Cogmind - Beta 15 @@@ ROGUE MODE // 2025.09.10 @ 17:55:56 Player: 6mogu Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (50) 250 Value Destroyed (1205) 1205 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3055 Bonus ------- None Cogmind --------- Core Integrity 479/550 Matter 281/300 Energy 26/125 System Corruption 0% Temperature Cool (0) Movement Treading (160) Location -8/Materials Parts ------- > --- POWER (1) -------- Light Ion Engine > --- PROPULSION (2) --- Light Treads Light Treads > --- UTILITY (5) ------ Large Storage Unit Advanced Targeting Computer Utility Shielding Shield Generator > --- WEAPON (3) ------- Light EM Pulse Cannon Particle Cannon > --- INVENTORY (15) --- Light Deuterium Engine Light Treads Improved Power Shielding Improved Power Shielding Shield Generator Field Laser Katana Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Light Treads Light Treads > --- UTILITY ---------- Large Storage Unit Advanced Targeting Computer Utility Shielding Light Armor Plating Shield Generator > --- WEAPON ----------- Light EM Pulse Cannon Particle Cannon Minigun > --- INVENTORY -------- Light Ion Engine Light Deuterium Engine Light Nuclear Core Light Treads Light Treads Shield Generator Field Laser Grenade Launcher Grenade Launcher Rocket Launcher Katana [Rating: 21] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion Light Treads Treads Light Treads Utility Large Storage Unit Device Shield Generator Storage Large Storage Unit Processor Targeting Computer Protection Utility Shielding Weapon Light Assault Rifle Energy Gun Particle Gun Energy Cannon Light EM Pulse Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Improved Light Cannon Build | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Slots Evolved 4 | . . 2 2 Power . | . . . . Propulsion . | . . . . Utility 3 | . . 2 1 Weapon 1 | . . . 1 Parts Attached 26 | 6 2 11 7 Power 3 | 1 . 1 1 Engine 3 | 1 . 1 1 Core . | . . . . Reactor . | . . . . Propulsion 6 | 2 . 3 1 Treads 6 | 2 . 3 1 Leg . | . . . . Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 8 | 1 1 4 2 Device 2 | . . 1 1 Storage 2 | 1 1 . . Processor 2 | . . 1 1 Hackware . | . . . . Protection 2 | . . 2 . Artifact . | . . . . Weapon 9 | 2 1 3 3 Energy Gun 1 | . . 1 . Energy Cannon 3 | . 1 . 2 Ballistic Gun 4 | 2 . 1 1 Ballistic Cannon 1 | . . 1 . Launcher . | . . . . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes . | . . . . Parts Lost 4 | . . 1 3 Power 2 | . . 1 1 Propulsion 1 | . . . 1 Utility 1 | . . . 1 Weapon . | . . . . Highest Loss Streak 3 | . . 1 3 To Critical Strikes . | . . . . Average Backups 5 | . 2 5 8 Power . | . . . 1 Propulsion 1 | . . 1 1 Utility . | . 1 . 1 Weapon 2 | . 1 3 3 Tool/Special . | . . . . Unused Backups 11 | . . . 11 Power 2 | . . . 2 Propulsion 1 | . . . 1 Utility 3 | . . . 3 Weapon 5 | . . . 5 Tool/Special . | . . . . Average Slot Usage (%) 89 | . 85 83 98 Engine 9 | . 14 8 8 Treads 22 | . 28 22 18 Device 5 | . . 5 9 Storage 11 | . 14 11 9 Processor 3 | . . . 9 Protection 11 | . . 13 17 Energy Gun 1 | . . 4 . Energy Cannon 7 | . . 9 11 Ballistic Gun 11 | . 27 2 8 Ballistic Cannon 4 | . . 6 7 Peak Build Rating 21 | 6 6 15 21 Average Rating 11 | 4 6 10 17 On Entrance 6 | . 6 6 13 Naked Turns . | . . . . Heaviest Build 45 | 12 29 39 45 Greatest Support 40 | 40 40 40 40 Greatest Overweight (x) 1 | . . . 1 Average Overweight (x) . | . . . . Largest Inventory Capacity 15 | 8 15 15 15 Average Capacity 14 | 7 14 15 15 Most Carried 13 | 5 5 9 13 Average Carried 5 | . 2 5 8 Final Capacity 15 | 8 15 15 15 Final Carried 8 | . 5 8 7 Class Distribution -------------------- 54% | Mutant 25% | Scavenger-Tank 11% | Tank 9% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Tank | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Yrd Mat Mat Mat Matter Collected 735 | 206 104 220 205 Remotely . | . . . . Salvage Created 1527 | . 138 632 757 Parts 90 | . 12 43 35 Haulers Intercepted 1 | . . 1 . Recyclers Shooed . | . . . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Combat Hostiles Destroyed 38 | . 7 16 15 Guns 13 | . 7 2 4 Cannons 22 | . . 14 8 AOE 3 | . . . 3 Classes Destroyed 11 | . 2 5 4 Worker 1 | . . 1 . Builder 1 | . . . 1 Tunneler 1 | . . 1 . Hauler 1 | . . 1 . Recycler 1 | . . . 1 Operator 1 | . . . 1 Watcher 6 | . . 4 2 Swarmer 18 | . 6 7 5 Grunt 14 | . 1 5 8 Brawler 1 | . . . 1 Sentry 5 | . . 4 1 Best Kill Streak 8 | . 3 5 8 Combat Bots Only 8 | . 3 4 8 Max Kills in Single Turn 3 | . 2 2 3 Gunslinging 1 | . 1 . . Exploded 2 | . . . 2 Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Hostile Shots Fired 193 | . 30 90 73 Missed 63 | . 14 27 22 Hits 130 | . 16 63 51 Projectile 130 | . 16 63 51 Critical Strikes 2 | . . 1 1 Damage Taken 1457 | . 144 726 587 Core 252 | . 27 154 71 Absorbed by Shields 190 | . . . 190 Redirected to Shielding 22 | . . 14 8 Core Remaining (%) 83 | 100 89 61 . Volleys Fired 98 | . 21 48 29 Largest 3 | . 2 2 3 Hottest 157 | . 40 125 157 Shots Fired 220 | . 42 91 87 Gun 87 | . 42 18 27 Cannon 133 | . . 73 60 Launcher . | . . . . Special . | . . . . Kinetic 114 | . 42 29 43 Thermal 77 | . . 62 15 Explosive . | . . . . Electromagnetic 29 | . . . 29 Robot Hit Streak 13 | . 5 6 13 Robot Miss Streak 6 | . 4 6 5 Penetration Max . | . . . . Secondary Targets 1 | . 1 . . Max Gunslinging Chain 1 | . 1 . . Shots Hit Robots 117 | . 19 46 52 Core Hits 67 | . 10 28 29 Critical Kills . | . . . . Critical Parts Destroyed 1 | . 1 . . Critical Strikes 3 | . 1 2 . Burn 1 | . . 1 . Destroy 1 | . 1 . . Blast 1 | . . 1 . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 2554 | . 191 988 1375 Guns 636 | . 187 182 267 Cannons 1743 | . . 806 937 Explosions 166 | . . . 166 Melee . | . . . . Ramming 9 | . 4 . 5 Kinetic 986 | . 187 346 453 Thermal 1010 | . . 642 368 Explosive . | . . . . Electromagnetic 549 | . . . 549 Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 6 | . . 6 . Average Corruption 5 | . . 5 . Corruption Purged . | . . . . Corruption Blocked . | . . . . Effects 6 | . . 6 . Message Errors 2 | . . 2 . Heat Flow Errors 2 | . . 2 . Energy Discharges 1 | . . 1 . Data Loss (minor) 1 | . . 1 . Overload Shots . | . . . . Overflow Damage 7 | . . . 7 Projectiles 7 | . . . 7 Explosions . | . . . . Melee . | . . . . Knockbacks 1 | . . 1 . Impact . | . . . . Kinetic 1 | . . 1 . Secondary . | . . . . Self-Inflicted Damage . | . . . . Shots . | . . . . Rammed 2 | . 1 . 1 Targets Rammed 2 | . 1 . 1 Kicked . | . . . . Crushed . | . . . . Highest Temperature 470 | . 12 470 397 Average Temperature 142 | . 7 150 143 Received Heat Transfer 596 | . 42 291 263 Effects 6 | . . 3 3 Shutdowns 2 | . . . 2 Energy Bleed 1 | . . 1 . Interference 2 | . . 2 . Damage (minor) 1 | . . . 1 Siege Activations . | . . . . Martial Activations . | . . . . Shielding Activations . | . . . . Robots Disrupted . | . . . . Combat Hostiles . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried 1 | . . . 1 Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 3 | . . 3 . Heat Transferred 2000 | . . 1480 520 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions 2 | . . . 2 Alert | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Maximum Alert Level 1 | . . . 1 Low Security (%) 91 | 100 100 100 77 Level 1 8 | . . . 22 Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Peak Influence 254 | . 105 198 254 Initial 58 | . . . 58 Average 79 | . 10 77 136 Influence Increases 1122 | . 185 467 470 Destroy 0b10 Robot/C 760 | . 140 320 300 Destroy 0b10 Robot/NC 60 | . . 35 25 Destroy Leader 164 | . 30 90 44 Successful Hack 5 | . . 5 . Disable Machine 30 | . . 15 15 Destroy Structure 13 | . . 2 11 Lose Combat Pursuer 90 | . 15 . 75 Influence Decreases 1010 | . 185 328 497 Entered New Map 81 | . . . 81 Time Decay 794 | . 80 328 386 Lost Part 30 | . . . 30 Purge Threat 105 | . 105 . . Squads Dispatched 4 | . 2 1 1 Investigation 2 | . 1 1 . Extermination . | . . . . Reinforcement 2 | . 1 . 1 Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Distress Signals 5 | . 2 2 1 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 65 | . 17 23 25 Peak Tracking Total 7 | . 5 3 7 Tactical Retreats 4 | . 1 . 3 Traps | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Traps Triggered 4 | . . 4 . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Yrd Mat Mat Mat Machines Disabled 2 | . . 1 1 Max in Single Turn 1 | . . 1 1 Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Machines Accessed 4 | . 2 2 . Terminals 2 | . 1 1 . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 2 | . 1 1 . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 8 | . 4 4 . Successful 4 | . 2 2 . Failed 4 | . 2 2 . Catastrophic 1 | . . 1 . Database Lockouts . | . . . . Manual . | . . . . Terminals 3 | . 2 1 . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 5 | . 2 3 . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 2 | . 1 1 . Unreport Threat 1 | . 1 . . Reinforcement Status 1 | . . 1 . Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks 2 | . 1 1 . Report Inventory 1 | . . 1 . Retrieve Components 1 | . 1 . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered 1 | . . . 1 Used . | . . . . Hacking Detections 3 | . 2 1 . Full Trace Events 1 | . . 1 . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Yrd Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Active Infowar (turns) . | . . . . Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Yrd Mat Mat Mat Turns Passed 2507 | 60 655 876 916 Spaces Moved 1180 | 36 365 441 338 Core 11 | 11 . . . Treads 1169 | 25 365 441 338 Legs . | . . . . Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 160 160 160 Average Speed 180 | 126 160 160 233 Slowest Speed 240 | 160 160 160 240 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Potential Cave-ins . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 36 | 3 74 41 29 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 11 | . . 1 10 Melee . | . . . . Projectile 2 | . . 1 1 AOE 9 | . . . 9 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Total 1378 | 50 402 522 404 Wait 22 | 4 7 . 11 Move 1177 | 35 364 440 338 Hop . | . . . . Pick Up 36 | 5 6 15 10 Fast Attach 1 | 1 . . . Attach 18 | 5 1 5 7 Detach . | . . . . Swap 7 | . 1 6 . Drop 17 | . 1 8 8 Fire 98 | . 21 48 29 Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush 2 | . 1 . 1 Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials -8/Materials (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 15) 61 | -11/Scrapyard | Entered Materials 62 | -10/Materials | Met a group of wandering Federalists 301 | -10/Materials | Build established: Mutant 377 | -10/Materials | Discovered new exit (range 4) 471 | -10/Materials | Discovered new exit (range 8) 669 | -10/Materials | Discovered new exit (range 14) 716 | -10/Materials | Entered another Materials area 716 | -9/Materials | Evolved 2 slots: Utility x2 1305 | -9/Materials | Discovered new exit (range 14) 1592 | -9/Materials | Entered another Materials area 1592 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1721 | -8/Materials | Destroyed 8 combat bots 1880 | -8/Materials | Build established: Scavenger-Tank 1948 | -8/Materials | Discovered new exit (range 16) 2488 | -8/Materials | Lost 3 parts (1p1n1u) 2508 | -8/Materials | Self-destructed Last Messages --------------- Power failure, Imp. Ion Engine shutdown. R-06 Scavenger collects Prototype Hover Unit. K-01 Serf collects debris. G-47 Trooper destroyed. K-01 Serf collects debris. Lgt. Armor Plating destroyed. To regain energy, simply wait via the mouse wheel, '.', or KP5. Also make sure your per-turn energy generation is a net positive, and consider deactivating power-draining parts if not. K-01 Serf collects debris. Lgt. Treads destroyed. Imp. Ion Engine destroyed. Material Compactor disabled. G-50 Soldier misfires. Dropped Minigun. Acquired 30 matter. K-01 Serf collects debris. 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