Cogmind - Beta 9.1 @@@ ROGUE MODE // 2019.10.30 @ 08:52:51 Player: 3.14 Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (48) 240 Value Destroyed (1206) 1206 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (21) 21 TOTAL SCORE: 3307 Bonus ------- Follower Combat Kills 21 Cogmind --------- Core Integrity 237/550 Matter 156/300 Energy 210/240 System Corruption 0% Temperature Cool (582) Location -8/Materials Parts ------- Power (1) Nuclear Core Propulsion (2) Improved Treads Advanced Treads Utility (6) Medium Storage Unit Large Storage Unit Large Storage Unit Insulated Plating Weapon (2) Flak Cannon Flak Cannon Inventory (20) Nuclear Core Light Treads Improved Treads Improved Treads High-capacity Matter Pod (200) Insulated Plating Insulated Plating Insulated Plating Insulated Plating Light EM Pulse Cannon Light EM Pulse Cannon Advanced Beam Cannon Advanced Beam Cannon Improved Assault Rifle Improved Assault Rifle Improved Assault Rifle Improved Assault Rifle Rocket Launcher Mini Grenade Launcher Scythe Peak State ------------ Power Nuclear Core Propulsion Improved Treads Advanced Treads Utility Improved Heat Sink Improved Heat Sink Medium Storage Unit Large Storage Unit Large Storage Unit Insulated Plating Weapon Flak Cannon Flak Cannon Inventory Nuclear Core Light Treads Improved Treads Improved Treads High-capacity Matter Pod Light EM Pulse Cannon Light EM Pulse Cannon Advanced Beam Cannon Advanced Beam Cannon Advanced Beam Cannon Advanced Beam Cannon Improved Assault Rifle Improved Assault Rifle Improved Assault Rifle Improved Assault Rifle Flak Cannon Flak Cannon Rocket Launcher Mini Grenade Launcher Scythe [Rating: 31] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Nuclear Core Propulsion Improved Treads Treads Improved Treads Utility Small Storage Unit Device Improved Heat Sink Storage Small Storage Unit Protection Insulated Plating Weapon Light Assault Rifle Energy Gun Small Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Flak Cannon Launcher Rocket Launcher Build | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Slots Evolved 4 | . . . 2 2 Power . | . . . . . Propulsion . | . . . . . Utility 4 | . . . 2 2 Weapon . | . . . . . Parts Attached 42 | 6 4 4 16 12 Power 4 | 1 . 1 2 . Engine 3 | 1 . 1 1 . Core 1 | . . . 1 . Reactor . | . . . . . Propulsion 5 | 2 . 2 . 1 Treads 5 | 2 . 2 . 1 Leg . | . . . . . Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 10 | 1 1 . 5 3 Device 2 | . . . 1 1 Storage 5 | 1 1 . 3 . Processor . | . . . . . Hackware . | . . . . . Protection 3 | . . . 1 2 Artifact . | . . . . . Weapon 23 | 2 3 1 9 8 Energy Gun 1 | 1 . . . . Energy Cannon 4 | . . . 2 2 Ballistic Gun 10 | 1 3 1 5 . Ballistic Cannon 7 | . . . 1 6 Launcher 1 | . . . 1 . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 2 | . . . 2 . Parts Lost 3 | . 1 . . 2 Power . | . . . . . Propulsion . | . . . . . Utility 2 | . . . . 2 Weapon 1 | . 1 . . . Highest Loss Streak 1 | . 1 . . 1 Average Slot Usage (%) 95 | . 94 100 95 89 Engine 9 | . 14 14 8 . Core 2 | . . . 2 9 Treads 23 | . 28 28 22 18 Device 5 | . . . 10 9 Storage 26 | . 23 28 26 27 Protection 2 | . . . 3 7 Energy Cannon 1 | . . . 5 . Ballistic Gun 18 | . 26 28 15 4 Ballistic Cannon 2 | . . . . 12 Naked Turns . | . . . . . Heaviest Build 66 | 12 16 16 58 66 Greatest Support 46 | 40 40 46 46 46 Greatest Overweight (x) 1 | . . . 1 1 Average Overweight (x) . | . . . . 1 Largest Inventory Capacity 20 | 6 8 8 20 20 Average Capacity 11 | 5 7 8 12 20 Most Carried 20 | 4 8 8 20 20 Average Carried 11 | 2 6 7 10 19 Final Capacity 20 | 6 8 8 20 20 Final Carried 20 | 4 7 8 19 20 Class Distribution -------------------- 41% | Mutant 31% | Hauler-Mutant 27% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Hauler-Mutant | -8/Materials Resources | -11 -10 -10 -9 -8 ----------- Run | Scr Mat Min Mat Mat Matter Collected 1294 | 269 112 105 282 526 Remotely . | . . . . . Salvage Created 1398 | 97 366 91 400 444 Parts 85 | 1 25 8 25 26 Haulers Intercepted 3 | . . . 2 1 Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Combat Hostiles Destroyed 34 | . 8 2 9 15 Guns 17 | . 8 2 7 . Cannons 15 | . . . . 15 AOE 2 | . . . 2 . Classes Destroyed 9 | 2 3 . 3 1 Worker 5 | 1 . . 3 1 Builder 2 | . . . 1 1 Hauler 3 | . . . 2 1 Recycler 2 | 1 1 . . . Watcher 2 | . 2 . . . Swarmer 11 | . 3 . 5 3 Grunt 19 | . 5 2 1 11 Sentry 3 | . . . 3 . Hunter 1 | . . . . 1 Best Kill Streak 6 | 1 3 2 6 5 Combat Bots Only 4 | . 2 2 2 4 Max Kills in Single Turn 2 | 1 2 1 2 1 Gunslinging 1 | . 1 . . . Exploded 1 | . . . 1 . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -9 -8 -------- Run | Scr Mat Min Mat Mat Damage Taken 1804 | . 302 80 362 1060 Core 389 | . 56 . 20 313 Absorbed by Shields . | . . . . . Core Remaining (%) 90 | 100 . 77 95 . Volleys Fired 131 | 3 33 3 41 51 Largest 2 | 2 2 2 2 2 Hottest 136 | 60 60 40 136 112 Shots Fired 258 | 6 66 6 78 102 Gun 143 | 6 66 6 63 2 Cannon 111 | . . . 11 100 Launcher 4 | . . . 4 . Special . | . . . . . Kinetic 227 | 3 63 6 63 92 Thermal 17 | 3 3 . 11 . Explosive 4 | . . . 4 . Electromagnetic 10 | . . . . 10 Robot Hit Streak 16 | 2 11 9 9 16 Robot Miss Streak 12 | 1 2 . 5 12 Penetration Max . | . . . . . Secondary Targets 1 | . 1 . . . Max Gunslinging Chain 1 | . 1 . . . Shots Hit Robots 196 | 4 48 6 50 88 Core Hits 130 | 3 21 6 28 72 Critical Hits 4 | . 1 . 2 1 Critical Kills 1 | . . . 1 . Critical Parts Destroyed 3 | . 1 . 1 1 Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 3141 | 49 515 76 977 1524 Guns 1106 | 48 515 62 449 32 Cannons 1502 | . . . 83 1419 Explosions 493 | . . . 445 48 Melee . | . . . . . Ramming 40 | 1 . 14 . 25 Kinetic 2266 | 25 493 62 449 1237 Thermal 176 | 23 22 . 83 48 Explosive 445 | . . . 445 . Electromagnetic 214 | . . . . 214 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption . | . . . . . Average Corruption . | . . . . . Corruption Purged . | . . . . . Overload Shots . | . . . . . Overflow Damage 37 | . . . 11 26 Projectiles . | . . . . . Explosions 37 | . . . 11 26 Melee . | . . . . . Knockbacks 44 | . . . . 44 Impact 1 | . . . . 1 Kinetic 38 | . . . . 38 Secondary 5 | . . . . 5 Self-Inflicted Damage 32 | . . . . 32 Shots 1 | . . . . 1 Rammed 8 | . . 3 . 5 Targets Rammed 9 | 1 . 3 . 5 Kicked . | . . . . . Crushed 1 | 1 . . . . Highest Temperature 705 | . 12 9 120 705 Average Temperature 173 | . 8 9 52 222 Received Heat Transfer 621 | . 153 9 81 378 Effects 18 | . . . . 18 Shutdowns 3 | . . . . 3 Energy Bleed 4 | . . . . 4 Interference 3 | . . . . 3 Matter Decay 2 | . . . . 2 Damage (minor) 2 | . . . . 2 Damage (major) 1 | . . . . 1 Damage (core) 3 | . . . . 3 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted . | . . . . . Heat Transferred 298 | 50 50 . 148 50 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 1 | . . . . 1 Missiles Intercepted . | . . . . . Alert | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Peak Influence 290 | 5 195 70 279 290 Average Influence 107 | 1 88 41 150 161 Maximum Alert Level 1 | . . . 1 1 Low Security (%) 81 | . . . . . Level 1 18 | . . . . . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 5 | . . . 1 4 Investigation . | . . . . . Extermination . | . . . . . Reinforcement 5 | . . . 1 4 Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Construction Impeded 1 | . . . . 1 Haulers Reinforced . | . . . . . Stealth | -11 -10 -10 -9 -8 --------- Run | Scr Mat Min Mat Mat Distress Signals 5 | . 2 . 2 1 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 63 | . 11 1 21 30 Peak Tracking Total 5 | . 3 1 4 5 Tactical Retreats 10 | . 2 . 2 6 Traps | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Traps Triggered 1 | . . 1 . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -9 -8 ---------- Run | Scr Mat Min Mat Mat Machines Disabled 1 | . . . 1 . Max in Single Turn . | . . . . . Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Fab Network Shutdowns . | . . . . . Hacking | -11 -10 -10 -9 -8 --------- Run | Scr Mat Min Mat Mat Machines Accessed 3 | . 1 1 . 1 Terminals 1 | . . . . 1 Fabricators . | . . . . . Repair Stations 1 | . 1 . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 6 | . 3 1 . 2 Successful 3 | . 2 1 . . Failed 3 | . 1 . . 2 Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual 1 | . . . . 1 Terminals 2 | . . . . 2 Fabricators . | . . . . . Repair Stations 3 | . 3 . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 1 | . . 1 . . Open Door 1 | . . 1 . . Fabricator Hacks . | . . . . . Repair Station Hacks 2 | . 2 . . . Scan Component 1 | . 1 . . . Repair 1 | . 1 . . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 2 | . 1 . . 1 Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 1 | . 1 . . . Time 26 | . 26 . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -9 -8 ------------ Run | Scr Mat Min Mat Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -9 -8 -------- Run | Scr Mat Min Mat Mat Total Allies 3 | . . 3 . . Largest Group 3 | . . 3 3 . Highest-Rated Group 74 | . . 74 74 . Highest-Rated Ally 31 | . . 31 31 . Total Orders . | . . . . . Ally Attacks 37 | . . 6 31 . Total Damage 381 | . . 61 320 . Kills 8 | . . 2 6 . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Robot Analysis Total . | . . . . . Derelict Logs Recovered 2 | . . 2 . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -9 -8 ------------- Run | Scr Mat Min Mat Mat Turns Passed 2571 | 102 509 638 739 583 Spaces Moved 1224 | 53 233 383 342 213 Core 5 | 5 . . . . Treads 1219 | 48 233 383 342 213 Legs . | . . . . . Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 160 160 160 172 Average Speed 164 | 149 160 160 165 176 Slowest Speed 180 | 160 160 160 180 180 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 30 | 4 36 64 34 16 Regions Visited 4 Branch Regions 1 Pre-discovered Areas 1 | . . 1 . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched 1 | . . 1 . . Spaces Dug . | . . . . . Terrain Destroyed 33 | . . . 27 6 Melee . | . . . . . Projectile . | . . . . . AOE 33 | . . . 27 6 Actions | -11 -10 -10 -9 -8 --------- Run | Scr Mat Min Mat Mat Total 1541 | 66 311 404 448 312 Wait 62 | . 28 2 16 16 Move 1221 | 53 232 382 341 213 Hop . | . . . . . Pick Up 42 | 4 9 5 17 7 Fast Attach 16 | 6 1 . 6 3 Attach 8 | . 1 3 2 2 Detach 1 | . . . 1 . Swap 18 | . 2 1 8 7 Drop 34 | . 5 5 16 8 Fire 131 | 3 33 3 41 51 Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush 8 | . . 3 . 5 Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -8/Materials History --------- Turn | Location | Event 2 | -11/Scrapyard | Discovered new exit (range 16) 103 | -11/Scrapyard | Entered Materials 307 | -10/Materials | Build established: Mutant 386 | -10/Materials | Repaired Lgt. Assault Rifle 513 | -10/Materials | Discovered new exit (range 12) 612 | -10/Materials | Entered Mines 613 | -10/Mines | Assembled infested the area 618 | -10/Mines | Assisted by a Guerilla fighting off Assembled 671 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 1109 | -10/Mines | Learned Materials interactive machine intel 1241 | -10/Mines | Discovered new exit (range 7) 1244 | -10/Mines | Received a Mining Laser from a helpful Derelict 1250 | -10/Mines | Entered Materials 1250 | -9/Materials | Accompanied by 3 allies 1250 | -9/Materials | Evolved 2 slots: Utility x2 1251 | -9/Materials | Loaded intel: 18 interactive machine locations 1255 | -9/Materials | Led the pair of lost Derelicts to an unsafe place 1374 | -9/Materials | Build established: Scavenger-Mutant 1752 | -9/Materials | Discovered new exit (range 16) 1989 | -9/Materials | Entered another Materials area 1989 | -8/Materials | Evolved 2 slots: Utility x2 2076 | -8/Materials | Build established: Hauler-Mutant 2572 | -8/Materials | Core integrity fell below 50% 2572 | -8/Materials | Self-destructed Last Messages --------------- 02556_ Overheating: Matter decay (-14). 02557_ Overheating: Matter decay (-11). 02558_ Overheating: Energy bleed (-52). 02558_ Insulated Plating destroyed. 02558_ Acquired 58 matter. 02560_ G-47 Trooper knocked back. 02562_ Overheating: Core damaged (-55). 02563_ Power failure, Nuclear Core shutdown. 02563_ G-47 Trooper knocked back. 02564_ Overheating: Energy bleed (-54). 02565_ Overheating: Flak Cannon damaged (-31). 02567_ Overheating: Energy bleed (-23). 02568_ Overheating: System interference. 02568_ Flak Cannon temporarily disabled. 02568_ U-05 Engineer builds a Wall. 02569_ Overheating: System interference. 02569_ Flak Cannon temporarily disabled. 02570_ Overheating: Flak Cannon damaged (-38). 02571_ U-05 Engineer lays Concrete. 02572_ Overheating: Core damaged (-60). 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