Cogmind - Beta 16 @@@ ROGUE MODE // 2026.01.07 @ 21:51:37 Player: Jiber Result: Heading to fleet! Performance ------------- Evolutions (9) 4500 Regions Visited (21) 4200 Robots Destroyed (41) 205 Value Destroyed (1588) 1588 Prototype IDs (12) 240 Alien Tech Used (2) 400 Bonus (9184) 9184 TOTAL SCORE: 20317 Bonus ------- High Alert Combat Kills 78 Follower Combat Kills 1137 Entered DSFs 1000 Met Imprinter 300 Was Imprinted 300 Acquired ECA 300 Used Core Reset Matrix 3000 Win 3000 Win Speed 100 Friendly Fire -31 Cogmind --------- Core Integrity 1566/1600 Matter 263/300 Energy 66/170 System Corruption 0% Temperature Cool (5) Movement Flying (26) Location To Fleet Rendezvous Parts ------- > --- POWER (4) -------- Light Antimatter Reactor > --- PROPULSION (9) --- Xenon Bombardment Thruster Xenon Bombardment Thruster Improved Cesium-ion Thruster Cooled Nuclear Pulse Thruster Field Propulsion Array > --- UTILITY (9) ------ Experimental Signal Interpreter Advanced Target Analyzer Advanced Transmission Jammer Graphene Brace Advanced Shield Generator Improved Point Defense System Advanced Hacking Suite System Shield Hacking Drone Bay (0/1) > --- WEAPON (3) ------- Enhanced Quantum Rifle > --- INVENTORY (5) ---- Quantum Reactor Advanced Visual Processing Unit Layered Medium Armor Plating Peak State ------------ > --- POWER ------------ Light Antimatter Reactor Improved Fusion Compressor Micro Antimatter Reactor > --- PROPULSION ------- Improved Cesium-ion Thruster Improved Cesium-ion Thruster Field Propulsion Drive Cooled Nuclear Pulse Thruster Q-thruster Impulse Thruster Array Improved Q-thruster > --- UTILITY ---------- Experimental Cooling System Advanced Sensor Array Experimental Signal Interpreter Advanced Transmission Jammer Improved Propulsion Shielding Graphene Brace Improved Focal Shield Advanced Hacking Suite Mapping Drone Bay > --- WEAPON ----------- Compact HERF Cannon Enhanced Hardcell Cannon Lance > --- INVENTORY -------- Heavy Antimatter Reactor Advanced Powered Armor Hacking Drone Bay Core Reset Matrix Nova Cannon [Rating: 162] Favorites ----------- Power Light Nuclear Core Engine Light Angular Momentum Engine Power Core Light Nuclear Core Reactor Micro Antimatter Reactor Propulsion Improved Cesium-ion Thruster Leg Aluminum Leg Hover Unit Hover Unit Flight Unit Improved Cesium-ion Thruster Utility Experimental Signal Interpreter Device Improved Sensor Array Storage Small Storage Unit Processor Experimental Signal Interpreter Hackware Advanced Hacking Suite Protection Improved Propulsion Shielding Weapon Improved Heavy Machine Gun Energy Gun Particle Gun Energy Cannon Compact HERF Cannon Ballistic Gun Improved Heavy Machine Gun Ballistic Cannon Enhanced Hardcell Cannon Slashing Weapon Dual-blade Saw Piercing Weapon Lance Build | -11 -10 -10 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Min Exi Min Mat Fac DSF Fac Low Low Zio Pro Fac DSF Fac Upp Upp Res Qua Res Acc Slots Evolved 18 | . . . . . 4 2 . 2 . . . . 2 . 2 . . 2 . 2 2 Power 3 | . . . . . . 1 . . . . . . 1 . . . . . . . 1 Propulsion 7 | . . . . . 1 1 . 1 . . . . . . 1 . . 1 . 1 1 Utility 7 | . . . . . 3 . . 1 . . . . 1 . 1 . . 1 . . . Weapon 1 | . . . . . . . . . . . . . . . . . . . . 1 . Parts Attached 117 | 6 6 4 . . 11 2 10 6 2 1 6 2 4 2 4 2 . 7 9 16 17 Power 19 | 1 . 1 . . 1 1 1 1 . . 1 1 . . . . . 2 2 4 3 Engine 6 | 1 . 1 . . 1 . . 1 . . . 1 . . . . . 1 . . . Core 5 | . . . . . . 1 1 . . . 1 . . . . . . 1 . 1 . Reactor 8 | . . . . . . . . . . . . . . . . . . . 2 3 3 Propulsion 26 | 2 4 1 . . 4 1 1 1 . . . . 1 . . 1 . . 2 4 4 Treads . | . . . . . . . . . . . . . . . . . . . . . . Leg 7 | 2 3 1 . . 1 . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . . . . . Hover 1 | . 1 . . . . . . . . . . . . . . . . . . . . Flight 18 | . . . . . 3 1 1 1 . . . . 1 . . 1 . . 2 4 4 Utility 49 | 1 1 . . . 5 . 3 4 1 1 5 1 3 2 4 1 . 3 1 6 7 Device 28 | . 1 . . . 3 . 1 3 1 1 1 1 1 1 2 1 . 2 1 2 6 Storage 1 | 1 . . . . . . . . . . . . . . . . . . . . . Processor 9 | . . . . . 1 . . 1 . . 3 . 1 . 1 . . . . 2 . Hackware 5 | . . . . . . . . . . . . . 1 1 1 . . 1 . . 1 Protection 6 | . . . . . 1 . 2 . . . 1 . . . . . . . . 2 . Artifact . | . . . . . . . . . . . . . . . . . . . . . . Weapon 23 | 2 1 2 . . 1 . 5 . 1 . . . . . . . . 2 4 2 3 Energy Gun 9 | 1 1 2 . . . . 1 . . . . . . . . . . 1 . . 3 Energy Cannon 3 | . . . . . 1 . . . . . . . . . . . . . 2 . . Ballistic Gun 6 | 1 . . . . . . 4 . 1 . . . . . . . . . . . . Ballistic Cannon 2 | . . . . . . . . . . . . . . . . . . 1 . 1 . Launcher . | . . . . . . . . . . . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 1 | . . . . . . . . . . . . . . . . . . . . 1 . Piercing Weapon 2 | . . . . . . . . . . . . . . . . . . . 2 . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 12 | . . . . . 1 . 1 . . . 4 . 1 . . . . 1 1 2 1 Parts Lost 34 | . 1 . . . . . 1 1 . . 1 . . 3 1 2 . 2 . 14 8 Power 6 | . . . . . . . . . . . . . . . . 1 . 1 . 3 1 Propulsion 10 | . . . . . . . . . . . . . . . 1 1 . . . 4 4 Utility 15 | . . . . . . . 1 1 . . 1 . . 3 . . . 1 . 5 3 Weapon 3 | . 1 . . . . . . . . . . . . . . . . . . 2 . Highest Loss Streak 8 | . 1 . . . . . 1 1 . . 1 . . 3 1 2 . 1 . 8 4 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . . Average Backups 4 | 1 3 7 8 8 5 4 4 3 4 5 5 5 4 5 4 5 5 4 4 4 3 Power . | . . . . . . . . . 1 1 . . . . . . . . . 1 . Propulsion . | . 2 5 5 4 1 1 1 . . . . . . 1 . . . . . . . Utility 2 | . . 2 3 3 1 1 1 1 2 3 3 4 3 4 1 2 2 2 1 1 3 Weapon . | . . . . . 1 2 2 2 1 1 1 1 . . 1 2 2 1 1 . . Tool/Special . | . . . . . . . . . . . . . . . . . . . . . . Unused Backups 13 | . . 1 . . 2 . . . . . 1 . 2 . 1 . . 1 2 1 2 Power . | . . . . . . . . . . . . . . . . . . . . . . Propulsion 3 | . . 1 . . 1 . . . . . . . . . 1 . . . . . . Utility 5 | . . . . . 1 . . . . . . . 1 . . . . . 1 . 2 Weapon 4 | . . . . . . . . . . . 1 . 1 . . . . 1 . 1 . Tool/Special 1 | . . . . . . . . . . . . . . . . . . . 1 . . Average Slot Usage (%) 91 | . 82 100 100 100 88 90 90 95 100 100 98 99 94 94 90 90 84 78 89 88 70 Engine 5 | . 14 14 14 14 9 7 1 4 6 6 6 6 5 5 4 5 5 4 2 . . Core 3 | . . . . . . 5 7 7 6 6 6 6 5 5 5 4 . 1 4 3 . Reactor 1 | . . . . . . . . . . . . . . . . . . . 5 7 8 Leg 3 | . 27 28 28 28 2 . . . . . . . . . . . . . . . . Flight 26 | . . . . . 23 30 30 33 33 33 33 33 29 29 30 29 26 23 26 29 23 Device 19 | . 2 14 14 14 33 30 16 15 26 26 17 18 16 13 20 19 21 20 25 22 17 Storage 1 | . 12 14 14 14 1 . . . . . . . . . . . . . . . . Processor 9 | . . . . . 7 7 7 8 6 6 11 13 17 17 8 10 10 9 9 6 9 Hackware 2 | . . . . . . . . . . . . . 3 8 6 10 10 10 4 4 7 Protection 3 | . . . . . 1 . 12 10 6 6 8 7 1 . 3 . . . . 2 . Energy Gun 2 | . 12 19 28 28 1 . 2 . . . . . . . . . . . 1 . 4 Energy Cannon 1 | . . . . . 8 7 1 . . . . . . . . . . . 2 3 . Ballistic Gun 7 | . 11 8 . . . . 9 13 13 13 13 13 11 11 10 10 10 6 . . . Peak Build Rating 162 | 6 8 15 15 15 35 43 52 60 62 62 72 75 83 84 93 94 87 108 143 162 162 Average Rating 78 | 3 6 11 15 15 32 42 47 57 60 59 67 74 81 83 88 91 87 94 131 150 132 On Entrance 57 | . 6 8 15 15 15 35 43 51 60 59 62 71 74 83 68 82 87 87 96 142 104 Avg Prop Armor Cover (%) 1 | . . . . . . . . . 1 1 1 1 . . 1 . . 1 . 1 1 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 58 | 14 17 20 20 20 31 23 24 26 22 23 24 30 28 27 33 29 24 27 45 58 55 Greatest Support 58 | 20 20 25 25 25 40 24 24 30 30 24 24 30 30 30 36 37 31 31 49 58 56 Greatest Overweight (x) 4 | . . . . . 4 . . . . . . . . . . . . . . 1 1 Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Average Capacity 5 | 7 7 8 8 8 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Most Carried 8 | 4 7 8 8 8 7 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Average Carried 4 | . 3 7 8 8 4 4 4 3 4 5 4 5 4 5 4 5 5 4 4 4 3 Final Capacity 8 | 8 8 8 8 8 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Final Carried 8 | . 7 8 8 8 5 4 5 5 5 5 5 5 5 5 5 5 5 5 5 5 3 Class Distribution -------------------- 53% | Sprinter 15% | Infiltrator-Sprinter 13% | Hacker-Sprinter 7% | Mutant 5% | Scavenger-Sprinter Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Mutant | -10/Exiles Scavenger-Mutant | -9/Mines Sprinter | -8/Materials Sprinter | -7/Factory Sprinter | -7/DSF Scavenger-Sprinter | -6/Factory Infiltrator-Sprinter | -6/Lower Caves Infiltrator-Sprinter | -6/Lower Caves Sprinter | -6/Zion Sprinter | -5/Proximity Caves Sprinter | -5/Factory Sprinter | -5/DSF Sprinter | -4/Factory Hacker-Sprinter | -4/Upper Caves Hacker-Sprinter | -4/Upper Caves Hacker-Sprinter | -3/Research Infiltrator-Sprinter | -3/Quarantine Sprinter | -2/Research Hacker-Sprinter | -1/Access Resources | -11 -10 -10 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -3 -3 -2 -1 ----------- Run | Yrd Mat Min Exi Min Mat Fac DSF Fac Low Low Zio Pro Fac DSF Fac Upp Upp Res Qua Res Acc Matter Collected 2763 | 206 206 60 . . 88 . 207 75 166 82 79 20 33 15 263 23 . 209 197 701 133 Remotely . | . . . . . . . . . . . . . . . . . . . . . . Salvage Created 1364 | . 251 45 . . 88 . 267 116 . . . . 33 . 94 . . 185 . 285 . Parts 92 | . 14 1 . . 5 . 27 9 . . . . 1 . 4 . . 11 . 20 . Haulers Intercepted . | . . . . . . . . . . . . . . . . . . . . . . Recyclers Shooed 2 | . 2 . . . . . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 7 | . . . . . . . . . 4 . . 3 . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Min Exi Min Mat Fac DSF Fac Low Low Zio Pro Fac DSF Fac Upp Upp Res Qua Res Acc Combat Hostiles Destroyed 28 | . 3 1 . . 1 . 10 4 . . . . . . 4 . . 2 . 3 . Melee 1 | . . . . . . . . . . . . . . . . . . . . 1 . Guns 22 | . 3 1 . . . . 10 4 . . . . . . 4 . . . . . . Cannons 4 | . . . . . 1 . . . . . . . . . . . . 1 . 2 . Classes Destroyed 12 | . 4 . . . 2 . 3 1 . . . . . . . . . 2 . . . Worker 3 | . 1 . . . . . . 1 . . . . . . . . . . . 1 . Builder 1 | . . . . . . . . . . . . . . . . . . 1 . . . Recycler 2 | . 2 . . . . . . . . . . . . . . . . . . . . Operator 3 | . 1 . . . . . . . . . . . . . . . . 1 . 1 . Watcher 4 | . . . . . 1 . . . . . . . 1 . 1 . . . . 1 . Swarmer 9 | . . . . . . . 2 3 . . . . . . 4 . . . . . . Cutter 5 | . . . . . . . 5 . . . . . . . . . . . . . . Grunt 5 | . 3 1 . . . . . . . . . . . . . . . . . 1 . Sentry 2 | . . . . . 1 . . . . . . . . . . . . 1 . . . Specialist 3 | . . . . . . . 3 . . . . . . . . . . . . . . Programmer 3 | . . . . . . . . 1 . . . . . . . . . . . 2 . Behemoth 1 | . . . . . . . . . . . . . . . . . . 1 . . . Best Kill Streak 6 | . 4 1 . . 2 . 6 5 . . . . 1 . 4 . . 1 . 1 . Combat Bots Only 6 | . 3 1 . . 1 . 6 4 . . . . . . 4 . . 1 . 1 . Max Kills in Single Turn 2 | . 1 1 . . 1 . 2 1 . . . . 1 . 1 . . 1 . 1 . Gunslinging 1 | . . . . . . . 1 . . . . . . . . . . . . . . Exploded . | . . . . . . . . . . . . . . . . . . . . . . Melee 1 | . . . . . . . . . . . . . . . . . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -3 -3 -2 -1 -------- Run | Yrd Mat Min Exi Min Mat Fac DSF Fac Low Low Zio Pro Fac DSF Fac Upp Upp Res Qua Res Acc Hostile Shots Fired 439 | . 35 7 . . 29 . 79 18 8 3 . 3 . 3 31 15 . 15 . 145 48 Missed 211 | . 13 4 . . 13 . 32 12 4 1 . 1 . 1 13 10 . 5 . 70 32 Hits 228 | . 22 3 . . 16 . 47 6 4 2 . 2 . 2 18 5 . 10 . 75 16 Melee 34 | . . . . . . . 11 . . . . . . . . . . . . 23 . Projectile 194 | . 22 3 . . 16 . 36 6 4 2 . 2 . 2 18 5 . 10 . 52 16 AOE 7 | . . . . . . . 2 . . . . . . 2 1 . . . . 2 . Critical Strikes 27 | . . . . . 1 . 6 1 1 . . . . . . . . . . 18 . Actively Blocked 19 | . . . . . . . 1 . . . . . . . . . . . . 18 . Part Disruptions 2 | . . . . . . . . . . . . . . . . . . . . 2 . Actively Blocked 2 | . . . . . . . . . . . . . . . . . . . . 2 . Damage Taken 5141 | . 275 34 . . 171 . 727 95 70 30 . 16 . 90 378 124 . 238 . 2377 516 Core 969 | . 45 . . . 83 . 162 . 39 . . . . 4 59 . . . . 543 34 Absorbed by Shields 99 | . . . . . . . 53 . . . . . . . . . . . . . 46 Redirected to Shielding 185 | . . . . . . . 44 . 11 . . . . . 29 . . . . 101 . Ignored by Resistances 17 | . . . . . . . . . . . . . . . . . . . . 17 . Regen/Repaired (Parts) 84 | . . . . . . . . . . . 14 . 30 . . . . . 40 . . Core Remaining (%) 88 | 100 . . . 82 84 . 76 . . . . 95 . 99 . . 94 . 100 62 97 Volleys Fired 162 | . 32 2 . . 11 . 20 14 . . 1 . 5 . 16 6 . 15 4 19 17 Largest 2 | . 2 2 . . 1 . 2 2 . . 2 . 2 . 2 2 . 2 1 2 2 Hottest 152 | . 85 140 . . 80 . 108 30 . . 43 . 43 . 43 43 . 109 94 152 130 Shots Fired 258 | . 49 4 . . 11 . 35 28 . . 2 . 7 . 32 12 . 24 4 26 24 Gun 212 | . 49 4 . . . . 32 28 . . 2 . 7 . 32 12 . 18 4 . 24 Cannon 46 | . . . . . 11 . 3 . . . . . . . . . . 6 . 26 . Launcher . | . . . . . . . . . . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . . . . . . . . . Kinetic 168 | . 29 . . . . . 26 28 . . 2 . 7 . 32 12 . 23 2 7 . Thermal 62 | . 11 4 . . 11 . 9 . . . . . . . . . . 1 2 . 24 Explosive . | . . . . . . . . . . . . . . . . . . . . . . Electromagnetic 28 | . 9 . . . . . . . . . . . . . . . . . . 19 . Robot Hit Streak 13 | . 10 1 . . 7 . 8 3 . . . . 2 . 5 7 . 13 . 2 2 Robot Miss Streak 12 | . 4 1 . . 2 . 7 6 . . . . 8 . 12 5 . 4 . 12 9 Penetration Max . | . . . . . . . . . . . . . . . . . . . . . . Secondary Targets 3 | . . . . . . . 3 . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . . . . . . . 1 . . . . . . . . . . . . . . Shots Hit Robots 157 | . 27 2 . . 8 . 23 8 . . . . 3 . 23 9 . 17 1 33 3 Core Hits 94 | . 13 1 . . 2 . 23 5 . . . . 3 . 21 5 . 10 . 11 . Critical Kills . | . . . . . . . . . . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . . . . . . . . . Critical Strikes 14 | . 2 . . . . . 1 . . . . . . . . . . 1 . 10 . Burn 3 | . 2 . . . . . 1 . . . . . . . . . . . . . . Blast 1 | . . . . . . . . . . . . . . . . . . 1 . . . Corrupt 1 | . . . . . . . . . . . . . . . . . . . . 1 . Sever 9 | . . . . . . . . . . . . . . . . . . . . 9 . Melee Attacks 42 | . . . . . . . . . . . . . . . . . . . 5 37 . Impact . | . . . . . . . . . . . . . . . . . . . . . . Slashing 29 | . . . . . . . . . . . . . . . . . . . . 29 . Piercing 13 | . . . . . . . . . . . . . . . . . . . 5 8 . Sneak Attacks 5 | . . . . . . . . . . . . . . . . . . . 1 4 . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks 4 | . . . . . . . . . . . . . . . . . . . . 4 . Damage Inflicted 4200 | . 425 54 . . 205 . 539 233 . . . . 39 . 417 206 . 560 74 1325 123 Guns 2270 | . 383 42 . . . . 487 233 . . . . 39 . 417 206 . 340 . . 123 Cannons 854 | . . . . . 205 . 52 . . . . . . . . . . 220 . 377 . Explosions 110 | . 42 . . . . . . . . . . . . . . . . . . 68 . Melee 944 | . . . . . . . . . . . . . . . . . . . 74 870 . Ramming 22 | . . 12 . . . . . . . . . . . . . . . . . 10 . Kinetic 2199 | . 209 . . . . . 430 233 . . . . 39 . 417 206 . 530 . 135 . Thermal 645 | . 136 42 . . 205 . 109 . . . . . . . . . . 30 . . 123 Explosive . | . . . . . . . . . . . . . . . . . . . . . . Electromagnetic 390 | . 80 . . . . . . . . . . . . . . . . . . 310 . Impact . | . . . . . . . . . . . . . . . . . . . . . . Slashing 604 | . . . . . . . . . . . . . . . . . . . . 604 . Piercing 340 | . . . . . . . . . . . . . . . . . . . 74 266 . Highest Corruption 14 | . . . . . . . . . . . . . . 14 . . . . . 2 . Average Corruption 2 | . . . . . . . . . . . . . . 14 . . . . . 1 . Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . Effects 1 | . . . . . . . . . . . . . . 1 . . . . . . . Message Errors 1 | . . . . . . . . . . . . . . 1 . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 113 | . . . . . . . . . . . . . . . . . . . 24 89 . Projectiles . | . . . . . . . . . . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . . . . . . . . . . Melee 113 | . . . . . . . . . . . . . . . . . . . 24 89 . Knockbacks 1 | . . . . . . . . . . . . . . . . . . . . 1 . Impact 1 | . . . . . . . . . . . . . . . . . . . . 1 . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 22 | . . . . . . . . . . . . . . . . . . . . 5 17 Shots 1 | . . . . . . . . . . . . . . . . . . . . . 1 Rammed 1 | . . . . . . . . . . . . . . . . . . . . 1 . Targets Rammed 2 | . . 1 . . . . . . . . . . . . . . . . . 1 . Kicked 1 | . . 1 . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 409 | . 96 168 . . 270 . . 16 . . 359 323 . . . . . 10 . 409 323 Average Temperature 110 | . 34 90 . . 83 . . 7 . . 134 178 . . . . . 7 . 99 107 Received Heat Transfer 429 | . 147 18 . . 63 . . 27 . . . . . . 63 30 . . . 27 54 Effects 8 | . . . . . . . . . . . 2 1 . . . . . . . 5 . Shutdowns 2 | . . . . . . . . . . . . . . . . . . . . 2 . Energy Bleed 2 | . . . . . . . . . . . 1 1 . . . . . . . . . Interference 4 | . . . . . . . . . . . 1 . . . . . . . . 3 . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . . Robots Melted 1 | . . . . . . . . . . . . . . . . . . 1 . . . Combat Hostiles 1 | . . . . . . . . . . . . . . . . . . 1 . . . Parts Melted 2 | . . . . . 1 . . . . . . . . . . . . 1 . . . Heat Transferred 1414 | . 470 74 . . 400 . 285 . . . . . . . . . . 37 . . 148 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 1 | . 1 . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Min Exi Min Mat Fac DSF Fac Low Low Zio Pro Fac DSF Fac Upp Upp Res Qua Res Acc Maximum Alert Level 3 | . . . . . . . 1 1 . . . . . . . . . . . 3 3 Low Security (%) 74 | 100 100 100 . 100 100 100 80 33 . . . . 100 100 100 . . 100 100 22 . Level 1 5 | . . . . . . . 19 66 . . . . . . . . . . . 17 . Level 2 10 | . . . . . . . . . . . . . . . . . . . . 22 71 Level 3 8 | . . . . . . . . . . . . . . . . . . . . 37 28 Level 4 . | . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . Sterilizations 1 | . . . . . . . 1 . . . . . . . . . . . . . . Peak Influence 879 | . 61 74 . . 153 10 335 302 . . . . 30 4 108 . . 58 158 879 879 Initial 474 | . . . . . . 10 . 175 . . . . . 4 . . . . 16 72 474 Average 173 | . 18 25 . . 74 5 139 238 . . . . 2 . 41 . . 11 74 510 595 Influence Increases 3819 | . 94 94 . . 201 . 345 187 180 . . 29 97 . 253 45 . 140 222 1237 695 Destroy 0b10 Robot/C 1200 | . 60 80 . . 20 . 200 80 . . . 20 . . 120 . . 40 80 460 40 Destroy 0b10 Robot/NC 90 | . 20 . . . 5 . . 5 . . . . 5 . 5 . . 15 5 25 5 Destroy Leader 262 | . 10 10 . . 12 . 40 20 . . . . 2 . 32 . . 20 10 94 12 Allied During Kill 466 | . . 4 . . . . . . . . . 9 . . 28 . . 18 47 340 20 Successful Hack 87 | . . . . . 12 . . 5 . . . . 30 . 2 . . . 20 . 18 Disable Machine 315 | . . . . . 15 . 15 30 . . . . 45 . 15 . . . 45 45 105 Destroy Structure 259 | . 4 . . . 2 . . 2 . . . . . . 6 . . 2 . 183 60 Partial Spotted 150 | . . . . . . . . 15 . . . . . . 15 . . 15 . 45 60 Lose Combat Pursuer 990 | . . . . . 135 . 90 30 180 . . . 15 . 30 45 . 30 15 45 375 Influence Decreases 3018 | . 94 70 24 . 177 24 10 230 259 182 31 29 91 6 145 153 . 110 124 574 685 Entered New Map 810 | . . . 24 . . 14 . 160 109 42 31 . . 2 . 41 . . 14 56 317 Time Decay 1637 | . 89 50 . . 177 10 . 60 150 140 . 29 91 . 115 70 . 70 110 278 198 Lost Part 285 | . 5 . . . . . 10 10 . . . . . . 10 20 . 10 . 140 80 Lost Ally 286 | . . 20 . . . . . . . . . . . 4 20 22 . 30 . 100 90 Squads Dispatched 22 | . 1 1 . . 1 . 3 2 . . . . 2 1 2 . . . . 6 3 Investigation 1 | . 1 . . . . . . . . . . . . . . . . . . . . Extermination 9 | . . . . . . . . . . . . . 2 . 1 . . . . 3 3 Reinforcement 10 | . . . . . 1 . 3 1 . . . . . 1 1 . . . . 3 . Assault 1 | . . 1 . . . . . . . . . . . . . . . . . . . Garrison 1 | . . . . . . . . 1 . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -3 -3 -2 -1 --------- Run | Yrd Mat Min Exi Min Mat Fac DSF Fac Low Low Zio Pro Fac DSF Fac Upp Upp Res Qua Res Acc Distress Signals 11 | . 1 . . . 3 . . . . . . . . . . . . 2 . 2 3 Communications Jammed 118 | . . . . . . . . . . . . . . . . . . 76 . 39 3 Distress Signals 116 | . . . . . . . . . . . . . . . . . . 76 . 39 1 Times Spotted 206 | . 7 5 . . 21 . 18 10 12 2 . 4 1 5 13 12 . 15 4 41 36 Peak Tracking Total 16 | . 4 4 . . 11 . 6 4 12 2 . 7 1 5 7 10 . 9 3 16 13 Tactical Retreats 33 | . . . . . 6 . 3 2 3 1 . . 1 . 1 2 . 1 1 2 10 ECM-based Alert Blocks 8 | . . . . . 5 . . . 1 2 . . . . . . . . . . . Traps | -11 -10 -10 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Min Exi Min Mat Fac DSF Fac Low Low Zio Pro Fac DSF Fac Upp Upp Res Qua Res Acc Traps Triggered 5 | . . . . . . . 2 1 . . . . . 1 . . . . . 1 . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -3 -3 -2 -1 ---------- Run | Yrd Mat Min Exi Min Mat Fac DSF Fac Low Low Zio Pro Fac DSF Fac Upp Upp Res Qua Res Acc Machines Disabled 21 | . . . . . 1 . 1 2 . . . . 3 . 1 . . . 3 3 7 Max in Single Turn 1 | . . . . . 1 . 1 1 . . . . 1 . 1 . . . 1 1 1 Energy Cycler 1 | . . . . . . . . . . . . . . . . . . . . . 1 Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -3 -3 -2 -1 --------- Run | Yrd Mat Min Exi Min Mat Fac DSF Fac Low Low Zio Pro Fac DSF Fac Upp Upp Res Qua Res Acc Machines Accessed 22 | . 2 . . . 1 1 . 3 . . . . 4 . 3 . . 1 2 3 2 Terminals 9 | . 2 . . . 1 1 . 2 . . . . 1 . . . . 1 . . 1 Fabricators 3 | . . . . . . . . 1 . . . . 1 . 1 . . . . . . Repair Stations 5 | . . . . . . . . . . . . . 1 . 1 . . . 1 1 1 Recycling Units 2 | . . . . . . . . . . . . . . . 1 . . . . 1 . Scanalyzers 1 | . . . . . . . . . . . . . . . . . . . 1 . . Garrison Access 2 | . . . . . . . . . . . . . 1 . . . . . . 1 . Total Hacks 41 | . 6 . . . 4 2 . 4 . . . . 7 . 5 . . 1 5 4 3 Successful 23 | . 1 . . . 3 1 . 1 . . . . 5 . 5 . . 1 3 2 1 Failed 18 | . 5 . . . 1 1 . 3 . . . . 2 . . . . . 2 2 2 Catastrophic 7 | . 3 . . . 1 . . 1 . . . . 1 . . . . . . . 1 Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . Manual 57 | . 5 . . . 2 . . 3 . . 1 . 2 . 6 . . 8 15 11 4 Terminals 17 | . 6 . . . 4 2 . 2 . . . . 1 . . . . 1 . . 1 Fabricators 6 | . . . . . . . . 2 . . . . 3 . 1 . . . . . . Repair Stations 10 | . . . . . . . . . . . . . 2 . 2 . . . 3 1 2 Recycling Units 4 | . . . . . . . . . . . . . . . 2 . . . . 2 . Scanalyzers 2 | . . . . . . . . . . . . . . . . . . . 2 . . Garrison Access 2 | . . . . . . . . . . . . . 1 . . . . . . 1 . Terminal Hacks 7 | . 1 . . . 3 1 . . . . . . 1 . . . . 1 . . . Prototype ID Bank 1 | . 1 . . . . . . . . . . . . . . . . . . . . Open DSF 3 | . . . . . . 1 . . . . . . 1 . . . . 1 . . . Branch Access Points 1 | . . . . . 1 . . . . . . . . . . . . . . . . Dispatch Records 2 | . . . . . 2 . . . . . . . . . . . . . . . . Fabricator Hacks 3 | . . . . . . . . 1 . . . . 1 . 1 . . . . . . Load Schematic 1 | . . . . . . . . . . . . . 1 . . . . . . . . Build 2 | . . . . . . . . 1 . . . . . . 1 . . . . . . Repair Station Hacks 7 | . . . . . . . . . . . . . 2 . 2 . . . 2 . 1 Scan Component 4 | . . . . . . . . . . . . . 1 . 1 . . . 1 . 1 Repair 3 | . . . . . . . . . . . . . 1 . 1 . . . 1 . . Recycling Unit Hacks 4 | . . . . . . . . . . . . . . . 2 . . . . 2 . Process 2 | . . . . . . . . . . . . . . . 1 . . . . 1 . Retrieve Matter 2 | . . . . . . . . . . . . . . . 1 . . . . 1 . Scanalyzer 1 | . . . . . . . . . . . . . . . . . . . 1 . . Insert Component 1 | . . . . . . . . . . . . . . . . . . . 1 . . Garrison Access Hacks 1 | . . . . . . . . . . . . . 1 . . . . . . . . Unlock Access 1 | . . . . . . . . . . . . . 1 . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . 1 . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 15 | . 2 . . . 1 . . 3 . . . . 3 . 2 . . . 1 1 2 Full Trace Events . | . . . . . . . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . . . . . . 3 . . . . . . . . . . Robots Built 2 | . . . . . . . . . . . . . . . 2 . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . Time 157 | . . . . . . . . 81 . . . . . . 76 . . . . . . Total Robot Build Rating 10 | . . . . . . . . . . . . . . . 10 . . . . . . Part Schematics Acquired 15 | . . . . . . . . . . . 15 . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . . Part Studies Acquired . | . . . . . . . . . . . . . . . . . . . . . . Parts Repaired 2 | . . . . . . . . . . . . . 1 . . . . . 1 . . Time 129 | . . . . . . . . . . . . . 35 . 50 . . . 44 . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . Recycled Matter 82 | . . . . . . . . . . . . . . . . . . . . 82 . Retrieved Matter 82 | . . . . . . . . . . . . . . . . . . . . 82 . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -3 -3 -2 -1 ------------ Run | Yrd Mat Min Exi Min Mat Fac DSF Fac Low Low Zio Pro Fac DSF Fac Upp Upp Res Qua Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -3 -3 -2 -1 -------- Run | Yrd Mat Min Exi Min Mat Fac DSF Fac Low Low Zio Pro Fac DSF Fac Upp Upp Res Qua Res Acc Total Allies 27 | . . 1 . . . . . . . . 6 . . . 6 . . 4 2 3 5 Largest Group 6 | . . 1 . . . . . . . . 6 6 . . 4 1 . 4 3 5 3 Highest-Rated Group 486 | . . 31 . . . . . . . . 211 211 . . 156 39 . 156 231 486 359 Highest-Rated Ally 122 | . . 31 . . . . . . . . 38 38 . . 39 39 . 39 96 122 122 Zionite Dispatches 6 | . . . . . . . . . . . . . . . 1 . . 1 . 2 2 Heavy 2 | . . . . . . . . . . . . . . . . . . . . 1 1 Light 1 | . . . . . . . . . . . . . . . . . . . . . 1 Fire 2 | . . . . . . . . . . . . . . . 1 . . 1 . . . Demo 1 | . . . . . . . . . . . . . . . . . . . . 1 . Initial Warlord ECA Mod 9 | . . . . . . . . 9 9 9 9 . . . . . . . . . . Total Orders 6 | . . . . . . . . . . . . . . 3 . 1 . 1 . . 1 ROAM 1 | . . . . . . . . . . . . . . 1 . . . . . . . EXPLORE 5 | . . . . . . . . . . . . . . 2 . 1 . 1 . . 1 Ally Attacks 150 | . . 16 . . . . . . . . . 15 . . 8 1 . 8 9 79 14 Total Damage 6122 | . . 166 . . . . . . . . . 172 . . 134 . . 121 370 4415 744 Kills 38 | . . 3 . . . . . . . . . 1 . . 2 . . 1 5 23 3 Allies Corrupted 4 | . . . . . . . . . . . . . . . . . . . 1 1 2 Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Min Exi Min Mat Fac DSF Fac Low Low Zio Pro Fac DSF Fac Upp Upp Res Qua Res Acc Active Infowar (turns) 5088 | . 67 198 38 21 378 35 27 44 313 290 657 451 762 52 284 . . 229 238 601 403 Sensors 4306 | . . . . . 330 35 27 32 313 290 642 451 762 46 284 . . 229 238 418 209 Decoding 1787 | . . . . . . . . . . . 522 451 762 52 . . . . . . . Cloaking 1804 | . . . . . . . . 44 142 211 222 . 506 1 225 . . 138 207 108 . Jamming 1315 | . . . . . . . . . . . . . . . . . . 73 238 601 403 ECM 944 | . 67 198 38 21 313 35 . . 175 97 . . . . . . . . . . . Robot Analysis Total . | . . . . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 8 | . . . . . . . . . 2 2 2 1 . . . 1 . . . . . Drone Launches 9 | . . . . . . . . . . . . . . 3 . 1 . 2 . 2 1 Drone Recoveries 3 | . . . . . . . . . . . . . . 1 . . . 1 . 1 . Decoded 0b10 Intel 44 | . . . . . . . . . . . . . 42 2 . . . . . . . Traps 1 | . . . . . . . . . . . . . 1 . . . . . . . . Emergency Access 2 | . . . . . . . . . . . . . 2 . . . . . . . . Items 11 | . . . . . . . . . . . . . 10 1 . . . . . . . Machines 1 | . . . . . . . . . . . . . 1 . . . . . . . . Patrols 19 | . . . . . . . . . . . . . 19 . . . . . . . . Reinforcements 1 | . . . . . . . . . . . . . . 1 . . . . . . . Guards 9 | . . . . . . . . . . . . . 9 . . . . . . . . Zionite Intel Received 5 | . . . . . . . . . . . . . . . 1 . . 1 3 . . Prototype Stockpiles 1 | . . . . . . . . . . . . . . . . . . . 1 . . Unaware Analyses 2 | . . . . . . . . . . . . . . . 1 . . . 1 . . Depthwide Sectors/0 1 | . . . . . . . . . . . . . . . . . . . 1 . . Depthwide Sectors/-1 1 | . . . . . . . . . . . . . . . . . . 1 . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -3 -3 -2 -1 ------------- Run | Yrd Mat Min Exi Min Mat Fac DSF Fac Low Low Zio Pro Fac DSF Fac Upp Upp Res Qua Res Acc Turns Passed 5881 | 37 322 198 38 21 423 35 167 124 313 290 657 451 762 54 325 165 16 229 238 612 404 Spaces Moved 12300 | 27 182 135 32 17 505 122 189 293 1024 896 1551 757 1596 41 602 615 60 403 510 1567 1176 Core 9 | 9 . . . . . . . . . . . . . . . . . . . . . Treads . | . . . . . . . . . . . . . . . . . . . . . . Legs 401 | 18 182 135 32 17 17 . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . Flight 11890 | . . . . . 488 122 189 293 1024 896 1551 757 1596 41 602 615 60 403 510 1567 1176 Fastest Speed 20 | 50 120 120 120 120 29 26 26 25 25 28 28 25 25 25 21 23 26 26 23 20 20 Average Speed 28 | 96 120 120 120 120 33 26 26 25 27 28 28 25 25 25 21 23 26 27 23 21 24 Slowest Speed 295 | 120 120 120 120 120 295 26 27 25 28 28 28 28 25 25 28 26 29 29 26 98 95 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 29 | . . . . . 9 . . . . . . . . 1 . . . . 3 7 9 Potential Cave-ins . | . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 38 | 3 28 31 8 13 41 5 86 12 81 75 92 68 22 72 17 77 13 12 27 31 31 Regions Visited 21 Branch Regions 10 Pre-discovered Areas 8 | . . . . . . . . . 2 . 1 . . . . . . 2 3 . . Known Exits Taken 13 | . . . . . 1 1 . 1 1 1 1 1 1 . 1 1 1 1 1 . . Unknown Exits Taken 6 | 1 1 1 1 1 . . . . . . . . . . . . . . . 1 . Scrap Searched 14 | . . . . 1 . . . . 1 1 5 3 . . . 3 . . . . . Spaces Dug . | . . . . . . . . . . . . . . . . . . . . . . Terrain Destroyed 23 | . 3 . . . 2 . . . . . . . . . 2 . . . . 3 13 Melee . | . . . . . . . . . . . . . . . . . . . . . . Projectile 7 | . . . . . 2 . . . . . . . . . 2 . . . . 3 . AOE 16 | . 3 . . . . . . . . . . . . . . . . . . . 13 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -3 -3 -2 -1 --------- Run | Yrd Mat Min Exi Min Mat Fac DSF Fac Low Low Zio Pro Fac DSF Fac Upp Upp Res Qua Res Acc Total 14331 | 38 235 170 31 18 740 124 275 320 1051 934 1772 1017 1954 81 768 623 59 501 613 1742 1265 Wait 1485 | . . 20 . . 204 . 1 . 19 37 201 257 338 9 133 1 . 67 63 95 40 Move 12220 | 26 181 134 31 16 486 121 187 292 1023 895 1550 756 1595 38 601 614 59 402 503 1553 1157 Hop 28 | . . . . . 9 . . . . . . . . 1 . . . . 3 6 9 Pick Up 86 | 6 10 3 . 1 6 1 8 5 2 . 5 . 6 . 6 . . 3 6 7 11 Fast Attach 50 | . 2 1 . . 5 . 4 1 . . 5 1 . 1 2 2 . 4 9 9 4 Attach 60 | 6 3 . . . 4 2 6 4 . . . . 2 . 5 . . 3 3 6 16 Detach 11 | . . . . . 1 . 1 . . . . . . . . . . 1 3 2 3 Swap 38 | . 4 3 . . 3 . 3 2 5 1 2 1 3 2 1 . . 1 2 4 1 Drop 85 | . 3 6 . 1 11 . 7 2 2 1 8 2 5 1 4 . . 5 12 8 7 Fire 162 | . 32 2 . . 11 . 20 14 . . 1 . 5 . 16 6 . 15 4 19 17 Melee 37 | . . . . . . . . . . . . . . . . . . . 5 32 . Ram 1 | . . . . . . . . . . . . . . . . . . . . 1 . Kick 1 | . . 1 . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 67 | . . . . . . . 38 . . . . . . 29 . . . . . . . Rewire . | . . . . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -10/Exiles -9/Mines -8/Materials (discovered 3 exits: *Fac / Sto x2) -7/Factory -7/DSF -6/Factory -6/Lower Caves -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory (discovered 3 exits: Upp / Gar / DSF) -5/DSF -4/Factory -4/Upper Caves -4/Upper Caves -3/Research -3/Quarantine -2/Research -1/Access To Fleet Rendezvous History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 8 | -11/Scrapyard | Discovered new exit (range 15) 38 | -11/Scrapyard | Entered Materials 314 | -10/Materials | Build established: Mutant 352 | -10/Materials | Discovered new exit (range 6) 360 | -10/Materials | Entered Mines 361 | -10/Mines | Met a Derelict testing a Signal Generator 553 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 553 | -10/Mines | Discovered new exit (range 5) 558 | -10/Mines | Entered Exiles 579 | -10/Exiles | Discovered new exit (range 15) 596 | -10/Exiles | Entered Mines 601 | -9/Mines | Discovered new exit (range 11) 617 | -9/Mines | Entered Materials 617 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x3 730 | -8/Materials | Identified exit to Storage 906 | -8/Materials | Build established: Sprinter 1038 | -8/Materials | Discovered new exit (range 6) 1039 | -8/Materials | Identified exit to Factory 1040 | -8/Materials | Entered Factory 1040 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 1075 | -7/Factory | Identified exit to DSF 1075 | -7/Factory | Entered DSF 1095 | -7/DSF | Additional patrols routed to DSF 1223 | -7/DSF | Sterilization system engaged 1235 | -7/DSF | Discovered new exit (range 16) 1239 | -7/DSF | Identified exit to Factory 1242 | -7/DSF | Entered Factory 1242 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1262 | -6/Factory | Allied Derelicts emerged from ambush trap array 1263 | -6/Factory | Garrison activated, responded to threat 1322 | -6/Factory | Lost 3 allies 1364 | -6/Factory | Discovered new exit (range 11) 1366 | -6/Factory | Identified exit to Lower Caves 1366 | -6/Factory | Entered Lower Caves 1372 | -6/Lower Caves | Met a Warlord Commander 1373 | -6/Lower Caves | Learned location of Warlord (-5) 1374 | -6/Lower Caves | Warlord Commander delivered Encrypted Comm Array 1375 | -6/Lower Caves | Found Encrypted Comm Array 1408 | -6/Lower Caves | Learned location of 1 exit from Factory 1440 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 1632 | -6/Lower Caves | Discovered new exit (range 10) 1636 | -6/Lower Caves | Identified exit to Lower Caves 1679 | -6/Lower Caves | Entered another Lower Caves area 1799 | -6/Lower Caves | Build established: Infiltrator-Sprinter 1917 | -6/Lower Caves | Learned Factory stockpile data 1946 | -6/Lower Caves | Encountered a Warlord checkpoint 1948 | -6/Lower Caves | Learned Factory stockpile data 1965 | -6/Lower Caves | Discovered new exit (range 9) 1967 | -6/Lower Caves | Identified exit to Zion 1969 | -6/Lower Caves | Entered Zion 1978 | -6/Zion | Found CR-A16's Pointy Stick 2012 | -6/Zion | Given A8's code to call for help 2023 | -6/Zion | Discovered new exit (range 14) 2033 | -6/Zion | Acquired unknown access codes intercepted by a Zionite 2078 | -6/Zion | Found Prototype Processor 2078 | -6/Zion | Identified Exp. Core Analyzer 2099 | -6/Zion | Found Prototype Processor 2099 | -6/Zion | Identified Exp. Signal Interpreter 2102 | -6/Zion | Found Prototype Processor 2102 | -6/Zion | Identified Spectral Analyzer 2165 | -6/Zion | Learned Factory garrison access intel 2189 | -6/Zion | Given the Hacking Drone Bay 2190 | -6/Zion | Found Prototype Device 2191 | -6/Zion | Identified Hacking Drone Bay 2230 | -6/Zion | Received a hallucinogenic algorithm 2230 | -6/Zion | Ran a hallucination algorithm 2271 | -6/Zion | Met Imprinter 2277 | -6/Zion | Imprinted 2279 | -6/Zion | Declared Zion's savior 2304 | -6/Zion | Learned Factory stockpile data 2339 | -6/Zion | Gained Derelict followers 2383 | -6/Zion | Build established: Sprinter 2625 | -6/Zion | Identified exit to Proximity Caves 2626 | -6/Zion | Entered Proximity Caves 2626 | -5/Proximity Caves | Accompanied by 6 allies 2752 | -5/Proximity Caves | Unaware initiated a cargo recovery operation 2794 | -5/Proximity Caves | Spotted B-75 Beast 2834 | -5/Proximity Caves | Identified exit to Factory 3077 | -5/Proximity Caves | Entered Factory 3077 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 3078 | -5/Factory | Identified exit to Upper Caves 3080 | -5/Factory | Loaded intel: 4 garrison access locations 3229 | -5/Factory | Identified exit to Garrison 3303 | -5/Factory | Spotted B-75 Beast 3465 | -5/Factory | Repaired Imp. Cesium-ion Thruster 3839 | -5/Factory | Identified exit to DSF 3839 | -5/Factory | Entered DSF 3854 | -5/DSF | Discovered new exit (range 26) 3863 | -5/DSF | Additional patrols routed to DSF 3891 | -5/DSF | Identified exit to Factory 3892 | -5/DSF | System corruption reached 10% 3893 | -5/DSF | Entered Factory 3893 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3922 | -4/Factory | Lost 3 parts (3u) 4089 | -4/Factory | Fabricated R-10 Processor (x2) 4199 | -4/Factory | Retrieved Zion intel report: Unaware Analyses 4200 | -4/Factory | Zion Fire squad teleported in 4200 | -4/Factory | Discovered new exit (range 14) 4216 | -4/Factory | Identified exit to Upper Caves 4218 | -4/Factory | Entered Upper Caves 4218 | -4/Upper Caves | Accompanied by 1 ally 4224 | -4/Upper Caves | Learned Research emergency access door positions 4225 | -4/Upper Caves | Encountered a Warlord checkpoint 4335 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 4382 | -4/Upper Caves | Discovered new exit (range 8) 4383 | -4/Upper Caves | Identified exit to Upper Caves 4383 | -4/Upper Caves | Entered another Upper Caves area 4395 | -4/Upper Caves | Discovered new exit (range 14) 4398 | -4/Upper Caves | Identified exit to Research 4399 | -4/Upper Caves | Entered Research 4399 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 4413 | -3/Research | Build established: Hacker-Sprinter 4537 | -3/Research | Retrieved Zion intel report: Depthwide Sectors/-2 4538 | -3/Research | Zion Fire squad teleported in 4574 | -3/Research | Spotted B-90 Cyclops 4595 | -3/Research | Destroyed B-90 Cyclops 4606 | -3/Research | Discovered new exit (range 13) 4607 | -3/Research | Spotted B-86 Titan 4614 | -3/Research | Identified exit to Quarantine 4628 | -3/Research | Entered Quarantine 4628 | -3/Quarantine | Accompanied by 3 allies 4638 | -3/Quarantine | Enhanced Grunt warped into view, answering call for help 4648 | -3/Quarantine | Enhanced Grunt warped into view, answering call for help 4661 | -3/Quarantine | Lost 3 allies 4665 | -3/Quarantine | Retrieved Zion intel report: Prototype Stockpiles 4675 | -3/Quarantine | Found Alien Energy Cannon 4677 | -3/Quarantine | Identified Core Cannon 4734 | -3/Quarantine | Retrieved Zion intel report: Depthwide Sectors/-3 4763 | -3/Quarantine | Found Alien Artifact 4833 | -3/Quarantine | Repaired Cld. Nuclear Pulse Thruster 4842 | -3/Quarantine | Retrieved Zion intel report: Unaware Analyses 4846 | -3/Quarantine | Discovered new exit (range 15) 4849 | -3/Quarantine | Identified exit to Research 4866 | -3/Quarantine | Entered Research 4866 | -2/Research | Accompanied by 4 allies 4866 | -2/Research | Evolved 2 slots: Propulsion x1, Weapon x1 4914 | -2/Research | Zion Demo squad teleported in 4937 | -2/Research | Found Adv. Powered Armor 4986 | -2/Research | Zion Heavy squad teleported in 5224 | -2/Research | P-80 Master assimilated allied E2-N77(Z) 5261 | -2/Research | Build established: Sprinter 5271 | -2/Research | Identified Core Reset Matrix 5271 | -2/Research | Used Core Reset Matrix 5355 | -2/Research | Lost 4 parts (1p3u) 5473 | -2/Research | Discovered new exit (range 11) 5478 | -2/Research | Entered Access 5478 | -1/Access | Evolved 2 slots: Power x1, Propulsion x1 5508 | -1/Access | Lost 8 parts (2p3n1u2w) 5565 | -1/Access | Zion Light squad teleported in 5598 | -1/Access | Energy Cycler disabled 5729 | -1/Access | Spotted B-99 Colossus 5730 | -1/Access | Spotted B-99 Colossus 5767 | -1/Access | Lost 3 parts (2n1u) 5823 | -1/Access | Lost 4 parts (2n2u) 5827 | -1/Access | Zion Heavy squad teleported in 5852 | -1/Access | Build established: Hacker-Sprinter 5879 | -1/Access | Discovered new exit (range 7) 5880 | -1/Access | Identified exit to Surface 5882 | *** | Heading to fleet! Last Messages --------------- 05854_ Acquired Unknown Energy Gun. 05854_ U-05 Engineer builds a Door. 05855_ Identified Gamma Rifle. 05856_ Dropped Gamma Rifle. 05857_ U-05 Engineer builds a Wall. 05861_ W-44 Eye distress signal jammed. 05874_ Slug penetrates Wall. 05876_ Mic. Antimatter Reactor destroyed. 05876_ Acquired 3 matter. 05877_ Slug penetrates Hacking Drone. 05877_ Slug penetrates Wall. 05878_ Connecting with Terminal... 05879_ Hacking Drone destroyed. 05879_ The Access Shell folds into the floor. 05879_ EXIT=FOUND 05880_ EXIT=IDENTIFIED: SURFACE [Achievement: 20k Club] [Achievement: Home At Last?] [Achievement: Derelict Escape] [Achievement: Engineer's Best Friend] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ######???????????????????????????????????????????? | | #???????????????????????????????????????????? | | #???????????????????????????????????????????? | | #???????????????????????????????? ?????????? | | == #???????????????????????????????? #????????? | | =| #???????????????????????????????? +????????? | | =| #???????????????????????????????? #????????? | | #???????????????????????????????? #????????? | | #???????????????????????????????? #????????? | | ! #???????????????????????###?????? #????????? | | = ##?????????????########## ####### #????????? | | #?????????????" #????????? | | ##?????????????" #????????? | | ########## ?????" k#????????? | | ?????" #????????? | | ?????" "@ #????????? | | ?????" "" #????????? | | ?????" #????????? | | ########## ?????" #????????? | | #??????????????" """ """ #????????? | | #??????????????" """T""" #????????? | | #??????????????########## ####### #????????? | | #???????????????????????###?????# #????????? | | #??????????????????############?# ########## | | "" #??????????????????# # # | | "" #??????????????????# # # | | """ #??????????????????# / + | | """ #??????????????????# " # # | | "?? #??????????????????# """ # # | | "??? #?????????????????????""" ?# # | | ???? #????????????????????? " ?# # | | ?????#?????????##########? ] ??# # | | ??????????????? # ??# # | | ???????????# ? # ???# # | | ???????????# """ # ???# # | | ???????????# "Y" # ????# # | | ???????????# " " #?#######????# ########## | | ???????????# #????????????# #??# | | ???????????# #????????????# #??# | | ???????????# #????????????# #??# "" | +----------------------------------------------------+ Best States ------------- Heat Dissipation 106 Energy Generation 65 Energy Capacity 640 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 10 ECM Strength 1 Jamming Range 16 Cloak Strength 2 Armor Coverage 400 Resistance: KI 25 Resistance: EX 50 Propulsion Shielding 66 Point Defense Rating 160 Evasion (%) 73 Targeting Accuracy 8 Target Analysis 12 Kinecelleration 40 Offensive Hacking 36 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ R-10 Processor | x2 | -4/Factory | Preloaded Repaired ---------- Imp. Cesium-ion Thruster | 50% | -5/Factory Cld. Nuclear Pulse Thruster | 42% | -3/Quarantine Studied --------- None Alien Tech Used ----------------- Core Cannon Core Reset Matrix Achievements -------------- 20k Club Alien Roots Can't Catch Me Denied? Derelict Escape Engineer's Best Friend Explorer Explosive Keycard Help From High Places Home At Last? Hot Goods I Laugh At Your Crits I Like You, Cogmind Knowing Is Half The Battle No Signal That Tickles Window Shopping You Again Challenges ------------ None Game ------ Seed PartitionBlastBattery Manual? 0 Play Time 03:30:46 Cumulative 46.7 hours Start 2025.12.12 @ 21:54:56 End 2026.01.07 @ 21:51:37 Sessions 15 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 59 Rogue 59 Adventurer 0 Explorer 0 Win Type 2 Total 1 Types 0/0/1/0/0/0/0/0/0/0 Lore% 18 Gallery% 37 Achievement% 26 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: d52d78fe-a285-450d-b582-5cd7b1b93b75