Cogmind - Beta 9.1 @@@ ROGUE MODE // 2019.10.30 @ 13:35:41 Player: MrPainting Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (9) 1800 Robots Destroyed (136) 680 Value Destroyed (3563) 3563 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (1439) 1439 TOTAL SCORE: 9102 Bonus ------- High Alert Combat Kills 817 Follower Combat Kills 135 Entered Garrisons 200 Used RIF Installer 500 Friendly Fire -213 Cogmind --------- Core Integrity 215/700 Matter 196/300 Energy 300/300 System Corruption 2% Temperature Cool (0) Location -7/Factory Parts ------- Power (1) Enhanced Nuclear Core Propulsion (4) Wheel Armored Huge Wheel Utility (6) Improved Cooling System Large Storage Unit Advanced Signal Interpreter Target Analyzer Propulsion Shielding Weapon (2) Inventory (10) Light Nuclear Core Enhanced Optical Array Advanced Sensor Array Transmission Jammer Improved ECM Suite Powered Armor Hacking Suite Hacking Suite System Shield Remote Datajack Peak State ------------ Power Heavy Deuterium Engine Propulsion Advanced Treads Advanced Treads Advanced Treads Advanced Treads Utility Improved Heat Sink Large Storage Unit Advanced Signal Interpreter Kinecellerator Hardened Heavy Armor Plating Weapon Flak Gun Gauss Cannon Inventory Enhanced Optical Array Advanced Sensor Array Transmission Jammer Improved ECM Suite Medium Reactive Plating Hacking Suite System Shield Shock Rifle Flak Cannon Remote Datajack [Rating: 47] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Wheel Hover Unit Airjet Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Advanced Signal Interpreter Protection Medium Armor Plating Weapon Assault Rifle Energy Gun Gatling Laser Ballistic Gun Assault Rifle Ballistic Cannon Flak Cannon Launcher Grenade Launcher Special Weapon Plasma Cutter Impact Weapon Maul Build | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Fac Slots Evolved 6 | . . . 2 . . . 2 . 2 Power . | . . . . . . . . . . Propulsion 2 | . . . 2 . . . . . . Utility 4 | . . . . . . . 2 . 2 Weapon . | . . . . . . . . . . Parts Attached 122 | 7 17 15 6 . . 2 33 7 35 Power 14 | 1 2 2 . . . 1 3 . 5 Engine 7 | 1 2 2 . . . . 1 . 1 Core 7 | . . . . . . 1 2 . 4 Reactor . | . . . . . . . . . . Propulsion 37 | 4 7 4 3 . . 1 8 2 8 Treads 24 | 2 4 4 3 . . 1 4 2 4 Leg 2 | 2 . . . . . . . . . Wheel 4 | . . . . . . . . . 4 Hover 7 | . 3 . . . . . 4 . . Flight . | . . . . . . . . . . Utility 38 | . 5 5 2 . . . 13 1 12 Device 13 | . . 3 . . . . 4 1 5 Storage 7 | . 3 . 1 . . . 3 . . Processor 5 | . 1 . . . . . 1 . 3 Hackware . | . . . . . . . . . . Protection 13 | . 1 2 1 . . . 5 . 4 Artifact . | . . . . . . . . . . Weapon 33 | 2 3 4 1 . . . 9 4 10 Energy Gun 10 | . . 1 . . . . 5 3 1 Energy Cannon . | . . . . . . . . . . Ballistic Gun 12 | 2 1 1 1 . . . 3 . 4 Ballistic Cannon 6 | . . . . . . . . 1 5 Launcher 2 | . 2 . . . . . . . . Special Weapon 1 | . . . . . . . 1 . . Impact Weapon 2 | . . 2 . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 4 | . . . . . . . 2 . 2 Parts Lost 36 | . 1 6 . . . . 8 3 18 Power 5 | . . 1 . . . . 2 . 2 Propulsion 14 | . . 2 . . . . 3 1 8 Utility 8 | . . 2 . . . . 2 . 4 Weapon 9 | . 1 1 . . . . 1 2 4 Highest Loss Streak 7 | . 1 5 . . . . 7 3 7 Average Slot Usage (%) 90 | . 85 93 100 100 100 100 89 97 82 Engine 7 | . 14 13 11 11 11 11 3 9 2 Core 2 | . . . . . . . 3 . 4 Treads 24 | . 14 28 44 44 44 44 17 34 14 Wheel 1 | . . . . . . . . . 5 Hover 2 | . 12 . . . . . 12 . . Device 7 | . . 5 . . . . 7 9 13 Storage 9 | . 7 14 11 11 11 11 10 9 7 Processor 4 | . 10 . . . . . 6 . 9 Protection 8 | . . 4 10 11 11 11 9 18 8 Energy Gun 5 | . . 8 . . . . 8 16 2 Ballistic Gun 9 | . 11 12 21 22 22 22 9 . 3 Ballistic Cannon 2 | . . . . . . . . 1 7 Launcher 1 | . 12 2 . . . . . . . Naked Turns . | . . . . . . . . . . Heaviest Build 63 | 9 27 34 36 36 36 36 52 39 63 Greatest Support 88 | 40 40 40 80 80 80 82 82 82 88 Greatest Overweight (x) 17 | . . 1 . . . . 4 . 17 Average Overweight (x) . | . . . . . . . . . 1 Largest Inventory Capacity 16 | 4 10 10 10 10 10 10 16 10 10 Average Capacity 9 | 4 7 10 10 10 10 10 11 10 10 Most Carried 16 | 4 10 10 10 10 10 10 16 10 10 Average Carried 9 | 1 5 9 8 10 9 9 9 9 9 Final Capacity 10 | 4 10 10 10 10 10 10 10 10 10 Final Carried 10 | 2 10 10 10 10 10 10 10 8 10 Class Distribution -------------------- 44% | Scavenger-Mutant 41% | Mutant 14% | Mechanic-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -9/Exiles Scavenger-Mutant | -8/Mines Mutant | -8/Materials Scavenger-Mutant | -8/Garrison Mechanic-Mutant | -7/Factory Resources | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Fac Matter Collected 3640 | 208 342 712 92 . 10 . 606 65 1605 Remotely 117 | . . 117 . . . . . . . Salvage Created 3963 | . 238 179 66 . . . 1040 566 1874 Parts 205 | . 33 5 4 . . . 51 23 89 Haulers Intercepted 6 | . 2 . . . . . 2 . 2 Recyclers Shooed 3 | . 1 . . . . . . . 2 Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Fac Combat Hostiles Destroyed 94 | . 7 19 2 . . . 15 16 35 Melee 4 | . . 3 . . . . . . 1 Guns 54 | . 2 . 2 . . . 15 16 19 Cannons 14 | . . . . . . . . . 14 AOE 21 | . 5 16 . . . . . . . Classes Destroyed 13 | . 7 2 1 . . . . . 3 Worker 8 | . 3 . . . . . 4 . 1 Builder 9 | . 1 . . . . . 1 . 7 Tunneler 1 | . . . . . . . . . 1 Hauler 6 | . 2 . . . . . 2 . 2 Recycler 5 | . . 1 . . . . . . 4 Operator 4 | . 1 . . . . . 1 . 2 Watcher 8 | . 2 . . . . . 3 . 3 Swarmer 18 | . 5 3 1 . . . . 4 5 Grunt 48 | . 2 . . . . . 13 10 23 Sentry 8 | . . . 1 . . . 3 2 2 Hunter 2 | . . . . . . . . . 2 Programmer 3 | . . . . . . . . . 3 Assembled 16 | . . 16 . . . . . . . Best Kill Streak 16 | . 7 16 2 . . . 11 8 6 Combat Bots Only 16 | . 3 16 2 . . . 6 8 3 Max Kills in Single Turn 4 | . 2 4 1 . . . 2 1 2 Gunslinging . | . . . . . . . . . . Exploded 4 | . 2 4 . . . . . . . Melee 1 | . . 1 . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Fac Damage Taken 7536 | . 287 1113 183 . . . 1179 1124 3650 Core 921 | . 61 175 24 . . . 50 126 485 Absorbed by Shields . | . . . . . . . . . . Core Remaining (%) 66 | 100 . 5 . . . 94 . 68 . Volleys Fired 301 | 1 20 12 7 . . . 63 44 154 Largest 2 | 2 2 1 2 . . . 2 2 2 Hottest 160 | 40 60 30 53 . . . 122 160 124 Shots Fired 569 | 2 37 13 14 . . . 124 72 307 Gun 371 | 2 18 1 14 . . . 124 69 143 Cannon 167 | . . . . . . . . 3 164 Launcher 31 | . 19 12 . . . . . . . Special . | . . . . . . . . . . Kinetic 415 | 2 18 1 14 . . . 102 3 275 Thermal 114 | . . . . . . . 22 69 23 Explosive 31 | . 19 12 . . . . . . . Electromagnetic 9 | . . . . . . . . . 9 Robot Hit Streak 19 | 1 6 3 2 . . . 12 19 13 Robot Miss Streak 9 | 1 3 . 4 . . . 4 4 9 Penetration Max 1 | . . . . . . . . . 1 Secondary Targets 2 | . . . . . . . 2 . . Max Gunslinging Chain 1 | . . . . . . . 1 . . Shots Hit Robots 391 | 1 17 10 5 . . . 93 55 210 Core Hits 285 | . 27 37 3 . . . 45 44 129 Critical Hits 19 | . . . . . . . . . 19 Critical Kills 6 | . . . . . . . . . 6 Critical Parts Destroyed 13 | . . . . . . . . . 13 Melee Attacks 15 | . . 15 . . . . . . . Impact 15 | . . 15 . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks 1 | . . 1 . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks 1 | . . 1 . . . . . . . Damage Inflicted 9974 | 10 812 1098 107 . . . 1918 1242 4787 Guns 5744 | 10 134 . 107 . . . 1918 1242 2333 Cannons 2409 | . . . . . . . . . 2409 Explosions 1565 | . 667 898 . . . . . . . Melee 196 | . . 196 . . . . . . . Ramming 60 | . 11 4 . . . . . . 45 Kinetic 6222 | 10 134 . 107 . . . 1578 . 4393 Thermal 1838 | . . . . . . . 340 1242 256 Explosive 1565 | . 667 898 . . . . . . . Electromagnetic 93 | . . . . . . . . . 93 Impact 196 | . . 196 . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 7 | . . 7 . . . . . . 2 Average Corruption 6 | . . 6 . . . . . . 2 Corruption Purged . | . . . . . . . . . . Effects 25 | . . 25 . . . . . . . Message Errors 4 | . . 4 . . . . . . . Matter Fused 4 | . . 4 . . . . . . . Heat Flow Errors 7 | . . 7 . . . . . . . Energy Discharges 4 | . . 4 . . . . . . . Data Loss (minor) 4 | . . 4 . . . . . . . Misfires 1 | . . 1 . . . . . . . Targeting Errors 1 | . . 1 . . . . . . . Overload Shots . | . . . . . . . . . . Overflow Damage 136 | . 40 45 . . . . . . 51 Projectiles 42 | . . . . . . . . . 42 Explosions 64 | . 40 24 . . . . . . . Melee 30 | . . 21 . . . . . . 9 Knockbacks 40 | . . 2 . . . . . . 38 Impact 2 | . . 2 . . . . . . . Kinetic 37 | . . . . . . . . . 37 Secondary 1 | . . . . . . . . . 1 Self-Inflicted Damage 321 | . 165 113 . . . . . . 43 Shots 8 | . 4 3 . . . . . . 1 Rammed 8 | . 1 2 . . . . . . 5 Targets Rammed 8 | . 1 2 . . . . . . 5 Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 286 | . 14 232 7 . . . 216 286 122 Average Temperature 66 | . 5 82 5 . . . 75 88 34 Received Heat Transfer 2511 | . 24 . 36 . . . 657 486 1308 Effects 1 | . . . . . . . . 1 . Interference 1 | . . . . . . . . 1 . Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried 2 | . . 2 . . . . . . . Impact Corruptions 2 | . . 1 . . . . . . 1 Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 8 | . . . . . . . 1 6 1 Heat Transferred 3949 | . . . . . . . 629 2745 575 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Fac Peak Influence 1215 | . 326 78 266 103 . . 282 513 1215 Average Influence 309 | . 170 30 101 103 . . 106 323 656 Maximum Alert Level 4 | . 1 . 1 . . . 1 2 4 Low Security (%) 52 | . . . . . . . . . . Level 1 16 | . . . . . . . . . . Level 2 15 | . . . . . . . . . . Level 3 14 | . . . . . . . . . . Level 4 1 | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 23 | . 2 . 2 . . . 3 . 16 Investigation 5 | . 1 . . . . . 2 . 2 Extermination 2 | . . . . . . . . . 2 Reinforcement 12 | . 1 . 2 . . . 1 . 8 Assault . | . . . . . . . . . . Garrison 4 | . . . . . . . . . 4 Intercept . | . . . . . . . . . . Construction Impeded 3 | . . . . . . . . . 3 Haulers Reinforced 2 | . . . . . . . . . 2 Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 --------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Fac Distress Signals 6 | . . . 1 . . . 3 . 2 Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 148 | . 11 22 7 . . . 24 20 64 Peak Tracking Total 12 | . 3 12 5 . . . 6 7 7 Tactical Retreats 9 | . 1 . . . . . 1 1 6 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Fac Traps Triggered 4 | . 2 . . . . . 1 . 1 Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Fac Machines Disabled 9 | . 5 . . . . . . . 4 Max in Single Turn 2 | . 2 . . . . . . . 2 Garrison Access 1 | . . . . . . . . . 1 Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Fab Network Shutdowns 1 | . . . . . . . . . 1 Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 --------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Fac Machines Accessed 10 | . 1 . 2 . . . 3 . 4 Terminals 3 | . 1 . 2 . . . . . . Fabricators 2 | . . . . . . . . . 2 Repair Stations 2 | . . . . . . . 1 . 1 Recycling Units . | . . . . . . . . . . Scanalyzers 1 | . . . . . . . 1 . . Garrison Access 2 | . . . . . . . 1 . 1 Total Hacks 29 | . 2 . 7 . . . 11 . 9 Successful 23 | . 1 . 7 . . . 8 . 7 Failed 6 | . 1 . . . . . 3 . 2 Catastrophic . | . . . . . . . . . . Database Lockouts . | . . . . . . . . . . Manual 4 | . . . 4 . . . . . . Terminals 9 | . 2 . 7 . . . . . . Fabricators 6 | . . . . . . . . . 6 Repair Stations 5 | . . . . . . . 3 . 2 Recycling Units . | . . . . . . . . . . Scanalyzers 6 | . . . . . . . 6 . . Garrison Access 3 | . . . . . . . 2 . 1 Terminal Hacks 4 | . 1 . 3 . . . . . . Prototype ID Bank 1 | . . . 1 . . . . . . Level Access Points 1 | . 1 . . . . . . . . Emergency Access Points 1 | . . . 1 . . . . . . Alert Level 1 | . . . 1 . . . . . . Fabricator Hacks 6 | . . . . . . . . . 6 Load Schematic 2 | . . . . . . . . . 2 Build 4 | . . . . . . . . . 4 Repair Station Hacks 2 | . . . . . . . 2 . . Scan Component 1 | . . . . . . . 1 . . Repair 1 | . . . . . . . 1 . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer 5 | . . . . . . . 5 . . Insert Component 2 | . . . . . . . 2 . . Analyze 3 | . . . . . . . 3 . . Garrison Access Hacks 2 | . . . . . . . 1 . 1 Unlock Access 1 | . . . . . . . 1 . . Seal Access 1 | . . . . . . . . . 1 Unauthorized Hacks 8 | . . . 8 . . . . . . Terminals 4 | . . . 4 . . . . . . Track 2 | . . . 2 . . . . . . Botnet 2 | . . . 2 . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered 1 | . 1 . . . . . . . . Used 1 | . 1 . . . . . . . . Hacking Detections 9 | . 1 . 2 . . . 3 . 3 Full Trace Events 3 | . 1 . . . . . 1 . 1 Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 2 | . . . . . . . 2 . . Parts Built 4 | . . . . . . . . . 4 Matter 292 | . . . . . . . . . 292 Time 146 | . . . . . . . . . 146 Total Part Build Rating 12 | . . . . . . . . . 12 Parts Repaired 1 | . . . . . . . 1 . . Time 38 | . . . . . . . 38 . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed 2 | . . . . . . . 2 . . Part Schematics Acquired 2 | . . . . . . . 2 . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Gar Fac Used RIF Installer 1 | . . . . . . . . 1 . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Fac Total Allies 3 | . . 3 . . . . . . . Largest Group 3 | . . 3 3 2 2 2 2 . . Highest-Rated Group 40 | . . 40 40 32 32 32 32 . . Highest-Rated Ally 16 | . . 16 16 16 16 16 16 . . Total Orders . | . . . . . . . . . . Ally Attacks 39 | . . 11 23 . . . 5 . . Total Damage 358 | . . 127 199 . . . 32 . . Kills 11 | . . 2 9 . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Fac Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Fac Turns Passed 5744 | 65 436 966 237 115 439 159 896 560 1871 Spaces Moved 2838 | 40 331 537 124 68 273 93 382 269 721 Core 53 | 10 . . . . . . . . 43 Treads 2101 | 8 116 537 124 68 273 93 258 269 355 Legs 31 | 22 9 . . . . . . . . Wheels 323 | . . . . . . . . . 323 Hover 330 | . 206 . . . . . 124 . . Flight . | . . . . . . . . . . Fastest Speed 48 | 50 56 160 160 160 160 156 48 155 86 Average Speed 147 | 110 94 160 160 160 160 159 138 155 154 Slowest Speed 900 | 160 160 180 160 160 160 160 360 156 900 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered 1 | . . 1 . . . . . . . Exploration Rate (%) 38 | 4 55 92 15 21 68 27 37 49 16 Regions Visited 9 Branch Regions 4 Pre-discovered Areas 1 | . . 1 . . . . . . . Known Exits Taken 3 | . 1 1 . . . . 1 . . Unknown Exits Taken 5 | 1 . . 1 1 1 1 . . . Scrap Searched 3 | . . 2 . . . 1 . . . Spaces Dug 1 | . . . . . . . . . 1 Terrain Destroyed 204 | . 102 72 2 . . . 3 . 25 Melee . | . . . . . . . . . . Projectile 30 | . . . 2 . . . 3 . 25 AOE 174 | . 102 72 . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 --------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Fac Total 3814 | 57 417 604 147 74 276 106 645 325 1163 Wait 364 | 4 19 1 7 7 . . 109 3 214 Move 2830 | 39 330 536 123 67 272 92 382 268 721 Hop . | . . . . . . . . . . Pick Up 89 | 6 17 12 3 . 2 5 27 . 17 Fast Attach 32 | 1 4 4 . . . 2 10 . 11 Attach 41 | 4 3 6 2 . . . 14 2 10 Detach 4 | . 1 . . . . . 3 . . Swap 49 | 2 10 5 4 . . . 9 5 14 Drop 82 | . 12 12 1 . 2 7 28 3 17 Fire 301 | 1 20 12 7 . . . 63 44 154 Melee 14 | . . 14 . . . . . . . Ram 4 | . . . . . . . . . 4 Kick . | . . . . . . . . . . Crush 4 | . 1 2 . . . . . . 1 Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials -9/Mines -9/Exiles -8/Mines -8/Materials -8/Garrison -7/Factory History --------- Turn | Location | Event 22 | -11/Scrapyard | Discovered new exit (range 16) 66 | -11/Scrapyard | Entered Materials 255 | -10/Materials | Identified exit to Materials 318 | -10/Materials | Build established: Mutant 442 | -10/Materials | Discovered new exit (range 8) 500 | -10/Materials | Identified exit to Mines 502 | -10/Materials | Entered Mines 531 | -10/Mines | Assembled infested the area 536 | -10/Mines | Assisted by a Guerilla fighting off Assembled 584 | -10/Mines | Destroyed 16 combat bots 668 | -10/Mines | Core integrity fell below 50% 679 | -10/Mines | Crushed by falling debris 706 | -10/Mines | Core integrity fell below 20% 738 | -10/Mines | Lost 5 parts (1p2n1u1w) 818 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 871 | -10/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 970 | -10/Mines | Learned location of Storage (-9) 1260 | -10/Mines | Discovered exit to Materials (range 5) 1269 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1334 | -10/Mines | Discovered exit to Materials (range 7) 1468 | -10/Mines | Entered Materials 1468 | -9/Materials | Accompanied by 3 allies 1468 | -9/Materials | Evolved 2 slots: Propulsion x2 1624 | -9/Materials | Build established: Scavenger-Mutant 1687 | -9/Materials | Discovered new exit (range 10) 1705 | -9/Materials | Entered Mines 1705 | -9/Mines | Accompanied by 2 allies 1810 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 1810 | -9/Mines | Discovered new exit (range 5) 1820 | -9/Mines | Entered Exiles 1820 | -9/Exiles | Found Exiles lab abandoned 1820 | -9/Exiles | Accompanied by 2 allies 2241 | -9/Exiles | Discovered new exit (range 14) 2259 | -9/Exiles | Entered Mines 2259 | -8/Mines | Accompanied by 2 allies 2363 | -8/Mines | Discovered new exit (range 5) 2418 | -8/Mines | Entered Materials 2418 | -8/Materials | Accompanied by 2 allies 2418 | -8/Materials | Evolved 2 slots: Utility x2 2666 | -8/Materials | Build established: Mutant 2690 | -8/Materials | Repaired Adv. Treads 2936 | -8/Materials | Lost 7 parts (1p3n2u1w) 3314 | -8/Materials | Identified exit to Garrison 3314 | -8/Materials | Entered Garrison 3370 | -8/Garrison | Triggered checkpoint 3397 | -8/Garrison | Build established: Scavenger-Mutant 3538 | -8/Garrison | Triggered checkpoint 3562 | -8/Garrison | Triggered checkpoint 3607 | -8/Garrison | Destroyed 8 combat bots 3658 | -8/Garrison | Triggered checkpoint 3787 | -8/Garrison | Lost 3 parts (1n2w) 3821 | -8/Garrison | Discovered new exit (range 14) 3828 | -8/Garrison | Triggered checkpoint 3868 | -8/Garrison | Installed Relay Interface Framework 3874 | -8/Garrison | Entered Factory 3874 | -7/Factory | Evolved 2 slots: Utility x2 3928 | -7/Factory | Lost 5 parts (1p3n1u) 4183 | -7/Factory | Build established: Mutant 4345 | -7/Factory | Fabricated Adv. Treads (x2) 4365 | -7/Factory | Local fabrication network quarantined 4423 | -7/Factory | Fabricated Adv. Treads (x2) 4715 | -7/Factory | Build established: Mechanic-Mutant 5002 | -7/Factory | Garrison activated, responded to threat 5307 | -7/Factory | Lost 7 parts (1p4n2w) 5380 | -7/Factory | Garrison activated, responded to threat 5482 | -7/Factory | Found Powered Armor 5577 | -7/Factory | Build established: Scavenger-Mutant 5729 | -7/Factory | Core integrity fell below 50% 5745 | -7/Factory | Self-destructed Last Messages --------------- 05730_ Slug penetrates G-47 Trooper. 05731_ R-06 Scavenger collects Aluminum Leg. 05732_ Adv. Assault Cannon destroyed. 05734_ Gauss Rifle destroyed. 05734_ R-06 Scavenger collects Aluminum Leg. 05736_ Slammed into G-47 Trooper. 05736_ Destabilizing: System corrupted (+2). 05737_ Slammed into G-47 Trooper. 05738_ G-47 Trooper destroyed. 05738_ Destabilizing: System interference. 05738_ Imp. Cooling System temporarily disabled. 05738_ Adv. Signal Interpreter temporarily disabled. 05738_ Target Analyzer temporarily disabled. 05738_ Penetrated by Slug. 05738_ U-05 Engineer suffers critical hit. 05739_ Acquired 49 matter. 05740_ Slammed into H-55 Commando. 05740_ U-05 Engineer builds a Door. 05741_ Penetrated by Slug. 05744_ Wheel destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????????#+#+############## | | ????????????????????????????????# | | ????????????????????????????????# | | ????????????????????????????????# [ | | ????????????????????????????????# | | ????????????????????????????????# = | | ????????????????????????????????# ############ | | ????????????????????????????????# #??????# T | | ????????????????????????????????# #??????# | | ????????????????????????????????+ ######## | | ????????????????????????????????# % ! + | | ????????????????????????????????# = ##### ! | | ????????????????????????????????# [#???# | | ???????????????????????"????????# #???# | | ???????????????????????"" ????# #???# * | | ?????????????????????????? ! # #???##### | | ???????????????????############## ####???????? | | ???????????????????+ = u #??????????? | | ???????????????????##### @ h !g #??????????? | | ???????????????????????# u #??????????? | | ???????????????????????# ##########+#+#??????????? | | ???????????????????????# ?????????? ???????????? | | ???????????????????????# ??????????? ?????????? | | ??????????????????????? ??????????? ???????? | | ??????????????????????? ???????????? +??????? | | ?????????????????????? ???????????? #??????? | | ?????????????????????? ?????????????? #??????? | | ?????????????????????? a?????????????? #??????? | | ?????????????????????## ??????????????? #??????? | | ??????????????????????# ??????????????? #??????? | | ??????????????????????# ???????????????? ????????? | | ??????????????????????#??????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 61 Energy Generation 18 Energy Capacity 310 Matter Stores 370 Matter Capacity 450 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 10 Heat Shielding 75 Armor Coverage 600 Resistance: KI 30 Resistance: TH 10 Propulsion Shielding 33 Utility Shielding 66 Evasion (%) 53 Targeting Accuracy 8 Target Analysis 5 Recoil Reduction 4 Kinecelleration 30 Item Schematics ----------------- Adv. Treads | -8/Materials | Scanalyzed Reflective Plating | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Adv. Treads | x2 | -7/Factory Adv. Treads | x2 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed GravmagArmageddonGenerator Manual? 0 Play Time 00:53:17 Cumulative 66.4 hours Start 2019.10.30 @ 12:42:17 End 2019.10.30 @ 13:35:41 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 102 Rogue 102 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 27 Gallery% 39 Achievement% 29 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 3b6e0cf1-d119-4e23-af0b-3dbf4c01b4fa