Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.03 @ 14:40:39 Player: DoFeek Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (6) 1200 Robots Destroyed (74) 370 Value Destroyed (3903) 3903 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (2191) 2191 TOTAL SCORE: 8684 Bonus ------- High Alert Combat Kills 1477 Follower Combat Kills 14 Entered Garrisons 200 Used RIF Installer 500 Cogmind --------- Core Integrity 0/550 Matter 285/300 Energy 93/280 System Corruption 1% Temperature Cool (9) Movement Core (650) Ox12 Location -8/Materials Parts ------- > --- POWER (2) -------- Light Deuterium Engine Nuclear Core > --- PROPULSION (2) --- (None) > --- UTILITY (5) ------ Advanced Cooling System Large Storage Unit > --- WEAPON (2) ------- Tesla Rifle > --- INVENTORY (15) --- Light Treads Improved Heat Sink Improved Heat Sink Compact Battery (200) Improved Targeting Computer Layered Light Armor Plating Layered Light Armor Plating Improved Hardlight Generator Variable Charge Gun Long-range Proton Cannon Peak State ------------ > --- POWER ------------ Light Nuclear Core Micro Fission Core > --- PROPULSION ------- Light Treads Armored Medium Treads > --- UTILITY ---------- Improved Heat Sink Advanced Cooling System Large Storage Unit Hardened Medium Armor Plating Hardlight Generator > --- WEAPON ----------- Heavy Phase Cannon Enhanced Gauss Cannon > --- INVENTORY -------- Light Angular Momentum Engine Light Treads Improved Heat Sink Improved Heat Sink Compact Battery Improved Targeting Computer Layered Light Armor Plating Layered Light Armor Plating Improved Hardlight Generator Improved EM Shotgun Tesla Rifle Variable Charge Gun Long-range Proton Cannon [Rating: 49] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Utility Large Storage Unit Device Advanced Cooling System Storage Large Storage Unit Processor Improved Targeting Computer Protection Layered Light Armor Plating Weapon Enhanced Gauss Cannon Energy Gun Improved EM Shotgun Energy Cannon Long-range Proton Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Enhanced Gauss Cannon Launcher Rocket Launcher Build | -11 -10 -9 -9 -8 -8 -8 ------- Run | Yrd Mat Mat Min Mat Gar Mat Slots Evolved 4 | . . 2 . 2 . . Power 1 | . . . . 1 . . Propulsion . | . . . . . . . Utility 3 | . . 2 . 1 . . Weapon . | . . . . . . . Parts Attached 51 | 6 4 9 2 5 13 12 Power 11 | 1 . 1 . 2 2 5 Engine 7 | 1 . 1 . 2 1 2 Core 4 | . . . . . 1 3 Reactor . | . . . . . . . Propulsion 8 | 2 . 3 . . 2 1 Treads 8 | 2 . 3 . . 2 1 Leg . | . . . . . . . Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 15 | 1 2 2 1 1 5 3 Device 6 | . . 2 . . 2 2 Storage 3 | 1 2 . . . . . Processor 1 | . . . . . . 1 Hackware . | . . . . . . . Protection 5 | . . . 1 1 3 . Artifact . | . . . . . . . Weapon 17 | 2 2 3 1 2 4 3 Energy Gun 10 | 1 2 2 1 . 2 2 Energy Cannon 2 | . . . . . 1 1 Ballistic Gun 2 | 1 . 1 . . . . Ballistic Cannon 1 | . . . . . 1 . Launcher 2 | . . . . 2 . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 1 | . . 1 . . . . Corrupted Parts 2 | . . 2 . . . . System Corruption 6 | . . 6 . . . . Parts Lost 22 | . . 4 . . 3 15 Power 6 | . . 1 . . 1 4 Propulsion 5 | . . 2 . . 1 2 Utility 5 | . . . . . . 5 Weapon 6 | . . 1 . . 1 4 Highest Loss Streak 8 | . . 2 . . 1 8 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 85 | . 95 78 100 90 82 93 Engine 11 | . 14 8 11 18 13 6 Core 4 | . . . . . 4 10 Treads 17 | . 28 21 22 18 16 17 Device 6 | . . 4 11 8 4 14 Storage 17 | . 24 22 22 18 17 9 Protection 8 | . . . 11 10 9 13 Energy Gun 5 | . 25 18 22 14 1 1 Energy Cannon 4 | . . . . . 4 8 Ballistic Cannon 3 | . . . . . 4 7 Launcher 3 | . . . . 4 5 . Naked Turns . | . . . . . . . Heaviest Build 69 | 11 28 31 34 40 69 68 Greatest Support 47 | 40 40 40 40 40 47 47 Greatest Overweight (x) 1 | . . . . . 1 1 Average Overweight (x) . | . . . . . . 1 Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 Average Capacity 14 | 7 14 15 15 15 15 15 Most Carried 15 | 5 6 11 10 12 15 15 Average Carried 12 | 2 4 6 9 10 13 13 Final Capacity 15 | 8 15 15 15 15 15 15 Final Carried 15 | 2 6 11 9 12 15 10 Class Distribution -------------------- 80% | Mutant 19% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Mutant | -8/Garrison Scavenger-Mutant | -8/Materials Resources | -11 -10 -9 -9 -8 -8 -8 ----------- Run | Yrd Mat Mat Min Mat Gar Mat Matter Collected 1378 | 257 33 76 52 . 615 345 Remotely . | . . . . . . . Salvage Created 2812 | . 73 475 122 . 837 1305 Parts 173 | . 6 28 8 . 59 72 Haulers Intercepted 1 | . . 1 . . . . Recyclers Shooed 3 | . 1 1 1 . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -9 -8 -8 -8 ------- Run | Yrd Mat Mat Min Mat Gar Mat Combat Hostiles Destroyed 67 | . 3 7 3 . 27 27 Guns 14 | . 3 5 3 . 3 . Cannons 34 | . . . . . 7 27 AOE 19 | . . 2 . . 17 . Classes Destroyed 11 | . 2 4 1 . 3 1 Worker 2 | . 1 . . . . 1 Tunneler 1 | . . . 1 . . . Hauler 1 | . . 1 . . . . Recycler 2 | . . 1 1 . . . Watcher 1 | . . . . . . 1 Swarmer 15 | . 3 . 3 . 9 . Grunt 26 | . . 4 . . 7 15 Duelist 6 | . . . . . 1 5 Sentry 12 | . . 3 . . 4 5 Specialist 4 | . . . . . 4 . Hunter 4 | . . . . . 2 2 Best Kill Streak 7 | . 4 2 4 . 4 7 Combat Bots Only 7 | . 3 2 3 . 4 7 Max Kills in Single Turn 4 | . 1 1 2 . 4 1 Gunslinging . | . . . . . . . Exploded 4 | . . 1 . . 4 . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -9 -8 -8 -8 -------- Run | Yrd Mat Mat Min Mat Gar Mat Hostile Shots Fired 364 | . 18 52 10 . 116 168 Missed 91 | . 5 11 3 . 41 31 Damage Taken 4038 | . 109 556 54 . 1128 2191 Core 650 | . 33 58 8 . 220 331 Absorbed by Shields 350 | . . . . . 174 176 Regen/Repaired (Parts) 47 | . . . . . . 47 Core Remaining (%) 89 | 100 86 . 83 . . . Volleys Fired 181 | . 11 40 5 . 65 60 Largest 2 | . 2 2 2 . 2 2 Hottest 147 | . 80 95 90 . 138 147 Shots Fired 322 | . 22 79 11 . 96 114 Gun 149 | . 22 79 11 . 20 17 Cannon 145 | . . . . . 48 97 Launcher 28 | . . . . . 28 . Special . | . . . . . . . Kinetic 81 | . . 23 . . 18 40 Thermal 84 | . 11 36 . . . 37 Explosive 28 | . . . . . 28 . Electromagnetic 129 | . 11 20 11 . 50 37 Robot Hit Streak 16 | . 2 16 3 . 13 12 Robot Miss Streak 7 | . 7 4 3 . 4 3 Penetration Max 1 | . . . . . . 1 Secondary Targets . | . . . . . . . Shots Hit Robots 188 | . 6 54 8 . 38 82 Core Hits 126 | . 4 20 6 . 58 38 Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 17 | . . 3 . . 2 12 Burn 3 | . . 3 . . . . Blast 11 | . . . . . 1 10 Corrupt 3 | . . . . . 1 2 Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 6128 | . 100 691 118 . 2369 2850 Guns 1408 | . 100 614 118 . 246 330 Cannons 2847 | . . . . . 459 2388 Explosions 1870 | . . 74 . . 1664 132 Melee . | . . . . . . . Ramming 3 | . . 3 . . . . Kinetic 1455 | . . 134 . . 251 1070 Thermal 1463 | . 65 362 . . . 1036 Explosive 1664 | . . . . . 1664 . Electromagnetic 1543 | . 35 192 118 . 454 744 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 6 | . . 6 6 . 1 1 Average Corruption 1 | . . 1 6 . 1 1 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 17 | . . . 6 . 4 7 Message Errors 5 | . . . 2 . 2 1 Matter Fused 5 | . . . 1 . 2 2 Heat Flow Errors 2 | . . . 2 . . . Data Loss (minor) 3 | . . . . . . 3 Data Loss (major) 1 | . . . . . . 1 Misfires 1 | . . . 1 . . . Overload Shots . | . . . . . . . Overflow Damage 72 | . . 1 . . 51 20 Projectiles 28 | . . . . . 8 20 Explosions 44 | . . 1 . . 43 . Melee . | . . . . . . . Knockbacks 16 | . . . . . 2 14 Impact . | . . . . . . . Kinetic 14 | . . . . . 2 12 Secondary 2 | . . . . . . 2 Self-Inflicted Damage 515 | . . 53 . . 438 24 Shots 18 | . . 2 . . 15 1 Rammed 1 | . . 1 . . . . Targets Rammed 1 | . . 1 . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 266 | . 126 159 223 . 60 266 Average Temperature 50 | . 54 53 106 . 16 76 Received Heat Transfer 1149 | . . 231 . . 90 828 Effects 1 | . . . . . . 1 Energy Bleed 1 | . . . . . . 1 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 6 | . . . 1 . 3 2 Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted . | . . . . . . . Heat Transferred 2315 | . 150 1173 . . . 992 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 3 | . . 2 . . . 1 Alert | -11 -10 -9 -9 -8 -8 -8 ------- Run | Yrd Mat Mat Min Mat Gar Mat Peak Influence 2517 | . 94 203 99 42 2517 1760 Initial 1226 | . . 39 19 38 27 1226 Average 974 | . 36 98 92 38 1165 1445 Maximum Alert Level 5 | . . 1 . . 5 5 Low Security (%) 23 | 100 100 87 100 100 5 . Level 1 3 | . . 12 . . 3 . Level 2 15 | . . . . . 23 . Level 3 13 | . . . . . 20 . Level 4 23 | . . . . . 19 71 Level 5 21 | . . . . . 26 28 High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 8 | . 1 2 . . . 5 Investigation 1 | . 1 . . . . . Extermination . | . . . . . . . Reinforcement 3 | . . 2 . . . 1 Assault 4 | . . . . . . 4 Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 1 | . . . . . . 1 Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -9 -8 -8 -8 --------- Run | Yrd Mat Mat Min Mat Gar Mat Distress Signals 1 | . . 1 . . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 83 | . 4 10 3 . 24 42 Peak Tracking Total 8 | . 2 3 3 . 4 8 Tactical Retreats 3 | . . 1 . . . 2 Traps | -11 -10 -9 -9 -8 -8 -8 ------- Run | Yrd Mat Mat Min Mat Gar Mat Traps Triggered 4 | . 1 . . . 3 . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed 1 | . . . . . . 1 Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -9 -8 -8 -8 ---------- Run | Yrd Mat Mat Min Mat Gar Mat Machines Disabled 13 | . . . . . 11 2 Max in Single Turn 1 | . . . . . 1 1 Garrison Relay 6 | . . . . . 6 . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -9 -8 -8 -8 --------- Run | Yrd Mat Mat Min Mat Gar Mat Machines Accessed 14 | . 1 3 . 2 3 5 Terminals 10 | . 1 1 . 1 3 4 Fabricators . | . . . . . . . Repair Stations 1 | . . . . . . 1 Recycling Units 2 | . . 2 . . . . Scanalyzers . | . . . . . . . Garrison Access 1 | . . . . 1 . . Total Hacks 27 | . 1 7 . 2 6 11 Successful 13 | . 1 3 . 1 1 7 Failed 14 | . . 4 . 1 5 4 Catastrophic 3 | . . 1 . 1 . 1 Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 20 | . 1 3 . 1 6 9 Fabricators . | . . . . . . . Repair Stations 2 | . . . . . . 2 Recycling Units 4 | . . 4 . . . . Scanalyzers . | . . . . . . . Garrison Access 1 | . . . . 1 . . Terminal Hacks 7 | . 1 . . . 1 5 Robot Analysis 1 | . 1 . . . . . Level Access Points 1 | . . . . . . 1 Emergency Access Points 1 | . . . . . . 1 Locate Traps 1 | . . . . . . 1 Disarm Traps 2 | . . . . . . 2 Garrison Registry 1 | . . . . . 1 . Fabricator Hacks . | . . . . . . . Repair Station Hacks 2 | . . . . . . 2 Scan Component 1 | . . . . . . 1 Repair 1 | . . . . . . 1 Recycling Unit Hacks 3 | . . 3 . . . . Report Inventory 2 | . . 2 . . . . Retrieve Components 1 | . . 1 . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks 1 | . . . . 1 . . Unlock Access 1 | . . . . 1 . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 8 | . . 2 . 1 3 2 Full Trace Events 2 | . . . . . 2 . Feedback Events 1 | . . . . . 1 . Corruption 1 | . . . . . 1 . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 1 | . . . . . . 1 Time 19 | . . . . . . 19 Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components 10 | . . 10 . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -9 -8 -8 -8 ------------ Run | Yrd Mat Mat Min Mat Gar Mat Used RIF Installer 1 | . . . . . 1 . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released 25 | . . . . . 25 . Machine Destruction 25 | . . . . . 25 . Fabnet Peak Effective % . | . . . . . . . Robots Rewired 3 | . . . . . 3 . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -9 -8 -8 -8 -------- Run | Yrd Mat Mat Min Mat Gar Mat Total Allies 3 | . . . . . 3 . Largest Group 3 | . . . . . 3 . Highest-Rated Group 48 | . . . . . 48 . Highest-Rated Ally 16 | . . . . . 16 . Total Orders . | . . . . . . . Ally Attacks 23 | . . . . . 23 . Total Damage 155 | . . . . . 155 . Kills 2 | . . . . . 2 . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -9 -8 -8 -8 ------- Run | Yrd Mat Mat Min Mat Gar Mat Robot Analysis Total 1 | . 1 . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -9 -8 -8 -8 ------------- Run | Yrd Mat Mat Min Mat Gar Mat Turns Passed 5818 | 77 351 504 218 89 3697 882 Spaces Moved 2362 | 52 178 210 126 50 1511 235 Core 17 | 17 . . . . . . Treads 2345 | 35 178 210 126 50 1511 235 Legs . | . . . . . . . Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 245 Average Speed 209 | 124 160 160 160 160 225 245 Slowest Speed 250 | 160 160 160 160 160 245 250 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 29 | 4 39 15 35 4 94 17 Regions Visited 6 Branch Regions 1 Pre-discovered Areas . | . . . . . . . Known Exits Taken 1 | . . . . 1 . . Unknown Exits Taken 4 | 1 1 1 1 . . . Scrap Searched . | . . . . . . . Spaces Dug 10 | . . . . . 10 . Terrain Destroyed 161 | . . 8 . . 125 28 Melee . | . . . . . . . Projectile 29 | . . . . . 4 25 AOE 132 | . . 8 . . 121 3 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -9 -8 -8 -8 --------- Run | Yrd Mat Mat Min Mat Gar Mat Total 2938 | 65 222 303 133 59 1724 432 Wait 238 | . 21 29 1 . 84 103 Move 2351 | 51 177 209 125 49 1505 235 Hop . | . . . . . . . Pick Up 68 | 8 7 13 . 3 23 14 Fast Attach . | . . . . . . . Attach 34 | 6 1 6 2 2 6 11 Detach 2 | . . . . 2 . . Swap 17 | . 3 3 . 3 7 1 Drop 28 | . 2 2 . . 16 8 Fire 181 | . 11 40 5 . 65 60 Melee . | . . . . . . . Ram . | . . . . . . . Kick . | . . . . . . . Crush 1 | . . 1 . . . . Escape Stasis 6 | . . . . . 6 . Rewire 12 | . . . . . 12 . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Mat / [*Min]) -9/Mines (discovered 2 exits: *Mat / [*Zio]) -8/Materials -8/Garrison (discovered 3 exits: *Mat x3) -8/Materials (discovered 3 exits: Fac x3) History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 14) 78 | -11/Scrapyard | Entered Materials 306 | -10/Materials | Build established: Mutant 364 | -10/Materials | Discovered new exit (range 16) 429 | -10/Materials | Entered another Materials area 429 | -9/Materials | Evolved 2 slots: Utility x2 879 | -9/Materials | Discovered new exit (range 9) 933 | -9/Materials | Discovered new exit (range 15) 933 | -9/Materials | Entered Mines 987 | -9/Mines | Met a Derelict bent on vengeance 1011 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1127 | -9/Mines | Discovered new exit (range 15) 1151 | -9/Mines | Entered Materials 1151 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 1239 | -8/Materials | Identified exit to Garrison 1240 | -8/Materials | Entered Garrison 1310 | -8/Garrison | Triggered checkpoint 1344 | -8/Garrison | Garrison Relay disabled 1438 | -8/Garrison | Triggered checkpoint 1481 | -8/Garrison | Triggered checkpoint 1554 | -8/Garrison | Triggered checkpoint 1630 | -8/Garrison | Discovered new exit (range 23) 1630 | -8/Garrison | Discovered new exit (range 57) 1630 | -8/Garrison | Discovered new exit (range 43) 1634 | -8/Garrison | Triggered checkpoint 1696 | -8/Garrison | Garrison Relay disabled 2010 | -8/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 2219 | -8/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 2471 | -8/Garrison | Garrison Relay disabled 3130 | -8/Garrison | Triggered checkpoint 3161 | -8/Garrison | Garrison Relay disabled 3194 | -8/Garrison | Triggered checkpoint 3204 | -8/Garrison | Triggered checkpoint 3443 | -8/Garrison | Garrison Relay disabled 3640 | -8/Garrison | Installed Relay Interface Framework 4332 | -8/Garrison | Triggered checkpoint 4418 | -8/Garrison | Lost 3 allies 4452 | -8/Garrison | Garrison Relay disabled 4937 | -8/Garrison | Entered Materials 5064 | -8/Materials | Build established: Scavenger-Mutant 5170 | -8/Materials | Repaired Lgt. Nuclear Core 5337 | -8/Materials | First assault squad dispatched 5387 | -8/Materials | Identified exit to Factory 5458 | -8/Materials | Destroyed 7 combat bots 5460 | -8/Materials | Core integrity fell below 50% 5505 | -8/Materials | Lost 4 parts (1p2u1w) 5718 | -8/Materials | Lost 3 parts (1p1u1w) 5781 | -8/Materials | Core integrity fell below 20% 5819 | -8/Materials | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- Lgt. Angular Momentum Engine destroyed. Melee Analysis Suite fried. L-31 Rogue destroyed. R-06 Scavenger collects Corrupted Lgt. Nuclear Core. Lgt. Nuclear Core destroyed. R-06 Scavenger collects Core Shielding. G-50 Soldier destroyed. R-06 Scavenger collects Corrupted Lgt. Angular Momentum Engine. Arm. Medium Treads destroyed. R-06 Scavenger collects Corrupted Carbon-fiber Leg. U-05 Engineer builds a Wall. Imp. EM Shotgun destroyed. G-47 Trooper destroyed. Hvy. Phase Cannon destroyed. K-01 Serf collects debris. Chain reaction triggered in Lgt. Nuclear Core. K-01 Serf destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??##?###?????????????????????????????????????????? | | ?#######?????????????????????????????????????????? | | ## #?????????????????????????????????????????? | | ?# #?###?????????????????????????????????????? | | ?# ! ### ###????????????????? ?????????????????? | | ?# ! # =#???????????????? ??????????????????? | | ?# =%%# #??????????????? ???????????????????? | | ?# !//%# ]]] #??????######## ????????????????????? | | ?#=!= =# ]]] #??????# ?????????????????????? | | ?###+### ]] #??????# ??????????????????????? | | ?#==% !#%= ]##?????# ???????????????????????? | | ?#=! ! # % ######## #????????????????????????? | | ?#[=% /%! # # #????????????????????????? | | ## % % # % " # # #????????????????????????? | | ?# = #=% T%#*! + +????????????????????????? | | ?###%### [ "[#=%[ % # #????????????????????????? | | ???#%#?# %=%+%" # #????????????????????????? | | ???#"#########% # #????###?????????????????? | | ???# #######+## ###### #?????????????????? | | ???####### #?# # !;@ #?????????????????? | | ?######### ### # =%%% = T #?????????????????? | | ?# # # m =g #?????????????????? | | ?# """!# # %% # ;a #?????????????????? | | ?# "R # / *! # ; !! ########??????????? | | ?# """ # % # ! +![%# !! ! + #?????? | | ?# """%# % ########=[%###############??????????? | | ?# % ### ###?????#*[!!= #????#"#???????????????? | | ?# =#?# #???????#!![ !#????? ??????????????? | | ?###/##### #???????##!!!!##?????? ""?????????????? | | ??##% #????????######????????""?????????????? | | ??##%#######?????????????????????????????????????? | | ???#%#???????????????????????????????????????????? | | ???#*#???????????????????????????????????????????? | | ???#[#??????#####????????????????????????????????? | | ???#[######## #????????????????????????????????? | | ???# T #????????????????????????????????? | | ???#"######## #????????????????????????????????? | | ???###??????## ##????????????????????????????????? | | ?????????????# #?????????????????????????????????? | | ?????????????# #?????????????????????????????????? | | ?????????????# #?????????????????????????????????? | | ?????????????# #?????????????????????????????????? | | ?????????????# #?????????????????????????????????? | | ???########### #?????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 76 Energy Generation 27 Energy Capacity 425 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 450 Evasion (%) 50 Targeting Accuracy 6 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- A New Friend Challenges ------------ None Game ------ Seed ZioniteCryofiberRegenerator Manual? 0 Play Time 00:33:49 Cumulative 11.7 hours Start 2024.04.02 @ 21:54:47 End 2024.04.03 @ 14:40:39 Sessions 2 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 24 Rogue 24 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 8 Gallery% 18 Achievement% 18 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 8d69ed88-48a3-4fe5-9e0c-cf56dfba5ee0