Cogmind - Beta 9 @@@ ROGUE MODE // 2019.10.26 @ 00:00:13 Player: Dendrocnid Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (6) 1200 Robots Destroyed (63) 315 Value Destroyed (2709) 2709 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (1018) 1018 TOTAL SCORE: 6242 Bonus ------- High Alert Combat Kills 41 Follower Combat Kills 77 Entered Garrisons 400 Used RIF Installer 500 Cogmind --------- Core Integrity 0/550 Matter 256/300 Energy 259/265 System Corruption 7% Temperature Cool (33) Location -8/Garrison Parts ------- Power (1) Improved Ion Engine Propulsion (2) Armored Wheel Utility (6) High-capacity Storage Unit High-capacity Storage Unit Relay Coupler [Swarmer] (16) Relay Coupler [Hunter] (14) Weapon (2) Ion Cannon Improved Datajack Inventory (20) Light Ion Engine Armored Wheel Armored Wheel Armored Wheel Armored Wheel Heat Sink Large Storage Unit Large Storage Unit Relay Coupler [NC] (22) Relay Coupler [NC] (22) Relay Coupler [Demolisher] (20) Electrolaser Electrolaser Ion Cannon Heavy Assault Rifle Heavy Assault Rifle Shock Bomb Launcher Datajack Peak State ------------ Power Improved Ion Engine Propulsion Armored Wheel Armored Wheel Utility High-capacity Storage Unit High-capacity Storage Unit Heavy Armor Plating Relay Coupler [Swarmer] Relay Coupler [Swarmer] Weapon Shock Bomb Launcher Improved Datajack Inventory Light Ion Engine Armored Wheel Armored Wheel Armored Wheel Armored Wheel Heat Sink Large Storage Unit Large Storage Unit Relay Coupler [NC] Relay Coupler [NC] Relay Coupler [Demolisher] Relay Coupler [Hunter] Electrolaser Electrolaser Ion Cannon Ion Cannon Heavy Assault Rifle Heavy Assault Rifle Datajack [Rating: 30] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Utility High-capacity Storage Unit Device Heat Sink Storage High-capacity Storage Unit Processor Improved Signal Interpreter Hackware Relay Coupler [Swarmer] Protection Heavy Armor Plating Weapon Ion Cannon Energy Gun Electrolaser Energy Cannon Ion Cannon Ballistic Gun Assault Rifle Ballistic Cannon Light Cannon Launcher Rocket Launcher Slashing Weapon Katana Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 -8 -8 -8 ------- Run | Scr Mat Mat Mat Gar Mat Gar Slots Evolved 4 | . . 2 2 . . . Power . | . . . . . . . Propulsion . | . . . . . . . Utility 4 | . . 2 2 . . . Weapon . | . . . . . . . Parts Attached 96 | 6 6 9 28 33 5 9 Power 9 | 1 1 1 2 4 . . Engine 5 | 1 1 1 . 2 . . Core 4 | . . . 2 2 . . Reactor . | . . . . . . . Propulsion 19 | 2 . 2 8 7 . . Treads 4 | . . 1 3 . . . Leg 5 | . . . . 5 . . Wheel 10 | 2 . 1 5 2 . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 31 | 1 3 4 6 10 3 4 Device 8 | . . 2 1 5 . . Storage 8 | 1 3 . 2 2 . . Processor 2 | . . 2 . . . . Hackware 5 | . . . . 1 1 3 Protection 8 | . . . 3 2 2 1 Artifact . | . . . . . . . Weapon 37 | 2 2 2 12 12 2 5 Energy Gun 4 | . . 1 1 2 . . Energy Cannon 5 | . . . 1 2 1 1 Ballistic Gun 12 | 2 . 1 6 2 . 1 Ballistic Cannon 2 | . 2 . . . . . Launcher 4 | . . . 1 2 . 1 Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon 5 | . . . 2 3 . . Piercing Weapon . | . . . . . . . Special Melee Weapon 5 | . . . 1 1 1 2 Unidentified Prototypes . | . . . . . . . Parts Lost 33 | . . 7 10 14 . 2 Power 5 | . . 1 1 3 . . Propulsion 9 | . . 3 1 4 . 1 Utility 9 | . . 1 4 3 . 1 Weapon 10 | . . 2 4 4 . . Highest Loss Streak 6 | . . 3 4 6 . 2 Average Slot Usage (%) 84 | . 97 94 84 77 89 84 Engine 6 | . 13 10 1 5 9 9 Core 2 | . . . 5 2 . . Treads 2 | . . 6 4 . . . Leg 4 | . . . . 10 . . Wheel 10 | . 28 11 8 5 18 18 Device 9 | . . 10 12 11 . . Storage 20 | . 25 22 20 16 27 23 Processor 4 | . . 10 9 2 . . Hackware 1 | . . . . 1 10 9 Protection 4 | . . . 5 5 7 6 Energy Gun 2 | . . 4 2 3 . . Energy Cannon 3 | . . . 2 6 3 1 Ballistic Gun 6 | . 16 11 8 1 . . Ballistic Cannon 2 | . 11 6 . . . . Slashing Weapon 2 | . . . . 4 8 . Naked Turns . | . . . . . . . Heaviest Build 110 | 12 42 43 95 97 110 109 Greatest Support 40 | 32 32 32 40 25 24 24 Greatest Overweight (x) 21 | . 1 12 21 9 4 4 Average Overweight (x) 3 | . . 1 5 4 3 3 Largest Inventory Capacity 26 | 6 16 16 26 26 26 26 Average Capacity 18 | 4 12 16 21 18 26 23 Most Carried 22 | 3 7 8 13 20 22 20 Average Carried 10 | 1 3 6 8 12 19 18 Final Capacity 20 | . . . . . . 20 Final Carried 18 | . . . . . . 18 Class Distribution -------------------- 37% | Mutant 25% | Bothacker-Mutant 20% | Hauler-Mutant 17% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Hauler-Mutant | -8/Materials Bothacker-Mutant | -8/Garrison Bothacker-Mutant | -8/Materials Bothacker-Mutant | -8/Garrison Resources | -11 -10 -9 -8 -8 -8 -8 ----------- Run | Scr Mat Mat Mat Gar Mat Gar Matter Collected 1883 | 148 208 291 506 587 78 65 Remotely . | . . . . . . . Salvage Created 2703 | . 73 356 811 1207 99 157 Parts 144 | . 14 20 54 35 10 11 Haulers Intercepted . | . . . . . . . Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -8 -8 -8 ------- Run | Scr Mat Mat Mat Gar Mat Gar Combat Hostiles Destroyed 55 | . 6 9 16 19 2 3 Melee 2 | . . . . 1 1 . Guns 27 | . 5 6 11 5 . . Cannons 10 | . 1 3 1 4 . 1 AOE 16 | . . . 4 9 1 2 Classes Destroyed 9 | . 1 4 3 . 1 . Worker 3 | . . 1 2 . . . Builder 1 | . . . 1 . . . Recycler 1 | . . . 1 . . . Operator 2 | . . . 2 . . . Watcher 1 | . . . . . 1 . Swarmer 13 | . 6 . 3 3 1 . Grunt 33 | . . 7 11 13 1 1 Brawler 1 | . . 1 . . . . Sentry 8 | . . 1 2 3 . 2 Best Kill Streak 8 | . 3 3 4 8 2 2 Combat Bots Only 8 | . 3 3 3 8 1 2 Max Kills in Single Turn 2 | . 1 1 2 2 1 2 Gunslinging . | . . . . . . . Exploded 2 | . . . 1 2 1 2 Melee 1 | . . . . 1 1 . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -8 -8 -8 -------- Run | Scr Mat Mat Mat Gar Mat Gar Damage Taken 4350 | . 241 757 1328 1383 268 373 Core 752 | . 66 136 253 231 34 32 Absorbed by Shields 12 | . . . . 12 . . Core Remaining (%) 79 | 100 73 66 . . . . Volleys Fired 169 | . 14 40 62 46 . 7 Largest 2 | . 2 2 2 2 . 2 Hottest 123 | . 55 60 88 123 . 83 Shots Fired 283 | . 28 77 103 66 . 9 Gun 200 | . 14 61 89 34 . 2 Cannon 62 | . 14 16 11 17 . 4 Launcher 21 | . . . 3 15 . 3 Special . | . . . . . . . Kinetic 182 | . 28 55 77 20 . 2 Thermal 41 | . . . 6 31 . 4 Explosive 18 | . . . 3 15 . . Electromagnetic 42 | . . 22 17 . . 3 Robot Hit Streak 15 | . 3 7 15 10 . 5 Robot Miss Streak 3 | . 2 2 3 3 . 1 Penetration Max 1 | . . . 1 . . . Secondary Targets 4 | . . 3 1 . . . Max Gunslinging Chain 1 | . . 1 1 . . . Shots Hit Robots 239 | . 14 53 70 84 7 11 Core Hits 123 | . 6 20 36 53 2 6 Critical Hits 3 | . . 1 2 . . . Critical Kills 1 | . . . 1 . . . Critical Parts Destroyed 2 | . . 1 1 . . . Melee Attacks 69 | . . . 2 47 9 11 Impact . | . . . . . . . Slashing 49 | . . . 2 44 3 . Piercing . | . . . . . . . Sneak Attacks 2 | . . . . 1 1 . Combat Hostiles 2 | . . . . 1 1 . Follow-up Attacks . | . . . . . . . Damage Inflicted 7699 | . 167 839 1384 5044 68 197 Guns 1897 | . 83 489 975 338 . 12 Cannons 835 | . 84 213 244 225 . 69 Explosions 1904 | . . 137 165 1486 . 116 Melee 3063 | . . . . 2995 68 . Ramming . | . . . . . . . Kinetic 1826 | . 167 536 858 253 . 12 Thermal 597 | . . 137 75 310 . 75 Explosive 1625 | . . . 139 1486 . . Electromagnetic 588 | . . 166 312 . . 110 Impact . | . . . . . . . Slashing 3063 | . . . . 2995 68 . Piercing . | . . . . . . . Highest Corruption 7 | . . 3 . 7 7 7 Average Corruption 6 | . . 3 . 7 7 7 Corruption Purged . | . . . . . . . Effects 59 | . . 7 . 37 8 7 Message Errors 12 | . . 2 . 7 2 1 Matter Fused 17 | . . 2 . 12 2 1 Heat Flow Errors 7 | . . 2 . 4 . 1 Energy Discharges 5 | . . . . 4 1 . Parts Rejected 1 | . . . . . 1 . Data Loss (minor) 5 | . . . . 5 . . Data Loss (major) 2 | . . . . 1 . 1 Misfires 1 | . . . . 1 . . Targeting Errors 8 | . . 1 . 2 2 3 Weapon Failures 1 | . . . . 1 . . Overload Shots . | . . . . . . . Overflow Damage 309 | . . . . 309 . . Projectiles . | . . . . . . . Explosions 16 | . . . . 16 . . Melee 293 | . . . . 293 . . Knockbacks 6 | . 3 3 . . . . Impact . | . . . . . . . Kinetic 5 | . 2 3 . . . . Secondary 1 | . 1 . . . . . Self-Inflicted Damage 204 | . . 36 80 14 . 74 Shots 8 | . . 1 2 2 . 3 Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 248 | . . 113 96 248 . 189 Average Temperature 50 | . . 14 24 90 . 49 Received Heat Transfer 1465 | . . 339 477 469 54 126 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 1 | . . . 1 . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 3 | . . . . 3 . . Heat Transferred 1077 | . . 200 161 555 . 161 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 6 | . . 2 1 . . 3 Missiles Intercepted . | . . . . . . . Alert | -11 -10 -9 -8 -8 -8 -8 ------- Run | Scr Mat Mat Mat Gar Mat Gar Peak Influence 785 | . 162 152 234 785 495 321 Average Influence 289 | . 72 87 124 522 410 290 Maximum Alert Level 3 | . . . 1 3 2 1 Low Security (%) 52 | . . . . . . . Level 1 13 | . . . . . . . Level 2 28 | . . . . . . . Level 3 5 | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 6 | . . 2 3 . 1 . Investigation . | . . . . . . . Extermination . | . . . . . . . Reinforcement 6 | . . 2 3 . 1 . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Stealth | -11 -10 -9 -8 -8 -8 -8 --------- Run | Scr Mat Mat Mat Gar Mat Gar Distress Signals 7 | . 1 1 3 . 1 1 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 126 | . 9 18 32 35 18 14 Peak Tracking Total 8 | . 4 5 5 8 7 6 Tactical Retreats 19 | . . 4 2 12 1 . Traps | -11 -10 -9 -8 -8 -8 -8 ------- Run | Scr Mat Mat Mat Gar Mat Gar Traps Triggered 9 | . 2 . 2 5 . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -8 -8 -8 ---------- Run | Scr Mat Mat Mat Gar Mat Gar Machines Disabled 6 | . . 1 1 3 1 . Max in Single Turn 1 | . . 1 1 1 . . Garrison Relay 3 | . . . . 3 . . Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns . | . . . . . . . Hacking | -11 -10 -9 -8 -8 -8 -8 --------- Run | Scr Mat Mat Mat Gar Mat Gar Machines Accessed 7 | . 1 3 1 . 2 . Terminals 5 | . 1 3 . . 1 . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access 2 | . . . 1 . 1 . Total Hacks 13 | . 3 6 2 . 2 . Successful 5 | . 1 1 1 . 2 . Failed 8 | . 2 5 1 . . . Catastrophic 1 | . . 1 . . . . Database Lockouts . | . . . . . . . Manual 10 | . 3 6 . . 1 . Terminals 10 | . 3 6 . . 1 . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access 3 | . . . 2 . 1 . Terminal Hacks 2 | . 1 1 . . . . Part Schematic 2 | . 1 1 . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks 2 | . . . 1 . 1 . Unlock Access 2 | . . . 1 . 1 . Unauthorized Hacks 2 | . . . . . 2 . Terminals 1 | . . . . . 1 . Track 1 | . . . . . 1 . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 5 | . 1 2 1 . 1 . Full Trace Events 1 | . . 1 . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 2 | . 1 1 . . . . Parts Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 -8 ------------ Run | Scr Mat Mat Mat Gar Mat Gar Used RIF Installer 1 | . . . . 1 . . Robots Hacked 12 | . . . . 2 4 6 Non-combat . | . . . . . . . Combat 12 | . . . . 2 4 6 Robot Hacks Applied 12 | . . . . 2 4 6 go_dormant 1 | . . . . . 1 . overwrite_iff 3 | . . . . 2 . 1 formatsys_high 8 | . . . . . 3 5 Relay Couplers Released 13 | . . . . 13 . . Machine Destruction 13 | . . . . 13 . . Attached 5 | . . . . 1 1 3 Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -8 -8 -8 -------- Run | Scr Mat Mat Mat Gar Mat Gar Total Allies 11 | . . . . 2 3 6 Largest Group 2 | . . . . 2 2 2 Highest-Rated Group 32 | . . . . 10 32 10 Highest-Rated Ally 16 | . . . . 5 16 5 Total Orders . | . . . . . . . Ally Attacks 39 | . . . . 8 17 14 Total Damage 376 | . . . . 52 238 86 Kills 8 | . . . . 3 3 2 Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -8 -8 -8 ------- Run | Scr Mat Mat Mat Gar Mat Gar Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -8 -8 -8 ------------- Run | Scr Mat Mat Mat Gar Mat Gar Turns Passed 4088 | 54 414 722 931 1632 211 124 Spaces Moved 2032 | 47 339 310 436 721 125 54 Core 18 | 13 . 4 1 . . . Treads 100 | . . 28 72 . . . Legs 347 | . . . . 347 . . Wheels 1567 | 34 339 278 363 374 125 54 Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 100 110 110 110 120 120 Average Speed 147 | 86 103 127 154 179 129 124 Slowest Speed 1100 | 100 110 650 1100 390 130 130 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered 1 | . . . . 1 . . Exploration Rate (%) 29 | 4 50 20 46 60 21 7 Regions Visited 6 Branch Regions . Pre-discovered Areas . | . . . . . . . Known Exits Taken 3 | . . 1 1 . 1 . Unknown Exits Taken 2 | 1 1 . . . . . Scrap Searched . | . . . . . . . Spaces Dug 2 | . . . 2 . . . Terrain Destroyed 89 | . . 8 37 28 . 16 Melee 2 | . . . 2 . . . Projectile 3 | . . . . 3 . . AOE 84 | . . 8 35 25 . 16 Actions | -11 -10 -9 -8 -8 -8 -8 --------- Run | Scr Mat Mat Mat Gar Mat Gar Total 2757 | 60 373 559 583 919 168 95 Wait 266 | . 5 192 37 5 21 6 Move 2028 | 46 338 309 436 720 125 54 Hop . | . . . . . . . Pick Up 65 | 8 8 9 15 22 1 2 Fast Attach 16 | . . 1 6 9 . . Attach 48 | 6 3 7 11 13 4 4 Detach 9 | . . . 1 4 3 1 Swap 32 | . 3 1 11 11 1 5 Drop 13 | . 2 . 2 8 1 . Fire 169 | . 14 40 62 46 . 7 Melee 69 | . . . 2 47 9 11 Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis 34 | . . . . 34 . . Rewire 8 | . . . . . 3 5 Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -8/Materials (discovered 2 exits: [*Fac] / Gar) -8/Garrison (discovered 2 exits: *Mat x2) -8/Materials -8/Garrison History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 16) 55 | -11/Scrapyard | Entered Materials 153 | -10/Materials | Discovered new exit (range 16) 273 | -10/Materials | Discovered new exit (range 14) 313 | -10/Materials | Build established: Mutant 469 | -10/Materials | Entered another Materials area 469 | -9/Materials | Evolved 2 slots: Utility x2 1056 | -9/Materials | Lost 3 parts (1p1n1w) 1180 | -9/Materials | Discovered new exit (range 9) 1188 | -9/Materials | Identified exit to Materials 1191 | -9/Materials | Entered another Materials area 1191 | -8/Materials | Evolved 2 slots: Utility x2 1420 | -8/Materials | Lost 4 parts (1p1u2w) 1526 | -8/Materials | Build established: Hauler-Mutant 1640 | -8/Materials | Discovered new exit (range 11) 1868 | -8/Materials | Lost 4 parts (3u1w) 2122 | -8/Materials | Identified exit to Garrison 2122 | -8/Materials | Entered Garrison 2201 | -8/Garrison | Triggered checkpoint 2208 | -8/Garrison | Core integrity fell below 50% 2244 | -8/Garrison | Triggered checkpoint 2250 | -8/Garrison | Lost 6 parts (1p2n1u2w) 2272 | -8/Garrison | Triggered checkpoint 2293 | -8/Garrison | Destroyed 8 combat bots 2348 | -8/Garrison | Lost 4 parts (1p1n2w) 2401 | -8/Garrison | Spotted B-75 Beast 2556 | -8/Garrison | Crushed by falling debris 2556 | -8/Garrison | Core integrity fell below 20% 2587 | -8/Garrison | Lost 3 parts (1p2u) 2669 | -8/Garrison | Discovered new exit (range 11) 2708 | -8/Garrison | Installed Relay Interface Framework 2764 | -8/Garrison | Triggered checkpoint 2835 | -8/Garrison | Garrison Relay disabled 3088 | -8/Garrison | Triggered checkpoint 3229 | -8/Garrison | Discovered new exit (range 9) 3294 | -8/Garrison | Triggered checkpoint 3321 | -8/Garrison | Garrison Relay disabled 3524 | -8/Garrison | Triggered checkpoint 3647 | -8/Garrison | Garrison Relay disabled 3649 | -8/Garrison | Build established: Bothacker-Mutant 3754 | -8/Garrison | Entered Materials 3965 | -8/Materials | Identified exit to Garrison 3965 | -8/Materials | Entered Garrison 4012 | -8/Garrison | Triggered checkpoint 4068 | -8/Garrison | Triggered checkpoint 4089 | -8/Garrison | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- Installing primary routines, ETC: 6. 04039_ Reactivated Pest 3d. 04040_ Pest 3d destroyed. 04040_ Acquired 10 matter. 04041_ Jacked S-10 Pest... >>formatsys_high Rerouting network defenses. Erasing system data. Installing primary routines, ETC: 6. 04043_ Reactivated Pest 3e. 04062_ System corrupted: Matter fused (-8). 04068_ Beams of light sweep through the air. An alarm sounds. 04073_ Hvy. Armor Plating destroyed. 04076_ System corrupted: Ion Cannon targeting data glitched. 04076_ G-47 Trooper destroyed. 04078_ H-55 Commando springs to life. 04078_ Penetrated by Slug. 04084_ SCPME7IEK7PWN XMG:MVA&7JUUO 04087_ Arm. Wheel destroyed. 04088_ System corrupted: Ion Cannon targeting data glitched. Map ----- +----------------------------------------------------+ | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????#############??????????????????????? | | ?????????????# %=g #??????????????????????? | | ??????????????##### = ###@#??????????????????????? | | ??????????????????#= ??# #??????????????????????? | | ??????????????????###???# #??????????????????????? | | ??????????????????????### #??????????????????????? | | ??????????????????????# #??????????????????????? | | ??????????????????????# #??????????????????????? | | ??????????????????????# #??????????????????????? | | ??????????????????????###%#??????????????????????? | | ???????????????????????##=#??????????????????????? | | ???????????????????????#"%###????????????????????? | | ?????????????????????#?## ##???????????????????? | | ?????????????????????# # ######??????????????? | | ??????????????????????# =! ### #??????????????? | | ??????????????????????# #### #??????????????? | | ?????????????????????# %=! #??????????????? | | ?????????????????? =[ =* #??????????????? | | ?????????????????## ###! ##########??????????????? | | ??????????????????#???# #???????????????????????? | | ??????????????????????# #???????????????????????? | | ??????????????????????# #???????????????????????? | | ??????????????????????# #???????????????????????? | | ?????????????????????? ????????????????????????? | | ?????????????????????? ????????????????????????? | | ?????????????????????####????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 41 Energy Generation 14 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 13 Terrain Scan Density 10 Armor Coverage 600 Resistance: TH 10 Resistance: EM 15 Evasion (%) 50 Targeting Accuracy 5 Recoil Reduction 2 Item Schematics ----------------- Hcp. Storage Unit | -10/Materials | Hacked Arm. Wheel | -9/Materials | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed BeamResetTorch Manual? 0 Play Time 00:49:12 Cumulative 86.1 hours Start 2019.10.25 @ 23:12:05 End 2019.10.26 @ 00:00:13 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 147 Rogue 147 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 27 Gallery% 47 Achievement% 36 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 14/SmallcapsGlow Map View 84x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f8fc136c-a967-4d07-b9f0-a6e7fb1715ed