Cogmind - Beta 16 @@@ ROGUE MODE // 2026.01.24 @ 00:06:07 Player: throbalt Result: Destroyed by P-60 Hacker with Shock Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (43) 215 Value Destroyed (1648) 1648 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (1055) 1055 TOTAL SCORE: 6518 Bonus ------- Pacifist 200 Follower Combat Kills 327 Met Imprinter 300 Was Imprinted 300 Friendly Fire -72 Cogmind --------- Core Integrity 0/850 Matter 258/300 Energy 499/500 System Corruption 37% Temperature Cool (0) Movement Rolling (130) Ox2 Location -6/Factory Parts ------- > --- POWER (2) -------- Light Angular Momentum Engine > --- PROPULSION (4) --- Improved Medium Treads Armored Leg Compact Wheel Xenon Bombardment Thruster > --- UTILITY (5) ------ Energy Well Visual Processing Unit Salvage Targeting Computer Targeting Computer > --- WEAPON (4) ------- Proton Cannon Heavy Plasma Cannon Heavy Plasma Cannon Flak Gun > --- INVENTORY (5) ---- Carbon-fiber Leg Field Recycling Unit (0) Autogun Remote Datajack Great Axe Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Fission Core > --- PROPULSION ------- Improved Aluminum Leg Titanium Leg Titanium Leg Improved Carbon-fiber Leg > --- UTILITY ---------- High-capacity Storage Unit Visual Processing Unit Terrain Scanner 0b10 Decoder Chip [Skirmisher] Core Shielding > --- WEAPON ----------- Heavy Beamcaster Heavy Machine Gun Gauss Cannon Slug Cannon > --- INVENTORY -------- Aluminum Leg Aluminum Leg Aluminum Leg Flexi-carbon Leg Improved Cooling System Energy Well Weight Redist. System Gravity Neutralizer Structural Scanner 0b10 Decoder Chip [Generic] 0b10 Decoder Chip [Looter] Particle Charger Advanced ECM Suite Hacking Suite Proton Cannon Autogun High-powered Shotgun High-powered Shotgun Datajack Remote Datajack [Rating: 57] Favorites ----------- Power Light Nuclear Core Engine Light Angular Momentum Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Improved Medium Treads Leg Aluminum Leg Wheel Compact Wheel Flight Unit Xenon Bombardment Thruster Utility Visual Processing Unit Device Terrain Scanner Storage High-capacity Storage Unit Processor Visual Processing Unit Protection Core Shielding Weapon Autogun Energy Gun Heavy EM Pulse Gun Energy Cannon Proton Cannon Ballistic Gun Autogun Ballistic Cannon Slug Cannon Launcher Grenade Launcher Special Weapon Mining Laser Slashing Weapon Great Axe Special Melee Weapon Datajack Build | -11 -10 -9 -9 -7 -6 -6 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Was Fac Slots Evolved 8 | . . 2 . . . 6 . . Power 1 | . . . . . . 1 . . Propulsion 2 | . . 1 . . . 1 . . Utility 3 | . . . . . . 3 . . Weapon 2 | . . 1 . . . 1 . . Parts Attached 77 | 6 5 10 1 3 2 14 1 35 Power 9 | 1 1 . . . 1 1 . 5 Engine 4 | 1 . . . . . 1 . 2 Core 5 | . 1 . . . 1 . . 3 Reactor . | . . . . . . . . . Propulsion 21 | 2 . 4 1 2 1 3 . 8 Treads 1 | . . . . . . . . 1 Leg 12 | . . 3 1 2 1 3 . 2 Wheel 5 | 2 . 1 . . . . . 2 Hover . | . . . . . . . . . Flight 3 | . . . . . . . . 3 Utility 20 | 1 2 1 . . . 5 . 11 Device 8 | . . . . . . 3 . 5 Storage 4 | 1 1 1 . . . . . 1 Processor 5 | . 1 . . . . 1 . 3 Hackware . | . . . . . . . . . Protection 3 | . . . . . . 1 . 2 Artifact . | . . . . . . . . . Weapon 27 | 2 2 5 . 1 . 5 1 11 Energy Gun 6 | 1 1 2 . 1 . 1 . . Energy Cannon 3 | . . . . . . . . 3 Ballistic Gun 10 | 1 . 2 . . . 2 . 5 Ballistic Cannon 4 | . . . . . . 2 1 1 Launcher 1 | . 1 . . . . . . . Special Weapon 1 | . . 1 . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon 1 | . . . . . . . . 1 Piercing Weapon . | . . . . . . . . . Special Melee Weapon 1 | . . . . . . . . 1 Unidentified Prototypes . | . . . . . . . . . Corrupted Parts 2 | . . . . . . . 1 1 System Corruption 14 | . . . . . . . 7 7 Parts Lost 27 | . . 3 . . . 3 4 17 Power 4 | . . . . . . 1 . 3 Propulsion 8 | . . 1 . . . 1 3 3 Utility 6 | . . . . . . . . 6 Weapon 9 | . . 2 . . . 1 1 5 Highest Loss Streak 7 | . . 2 . . . 2 4 7 To Critical Strikes . | . . . . . . . . . Average Backups 14 | 1 8 12 14 16 18 17 12 4 Power . | . 1 1 1 1 . . . . Propulsion 2 | 1 2 2 3 3 3 3 2 . Utility 5 | . 1 4 5 6 8 8 5 1 Weapon 3 | . 2 4 4 4 3 3 2 1 Tool/Special . | . . . . . . . . . Unused Backups 21 | . 2 2 . 2 4 . 9 2 Power 2 | . 1 . . . 1 . . . Propulsion 2 | . . . . 1 . . . 1 Utility 11 | . . 2 . . 2 . 7 . Weapon 5 | . 1 . . 1 1 . 2 . Tool/Special 1 | . . . . . . . . 1 Average Slot Usage (%) 93 | . 92 98 100 100 100 95 53 65 Engine 1 | . 6 . . . . 4 2 . Core 9 | . 7 11 11 11 11 4 . 8 Leg 24 | . . 20 33 33 33 25 11 2 Wheel 2 | . 28 11 . . . . . 1 Device 1 | . . . . . . 6 6 5 Storage 8 | . 14 11 11 11 11 6 2 . Processor 11 | . 7 11 11 11 11 13 13 14 Protection 1 | . . . . . . 5 6 1 Energy Gun 13 | . 12 10 11 18 22 11 2 . Ballistic Gun 12 | . 14 21 22 14 11 6 1 8 Ballistic Cannon 1 | . . . . . . 7 5 . Peak Build Rating 57 | 6 11 17 17 28 31 57 56 54 Average Rating 28 | 4 8 15 16 25 28 51 28 34 On Entrance 20 | . 6 11 16 17 28 31 56 17 Avg Prop Armor Cover (%) 9 | . . . . . . 4 . 10 Naked Turns . | . . . . . . . . . Heaviest Build 85 | 14 30 54 54 56 61 85 74 52 Greatest Support 78 | 32 32 48 30 45 45 78 76 30 Greatest Overweight (x) 4 | 2 . 1 1 1 1 1 2 4 Average Overweight (x) . | . . . 1 1 1 . . 1 Largest Inventory Capacity 20 | 8 15 20 20 20 20 20 20 5 Average Capacity 17 | 7 14 19 20 20 20 20 11 5 Most Carried 20 | 4 13 15 16 19 20 20 20 5 Average Carried 14 | 2 8 12 14 16 18 17 11 4 Final Capacity 20 | 8 15 20 20 20 20 20 5 5 Final Carried 19 | 4 13 14 15 19 19 19 5 5 Class Distribution -------------------- 59% | Skirmisher 17% | Derelict-Skirmisher 9% | Mutant 8% | Scavenger-Mutant 3% | Derelict-Tank Dominant Class ---------------- Mutant | -10/Materials Skirmisher | -9/Materials Skirmisher | -9/Mines Skirmisher | -7/Zion Skirmisher | -6/Proximity Caves Derelict-Skirmisher | -6/Factory Mutant | -6/Waste Scavenger-Mutant | -6/Factory Resources | -11 -10 -9 -9 -7 -6 -6 -6 -6 ----------- Run | Yrd Mat Mat Min Zio Pro Fac Was Fac Matter Collected 1945 | 90 220 436 . 40 24 247 52 836 Remotely . | . . . . . . . . . Salvage Created 1981 | . . 574 . . . 579 . 828 Parts 97 | . . 33 . . . 26 . 38 Haulers Intercepted . | . . . . . . . . . Recyclers Shooed 2 | . . . . . . . . 2 Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 4 | . . . . 2 2 . . . Prevented . | . . . . . . . . . Parts Restored . | . . . . . . . . . Kills | -11 -10 -9 -9 -7 -6 -6 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Was Fac Combat Hostiles Destroyed 34 | . . 13 . . . 10 . 11 Melee 4 | . . . . . . . . 4 Guns 16 | . . 11 . . . 3 . 2 Cannons 9 | . . . . . . 6 . 3 AOE 3 | . . 2 . . . 1 . . Classes Destroyed 12 | . . 4 . . . 7 . 1 Worker 2 | . . . . . . 1 . 1 Builder 2 | . . . . . . 2 . . Recycler 4 | . . . . . . 2 . 2 Watcher 1 | . . . . . . . . 1 Swarmer 9 | . . . . . . 5 . 4 Grunt 13 | . . 8 . . . 2 . 3 Brawler 1 | . . 1 . . . . . . Duelist 1 | . . 1 . . . . . . Sentry 4 | . . 3 . . . . . 1 Specialist 1 | . . . . . . 1 . . Hunter 2 | . . . . . . 1 . 1 Programmer 3 | . . . . . . 1 . 2 Best Kill Streak 5 | . . 4 . . . 5 . 4 Combat Bots Only 4 | . . 4 . . . 4 . 4 Max Kills in Single Turn 3 | . . 2 . . . 3 . 1 Gunslinging . | . . . . . . . . . Exploded 2 | . . 2 . . . 1 . . Melee 1 | . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -6 -6 -------- Run | Yrd Mat Mat Min Zio Pro Fac Was Fac Hostile Shots Fired 407 | . . 62 . . . 79 3 263 Missed 114 | . . 17 . . . 26 . 71 Hits 293 | . . 45 . . . 53 3 192 Melee 5 | . . 2 . . . . 3 . Projectile 288 | . . 43 . . . 53 . 192 AOE 2 | . . . . . . 1 . 1 Critical Strikes 8 | . . 2 . . . 2 . 4 Part Disruptions 2 | . . . . . . 2 . . Damage Taken 4792 | . . 613 . . . 1012 151 3016 Core 1022 | . . 163 . . . 107 33 719 Absorbed by Shields . | . . . . . . . . . Redirected to Shielding 92 | . . . . . . 23 8 61 Regen/Repaired (Parts) 152 | . . . . 152 . . . . Core Remaining (%) 86 | 100 100 . . . 59 . . . Volleys Fired 95 | . . 39 . . 1 28 1 26 Largest 4 | . . 3 . . 3 4 4 4 Hottest 283 | . . 93 . . 149 194 191 283 Shots Fired 287 | . . 114 . . 3 102 4 64 Gun 219 | . . 112 . . 3 69 2 33 Cannon 66 | . . . . . . 33 2 31 Launcher 2 | . . 2 . . . . . . Special . | . . . . . . . . . Kinetic 187 | . . 80 . . 1 63 3 40 Thermal 42 | . . . . . 1 28 1 12 Explosive 2 | . . 2 . . . . . . Electromagnetic 56 | . . 32 . . 1 11 . 12 Robot Hit Streak 15 | . . 7 . . 1 10 4 15 Robot Miss Streak 10 | . . 7 . . 2 10 2 7 Penetration Max 1 | . . . . . . 1 . 1 Secondary Targets 1 | . . 1 . . . . . . Max Gunslinging Chain 1 | . . 1 . . . . . . Shots Hit Robots 158 | . . 61 . . 1 43 2 51 Core Hits 102 | . . 22 . . . 34 . 46 Critical Kills 2 | . . . . . . 1 . 1 Critical Parts Destroyed 1 | . . . . . . . . 1 Critical Strikes 9 | . . 3 . . . 4 . 2 Burn 2 | . . . . . . 2 . . Meltdown 1 | . . . . . . . . 1 Destroy 2 | . . . . . . 1 . 1 Blast 1 | . . . . . . 1 . . Corrupt 3 | . . 3 . . . . . . Melee Attacks 11 | . . . . . . . . 11 Impact . | . . . . . . . . . Slashing 10 | . . . . . . . . 10 Piercing . | . . . . . . . . . Sneak Attacks 3 | . . . . . . . . 3 Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 4515 | . . 1021 . . 16 2051 45 1382 Guns 1995 | . . 851 . . 16 706 45 377 Cannons 946 | . . . . . . 340 . 606 Explosions 1147 | . . 152 . . . 995 . . Melee 312 | . . . . . . . . 312 Ramming 115 | . . 18 . . . 10 . 87 Kinetic 1845 | . . 645 . . 16 678 23 483 Thermal 1387 | . . . . . . 1204 22 161 Explosive 152 | . . 152 . . . . . . Electromagnetic 704 | . . 206 . . . 159 . 339 Impact . | . . . . . . . . . Slashing 312 | . . . . . . . . 312 Piercing . | . . . . . . . . . Highest Corruption 37 | . . . . . . 4 25 37 Average Corruption 19 | . . . . . . 3 12 29 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 85 | . . . . . . 10 11 64 Message Errors 24 | . . . . . . 1 2 21 Matter Fused 20 | . . . . . . 5 2 13 Heat Flow Errors 4 | . . . . . . 1 2 1 Energy Discharges 6 | . . . . . . 1 1 4 Parts Rejected 4 | . . . . . . 1 . 3 Parts Fused 1 | . . . . . . . . 1 Data Loss (minor) 9 | . . . . . . . 1 8 Data Loss (major) 5 | . . . . . . 1 3 1 Misfires 3 | . . . . . . . . 3 Misdirections 7 | . . . . . . . . 7 Weapon Failures 2 | . . . . . . . . 2 Overload Shots . | . . . . . . . . . Overflow Damage 132 | . . . . . . 111 . 21 Projectiles 18 | . . . . . . 5 . 13 Explosions 106 | . . . . . . 106 . . Melee 8 | . . . . . . . . 8 Knockbacks 3 | . . . . . . . . 3 Impact . | . . . . . . . . . Kinetic 3 | . . . . . . . . 3 Secondary . | . . . . . . . . . Self-Inflicted Damage 141 | . . 3 . . . 102 . 36 Shots 5 | . . . . . . 5 . . Rammed 36 | . . 1 . . . . . 35 Targets Rammed 40 | . . 3 . . . 2 . 35 Kicked 4 | . . 2 . . . 2 . . Crushed . | . . . . . . . . . Highest Temperature 1042 | . . 282 . . 84 400 221 1042 Average Temperature 157 | . . 82 . . 49 129 101 309 Received Heat Transfer 531 | . . 249 . . . 75 . 207 Effects 33 | . . . . . . 3 . 30 Shutdowns 10 | . . . . . . 1 . 9 Energy Bleed 1 | . . . . . . . . 1 Interference 6 | . . . . . . 2 . 4 Matter Decay 5 | . . . . . . . . 5 Short Circuit 4 | . . . . . . . . 4 Damage (major) 6 | . . . . . . . . 6 Damage (core) 1 | . . . . . . . . 1 Siege Activations . | . . . . . . . . . Martial Activations . | . . . . . . . . . Shielding Activations . | . . . . . . . . . Robots Disrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Robots Corrupted 1 | . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . 1 Parts Fried 2 | . . . . . . 1 . 1 Impact Corruptions . | . . . . . . . . . Robots Melted 1 | . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . 1 Parts Melted 3 | . . . . . . 1 . 2 Heat Transferred 1666 | . . . . . . 1379 37 250 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 1 | . . . . . . 1 . . Alert | -11 -10 -9 -9 -7 -6 -6 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Was Fac Maximum Alert Level 2 | . . . . . . 2 . . Low Security (%) 81 | 100 100 100 100 . . 36 100 100 Level 1 18 | . . . . . . 61 . . Level 2 . | . . . . . . 1 . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Peak Influence 406 | . . 116 11 . . 406 94 85 Initial 94 | . . . 11 . . . 94 . Average 68 | . . 44 . . . 192 27 12 Influence Increases 1568 | . . 401 . . 52 776 . 339 Destroy 0b10 Robot/C 860 | . . 260 . . 20 360 . 220 Destroy 0b10 Robot/NC 45 | . . . . . . 25 . 20 Destroy Leader 212 | . . 80 . . 10 60 . 62 Allied During Kill 169 | . . . . . 22 147 . . Successful Hack 8 | . . 8 . . . . . . Disable Machine 180 | . . 15 . . . 150 . 15 Destroy Structure 49 | . . 8 . . . 34 . 7 Partial Spotted 30 | . . 30 . . . . . . Lose Combat Pursuer 15 | . . . . . . . . 15 Influence Decreases 1509 | . . 371 30 . 52 507 269 280 Entered New Map 194 | . . . 19 . . . 175 . Time Decay 991 | . . 342 11 . 52 357 40 189 Lost Part 184 | . . 29 . . . 30 34 91 Lost Ally 140 | . . . . . . 120 20 . Squads Dispatched 14 | . 1 2 . . . 7 . 4 Investigation 1 | . . . . . . . . 1 Extermination 5 | . . . . . . 3 . 2 Reinforcement 8 | . 1 2 . . . 4 . 1 Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 1 | . . . . . . 1 . . Haulers Reinforced 1 | . . . . . . 1 . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . 1 . . Stealth | -11 -10 -9 -9 -7 -6 -6 -6 -6 --------- Run | Yrd Mat Mat Min Zio Pro Fac Was Fac Distress Signals 2 | . . 1 . . . 1 . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 69 | . . 25 . . 1 21 6 16 Peak Tracking Total 6 | . . 5 . . 1 5 6 4 Tactical Retreats 1 | . . . . . . . . 1 Traps | -11 -10 -9 -9 -7 -6 -6 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Was Fac Traps Triggered 4 | . . . . . . 3 . 1 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed 4 | . . 4 . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -9 -7 -6 -6 -6 -6 ---------- Run | Yrd Mat Mat Min Zio Pro Fac Was Fac Machines Disabled 12 | . . 1 . . . 10 . 1 Max in Single Turn 5 | . . 1 . . . 5 . 1 Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 -6 -6 --------- Run | Yrd Mat Mat Min Zio Pro Fac Was Fac Machines Accessed 5 | . 2 2 . . . 1 . . Terminals 5 | . 2 2 . . . 1 . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Total Hacks 8 | . 4 3 . . . 1 . . Successful 4 | . . 3 . . . 1 . . Failed 4 | . 4 . . . . . . . Catastrophic 1 | . 1 . . . . . . . Database Lockouts . | . . . . . . . . . Manual 9 | . . . . . . 8 . 1 Terminals 8 | . 4 3 . . . 1 . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 4 | . . 3 . . . 1 . . Open DSF 1 | . . . . . . 1 . . Locate Traps 1 | . . 1 . . . . . . Reprogram Traps 1 | . . 1 . . . . . . Dispatch Records 1 | . . 1 . . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 3 | . 1 2 . . . . . . Full Trace Events . | . . . . . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired 3 | . . . . 3 . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 15 | . . . . 15 . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Part Studies Acquired . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 -6 -6 ------------ Run | Yrd Mat Mat Min Zio Pro Fac Was Fac Used RIF Installer . | . . . . . . . . . Robots Hacked 1 | . . . . . . . . 1 Non-combat 1 | . . . . . . . . 1 Combat . | . . . . . . . . . Robot Hacks Applied 1 | . . . . . . . . 1 parse_system 1 | . . . . . . . . 1 Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked 1 | . . . . . . 1 . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -6 -6 -------- Run | Yrd Mat Mat Min Zio Pro Fac Was Fac Total Allies 13 | . . . 2 10 . . 1 . Largest Group 10 | . . . 2 10 10 6 1 . Highest-Rated Group 311 | . . . 45 311 311 210 31 . Highest-Rated Ally 41 | . . . 31 41 41 41 31 . Total Orders . | . . . . . . . . . Ally Attacks 89 | . . . . . 19 60 10 . Total Damage 1450 | . . . . . 296 986 168 . Kills 10 | . . . . . 1 9 . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -9 -7 -6 -6 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Was Fac Active Infowar (turns) 7397 | . 228 859 628 2573 1340 1356 190 223 Optics 7364 | . 228 859 628 2573 1340 1356 190 190 Terrain 1006 | . . . . . . 1006 . . Traps 33 | . . . . . . . . 33 Decoding 1525 | . . . . . . 1153 190 182 ECM 33 | . . . . . . 33 . . Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 3 | . . . 1 1 1 . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Decoded 0b10 Intel 19 | . . . . . . 12 . 7 Garrisons 1 | . . . . . . 1 . . Patrols 5 | . . . . . . 3 . 2 Investigations 5 | . . . . . . . . 5 Reinforcements 3 | . . . . . . 3 . . Guards 5 | . . . . . . 5 . . Exploration | -11 -10 -9 -9 -7 -6 -6 -6 -6 ------------- Run | Yrd Mat Mat Min Zio Pro Fac Was Fac Turns Passed 8560 | 59 428 859 628 2573 1340 1356 190 1127 Spaces Moved 4631 | 47 384 410 322 1263 684 670 238 613 Core 285 | 10 . . . . . . 175 100 Treads 77 | . . . . . . . . 77 Legs 3290 | . . 261 322 1263 684 670 63 27 Wheels 797 | 37 384 149 . . . . . 227 Hover . | . . . . . . . . . Flight 182 | . . . . . . . . 182 Fastest Speed 37 | 50 100 100 190 190 193 122 50 37 Average Speed 167 | 98 100 160 190 192 193 180 71 146 Slowest Speed 360 | 150 100 190 190 193 193 196 260 360 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Potential Cave-ins . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 48 | 3 52 35 67 85 74 17 92 11 Regions Visited 8 Branch Regions 3 Pre-discovered Areas 3 | . . . 1 1 1 . . . Known Exits Taken . | . . . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . . . Scrap Searched 5 | . . . 1 1 3 . . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 42 | . . 7 . . . 30 . 5 Melee . | . . . . . . . . . Projectile 23 | . . . . . . 18 . 5 AOE 19 | . . 7 . . . 12 . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 -6 -6 --------- Run | Yrd Mat Mat Min Zio Pro Fac Was Fac Total 5203 | 56 428 535 339 1403 704 747 254 737 Wait 253 | . 24 48 15 125 8 16 14 3 Move 4624 | 46 383 409 321 1262 683 670 237 613 Hop . | . . . . . . . . . Pick Up 51 | 4 11 9 1 8 4 9 . 5 Fast Attach 40 | 6 2 1 . . . 2 1 28 Attach 31 | . 1 11 1 . . 12 . 6 Detach 15 | . 2 7 1 . . 2 1 2 Swap 18 | . 2 3 . 3 2 5 . 3 Drop 24 | . 3 5 . 5 6 1 . 4 Fire 95 | . . 39 . . 1 28 1 26 Melee 11 | . . . . . . . . 11 Ram 37 | . . 1 . . . . . 36 Kick 4 | . . 2 . . . 2 . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines (discovered 2 exits: [*Mat] / *Zio) -7/Zion -6/Proximity Caves -6/Factory -6/Waste -6/Factory (discovered 1 exit: [*Low]) History --------- Turn | Location | Event 21 | -11/Scrapyard | Discovered new exit (range 16) 60 | -11/Scrapyard | Entered Materials 300 | -10/Materials | Build established: Mutant 357 | -10/Materials | Discovered new exit (range 18) 488 | -10/Materials | Entered another Materials area 488 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 780 | -9/Materials | Build established: Skirmisher 1253 | -9/Materials | Discovered new exit (range 13) 1347 | -9/Materials | Entered Mines 1363 | -9/Mines | Learned Materials terminal intel 1696 | -9/Mines | Discovered new exit (range 5) 1697 | -9/Mines | Learned location of Storage (-9) 1966 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1975 | -9/Mines | Entered Zion 1975 | -7/Zion | Accompanied by 2 allies 2025 | -7/Zion | Led the pair of lost Derelicts to a safe place 2105 | -7/Zion | Visited the Megawrench Repair Shop 2105 | -7/Zion | Megawrench repaired 8 parts 2127 | -7/Zion | Discovered new exit (range 12) 2519 | -7/Zion | Learned location of 1 exit from Factory 2568 | -7/Zion | Gained Derelict followers 2602 | -7/Zion | Learned location of Data Miner (-6) 2650 | -7/Zion | Gained Derelict followers 2903 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 3007 | -7/Zion | Met Imprinter 3176 | -7/Zion | Imprinted 3178 | -7/Zion | Declared Zion's savior 4548 | -7/Zion | Entered Proximity Caves 4548 | -6/Proximity Caves | Accompanied by 10 allies 5369 | -6/Proximity Caves | Discovered new exit (range 4) 5548 | -6/Proximity Caves | Found DCF Scrap (15 items) 5850 | -6/Proximity Caves | Build established: Derelict-Skirmisher 5888 | -6/Proximity Caves | Entered Factory 5888 | -6/Factory | Accompanied by 6 allies 5888 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x1, Utility x3, Weapon x1 5889 | -6/Factory | Identified exit to Factory 6209 | -6/Factory | Allied Derelicts emerged from ambush trap array 6623 | -6/Factory | Cargo convoy interrupted 6669 | -6/Factory | Lost 8 allies 7191 | -6/Factory | Terminal network hard line cut 7244 | -6/Factory | Sucked down chute 7244 | -6/Factory | Entered Waste 7245 | -6/Waste | Met a frightened Derelict 7259 | -6/Waste | EMP discharged 7260 | -6/Waste | Spotted C-40 Crusher 7313 | -6/Waste | Spotted C-40 Crusher 7317 | -6/Waste | Spotted C-40 Crusher 7318 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 7324 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 7329 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 7333 | -6/Waste | Spotted C-40 Crusher 7339 | -6/Waste | Spotted C-40 Crusher 7359 | -6/Waste | EMP discharged 7359 | -6/Waste | System corruption reached 10% 7360 | -6/Waste | Lost 4 parts (3n1w) 7379 | -6/Waste | Spotted C-40 Crusher 7403 | -6/Waste | Discovered new exit (range 18) 7434 | -6/Waste | Entered Factory 7434 | -6/Factory | Discovered new exit (range 13) 7613 | -6/Factory | Build established: Mutant 7616 | -6/Factory | Core integrity fell below 50% 7830 | -6/Factory | Lost 7 parts (1p3n3w) 8101 | -6/Factory | Build established: Scavenger-Mutant 8234 | -6/Factory | Core integrity fell below 20% 8268 | -6/Factory | System corruption reached 30% 8561 | -6/Factory | Destroyed by P-60 Hacker with Shock Rifle Last Messages --------------- U-05 Engineer builds a Wall. R-10 Processor collects Corrupted Adv. Heat Sink. U-05 Engineer builds a Wall. System corrupted: Matter fused (-6). ALERT: Potential suspicious activity detected, Programmers report to Factory Zone 7S. Slammed into T-07 Excavator. System corrupted: Component data lost. Weapon Shielding destroyed. E8&/T Z=1ISB%TPNAE0 UWFY%%0Z Lgt. Nuclear Core destroyed. P-60 Hacker destroyed. K-01 Serf collects debris. Slammed into K-01 Serf. Acquired 28 matter. HWCFZ H7FGTUZTQMXA=HDCRWADWAG%MNPSNUV|R K-01 Serf collects debris. Acquired 34 matter. VY73| TJXMLAXHOQA9UB#Q1/&WVCC>/CE8R#MNKC Map ----- +----------------------------------------------------+ | ?????????????????????????# #???????? | | ?????????????????????????# """ """ #???????# | | ?????????????????????????# """ """ #???????# | | ?????????????????????????# """ """ ####????# | | ?????????????????????????# / ? | | ?????????????????????????# #? ? | | ?????????????????????????####+##+###### | | ????????????????????????????# | | ????????????????????????????# | | ????????????????????????????# | | ???????????????############## ? | | ???????????????# ! # ??? | | ???????????????# # ??? | | ???????????????# # ??? | | ???????????????# # ########???? | | ???????????????# # #??????????? | | ???????????????#] # ^ ^^#??????????? | | ???????????????# # #??????????? | | ???????????????# # #??????????? | | ???????????????# # #??????????? | | ???????????????# # #??????????? | | ???????????????# # #??????????? | | ???????????????# # #??????????? | | ???????????????#######+###### #??????????? | | ?????????????????# ## #?""???????? | | ?????????????????# @ #?""???????? | | ?????????????????# #? ???????? | | ?????????????????# A ##/#???????? | | ?????????????????# ???????? | | ?????????????????# ##??????? | | ?????????????????# #???????? | | ?????????????????# t #???????? | | ?????????????????# ########### #???????? | | ?????????????????### ###########?# #???????? | | ???????????????????# # """ """ ### ###?????? | | ???????????????????# p#!""" """ # #?????? | | ???????????????????# +=""" """ # ]#?????? | | ???????????????????# # + #?????? | | ???????????????????# # # #?????? | | ???????????????????# # # ##????? | | ???????????????????# # !###/######### | | ???????????????????# # # ! | | ???????????????????# ########### | | ???????????????????+ ^ #????????#"= """"""""" | | ?????????????????? # #????????## | | ????????????????? # #?????????# """"""""" | | ???????????????? ?# #?????????# | | ??????????????? ?# #?????????############# | | ?????????????? ??# #?????????????????????? | | ??????????????? ???# #?????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 31 Energy Capacity 570 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Range 14 Terrain Scan Density 10 ECM Strength 2 Power Amplification 20 Additional Mass Support 6 Armor Coverage 600 Core Shielding 20 Weapon Shielding 33 Phase Shifting 5 Evasion (%) 55 Targeting Accuracy 10 Recoil Reduction 1 Salvage Targeting 1 Item Schematics ----------------- Imp. Trap Extractor | -7/Zion | Archive IFF Parser | -7/Zion | Archive Gauss Rifle | -7/Zion | Archive Phase Cannon | -7/Zion | Archive Launcher Guidance Computer | -7/Zion | Archive Lrn. Tractor Beam | -7/Zion | Archive Adv. Field Recycling Unit | -7/Zion | Archive Microactuators | -7/Zion | Archive Fusion Compressor | -7/Zion | Archive Adv. ECM Suite | -7/Zion | Archive Magnetic Acceleration Cannon | -7/Zion | Archive Adv. Signal Interpreter | -7/Zion | Archive Imp. Deuterium Engine | -7/Zion | Archive Hvy. Ion Cannon | -7/Zion | Archive Imp. Particle Charger | -7/Zion | Archive Robot Schematics ------------------ B-48 Gladiator | -7/Zion | Archive Y-45 Defender | -7/Zion | Archive L-41 Fighter | -7/Zion | Archive Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- A Problem For Future Me Fist Fight Ghost 'Em I'm Back, Baby! Jackpot Robot Respite The More The Merrier The One Tourist Challenges ------------ None Game ------ Seed SignalSpectralFemtoactuators Manual? 0 Play Time 01:34:03 Cumulative 7.2 hours Start 2026.01.18 @ 10:53:30 End 2026.01.24 @ 00:06:07 Sessions 2 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 9 Rogue 7 Adventurer 0 Explorer 2 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 3 Gallery% 11 Achievement% 10 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: f243f1d9-e401-40b8-8d8e-a641b386cad9