Cogmind - Beta 13 @@@ ROGUE MODE // 2024.03.24 @ 10:50:21 Player: Oldman Pu Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (4) 800 Robots Destroyed (45) 225 Value Destroyed (1300) 1300 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (11) 11 TOTAL SCORE: 4456 Bonus ------- High Alert Combat Kills 11 Cogmind --------- Core Integrity 221/850 Matter 296/300 Energy 100/100 System Corruption 8% Temperature Cool (0) Movement Core (1350) Ox26 Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ Armored Scrap Engine Huge Storage Unit > --- WEAPON (3) ------- (None) > --- INVENTORY (25) --- Large Storage Unit Peak State ------------ > --- POWER ------------ Subdweller Power Source Light Nuclear Core > --- PROPULSION ------- Carbon Exoskeleton > --- UTILITY ---------- Armored Scrap Engine Heat Sink Improved Heat Sink Large Storage Unit > --- WEAPON ----------- Field Laser Heavy Laser Coil Gun > --- INVENTORY -------- Ion Engine Huge Storage Unit Proton Cannon Light Assault Rifle Light Assault Rifle Light Assault Rifle Heavy Machine Gun [Rating: 47] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Compact Wheel Treads Armored Treads Leg Constructs Wheel Compact Wheel Utility Large Storage Unit Device Heat Sink Storage Large Storage Unit Protection Light Armor Plating Weapon Assault Rifle Energy Gun Medium Laser Energy Cannon Proton Cannon Ballistic Gun Assault Rifle Build | -11 -10 -10 -8 -6 ------- Run | Yrd Mat Sub Rec Fac Slots Evolved 8 | . . . . 8 Power 1 | . . . . 1 Propulsion 2 | . . . . 2 Utility 4 | . . . . 4 Weapon 1 | . . . . 1 Parts Attached 59 | 6 8 13 4 28 Power 9 | 1 1 1 1 5 Engine 8 | 1 1 1 1 4 Core 1 | . . . . 1 Reactor . | . . . . . Propulsion 13 | 2 3 2 1 5 Treads 3 | . . . . 3 Leg . | . . . . . Wheel 10 | 2 3 2 1 2 Hover . | . . . . . Flight . | . . . . . Utility 16 | 1 4 4 1 6 Device 4 | . . . . 4 Storage 5 | 1 3 . . 1 Processor . | . . . . . Hackware . | . . . . . Protection 7 | . 1 4 1 1 Artifact . | . . . . . Weapon 21 | 2 . 6 1 12 Energy Gun 6 | 1 . 1 . 4 Energy Cannon 1 | . . . . 1 Ballistic Gun 14 | 1 . 5 1 7 Ballistic Cannon . | . . . . . Launcher . | . . . . . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes . | . . . . . Parts Lost 36 | . 1 8 . 27 Power 7 | . . 1 . 6 Propulsion 9 | . 1 2 . 6 Utility 7 | . . 3 . 4 Weapon 13 | . . 2 . 11 Highest Loss Streak 7 | . 1 5 . 7 To Critical Strikes . | . . . . . Average Slot Usage (%) 88 | . 96 94 98 68 Engine 12 | . 14 12 14 8 Treads 1 | . . . . 3 Wheel 20 | . 25 25 27 9 Device 4 | . . . . 15 Storage 11 | . 14 14 14 6 Protection 10 | . 13 12 13 5 Energy Gun 10 | . 14 8 14 4 Ballistic Gun 13 | . 14 19 14 11 Naked Turns . | . . . . . Heaviest Build 94 | 14 32 33 35 94 Greatest Support 64 | 16 32 36 36 64 Greatest Overweight (x) 10 | 2 1 3 2 10 Average Overweight (x) . | . . . . 1 Largest Inventory Capacity 25 | 8 25 15 15 25 Average Capacity 15 | 7 14 15 15 15 Most Carried 15 | 1 14 15 15 13 Average Carried 9 | . 8 13 14 6 Final Capacity 25 | 8 15 15 15 25 Final Carried 15 | 1 14 11 15 1 Scrap Engine Consumption 20 | . . . . 20 Constructs Created 3 | . . . . 3 Constructs Modified 1 | . . . . 1 Class Distribution -------------------- 44% | Mutant 30% | Scavenger-Mutant 16% | Scavenger-Tank 4% | Scavenger-Gunner 3% | Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Subcaves Scavenger-Mutant | -8/Recycling Scavenger-Tank | -6/Factory Resources | -11 -10 -10 -8 -6 ----------- Run | Yrd Mat Sub Rec Fac Matter Collected 1274 | 230 272 178 59 535 Remotely . | . . . . . Salvage Created 1825 | . 495 197 200 933 Parts 96 | . 39 13 10 34 Haulers Intercepted 1 | . 1 . . . Recyclers Shooed 3 | . 2 . 1 . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed 11 | . . 11 . . Prevented . | . . . . . Kills | -11 -10 -10 -8 -6 ------- Run | Yrd Mat Sub Rec Fac Combat Hostiles Destroyed 29 | . 9 6 1 13 Guns 28 | . 9 6 1 12 Cannons 1 | . . . . 1 Classes Destroyed 15 | . 7 2 1 5 Worker 4 | . 2 . . 2 Builder 3 | . . . . 3 Tunneler 1 | . 1 . . . Hauler 1 | . 1 . . . Recycler 3 | . 1 . 2 . Turret 2 | . . 2 . . Watcher 2 | . 2 . . . Swarmer 7 | . 3 4 . . Grunt 13 | . 6 . . 7 Brawler 1 | . . . . 1 Sentry 2 | . . . 1 1 Specialist 2 | . . . . 2 Programmer 1 | . . . . 1 Heavy 1 | . . . . 1 Subdweller 2 | . . 2 . . Best Kill Streak 7 | . 4 5 2 7 Combat Bots Only 5 | . 3 4 1 5 Max Kills in Single Turn 2 | . 2 2 1 1 Gunslinging . | . . . . . Exploded . | . . . . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -8 -6 -------- Run | Yrd Mat Sub Rec Fac Hostile Shots Fired 388 | . 48 112 4 224 Missed 105 | . 13 37 1 54 Damage Taken 4759 | . 408 779 42 3530 Core 789 | . 22 110 28 629 Absorbed by Shields . | . . . . . Redirected to Shielding 4 | . . 4 . . Regen/Repaired (Parts) 22 | . . . . 22 Core Remaining (%) 68 | 100 . . 36 . Volleys Fired 172 | . 53 24 6 89 Largest 3 | . 2 2 2 3 Hottest 168 | . 70 90 83 168 Shots Fired 374 | . 107 46 12 209 Gun 373 | . 107 46 12 208 Cannon 1 | . . . . 1 Launcher . | . . . . . Special . | . . . . . Kinetic 227 | . 54 37 6 130 Thermal 144 | . 53 9 6 76 Explosive . | . . . . . Electromagnetic 3 | . . . . 3 Robot Hit Streak 17 | . 14 14 7 17 Robot Miss Streak 4 | . 4 2 1 3 Penetration Max 1 | . . . . 1 Secondary Targets 5 | . 1 1 . 3 Max Gunslinging Chain 1 | . 1 1 . 1 Shots Hit Robots 264 | . 62 36 9 157 Core Hits 99 | . 26 16 4 53 Critical Kills . | . . . . . Critical Parts Destroyed 3 | . 1 . . 2 Critical Strikes 11 | . 4 1 . 6 Burn 7 | . 3 . . 4 Destroy 4 | . 1 1 . 2 Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 4076 | . 782 471 153 2670 Guns 4049 | . 782 471 153 2643 Cannons 25 | . . . . 25 Explosions . | . . . . . Melee . | . . . . . Ramming 2 | . . . . 2 Kinetic 2263 | . 369 353 50 1491 Thermal 1755 | . 413 118 103 1121 Explosive . | . . . . . Electromagnetic 56 | . . . . 56 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 8 | . 4 4 4 8 Average Corruption 4 | . 3 4 4 4 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 52 | . 15 9 21 7 Message Errors 10 | . 2 3 3 2 Matter Fused 8 | . 4 1 3 . Heat Flow Errors 7 | . 2 . 3 2 Energy Discharges 10 | . 4 1 4 1 Parts Rejected 1 | . . . 1 . Parts Fused 1 | . . . 1 . Data Loss (minor) 7 | . 1 2 4 . Data Loss (major) 1 | . . . 1 . Misfires 1 | . 1 . . . Alerts 3 | . 1 1 1 . Weapon Failures 3 | . . 1 . 2 Overload Shots . | . . . . . Overflow Damage . | . . . . . Projectiles . | . . . . . Explosions . | . . . . . Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 1 | . . . . 1 Shots . | . . . . . Rammed 1 | . . . . 1 Targets Rammed 1 | . . . . 1 Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 326 | . 326 9 189 204 Average Temperature 72 | . 79 6 67 63 Received Heat Transfer 1188 | . 207 282 18 681 Effects 2 | . 2 . . . Shutdowns 1 | . 1 . . . Energy Bleed 1 | . 1 . . . Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 5 | . 1 . . 4 Heat Transferred 4139 | . 1443 150 125 2421 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -10 -8 -6 ------- Run | Yrd Mat Sub Rec Fac Peak Influence 493 | . 231 . 493 285 Initial 458 | . . . 458 122 Average 177 | . 91 . 399 130 Maximum Alert Level 2 | . 1 . 2 1 Low Security (%) 68 | 100 95 . . 83 Level 1 17 | . 4 . 44 16 Level 2 13 | . . . 55 . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 5 | . 2 . . 3 Investigation 1 | . 1 . . . Extermination 1 | . . . . 1 Reinforcement 3 | . 1 . . 2 Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -8 -6 --------- Run | Yrd Mat Sub Rec Fac Distress Signals 4 | . 2 . . 2 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 96 | . 17 54 1 24 Peak Tracking Total 7 | . 5 6 1 7 Tactical Retreats 9 | . . 4 . 5 Traps | -11 -10 -10 -8 -6 ------- Run | Yrd Mat Sub Rec Fac Traps Triggered 2 | . 2 . . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered 1 | . . 1 . . Machines | -11 -10 -10 -8 -6 ---------- Run | Yrd Mat Sub Rec Fac Machines Disabled 2 | . . . . 2 Max in Single Turn 1 | . . . . 1 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -8 -6 --------- Run | Yrd Mat Sub Rec Fac Machines Accessed 11 | . 5 . 6 . Terminals 8 | . 5 . 3 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 3 | . . . 3 . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 18 | . 11 . 7 . Successful 13 | . 6 . 7 . Failed 5 | . 5 . . . Catastrophic 1 | . 1 . . . Database Lockouts . | . . . . . Manual . | . . . . . Terminals 15 | . 11 . 4 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 3 | . . . 3 . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 10 | . 6 . 4 . Record 3 | . 2 . 1 . Prototype ID Bank 2 | . . . 2 . Emergency Access Points 1 | . 1 . . . Alert Level 1 | . . . 1 . Locate Traps 2 | . 2 . . . Dispatch Records 1 | . 1 . . . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks 3 | . . . 3 . Report Inventory 3 | . . . 3 . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 5 | . 3 . 2 . Full Trace Events 2 | . 2 . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -8 -6 ------------ Run | Yrd Mat Sub Rec Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -8 -6 -------- Run | Yrd Mat Sub Rec Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -8 -6 ------- Run | Yrd Mat Sub Rec Fac Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -8 -6 ------------- Run | Yrd Mat Sub Rec Fac Turns Passed 3233 | 48 1220 266 715 984 Spaces Moved 2005 | 36 728 145 611 485 Core 25 | 11 . . . 14 Treads 55 | . . . . 55 Legs . | . . . . . Wheels 1925 | 25 728 145 611 416 Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 95 95 105 100 Average Speed 112 | 105 99 100 112 135 Slowest Speed 550 | 150 115 125 130 550 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 43 | 3 97 17 94 7 Regions Visited 4 Branch Regions 2 Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 1 | . . . . 1 Melee . | . . . . . Projectile 1 | . . . . 1 AOE . | . . . . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -8 -6 --------- Run | Yrd Mat Sub Rec Fac Total 2649 | 42 1113 220 626 648 Wait 382 | . 313 36 . 33 Move 2001 | 35 727 144 610 485 Hop . | . . . . . Pick Up 22 | 1 10 3 3 5 Fast Attach 19 | 6 3 1 2 7 Attach 24 | . . 7 . 17 Detach 1 | . . . . 1 Swap 16 | . 5 5 2 4 Drop 11 | . 2 . 3 6 Fire 172 | . 53 24 6 89 Melee . | . . . . . Ram 1 | . . . . 1 Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: [*Mat x2] / [*Min] / [*Sub]) -10/Subcaves -8/Recycling -6/Factory History --------- Turn | Location | Event 29 | -11/Scrapyard | Discovered new exit (range 14) 49 | -11/Scrapyard | Entered Materials 108 | -10/Materials | Discovered new exit (range 13) 259 | -10/Materials | Discovered new exit (range 10) 304 | -10/Materials | Build established: Mutant 868 | -10/Materials | Discovered new exit (range 4) 1258 | -10/Materials | Discovered new exit (range 4) 1269 | -10/Materials | Entered Subcaves 1386 | -10/Subcaves | Lost 3 parts (1n1u1w) 1429 | -10/Subcaves | Discovered new exit (range 11) 1468 | -10/Subcaves | Core integrity fell below 50% 1502 | -10/Subcaves | Lost 5 parts (1p1n2u1w) 1535 | -10/Subcaves | Entered Recycling 1538 | -8/Recycling | Found Scrap Engine 1679 | -8/Recycling | Build established: Scavenger-Mutant 1733 | -8/Recycling | Discovered new exit (range 15) 2250 | -8/Recycling | Entered Factory 2250 | -6/Factory | Evolved 8 slots: Power x1, Propulsion x2, Utility x4, Weapon x1 2559 | -6/Factory | Build established: Scavenger-Tank 2802 | -6/Factory | Lost 4 parts (2p1n1u) 2947 | -6/Factory | Lost 6 parts (2p1n3w) 3020 | -6/Factory | Lost 7 parts (1p2n1u3w) 3118 | -6/Factory | Core integrity fell below 50% 3234 | -6/Factory | Self-destructed Last Messages --------------- 03182_ Acquired 10 matter. 03188_ C-30 ARC bursts open, deploying its payload. 03188_ G-50 Soldier unfolds itself. 03192_ Proton Cannon destroyed. 03205_ System corrupted: Energy discharge (-30). 03205_ Acquired Shock Rifle. 03207_ Acquired 11 matter. 03210_ Acquired 1 matter. 03213_ Shock Rifle destroyed. 03216_ Acquired 1 matter. 03216_ Arm. Treads severed. 03217_ Arm. Treads destroyed. 03218_ Lgt. Assault Rifle severed. 03219_ Lgt. Ion Engine destroyed. 03220_ Arm. Treads severed. 03224_ Acquired Lgt. Assault Rifle. 03225_ System corrupted: Lgt. Assault Rifle jammed. 03229_ Critical hit (Burn: +37). 03233_ Lgt. Assault Rifle destroyed. 03233_ Adv. Heat Sink destroyed. 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