Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.05 @ 21:00:48

Player: sewer jenny

Result: Destroyed by G-50 Soldier with Heavy Laser

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (8)        1600
Robots Destroyed (24)      120
Value Destroyed (773)      773
Prototype IDs (26)         520
Alien Tech Used (0)        0
Bonus (800)                800
              TOTAL SCORE: 5813

 Bonus
-------
Entered DSFs               500
Aligned with FarCom        300

 Cogmind 
---------
Core Integrity             0/850
Matter                     300/300
Energy                     99/100
System Corruption          4%
Temperature                Cool (9)
Movement                   Core (50)
Location                   -6/Factory

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (7) ---
               (None)
>          --- UTILITY (4) ------
               (None)
>          --- WEAPON (2) -------
               (None)
>          --- INVENTORY (5) ----
     Micro Nuclear Core
           Angular Momentum Engine
           Triangulator
  Enhanced Optical Array

 Peak State 
------------
>           --- POWER ------------
      Light Deuterium Engine
      Light Nuclear Core
>           --- PROPULSION -------
            Gravmag System
            VTOL Module
            VTOL Module
            Cesium-ion Thruster
            Nuclear Pulse Thruster
            Nuclear Pulse Thruster
>           --- UTILITY ----------
   Improved Signal Interpreter
   Improved Terrain Scan Processor
   Improved Medium Armor Plating
            Hacking Suite
>           --- WEAPON -----------
      Heavy Particle Cannon
  Makeshift Sword
>           --- INVENTORY --------
      Micro Nuclear Core
            Angular Momentum Engine
   Improved Hover Unit
            Triangulator
   Enhanced Optical Array
[Rating: 49]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 VTOL Module
  Leg                      Aluminum Leg
  Hover Unit               Gravmag System
  Flight Unit              VTOL Module
Utility                    Improved Terrain Scan Processor
  Device                   Experimental Sensor Array
  Storage                  Small Storage Unit
  Processor                Improved Terrain Scan Processor
  Hackware                 Hacking Suite
  Protection               Improved Medium Armor Plating
Weapon                     Heavy Assault Rifle
  Energy Gun               Small Laser
  Energy Cannon            Heavy Particle Cannon
  Ballistic Gun            Heavy Assault Rifle
  Launcher                 Rocket Launcher
  Impact Weapon            Heavy Flail
  Slashing Weapon          Makeshift Sword

 Build                          | -11 -10 -10 -10 -9  -8  -7  -7  -6  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac DSF Fac 
Slots Evolved              8    | .   .   .   .   .   4   2   .   2   
  Power                    1    | .   .   .   .   .   1   .   .   .   
  Propulsion               5    | .   .   .   .   .   2   1   .   2   
  Utility                  2    | .   .   .   .   .   1   1   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   
Parts Attached             43   | 5   3   3   5   .   15  1   .   11  
  Power                    6    | 1   .   .   .   .   3   .   .   2   
    Engine                 4    | 1   .   .   .   .   2   .   .   1   
    Core                   2    | .   .   .   .   .   1   .   .   1   
    Reactor                .    | .   .   .   .   .   .   .   .   .   
  Propulsion               15   | 2   .   .   2   .   5   1   .   5   
    Treads                 .    | .   .   .   .   .   .   .   .   .   
    Leg                    2    | 2   .   .   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   
    Hover                  6    | .   .   .   .   .   2   1   .   3   
    Flight                 7    | .   .   .   2   .   3   .   .   2   
  Utility                  9    | .   1   2   2   .   2   .   .   2   
    Device                 3    | .   .   2   1   .   .   .   .   .   
    Storage                1    | .   1   .   .   .   .   .   .   .   
    Processor              3    | .   .   .   1   .   2   .   .   .   
    Hackware               1    | .   .   .   .   .   .   .   .   1   
    Protection             1    | .   .   .   .   .   .   .   .   1   
    Artifact               .    | .   .   .   .   .   .   .   .   .   
  Weapon                   13   | 2   2   1   1   .   5   .   .   2   
    Energy Gun             1    | 1   .   .   .   .   .   .   .   .   
    Energy Cannon          2    | .   .   .   .   .   1   .   .   1   
    Ballistic Gun          7    | 1   2   .   .   .   4   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   
    Launcher               1    | .   .   1   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   
    Impact Weapon          1    | .   .   .   .   .   .   .   .   1   
    Slashing Weapon        1    | .   .   .   1   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  4    | .   .   2   1   .   1   .   .   .   
Parts Lost                 8    | .   .   .   .   .   2   .   .   6   
  Power                    .    | .   .   .   .   .   .   .   .   .   
  Propulsion               6    | .   .   .   .   .   1   .   .   5   
  Utility                  2    | .   .   .   .   .   1   .   .   1   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   
  Highest Loss Streak      3    | .   .   .   .   .   1   .   .   3   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     86   | .   73  95  85  85  94  69  69  72  
  Engine                   14   | .   14  14  14  14  17  15  15  9   
  Leg                      11   | .   28  28  25  .   .   .   .   .   
  Flight                   18   | .   .   .   2   28  35  30  30  27  
  Device                   5    | .   .   9   1   14  6   .   .   .   
  Storage                  4    | .   2   14  12  .   .   .   .   .   
  Processor                9    | .   .   .   1   14  17  15  15  12  
  Ballistic Gun            8    | .   16  15  12  .   6   .   .   .   
  Launcher                 4    | .   .   12  12  .   .   .   .   .   
  Slashing Weapon          4    | .   .   .   1   14  9   7   7   4   
Naked Turns                40   | .   .   .   .   .   .   .   .   40  
Heaviest Build             25   | 8   16  18  17  8   16  12  12  25  
  Greatest Support         25   | 20  20  20  20  8   17  17  17  25  
  Greatest Overweight (x)  1    | 1   .   .   .   .   .   .   .   1   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 8    | 5   8   8   8   5   5   5   5   5   
  Average Capacity         6    | 5   5   8   7   5   5   5   5   5   
  Most Carried             8    | 5   8   8   8   4   5   5   5   5   
  Average Carried          5    | 2   3   7   7   4   3   4   5   4   
  Final Capacity           8    | 5   8   8   5   5   5   5   5   5   
  Final Carried            8    | 3   8   8   4   4   5   5   5   4   

 Class Distribution 
--------------------
 44% | Mutant
 28% | Scout
 27% | Sprinter

 Dominant Class 
----------------
   Mutant | -10/Materials
   Mutant | -10/Mines
   Mutant | -10/Exiles
    Scout | -9/Mines
    Scout | -8/Materials
    Scout | -7/Factory
 Sprinter | -7/DSF
 Sprinter | -6/Factory

 Resources                      | -11 -10 -10 -10 -9  -8  -7  -7  -6  
-----------                Run  | Yrd Mat Min Exi Min Mat Fac DSF Fac 
Matter Collected           661  | 206 75  77  .   .   165 .   .   138 
  Remotely                 .    | .   .   .   .   .   .   .   .   .   
Salvage Created            759  | .   156 106 .   .   298 .   .   199 
  Parts                    59   | .   12  7   .   .   17  .   .   23  
Haulers Intercepted        .    | .   .   .   .   .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -10 -9  -8  -7  -7  -6  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac DSF Fac 
Combat Hostiles Destroyed  18   | .   3   5   .   .   5   .   .   5   
  Melee                    9    | .   .   .   .   .   5   .   .   4   
  Guns                     4    | .   3   1   .   .   .   .   .   .   
  Cannons                  1    | .   .   .   .   .   .   .   .   1   
  AOE                      4    | .   .   4   .   .   .   .   .   .   
Classes Destroyed          7    | .   2   2   .   .   2   .   .   1   
  Worker                   1    | .   .   1   .   .   .   .   .   .   
  Builder                  2    | .   1   .   .   .   .   .   .   1   
  Watcher                  3    | .   .   .   .   .   2   .   .   1   
  Swarmer                  6    | .   .   3   .   .   .   .   .   3   
  Grunt                    9    | .   3   2   .   .   4   .   .   .   
  Hunter                   1    | .   .   .   .   .   1   .   .   .   
  Programmer               2    | .   .   .   .   .   .   .   .   2   
Best Kill Streak           4    | .   4   3   .   .   4   .   .   4   
  Combat Bots Only         4    | .   3   3   .   .   4   .   .   3   
Max Kills in Single Turn   3    | .   2   3   .   .   1   .   .   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   .   3   .   .   .   .   .   .   
  Melee                    1    | .   .   .   .   .   1   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -10  -9   -8   -7   -7   -6   
--------                   Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  DSF  Fac  
Hostile Shots Fired        231  | .    17   6    .    .    25   .    1    182  
  Missed                   99   | .    5    2    .    .    7    .    1    84   
Damage Taken               1951 | .    133  68   .    .    301  .    26   1423 
  Core                     1010 | .    44   15   .    .    69   .    26   856  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    .    
Core Remaining (%)         89   | 100  .    .    .    76   87   .    96   .    
Volleys Fired              22   | .    9    7    .    .    1    .    .    5    
  Largest                  2    | .    2    1    .    .    1    .    .    1    
  Hottest                  75   | .    60   33   .    .    23   .    .    75   
Shots Fired                29   | .    16   7    .    .    1    .    .    5    
  Gun                      22   | .    16   5    .    .    1    .    .    .    
  Cannon                   5    | .    .    .    .    .    .    .    .    5    
  Launcher                 2    | .    .    2    .    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    .    .    .    
  Kinetic                  13   | .    7    5    .    .    1    .    .    .    
  Thermal                  14   | .    9    .    .    .    .    .    .    5    
  Explosive                2    | .    .    2    .    .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         4    | .    4    3    .    .    .    .    .    2    
  Robot Miss Streak        2    | .    1    2    .    .    1    .    .    1    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    
  Secondary Targets        2    | .    2    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1    | .    1    .    .    .    .    .    .    .    
Shots Hit Robots           44   | .    11   4    .    .    16   .    .    13   
  Core Hits                26   | .    7    6    .    .    7    .    .    6    
  Critical Kills           .    | .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    .    .    
  Critical Strikes         .    | .    .    .    .    .    .    .    .    .    
Melee Attacks              64   | .    .    .    .    .    23   .    .    41   
  Impact                   1    | .    .    .    .    .    .    .    .    1    
  Slashing                 63   | .    .    .    .    .    23   .    .    40   
  Piercing                 .    | .    .    .    .    .    .    .    .    .    
  Sneak Attacks            3    | .    .    .    .    .    1    .    .    2    
    Combat Hostiles        1    | .    .    .    .    .    1    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    
Damage Inflicted           1690 | .    159  336  .    .    639  .    .    556  
  Guns                     212  | .    159  53   .    .    .    .    .    .    
  Cannons                  87   | .    .    .    .    .    .    .    .    87   
  Explosions               283  | .    .    283  .    .    .    .    .    .    
  Melee                    1103 | .    .    .    .    .    639  .    .    464  
  Ramming                  5    | .    .    .    .    .    .    .    .    5    
  Kinetic                  131  | .    78   53   .    .    .    .    .    .    
  Thermal                  168  | .    81   .    .    .    .    .    .    87   
  Explosive                283  | .    .    283  .    .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    
  Slashing                 1103 | .    .    .    .    .    639  .    .    464  
  Piercing                 .    | .    .    .    .    .    .    .    .    .    
Highest Corruption         4    | .    .    .    .    .    .    .    .    4    
  Average Corruption       4    | .    .    .    .    .    .    .    .    4    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    
  Effects                  1    | .    .    .    .    .    .    .    .    1    
    Message Errors         1    | .    .    .    .    .    .    .    .    1    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    
Overflow Damage            136  | .    .    37   .    .    .    .    .    99   
  Projectiles              .    | .    .    .    .    .    .    .    .    .    
  Explosions               37   | .    .    37   .    .    .    .    .    .    
  Melee                    99   | .    .    .    .    .    .    .    .    99   
Knockbacks                 .    | .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      10   | .    .    8    .    .    .    .    .    2    
  Shots                    1    | .    .    1    .    .    .    .    .    .    
  Rammed                   1    | .    .    .    .    .    .    .    .    1    
Targets Rammed             1    | .    .    .    .    .    .    .    .    1    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    
Highest Temperature        142  | .    72   5    .    .    13   .    .    142  
  Average Temperature      29   | .    47   3    .    .    7    .    .    29   
  Received Heat Transfer   390  | .    72   36   .    .    153  .    .    129  
Siege Activations          .    | .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    .    .    .    
  Heat Transferred         286  | .    175  .    .    .    .    .    .    111  
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -9  -8  -7  -7  -6  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac DSF Fac 
Peak Influence             152  | .   87  98  .   .   147 66  49  152 
  Initial                  66   | .   .   33  .   .   .   66  49  25  
  Average                  49   | .   62  40  .   .   50  66  49  72  
Maximum Alert Level        .    | .   .   .   .   .   .   .   .   .   
  Low Security (%)         100  | 100 100 100 .   100 100 100 100 100 
  Level 1                  .    | .   .   .   .   .   .   .   .   .   
  Level 2                  .    | .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   
Squads Dispatched          13   | .   2   .   .   .   2   .   1   8   
  Investigation            6    | .   2   .   .   .   1   .   .   3   
  Extermination            2    | .   .   .   .   .   .   .   .   2   
  Reinforcement            5    | .   .   .   .   .   1   .   1   3   
  Assault                  .    | .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  -7  -7  -6  
---------                  Run  | Yrd Mat Min Exi Min Mat Fac DSF Fac 
Distress Signals           2    | .   .   .   .   .   .   .   .   2   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   
Times Spotted              46   | .   3   4   .   .   10  .   2   27  
  Peak Tracking Total      13   | .   3   3   .   .   5   .   2   13  
  Tactical Retreats        5    | .   .   .   .   .   2   .   .   3   

 Traps                          | -11 -10 -10 -10 -9  -8  -7  -7  -6  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac DSF Fac 
Traps Triggered            1    | .   1   .   .   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -7  -7  -6  
----------                 Run  | Yrd Mat Min Exi Min Mat Fac DSF Fac 
Machines Disabled          3    | .   .   1   .   .   1   .   .   1   
  Max in Single Turn       1    | .   .   1   .   .   1   .   .   1   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -7  -7  -6  
---------                  Run  | Yrd Mat Min Exi Min Mat Fac DSF Fac 
Machines Accessed          13   | .   2   2   1   .   1   1   .   6   
  Terminals                9    | .   2   1   .   .   1   1   .   4   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          2    | .   .   .   .   .   .   .   .   2   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Total Hacks                32   | .   6   3   1   .   3   1   .   18  
  Successful               13   | .   2   1   1   .   2   1   .   6   
  Failed                   19   | .   4   2   .   .   1   .   .   12  
    Catastrophic           7    | .   1   2   .   .   .   .   .   4   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   
  Manual                   23   | .   6   2   2   .   3   1   .   9   
  Terminals                24   | .   6   2   .   .   3   1   .   12  
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          6    | .   .   .   .   .   .   .   .   6   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Terminal Hacks             5    | .   .   1   1   .   1   1   .   1   
  Open Door                1    | .   .   1   .   .   .   .   .   .   
  Open DSF                 2    | .   .   .   .   .   .   1   .   1   
  Level Access Points      1    | .   .   .   .   .   1   .   .   .   
  Derelict Proto ID Bank   1    | .   .   .   1   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   
Repair Station Hacks       3    | .   .   .   .   .   .   .   .   3   
  Scan Component           2    | .   .   .   .   .   .   .   .   2   
  Repair                   1    | .   .   .   .   .   .   .   .   1   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         5    | .   2   .   .   .   1   .   .   2   
  Terminals                5    | .   2   .   .   .   1   .   .   2   
    Botnet                 5    | .   2   .   .   .   1   .   .   2   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   
Hacking Detections         11   | .   2   1   .   .   1   1   .   6   
  Full Trace Events        7    | .   2   1   .   .   1   .   .   3   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   
  Time                     44   | .   .   .   .   .   .   .   .   44  
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -7  -7  -6  
------------               Run  | Yrd Mat Min Exi Min Mat Fac DSF Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  -7  -7  -6  
--------                   Run  | Yrd Mat Min Exi Min Mat Fac DSF Fac 
Total Allies               .    | .   .   .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  -7  -7  -6  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac DSF Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   2   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -10  -9   -8   -7   -7   -6   
-------------              Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  DSF  Fac  
Turns Passed               3582 | 68   310  757  429  199  1141 9    16   653  
Spaces Moved               2864 | 49   230  600  429  94   453  28   59   922  
  Core                     94   | 9    .    .    .    .    .    .    .    85   
  Treads                   .    | .    .    .    .    .    .    .    .    .    
  Legs                     1187 | 40   230  600  317  .    .    .    .    .    
  Wheels                   .    | .    .    .    .    .    .    .    .    .    
  Hover                    3    | .    .    .    .    .    .    .    .    3    
  Flight                   1580 | .    .    .    112  94   453  28   59   834  
  Fastest Speed            24   | 50   120  120  32   32   26   26   26   24   
  Average Speed            66   | 113  120  120  97   32   26   26   26   28   
  Slowest Speed            120  | 120  120  120  120  32   29   26   26   114  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       37   | 4    28   98   90   31   21   1    47   17   
  Regions Visited          8
    Branch Regions         3
  Pre-discovered Areas     1    | .    .    1    .    .    .    .    .    .    
  Known Exits Taken        2    | .    .    .    .    .    1    1    .    .    
  Unknown Exits Taken      5    | 1    1    1    1    1    .    .    .    .    
Scrap Searched             2    | .    .    2    .    .    .    .    .    .    
Spaces Dug                 15   | .    .    .    .    .    1    .    .    14   
Terrain Destroyed          37   | .    .    22   .    .    1    .    .    14   
  Melee                    15   | .    .    .    .    .    1    .    .    14   
  Projectile               .    | .    .    .    .    .    .    .    .    .    
  AOE                      22   | .    .    22   .    .    .    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -10  -9   -8   -7   -7   -6   
---------                  Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  DSF  Fac  
Total                      4439 | 61   247  631  443  262  1448 30   58   1259 
  Wait                     1396 | .    .    13   .    169  942  .    .    272  
  Move                     2857 | 48   229  599  428  93   452  28   58   922  
  Hop                      .    | .    .    .    .    .    .    .    .    .    
  Pick Up                  34   | 8    6    4    3    .    10   .    .    3    
  Fast Attach              9    | .    .    1    .    .    1    .    .    7    
  Attach                   20   | 5    1    1    3    .    7    1    .    2    
  Detach                   1    | .    .    .    .    .    .    1    .    .    
  Swap                     14   | .    2    1    2    .    7    .    .    2    
  Drop                     21   | .    .    5    7    .    5    .    .    4    
  Fire                     22   | .    9    7    .    .    1    .    .    5    
  Melee                    64   | .    .    .    .    .    23   .    .    41   
  Ram                      1    | .    .    .    .    .    .    .    .    1    
  Kick                     .    | .    .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: [*Mat] / *Min)
-10/Mines (discovered 3 exits: [*Mat x2] / *Exi)
-10/Exiles
-9/Mines
-8/Materials (discovered 3 exits: *Fac x3)
-7/Factory
-7/DSF
-6/Factory (discovered 1 exit: *Fac)

 History 
---------
 Turn | Location      | Event
   10 | -11/Scrapyard | Discovered new exit (range 15)
   69 | -11/Scrapyard | Entered Materials
  208 | -10/Materials | Discovered new exit (range 9)
  286 | -10/Materials | Discovered new exit (range 16)
  339 | -10/Materials | Build established: Mutant
  379 | -10/Materials | Entered Mines
  438 | -10/Mines     | Received a Rocket Launcher from a helpful Derelict
  561 | -10/Mines     | Found a damaged Exp. Sensor Array with a note attached
  564 | -10/Mines     | Found Prototype Device
  564 | -10/Mines     | Identified Exp. Sensor Array
  584 | -10/Mines     | Discovered new exit (range 8)
  770 | -10/Mines     | Discovered new exit (range 5)
  776 | -10/Mines     | Learned location of Zion (-7)
  886 | -10/Mines     | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
  957 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
  957 | -10/Mines     | Discovered new exit (range 5)
 1098 | -10/Mines     | Found the Drone Emporium
 1104 | -10/Mines     | Found Prototype Device
 1105 | -10/Mines     | Identified Thief Drone Bay
 1136 | -10/Mines     | Entered Exiles
 1168 | -10/Exiles    | Met 8R-AWN
 1189 | -10/Exiles    | Met EX-HEX
 1253 | -10/Exiles    | Met EX-DEC
 1282 | -10/Exiles    | Visited The Gauntlet
 1450 | -10/Exiles    | Met EX-BIN
 1467 | -10/Exiles    | Aligned with FarCom system
 1468 | -10/Exiles    | Given EX-Vault access code
 1510 | -10/Exiles    | Opened EX-Vault
 1520 | -10/Exiles    | Found Prototype Processor
 1521 | -10/Exiles    | Identified Modified TNC
 1542 | -10/Exiles    | Warned to stay clear of 0b10 Research branches
 1561 | -10/Exiles    | Discovered new exit (range 14)
 1565 | -10/Exiles    | Left Exiles lab with Modified TNC
 1565 | -10/Exiles    | Entered Mines
 1759 | -9/Mines      | Discovered new exit (range 15)
 1764 | -9/Mines      | Entered Materials
 1764 | -8/Materials  | Evolved 4 slots: Power x1, Propulsion x2, Utility x1
 1851 | -8/Materials  | Build established: Scout
 2303 | -8/Materials  | Identified exit to Factory
 2905 | -8/Materials  | Entered Factory
 2905 | -7/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 2914 | -7/Factory    | Identified exit to DSF
 2914 | -7/Factory    | Entered DSF
 2926 | -7/DSF        | Discovered new exit (range 15)
 2927 | -7/DSF        | Build established: Sprinter
 2929 | -7/DSF        | Identified exit to Factory
 2930 | -7/DSF        | Entered Factory
 2930 | -6/Factory    | Evolved 2 slots: Propulsion x2
 3515 | -6/Factory    | Discovered new exit (range 7)
 3517 | -6/Factory    | Identified exit to Factory
 3559 | -6/Factory    | Core integrity fell below 50%
 3565 | -6/Factory    | Lost 3 parts (3n)
 3575 | -6/Factory    | Core integrity fell below 20%
 3583 | -6/Factory    | Destroyed by G-50 Soldier with Heavy Laser

 Last Messages 
---------------
VTOL Module destroyed.
Nuclear Pulse Thruster destroyed.
Lgt. Deuterium Engine severed.
Imp. Hover Unit destroyed.
Acquired 5 matter.
Imp. Signal Interpreter severed.
Connecting with DSF Access... <x2>
DSF Access disabled.
G-50 Soldier suffers critical hit (Burn).
Slug penetrates Wall.
Imp. Terrain Scan Processor severed.
K-01 Serf cleans the Recycling Unit.
K-01 Serf cleans the Matter Pump. <x2>
I7XV=# NFTO%V, 1,DMK=/DN4&Z1
K-01 Serf cleans the Matter Pump.
Slammed into K-01 Serf.
K-01 Serf cleans the Matter Pump.
ALERT: Suspicious intruders detected,
  dispatching Cutter reinforcements to area.
Matter Pump disabled.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           37
Energy Generation          23
Energy Capacity            290
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           20
Terrain Scan Density       110
Armor Coverage             225
Evasion (%)                65
Offensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Part-time Excavator
Party Time

 Challenges 
------------
None

 Game 
------
Seed              SurgeLinearMagmablaster
  Manual?         0
Play Time         00:46:36
  Cumulative      7.2 hours
  Start           2024.04.05 @ 20:15:03
  End             2024.04.05 @ 21:00:48
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          14
  Rogue           13
  Adventurer      1
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             4
Gallery%          16
Achievement%      14
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 394ca9ad-21e5-42c0-8ba9-4729d00e967f