Cogmind - Beta 17 *** ADVENTURER MODE // 2026.06.27 @ 12:19:03 Player: goobie Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (10) 2000 Robots Destroyed (153) 765 Value Destroyed (5655) 5655 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (310) 310 TOTAL SCORE: 10870 Bonus ------- High Alert Combat Kills 53 Follower Combat Kills 57 Entered Garrisons 200 Cogmind --------- Core Integrity 655/850 Matter 199/300 Energy 14/100 System Corruption 2% Temperature Warm (180) Movement Walking (90) Location -6/Lower Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- Improved VSS Leg Improved VSS Leg > --- UTILITY (5) ------ Large Storage Unit Core Shielding Layered Medium Armor Plating > --- WEAPON (5) ------- (None) > --- INVENTORY (15) --- Improved VSS Leg Improved VSS Leg Improved VSS Leg Improved VSS Leg Improved VSS Leg Improved VSS Leg Heavy EM Shotgun Precision Shock Rifle Heavy Particle Cannon Gauss Cannon Gauss Cannon Rocket Launcher Fire Trap Peak State ------------ > --- POWER ------------ Light Nuclear Core Enhanced Nuclear Core > --- PROPULSION ------- Improved VSS Leg Improved VSS Leg Improved VSS Leg > --- UTILITY ---------- Improved Cryofiber Web Large Storage Unit Core Shielding Improved Light Armor Plating Layered Medium Armor Plating > --- WEAPON ----------- Arc Thrower Gatling Laser Heavy Ion Cannon Improved Assault Rifle Precision Assault Rifle > --- INVENTORY -------- Improved VSS Leg Improved VSS Leg Improved VSS Leg Improved VSS Leg Improved VSS Leg Improved VSS Leg Heavy EM Shotgun Precision Shock Rifle Heavy Particle Cannon Gauss Cannon Gauss Cannon Rocket Launcher Fire Trap [Rating: 64] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Enhanced Nuclear Core Propulsion Armored Treads Treads Armored Treads Leg Improved VSS Leg Utility Large Storage Unit Device Heat Sink Storage Large Storage Unit Processor Targeting Computer Protection Hardened Medium Armor Plating Weapon Precision Assault Rifle Energy Gun Gatling Laser Energy Cannon Heavy Ion Cannon Ballistic Gun Precision Assault Rifle Ballistic Cannon Gauss Cannon Launcher Rocket Launcher Build | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Sto Mat Fac Gar Fac Fac Low Low Slots Evolved 8 | . . 2 . 2 2 . . 2 . . Power 1 | . . . . 1 . . . . . . Propulsion 1 | . . . . . 1 . . . . . Utility 3 | . . 1 . 1 . . . 1 . . Weapon 3 | . . 1 . . 1 . . 1 . . Parts Attached 80 | 6 4 10 2 10 14 4 14 15 . 1 Power 11 | 1 . 1 . 2 1 . 6 . . . Engine 6 | 1 . 1 . 2 . . 2 . . . Core 5 | . . . . . 1 . 4 . . . Reactor . | . . . . . . . . . . . Propulsion 18 | 2 . . 1 2 4 1 1 7 . . Treads 8 | 2 . . 1 . 3 1 1 . . . Leg 10 | . . . . 2 1 . . 7 . . Wheel . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Utility 21 | 1 2 4 1 3 2 1 4 3 . . Device 10 | . 1 3 1 2 1 . 1 1 . . Storage 2 | 1 1 . . . . . . . . . Processor 2 | . . 1 . . . . 1 . . . Hackware . | . . . . . . . . . . . Protection 7 | . . . . 1 1 1 2 2 . . Artifact . | . . . . . . . . . . . Weapon 30 | 2 2 5 . 3 7 2 3 5 . 1 Energy Gun 10 | . . 2 . 2 1 1 1 2 . 1 Energy Cannon 1 | . . . . . 1 . . . . . Ballistic Gun 16 | 2 2 3 . 1 4 1 2 1 . . Ballistic Cannon 1 | . . . . . 1 . . . . . Launcher 2 | . . . . . . . . 2 . . Special Weapon . | . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 7 | . . 1 . 1 1 . 2 2 . . Parts Lost 34 | . . 1 . 3 4 . 9 6 . 11 Power 5 | . . . . 1 . . 2 . . 2 Propulsion 5 | . . . . . . . 2 2 . 1 Utility 9 | . . 1 . . 2 . 2 2 . 2 Weapon 15 | . . . . 2 2 . 3 2 . 6 Highest Loss Streak 11 | . . 1 . 2 1 . 2 2 . 11 To Critical Strikes . | . . . . . . . . . . . Average Backups 12 | 2 7 13 12 12 14 14 14 10 12 12 Power . | . . . 1 . . 1 1 . . . Propulsion 4 | 1 2 2 2 4 4 5 4 3 6 6 Utility 2 | . 2 5 5 4 3 1 1 . . . Weapon 5 | . 2 4 4 3 5 6 7 5 6 6 Tool/Special . | . . . . . . . . . . . Unused Backups 27 | . 1 3 2 6 5 . 1 . . 9 Power . | . . . . . . . . . . . Propulsion 12 | . . . . 4 2 . . . . 6 Utility 7 | . . 1 2 2 2 . . . . . Weapon 7 | . 1 2 . . . . 1 . . 3 Tool/Special 1 | . . . . . 1 . . . . . Average Slot Usage (%) 96 | . 97 97 99 97 97 99 93 94 100 94 Engine 7 | . 13 11 11 15 11 7 6 . . . Core 5 | . . . . . 3 7 7 13 13 11 Treads 14 | . 27 21 22 11 12 22 18 2 . . Leg 6 | . . . . 6 10 . . 16 20 19 Device 9 | . 12 10 11 12 7 15 8 5 6 5 Storage 8 | . 14 11 11 9 7 7 7 6 6 6 Processor 5 | . . 10 11 9 6 . 5 5 . . Protection 6 | . . . . 5 5 7 6 11 20 20 Energy Gun 9 | . . 8 10 16 6 2 12 12 13 11 Energy Cannon 3 | . . . . . 3 6 5 6 6 5 Ballistic Gun 15 | . 28 23 22 10 18 13 5 10 13 12 Ballistic Cannon 1 | . . . . . . 6 4 . . . Peak Build Rating 64 | 6 8 17 21 29 47 48 49 63 63 64 Average Rating 38 | 4 7 14 15 25 41 45 46 55 63 58 On Entrance 31 | . 6 8 16 21 28 47 45 49 63 63 Avg Prop Armor Cover (%) 5 | . . . . . 7 . 6 2 . 3 Naked Turns . | . . . . . . . . . . . Heaviest Build 69 | 13 30 38 43 54 66 68 69 69 69 69 Greatest Support 68 | 40 40 40 43 43 60 68 68 52 45 45 Greatest Overweight (x) 7 | . 7 1 . 1 3 1 2 1 1 1 Average Overweight (x) . | . . . . 1 . . . 1 1 1 Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 Average Capacity 14 | 7 12 15 15 15 15 15 15 15 15 15 Most Carried 15 | 5 12 15 15 15 15 15 15 15 14 14 Average Carried 12 | 3 7 13 12 12 14 14 14 10 12 13 Final Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 Final Carried 15 | 5 12 14 15 13 15 15 15 12 14 13 Class Distribution -------------------- 36% | Tank 31% | Gunner 12% | Scavenger-Tank 9% | Scavenger-Gunner 9% | Mutant Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Gunner | -9/Storage Gunner | -8/Materials Gunner | -7/Factory Tank | -7/Garrison Scavenger-Tank | -7/Factory Tank | -6/Factory Tank | -6/Lower Caves Tank | -6/Lower Caves Resources | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 ----------- Run | Yrd Mat Mat Sto Mat Fac Gar Fac Fac Low Low Matter Collected 3807 | 264 120 363 308 175 832 688 575 441 41 . Remotely 30 | . . 30 . . . . . . . . Salvage Created 6373 | 23 138 616 1135 264 1306 899 1050 701 59 182 Parts 307 | 4 14 36 77 18 52 34 43 21 3 5 Haulers Intercepted . | . . . . . . . . . . . Recyclers Shooed 1 | . . . . 1 . . . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 8 | . . . . . . . . . 3 5 Prevented . | . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Sto Mat Fac Gar Fac Fac Low Low Combat Hostiles Destroyed 137 | . 4 11 27 7 32 20 21 11 1 3 Melee 1 | . . . . . 1 . . . . . Guns 109 | . 4 10 27 7 29 7 14 9 . 2 Cannons 21 | . . . . . 2 12 6 1 . . AOE 2 | . . 1 . . . . . 1 . . Classes Destroyed 14 | 1 3 3 1 . 4 . 1 1 . . Worker 5 | . . . 1 1 2 . 1 . . . Builder 4 | . . . . . . . 3 1 . . Tunneler 2 | 1 . . . . 1 . . . . . Recycler 3 | . . 1 1 . . . 1 . . . Operator 1 | . . . . . . . . 1 . . Watcher 9 | . 1 3 2 . 2 . . 1 . . Swarmer 24 | . 2 4 7 3 . 3 3 2 . . Grunt 51 | . 2 1 13 1 12 8 8 4 . 2 Brawler 3 | . . . . . 1 . . 2 . . Duelist 9 | . . 1 . . 1 3 . 3 . 1 Sentry 24 | . . 5 7 3 . 4 3 1 1 . Hunter 8 | . . . . . 4 1 3 . . . Programmer 10 | . . . . . 4 1 4 1 . . Assembled 10 | . . . . . 10 . . . . . Best Kill Streak 10 | 1 2 5 7 4 10 4 5 3 1 2 Combat Bots Only 10 | . 2 4 5 4 10 4 4 3 1 2 Max Kills in Single Turn 3 | 1 1 2 2 1 3 1 2 2 1 1 Gunslinging 1 | . . 1 1 . 1 . . . . . Exploded 1 | . . 1 . . . . . 1 . . Melee 1 | . . . . . 1 . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -------- Run | Yrd Mat Mat Sto Mat Fac Gar Fac Fac Low Low Hostile Shots Fired 795 | . 14 52 73 30 129 104 215 61 27 90 Missed 242 | . 2 19 17 15 31 33 79 14 12 20 Hits 553 | . 12 33 56 15 98 71 136 47 15 70 Melee 28 | . . 1 . . 8 15 . 2 . 2 Projectile 525 | . 12 32 56 15 90 56 136 45 15 68 AOE 3 | . . . . 2 . . 1 . . . Critical Strikes 22 | . . 2 2 . 5 2 3 2 . 6 Actively Blocked 1 | . . . . . . . . . . 1 Part Disruptions 2 | . . . . . 1 . 1 . . . Damage Taken 6634 | . 106 322 519 284 1203 822 1455 663 89 1171 Core 688 | . . 63 111 4 88 123 104 41 7 147 Absorbed by Shields . | . . . . . . . . . . . Redirected to Shielding 24 | . . . . . . . . 9 1 14 Ignored by Resistances 1884 | . 32 97 155 79 346 243 431 184 29 288 Regen/Repaired (Parts) 174 | . . 131 43 . . . . . . . Core Remaining (%) 82 | 100 100 . 56 99 . . 55 . . . Volleys Fired 282 | 1 11 28 48 20 58 37 48 24 2 5 Largest 5 | 2 2 3 3 3 4 4 4 5 5 5 Hottest 283 | 40 40 91 91 124 194 213 240 283 276 276 Shots Fired 992 | 2 22 84 144 60 219 149 174 105 11 22 Gun 811 | 2 22 84 144 60 183 89 117 84 9 17 Cannon 179 | . . . . . 36 60 57 19 2 5 Launcher 2 | . . . . . . . . 2 . . Special . | . . . . . . . . . . . Kinetic 598 | 2 22 56 96 20 168 117 75 28 5 9 Thermal 269 | . . . . 20 43 32 94 62 6 12 Explosive 2 | . . . . . . . . 2 . . Electromagnetic 123 | . . 28 48 20 8 . 5 13 . 1 Robot Hit Streak 34 | 1 13 18 34 15 32 29 13 14 6 9 Robot Miss Streak 5 | . 2 1 2 5 2 5 4 4 2 2 Penetration Max 1 | . . . . . . . 1 1 . . Secondary Targets 17 | . . 2 6 . 7 1 . 1 . . Max Gunslinging Chain 1 | . . 1 1 . 1 1 . 1 . . Shots Hit Robots 665 | 1 17 60 79 37 168 101 109 69 8 16 Core Hits 327 | 1 10 22 40 13 75 65 50 40 1 10 Critical Kills 2 | . . . . . . 1 . . 1 . Critical Parts Destroyed 1 | . . . . . 1 . . . . . Critical Strikes 18 | . . . . 3 2 4 7 1 1 . Burn 6 | . . . . 3 . . 2 1 . . Meltdown 2 | . . . . . . 1 . . 1 . Destroy 1 | . . . . . 1 . . . . . Blast 9 | . . . . . 1 3 5 . . . Melee Attacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 12987 | 11 152 981 1255 463 3294 2351 2397 1551 163 369 Guns 9730 | 11 151 961 1255 457 2615 1309 1510 1064 108 289 Cannons 2841 | . . . . . 653 1042 762 249 55 80 Explosions 363 | . . 20 . . . . 105 238 . . Melee . | . . . . . . . . . . . Ramming 53 | . 1 . . 6 26 . 20 . . . Kinetic 7179 | 11 151 601 835 153 2457 1678 872 293 40 88 Thermal 4407 | . . 20 . 146 720 673 1360 1101 123 264 Explosive 176 | . . . . . . . 105 71 . . Electromagnetic 1172 | . . 360 420 158 91 . 40 86 . 17 Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 8 | . . . . . 5 5 8 2 2 2 Average Corruption 4 | . . . . . 3 5 6 1 2 2 Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 141 | . . . . . 25 21 77 5 10 3 Message Errors 34 | . . . . . 9 4 15 3 3 . Matter Fused 30 | . . . . . 8 8 12 . 1 1 Heat Flow Errors 18 | . . . . . 2 4 7 1 3 1 Energy Discharges 15 | . . . . . 3 1 11 . . . Data Loss (minor) 23 | . . . . . 3 2 15 1 1 1 Data Loss (major) 6 | . . . . . . 1 5 . . . Misfires 5 | . . . . . . 1 3 . 1 . Alerts 5 | . . . . . . . 4 . 1 . Weapon Failures 5 | . . . . . . . 5 . . . Overload Shots . | . . . . . . . . . . . Overflow Damage 60 | . . . . . . 3 57 . . . Projectiles 7 | . . . . . . 3 4 . . . Explosions 53 | . . . . . . . 53 . . . Melee . | . . . . . . . . . . . Knockbacks 6 | . . . . . 1 1 4 . . . Impact . | . . . . . . . . . . . Kinetic 6 | . . . . . 1 1 4 . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 106 | . . . . . . . 76 30 . . Shots 2 | . . . . . . . 1 1 . . Rammed 7 | . 1 . . . 2 . 4 . . . Targets Rammed 13 | . 1 . . 1 7 . 4 . . . Kicked 5 | . . . . 1 4 . . . . . Crushed 1 | . . . . . 1 . . . . . Highest Temperature 790 | . 9 42 22 129 423 218 604 770 282 790 Average Temperature 155 | . 8 15 7 45 119 52 168 244 102 406 Received Heat Transfer 2377 | . 57 138 213 45 373 135 432 237 42 705 Effects 68 | . . . . . 5 . 18 24 1 20 Shutdowns 10 | . . . . . 1 . 3 5 . 1 Energy Bleed 13 | . . . . . 1 . 3 2 1 6 Interference 18 | . . . . . 3 . 7 7 . 1 Matter Decay 6 | . . . . . . . . 3 . 3 Short Circuit 6 | . . . . . . . . 4 . 2 Damage (minor) 6 | . . . . . . . 2 2 . 2 Damage (major) 8 | . . . . . . . 3 1 . 4 Damage (core) 1 | . . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried 1 | . . . . 1 . . . . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted 4 | . . . . . . 1 1 . 1 1 Combat Hostiles 4 | . . . . . . 1 1 . 1 1 Parts Melted 25 | . . . . . 2 5 8 5 . 5 Heat Transferred 8261 | . . 50 . 592 1221 957 2666 2015 224 536 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 2 | . . 1 . . . . . 1 . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Sto Mat Fac Gar Fac Fac Low Low Maximum Alert Level 2 | . . . 1 . . 2 1 . . . Low Security (%) 81 | 100 100 100 65 100 100 25 58 100 . . Level 1 14 | . . . 34 . . 28 41 . . . Level 2 3 | . . . . . . 45 . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Peak Influence 590 | . 55 123 320 111 107 590 328 81 . . Initial 268 | . . . 12 97 27 33 268 5 . . Average 91 | . 4 42 165 33 19 352 152 13 . . Influence Increases 3848 | 5 137 321 750 233 625 557 697 403 20 100 Destroy 0b10 Robot/C 2580 | . 80 220 540 140 440 400 420 260 20 60 Destroy 0b10 Robot/NC 120 | 5 5 20 20 5 25 . 25 15 . . Destroy Leader 648 | . 22 76 154 40 124 30 130 62 . 10 Allied During Kill 4 | . . . . . . . . 4 . . Successful Hack 113 | . . 1 25 7 22 12 28 18 . . Disable Machine 99 | . . . 9 9 9 . 63 9 . . Destroy Structure 74 | . . 4 2 2 5 10 31 20 . . Lose Combat Pursuer 210 | . 30 . . 30 . 105 . 15 . 30 Influence Decreases 3848 | 5 137 287 514 432 641 22 1272 418 20 100 Entered New Map 593 | . . . 22 173 44 22 322 10 . . Time Decay 2951 | 5 102 287 492 235 577 . 860 343 20 30 Lost Part 239 | . . . . 14 20 . 90 45 . 70 Lost Ally 30 | . . . . 10 . . . 20 . . Purge Threat 35 | . 35 . . . . . . . . . Squads Dispatched 35 | . . . 6 . 11 . 12 6 . . Investigation 15 | . . . 5 . 4 . 5 1 . . Extermination 9 | . . . . . 4 . 4 1 . . Reinforcement 2 | . . . 1 . . . . 1 . . Assault . | . . . . . . . . . . . Garrison 9 | . . . . . 3 . 3 3 . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 --------- Run | Yrd Mat Mat Sto Mat Fac Gar Fac Fac Low Low Distress Signals 7 | . 1 3 2 . 1 . . . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 173 | . 7 16 29 12 35 20 24 20 1 9 Peak Tracking Total 8 | . 3 5 6 3 4 5 4 3 1 8 Tactical Retreats 8 | . 2 . . 1 . 3 . 1 . 1 Traps | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Sto Mat Fac Gar Fac Fac Low Low Traps Triggered 16 | . 1 . 3 . 3 4 4 1 . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Most Traps Carried 1 | . . . . . . . . . 1 1 Machines | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 ---------- Run | Yrd Mat Mat Sto Mat Fac Gar Fac Fac Low Low Machines Disabled 11 | . . . 1 1 1 . 7 1 . . Max in Single Turn 2 | . . . 1 1 1 . 2 1 . . Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 --------- Run | Yrd Mat Mat Sto Mat Fac Gar Fac Fac Low Low Machines Accessed 36 | . 3 3 8 3 7 2 6 4 . . Terminals 22 | . 3 1 6 3 3 2 3 1 . . Fabricators 3 | . . . . . . . 2 1 . . Repair Stations 2 | . . 1 1 . . . . . . . Recycling Units 4 | . . 1 1 . 2 . . . . . Scanalyzers 1 | . . . . . 1 . . . . . Garrison Access 4 | . . . . . 1 . 1 2 . . Total Hacks 97 | . 10 12 22 8 17 3 15 10 . . Successful 48 | . 5 7 16 3 6 2 5 4 . . Failed 49 | . 5 5 6 5 11 1 10 6 . . Catastrophic 9 | . . . 1 2 1 . 4 1 . . Database Lockouts . | . . . . . . . . . . . Manual . | . . . . . . . . . . . Terminals 60 | . 10 2 16 8 10 3 9 2 . . Fabricators 8 | . . . . . . . 4 4 . . Repair Stations 8 | . . 5 3 . . . . . . . Recycling Units 12 | . . 5 3 . 4 . . . . . Scanalyzers 1 | . . . . . 1 . . . . . Garrison Access 8 | . . . . . 2 . 2 4 . . Terminal Hacks 28 | . 5 1 11 3 2 2 3 1 . . Record 5 | . 1 . 2 1 . . 1 . . . Robot Schematic 1 | . . . 1 . . . . . . . Robot Analysis 1 | . . . . . . . 1 . . . Open Door 1 | . . . 1 . . . . . . . Level Access Points 1 | . . . . 1 . . . . . . Branch Access Points 2 | . . . . . 1 . . 1 . . Emergency Access Points 1 | . . . . . . 1 . . . . Alert Level 6 | . 2 . 1 1 1 . 1 . . . Unreport Threat 1 | . 1 . . . . . . . . . Locate Traps 3 | . 1 1 1 . . . . . . . Dispatch Records 1 | . . . 1 . . . . . . . Security Status 1 | . . . 1 . . . . . . . Surveillance Status 1 | . . . 1 . . . . . . . Extermination Status 1 | . . . 1 . . . . . . . Hauler Manifests 1 | . . . 1 . . . . . . . Patrol Navigation 1 | . . . . . . 1 . . . . Fabricator Hacks 5 | . . . . . . . 2 3 . . Network Status 1 | . . . . . . . . 1 . . Load Schematic 2 | . . . . . . . 1 1 . . Build 2 | . . . . . . . 1 1 . . Repair Station Hacks 6 | . . 4 2 . . . . . . . Scan Component 3 | . . 2 1 . . . . . . . Repair 3 | . . 2 1 . . . . . . . Recycling Unit Hacks 6 | . . 2 3 . 1 . . . . . Recycle Component 1 | . . . 1 . . . . . . . Process 2 | . . 1 1 . . . . . . . Report Inventory 2 | . . 1 . . 1 . . . . . Retrieve Matter 1 | . . . 1 . . . . . . . Scanalyzer 1 | . . . . . 1 . . . . . Retrieve Study 1 | . . . . . 1 . . . . . Garrison Access Hacks 2 | . . . . . 2 . . . . . Unlock Access 1 | . . . . . 1 . . . . . Coupler Status 1 | . . . . . 1 . . . . . Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . 1 . . Used . | . . . . . . . . . . . Hacking Detections 32 | . 3 2 7 3 5 2 6 4 . . Full Trace Events 14 | . . . 4 1 3 . 5 1 . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired 1 | . . . 1 . . . . . . . Robots Built 3 | . . . . . . . . 3 . . Authchips . | . . . . . . . . . . . Time 198 | . . . . . . . 99 99 . . Total Robot Build Rating 6 | . . . . . . . . 6 . . Part Schematics Acquired . | . . . . . . . . . . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Part Studies Acquired 1 | . . . . . 1 . . . . . Parts Repaired 3 | . . 2 1 . . . . . . . Time 90 | . . 58 32 . . . . . . . Parts Recycled 1 | . . . 1 . . . . . . . Recycled Matter 108 | . . 82 26 . . . . . . . Retrieved Matter 26 | . . . 26 . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 ------------ Run | Yrd Mat Mat Sto Mat Fac Gar Fac Fac Low Low Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released 3 | . . . . . . . 3 . . . Programmers 3 | . . . . . . . 3 . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -------- Run | Yrd Mat Mat Sto Mat Fac Gar Fac Fac Low Low Total Allies 3 | . . . . . . . . 3 . . Largest Group 3 | . . . . . . . . 3 . . Highest-Rated Group 54 | . . . . . . . . 54 . . Highest-Rated Ally 18 | . . . . . . . . 18 . . Total Orders . | . . . . . . . . . . . Ally Attacks 10 | . . . . . . . . 10 . . Total Damage 178 | . . . . . . . . 178 . . Kills 2 | . . . . . . . . 2 . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Sto Mat Fac Gar Fac Fac Low Low Active Infowar (turns) 3301 | . 763 191 . . . . 1693 654 . . Optics 2347 | . . . . . . . 1693 654 . . Terrain 26 | . . 26 . . . . . . . . Seismic 928 | . 763 165 . . . . . . . . Robot Analysis Total 1 | . . . . . . . 1 . . . Derelict Logs Recovered . | . . . . . . . . . . . Drone Launches 3 | . . . 2 1 . . . . . . Drone Recoveries 1 | . . . . 1 . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 ------------- Run | Yrd Mat Mat Sto Mat Fac Gar Fac Fac Low Low Turns Passed 11478 | 75 845 771 1120 735 2456 856 2134 1330 941 215 Spaces Moved 4679 | 47 384 325 417 281 889 422 834 465 507 108 Core 24 | 21 3 . . . . . . . . . Treads 3123 | 26 381 325 417 173 471 422 834 74 . . Legs 1532 | . . . . 108 418 . . 391 507 108 Wheels . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 200 130 166 166 180 180 180 Average Speed 187 | 110 161 160 160 224 204 169 206 194 180 180 Slowest Speed 410 | 160 400 240 160 240 410 250 320 245 180 180 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 34 | 3 67 23 75 26 23 51 22 12 61 15 Regions Visited 10 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . . . . Known Exits Taken 3 | . . . . 1 1 . . 1 . . Unknown Exits Taken 6 | 1 1 1 1 . . . 1 . 1 . Scrap Searched 1 | . . . . . . . . . 1 . Spaces Dug . | . . . . . . . . . . . Terrain Destroyed 53 | . . 2 . . 4 2 30 15 . . Melee . | . . . . . . . . . . . Projectile 27 | . . . . . 4 2 17 4 . . AOE 26 | . . 2 . . . . 13 11 . . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 --------- Run | Yrd Mat Mat Sto Mat Fac Gar Fac Fac Low Low Total 6708 | 67 587 512 764 342 1376 471 1120 826 529 114 Wait 1475 | 5 169 127 283 6 378 . 195 293 19 . Move 4669 | 46 383 324 416 280 889 420 833 464 506 108 Hop . | . . . . . . . . . . . Pick Up 97 | 9 13 13 8 13 15 3 7 14 2 . Fast Attach 17 | 2 . . . . 4 2 9 . . . Attach 48 | 4 4 6 1 8 5 1 6 12 . 1 Detach 1 | . . 1 . . . . . . . . Swap 41 | . 4 7 2 4 7 4 7 6 . . Drop 58 | . 2 6 6 10 13 4 9 8 . . Fire 282 | 1 11 28 48 20 58 37 48 24 2 5 Melee . | . . . . . . . . . . . Ram . | . . . . . . . . . . . Kick 5 | . . . . 1 4 . . . . . Crush 8 | . 1 . . . 3 . 4 . . . Escape Stasis 7 | . . . . . . . 2 5 . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials (discovered 2 exits: *Sto x2) -9/Storage -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 3 exits: Low x2 / Gar) -7/Garrison (discovered 2 exits: *Fac x2) -7/Factory -6/Factory (discovered 2 exits: *Low x2) -6/Lower Caves -6/Lower Caves History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 16) 76 | -11/Scrapyard | Entered Materials 212 | -10/Materials | Discovered new exit (range 16) 303 | -10/Materials | Build established: Mutant 524 | -10/Materials | Discovered new exit (range 8) 682 | -10/Materials | Discovered new exit (range 3) 687 | -10/Materials | Discovered new exit (range 13) 921 | -10/Materials | Entered another Materials area 921 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1183 | -9/Materials | Discovered new exit (range 16) 1283 | -9/Materials | Build established: Gunner 1437 | -9/Materials | Discovered new exit (range 16) 1634 | -9/Materials | Repaired Hvy. EM Pulse Gun 1660 | -9/Materials | Repaired Lgt. Treads 1692 | -9/Materials | Entered Storage 2208 | -9/Storage | Repaired Hvy. EM Pulse Gun 2802 | -9/Storage | Discovered new exit (range 6) 2812 | -9/Storage | Entered Materials 2812 | -8/Materials | Accompanied by 2 allies 2812 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 2864 | -8/Materials | Identified exit to Factory 3547 | -8/Materials | Entered Factory 3547 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 3770 | -7/Factory | Build established: Scavenger-Gunner 4887 | -7/Factory | Build established: Gunner 5220 | -7/Factory | Identified exit to Lower Caves 5242 | -7/Factory | Assembled infested ambush trap array 5306 | -7/Factory | Destroyed 10 combat bots 5742 | -7/Factory | Garrison activated, responded to threat 6003 | -7/Factory | Identified exit to Garrison 6003 | -7/Factory | Entered Garrison 6027 | -7/Garrison | Triggered checkpoint 6100 | -7/Garrison | Build established: Tank 6216 | -7/Garrison | Triggered checkpoint 6302 | -7/Garrison | Discovered new exit (range 12) 6317 | -7/Garrison | Triggered checkpoint 6363 | -7/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 6839 | -7/Garrison | Discovered new exit (range 12) 6859 | -7/Garrison | Entered Factory 7383 | -7/Factory | Garrison activated, responded to threat 8405 | -7/Factory | Build established: Scavenger-Tank 8940 | -7/Factory | Discovered new exit (range 16) 8993 | -7/Factory | Entered another Factory area 8993 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 9123 | -6/Factory | Garrison activated, responded to threat 9124 | -6/Factory | Build established: Tank 9172 | -6/Factory | Fabricated L-31 Rogue (x3) 10104 | -6/Factory | Identified exit to Lower Caves 10323 | -6/Factory | Entered Lower Caves 11093 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 11220 | -6/Lower Caves | Discovered new exit (range 12) 11230 | -6/Lower Caves | Encountered a Warlord checkpoint 11264 | -6/Lower Caves | Entered another Lower Caves area 11479 | -6/Lower Caves | Self-destructed Last Messages --------------- repair. 11452_ Overheating: Energy bleed (-16). 11452_ Hvy. Laser fries itself beyond repair. 11454_ Imp. VSS Leg broken. 11454_ Overheating: Short circuit. 11455_ Overheating: Energy bleed (-7). 11456_ Overheating: Core damaged (-85). 11457_ Overheating: Energy bleed (-7). 11458_ Overheating: Energy bleed (-3). 11459_ Overheating: Matter decay (-34). 11459_ Hvy. Ion Cannon destroyed. 11461_ Overheating: Imp. Assault Rifle damaged (-23). 11463_ Imp. Assault Rifle destroyed. 11467_ Overheating: Matter decay (-26). 11468_ Broken Imp. VSS Leg destroyed. 11469_ Prc. Assault Rifle destroyed. 11471_ Broken Gatling Laser destroyed. 11477_ Critical hit (Burn: +37). 11478_ Imp. Light Armor Plating destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????#####??????????????????????????? | | ??????????????????"""""??????????????????????????? | | ?????????????????#"" ""#??????????###????????????? | | ??????????????????"" ""#?????????## ##???????????? | | ??????????????????#" "#?????????## ##????????##? | | ##########??????###" "##????????# ######### #? | | # # #?????## "" ""##??###### # ## | | # # ######## #### ## # | | ?# # ## # #### | | ## ## ## #### #### #??# # | | ### ## ### #??###### #?## ## | | # % ### ## ###??????# ## #??? #? | | # ## ???????# ####### #??? #? | | # # #### #???????## #?????## ##??? ? | | ##### ##### # # ##???????####??????# #???? ## | | ????## #??# # #????????????????? #??? #? | | ###### #??## ##??#######??????? ???##? | | #?## # # #### ##?????? ????? | | #### #?# # % #????? ???? | | #### ### % # @ #?????? ??? | | g ####?????? ### ### ??? | | ### ## #g##?????????#??? #?????? | | ###### #?# g g#?????????????? ?????? | | ??????## ###?# # # ##?????????????? ?????? | | ??????# #???# ##### #???????????????# ???????? | | ?????# #??# ##???## ????????????????????????? | | ????# # ? ##?????? ???????????????????????? | | ??? ## ????????# ??????????????????????? | | ?? ?### ????????? ?????????????????????? | | ? ???# ?????????# ????????????????????? | | # # ???# ??????????# ????????????????????? | | ## ???# ??????????? ???????????????????? | | ?## # ???###???????????? ??????????????????? | | ??? ##????????????????? ??????????????????? | | ?????#? ???????????????????? ?????????????????? | | ??????? ????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 58 Energy Generation 29 Energy Capacity 500 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Range 16 Terrain Scan Density 10 Base Temperature (-) 150 Armor Coverage 375 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Core Shielding 20 Evasion (%) 55 Targeting Accuracy 5 Recoil Reduction 3 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ L-31 Rogue | -9/Storage | Hacked Fabricated ------------ L-31 Rogue | x3 | -6/Factory Repaired ---------- Hvy. EM Pulse Gun | 36% | -9/Materials Lgt. Treads | 29% | -9/Materials Hvy. EM Pulse Gun | 14% | -9/Storage Studied --------- Imp. Ion Engine | -7/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- Item+ Party Time That Tickles Challenges ------------ None Game ------ Seed BlanketPietyReconstructor Manual? 0 Play Time 01:24:09 Cumulative 22.1 hours Start 2026.06.27 @ 10:44:32 End 2026.06.27 @ 12:19:03 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 28 Rogue 0 Adventurer 28 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 11 Gallery% 19 Achievement% 14 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Tallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 211d1ded-54a3-4e2c-9603-14e84be4537a