quarantine | Detected hypermatrix surge 14052 | -3/Quarantine | Sensed 11 artifacts in vicinity 14063 | -3/Quarantine | Destroyed Alpha 7 14076 | -3/Quarantine | Found Prototype Processor 14076 | -3/Quarantine | Identified Exp. Targeting Computer 14078 | -3/Quarantine | Found Prototype Processor 14078 | -3/Quarantine | Identified Exp. Target Analyzer 14086 | -3/Quarantine | Found Unknown Device 14086 | -3/Quarantine | Identified Antimissile System 14088 | -3/Quarantine | Found Prototype Device 14088 | -3/Quarantine | Identified Exp. ECM Suite 14133 | -3/Quarantine | Retrieved Zion intel report: Emergency Access 14264 | -3/Quarantine | System corruption reached 10% 14335 | -3/Quarantine | Retrieved Zion intel report: Unaware Analyses 14359 | -3/Quarantine | Retrieved Zion intel report: Active Terminals 14365 | -3/Quarantine | Found Subatomic Replicator 14374 | -3/Quarantine | Warped through subspace 14378 | -3/Quarantine | Discovered new exit (range 5) 14381 | -3/Quarantine | Entered Research 14381 | -2/Research | Evolved 2 slots: Utility x2 14424 | -2/Research | Spotted B-90 Cyclops 14456 | -2/Research | Warped through subspace 14463 | -2/Research | Spotted B-90 Cyclops 14482 | -2/Research | Destroyed B-90 Cyclops 14639 | -2/Research | Spotted B-90 Cyclops 14657 | -2/Research | Destroyed B-90 Cyclops 14682 | -2/Research | Discovered new exit (range 11) 14683 | -2/Research | Retrieved Zion intel report: Guard Positions 14684 | -2/Research | Zion Light squad teleported in 15001 | -2/Research | Entered Access 15001 | -1/Access | Accompanied by 1 ally 15001 | -1/Access | Evolved 2 slots: Weapon x2 15054 | -1/Access | Build established: Alien-Mutant 15258 | -1/Access | Used Subatomic Replicator to replicate Matter Drive 15371 | -1/Access | Lost 3 parts (2u1w) 15582 | -1/Access | Retrieved Zion intel report: Guard Positions 15620 | -1/Access | Retrieved Zion intel report: Component Schematics 15621 | -1/Access | Zion Experimental squad teleported in 15671 | -1/Access | Found Prototype Protection 15671 | -1/Access | Identified Zio. Shade Armor 15675 | -1/Access | Lost 5 parts (2p1n1u1w) 15677 | -1/Access | Found Zio. Shade Armor 15691 | -1/Access | Found Prototype Protection 15691 | -1/Access | Identified Zio. Weapon Casing 15693 | -1/Access | Found Zio. Shade Armor 15696 | -1/Access | Found Zio. Weapon Casing 15699 | -1/Access | Found Zio. Shade Armor 15793 | -1/Access | First assault squad dispatched 15803 | -1/Access | Spotted B-99 Colossus 15810 | -1/Access | Spotted B-99 Colossus 15810 | -1/Access | Destroyed B-99 Colossus 15823 | -1/Access | Destroyed B-99 Colossus 15829 | -1/Access | Discovered new exit (range 12) 15830 | -1/Access | Found Prototype Ballistic Gun 15831 | -1/Access | Found Prototype Ballistic Gun 15834 | -1/Access | Found Prototype Ballistic Gun 15875 | -1/Access | System corruption reached 10% 15905 | -1/Access | Lost 3 parts (1p2n) 15937 | -1/Access | Retrieved Zion intel report: Component Stockpiles 16027 | -1/Access | Retrieved Zion intel report: Depthwide Sectors/-1 16079 | -1/Access | Spotted B-99 Colossus 16082 | -1/Access | Retrieved Zion intel report: Active Garrisons 16087 | -1/Access | Found Unknown Launcher 16087 | -1/Access | Identified Fusion Bomb Launcher 16170 | -1/Access | Spotted B-99 Colossus 16172 | -1/Access | Destroyed B-99 Colossus 16222 | -1/Access | Retrieved Zion intel report: Prototype Stockpiles 16231 | -1/Access | Terminal network hard line cut 16263 | -1/Access | Build established: Scavenger-Mutant 16369 | -1/Access | Spotted B-99 Colossus 16385 | -1/Access | Garrison activated, responded to threat 16428 | -1/Access | Lost 6 parts (1p3u2w) 16540 | -1/Access | Lost 4 parts (2n1u1w) 16582 | -1/Access | Spotted B-99 Colossus 16586 | -1/Access | System corruption reached 30% 16587 | -1/Access | Spotted B-99 Colossus 16588 | -1/Access | Core integrity fell below 50% 16599 | -1/Access | Emitted hypermatrix ping 16604 | -1/Access | Assembled emerged from beneath the floor 16605 | -1/Access | Warped through subspace 16606 | -1/Access | Released all parts (5) 16609 | -1/Access | Core integrity fell below 20% 16620 | -1/Access | Destroyed by G-73 Enforcer with Heavy Laser Last Messages --------------- 16604_ as-25486 sneak attacks. 16604_ Slug penetrates Sealed Heavy Doors. 16605_ Warped through subspace. 16605_ Med. Insulated Plating destroyed. 16605_ Penetrated by Slug. 16605_ Critical hit (Destroy). 16605_ Imp. Medium Armor Plating destroyed. 16606_ Released CR-A16's Behemoth Slayer. 16606_ Released Exp. Terrain Scan Processor. 16606_ Released Enh. Optical Array. 16606_ Released Lrg. Storage Unit. 16606_ Released Imp. Gyrokinetic Inverter. 16607_ W-44 Eye sends out distress signal. 16608_ Slammed into S-43 Plague. 16610_ I-47 Archangel suffers critical hit (Destroy). 16610_ I-47 Archangel destroyed. 16610_ Slug penetrates G-73 Enforcer. 16610_ Slug penetrates Wall. 16615_ Detected hypermatrix ping. 16620_ ALERT: Security rotation in progress. Map ----- +----------------------------------------------------+ | #????????# + """ #??? | | """"" +????????# # " #??? | | ""T"" #????????# ] ###########??? | | [/ #????????# # #????? | | *[|% #?######## " # #????? | | =![ #?# # """ # "" ###??? | | =/ ! #?# # """ # """ ###### | | // #?# # " # T" " | | #### ##"## ### / + """ " = | | #??# #?### ### # # "" # | | # #####/##### ### ! # # ! # | | # # # ########## ######## # | | # # # ## ] ## #??????# [ # " | | # # !* / + ## ##?????# #""" | | # # =%* # ## # #####?######### """ | | # # !!= # ## / #?????????# " | | # # ## ###= # ###"#??######## | | # " ## #?#! ! ## ####%####! | | # # / ## #?#########/### " ### !%! # | | # # ## #?????# / | | + # ## #?????# # ### # | | # # ## #?????# ## #### | | # ########## ################ #??### ## ! | | # #????????# ss #???## ## %| | | # ""########## A g #??### ## [ | | % =[% ## k @k #??# # # | | %*%=[ ###+#################+#??# "%" | | %!%= #??????????????????? ??# "%" | | #"""["""# #??????????????????? ??# " | | ???"#####??##??????????????????? ??# ### | | ???????????????????????????????? ??## ##?# | | ???????????????????????????????? ???# #??# | | ??????????????????????????????? ???# #??##### | | ??????????????????????????????? ???# #??????? | | ??????????????????????????""??? ???# #?????## | | ?????????????????????????? ??? ??? = ????### | | ?????????????????????????? ??? ??# ????# | | ?????????????????????????? ??? ?? ???## # | | ?????????????????????????? ?? ? ?## ???## # | | ???????????????????????####+###??????# ???## # | | ???????????????????????# ??????### ##??##" # | | ???????????????????????+ ?######## #???# " " | | ???????????????????????# ?# ## #####"# # | | ???????????????????????? ??# ## ## # # | | ???????????????????????? ??# ## ## # # | | ????????????????????????? ??# ## "" # | | ????????????????????????? ??# ## ""!] # | | ?????????????????????????# #??# ## ""] # | | ?????????????????????????# #?## = #" ## + | | ?????????????????????????# ###"| " # # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 90 Coolant Potential 65 Energy Generation 47 Energy Capacity 2175 Matter Stores 300 Matter Capacity 600 Sight Range 22 Terrain Scan Range 16 Terrain Scan Density 1010 ECM Strength 3 Jamming Range 16 Armor Coverage 675 Resistance: KI 30 Resistance: TH 30 Resistance: EX 30 Resistance: EM 30 Resistance: I 30 Resistance: S 30 Resistance: P 30 Core Shielding 30 Power Shielding 66 Weapon Shielding 100 Weapon Cycling 20 Phase Shifting 15 Evasion (%) 58 Targeting Accuracy 8 Target Analysis 10 Armor Integrity Analysis 40 Recoil Reduction 6 Kinecelleration 40 Offensive Hacking 10 Defensive Hacking 12 Item Schematics ----------------- Enh. Quantum Rifle | -1/Access | Z-intel Imp. Melee Analysis Suite | -1/Access | Z-intel Linear Accelerator | -1/Access | Z-intel Antimissile System | -1/Access | Z-intel Nova Cannon | -1/Access | Z-intel Imp. Antigrav System | -1/Access | Z-intel Adv. Force Field | -1/Access | Z-intel System Shield | -1/Access | Z-intel Greatsword | -1/Access | Z-intel Stasis Beam | -1/Access | Z-intel Adv. Shield Generator | -1/Access | Z-intel Imp. Weapon Shielding | -1/Access | Z-intel Imp. Recalibrator | -1/Access | Z-intel Adv. Medium Treads | -1/Access | Z-intel Robot Schematics ------------------ None Fabricated ------------ Imp. Proton Missile Launcher | x1 | -7/Factory Alien Tech Used ----------------- Sigix Broadsword Core Reset Matrix Core Stripper Matter Drive Transdimensional Reconstructor High-powered Transdimensional Reconstructor Subatomic Replicator Achievements -------------- None Challenges ------------ None Game ------ Seed MicrowarpPointyClaws Manual? 0 Play Time 07:31:50 Cumulative 489.1 hours Start 2021.07.17 @ 17:22:42 End 2021.07.25 @ 21:20:37 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 64 Rogue 64 Adventurer 0 Explorer 0 Win Type - Total 25 Types 12/4/1/0/2/0/6/0/0 Lore% 87 Gallery% 94 Achievement% 80 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 47131806-25a3-4f73-9cff-867e21c8d4f9