Cogmind - Beta 12 @@@ ROGUE MODE // 2023.12.26 @ 23:19:32 // AFD2019/Pay2Buy Player: KTG-V3 Result: Destroyed by G-67 Veteran with Plasma Rifle Performance ------------- Evolutions (3) 1500 Regions Visited (10) 2000 Robots Destroyed (367) 1835 Value Destroyed (12412) 12412 Prototype IDs (33) 660 Alien Tech Used (0) 0 Bonus (7671) 7671 TOTAL SCORE: 26078 Bonus ------- Triggered High Security 500 High Alert Combat Kills 7167 Follower Combat Kills 21 Friendly Fire -17 Cogmind --------- Core Integrity 0/700 Matter 193/300 Energy 32/100 System Corruption 11% Temperature Cool (27) Movement Rolling (100) Location -6/Proximity Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- Compact Wheel > --- UTILITY (5) ------ Improved Cooling System Advanced Targeting Computer > --- WEAPON (3) ------- (None) > --- INVENTORY (10) --- High-capacity Matter Pod (0) Matter Compressor (0) Launcher Loader Improved Shield Generator Hacking Drone Bay Scatter Rocket Array Peak State ------------ > --- POWER ------------ Cold Fusion Reactor Heavy Antimatter Reactor > --- PROPULSION ------- Improved Medium Treads Improved Medium Treads Improved Medium Treads > --- UTILITY ---------- Improved Cooling System Advanced Targeting Computer Matter Filter Improved Medium Armor Plating Advanced Thermal Defense Suite > --- WEAPON ----------- Antimatter Cannon Antimatter Cannon Antimatter Cannon > --- INVENTORY -------- Improved Carbon-fiber Leg Improved Cooling System Compact Battery High-capacity Matter Pod Experimental Sensor Array Precision Energy Filter Long-range Tractor Beam Mini Grenade Launcher Heavy Missile Launcher Heavy Missile Launcher [Rating: 74] Favorites ----------- Power Heavy Antimatter Reactor Engine Ion Engine Power Core Cooled Fission Core Reactor Heavy Antimatter Reactor Propulsion Improved Medium Treads Treads Improved Medium Treads Wheel Compact Wheel Utility Improved Cooling System Device Improved Cooling System Storage High-capacity Matter Pod Processor Advanced Targeting Computer Protection Improved Medium Armor Plating Weapon Improved Light Cannon Energy Gun Medium Laser Energy Cannon Improved EM Pulse Cannon Ballistic Cannon Improved Light Cannon Launcher Scatter Rocket Array Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Jun Mat Min Exi Min Mat Fac Low Low Zio Pro Slots Evolved 6 | . . . . . 4 2 . . . . Power 1 | . . . . . . 1 . . . . Propulsion 1 | . . . . . . 1 . . . . Utility 3 | . . . . . 3 . . . . . Weapon 1 | . . . . . 1 . . . . . Parts Attached 89 | . . . 2 2 38 31 2 8 3 3 Power 3 | . . . . . . 3 . . . . Engine . | . . . . . . . . . . . Core 1 | . . . . . . 1 . . . . Reactor 2 | . . . . . . 2 . . . . Propulsion 1 | . . . . . . 1 . . . . Treads 1 | . . . . . . 1 . . . . Leg . | . . . . . . . . . . . Wheel . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Utility 31 | . . . . . 16 11 . 2 . 2 Device 29 | . . . . . 15 10 . 2 . 2 Storage . | . . . . . . . . . . . Processor 1 | . . . . . 1 . . . . . Hackware . | . . . . . . . . . . . Protection 1 | . . . . . . 1 . . . . Artifact . | . . . . . . . . . . . Weapon 54 | . . . 2 2 22 16 2 6 3 1 Energy Gun 1 | . . . . . 1 . . . . . Energy Cannon 7 | . . . . . 7 . . . . . Ballistic Gun . | . . . . . . . . . . . Ballistic Cannon 22 | . . . 2 1 4 9 1 3 2 . Launcher 24 | . . . . 1 10 7 1 3 1 1 Special Weapon . | . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 5 | . . . . . 1 4 . . . . Parts Lost 56 | . . . . 1 20 15 1 5 . 14 Power 5 | . . . . 1 2 . . 1 . 1 Propulsion 14 | . . . . . 3 5 . 2 . 4 Utility 19 | . . . . . 7 5 . 2 . 5 Weapon 18 | . . . . . 8 5 1 . . 4 Highest Loss Streak 10 | . . . . 1 7 3 1 3 . 10 To Critical Strikes 2 | . . . . 1 . . . 1 . . Average Slot Usage (%) 92 | . 93 100 97 100 85 94 100 95 89 77 Engine 8 | . 14 14 14 14 8 3 . . . . Reactor 3 | . . . . . . 10 15 10 7 5 Treads 22 | . 28 28 28 28 15 18 23 22 23 18 Device 13 | . 7 14 14 14 14 18 15 14 15 12 Processor 7 | . . . . . 12 10 15 15 15 12 Protection 10 | . 14 14 14 14 9 6 7 7 7 5 Energy Cannon 2 | . . . . . 11 . . . . . Ballistic Cannon 19 | . 28 28 25 27 8 18 22 21 14 14 Launcher 1 | . . . . . 2 3 . 1 5 5 Naked Turns . | . . . . . . . . . . . Heaviest Build 73 | 18 22 20 20 24 43 72 70 73 53 53 Greatest Support 90 | 46 46 46 46 46 56 90 90 90 90 90 Greatest Overweight (x) 1 | . . . . . 1 1 . . . 1 Average Overweight (x) . | . . . . . . . . . . . Largest Inventory Capacity 10 | 10 10 10 10 10 10 10 10 10 10 10 Average Capacity 10 | 10 10 10 10 10 10 10 10 10 10 10 Most Carried 10 | . 6 7 7 7 9 10 10 10 10 10 Average Carried 6 | . . 6 7 7 7 9 9 9 9 9 Final Capacity 10 | 10 10 10 10 10 10 10 10 10 10 10 Final Carried 10 | . 6 7 7 7 8 10 10 10 10 7 Class Distribution -------------------- 58% | Mutant 39% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Gunner | -8/Materials Gunner | -7/Factory Gunner | -7/Lower Caves Gunner | -7/Lower Caves Gunner | -7/Zion Mutant | -6/Proximity Caves Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 ----------- Run | Jun Mat Min Exi Min Mat Fac Low Low Zio Pro Matter Collected 8771 | 151 1223 296 170 330 1541 3690 41 925 . 404 Remotely 4828 | . . . . . 786 3489 41 422 . 90 Salvage Created 9766 | 114 1017 366 128 474 2864 3970 83 555 . 195 Parts . | . . . . . . . . . . . Haulers Intercepted 6 | . 2 . . . 3 1 . . . . Recyclers Shooed . | . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Jun Mat Min Exi Min Mat Fac Low Low Zio Pro Combat Hostiles Destroyed 267 | . 19 5 1 11 56 133 3 26 . 13 Guns 4 | . . . . . 4 . . . . . Cannons 106 | . 19 5 1 8 25 28 . 9 . 11 AOE 157 | . . . . 3 27 105 3 17 . 2 Classes Destroyed 22 | 3 7 1 . . 6 2 . 2 . 1 Worker 33 | 1 7 4 . 3 11 7 . . . . Builder 31 | . 5 2 . . 15 9 . . . . Tunneler 9 | 2 . 3 . 1 2 1 . . . . Hauler 6 | . 2 . . . 3 1 . . . . Recycler 20 | 1 3 3 . 5 4 4 . . . . Mechanic 16 | . 1 . . . 2 13 . . . . Operator 5 | . 3 . . . 1 1 . . . . Drone 1 | . . . . . . . . . . 1 Watcher 10 | . 3 . . . 5 2 . . . . Swarmer 34 | . 3 3 . 11 . 3 . 12 . 2 Cutter 3 | . . . . . 3 . . . . . Grunt 115 | . 16 . 1 . 31 53 2 9 . 3 Brawler 22 | . . . . . 5 13 . 1 . 3 Duelist 8 | . . . . . 2 4 . . . 2 Protector 19 | . . . . . 3 16 . . . . Sentry 16 | . . 2 . . 7 3 1 2 . 1 Specialist 3 | . . . . . . 3 . . . . Hunter 30 | . . . . . 4 25 . 1 . . Programmer 14 | . . . . . . 13 . . . 1 Heavy 1 | . . . . . 1 . . . . . Packrat 2 | . . . . . . . . 2 . . Samaritan 2 | . . . . . . . . 2 . . Thief 1 | . . . . . . . . 1 . . Best Kill Streak 32 | 2 6 3 1 4 9 32 3 13 . 10 Combat Bots Only 29 | . 3 3 1 4 8 29 3 13 . 10 Max Kills in Single Turn 9 | 1 1 1 1 3 5 8 2 9 . 2 Gunslinging . | . . . . . . . . . . . Exploded 9 | . . . . 3 4 8 2 9 . 2 Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -------- Run | Jun Mat Min Exi Min Mat Fac Low Low Zio Pro Damage Taken 9950 | . 294 221 . 269 2903 2909 149 1011 . 2194 Core 1156 | . 13 19 . 48 376 149 . 67 . 484 Absorbed by Shields 221 | . . . . . 110 . . 111 . . Regen/Repaired (Parts) 253 | . . . . . . . . . 253 . Core Remaining (%) 66 | 100 . . . 68 31 . . . . . Volleys Fired 675 | 19 107 37 15 28 221 176 4 36 . 32 Largest 3 | 2 2 2 2 2 3 3 3 3 . 2 Hottest 194 | 78 78 78 78 78 194 128 120 120 . 97 Shots Fired 1424 | 24 210 75 30 54 524 353 9 91 . 54 Gun 84 | . . . . . 84 . . . . . Cannon 1244 | 24 210 75 30 53 409 297 7 86 . 53 Launcher 96 | . . . . 1 31 56 2 5 . 1 Special . | . . . . . . . . . . . Kinetic 995 | 24 210 75 30 53 160 297 7 86 . 53 Thermal 264 | . . . . . 264 . . . . . Explosive 96 | . . . . 1 31 56 2 5 . 1 Electromagnetic 69 | . . . . . 69 . . . . . Robot Hit Streak 17 | 4 9 6 7 7 15 14 . 17 . 12 Robot Miss Streak 6 | 4 4 6 2 2 4 4 . 4 . 2 Penetration Max 1 | . . . . . . 1 . . . 1 Secondary Targets . | . . . . . . . . . . . Shots Hit Robots 667 | 13 100 32 17 27 230 157 . 59 . 32 Core Hits 814 | 4 43 15 8 19 138 485 11 62 . 29 Critical Kills . | . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . Critical Strikes 20 | . 3 2 1 2 6 4 . 2 . . Burn 3 | . . . . . 3 . . . . . Blast 16 | . 3 2 1 2 2 4 . 2 . . Corrupt 1 | . . . . . 1 . . . . . Melee Attacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 41226 | 304 2077 686 323 764 9850 21546 263 3276 . 2137 Guns 509 | . . . . . 509 . . . . . Cannons 16162 | 304 2077 686 323 597 4734 3993 . 1976 . 1472 Explosions 24555 | . . . . 167 4607 17553 263 1300 . 665 Melee . | . . . . . . . . . . . Ramming . | . . . . . . . . . . . Kinetic 13407 | 304 2077 686 323 597 1979 3993 . 1976 . 1472 Thermal 2985 | . . . . . 2617 368 . . . . Explosive 23842 | . . . . 167 4295 17152 263 1300 . 665 Electromagnetic 992 | . . . . . 959 33 . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 11 | . 3 3 3 3 10 6 6 6 6 11 Average Corruption 4 | . 1 3 3 3 9 4 6 6 6 9 Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 229 | . 19 15 11 15 77 43 14 27 1 7 Message Errors 55 | . 3 2 4 2 18 11 5 7 1 2 Matter Fused 51 | . 7 6 2 4 21 6 1 4 . . Heat Flow Errors 28 | . 5 3 . 2 9 2 1 6 . . Energy Discharges 23 | . 2 . 2 1 10 6 1 1 . . Parts Rejected 2 | . . . . . 2 . . . . . Parts Fused 5 | . . 2 . . 1 . . 2 . . Data Loss (minor) 26 | . . 1 1 1 4 8 5 3 . 3 Data Loss (major) 12 | . . . 2 3 2 2 . 3 . . Misfires 15 | . 2 1 . . 6 4 1 1 . . Alerts 2 | . . . . 1 1 . . . . . Misdirections 1 | . . . . . . . . . . 1 Weapon Failures 9 | . . . . 1 3 4 . . . 1 Overload Shots . | . . . . . . . . . . . Overflow Damage 1166 | 2 59 11 . 47 460 525 1 48 . 13 Projectiles 514 | 2 59 11 . 10 195 205 . 21 . 11 Explosions 652 | . . . . 37 265 320 1 27 . 2 Melee . | . . . . . . . . . . . Knockbacks 82 | 4 18 6 5 3 14 19 . 6 . 7 Impact . | . . . . . . . . . . . Kinetic 80 | 4 17 6 5 3 14 18 . 6 . 7 Secondary 2 | . 1 . . . . 1 . . . . Self-Inflicted Damage 1007 | . . . . 18 285 307 23 68 . 306 Shots 33 | . . . . 1 9 9 1 3 . 10 Rammed . | . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 439 | 99 305 251 . 225 439 176 121 213 . 4 Average Temperature 91 | 23 106 100 . 110 94 30 62 82 . 4 Received Heat Transfer 2124 | . 105 18 . . 711 672 51 147 . 420 Effects 9 | . 4 . . . 5 . . . . . Energy Bleed 4 | . 2 . . . 2 . . . . . Interference 5 | . 2 . . . 3 . . . . . Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . Heat Transferred 4742 | . . . . . 4492 250 . . . . Parts Sabotaged 2 | . . . . . . . . . . 2 Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 2 | . . . . . 2 . . . . . Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Jun Mat Min Exi Min Mat Fac Low Low Zio Pro Peak Influence 4388 | 20 450 188 . 316 1689 4388 . . . . Initial 767 | . 13 102 . . 35 767 . . . . Average 782 | 11 245 82 . 159 743 2170 . . . . Maximum Alert Level 5 | . 2 . . 1 5 5 . . . . Low Security (%) 37 | 100 37 100 . 74 24 . . . . . Level 1 19 | . 53 . . 25 14 . . . . . Level 2 4 | . 8 . . . 6 . . . . . Level 3 12 | . . . . . 22 25 . . . . Level 4 11 | . . . . . 21 19 . . . . Level 5 5 | . . . . . 9 9 . . . . High Security 9 | . . . . . . 44 . . . . Max Security . | . . . . . . . . . . . Sterilizations 2 | . . . . . 1 1 . . . . Squads Dispatched 51 | . 7 . . . 12 31 . . . 1 Investigation 8 | . 4 . . . 2 2 . . . . Extermination 2 | . . . . . . 2 . . . . Reinforcement 10 | . 3 . . . 4 3 . . . . Assault 30 | . . . . . 5 24 . . . 1 Garrison 1 | . . . . . 1 . . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded 4 | . . . . . 2 2 . . . . Haulers Reinforced 1 | . . . . . . 1 . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . 1 . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Jun Mat Min Exi Min Mat Fac Low Low Zio Pro Distress Signals 8 | . 3 . . . 3 2 . . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 364 | . 37 5 . 15 70 181 3 24 . 29 Peak Tracking Total 13 | . 4 3 . 4 9 13 3 10 . 9 Tactical Retreats 4 | . . . . 1 2 . . . . 1 Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Jun Mat Min Exi Min Mat Fac Low Low Zio Pro Traps Triggered 7 | . 4 . . . 1 2 . . . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 ---------- Run | Jun Mat Min Exi Min Mat Fac Low Low Zio Pro Machines Disabled 111 | . 10 3 . 3 33 60 . 2 . . Max in Single Turn 5 | . 2 1 . 1 2 5 . 1 . . Garrison Access 1 | . . . . . 1 . . . . . Machines Repaired . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Jun Mat Min Exi Min Mat Fac Low Low Zio Pro Machines Accessed 17 | . 3 . 5 . 5 3 . 1 . . Terminals 12 | . 3 . . . 5 3 . 1 . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Total Hacks 100 | . 20 . 50 . 16 10 . 4 . . Successful 71 | . 7 . 50 . 4 6 . 4 . . Failed 28 | . 12 . . . 12 4 . . . . Catastrophic 5 | . 4 . . . 1 . . . . . Database Lockouts 1 | . 1 . . . . . . . . . Manual 28 | . 12 . 2 . 9 5 . . . . Terminals 50 | . 20 . . . 16 10 . 4 . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Terminal Hacks 69 | . 7 . 50 . 4 4 . 4 . . Record 54 | . . . 49 . 1 . . 4 . . Robot Analysis 1 | . 1 . . . . . . . . . Prototype ID Bank 1 | . 1 . . . . . . . . . Branch Access Points 1 | . . . . . . 1 . . . . Emergency Access Points 2 | . 1 . . . 1 . . . . . Terminal Index 1 | . . . . . . 1 . . . . Unreport Threat 5 | . 1 . . . 2 2 . . . . Dispatch Records 1 | . 1 . . . . . . . . . Registered Prototypes 1 | . 1 . . . . . . . . . Zone Layout 1 | . 1 . . . . . . . . . EX-Prototype ID Bank 1 | . . . 1 . . . . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks 2 | . . . . . . 2 . . . . Terminals 2 | . . . . . . 2 . . . . Assimilate 1 | . . . . . . 1 . . . . Botnet 1 | . . . . . . 1 . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 12 | . 3 . . . 5 3 . 1 . . Full Trace Events 7 | . 3 . . . 2 2 . . . . Feedback Events 3 | . 2 . . . 1 . . . . . Corruption 3 | . 2 . . . 1 . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------------ Run | Jun Mat Min Exi Min Mat Fac Low Low Zio Pro Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired 1 | . . . 1 . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -------- Run | Jun Mat Min Exi Min Mat Fac Low Low Zio Pro Total Allies 2 | . . . 1 . . 1 . . . . Largest Group 1 | . . . 1 1 . 1 . . . . Highest-Rated Group 26 | . . . 21 21 . 26 . . . . Highest-Rated Ally 26 | . . . 21 21 . 26 . . . . Total Orders . | . . . . . . . . . . . Ally Attacks 4 | . . . . 4 . . . . . . Total Damage 100 | . . . . 100 . . . . . . Kills 3 | . . . . 3 . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Jun Mat Min Exi Min Mat Fac Low Low Zio Pro Robot Analysis Total 1 | . 1 . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------------- Run | Jun Mat Min Exi Min Mat Fac Low Low Zio Pro Turns Passed 14857 | 279 2645 1204 927 1032 3598 2347 549 979 938 359 Spaces Moved 6429 | 140 1038 683 518 584 1059 813 334 524 561 175 Core . | . . . . . . . . . . . Treads 6399 | 140 1038 683 518 584 1059 813 334 524 561 145 Legs . | . . . . . . . . . . . Wheels 30 | . . . . . . . . . . 30 Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 100 | 160 160 160 160 160 160 160 160 160 160 100 Average Speed 163 | 160 160 160 160 160 180 166 160 160 160 151 Slowest Speed 240 | 160 160 160 160 160 240 240 160 160 160 170 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . 1 . . . . . Exploration Rate (%) 64 | 6 98 99 83 98 82 30 49 72 76 21 Regions Visited 10 Branch Regions 7 Pre-discovered Areas 3 | . . . 1 . . . . . 2 . Known Exits Taken 1 | . . . . . . 1 . . . . Unknown Exits Taken 9 | 1 1 1 1 1 1 . 1 1 1 . Scrap Searched . | . . . . . . . . . . . Spaces Dug 19 | . . . . . 14 5 . . . . Terrain Destroyed 1615 | 7 72 6 1 26 504 749 40 187 . 23 Melee . | . . . . . . . . . . . Projectile 254 | 7 12 6 1 1 91 87 4 28 . 17 AOE 1361 | . 60 . . 25 413 662 36 159 . 6 Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Jun Mat Min Exi Min Mat Fac Low Low Zio Pro Total 9414 | 171 1815 720 586 626 2302 1455 339 583 603 214 Wait 2143 | 13 670 . 15 13 975 414 . 9 34 . Move 6419 | 139 1037 682 517 583 1058 812 333 523 560 175 Hop . | . . . . . . . . . . . Pick Up 12 | . . 1 . . 1 4 . 2 2 2 Fast Attach 13 | . . . 2 . 1 8 . . 2 . Attach 27 | . . . . . 13 8 1 1 1 3 Detach 19 | . 1 . . . 9 7 . 2 . . Swap 49 | . . . . 2 24 15 1 7 . . Drop 22 | . . . 2 . . 11 . 3 4 2 Fire 675 | 19 107 37 15 28 221 176 4 36 . 32 Melee . | . . . . . . . . . . . Ram . | . . . . . . . . . . . Kick . | . . . . . . . . . . . Crush . | . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . Rewire 35 | . . . 35 . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 4 exits: [*Mat x3] / [*Min]) -10/Mines (discovered 3 exits: [*Mat x2] / *Exi) -10/Exiles -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: [*Fac] / [*Zio]) -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 9 | -11/Junkyard | Discovered new exit (range 13) 280 | -11/Junkyard | Entered Materials 300 | -10/Materials | Build established: Mutant 710 | -10/Materials | Discovered new exit (range 13) 779 | -10/Materials | Discovered new exit (range 13) 782 | -10/Materials | Central database locked down 1316 | -10/Materials | Discovered new exit (range 15) 1984 | -10/Materials | Discovered new exit (range 3) 2925 | -10/Materials | Entered Mines 3197 | -10/Mines | Found a hidden stash of uninstalled traps 3301 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 3318 | -10/Mines | Found Prototype Device 3436 | -10/Mines | Discovered new exit (range 5) 3487 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 3487 | -10/Mines | Discovered new exit (range 5) 3545 | -10/Mines | Discovered new exit (range 12) 4129 | -10/Mines | Entered Exiles 4129 | -10/Exiles | Found Exiles lab destroyed 4515 | -10/Exiles | Learned location of Zion (-7) 4603 | -10/Exiles | Opened EX-Vault 5024 | -10/Exiles | Discovered new exit (range 14) 5056 | -10/Exiles | Entered Mines 5056 | -9/Mines | Accompanied by 1 ally 5094 | -9/Mines | Discovered new exit (range 5) 5241 | -9/Mines | Discovered new exit (range 10) 6088 | -9/Mines | Entered Materials 6088 | -8/Materials | Evolved 4 slots: Utility x3, Weapon x1 6127 | -8/Materials | Identified Exp. Sensor Array 6376 | -8/Materials | Lost 7 parts (1p2n2u2w) 6442 | -8/Materials | Lost 3 parts (2u1w) 6819 | -8/Materials | Build established: Gunner 6892 | -8/Materials | Discovered new exit (range 7) 7671 | -8/Materials | Crushed by falling debris 7685 | -8/Materials | Garrison activated, responded to threat 7712 | -8/Materials | Lost 5 parts (1n2u2w) 7766 | -8/Materials | Core integrity fell below 50% 7838 | -8/Materials | Discovered new exit (range 7) 8399 | -8/Materials | System corruption reached 10% 8477 | -8/Materials | Discovered new exit (range 15) 8488 | -8/Materials | First assault squad dispatched 9096 | -8/Materials | Build established: Mutant 9352 | -8/Materials | Sterilization system engaged 9352 | -8/Materials | Non-combat units ordered to evacuate 9371 | -8/Materials | Destroyed 8 combat bots 9452 | -8/Materials | Combat units ordered to evacuate 9652 | -8/Materials | Ambient heat levels rising (+10) 9686 | -8/Materials | Entered Factory 9686 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 9994 | -7/Factory | Build established: Gunner 10338 | -7/Factory | Identified exit to Lower Caves 10486 | -7/Factory | First assault squad dispatched 10734 | -7/Factory | Destroyed 8 combat bots 10974 | -7/Factory | Cargo convoy interrupted 10982 | -7/Factory | High security lockdown imminent 11010 | -7/Factory | Lost 3 parts (3u) 11013 | -7/Factory | Destroyed 14 combat bots 11062 | -7/Factory | High security lockdown engaged 11185 | -7/Factory | Found Scatter Rocket Array 11207 | -7/Factory | Destroyed 8 combat bots 11305 | -7/Factory | Destroyed 15 combat bots 11433 | -7/Factory | Build established: Mutant 11473 | -7/Factory | Destroyed 15 combat bots 11513 | -7/Factory | Destroyed 10 combat bots 11668 | -7/Factory | Sterilization system engaged 11668 | -7/Factory | Non-combat units ordered to evacuate 11683 | -7/Factory | Destroyed 29 combat bots 11768 | -7/Factory | Combat units ordered to evacuate 11968 | -7/Factory | Ambient heat levels rising (+10) 12032 | -7/Factory | Found Launcher Loader 12033 | -7/Factory | Entered Lower Caves 12090 | -7/Lower Caves | Build established: Gunner 12103 | -7/Lower Caves | Encountered a Warlord checkpoint 12548 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 12549 | -7/Lower Caves | Found Scatter Rocket Array 12560 | -7/Lower Caves | Discovered new exit (range 14) 12582 | -7/Lower Caves | Entered another Lower Caves area 12584 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 12629 | -7/Lower Caves | Discovered new exit (range 10) 12770 | -7/Lower Caves | Attracted the attention of an 0b10 base 12831 | -7/Lower Caves | Destroyed 13 combat bots 12874 | -7/Lower Caves | Learned 8 Factory zone layouts 12874 | -7/Lower Caves | Learned Extension security intel 13077 | -7/Lower Caves | Lost 3 parts (1p1n1u) 13245 | -7/Lower Caves | Found Scatter Rocket Array 13325 | -7/Lower Caves | Discovered new exit (range 5) 13561 | -7/Lower Caves | Entered Zion 13606 | -7/Zion | System corruption cleaned by Quarantine Array 13713 | -7/Zion | Given A8's code to call for help 13911 | -7/Zion | Found CR-A16's Pointy Stick 13964 | -7/Zion | Learned location of Armory (-4) 14055 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 14285 | -7/Zion | Given the Hacking Drone Bay 14327 | -7/Zion | Found Prototype Device 14475 | -7/Zion | Discovered new exit (range 15) 14499 | -7/Zion | Entered Proximity Caves 14502 | -6/Proximity Caves | Spotter reported a threat 14555 | -6/Proximity Caves | Spotter reported a threat 14713 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 14758 | -6/Proximity Caves | Core integrity fell below 50% 14782 | -6/Proximity Caves | System corruption reached 10% 14802 | -6/Proximity Caves | Build established: Mutant 14812 | -6/Proximity Caves | Lost 10 parts (1p3n5u1w) 14821 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 14829 | -6/Proximity Caves | Core integrity fell below 20% 14858 | -6/Proximity Caves | Destroyed by G-67 Veteran with Plasma Rifle Last Messages --------------- 14821_ Acquired 81 matter. 14822_ Com. Wheel destroyed. 14822_ Critical hit (Burn: +37). 14823_ #N