Cogmind - Beta 14 *** ADVENTURER MODE // 2025.01.27 @ 23:19:29 Player: Jack Result: Escaped singularity! Performance ------------- Evolutions (9) 4500 Regions Visited (18) 3600 Robots Destroyed (101) 505 Value Destroyed (5394) 5394 Prototype IDs (310) 6200 Alien Tech Used (8) 1600 Bonus (56796) 56796 TOTAL SCORE: 78595 Bonus ------- Triggered Max Security 3000 High Alert Combat Kills 3890 Follower Combat Kills 101 Aligned with FarCom 300 Used Core Reset Matrix 3000 Scanned by Researcher 500 Pursued by Intercept 1000 Integrated Exoskeleton 5000 Destroyed MAIN.C Guards 500 Met MAIN.C 5000 Destroyed MAIN.C Shell 5000 Destroyed MAIN.C 10000 Met Architect 300 Destroyed A8 300 Destroyed A6 400 Destroyed A5 500 Destroyed Architect 15000 Win 3000 Win Speed 5 Cogmind --------- Core Integrity 172/1600 Matter 246/300 Energy 233/235 System Corruption 4% Temperature Cool (0) Movement Walking (30) Location Near Former Tau Ceti IV Parts ------- > --- POWER (1) -------- Compact Particle Reactor > --- PROPULSION (3) --- Sigix Exoskeleton > --- UTILITY (5) ------ Advanced Force Field > --- WEAPON (2) ------- Sigix Shearcannon > --- INVENTORY (5) ---- Sigix Broadsword Peak State ------------ > --- POWER ------------ (None) > --- PROPULSION ------- Sigix Exoskeleton > --- UTILITY ---------- Advanced Cooling System Advanced Coolant Injector Phase Shifter Improved Remote Force Field Point Defense System > --- WEAPON ----------- Sigix Shearcannon > --- INVENTORY -------- Light Quantum Reactor Transdimensional Reconstructor Terrabomb Sigix Broadsword [Rating: 228] Favorites ----------- Power Micro Nuclear Core Engine Backup Power I Power Core Micro Nuclear Core Reactor Light Quantum Reactor Propulsion Improved Flight Unit Leg Sigix Exoskeleton Hover Unit Backup Propulsion I Flight Unit Improved Flight Unit Utility Hacking Suite Device Improved Terrain Scanner Storage Huge Storage Unit Processor Improved Terrain Scan Processor Hackware Hacking Suite Protection Backup Plating I Weapon Gatling Laser Energy Gun Gatling Laser Energy Cannon Sigix Shearcannon Ballistic Gun Coil Gun Impact Weapon Heavy Mace Slashing Weapon Sigix Broadsword Piercing Weapon Lance Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 -2 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Qua Sec Acc Com Ac0 Slots Evolved 18 | . . . 2 . . . 2 2 2 2 2 2 2 . . 2 . . Power . | . . . . . . . . . . . . . . . . . . . Propulsion 6 | . . . 1 . . . 1 . . . . 2 2 . . . . . Utility 12 | . . . 1 . . . 1 2 2 2 2 . . . . 2 . . Weapon . | . . . . . . . . . . . . . . . . . . . Parts Attached 85 | . . . 4 . . . 5 10 11 11 6 2 4 1 11 1 16 3 Power 10 | . . . . . . . 1 1 . 1 2 . 2 . 1 . 1 1 Engine . | . . . . . . . . . . . . . . . . . . . Core 4 | . . . . . . . 1 1 . 1 1 . . . . . . . Reactor 6 | . . . . . . . . . . . 1 . 2 . 1 . 1 1 Propulsion 17 | . . . 3 . . . 1 1 2 4 . 2 2 . 2 . . . Treads . | . . . . . . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . Flight 17 | . . . 3 . . . 1 1 2 4 . 2 2 . 2 . . . Utility 45 | . . . 1 . . . 1 7 9 4 4 . . . 6 1 10 2 Device 18 | . . . . . . . . 2 1 1 1 . . . . 1 10 2 Storage 1 | . . . . . . . . . . . . . . . 1 . . . Processor 11 | . . . . . . . 1 4 . . 1 . . . 5 . . . Hackware 14 | . . . . . . . . 1 8 3 2 . . . . . . . Protection 1 | . . . 1 . . . . . . . . . . . . . . . Artifact . | . . . . . . . . . . . . . . . . . . . Weapon 13 | . . . . . . . 2 1 . 2 . . . 1 2 . 5 . Energy Gun 2 | . . . . . . . 2 . . . . . . . . . . . Energy Cannon 4 | . . . . . . . . . . . . . . . 1 . 3 . Ballistic Gun 1 | . . . . . . . . . . 1 . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . . . . Impact Weapon 1 | . . . . . . . . 1 . . . . . . . . . . Slashing Weapon 3 | . . . . . . . . . . . . . . . 1 . 2 . Piercing Weapon 2 | . . . . . . . . . . 1 . . . 1 . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 8 | . . . 1 . . . . 1 . . . . 1 1 3 . 1 . Parts Lost 18 | . 1 . . 1 . . . 3 1 . 1 . 6 . 2 . 3 . Power 2 | . . . . . . . . 1 . . . . . . . . 1 . Propulsion 5 | . 1 . . . . . . 1 . . . . 2 . 1 . . . Utility 10 | . . . . . . . . 1 1 . 1 . 4 . 1 . 2 . Weapon 1 | . . . . 1 . . . . . . . . . . . . . . Highest Loss Streak 4 | . 1 . . 1 . . . 1 1 . 1 . 4 . 2 . 3 . To Critical Strikes 1 | . . . . . . . . . . . . . . . 1 . . . Average Slot Usage (%) 76 | . 57 85 91 96 88 88 88 98 90 95 93 95 83 69 51 41 36 28 Engine 2 | . 8 14 11 11 11 11 7 . . . . . . . . . . . Core 2 | . . . . . . . 1 6 6 4 4 4 . . . . . . Leg 2 | . . . . . . . . . . . . . . . 8 9 9 9 Flight 17 | . . . 29 33 33 33 36 30 26 18 15 23 26 21 6 . . . Device 5 | . . . . . . . . 11 6 4 4 4 4 4 . 1 15 5 Processor 14 | . . . . . . . 1 25 26 23 22 23 17 13 18 22 . . Hackware 8 | . . . . . . . . 2 10 28 34 28 21 17 3 . . . Protection 6 | . 16 28 28 33 33 33 27 3 . . . . . . . . . . Energy Gun 5 | . 16 28 22 18 11 11 15 8 6 4 . . . . . . . . Energy Cannon 2 | . . . . . . . . . . . . . . . 5 9 6 9 Impact Weapon 1 | . . . . . . . . 6 6 3 . . . . . . . . Peak Build Rating 228 | . 7 6 15 15 14 14 29 43 52 68 77 86 100 84 223 223 228 211 Average Rating 92 | . 4 6 13 14 14 14 22 38 45 63 73 85 91 83 184 219 208 201 On Entrance 63 | . . 6 6 15 14 14 14 29 39 52 68 74 86 82 84 223 202 192 Naked Turns 48 | . 48 . . . . . . . . . . . . . . . . . Heaviest Build 56 | . 5 5 8 8 7 7 19 19 14 15 25 15 24 24 29 26 56 51 Greatest Support 60 | 3 12 6 15 15 15 15 19 20 20 23 23 37 52 40 60 60 60 60 Greatest Overweight (x) 1 | . . . 1 . . . . . . . 1 . . . . . . . Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 25 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 25 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Most Carried 5 | 2 4 5 5 5 5 5 5 5 5 5 5 4 5 5 5 5 5 3 Average Carried 4 | . 3 4 5 5 5 5 4 4 4 4 4 3 4 4 4 5 3 2 Final Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Final Carried 5 | 2 4 5 5 5 5 5 5 5 5 5 5 4 5 5 5 5 2 2 Class Distribution -------------------- 27% | Alien-Sigix 22% | Wizard-Scout 17% | Mutant 16% | Scout 12% | Hacker-Scout Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Sprinter | -8/Materials Scout | -7/Factory Hacker-Scout | -6/Factory Wizard-Scout | -5/Factory Wizard-Scout | -4/Factory Wizard-Scout | -3/Research Wizard-Scout | -2/Research Hacker-Scout | -2/Quarantine Alien-Sigix | -2/Section 7 Alien-Sigix | -1/Access Alien-Sigix | -1/Command Alien-Sigix | -1/Access_0 Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 -2 -2 -2 -1 -1 -1 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Qua Sec Acc Com Ac0 Matter Collected 1065 | 158 42 . 40 . . . . 135 74 131 41 . . . 193 64 167 20 Remotely . | . . . . . . . . . . . . . . . . . . . Salvage Created 6597 | . 103 . 68 29 . . 5 254 57 138 41 . . . 1105 838 3083 876 Parts 308 | . 5 . 3 5 . . 2 25 . 12 2 . . . 57 45 101 51 Haulers Intercepted . | . . . . . . . . . . . . . . . . . . . Recyclers Shooed 2 | . . . . . . . . . . 1 . . . . . 1 . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 -2 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Qua Sec Acc Com Ac0 Combat Hostiles Destroyed 64 | . 1 . 3 2 . . . 1 . . . . . . 16 5 28 8 Melee 2 | . . . . . . . . 1 . . . . . . . . 1 . Guns 6 | . 1 . 3 2 . . . . . . . . . . . . . . Cannons 55 | . . . . . . . . . . . . . . . 15 5 27 8 Classes Destroyed 19 | . 2 . 1 . . . 1 2 1 . . . . . 5 1 6 . Worker 4 | . . . . . . . . . 1 1 . . . . . 1 1 . Builder 10 | . . . . . . . . 4 1 1 . . . . . 4 . . Recycler 4 | . 1 . . . . . . 1 . . . . . . . 2 . . Mechanic 1 | . . . . . . . . . . . . . . . . . 1 . Operator 5 | . . . . . . . 1 . . 2 . . . . . 1 1 . Watcher 12 | . . . . . . . . 3 1 2 1 . . . 1 2 2 . Swarmer 15 | . . . 2 2 . . . 1 . . . . . . 4 . 6 . Cutter 1 | . . . . . . . . . . . . . . . 1 . . . Grunt 11 | . 1 . 1 . . . . . . . . . . . 1 . 8 . Brawler 1 | . . . . . . . . . . . . . . . . . 1 . Duelist 2 | . . . . . . . . . . . . . . . . . 2 . Protector 1 | . . . . . . . . . . . . . . . . . 1 . Sentry 1 | . . . . . . . . . . . . . . . . . 1 . Hunter 2 | . . . . . . . . . . . . . . . . . 2 . Programmer 5 | . . . . . . . . . . . . . . . 1 . 4 . Behemoth 2 | . . . . . . . . . . . . . . . . 1 1 . Enhanced Grunt 4 | . . . . . . . . . . . . . . . . . . 4 Tracker 4 | . . . . . . . . . . . . . . . 2 2 . . Combat Programmer 3 | . . . . . . . . . . . . . . . 1 2 . . Investigator 1 | . . . . . . . . . . . . . . . 1 . . . Striker 3 | . . . . . . . . . . . . . . . 3 . . . Executioner 3 | . . . . . . . . . . . . . . . 3 . . . Best Kill Streak 10 | . 2 . 2 2 . . 1 2 2 2 1 . . . 5 7 10 3 Combat Bots Only 9 | . 1 . 2 2 . . . 1 . . . . . . 5 4 9 3 Max Kills in Single Turn 3 | . 1 . 1 1 . . 1 1 1 1 1 . . . 3 2 3 1 Gunslinging . | . . . . . . . . . . . . . . . . . . . Exploded . | . . . . . . . . . . . . . . . . . . . Melee 1 | . . . . . . . . 1 . . . . . . . . 1 . Uniques/NPCs Destroyed 6 | . . . . . . . . . . . . . . . . . 2 4 MAIN.C Shell (-1/Command) MAIN.C (-1/Command) A8 (-1/Access_0) A6 (-1/Access_0) A5 (-1/Access_0) Architect (-1/Access_0) Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 -2 -2 -2 -1 -1 -1 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Qua Sec Acc Com Ac0 Hostile Shots Fired 1195 | . 12 . 20 5 . 10 . 29 1 7 . 2 15 8 627 74 155 230 Missed 504 | . 6 . 7 2 . 6 . 13 . 2 . 1 6 3 283 29 68 78 Damage Taken 8078 | . 53 30 113 50 . 48 . 255 66 253 44 22 654 112 2413 308 2570 1087 Core 2433 | . 9 . 8 6 . . . 129 . 108 22 22 124 61 642 95 842 365 Absorbed by Shields 841 | . . . . . . . . . . . . . . . 265 . 194 382 Ignored by Resistances 12605 | . 17 8 35 14 . 13 . 66 4 68 . 6 14 31 5824 788 2169 3548 Regen/Repaired (Parts) 395 | . . . . . . . . . . . 88 . . . 52 . 255 . Core Remaining (%) 82 | 100 . 96 . . . 96 100 81 100 89 98 98 . . 42 . . 10 Volleys Fired 179 | . 5 2 10 3 . . 1 10 1 1 . . 2 . 17 20 56 51 Largest 2 | . 2 2 2 2 . . 2 2 1 1 . . 1 . 1 1 1 1 Hottest 180 | . 60 60 60 60 . . 160 160 80 80 . . 30 . 180 180 180 180 Shots Fired 207 | . 10 4 20 6 . . 2 13 2 1 . . 2 . 19 20 57 51 Gun 60 | . 10 4 20 6 . . 2 13 2 1 . . 2 . . . . . Cannon 147 | . . . . . . . . . . . . . . . 19 20 57 51 Launcher . | . . . . . . . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . . . . . . Kinetic 2 | . . . . . . . . . . . . . 2 . . . . . Thermal 58 | . 10 4 20 6 . . 2 13 2 1 . . . . . . . . Explosive . | . . . . . . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . . Slashing 147 | . . . . . . . . . . . . . . . 19 20 57 51 Robot Hit Streak 39 | . 6 8 11 12 . . 7 11 1 4 . . 6 . 19 32 39 24 Robot Miss Streak 7 | . 1 . 1 1 . . 1 4 4 . . . . . 7 4 6 5 Penetration Max 1 | . . . . . . . . . . . . . . . 1 1 1 1 Secondary Targets 1 | . . . . 1 . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . . . . 1 . . . . . . . . . . . . . . Shots Hit Robots 181 | . 9 2 14 5 . . 2 13 3 8 3 1 2 . 17 15 46 41 Core Hits 316 | . 4 . 7 3 . . 2 11 1 4 2 . 1 . 65 30 99 87 Critical Kills . | . . . . . . . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . . . . . . Critical Strikes 15 | . . . . . . . . . . 1 . . . . 2 . 8 4 Sever 14 | . . . . . . . . . . . . . . . 2 . 8 4 Impale 1 | . . . . . . . . . . 1 . . . . . . . . Melee Attacks 297 | . . . . . . . . 65 41 64 17 13 32 3 6 . 56 . Impact 145 | . . . . . . . . 65 41 39 . . . . . . . . Slashing 58 | . . . . . . . . . . . . . . . 2 . 56 . Piercing 94 | . . . . . . . . . . 25 17 13 32 3 4 . . . Sneak Attacks 6 | . . . . . . . . 1 1 3 1 . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . Damage Inflicted 32282 | . 78 18 126 45 . . 53 391 169 529 178 77 38 . 4635 2832 12401 10712 Guns 569 | . 78 18 126 45 . . 53 170 10 31 . . 38 . . . . . Cannons 30353 | . . . . . . . . . . . . . . . 4581 2832 12228 10712 Explosions . | . . . . . . . . . . . . . . . . . . . Melee 1306 | . . . . . . . . 221 159 498 178 77 . . . . 173 . Ramming 54 | . . . . . . . . . . . . . . . 54 . . . Kinetic 38 | . . . . . . . . . . . . . 38 . . . . . Thermal 531 | . 78 18 126 45 . . 53 170 10 31 . . . . . . . . Explosive . | . . . . . . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . . Impact 561 | . . . . . . . . 221 159 181 . . . . . . . . Slashing 30526 | . . . . . . . . . . . . . . . 4581 2832 12401 10712 Piercing 572 | . . . . . . . . . . 317 178 77 . . . . . . Highest Corruption 15 | . . . . . . . . 3 3 . 3 . 13 13 15 . 4 4 Average Corruption 3 | . . . . . . . . 3 3 . 3 . 7 3 5 . 2 4 Corruption Purged . | . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . Effects 42 | . . . . . . . . 2 8 . 1 . 8 . 11 . 7 5 Message Errors 11 | . . . . . . . . 1 2 . . . 2 . 3 . . 3 Matter Fused 12 | . . . . . . . . . 1 . . . 4 . 4 . 1 2 Heat Flow Errors 5 | . . . . . . . . 1 . . . . 1 . 1 . 2 . Energy Discharges 5 | . . . . . . . . . 2 . 1 . . . . . 2 . Data Loss (minor) 4 | . . . . . . . . . 2 . . . . . 1 . 1 . Misfires 4 | . . . . . . . . . 1 . . . . . 2 . 1 . Misdirections 1 | . . . . . . . . . . . . . 1 . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . Overflow Damage 874 | . . . . . . . . 13 104 177 37 7 . . 18 52 315 151 Projectiles 529 | . . . . . . . . . . . . . . . 11 52 315 151 Explosions . | . . . . . . . . . . . . . . . . . . . Melee 345 | . . . . . . . . 13 104 177 37 7 . . 7 . . . Knockbacks 2 | . . . . . . . . . 1 1 . . . . . . . . Impact 2 | . . . . . . . . . 1 1 . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . . . . . . . . . . . Shots . | . . . . . . . . . . . . . . . . . . . Rammed . | . . . . . . . . . . . . . . . . . . . Targets Rammed 5 | . . . . . . . . . . . . . . . 5 . . . Kicked 5 | . . . . . . . . . . . . . . . 5 . . . Crushed . | . . . . . . . . . . . . . . . . . . . Highest Temperature 267 | . 42 3 39 21 . 11 110 119 52 22 . . 267 . 253 . 153 27 Average Temperature 46 | . 20 2 17 10 . 5 55 45 26 16 . . 56 . 80 . 62 22 Received Heat Transfer 811 | . 39 . 63 . . 27 . 45 9 9 . 9 9 . 375 36 190 . Siege Activations . | . . . . . . . . . . . . . . . . . . . Robots Corrupted 5 | . . . . . . . . 1 2 1 . . . . 1 . . . Combat Hostiles 1 | . . . . . . . . . . . . . . . 1 . . . Parts Fried 7 | . . . . . . . . . 3 3 . . . . 1 . . . Impact Corruptions 10 | . . . . . . . . 1 4 4 . . . . 1 . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Parts Melted 5 | . 1 . 2 . . . 1 1 . . . . . . . . . . Heat Transferred 1710 | . 333 74 518 185 . . 125 375 25 75 . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 -2 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Qua Sec Acc Com Ac0 Peak Influence 3247 | . 40 9 217 132 . 120 65 417 233 311 319 324 363 1657 3247 2614 2409 . Initial 1704 | . . 9 2 71 . . 39 25 116 27 131 144 158 177 1100 1704 1470 . Average 588 | . 8 9 93 81 . 70 50 244 106 117 177 242 258 1605 1981 2025 1890 . Maximum Alert Level 5 | . . . 1 . . . . 2 1 1 1 1 1 5 5 5 5 . Low Security (%) 50 | 100 100 100 97 100 . 100 100 38 87 85 62 34 23 1 . . . . Level 1 18 | . . . 2 . . . . 45 12 14 37 65 76 . . . . . Level 2 2 | . . . . . . . . 16 . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . . . . Level 4 2 | . . . . . . . . . . . . . . . . . 17 . Level 5 16 | . . . . . . . . . . . . . . . . 76 82 . High Security . | . . . . . . . . . . . . . . . . . . . Max Security 9 | . . . . . . . . . . . . . . 98 99 23 . . Squads Dispatched 57 | . . . . . . . . 6 5 1 2 . 3 . 24 10 6 . Investigation 14 | . . . . . . . . 6 4 . 1 . 1 . . 1 1 . Extermination 3 | . . . . . . . . . 1 . . . . . . . 2 . Reinforcement 5 | . . . . . . . . . . 1 1 . 1 . 1 . 1 . Assault 28 | . . . . . . . . . . . . . . . 20 6 2 . Garrison 1 | . . . . . . . . . . . . . 1 . . . . . Intercept 6 | . . . . . . . . . . . . . . . 3 3 . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . . 1 . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 -2 -2 -2 -1 -1 -1 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Qua Sec Acc Com Ac0 Distress Signals 28 | . 1 . . . . . 1 . 2 1 2 1 . . 4 . 16 . Communications Jammed . | . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . Times Spotted 336 | . 4 . 7 5 . 5 3 20 9 14 4 7 12 6 144 23 49 24 Peak Tracking Total 52 | . 3 . 3 2 . 7 5 6 3 8 6 5 4 6 52 21 14 13 Tactical Retreats 43 | . . . . 2 . 1 . 9 2 6 2 2 3 1 10 1 2 2 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 -2 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Qua Sec Acc Com Ac0 Traps Triggered 12 | . . 1 . . . . . 3 1 2 . . . . . 3 2 . Indirectly . | . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 -2 -2 -2 -1 -1 -1 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Qua Sec Acc Com Ac0 Machines Disabled 20 | . . . . . . . . 1 1 . . . 1 1 5 2 5 4 Max in Single Turn 1 | . . . . . . . . 1 1 . . . 1 1 1 1 1 1 Garrison Access 6 | . . . . . . . . 2 . 2 . . 1 . . 1 . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 -2 -2 -2 -1 -1 -1 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Qua Sec Acc Com Ac0 Machines Accessed 41 | . 2 1 . 1 1 . 2 6 5 7 2 2 4 . . 6 2 . Terminals 22 | . 1 . . . . . 2 1 1 4 1 2 3 . . 5 2 . Fabricators 8 | . . . . . . . . 3 4 1 . . . . . . . . Repair Stations 2 | . 1 . . . . . . . . . 1 . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . Garrison Access 6 | . . . . . . . . 2 . 2 . . 1 . . 1 . . Total Hacks 92 | . 5 1 . 1 1 . 7 16 17 12 6 3 7 . . 12 4 . Successful 54 | . 2 1 . 1 1 . 1 8 17 8 5 3 2 . . 4 1 . Failed 38 | . 3 . . . . . 6 8 . 4 1 . 5 . . 8 3 . Catastrophic 10 | . 1 . . . . . 2 2 . . . . . . . 3 2 . Database Lockouts . | . . . . . . . . . . . . . . . . . . . Manual 42 | . . . . . 1 . 7 9 3 9 2 2 6 . . 3 . . Terminals 43 | . 2 . . . . . 7 1 1 7 2 3 6 . . 10 4 . Fabricators 27 | . . . . . . . . 8 16 3 . . . . . . . . Repair Stations 7 | . 3 . . . . . . . . . 4 . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . Garrison Access 12 | . . . . . . . . 7 . 2 . . 1 . . 2 . . Terminal Hacks 18 | . 1 1 . 1 1 . 1 . 1 3 1 3 1 . . 3 1 . Part Schematic 1 | . . . . . . . 1 . . . . . . . . . . . Open Door 5 | . . 1 . 1 . . . . . . . . . . . 3 . . Level Access Points 3 | . . . . . . . . . . 1 1 1 . . . . . . Branch Access Points 3 | . 1 . . . . . . . . . . 1 1 . . . . . Terminal Index 1 | . . . . . . . . . . 1 . . . . . . . . Alert Level 1 | . . . . . . . . . . . . . . . . . 1 . Recall Extermination 1 | . . . . . . . . . 1 . . . . . . . . . Recall Reinforcements 1 | . . . . . . . . . . 1 . . . . . . . . Zone Layout 1 | . . . . . . . . . . . . 1 . . . . . . Derelict Proto ID Bank 1 | . . . . . 1 . . . . . . . . . . . . . Fabricator Hacks 18 | . . . . . . . . 3 13 2 . . . . . . . . Network Status 1 | . . . . . . . . . 1 . . . . . . . . . Load Schematic 12 | . . . . . . . . 3 8 1 . . . . . . . . Build 5 | . . . . . . . . . 4 1 . . . . . . . . Repair Station Hacks 5 | . 1 . . . . . . . . . 4 . . . . . . . Scan Component 2 | . . . . . . . . . . . 2 . . . . . . . Repair 2 | . . . . . . . . . . . 2 . . . . . . . Refit 1 | . 1 . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 4 | . . . . . . . . 1 . 2 . . 1 . . . . . Seal Access 4 | . . . . . . . . 1 . 2 . . 1 . . . . . Unauthorized Hacks 9 | . . . . . . . . 4 3 1 . . . . . 1 . . Terminals . | . . . . . . . . . . . . . . . . . . . Fabricators 7 | . . . . . . . . 3 3 1 . . . . . . . . Prioritize 1 | . . . . . . . . . . 1 . . . . . . . . Recompile 6 | . . . . . . . . 3 3 . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . Garrison Access 2 | . . . . . . . . 1 . . . . . . . 1 . . Jam 2 | . . . . . . . . 1 . . . . . . . 1 . . Data Cores Recovered 3 | . . . . . . . 1 . . 1 . . . . . 1 . . Used 1 | . . . . . . . 1 . . . . . . . . . . . Hacking Detections 26 | . 1 . . . . . 2 4 3 5 2 1 3 . . 3 2 . Full Trace Events 5 | . 1 . . . . . 1 . . . 1 . 1 . . . 1 . Feedback Events 1 | . . . . . . . . . . . . . 1 . . . . . Corruption 1 | . . . . . . . . . . . . . 1 . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . . . 1 . . . . . . . . . . . Parts Built 5 | . . . . . . . . . 4 1 . . . . . . . . Authchips 5 | . . . . . . . . . 4 1 . . . . . . . . Time 236 | . . . . . . . . . 218 18 . . . . . . . . Total Part Build Rating 15 | . . . . . . . . . 12 3 . . . . . . . . Parts Repaired 2 | . . . . . . . . . . . 2 . . . . . . . Time 50 | . . . . . . . . . . . 50 . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 -2 -2 -2 -1 -1 -1 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Qua Sec Acc Com Ac0 Used RIF Installer . | . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 -2 -2 -2 -1 -1 -1 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Qua Sec Acc Com Ac0 Total Allies 55 | . . 2 . . . . . . . . . . . . . 18 35 . Largest Group 6 | . . 2 2 2 . . . . . . . . . . . 2 6 . Highest-Rated Group 84 | . . 43 43 43 . . . . . . . . . . . 29 84 . Highest-Rated Ally 31 | . . 31 31 31 . . . . . . . . . . . 15 15 . Total Orders . | . . . . . . . . . . . . . . . . . . . Ally Attacks 38 | . . . 11 7 . . . . . . . . . . . 4 16 . Total Damage 731 | . . . 189 85 . . . . . . . . . . . 177 280 . Kills 7 | . . . 3 3 . . . . . . . . . . . . 1 . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 -2 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Qua Sec Acc Com Ac0 Robot Analysis Total . | . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 3 | . . 1 . 2 . . . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 -2 -2 -2 -1 -1 -1 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Qua Sec Acc Com Ac0 Turns Passed 5992 | 22 119 214 140 392 119 61 68 866 659 701 295 186 313 76 370 323 801 267 Spaces Moved 11748 | 40 165 216 141 508 262 176 166 1965 1049 1471 594 488 722 225 965 787 1320 488 Core 131 | 40 90 . 1 . . . . . . . . . . . . . . . Treads . | . . . . . . . . . . . . . . . . . . . Legs 3260 | . . . . . . . . . . . . . . . 665 787 1320 488 Wheels . | . . . . . . . . . . . . . . . . . . . Hover 305 | . 75 216 14 . . . . . . . . . . . . . . . Flight 8052 | . . . 126 508 262 176 166 1965 1049 1471 594 488 722 225 300 . . . Fastest Speed 22 | 50 50 80 34 34 34 34 31 29 27 27 30 28 22 28 22 30 30 30 Average Speed 30 | 50 61 80 39 34 34 34 31 30 27 28 31 28 24 28 28 30 30 30 Slowest Speed 103 | 50 80 80 100 34 34 34 31 34 29 30 103 28 28 28 30 30 30 30 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . Robots Hopped 12 | . . . . 6 . 2 . 3 . . . . . . 1 . . . Cave-ins Triggered 14 | . . . . . . . . 1 1 . 1 . 3 . 1 . 7 . Teleports 1 | . . . . . . . . . . . . . . . . . . 1 Exploration Rate (%) 37 | 3 26 73 16 78 61 51 20 41 34 37 26 20 27 33 65 19 42 37 Regions Visited 18 Branch Regions 8 Pre-discovered Areas 2 | . . 1 . 1 . . . . . . . . . . . . . . Known Exits Taken 9 | . 1 . . . . . 1 1 1 1 1 1 1 1 . . . . Unknown Exits Taken 9 | 1 . 1 1 1 1 1 . . . . . . . . 1 1 1 . Scrap Searched 4 | . . . . 3 . 1 . . . . . . . . . . . . Spaces Dug 470 | . . . . . . . . 55 34 46 12 12 28 1 3 40 193 46 Terrain Destroyed 1080 | . . . . . . . . 55 34 46 12 12 28 1 95 121 383 293 Melee 246 | . . . . . . . . 55 34 46 12 12 28 1 3 . 55 . Projectile 834 | . . . . . . . . . . . . . . . 92 121 328 293 AOE . | . . . . . . . . . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 -2 -2 -2 -1 -1 -1 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Qua Sec Acc Com Ac0 Total 13353 | 41 171 253 203 714 291 174 180 2107 1349 1640 673 517 806 233 1038 852 1558 553 Wait 938 | . . 33 48 210 30 1 . 48 237 79 50 14 41 . . 45 95 7 Move 11699 | 39 164 215 140 496 261 171 165 1959 1048 1470 593 487 720 224 962 786 1312 487 Hop 10 | . . . . 5 . 2 . 2 . . . . . . 1 . . . Pick Up 59 | 2 2 2 . . . . 6 5 7 6 5 1 4 2 13 . . 4 Fast Attach 35 | . . . 4 . . . . 6 3 6 2 . 1 . 2 1 10 . Attach 46 | . . . . . . . 5 3 6 4 2 2 1 1 10 . 8 4 Detach 10 | . . . . . . . . 1 . . . . . . 4 . 5 . Swap 9 | . . . . . . . . 1 2 1 2 . 2 1 . . . . Drop 50 | . . 1 1 . . . 3 7 4 9 2 . 2 2 10 . 9 . Fire 179 | . 5 2 10 3 . . 1 10 1 1 . . 2 . 17 20 56 51 Melee 297 | . . . . . . . . 65 41 64 17 13 32 3 6 . 56 . Ram . | . . . . . . . . . . . . . . . . . . . Kick 4 | . . . . . . . . . . . . . . . 4 . . . Crush . | . . . . . . . . . . . . . . . . . . . Escape Stasis 17 | . . . . . . . . . . . . . 1 . 9 . 7 . Rewire . | . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Mines (discovered 3 exits: *Mat / *Exi / [*Zio]) -9/Exiles -8/Mines -8/Materials -7/Factory -6/Factory (discovered 2 exits: *Fac / *Low) -5/Factory (discovered 5 exits: *Fac x4 / [Ext]) -4/Factory (discovered 4 exits: *Res x4) -3/Research (discovered 6 exits: *Res x3 / Arm / Tes x2) -2/Research (discovered 3 exits: *Acc / *Qua x2) -2/Quarantine -2/Section 7 -1/Access -1/Command (discovered 3 exits: [*Sur x2] / [*Ac0]) -1/Access_0 Near Former Tau Ceti IV History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 16) 23 | -11/Scrapyard | Entered Materials 54 | -10/Materials | Identified exit to Mines 142 | -10/Materials | Entered Mines 220 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 306 | -10/Mines | Build established: Mutant 311 | -10/Mines | Discovered new exit (range 15) 356 | -10/Mines | Entered Materials 356 | -9/Materials | Accompanied by 2 allies 356 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 361 | -9/Materials | Led the pair of lost Derelicts to an unsafe place 459 | -9/Materials | Discovered new exit (range 16) 496 | -9/Materials | Entered Mines 496 | -9/Mines | Accompanied by 2 allies 517 | -9/Mines | Learned Materials interactive machine intel 674 | -9/Mines | Learned location of 1 exit from Materials 724 | -9/Mines | Discovered new exit (range 8) 751 | -9/Mines | Assembled infested the area 780 | -9/Mines | Found the Drone Emporium 789 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 816 | -9/Mines | Learned location of Storage (-7) 843 | -9/Mines | Met 8R-AWN 883 | -9/Mines | Discovered new exit (range 5) 888 | -9/Mines | Entered Exiles 897 | -9/Exiles | Welcomed by 8R-AWN 903 | -9/Exiles | Met EX-HEX 947 | -9/Exiles | Learned about 8R-AWN's background 960 | -9/Exiles | Met EX-BIN 964 | -9/Exiles | Aligned with FarCom system 964 | -9/Exiles | Given EX-Vault access code 972 | -9/Exiles | Opened EX-Vault 981 | -9/Exiles | Warned to stay clear of 0b10 Research branches 992 | -9/Exiles | Met EX-DEC 1003 | -9/Exiles | Discovered new exit (range 14) 1007 | -9/Exiles | Entered Mines 1063 | -8/Mines | Discovered new exit (range 15) 1068 | -8/Mines | Entered Materials 1068 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1069 | -8/Materials | Identified exit to Factory 1070 | -8/Materials | Loaded intel: 19 interactive machine locations 1136 | -8/Materials | Entered Factory 1136 | -7/Factory | Evolved 2 slots: Utility x2 1461 | -7/Factory | Build established: Scout 1629 | -7/Factory | Crushed by falling debris 1876 | -7/Factory | Discovered new exit (range 9) 1883 | -7/Factory | Identified exit to Factory 2002 | -7/Factory | Entered another Factory area 2002 | -6/Factory | Evolved 2 slots: Utility x2 2140 | -6/Factory | Fabricated Hacking Suite (x1) 2216 | -6/Factory | Fabricated Hacking Suite? 2297 | -6/Factory | Crushed by falling debris 2309 | -6/Factory | Discovered new exit (range 3) 2310 | -6/Factory | Identified exit to Factory 2396 | -6/Factory | Fabricated Hacking Suite (x1) 2437 | -6/Factory | Build established: Hacker-Scout 2474 | -6/Factory | Discovered new exit (range 13) 2477 | -6/Factory | Identified exit to Lower Caves 2601 | -6/Factory | Fabricated Hacking Suite (x1) 2661 | -6/Factory | Entered another Factory area 2661 | -5/Factory | Evolved 2 slots: Utility x2 2751 | -5/Factory | Discovered new exit (range 13) 2998 | -5/Factory | Build established: Wizard-Scout 3162 | -5/Factory | Fabricated Hacking Suite (x1) 3185 | -5/Factory | Identified exit to Factory 3362 | -5/Factory | Entered another Factory area 3362 | -4/Factory | Evolved 2 slots: Utility x2 3440 | -4/Factory | Repaired Antimatter Reactor 3462 | -4/Factory | Repaired Imp. Terrain Scanner 3544 | -4/Factory | Crushed by falling debris 3623 | -4/Factory | Identified exit to Research 3657 | -4/Factory | Entered Research 3657 | -3/Research | Evolved 2 slots: Propulsion x2 3681 | -3/Research | Identified exit to Armory 3681 | -3/Research | Identified exit to Testing 3681 | -3/Research | Identified exit to Research 3843 | -3/Research | Entered another Research area 3843 | -2/Research | Evolved 2 slots: Propulsion x2 3843 | -2/Research | Garrison activated, responded to threat 3904 | -2/Research | Crushed by falling debris 3956 | -2/Research | Spotted B-90 Cyclops 4047 | -2/Research | Identified exit to Quarantine 4115 | -2/Research | Crushed by falling debris 4117 | -2/Research | Crushed by falling debris 4118 | -2/Research | System corruption reached 10% 4118 | -2/Research | Spotted B-90 Cyclops 4127 | -2/Research | Discovered new exit (range 7) 4148 | -2/Research | Lost 4 parts (2n2u) 4156 | -2/Research | Entered Quarantine 4157 | -2/Quarantine | Maximum security lockdown engaged 4162 | -2/Quarantine | Found Alien Artifact 4163 | -2/Quarantine | Identified Core Reset Matrix 4163 | -2/Quarantine | Used Core Reset Matrix 4167 | -2/Quarantine | Detected hypermatrix surge 4167 | -2/Quarantine | Sensed 14 artifacts in vicinity 4189 | -2/Quarantine | Found Sigix Broadsword 4211 | -2/Quarantine | Spotted Fortress 4231 | -2/Quarantine | Discovered new exit (range 6) 4232 | -2/Quarantine | Identified exit to Section 7 4232 | -2/Quarantine | Entered Section 7 4233 | -2/Section 7 | Maximum security lockdown engaged 4233 | -2/Section 7 | Sensed 19 artifacts in vicinity 4274 | -2/Section 7 | Spotted B-90 Cyclops 4293 | -2/Section 7 | Spotted Alpha 7 4293 | -2/Section 7 | Spotted Alpha 7 4296 | -2/Section 7 | Spotted B-99 Colossus 4321 | -2/Section 7 | Integrated with Sigix Exoskeleton 4335 | -2/Section 7 | Spotted Executioner 4335 | -2/Section 7 | Spotted Executioner 4356 | -2/Section 7 | Found Transdimensional Reconstructor 4363 | -2/Section 7 | Found Terrabomb 4365 | -2/Section 7 | Found Terrabomb 4378 | -2/Section 7 | Spotted Striker 4378 | -2/Section 7 | Spotted Striker 4385 | -2/Section 7 | Used Terrabomb 4385 | -2/Section 7 | Spotted Striker 4385 | -2/Section 7 | Spotted Striker 4388 | -2/Section 7 | Crushed by falling debris 4390 | -2/Section 7 | Found Sigix Shearcannon 4411 | -2/Section 7 | Spotted Executioner 4411 | -2/Section 7 | Spotted Executioner 4419 | -2/Section 7 | Destroyed Executioner 4419 | -2/Section 7 | Destroyed Executioner 4421 | -2/Section 7 | Found Prototype Processor 4422 | -2/Section 7 | Identified Exp. Targeting Computer 4429 | -2/Section 7 | Found Prototype Processor 4430 | -2/Section 7 | Identified Exp. Core Analyzer 4432 | -2/Section 7 | Found Exp. Core Analyzer 4464 | -2/Section 7 | Destroyed Striker 4467 | -2/Section 7 | Destroyed Striker 4488 | -2/Section 7 | Scanned by Researcher 4489 | -2/Section 7 | Intercept squad dispatched 4489 | -2/Section 7 | Spotted Investigator 4490 | -2/Section 7 | Sigix Exoskeleton integrity reduced to 80% 4499 | -2/Section 7 | Spotted Executioner 4499 | -2/Section 7 | Spotted Striker 4500 | -2/Section 7 | Spotted Tracker 4501 | -2/Section 7 | Spotted Tracker 4503 | -2/Section 7 | Destroyed Investigator 4503 | -2/Section 7 | Spotted Executioner 4506 | -2/Section 7 | Destroyed Executioner 4516 | -2/Section 7 | Spotted Combat Programmer 4516 | -2/Section 7 | Spotted Combat Programmer 4531 | -2/Section 7 | Sigix Exoskeleton integrity reduced to 60% 4532 | -2/Section 7 | Destroyed Tracker 4534 | -2/Section 7 | Destroyed Combat Programmer 4535 | -2/Section 7 | Core integrity fell below 50% 4536 | -2/Section 7 | Destroyed Striker 4540 | -2/Section 7 | Destroyed Tracker 4590 | -2/Section 7 | Discovered new exit (range 17) 4599 | -2/Section 7 | Spotted Executioner 4599 | -2/Section 7 | Spotted Executioner 4601 | -2/Section 7 | Spotted Striker 4602 | -2/Section 7 | Entered Access 4602 | -1/Access | Evolved 2 slots: Utility x2 4607 | -1/Access | Emitted hypermatrix ping 4612 | -1/Access | Assembled emerged from beneath the floor 4625 | -1/Access | Build established: Alien-Sigix 4772 | -1/Access | Discovered new exit (range 18) 4798 | -1/Access | Assembled emerged from beneath the floor 4842 | -1/Access | Intercept squad dispatched 4847 | -1/Access | Spotted Tracker 4847 | -1/Access | Spotted Tracker 4853 | -1/Access | Destroyed Tracker 4855 | -1/Access | Destroyed Tracker 4860 | -1/Access | Spotted Combat Programmer 4863 | -1/Access | Spotted B-99 Colossus 4863 | -1/Access | Destroyed Combat Programmer 4868 | -1/Access | Assembled emerged from beneath the floor 4877 | -1/Access | Destroyed B-99 Colossus 4884 | -1/Access | Spotted Combat Programmer 4920 | -1/Access | Destroyed Combat Programmer 4925 | -1/Access | Entered Command 4930 | -1/Command | Emitted hypermatrix ping 4935 | -1/Command | Assembled emerged from beneath the floor 4963 | -1/Command | Spotted B-99 Colossus 4965 | -1/Command | Assembled emerged from beneath the floor 4972 | -1/Command | Destroyed B-99 Colossus 4990 | -1/Command | Assembled emerged from beneath the floor 5076 | -1/Command | Assembled emerged from beneath the floor 5142 | -1/Command | Assembled emerged from beneath the floor 5205 | -1/Command | First assault squad dispatched 5345 | -1/Command | Failed to warp due to unstable space 5354 | -1/Command | Destroyed 9 combat bots 5403 | -1/Command | Spotted Combat Programmer 5457 | -1/Command | Met MAIN.C 5461 | -1/Command | 0b10 Conduit disabled 5476 | -1/Command | MAIN.C's shell transforms into a squad of autonomous robots 5476 | -1/Command | Destroyed MAIN.C Shell 5476 | -1/Command | Spotted M Shell/Def 5476 | -1/Command | Spotted M Shell/Atk 5476 | -1/Command | Spotted M Shell/Def 5476 | -1/Command | Spotted M Shell/Atk 5476 | -1/Command | Spotted M Shell/Atk 5476 | -1/Command | Spotted M Shell/Def 5476 | -1/Command | Spotted M Shell/Atk 5476 | -1/Command | Spotted M Shell/Def 5478 | -1/Command | MAIN.C activated Command garrisons 5479 | -1/Command | Used Terrabomb 5486 | -1/Command | Discovered new exit (range 14) 5529 | -1/Command | Destroyed MAIN.C 5531 | -1/Command | Discovered new exit (range 35) 5531 | -1/Command | Discovered new exit (range 121) 5531 | -1/Command | Extracted map data and part IDs from MAIN.C's data core 5560 | -1/Command | Crushed by falling debris 5563 | -1/Command | Crushed by falling debris 5582 | -1/Command | Crushed by falling debris 5613 | -1/Command | Lost 3 parts (1p2u) 5630 | -1/Command | Crushed by falling debris 5646 | -1/Command | All MAIN.C guards destroyed 5663 | -1/Command | Crushed by falling debris 5664 | -1/Command | Core integrity fell below 50% 5670 | -1/Command | Crushed by falling debris 5694 | -1/Command | Discovered new exit (range 18) 5716 | -1/Command | Crushed by falling debris 5726 | -1/Command | Entered Access_0 5727 | -1/Access_0 | Sensed 4 artifacts in vicinity 5727 | -1/Access_0 | Met Architect 5738 | -1/Access_0 | Sigix Exoskeleton integrity reduced to 40% 5740 | -1/Access_0 | Destroyed A8 5746 | -1/Access_0 | Architect warped through subspace 5759 | -1/Access_0 | Subspace Access Node disabled 5780 | -1/Access_0 | Subspace Access Node disabled 5794 | -1/Access_0 | Architect warped through subspace 5805 | -1/Access_0 | Subspace Access Node disabled 5823 | -1/Access_0 | A6 warped into view 5837 | -1/Access_0 | Core integrity fell below 20% 5837 | -1/Access_0 | Destroyed A6 5853 | -1/Access_0 | Architect warped through subspace 5893 | -1/Access_0 | A5 warped into view 5909 | -1/Access_0 | Architect warped through subspace 5918 | -1/Access_0 | Destroyed A5 5927 | -1/Access_0 | Architect warped through subspace 5935 | -1/Access_0 | Architect warped through subspace 5939 | -1/Access_0 | Subspace Access Node disabled 5986 | -1/Access_0 | Destroyed Architect 5987 | -1/Access_0 | Architect triggered a singularity event 5989 | -1/Access_0 | Found Hpw. Transdimensional Reconstructor 5990 | -1/Access_0 | Sigix Exoskeleton integrity reduced to 20% 5990 | -1/Access_0 | Warped through subspace to slip node 5990 | -1/Access_0 | Discovered new exit (range 8) 5993 | *** | Escaped singularity! Last Messages --------------- Architect: "If I can't win, no one wins!" Architect destroyed. A0_COM: Initiating irreversible singularity event. Goodbye. A0_COM: 10. HV Slug penetrates Enhanced Grunt. Enhanced Grunt suffers critical hit (Destroy). Enhanced Grunt destroyed. Penetrated by HV Slug. A0_COM: 9. Acquired Hpw. Transdimensional Reconstructor. Penetrated by HV Slug. A0_COM: 8. Exo-853F: "Integrity reduced to 20%, immediate ERK application recommended to prevent critical system failure." Penetrated by HV Slug. Warped through subspace, drawn to slip node. EXIT=FOUND A0_COM: 7. A0_COM: 6. A0_COM: 5. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ??????????#############################??????????? | | ?????????###############################?????????? | | ????????#################################????????? | | ????????#################################????????? | | ????????#################################????????? | | ???????###################################???????? | | ???????###################################???????? | | ???????################## ################???????? | | ???????################# ###############???????? | | ???????################# X ###############???????? | | ??????################## ################??????? | | ???????################ ###############???????? | | ???????################ ################???????? | | ??????################## ################??????? | | ???????################ ###############???????? | | ???????################ ################???????? | | ??????################# < ################??????? | | ???????################ ################???????? | | ???????################# ################???????? | | ???????###################################???????? | | ???????###################################???????? | | ???????###################################???????? | | ????????#################################????????? | | ????????#################################????????? | | ????????#################################????????? | | ?????????###############################?????????? | | ??????????#############################??????????? | | ??????????#############################??????????? | | ???????????###########################???????????? | | ????????????#########################????????????? | | ?????????????#######################?????????????? | | ???????????????###################???????????????? | | ????????????????#################????????????????? | | ???????????????????###########???????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 153 Coolant Potential 100 Energy Generation 67 Energy Capacity 325 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Range 16 Terrain Scan Density 410 Armor Coverage 310 Resistance: KI 70 Resistance: TH 70 Resistance: EX 70 Resistance: EM 70 Resistance: I 70 Resistance: S 70 Resistance: P 70 Phase Shifting 5 Evasion (%) 74 Core Analysis 12 Armor Integrity Analysis 40 Offensive Hacking 80 Authchip Count 3 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Hacking Suite | x1 | -6/Factory | Authchip Hacking Suite | x1 | -6/Factory | Authchip Hacking Suite | x1 | -6/Factory | Authchip Hacking Suite | x1 | -6/Factory | Authchip Hacking Suite | x1 | -5/Factory | Authchip Alien Tech Used ----------------- Core Reset Matrix Sigix Exoskeleton Sigix Sheargun Sigix Broadsword Terrabomb Sigix Shearcannon Transdimensional Reconstructor High-powered Transdimensional Reconstructor Achievements -------------- None Challenges ------------ None Game ------ Seed PersonalSurveybotWheel Manual? 0 Play Time 01:43:39 Cumulative 51.0 hours Start 2025.01.27 @ 21:35:48 End 2025.01.27 @ 23:19:29 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 70 Rogue 1 Adventurer 63 Explorer 6 Win Type 6 Total 10 Types 3/0/3/0/1/0/2/1/0 Lore% 33 Gallery% 27 Achievement% 54 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 12/Smallcaps Map View 83x54 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 80803800-2409-44bf-96d7-32ea018e35db