Cogmind - Beta 13 X1 @@@ ROGUE MODE // 2023.07.18 @ 22:55:23 Player: biogoob Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (4) 2000 Regions Visited (11) 2200 Robots Destroyed (85) 425 Value Destroyed (2345) 2345 Prototype IDs (14) 280 Alien Tech Used (0) 0 Bonus (480) 480 TOTAL SCORE: 7730 Bonus ------- High Alert Combat Kills 36 Follower Combat Kills 144 Met Data Miner 300 Cogmind --------- Core Integrity 0/850 Matter 119/300 Energy 98/100 System Corruption 12% Temperature Cool (0) Movement Core (50) Location -5/Proximity Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (6) ------ Advanced Signal Interpreter Advanced Targeting Computer Improved Target Analyzer > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Light Ion Engine Advanced Heat Sink Advanced Targeting Computer EM Disruption Field Peak State ------------ > --- POWER ------------ Light Nuclear Core Improved Deuterium Engine > --- PROPULSION ------- Armored Leg Gravmag Array Gravmag Array > --- UTILITY ---------- Medium Storage Unit Advanced Targeting Computer Advanced Targeting Computer Hardened Medium Armor Plating Improved Medium Armor Plating EM Disruption Field > --- WEAPON ----------- Plasma Rifle Gauss Rifle > --- INVENTORY -------- Improved Carbon-fiber Leg Advanced Heat Sink Large Storage Unit Gravity Neutralizer Structural Scanner Improved Sensor Array Advanced Targeting Computer Shock Rifle Long-range Missile Launcher [Rating: 63] Favorites ----------- Power Light Nuclear Core Engine Improved Deuterium Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Advanced Treads Leg Aluminum Leg Wheel Compact Wheel Hover Unit Gravmag Array Flight Unit VTOL Module Utility Advanced Targeting Computer Device Disposable Heat Sink Storage Medium Storage Unit Processor Advanced Targeting Computer Hackware System Shield Protection Hardened Medium Armor Plating Weapon Medium Laser Energy Gun Medium Laser Energy Cannon Beam Cannon Ballistic Gun Gauss Rifle Launcher Long-range Missile Launcher Slashing Weapon Scythe Build | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -6 -5 ------- Run | Jun Mat Min Mat Mat Fac Fac Was Fac Low Dat Pro Slots Evolved 8 | . . . 2 2 2 2 . . . . . Power 1 | . . . . . . 1 . . . . . Propulsion 3 | . . . 1 1 1 . . . . . . Utility 4 | . . . 1 1 1 1 . . . . . Weapon . | . . . . . . . . . . . . Parts Attached 109 | . 13 1 16 35 4 9 . 24 . . 7 Power 10 | . 2 1 1 2 . 2 . 2 . . . Engine 9 | . 2 1 1 1 . 2 . 2 . . . Core 1 | . . . . 1 . . . . . . . Reactor . | . . . . . . . . . . . . Propulsion 38 | . 4 . 5 20 2 4 . 2 . . 1 Treads 1 | . . . . 1 . . . . . . . Leg 27 | . 3 . 1 18 2 2 . 1 . . . Wheel 7 | . 1 . 4 1 . . . 1 . . . Hover 2 | . . . . . . 2 . . . . . Flight 1 | . . . . . . . . . . . 1 Utility 36 | . 3 . 6 7 1 3 . 12 . . 4 Device 17 | . 1 . 2 1 1 1 . 8 . . 3 Storage 6 | . 1 . 1 3 . 1 . . . . . Processor 6 | . 1 . 1 2 . . . 1 . . 1 Hackware 2 | . . . . 1 . 1 . . . . . Protection 5 | . . . 2 . . . . 3 . . . Artifact . | . . . . . . . . . . . . Weapon 25 | . 4 . 4 6 1 . . 8 . . 2 Energy Gun 16 | . 3 . 4 4 1 . . 4 . . . Energy Cannon 1 | . 1 . . . . . . . . . . Ballistic Gun 3 | . . . . . . . . 1 . . 2 Ballistic Cannon . | . . . . . . . . . . . . Launcher 2 | . . . . . . . . 2 . . . Special Weapon . | . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . Slashing Weapon 3 | . . . . 2 . . . 1 . . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 1 | . . . . . . 1 . . . . . Parts Lost 26 | . 3 1 3 6 . . . 7 1 . 5 Power 3 | . . 1 . . . . . 2 . . . Propulsion 10 | . 1 . 1 5 . . . 1 . . 2 Utility 6 | . . . 1 . . . . 2 1 . 2 Weapon 7 | . 2 . 1 1 . . . 2 . . 1 Highest Loss Streak 5 | . 3 1 1 3 . . . 4 5 . 3 To Critical Strikes . | . . . . . . . . . . . . Average Slot Usage (%) 89 | . 98 99 97 98 93 87 86 77 . 33 40 Engine 7 | . 14 13 11 4 . 6 6 6 . 6 3 Core 2 | . . . . 4 7 6 6 3 . . . Leg 18 | . 24 28 13 27 37 13 6 4 . . . Wheel 5 | . 3 . 19 6 . . . . . 6 2 Hover 2 | . . . . . . 8 13 12 . . . Device 8 | . 9 . 5 9 9 13 13 10 . . 11 Storage 9 | . 14 14 11 9 7 6 6 6 . 6 3 Processor 11 | . 2 14 11 13 15 13 13 13 . 13 18 Hackware 1 | . . . . 4 . 4 6 2 . . . Protection 1 | . . . 3 . . . . 5 . . . Energy Gun 16 | . 27 28 22 15 15 13 13 7 . . . Naked Turns . | . . . . . . . . . . . . Heaviest Build 49 | 11 19 19 25 32 34 44 33 49 28 21 26 Greatest Support 83 | 20 20 20 32 63 83 83 52 52 28 28 28 Greatest Overweight (x) 8 | . 1 . 1 3 . 2 . 2 . . 8 Average Overweight (x) . | . . . . . . . . . . . . Largest Inventory Capacity 15 | 8 10 10 10 15 15 15 10 10 10 10 10 Average Capacity 10 | 8 8 10 10 13 15 11 10 10 10 10 7 Most Carried 15 | 6 8 9 10 15 15 15 10 10 9 9 8 Average Carried 10 | 6 7 8 8 13 14 11 10 9 9 9 5 Final Capacity 15 | 8 10 10 10 15 15 10 10 10 10 10 5 Final Carried 15 | 6 8 9 10 14 15 10 10 9 9 9 4 Class Distribution -------------------- 70% | Mutant 27% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Mutant | -7/Factory Mutant | -6/Factory Mutant | -6/Waste Mutant | -6/Factory Mutant | -6/Lower Caves Mutant | -6/Data Miner Mutant | -5/Proximity Caves Resources | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -6 -5 ----------- Run | Jun Mat Min Mat Mat Fac Fac Was Fac Low Dat Pro Matter Collected 1286 | 200 130 10 158 335 . . . 315 . . 138 Remotely . | . . . . . . . . . . . . Salvage Created 2937 | 65 450 54 697 1108 . . . 545 . . 18 Parts 165 | 1 28 4 49 57 . . . 25 . . 1 Haulers Intercepted 4 | . 1 . 1 2 . . . . . . . Recyclers Shooed 1 | . . . 1 . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 12 | . . . . . . . . . . . 12 Prevented 4 | . . . . . . . . . . . 4 Kills | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -6 -5 ------- Run | Jun Mat Min Mat Mat Fac Fac Was Fac Low Dat Pro Combat Hostiles Destroyed 62 | . 11 3 17 16 . . . 14 . . 1 Melee 3 | . . . . 3 . . . . . . . Guns 44 | . 11 3 16 10 . . . 3 . . 1 AOE 10 | . . . . 1 . . . 9 . . . Classes Destroyed 13 | 1 4 . 3 3 . . . 2 . . . Worker 3 | . . . . 2 . . . 1 . . . Builder 5 | . . . 1 4 . . . . . . . Hauler 4 | . 1 . 1 2 . . . . . . . Recycler 4 | 1 . . 1 1 . . . 1 . . . Mechanic 1 | . . . . . . . . 1 . . . Watcher 6 | . 2 . . 4 . . . . . . . Swarmer 26 | . 3 3 9 3 . . . 7 . . 1 Grunt 20 | . 8 . 2 7 . . . 3 . . . Brawler 1 | . . . . 1 . . . . . . . Duelist 1 | . . . 1 . . . . . . . . Sentry 9 | . . . 5 3 . . . 1 . . . Hunter 3 | . . . . 2 . . . 1 . . . Programmer 2 | . . . . . . . . 2 . . . Best Kill Streak 9 | 1 3 3 8 7 . . . 9 . . 1 Combat Bots Only 6 | . 3 3 3 4 . . . 6 . . 1 Max Kills in Single Turn 3 | 1 1 1 1 3 . . . 3 . . 1 Gunslinging . | . . . . . . . . . . . . Exploded 3 | . . . . 1 . . . 3 . . . Melee 1 | . . . . 1 . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -6 -5 -------- Run | Jun Mat Min Mat Mat Fac Fac Was Fac Low Dat Pro Damage Taken 5329 | . 500 93 561 1194 . . . 2056 50 . 875 Core 1483 | . 89 27 165 343 . . . 206 . . 653 Absorbed by Shields . | . . . . . . . . . . . . Ignored by Resistances 76 | . . . . . . . . 76 . . . Core Remaining (%) 69 | 100 . 53 58 37 100 . . . . . . Volleys Fired 216 | 4 43 5 47 65 . . . 41 . . 11 Largest 2 | 2 2 2 2 2 . . . 2 . . 1 Hottest 112 | 90 100 100 112 112 . . . 105 . . 28 Shots Fired 372 | 8 78 10 93 123 . . 1 48 . . 11 Gun 367 | 8 78 10 93 123 . . 1 43 . . 11 Cannon . | . . . . . . . . . . . . Launcher 5 | . . . . . . . . 5 . . . Special . | . . . . . . . . . . . . Kinetic 28 | . . . . . . . . 17 . . 11 Thermal 286 | 8 78 10 93 89 . . . 8 . . . Explosive 5 | . . . . . . . . 5 . . . Electromagnetic 53 | . . . . 34 . . 1 18 . . . Robot Hit Streak 32 | 2 8 4 7 22 . . . 32 . . 5 Robot Miss Streak 4 | 1 2 4 4 3 . . 4 1 . . 1 Penetration Max 1 | . . . . . . . . 1 . . . Secondary Targets 3 | . 1 1 1 . . . . . . . . Max Gunslinging Chain 1 | . 1 1 1 . . . . . . . . Shots Hit Robots 272 | 6 46 5 57 105 . . . 45 . . 8 Core Hits 130 | 2 25 3 30 42 . . . 26 . . 2 Critical Kills . | . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . Critical Strikes 21 | . 2 1 2 14 . . . 2 . . . Burn 13 | . 2 1 2 7 . . . 1 . . . Corrupt 3 | . . . . 2 . . . 1 . . . Sever 5 | . . . . 5 . . . . . . . Melee Attacks 22 | . . . . 17 . . . 5 . . . Impact . | . . . . . . . . . . . . Slashing 22 | . . . . 17 . . . 5 . . . Piercing . | . . . . . . . . . . . . Sneak Attacks 1 | . . . . 1 . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 5966 | 72 574 67 787 2195 . . . 2144 . . 127 Guns 3871 | 72 574 67 781 1416 . . . 834 . . 127 Cannons . | . . . . . . . . . . . . Explosions 1505 | . . . . 279 . . . 1226 . . . Melee 564 | . . . . 500 . . . 64 . . . Ramming 26 | . . . 6 . . . . 20 . . . Kinetic 475 | . . . . . . . . 348 . . 127 Thermal 2652 | 72 574 67 781 985 . . . 173 . . . Explosive 1505 | . . . . 279 . . . 1226 . . . Electromagnetic 744 | . . . . 431 . . . 313 . . . Impact . | . . . . . . . . . . . . Slashing 564 | . . . . 500 . . . 64 . . . Piercing . | . . . . . . . . . . . . Highest Corruption 12 | . 4 4 . . . . 8 11 11 11 12 Average Corruption 8 | . 3 4 . . . . 8 9 11 11 11 Corruption Purged . | . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . Effects 57 | . . 5 . . . . 2 35 1 4 10 Message Errors 15 | . . 2 . . . . . 10 . 1 2 Matter Fused 12 | . . 2 . . . . 1 6 . . 3 Heat Flow Errors 9 | . . . . . . . . 5 1 . 3 Energy Discharges 6 | . . . . . . . . 4 . 1 1 Parts Rejected 3 | . . . . . . . . 2 . . 1 Data Loss (minor) 7 | . . 1 . . . . . 4 . 2 . Misfires 1 | . . . . . . . 1 . . . . Alerts 1 | . . . . . . . . 1 . . . Misdirections 1 | . . . . . . . . 1 . . . Weapon Failures 2 | . . . . . . . . 2 . . . Overload Shots . | . . . . . . . . . . . . Overflow Damage 246 | . . . . 189 . . . 57 . . . Projectiles . | . . . . . . . . . . . . Explosions 210 | . . . . 162 . . . 48 . . . Melee 36 | . . . . 27 . . . 9 . . . Knockbacks 1 | . . . 1 . . . . . . . . Impact 1 | . . . 1 . . . . . . . . Kinetic . | . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 210 | . . . 3 100 . . . 107 . . . Shots 3 | . . . . 1 . . . 2 . . . Rammed 2 | . . . 1 . . . . 1 . . . Targets Rammed 2 | . . . 1 . . . . 1 . . . Kicked . | . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 511 | 120 332 150 385 195 . . 12 511 136 . 223 Average Temperature 115 | 56 109 82 147 84 . . 8 129 136 . 89 Received Heat Transfer 1192 | . 219 . 141 360 . . . 379 . . 93 Effects 9 | . 4 . 3 . . . . 2 . . . Shutdowns 4 | . . . 2 . . . . 2 . . . Energy Bleed 2 | . 1 . 1 . . . . . . . . Interference 3 | . 3 . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . Robots Corrupted 2 | . . . . . . . . 2 . . . Combat Hostiles 2 | . . . . . . . . 2 . . . Parts Fried 7 | . . . . 5 . . . 2 . . . Impact Corruptions . | . . . . . . . . . . . . Robots Melted 3 | . . . 1 2 . . . . . . . Combat Hostiles 3 | . . . 1 2 . . . . . . . Parts Melted 19 | . 4 1 4 9 . . . 1 . . . Heat Transferred 8015 | 186 1779 259 2294 2997 . . . 500 . . . Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -6 -5 ------- Run | Jun Mat Min Mat Mat Fac Fac Was Fac Low Dat Pro Peak Influence 460 | 5 270 146 460 352 154 74 40 433 . . . Initial 175 | . 3 62 56 175 154 74 25 28 . . . Average 164 | 3 132 130 335 177 154 74 35 88 . . . Maximum Alert Level 2 | . 1 . 2 1 . . . 2 . . . Low Security (%) 69 | 100 89 100 17 54 100 100 100 87 . . . Level 1 24 | . 10 . 46 45 . . . 11 . . . Level 2 5 | . . . 36 . . . . . . . . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 10 | . 3 . . 3 1 . . 3 . . . Investigation 2 | . 1 . . 1 . . . . . . . Extermination 3 | . . . . . 1 . . 2 . . . Reinforcement 5 | . 2 . . 2 . . . 1 . . . Assault . | . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -6 -5 --------- Run | Jun Mat Min Mat Mat Fac Fac Was Fac Low Dat Pro Distress Signals 8 | . 1 . 1 5 . . . . . . 1 Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 130 | . 16 3 23 33 1 . 6 18 2 . 28 Peak Tracking Total 10 | . 4 3 6 7 1 . 6 6 2 . 10 Tactical Retreats 11 | . . . 2 3 . . . 1 . . 5 Traps | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -6 -5 ------- Run | Jun Mat Min Mat Mat Fac Fac Was Fac Low Dat Pro Traps Triggered 6 | . 4 . . . . 1 . 1 . . . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered 1 | . . . . . . . . . . . 1 Machines | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -6 -5 ---------- Run | Jun Mat Min Mat Mat Fac Fac Was Fac Low Dat Pro Machines Disabled 7 | . . . . 2 . . . 5 . . . Max in Single Turn 4 | . . . . 2 . . . 4 . . . Garrison Access 1 | . . . . . . . . 1 . . . Machines Repaired . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -6 -5 --------- Run | Jun Mat Min Mat Mat Fac Fac Was Fac Low Dat Pro Machines Accessed 25 | . 5 1 4 5 1 . . 5 . 4 . Terminals 14 | . 4 1 3 4 . . . 2 . . . Fabricators 1 | . . . . . . . . 1 . . . Repair Stations . | . . . . . . . . . . . . Recycling Units 4 | . 1 . 1 1 . . . 1 . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access 2 | . . . . . 1 . . 1 . . . Total Hacks 91 | . 14 3 12 22 1 . . 10 . 29 . Successful 50 | . 6 2 2 8 . . . 3 . 29 . Failed 41 | . 8 1 10 14 1 . . 7 . . . Catastrophic 8 | . 2 . 1 2 1 . . 2 . . . Database Lockouts . | . . . . . . . . . . . . Manual 41 | . 13 3 9 12 . . . 4 . . . Terminals 51 | . 13 3 11 21 . . . 3 . . . Fabricators 1 | . . . . . . . . 1 . . . Repair Stations . | . . . . . . . . . . . . Recycling Units 7 | . 1 . 1 1 . . . 4 . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access 3 | . . . . . 1 . . 2 . . . Terminal Hacks 38 | . 2 1 . 5 . . . 1 . 29 . Record 11 | . . . . . . . . . . 11 . Part Schematic 10 | . . . . . . . . . . 10 . Robot Schematic 5 | . . . . . . . . . . 5 . Robot Analysis 3 | . 2 . . 1 . . . . . . . Prototype ID Bank 5 | . . . . 2 . . . . . 3 . Unreport Threat 2 | . . . . 1 . . . 1 . . . Dispatch Records 1 | . . 1 . . . . . . . . . Recall Investigation 1 | . . . . 1 . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . Recycling Unit Hacks 4 | . 1 . 1 1 . . . 1 . . . Report Inventory 1 | . . . . . . . . 1 . . . Retrieve Components 3 | . 1 . 1 1 . . . . . . . Scanalyzer . | . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . 1 . . . Seal Access 1 | . . . . . . . . 1 . . . Unauthorized Hacks 7 | . 3 1 1 2 . . . . . . . Terminals 7 | . 3 1 1 2 . . . . . . . Botnet 7 | . 3 1 1 2 . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 17 | . 4 1 3 4 1 . . 4 . . . Full Trace Events 2 | . 1 . . 1 . . . . . . . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired 5 | . . . . . . . . . . 5 . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 10 | . . . . . . . . . . 10 . Parts Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components 13 | . 2 . 10 1 . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -6 -5 ------------ Run | Jun Mat Min Mat Mat Fac Fac Was Fac Low Dat Pro Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -6 -5 -------- Run | Jun Mat Min Mat Mat Fac Fac Was Fac Low Dat Pro Total Allies 2 | . . . . . . . 1 . . . 1 Largest Group 1 | . . . . . . . 1 . . . 1 Highest-Rated Group 96 | . . . . . . . 31 . . . 96 Highest-Rated Ally 96 | . . . . . . . 31 . . . 96 Total Orders . | . . . . . . . . . . . . Ally Attacks 25 | . . . . . . . 11 . . . 14 Total Damage 571 | . . . . . . . 216 . . . 355 Kills 4 | . . . . . . . . . . . 4 Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -6 -5 ------- Run | Jun Mat Min Mat Mat Fac Fac Was Fac Low Dat Pro Robot Analysis Total 3 | . 2 . . 1 . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . . . . . . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -6 -5 ------------- Run | Jun Mat Min Mat Mat Fac Fac Was Fac Low Dat Pro Turns Passed 4766 | 27 798 273 650 1305 302 109 60 896 6 76 264 Spaces Moved 3735 | 13 522 210 458 774 227 106 83 934 7 77 324 Core 258 | . . . . . . . . . . . 258 Treads 36 | . . . . 36 . . . . . . . Legs 1463 | 13 449 210 . 522 227 19 . 23 . . . Wheels 944 | . 73 . 458 216 . . . 47 7 77 66 Hover 1034 | . . . . . . 87 83 864 . . . Flight . | . . . . . . . . . . . . Fastest Speed 50 | 120 100 120 90 90 120 66 66 56 100 100 50 Average Speed 98 | 120 120 120 95 121 127 78 66 73 100 100 61 Slowest Speed 450 | 120 190 120 115 260 130 170 66 260 100 100 450 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 38 | 3 95 33 38 54 5 3 80 25 3 68 50 Regions Visited 11 Branch Regions 4 Pre-discovered Areas 1 | . . . . . . . . . . 1 . Known Exits Taken 4 | . . . 1 . . . . 1 1 1 . Unknown Exits Taken 5 | 1 1 1 . 1 1 . . . . . . Scrap Searched . | . . . . . . . . . . . . Spaces Dug 3 | . . . . . . . . 3 . . . Terrain Destroyed 88 | . . . . 15 . . . 73 . . . Melee 3 | . . . . . . . . 3 . . . Projectile . | . . . . . . . . . . . . AOE 85 | . . . . 15 . . . 70 . . . Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -6 -5 --------- Run | Jun Mat Min Mat Mat Fac Fac Was Fac Low Dat Pro Total 4441 | 16 617 220 584 998 237 135 87 1085 6 76 380 Wait 232 | . 23 4 40 71 7 7 5 40 . . 35 Move 3726 | 12 521 209 457 773 226 106 82 934 6 76 324 Hop . | . . . . . . . . . . . . Pick Up 42 | . 6 1 9 14 . 4 . 8 . . . Fast Attach 29 | . 5 1 3 7 1 3 . 6 . . 3 Attach 24 | . 3 . 4 5 1 3 . 4 . . 4 Detach 9 | . 1 . 1 1 . 1 . 5 . . . Swap 56 | . 5 . 9 23 2 3 . 14 . . . Drop 72 | . 10 . 13 23 . 8 . 15 . . 3 Fire 216 | 4 43 5 47 65 . . . 41 . . 11 Melee 21 | . . . . 16 . . . 5 . . . Ram 1 | . . . 1 . . . . . . . . Kick . | . . . . . . . . . . . . Crush . | . . . . . . . . . . . . Escape Stasis 13 | . . . . . . . . 13 . . . Rewire . | . . . . . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 2 exits: *Mat / *Min) -10/Mines -9/Materials -8/Materials (discovered 3 exits: *Fac / [*Sto x2]) -7/Factory -6/Factory -6/Waste -6/Factory -6/Lower Caves -6/Data Miner -5/Proximity Caves History --------- Turn | Location | Event 14 | -11/Junkyard | Discovered new exit (range 2) 28 | -11/Junkyard | Entered Materials 323 | -10/Materials | Build established: Mutant 399 | -10/Materials | Discovered new exit (range 6) 507 | -10/Materials | Lost 3 parts (1n2w) 617 | -10/Materials | Discovered new exit (range 5) 826 | -10/Materials | Entered Mines 834 | -10/Mines | Learned 2 Materials zone layouts 946 | -10/Mines | Discovered new exit (range 9) 1029 | -10/Mines | Assembled infested the area 1034 | -10/Mines | Assisted by a Guerilla fighting off Assembled 1099 | -10/Mines | Entered Materials 1099 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1100 | -9/Materials | Identified exit to Materials 1588 | -9/Materials | Build established: Scavenger-Mutant 1749 | -9/Materials | Entered another Materials area 1749 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1787 | -8/Materials | Discovered new exit (range 5) 2104 | -8/Materials | Discovered new exit (range 6) 2574 | -8/Materials | Discovered new exit (range 14) 2725 | -8/Materials | Core integrity fell below 50% 2775 | -8/Materials | Lost 3 parts (2n1w) 3054 | -8/Materials | Entered Factory 3054 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3056 | -7/Factory | Discovered new exit (range 13) 3166 | -7/Factory | Build established: Mutant 3356 | -7/Factory | Entered another Factory area 3356 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 3465 | -6/Factory | Sucked down chute 3465 | -6/Factory | Entered Waste 3466 | -6/Waste | Met a frightened Derelict 3473 | -6/Waste | Spotted C-40 Crusher 3480 | -6/Waste | EMP discharged 3481 | -6/Waste | Spotted C-40 Crusher 3486 | -6/Waste | Spotted C-40 Crusher 3488 | -6/Waste | Spotted C-40 Crusher 3495 | -6/Waste | Spotted C-40 Crusher 3502 | -6/Waste | Spotted C-40 Crusher 3515 | -6/Waste | Discovered new exit (range 16) 3525 | -6/Waste | Entered Factory 3963 | -6/Factory | System corruption reached 10% 4406 | -6/Factory | Discovered new exit (range 16) 4420 | -6/Factory | Identified exit to Lower Caves 4421 | -6/Factory | Entered Lower Caves 4422 | -6/Lower Caves | A Derelict revealed a hidden shortcut to meet someone special 4426 | -6/Lower Caves | Identified exit to Data Miner 4427 | -6/Lower Caves | Entered Data Miner 4427 | -6/Data Miner | Discovered new exit (range 6) 4446 | -6/Data Miner | Met Data Miner 4454 | -6/Data Miner | Lost 5 parts (1p1n2u1w) 4473 | -6/Data Miner | Learned location of Section 7 (-2) 4473 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 4482 | -6/Data Miner | Received God Mode back door access code from Data Miner 4502 | -6/Data Miner | Identified exit to Proximity Caves 4503 | -6/Data Miner | Entered Proximity Caves 4555 | -5/Proximity Caves | Escorted by Enhanced Grunt 4572 | -5/Proximity Caves | Spotter reported a threat 4625 | -5/Proximity Caves | Spotter reported a threat 4702 | -5/Proximity Caves | Core integrity fell below 50% 4748 | -5/Proximity Caves | Core integrity fell below 20% 4767 | -5/Proximity Caves | Destroyed by S-27 Virus with Autogun Last Messages --------------- 04630_ VTOL Module destroyed. 04631_ Dropped Med. Storage Unit. 04632_ Dropped Cld. Deuterium Engine. 04632_ Dropped Autogun. 04644_ System corrupted: Matter fused (-5). 04664_ System corrupted: Adv. Sensor Array rejected. 04665_ Acquired Adv. Sensor Array. 04697_ System corrupted: Heat flow error (+151). 04719_ System corrupted: Energy discharge (-10). 04724_ Gauss Rifle destroyed. 04728_ G-50 Soldier springs to life. 04729_ Adv. Sensor Array destroyed. 04736_ System corrupted: Matter fused (-7). 04747_ C-30 ARC bursts open, deploying its payload. 04747_ H-66 Slayer unfolds itself. 04747_ Penetrated by Slug. 04747_ Slug penetrates Wall. 04750_ Slug penetrates S-27 Virus. 04757_ Structural Scanner destroyed. 04767_ CATPE#7DC| ZIBUWDOZD5BE3 Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????? ?????????????????????? | | ?????????????????????????? #????????????????????? | | ?????????????????????????? #?# ????????????????? | | ?????????????????????????? ## ??????????????? | | ?????????????????????????# # #?????????????? | | ???????????????????????## $ ##????????????? | | ??????????????????????## $ ???????????? | | ?????????????????????## ???????????? | | ?????????????????????? n ??????????? | | ??? ##???????????? ??????????? | | ???## ##????????????# ??????????? | | ???## ???????###### #??????????? | | ???## ???????####### #???????????? | | ???## ???????# #???????????? | | ????## ######## ss #???????????? | | ????## ######## #### @ #??????????????? | | ????### ### ##?##### #??????????????? | | ?????### ##??###??? #??????????????? | | ??????## ########???? ##??????????????? | | ??????## ###### ###??????#???????????????? | | ??????### ## ##??????????????????????? | | ###???### #####??????????????????????? | | ######## #####?????????????????????????? | | ####### #######????????????????????????????? | | ## # #######????????????????????????????? | | ## ## ###?????????????????????????????????? | | ### ## ######?????????????????????????????????? | | ### ## #####??????????????????????????????????? | | ## ## ##??????????????????????????????????? | | #### ## ###?????????????????????????????????? | | ###### # ##?????????????????????????????????? | | ##### ##?????????????????????????????????? | | #??### #### ###?????????????????????????????????? | | ???#### ### ####?????????????????????????????????? | | ????### ??#####??????????????????????????????????? | | ## ? #?####???????????????????????????????????? | | ## ##?###????????????????????????????????????????? | | ## ##?###????????????????????????????????????????? | | ##????????????????????????????????????????????? | | ##############???????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Coolant Potential 50 Energy Generation 29 Energy Capacity 500 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 10 Additional Mass Support 12 Armor Coverage 450 Resistance: EM 25 Evasion (%) 57 Targeting Accuracy 28 Target Analysis 6 Recoil Reduction 1 Defensive Hacking 10 Item Schematics ----------------- Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Enh. Flexi-carbon Leg | -6/Data Miner | Free Prc. Matter Filter | -6/Data Miner | Free Cld. Plasma Rifle | -6/Data Miner | Free Centrium Wheel | -6/Data Miner | Free Adv. Target Analyzer | -6/Data Miner | Free Force Lance | -6/Data Miner | Free Adv. Power Amplifier | -6/Data Miner | Free Biometal Leg | -6/Data Miner | Free Robot Schematics ------------------ L-41 Fighter | -6/Data Miner | Free H-66 Slayer | -6/Data Miner | Free Y-54 Guardian | -6/Data Miner | Free G-67 Veteran | -6/Data Miner | Free G-50 Soldier | -6/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed UtilityHardenedFilter Manual? 0 Play Time 01:17:09 Cumulative 151.6 hours Start 2023.07.17 @ 20:18:25 End 2023.07.18 @ 22:55:23 Sessions 9 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 168 Rogue 145 Adventurer 19 Explorer 4 Win Type - Total 3 Types 2/0/1/0/0/0/0/0/0 Lore% 53 Gallery% 61 Achievement% 49 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 18/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters SATURATION(80) Steam 1 RUN: 290b90dc-1965-4961-bd56-ec70facbc574