Cogmind - Beta 12 *** ADVENTURER MODE // 2024.02.13 @ 17:13:15 Player: wismerill61 Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (79) 395 Value Destroyed (2530) 2530 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (434) 434 TOTAL SCORE: 6099 Bonus ------- High Alert Combat Kills 234 Entered Garrisons 200 Cogmind --------- Core Integrity 0/700 Matter 275/300 Energy 100/100 System Corruption 4% Temperature Cool (9) Movement Core (50) Location -7/Garrison Parts ------- > --- POWER (4) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (5) ------ Advanced Visual Processing Unit Improved Targeting Computer > --- WEAPON (2) ------- Remote Datajack > --- INVENTORY (5) ---- (None) Peak State ------------ > --- POWER ------------ Deuterium Engine Deuterium Engine Micro Nuclear Core Micro Nuclear Core > --- PROPULSION ------- Improved Titanium Leg Gravmag System > --- UTILITY ---------- High-capacity Battery Improved Targeting Computer Advanced Targeting Computer Kinecellerator > --- WEAPON ----------- Heavy Particle Cannon Ion Cannon > --- INVENTORY -------- Advanced Visual Processing Unit Pulse Rifle Heavy Particle Cannon Remote Datajack Katana [Rating: 39] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Power Core Micro Nuclear Core Propulsion Armored Wheel Leg Improved Titanium Leg Wheel Armored Wheel Hover Unit Gravmag System Utility High-capacity Battery Device Kinecellerator Storage High-capacity Battery Processor Improved Targeting Computer Protection Hardened Medium Armor Plating Weapon Ion Cannon Energy Gun Pulse Rifle Energy Cannon Ion Cannon Ballistic Gun Autogun Launcher Rocket Launcher Special Weapon Remote Datajack Slashing Weapon Katana Build | -11 -10 -10 -9 -8 -7 -7 ------- Run | Jun Mat Min Mat Mat Fac Gar Slots Evolved 6 | . . . 2 2 2 . Power 3 | . . . 1 1 1 . Propulsion . | . . . . . . . Utility 3 | . . . 1 1 1 . Weapon . | . . . . . . . Parts Attached 86 | 6 7 2 15 27 22 7 Power 15 | 1 1 . 3 3 5 2 Engine 8 | 1 1 . 3 1 2 . Core 7 | . . . . 2 3 2 Reactor . | . . . . . . . Propulsion 17 | 2 2 . 4 5 3 1 Treads . | . . . . . . . Leg 7 | 1 . . 2 1 2 1 Wheel 6 | 1 2 . 1 2 . . Hover 4 | . . . 1 2 1 . Flight . | . . . . . . . Utility 23 | 1 2 . 2 9 8 1 Device 9 | . . . 1 3 4 1 Storage 2 | 1 . . . 1 . . Processor 9 | . 2 . 1 2 4 . Hackware . | . . . . . . . Protection 3 | . . . . 3 . . Artifact . | . . . . . . . Weapon 31 | 2 2 2 6 10 6 3 Energy Gun 8 | 1 . . 2 3 1 1 Energy Cannon 5 | . . . . 2 3 . Ballistic Gun 9 | 1 2 1 4 1 . . Ballistic Cannon . | . . . . . . . Launcher 2 | . . 1 . 1 . . Special Weapon 2 | . . . . . . 2 Impact Weapon . | . . . . . . . Slashing Weapon 5 | . . . . 3 2 . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 2 | . . . 1 1 . . Parts Lost 44 | . . . 8 14 10 12 Power 13 | . . . 2 4 4 3 Propulsion 9 | . . . 3 2 1 3 Utility 12 | . . . . 5 4 3 Weapon 10 | . . . 3 3 1 3 Highest Loss Streak 10 | . . . 6 5 8 10 To Critical Strikes 1 | . . . 1 . . . Average Slot Usage (%) 74 | . 93 100 83 69 70 69 Engine 9 | . 12 14 13 9 9 . Core 4 | . . . . 2 6 16 Leg 4 | . 8 . 5 3 3 6 Wheel 5 | . 19 28 10 5 . . Hover 1 | . . . . 1 3 . Device 7 | . . . 10 5 8 11 Storage 5 | . . . . 9 7 2 Processor 15 | . 25 28 22 11 13 15 Protection 1 | . . . . 6 . . Energy Gun 2 | . 7 . 5 1 1 . Energy Cannon 6 | . . . . 1 11 5 Ballistic Gun 4 | . 18 15 14 4 . . Launcher 1 | . . 12 . 3 . . Slashing Weapon 1 | . . . . 3 . 7 Naked Turns . | . . . . . . . Heaviest Build 51 | 9 10 11 15 38 51 29 Greatest Support 35 | 16 24 24 24 28 35 35 Greatest Overweight (x) 6 | . . . 3 5 5 6 Average Overweight (x) . | . . . . . 1 . Largest Inventory Capacity 8 | 8 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 5 Most Carried 5 | 5 5 5 5 5 5 5 Average Carried 4 | 2 4 4 3 3 4 2 Final Capacity 5 | 5 5 5 5 5 5 5 Final Carried 5 | 2 5 5 5 1 4 . Class Distribution -------------------- 94% | Mutant 5% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Scavenger-Mutant | -7/Garrison Resources | -11 -10 -10 -9 -8 -7 -7 ----------- Run | Jun Mat Min Mat Mat Fac Gar Matter Collected 1668 | 260 38 129 528 420 239 54 Remotely . | . . . . . . . Salvage Created 2473 | . 91 163 744 906 466 103 Parts 149 | . 5 11 53 59 19 2 Haulers Intercepted . | . . . . . . . Recyclers Shooed 1 | . . 1 . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 ------- Run | Jun Mat Min Mat Mat Fac Gar Combat Hostiles Destroyed 63 | . 2 8 21 21 9 2 Melee 12 | . . . . 10 2 . Guns 31 | . 2 4 21 3 . 1 Cannons 8 | . . . . 1 6 1 AOE 11 | . . 4 . 7 . . Classes Destroyed 8 | . 1 2 3 1 1 . Worker 4 | . . . 2 2 . . Builder 6 | . . 1 1 4 . . Watcher 6 | . . . 1 3 2 . Swarmer 17 | . . 6 9 2 . . Grunt 31 | . 2 2 8 15 3 1 Sentry 7 | . . . 4 2 . 1 Hunter 3 | . . . . 2 1 . Programmer 5 | . . . . . 5 . Best Kill Streak 14 | . 2 5 9 14 2 1 Combat Bots Only 6 | . 2 5 6 4 2 1 Max Kills in Single Turn 4 | . 1 2 2 4 1 1 Gunslinging 1 | . . 1 1 . . . Exploded 2 | . . 2 . 2 . . Melee 1 | . . . . 1 1 . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -------- Run | Jun Mat Min Mat Mat Fac Gar Damage Taken 5684 | . 110 171 1148 2086 1033 1136 Core 1320 | . 23 52 309 232 247 457 Absorbed by Shields 71 | . . . . 71 . . Core Remaining (%) 62 | 100 . 70 22 57 . . Volleys Fired 166 | . 6 8 61 37 27 27 Largest 2 | . 2 2 2 2 2 1 Hottest 135 | . 60 53 88 101 135 75 Shots Fired 265 | . 12 16 102 55 53 27 Gun 172 | . 12 11 102 28 11 8 Cannon 65 | . . . . 9 42 14 Launcher 23 | . . 5 . 18 . . Special 5 | . . . . . . 5 Kinetic 110 | . 6 11 72 21 . . Thermal 121 | . . . 30 16 53 22 Explosive 23 | . . 5 . 18 . . Electromagnetic 6 | . 6 . . . . . Robot Hit Streak 17 | . 11 5 13 8 17 9 Robot Miss Streak 3 | . . 3 1 2 2 3 Penetration Max . | . . . . . . . Secondary Targets 9 | . . 1 8 . . . Max Gunslinging Chain 1 | . . 1 1 . . . Shots Hit Robots 241 | . 11 8 78 74 50 20 Core Hits 121 | . 5 11 35 47 17 6 Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 7 | . . . 1 4 1 1 Burn 3 | . . . 1 . 1 1 Sever 4 | . . . . 4 . . Melee Attacks 41 | . . . . 33 8 . Impact . | . . . . . . . Slashing 41 | . . . . 33 8 . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 6487 | . 134 353 1086 3198 1373 343 Guns 1947 | . 134 71 1080 342 202 118 Cannons 1326 | . . . . 165 936 225 Explosions 1430 | . . 276 . 1154 . . Melee 1772 | . . . . 1537 235 . Ramming 12 | . . 6 6 . . . Kinetic 1128 | . 55 71 767 235 . . Thermal 2066 | . . . 313 272 1138 343 Explosive 1430 | . . 276 . 1154 . . Electromagnetic 79 | . 79 . . . . . Impact . | . . . . . . . Slashing 1772 | . . . . 1537 235 . Piercing . | . . . . . . . Highest Corruption 4 | . . . . . 4 4 Average Corruption 3 | . . . . . 2 4 Corruption Purged 2 | . . . . . 2 . Corruption Blocked . | . . . . . . . Effects 19 | . . . . . 11 8 Message Errors 7 | . . . . . 4 3 Matter Fused 4 | . . . . . 1 3 Heat Flow Errors 1 | . . . . . 1 . Energy Discharges 2 | . . . . . 2 . Parts Rejected 1 | . . . . . 1 . Data Loss (minor) 2 | . . . . . 2 . Data Loss (major) 1 | . . . . . . 1 Alerts 1 | . . . . . . 1 Overload Shots . | . . . . . . . Overflow Damage 132 | . . . . 113 19 . Projectiles 19 | . . . . . 19 . Explosions 10 | . . . . 10 . . Melee 103 | . . . . 103 . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 151 | . . 85 2 64 . . Shots 5 | . . 3 . 2 . . Rammed 5 | . . 1 4 . . . Targets Rammed 5 | . . 1 4 . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 574 | . 51 21 128 306 574 24 Average Temperature 124 | . 33 6 46 117 172 8 Received Heat Transfer 3199 | . 81 18 561 1429 504 606 Effects 23 | . . . . 3 20 . Shutdowns 9 | . . . . . 9 . Energy Bleed 1 | . . . . . 1 . Interference 10 | . . . . 3 7 . Matter Decay 1 | . . . . . 1 . Short Circuit 1 | . . . . . 1 . Damage (minor) 1 | . . . . . 1 . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted 1 | . . . . . 1 . Combat Hostiles 1 | . . . . . 1 . Parts Melted 15 | . . . . 2 8 5 Heat Transferred 3738 | . . . 815 555 1702 666 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 ------- Run | Jun Mat Min Mat Mat Fac Gar Peak Influence 621 | . 56 265 547 621 191 30 Initial 176 | . . 18 87 176 167 15 Average 161 | . 37 135 336 398 57 16 Maximum Alert Level 2 | . . 1 2 2 . . Low Security (%) 71 | 100 100 80 26 12 100 100 Level 1 9 | . . 19 26 24 . . Level 2 18 | . . . 47 63 . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 15 | . . . 3 5 7 . Investigation 7 | . . . 2 3 2 . Extermination 5 | . . . . . 5 . Reinforcement 3 | . . . 1 2 . . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 1 | . . . . 1 . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 --------- Run | Jun Mat Min Mat Mat Fac Gar Distress Signals 7 | . 1 . 2 4 . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 101 | . 8 8 26 32 13 14 Peak Tracking Total 10 | . 5 3 8 8 3 10 Tactical Retreats 7 | . . . 4 3 . . Traps | -11 -10 -10 -9 -8 -7 -7 ------- Run | Jun Mat Min Mat Mat Fac Gar Traps Triggered 8 | . 1 . . 1 2 4 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 ---------- Run | Jun Mat Min Mat Mat Fac Gar Machines Disabled 5 | . . 1 1 3 . . Max in Single Turn 2 | . . 1 1 2 . . Machines Repaired . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 --------- Run | Jun Mat Min Mat Mat Fac Gar Machines Accessed 18 | . 1 . 7 3 7 . Terminals 10 | . 1 . 3 3 3 . Fabricators 1 | . . . . . 1 . Repair Stations 3 | . . . 2 . 1 . Recycling Units 2 | . . . 1 . 1 . Scanalyzers 1 | . . . 1 . . . Garrison Access 1 | . . . . . 1 . Total Hacks 58 | . 6 . 21 11 20 . Successful 40 | . 4 . 13 11 12 . Failed 18 | . 2 . 8 . 8 . Catastrophic 1 | . . . 1 . . . Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 32 | . 6 . 10 11 5 . Fabricators 5 | . . . . . 5 . Repair Stations 11 | . . . 7 . 4 . Recycling Units 6 | . . . 3 . 3 . Scanalyzers 1 | . . . 1 . . . Garrison Access 3 | . . . . . 3 . Terminal Hacks 25 | . 4 . 7 11 3 . Record 18 | . 3 . 3 10 2 . Open DSF 1 | . . . . . 1 . Emergency Access Points 1 | . . . 1 . . . Alert Level 3 | . 1 . 2 . . . Reinforcement Status 1 | . . . . 1 . . Zone Layout 1 | . . . 1 . . . Fabricator Hacks 3 | . . . . . 3 . Network Status 2 | . . . . . 2 . Build 1 | . . . . . 1 . Repair Station Hacks 4 | . . . 3 . 1 . Scan Component 4 | . . . 3 . 1 . Recycling Unit Hacks 6 | . . . 3 . 3 . Recycle Component 1 | . . . 1 . . . Process 1 | . . . . . 1 . Report Inventory 4 | . . . 2 . 2 . Scanalyzer . | . . . . . . . Garrison Access Hacks 2 | . . . . . 2 . Unlock Access 1 | . . . . . 1 . Coupler Status 1 | . . . . . 1 . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 15 | . 1 . 5 2 7 . Full Trace Events 8 | . 1 . 3 2 2 . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built 1 | . . . . . 1 . Authchips . | . . . . . . . Time 84 | . . . . . 84 . Total Part Build Rating 4 | . . . . . 4 . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled 1 | . . . 1 . . . Recycled Matter 11 | . . . . . 11 . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 ------------ Run | Jun Mat Min Mat Mat Fac Gar Used RIF Installer . | . . . . . . . Robots Hacked 2 | . . . . . . 2 Non-combat . | . . . . . . . Combat 2 | . . . . . . 2 Robot Hacks Applied 2 | . . . . . . 2 parse_system 2 | . . . . . . 2 Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -------- Run | Jun Mat Min Mat Mat Fac Gar Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 ------- Run | Jun Mat Min Mat Mat Fac Gar Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 ------------- Run | Jun Mat Min Mat Mat Fac Gar Turns Passed 4371 | 46 308 209 577 883 2018 330 Spaces Moved 2564 | 43 286 200 380 522 982 151 Core 99 | 25 . . 37 20 . 17 Treads . | . . . . . . . Legs 696 | . . . 109 74 379 134 Wheels 1229 | 18 286 200 183 374 168 . Hover 540 | . . . 51 54 435 . Flight . | . . . . . . . Fastest Speed 50 | 50 90 90 50 56 95 50 Average Speed 138 | 70 95 90 98 116 187 163 Slowest Speed 360 | 100 100 90 200 300 360 350 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 27 | 3 40 47 31 32 12 27 Regions Visited 6 Branch Regions 1 Pre-discovered Areas 1 | . . 1 . . . . Known Exits Taken 2 | . . . 1 . 1 . Unknown Exits Taken 4 | 1 1 1 . 1 . . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 129 | . . 36 . 93 . . Melee . | . . . . . . . Projectile . | . . . . . . . AOE 129 | . . 36 . 93 . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 --------- Run | Jun Mat Min Mat Mat Fac Gar Total 3056 | 57 308 214 491 686 1092 208 Wait 73 | 2 . . 13 29 23 6 Move 2558 | 42 285 199 379 521 981 151 Hop . | . . . . . . . Pick Up 61 | 6 7 2 13 21 10 2 Fast Attach 22 | 2 3 . 2 4 11 . Attach 54 | 4 3 1 11 22 7 6 Detach 2 | . . . . 1 1 . Swap 10 | . 1 1 2 1 4 1 Drop 33 | 1 3 2 6 17 4 . Fire 166 | . 6 8 61 37 27 27 Melee 41 | . . . . 33 8 . Ram 5 | . . 1 4 . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis 31 | . . . . . 16 15 Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -10/Mines -9/Materials -8/Materials -7/Factory -7/Garrison History --------- Turn | Location | Event 19 | -11/Junkyard | Discovered new exit (range 15) 47 | -11/Junkyard | Entered Materials 244 | -10/Materials | Discovered new exit (range 14) 305 | -10/Materials | Build established: Mutant 323 | -10/Materials | Discovered new exit (range 15) 355 | -10/Materials | Entered Mines 386 | -10/Mines | Learned location of 1 exit from Materials 429 | -10/Mines | Learned location of Storage (-7) 534 | -10/Mines | Discovered new exit (range 9) 564 | -10/Mines | Entered Materials 564 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 565 | -9/Materials | Identified exit to Materials 909 | -9/Materials | Lost 6 parts (2p2n2w) 913 | -9/Materials | Core integrity fell below 50% 1141 | -9/Materials | Entered another Materials area 1141 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 1672 | -8/Materials | Lost 3 parts (2p1u) 1868 | -8/Materials | Lost 5 parts (1p1n2u1w) 2019 | -8/Materials | Discovered new exit (range 4) 2024 | -8/Materials | Entered Factory 2024 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 2291 | -7/Factory | Fabricated Imp. Melee Analysis Suite? 3904 | -7/Factory | Lost 8 parts (4p3u1w) 4034 | -7/Factory | Identified exit to Garrison 4042 | -7/Factory | Entered Garrison 4058 | -7/Garrison | Triggered checkpoint 4300 | -7/Garrison | Triggered checkpoint 4310 | -7/Garrison | Core integrity fell below 50% 4350 | -7/Garrison | Triggered checkpoint 4354 | -7/Garrison | Triggered checkpoint 4361 | -7/Garrison | Triggered checkpoint 4366 | -7/Garrison | Core integrity fell below 20% 4372 | -7/Garrison | Destroyed by S-27 Virus with Autogun Last Messages --------------- Broken Imp. Heat Sink melted. Lgt. Treads melted. Y-54 Guardian destroyed. Imp. Heat Sink destroyed. Acquired 20 matter. =5MI8YJL6&FT1CD:OMUASZ5V Beams of light sweep through the air. An alarm sounds. Pulse Rifle destroyed. Imp. Heat Sink destroyed. Beams of light sweep through the air. An alarm sounds. Aluminum Leg destroyed. Jacked S-27 Virus... >>parse_system Reading system data... Katana destroyed. HO#N9 3F7DGEUZZA 23GMHC5BO5C Jacked S-27 Virus... Command string: fo No effect. [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????????????????########## | | ????????????????????????????????????????#^^ | | ????????????????????????????????????????# | | ??????????????????????????????? ???????# ####### | | ??????????????????????????????? ???????# #?????? | | ??????????????????????????????? #??????# #?????? | | ??????????????????????????????# #??????# #?????? | | ??????????????????????????????# #??????# #?????? | | ??????????????????????????????# ######## #?????? | | ??????????????????????????????# ## ## #?????? | | ?????????????????????????????## ## ## ##????? | | ?????????????????????????????# #????? | | ?????????????????????????????# #????? | | ?????????????????????????????# #????? | | ?????????????????????????????# ## ## #????? | | ????????????????????????????## ## ## ###??? | | ????????????????????????????? #??? | | ????????????????????????????? #??? | | ????????????????????????????? #??? | | ????????????????????????????? %#??? | | ?????????????????????????????# ## ## ###??? | | ???????????????????###########g ## ## ####?? | | ???????????????????# @s g | | ???????????????????# sss g | | ???????????????????# ######## ^ g ###### | | ???????????????????#?????????## ^## ###+##????? | | ??????????????????????????????# ## #?# ??????? | | ??????????????????????????????# #######?# ??????? | | ??????????????????????????????# #???????# ??????? | | ??????????????????????????????# #??????? ??????? | | ??????????????????????????????# #???????# ??????? | | ??????????????????????????????# #???????#???????? | | ?????????????????????????????? #???????????????? | | ?????????????????????????????? #???????????????? | | ??????????????????????????????####???????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 62 Energy Generation 43 Energy Capacity 800 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 225 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 55 Targeting Accuracy 16 Matter Filtering 30 Kinecelleration 30 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Imp. Melee Analysis Suite | x1 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- 5k Club It's Just You Just What I Needed Librarian Made in Tau Ceti IV Risk Taker Challenges ------------ None Game ------ Seed FieldBoreStick Manual? 0 Play Time 01:02:43 Cumulative 3.5 hours Start 2024.02.12 @ 21:07:32 End 2024.02.13 @ 17:13:15 Sessions 3 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 4 Rogue 0 Adventurer 4 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 2 Gallery% 7 Achievement% 7 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 0 RUN: 656bbbfd-3a8b-4aaa-9d39-6a5620736206