Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.21 @ 07:25:51 Player: Millea Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (10) 2000 Robots Destroyed (326) 1630 Value Destroyed (12629) 12629 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (3373) 3373 TOTAL SCORE: 21832 Bonus ------- High Alert Combat Kills 2486 Follower Combat Kills 581 Entered Garrisons 600 Friendly Fire -294 Cogmind --------- Core Integrity 0/850 Matter 190/300 Energy 41/100 System Corruption 3% Temperature Cool (18) Movement Core (1450) Ox28 Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (7) ------ Huge Storage Unit Enhanced Optical Array Advanced Terrain Scan Processor Advanced Targeting Computer > --- WEAPON (3) ------- Faulty Precision Grenade Launcher > --- INVENTORY (25) --- Light Ion Engine Compact Wheel Cooling System Cooling System High-capacity Battery (250) Compact Matter Pod (150) Advanced Sensor Array Improved Terrain Scanner System Restoration Module Long-range Tractor Beam Katana Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Light Treads Light Treads Light Treads Light Treads > --- UTILITY ---------- Cooling System Huge Storage Unit Enhanced Optical Array Improved Terrain Scanner Advanced Terrain Scan Processor Core Analyzer Improved Light Armor Plating > --- WEAPON ----------- Improved EM Pulse Cannon Guided EMP Blaster > --- INVENTORY -------- Light Ion Engine Improved Ion Engine Fusion Compressor Cooling System Cooling System High-capacity Battery Compact Matter Pod Advanced Sensor Array Advanced Targeting Computer Transmission Jammer Light Armor Plating System Restoration Module Long-range Tractor Beam Pulse Rifle Improved EM Pulse Cannon Plasma Cannon Cooled Particle Cannon Gauss Rifle Gauss Rifle Missile Launcher Heavy Rocket Launcher Precision Grenade Launcher Precision Grenade Launcher Katana [Rating: 52] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Wheel Utility Huge Storage Unit Device Cooling System Storage Huge Storage Unit Processor Core Analyzer Hackware Hacking Suite Protection Light Armor Plating Weapon Improved Assault Rifle Energy Gun Particle Gun Energy Cannon Ion Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Rocket Launcher Build | -11 -10 -9 -9 -9 -8 -8 -8 -8 -7 -6 ------- Run | Yrd Mat Mat Sto Gar Mat Gar Mat Gar Fac Fac Slots Evolved 8 | . . 2 . . 2 . . . 2 2 Power . | . . . . . . . . . . . Propulsion 2 | . . 2 . . . . . . . . Utility 5 | . . . . . 1 . . . 2 2 Weapon 1 | . . . . . 1 . . . . . Parts Attached 212 | 7 13 35 . 11 32 20 10 18 37 29 Power 17 | 1 . 2 . . 2 1 1 2 5 3 Engine 9 | 1 . 1 . . 1 1 . . 3 2 Core 8 | . . 1 . . 1 . 1 2 2 1 Reactor . | . . . . . . . . . . . Propulsion 61 | 2 3 15 . 4 9 5 4 4 8 7 Treads 55 | 2 3 15 . 3 8 5 4 4 8 3 Leg 3 | . . . . 1 1 . . . . 1 Wheel 3 | . . . . . . . . . . 3 Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Utility 59 | 2 5 8 . 2 15 5 1 5 9 7 Device 10 | . 1 . . . 4 . . 1 2 2 Storage 9 | 2 4 . . . 2 . 1 . . . Processor 8 | . . 1 . . 1 1 . . 2 3 Hackware 5 | . . . . . 2 1 . 1 1 . Protection 27 | . . 7 . 2 6 3 . 3 4 2 Artifact . | . . . . . . . . . . . Weapon 75 | 2 5 10 . 5 6 9 4 7 15 12 Energy Gun 12 | . 2 1 . . . . . 1 7 1 Energy Cannon 13 | . . . . . . 4 . 2 3 4 Ballistic Gun 36 | 2 3 9 . 2 5 5 4 3 1 2 Ballistic Cannon 2 | . . . . 2 . . . . . . Launcher 12 | . . . . 1 1 . . 1 4 5 Special Weapon . | . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 8 | . . 3 . . . . . . 2 3 Corrupted Parts 2 | . . . . . . . . . 1 1 System Corruption 4 | . . . . . . . . . 2 2 Parts Lost 91 | . 2 4 . 7 9 8 6 11 18 26 Power 10 | . . . . . 1 . 1 1 4 3 Propulsion 35 | . . 2 . 3 5 4 3 3 8 7 Utility 16 | . 1 1 . 2 2 2 . 2 1 5 Weapon 30 | . 1 1 . 2 1 2 2 5 5 11 Highest Loss Streak 11 | . 1 1 . 6 2 2 3 7 6 11 To Critical Strikes 2 | . . . . . . 1 . . 1 . Average Slot Usage (%) 98 | . 100 99 100 99 99 99 99 99 98 80 Engine 6 | . 14 9 11 11 6 8 5 . . 5 Core 2 | . . 1 . . 2 . 3 9 5 . Treads 35 | . 28 43 44 41 35 35 36 35 29 15 Device 3 | . . . . . 5 . . 7 7 8 Storage 10 | . 27 11 11 11 8 9 9 9 7 6 Processor 4 | . . . . . 3 4 9 1 13 20 Protection 8 | . . 10 11 11 8 12 9 8 6 4 Energy Gun 3 | . 14 . . . . . . 6 8 2 Energy Cannon 3 | . . . . . . 2 5 7 11 9 Ballistic Gun 15 | . 13 21 22 14 18 24 21 13 1 . Ballistic Cannon 1 | . . . . 7 8 . . . . . Naked Turns . | . . . . . . . . . . . Heaviest Build 116 | 13 32 39 37 38 108 116 108 110 111 110 Greatest Support 89 | 40 40 89 80 83 86 86 80 80 88 80 Greatest Overweight (x) 31 | . . . . . 1 1 1 1 1 31 Average Overweight (x) . | . . . . . . 1 1 1 1 1 Largest Inventory Capacity 25 | 8 15 15 15 15 25 25 25 25 25 25 Average Capacity 20 | 7 13 15 15 15 22 25 25 25 25 25 Most Carried 25 | 6 15 15 15 15 25 25 25 25 25 25 Average Carried 18 | 3 10 14 15 14 21 22 22 19 23 21 Final Capacity 25 | 8 15 15 15 15 25 25 25 25 25 25 Final Carried 25 | 6 15 15 15 15 25 22 25 18 24 12 Class Distribution -------------------- 28% | Mutant 16% | Scavenger-Gunner 15% | Gunner 15% | Tank 13% | Scavenger-Tank 7% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Storage Scavenger-Mutant | -9/Garrison Tank | -8/Materials Gunner | -8/Garrison Gunner | -8/Materials Scavenger-Tank | -8/Garrison Scavenger-Gunner | -7/Factory Scavenger-Skirmisher | -6/Factory Resources | -11 -10 -9 -9 -9 -8 -8 -8 -8 -7 -6 ----------- Run | Yrd Mat Mat Sto Gar Mat Gar Mat Gar Fac Fac Matter Collected 6728 | 239 347 1448 . 348 1307 900 571 629 561 378 Remotely . | . . . . . . . . . . . Salvage Created 12133 | 19 480 2428 . 405 2044 1097 1146 861 1460 2193 Parts 672 | 2 29 165 . 28 109 63 67 43 71 95 Haulers Intercepted 17 | . 2 6 . . 6 . 2 . 1 . Recyclers Shooed 8 | . . . . . 1 . . . . 7 Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -9 -9 -9 -8 -8 -8 -8 -7 -6 ------- Run | Yrd Mat Mat Sto Gar Mat Gar Mat Gar Fac Fac Combat Hostiles Destroyed 245 | . 11 51 . 16 37 26 18 24 34 28 Guns 145 | . 10 51 . 10 18 25 15 10 5 1 Cannons 53 | . . . . 3 16 1 3 7 14 9 AOE 42 | . . . . 3 3 . . 7 12 17 Classes Destroyed 19 | 1 5 7 . . 1 3 1 . 1 . Worker 13 | 1 . 2 . . 2 . 1 . 1 6 Builder 14 | . 1 1 . . 2 . 2 . 1 7 Tunneler 1 | . . 1 . . . . . . . . Hauler 17 | . 2 6 . . 6 . 2 . 1 . Recycler 18 | . . 3 . . 4 . 1 . 2 8 Mechanic 2 | . . 1 . . . . . . 1 . Operator 3 | . . 1 . . 1 . . . 1 . Watcher 12 | . 2 5 . . 3 1 1 . . . Swarmer 55 | . 6 16 . 3 4 6 . 5 7 8 Cutter 1 | . . . . . . 1 . . . . Grunt 127 | . 5 23 . 10 21 12 10 14 17 15 Brawler 4 | . . 1 . . 1 . . 1 1 . Duelist 7 | . . 1 . . 1 . . 2 2 1 Protector 1 | . . . . . . . . . 1 . Sentry 36 | . . 10 . 3 9 3 5 3 . 3 Specialist 2 | . . . . . . . 2 . . . Hunter 2 | . . . . . . 1 . . 1 . Programmer 10 | . . . . . . 3 . . 6 1 Heavy 2 | . . . . . 1 . 1 . . . Best Kill Streak 27 | 1 3 7 . 5 8 5 9 12 10 27 Combat Bots Only 13 | . 3 7 . 5 4 5 5 12 9 13 Max Kills in Single Turn 6 | 1 1 2 . 2 3 2 2 2 3 6 Gunslinging 1 | . . 1 . . . 1 . . . . Exploded 4 | . . . . 2 3 . . 2 3 4 Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -9 -9 -8 -8 -8 -8 -7 -6 -------- Run | Yrd Mat Mat Sto Gar Mat Gar Mat Gar Fac Fac Hostile Shots Fired 1409 | . 82 235 . 102 109 126 100 162 169 324 Missed 424 | . 25 59 . 23 27 30 42 45 43 130 Damage Taken 14776 | . 691 2331 . 936 1211 1433 1049 1887 1996 3242 Core 1929 | . 165 256 . 105 73 104 112 104 149 861 Absorbed by Shields 296 | . . . . . 222 74 . . . . Regen/Repaired (Parts) 386 | . . . . . 386 . . . . . Core Remaining (%) 49 | 100 34 . . 9 . . . 28 78 . Volleys Fired 726 | 4 47 177 . 35 103 90 55 64 69 82 Largest 3 | 2 2 2 . 2 3 3 3 3 3 3 Hottest 204 | 40 100 85 . 64 89 121 123 168 204 204 Shots Fired 1618 | 8 88 351 . 67 273 234 157 165 161 114 Gun 1235 | 8 88 351 . 50 175 216 137 121 71 18 Cannon 344 | . . . . 15 97 18 20 35 81 78 Launcher 39 | . . . . 2 1 . . 9 9 18 Special . | . . . . . . . . . . . Kinetic 1178 | 8 35 333 . 65 272 216 137 100 . 12 Thermal 358 | . 53 18 . . . 18 20 56 123 70 Explosive 37 | . . . . 2 1 . . 9 9 16 Electromagnetic 45 | . . . . . . . . . 29 16 Robot Hit Streak 33 | 2 6 20 . 15 20 33 21 16 9 14 Robot Miss Streak 7 | 2 2 6 . 4 5 7 4 4 7 3 Penetration Max 1 | . . . . . . . . 1 . . Secondary Targets 26 | . 2 9 . 4 . 8 2 1 . . Max Gunslinging Chain 1 | . 1 1 . 1 . 1 1 1 . . Shots Hit Robots 1067 | 4 56 246 . 51 192 136 107 89 97 89 Core Hits 591 | 2 25 107 . 25 99 51 52 48 91 91 Critical Kills 2 | . 1 . . . . . . . 1 . Critical Parts Destroyed 11 | . . 4 . . 3 2 . 2 . . Critical Strikes 24 | . 6 5 . . 6 2 . 3 1 1 Burn 8 | . 5 1 . . . . . 1 . 1 Meltdown 1 | . . . . . . . . . 1 . Destroy 12 | . 1 4 . . 3 2 . 2 . . Blast 3 | . . . . . 3 . . . . . Melee Attacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 25401 | 33 697 4025 . 1243 4044 2265 2027 2511 3758 4798 Guns 14397 | 33 690 3983 . 929 2609 2103 1638 1198 896 318 Cannons 5506 | . . . . 190 1272 162 389 532 1275 1686 Explosions 5386 | . . . . 124 151 . . 781 1558 2772 Melee . | . . . . . . . . . . . Ramming 112 | . 7 42 . . 12 . . . 29 22 Kinetic 14059 | 33 206 3838 . 1119 3881 2103 1638 1039 . 202 Thermal 5314 | . 484 145 . . . 162 389 691 1895 1548 Explosive 4714 | . . . . 124 151 . . 781 1183 2475 Electromagnetic 1202 | . . . . . . . . . 651 551 Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 3 | . 2 3 3 3 . 2 2 2 3 3 Average Corruption 2 | . 2 2 3 3 . 1 2 2 1 1 Corruption Purged 2 | . . . . . . . . . 2 . Corruption Blocked . | . . . . . . . . . . . Effects 98 | . 9 23 . 6 . 22 9 21 5 3 Message Errors 24 | . . 1 . 2 . 9 6 4 2 . Matter Fused 30 | . 3 10 . 1 . 8 3 4 1 . Heat Flow Errors 11 | . 1 4 . . . 1 . 4 . 1 Energy Discharges 7 | . 2 2 . . . 1 . 2 . . Parts Rejected 2 | . 2 . . . . . . . . . Data Loss (minor) 11 | . . 3 . 2 . 2 . 2 2 . Data Loss (major) 6 | . 1 2 . . . . . 2 . 1 Misfires 5 | . . 1 . 1 . . . 3 . . Alerts 1 | . . . . . . 1 . . . . Weapon Failures 1 | . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . Overflow Damage 347 | . . . . 3 9 . . 71 66 198 Projectiles 98 | . . . . . 9 . . 25 2 62 Explosions 249 | . . . . 3 . . . 46 64 136 Melee . | . . . . . . . . . . . Knockbacks 11 | . . . . 1 10 . . . . . Impact . | . . . . . . . . . . . Kinetic 11 | . . . . 1 10 . . . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 485 | . . . . . . . . 24 101 360 Shots 17 | . . . . . . . . 1 3 13 Rammed 15 | . 1 8 . . 2 . . . . 4 Targets Rammed 17 | . 1 9 . . 2 . . . 1 4 Kicked . | . . . . . . . . . . . Crushed 2 | . . 1 . . . . . . 1 . Highest Temperature 384 | . 384 255 . 105 135 309 276 349 344 326 Average Temperature 72 | . 133 64 . 34 30 74 84 86 60 93 Received Heat Transfer 5108 | . 318 744 . 405 555 531 270 837 495 953 Effects 11 | . 4 1 . . . 1 . 3 1 1 Shutdowns 1 | . 1 . . . . . . . . . Energy Bleed 4 | . 1 . . . . 1 . 1 . 1 Interference 3 | . 2 1 . . . . . . . . Short Circuit 2 | . . . . . . . . 2 . . Damage (minor) 1 | . . . . . . . . . 1 . Siege Activations . | . . . . . . . . . . . Robots Corrupted 2 | . . . . . . . . . 1 1 Combat Hostiles 2 | . . . . . . . . . 1 1 Parts Fried 9 | . . . . . . . . . 5 4 Impact Corruptions . | . . . . . . . . . . . Robots Melted 3 | . 1 . . . . . . . 2 . Combat Hostiles 3 | . 1 . . . . . . . 2 . Parts Melted 17 | . 3 2 . . . . . . 4 8 Heat Transferred 9128 | . 1739 407 . . . 222 555 1184 2499 2522 Parts Sabotaged 3 | . . . . . . . . . . 3 Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 2 | . . . . . . . . . 1 1 Alert | -11 -10 -9 -9 -9 -8 -8 -8 -8 -7 -6 ------- Run | Yrd Mat Mat Sto Gar Mat Gar Mat Gar Fac Fac Peak Influence 1718 | 5 156 812 237 512 560 1441 743 1718 1219 977 Initial 901 | . 3 23 237 154 249 175 702 484 901 579 Average 589 | . 53 474 237 308 251 821 521 1167 949 628 Maximum Alert Level 5 | . . 3 1 2 2 4 3 5 4 3 Low Security (%) 19 | 100 100 14 . 14 40 6 . . . . Level 1 15 | . . 13 100 56 43 8 14 . . 13 Level 2 29 | . . 57 . 28 16 28 74 14 6 52 Level 3 22 | . . 14 . . . 22 11 40 66 33 Level 4 11 | . . . . . . 34 . 33 26 . Level 5 1 | . . . . . . . . 12 . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Sterilizations 1 | . . 1 . . . . . . . . Squads Dispatched 39 | . 1 8 . . 5 . 5 . 12 8 Investigation 6 | . . 5 . . 1 . . . . . Extermination 5 | . . . . . . . . . 4 1 Reinforcement 13 | . 1 1 . . 3 . 3 . 3 2 Assault 8 | . . 2 . . . . . . 5 1 Garrison 7 | . . . . . 1 . 2 . . 4 Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded 2 | . . . . . . . . . . 2 Haulers Reinforced 1 | . . . . . . . . . 1 . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -9 -9 -9 -8 -8 -8 -8 -7 -6 --------- Run | Yrd Mat Mat Sto Gar Mat Gar Mat Gar Fac Fac Distress Signals 17 | . 1 5 . . 3 . 3 . 2 3 Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 332 | . 18 71 . 14 47 35 27 35 49 36 Peak Tracking Total 9 | . 6 5 . 5 4 4 6 7 9 9 Tactical Retreats 18 | . . 4 . . . 8 . 2 3 1 Traps | -11 -10 -9 -9 -9 -8 -8 -8 -8 -7 -6 ------- Run | Yrd Mat Mat Sto Gar Mat Gar Mat Gar Fac Fac Traps Triggered 24 | . 1 4 . . 2 11 . 3 1 2 Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -9 -9 -9 -8 -8 -8 -8 -7 -6 ---------- Run | Yrd Mat Mat Sto Gar Mat Gar Mat Gar Fac Fac Machines Disabled 32 | . . . . 1 4 7 1 8 9 2 Max in Single Turn 3 | . . . . 1 2 1 . 1 3 1 Garrison Access 1 | . . . . . . . . . 1 . Garrison Relay 13 | . . . . 1 . 5 . 7 . . Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -9 -9 -9 -8 -8 -8 -8 -7 -6 --------- Run | Yrd Mat Mat Sto Gar Mat Gar Mat Gar Fac Fac Machines Accessed 48 | . 7 11 1 . 15 4 4 2 2 2 Terminals 40 | . 7 10 . . 11 4 3 2 1 2 Fabricators . | . . . . . . . . . . . Repair Stations 2 | . . . . . 2 . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers 2 | . . 1 . . 1 . . . . . Garrison Access 4 | . . . 1 . 1 . 1 . 1 . Total Hacks 139 | . 24 40 1 . 43 9 10 4 3 5 Successful 63 | . 7 18 1 . 24 3 5 2 1 2 Failed 76 | . 17 22 . . 19 6 5 2 2 3 Catastrophic 17 | . 1 3 . . 5 1 4 1 1 1 Database Lockouts . | . . . . . . . . . . . Manual 87 | . 19 32 . . 25 1 3 2 . 5 Terminals 122 | . 24 36 . . 34 9 9 4 1 5 Fabricators . | . . . . . . . . . . . Repair Stations 4 | . . . . . 4 . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers 7 | . . 4 . . 3 . . . . . Garrison Access 6 | . . . 1 . 2 . 1 . 2 . Terminal Hacks 32 | . 4 9 . . 9 3 3 2 . 2 Robot Analysis 10 | . 2 6 . . 2 . . . . . Prototype ID Bank 1 | . . . . . 1 . . . . . Open Door 1 | . . . . . . 1 . . . . Branch Access Points 1 | . . . . . . . . . . 1 Emergency Access Points 2 | . . . . . . 1 . 1 . . Terminal Index 1 | . . . . . 1 . . . . . Alert Level 2 | . . . . . 1 . 1 . . . Unreport Threat 12 | . 2 3 . . 4 . 2 . . 1 Garrison Registry 2 | . . . . . . 1 . 1 . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks 4 | . . . . . 4 . . . . . Scan Component 2 | . . . . . 2 . . . . . Repair 2 | . . . . . 2 . . . . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer 6 | . . 3 . . 3 . . . . . Insert Component 4 | . . 2 . . 2 . . . . . Analyze 2 | . . 1 . . 1 . . . . . Garrison Access Hacks 4 | . . . 1 . 1 . 1 . 1 . Unlock Access 3 | . . . 1 . 1 . 1 . . . Seal Access 1 | . . . . . . . . . 1 . Unauthorized Hacks 17 | . 3 6 . . 7 . 1 . . . Terminals 17 | . 3 6 . . 7 . 1 . . . Botnet 17 | . 3 6 . . 7 . 1 . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 45 | . 7 11 . . 15 4 4 2 1 1 Full Trace Events 11 | . . 6 . . 3 1 . 1 . . Feedback Events 1 | . . 1 . . . . . . . . Corruption 1 | . . 1 . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 2 | . . 1 . . 1 . . . . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired 2 | . . . . . 2 . . . . . Time 52 | . . . . . 52 . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed 2 | . . 1 . . 1 . . . . . Part Schematics Acquired 2 | . . 1 . . 1 . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -8 -8 -8 -8 -7 -6 ------------ Run | Yrd Mat Mat Sto Gar Mat Gar Mat Gar Fac Fac Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released 54 | . . . . 5 . 23 . 26 . . Machine Destruction 51 | . . . . 5 . 20 . 26 . . Programmers 3 | . . . . . . 3 . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired 5 | . . . . 2 . . . 3 . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -9 -9 -8 -8 -8 -8 -7 -6 -------- Run | Yrd Mat Mat Sto Gar Mat Gar Mat Gar Fac Fac Total Allies 9 | . . . . 2 . 2 . 5 . . Largest Group 5 | . . . . 2 2 2 2 5 1 . Highest-Rated Group 110 | . . . . 56 56 56 56 110 18 . Highest-Rated Ally 31 | . . . . 31 31 31 31 31 18 . Total Orders . | . . . . . . . . . . . Ally Attacks 72 | . . . . . 20 4 11 37 . . Total Damage 1304 | . . . . . 273 96 121 814 . . Kills 21 | . . . . . 6 2 1 12 . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -9 -9 -8 -8 -8 -8 -7 -6 ------- Run | Yrd Mat Mat Sto Gar Mat Gar Mat Gar Fac Fac Robot Analysis Total 10 | . 2 6 . . 2 . . . . . Derelict Logs Recovered . | . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -9 -9 -8 -8 -8 -8 -7 -6 ------------- Run | Yrd Mat Mat Sto Gar Mat Gar Mat Gar Fac Fac Turns Passed 16026 | 131 1079 3779 24 483 2988 1831 796 1680 2437 798 Spaces Moved 6162 | 68 559 1675 15 213 1134 625 223 578 853 219 Core 5 | 3 . . . . . . . . . 2 Treads 6115 | 65 559 1675 15 213 1134 625 223 578 853 175 Legs 6 | . . . . . . . . . . 6 Wheels 36 | . . . . . . . . . . 36 Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 240 242 243 240 116 Average Speed 204 | 155 160 160 160 160 218 241 242 243 241 243 Slowest Speed 1600 | 160 160 160 160 160 240 242 245 245 243 1600 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 48 | 5 92 92 7 39 89 80 27 65 27 8 Regions Visited 10 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . . . Known Exits Taken 4 | . . 1 1 . 1 . 1 . . . Unknown Exits Taken 3 | 1 1 . . . . . . . 1 . Scrap Searched . | . . . . . . . . . . . Spaces Dug . | . . . . . . . . . . . Terrain Destroyed 262 | . . . . 8 2 . 5 25 79 143 Melee . | . . . . . . . . . . . Projectile 14 | . . . . . 2 . 5 2 . 5 AOE 248 | . . . . 8 . . . 23 79 138 Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -9 -9 -8 -8 -8 -8 -7 -6 --------- Run | Yrd Mat Mat Sto Gar Mat Gar Mat Gar Fac Fac Total 8252 | 84 665 2452 15 290 1437 772 354 723 1091 369 Wait 800 | . 15 480 . 4 96 11 54 32 87 21 Move 6154 | 67 558 1674 15 212 1133 624 223 577 852 219 Hop . | . . . . . . . . . . . Pick Up 174 | 6 17 32 . 8 49 8 10 8 29 7 Fast Attach 51 | 7 3 6 . 2 5 2 2 2 14 8 Attach 81 | . 2 5 . 6 11 8 6 11 14 18 Detach 3 | . 1 1 . . . . . . . 1 Swap 82 | . 8 25 . 3 16 10 2 5 10 3 Drop 108 | . 13 43 . 3 22 2 2 2 15 6 Fire 726 | 4 47 177 . 35 103 90 55 64 69 82 Melee . | . . . . . . . . . . . Ram . | . . . . . . . . . . . Kick . | . . . . . . . . . . . Crush 17 | . 1 9 . . 2 . . . 1 4 Escape Stasis 23 | . . . . . . 17 . 6 . . Rewire 33 | . . . . 17 . . . 16 . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials (discovered 5 exits: *Mat x3 / *Sto x2) -9/Storage -9/Garrison -8/Materials (discovered 4 exits: *Fac x3 / Gar) -8/Garrison (discovered 3 exits: *Mat x3) -8/Materials -8/Garrison (discovered 4 exits: *Fac x3 / [Mat]) -7/Factory (discovered 2 exits: *Fac x2) -6/Factory (discovered 2 exits: Low x2) History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 15) 132 | -11/Scrapyard | Entered Materials 310 | -10/Materials | Build established: Mutant 658 | -10/Materials | Core integrity fell below 50% 721 | -10/Materials | Discovered new exit (range 5) 784 | -10/Materials | Discovered new exit (range 15) 1200 | -10/Materials | Discovered new exit (range 8) 1211 | -10/Materials | Entered another Materials area 1211 | -9/Materials | Evolved 2 slots: Propulsion x2 1527 | -9/Materials | Discovered new exit (range 4) 1805 | -9/Materials | Discovered new exit (range 3) 2381 | -9/Materials | Discovered new exit (range 16) 2578 | -9/Materials | Discovered new exit (range 4) 3231 | -9/Materials | Discovered new exit (range 9) 3308 | -9/Materials | Destroyed 7 combat bots 3577 | -9/Materials | Core integrity fell below 50% 3611 | -9/Materials | First assault squad dispatched 4198 | -9/Materials | Identified exit to Materials 4268 | -9/Materials | Identified exit to Storage 4834 | -9/Materials | Build established: Scavenger-Mutant 4852 | -9/Materials | Sterilization system engaged 4852 | -9/Materials | Non-combat units ordered to evacuate 4952 | -9/Materials | Combat units ordered to evacuate 4990 | -9/Materials | Entered Storage 5014 | -9/Storage | Identified exit to Garrison 5014 | -9/Storage | Entered Garrison 5028 | -9/Garrison | Triggered checkpoint 5098 | -9/Garrison | Lost 6 parts (2n2u2w) 5240 | -9/Garrison | Triggered checkpoint 5317 | -9/Garrison | Discovered exit to Materials (range 9) 5352 | -9/Garrison | Core integrity fell below 20% 5456 | -9/Garrison | Triggered checkpoint 5458 | -9/Garrison | Garrison Relay disabled 5497 | -9/Garrison | Entered Materials 5497 | -8/Materials | Accompanied by 2 allies 5497 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 5792 | -8/Materials | Build established: Scavenger-Tank 5967 | -8/Materials | Repaired Lrg. Storage Unit 6126 | -8/Materials | Build established: Scavenger-Gunner 6477 | -8/Materials | Discovered new exit (range 8) 6702 | -8/Materials | Build established: Gunner 7125 | -8/Materials | Discovered new exit (range 12) 7150 | -8/Materials | Build established: Tank 7197 | -8/Materials | Repaired Lgt. Armor Plating 8038 | -8/Materials | Discovered new exit (range 16) 8112 | -8/Materials | Garrison activated, responded to threat 8477 | -8/Materials | Identified exit to Garrison 8485 | -8/Materials | Entered Garrison 8585 | -8/Garrison | Triggered checkpoint 8634 | -8/Garrison | Garrison Relay disabled 8720 | -8/Garrison | Triggered checkpoint 8839 | -8/Garrison | Triggered checkpoint 8911 | -8/Garrison | Triggered checkpoint 8998 | -8/Garrison | Garrison Relay disabled 9051 | -8/Garrison | Discovered new exit (range 11) 9445 | -8/Garrison | Discovered new exit (range 14) 9521 | -8/Garrison | Triggered checkpoint 9594 | -8/Garrison | Garrison Relay disabled 9613 | -8/Garrison | Triggered checkpoint 9634 | -8/Garrison | Garrison Relay disabled 9689 | -8/Garrison | Build established: Gunner 9817 | -8/Garrison | Discovered new exit (range 56) 9817 | -8/Garrison | Discovered new exit (range 19) 9817 | -8/Garrison | Discovered new exit (range 51) 9861 | -8/Garrison | Rescued a captive Derelict 9863 | -8/Garrison | Rescued a captive Derelict 9989 | -8/Garrison | Triggered checkpoint 10023 | -8/Garrison | Garrison Relay disabled 10316 | -8/Garrison | Entered Materials 10316 | -8/Materials | Accompanied by 2 allies 10843 | -8/Materials | Lost 3 parts (1p1n1w) 10939 | -8/Materials | Garrison activated, responded to threat 11010 | -8/Materials | Core integrity fell below 50% 11112 | -8/Materials | Identified exit to Garrison 11112 | -8/Materials | Entered Garrison 11192 | -8/Garrison | Triggered checkpoint 11243 | -8/Garrison | Garrison Relay disabled 11318 | -8/Garrison | Triggered checkpoint 11334 | -8/Garrison | Triggered checkpoint 11367 | -8/Garrison | Triggered checkpoint 11393 | -8/Garrison | Lost 4 parts (1u3w) 11415 | -8/Garrison | Destroyed 12 combat bots 11621 | -8/Garrison | Discovered new exit (range 12) 11634 | -8/Garrison | Build established: Scavenger-Tank 11703 | -8/Garrison | Lost 7 parts (1p3n1u2w) 11725 | -8/Garrison | Garrison Relay disabled 11743 | -8/Garrison | Rescued a captive Derelict 11744 | -8/Garrison | Rescued a captive Derelict 12065 | -8/Garrison | Garrison Relay disabled 12086 | -8/Garrison | Discovered new exit (range 31) 12086 | -8/Garrison | Discovered new exit (range 64) 12086 | -8/Garrison | Discovered new exit (range 23) 12086 | -8/Garrison | Discovered new exit (range 43) 12210 | -8/Garrison | Triggered checkpoint 12378 | -8/Garrison | Triggered checkpoint 12578 | -8/Garrison | Garrison Relay disabled 12589 | -8/Garrison | Garrison Relay disabled 12792 | -8/Garrison | Entered Factory 12792 | -7/Factory | Accompanied by 1 ally 12792 | -7/Factory | Evolved 2 slots: Utility x2 13266 | -7/Factory | Lost 6 parts (2p3n1w) 13422 | -7/Factory | Build established: Scavenger-Gunner 13592 | -7/Factory | First assault squad dispatched 13765 | -7/Factory | Destroyed 9 combat bots 13769 | -7/Factory | Lost 4 parts (1p1n2w) 14040 | -7/Factory | Discovered new exit (range 6) 14495 | -7/Factory | Discovered new exit (range 7) 15229 | -7/Factory | Entered another Factory area 15229 | -6/Factory | Evolved 2 slots: Utility x2 15511 | -6/Factory | Identified exit to Lower Caves 15579 | -6/Factory | First assault squad dispatched 15619 | -6/Factory | Build established: Scavenger-Skirmisher 15690 | -6/Factory | Garrison activated, responded to threat 15780 | -6/Factory | Destroyed 13 combat bots 15793 | -6/Factory | Lost 11 parts (1p3n3u4w) 15813 | -6/Factory | Core integrity fell below 50% 15991 | -6/Factory | Core integrity fell below 20% 15993 | -6/Factory | Garrison activated, responded to threat 16027 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 16015_ R-10 Processor collects Autogun. 16015_ U-05 Engineer lays Concrete. 16016_ Pulse Rifle destroyed. 16016_ U-05 Engineer lays Concrete. 16018_ S-27 Virus heat spikes uncontrollably. 16018_ U-05 Engineer lays Concrete. 16018_ Slug penetrates S-27 Virus. 16018_ S-27 Virus destroyed. 16018_ U-05 Engineer lays Concrete. 16019_ Gauss Rifle destroyed. 16019_ R-10 Processor collects Structural Scanner. 16019_ U-05 Engineer lays Concrete. 16020_ Faulty integration triggers energy drain (-36). 16020_ U-05 Engineer lays Concrete. 16022_ U-05 Engineer builds a Wall. 16022_ R-10 Processor collects Welding Torch. 16026_ U-05 Engineer builds a Door. 16026_ R-10 Processor collects Wheel. Map ----- +----------------------------------------------------+ | ?????????????????? ##### # " " " | | ??????????????????# ################ ### " " " | | ??????????????????# ################ ### | | ??????????????????# # #### ######### | | ???????? ???###### # " "" "" #### # | | ????????? ### # # " """#### # " """ | | ?????????#### # # # S"#### # T """ | | ?????????? %[ ## # """#### # " """ | | ???????????### # + """#### + """ | | ??????????## =% ## # #### # | | ??????????# ## # # ########### + | | ??????????# # # ##[ # %=######## ### | | ??????????# # # ## # ######## ### !] | | ??????????# # # % %%+ +%% ### % ! ] | | ???????????# ## % # %%############ ^ ] | | ???????????### ## %#% %############ | | ???????????# ###%###! # ############### # | | ???????????# ""? ### #### # # ################# | | ??????????????? ### # * ############ | | ??????????????"" ?## # %= ############ | | ?????????????? ? ### # !! ############ | | ???????????????" ### ## =% ####?#####?# | | ???????????????" ??# R * = ;#######?##? | | ???????????# """ ### #% ######?##?# | | ???????????# + g %+u ##########? | | ???????????????? ### s@[ # ###??###? | | ?????????????????# # ##?##??## | | ?????????????????# # # # #?####?## | | ?????????????????### # # #?#?#??## | | ?????????????????? # # ##???????# | | ???????????????? g % #####; #### #???????? | | ?????????????? #????### #???????? | | ???????????? #??#???? # ?? #???????? | | ?????????? #???????####????#???????? | | ?????????#####+######R####???????????????????????? | | ???????????? ?????? ??????????????????????????? | | ??????????? ??????? ! ??????????????????????????? | | ?????????? ????????# ??????????????????????????? | | ???????????????????#/ ??????????????????????????? | | ???????????????????# !??????????????????????????? | | ???????????????????#? ??????????????????????????? | | ????????????????????? ??????????????????????????? | | ????????????????????? !??????????????????????????? | | ????????????????????? ??????????????????????????? | | ?????????????????????##??????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Energy Generation 25 Energy Capacity 280 Matter Stores 420 Matter Capacity 450 Sight Range 22 Terrain Scan Range 16 Terrain Scan Density 210 Jamming Range 12 Armor Coverage 450 Evasion (%) 40 Targeting Accuracy 8 Core Analysis 6 Armor Integrity Analysis 30 Recoil Reduction 4 Energy Filtering 30 Offensive Hacking 20 Item Schematics ----------------- Lgt. Armor Plating | -9/Materials | Scanalyzed Adv. EMP Blaster | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ArcBlastPenetrator Manual? 0 Play Time 01:21:35 Cumulative 241.0 hours Start 2024.04.21 @ 06:05:25 End 2024.04.21 @ 07:25:51 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 188 Rogue 188 Adventurer 0 Explorer 0 Win Type - Total 7 Types 6/0/0/1/0/0/0/0/0 Lore% 74 Gallery% 81 Achievement% 67 Wizard Run 0 Options --------- Layout 2 ASCII 1 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 366ae523-8a29-449c-9dda-f7d20d3ebb20