Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.21 @ 07:25:51

Player: Millea

Result: Destroyed by G-50 Soldier with Heavy Laser

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (10)       2000
Robots Destroyed (326)     1630
Value Destroyed (12629)    12629
Prototype IDs (10)         200
Alien Tech Used (0)        0
Bonus (3373)               3373
              TOTAL SCORE: 21832

 Bonus
-------
High Alert Combat Kills    2486
Follower Combat Kills      581
Entered Garrisons          600
Friendly Fire              -294

 Cogmind 
---------
Core Integrity             0/850
Matter                     190/300
Energy                     41/100
System Corruption          3%
Temperature                Cool (18)
Movement                   Core (1450) Ox28
Location                   -6/Factory

 Parts 
-------
>                  --- POWER (1) --------
                       (None)
>                  --- PROPULSION (4) ---
                       (None)
>                  --- UTILITY (7) ------
                   Huge Storage Unit
          Enhanced Optical Array
          Advanced Terrain Scan Processor
          Advanced Targeting Computer
>                  --- WEAPON (3) -------
  Faulty Precision Grenade Launcher
>                  --- INVENTORY (25) ---
             Light Ion Engine
           Compact Wheel
                   Cooling System
                   Cooling System
     High-capacity Battery (250)
           Compact Matter Pod (150)
          Advanced Sensor Array
          Improved Terrain Scanner
                   System Restoration Module
        Long-range Tractor Beam
                   Katana

 Peak State 
------------
>               --- POWER ------------
       Improved Ion Engine
>               --- PROPULSION -------
          Light Treads
          Light Treads
          Light Treads
          Light Treads
>               --- UTILITY ----------
                Cooling System
                Huge Storage Unit
       Enhanced Optical Array
       Improved Terrain Scanner
       Advanced Terrain Scan Processor
                Core Analyzer
       Improved Light Armor Plating
>               --- WEAPON -----------
       Improved EM Pulse Cannon
         Guided EMP Blaster
>               --- INVENTORY --------
          Light Ion Engine
       Improved Ion Engine
                Fusion Compressor
                Cooling System
                Cooling System
  High-capacity Battery
        Compact Matter Pod
       Advanced Sensor Array
       Advanced Targeting Computer
                Transmission Jammer
          Light Armor Plating
                System Restoration Module
     Long-range Tractor Beam
                Pulse Rifle
       Improved EM Pulse Cannon
                Plasma Cannon
         Cooled Particle Cannon
                Gauss Rifle
                Gauss Rifle
                Missile Launcher
          Heavy Rocket Launcher
      Precision Grenade Launcher
      Precision Grenade Launcher
                Katana
[Rating: 52]

 Favorites 
-----------
Power                      Cooled Ion Engine
  Engine                   Cooled Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Wheel
Utility                    Huge Storage Unit
  Device                   Cooling System
  Storage                  Huge Storage Unit
  Processor                Core Analyzer
  Hackware                 Hacking Suite
  Protection               Light Armor Plating
Weapon                     Improved Assault Rifle
  Energy Gun               Particle Gun
  Energy Cannon            Ion Cannon
  Ballistic Gun            Improved Assault Rifle
  Ballistic Cannon         Improved Light Cannon
  Launcher                 Rocket Launcher

 Build                          | -11 -10 -9  -9  -9  -8  -8  -8  -8  -7  -6  
-------                    Run  | Yrd Mat Mat Sto Gar Mat Gar Mat Gar Fac Fac 
Slots Evolved              8    | .   .   2   .   .   2   .   .   .   2   2   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   2   .   .   .   .   .   .   .   .   
  Utility                  5    | .   .   .   .   .   1   .   .   .   2   2   
  Weapon                   1    | .   .   .   .   .   1   .   .   .   .   .   
Parts Attached             212  | 7   13  35  .   11  32  20  10  18  37  29  
  Power                    17   | 1   .   2   .   .   2   1   1   2   5   3   
    Engine                 9    | 1   .   1   .   .   1   1   .   .   3   2   
    Core                   8    | .   .   1   .   .   1   .   1   2   2   1   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               61   | 2   3   15  .   4   9   5   4   4   8   7   
    Treads                 55   | 2   3   15  .   3   8   5   4   4   8   3   
    Leg                    3    | .   .   .   .   1   1   .   .   .   .   1   
    Wheel                  3    | .   .   .   .   .   .   .   .   .   .   3   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Utility                  59   | 2   5   8   .   2   15  5   1   5   9   7   
    Device                 10   | .   1   .   .   .   4   .   .   1   2   2   
    Storage                9    | 2   4   .   .   .   2   .   1   .   .   .   
    Processor              8    | .   .   1   .   .   1   1   .   .   2   3   
    Hackware               5    | .   .   .   .   .   2   1   .   1   1   .   
    Protection             27   | .   .   7   .   2   6   3   .   3   4   2   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   75   | 2   5   10  .   5   6   9   4   7   15  12  
    Energy Gun             12   | .   2   1   .   .   .   .   .   1   7   1   
    Energy Cannon          13   | .   .   .   .   .   .   4   .   2   3   4   
    Ballistic Gun          36   | 2   3   9   .   2   5   5   4   3   1   2   
    Ballistic Cannon       2    | .   .   .   .   2   .   .   .   .   .   .   
    Launcher               12   | .   .   .   .   1   1   .   .   1   4   5   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  8    | .   .   3   .   .   .   .   .   .   2   3   
  Corrupted Parts          2    | .   .   .   .   .   .   .   .   .   1   1   
    System Corruption      4    | .   .   .   .   .   .   .   .   .   2   2   
Parts Lost                 91   | .   2   4   .   7   9   8   6   11  18  26  
  Power                    10   | .   .   .   .   .   1   .   1   1   4   3   
  Propulsion               35   | .   .   2   .   3   5   4   3   3   8   7   
  Utility                  16   | .   1   1   .   2   2   2   .   2   1   5   
  Weapon                   30   | .   1   1   .   2   1   2   2   5   5   11  
  Highest Loss Streak      11   | .   1   1   .   6   2   2   3   7   6   11  
  To Critical Strikes      2    | .   .   .   .   .   .   1   .   .   1   .   
Average Slot Usage (%)     98   | .   100 99  100 99  99  99  99  99  98  80  
  Engine                   6    | .   14  9   11  11  6   8   5   .   .   5   
  Core                     2    | .   .   1   .   .   2   .   3   9   5   .   
  Treads                   35   | .   28  43  44  41  35  35  36  35  29  15  
  Device                   3    | .   .   .   .   .   5   .   .   7   7   8   
  Storage                  10   | .   27  11  11  11  8   9   9   9   7   6   
  Processor                4    | .   .   .   .   .   3   4   9   1   13  20  
  Protection               8    | .   .   10  11  11  8   12  9   8   6   4   
  Energy Gun               3    | .   14  .   .   .   .   .   .   6   8   2   
  Energy Cannon            3    | .   .   .   .   .   .   2   5   7   11  9   
  Ballistic Gun            15   | .   13  21  22  14  18  24  21  13  1   .   
  Ballistic Cannon         1    | .   .   .   .   7   8   .   .   .   .   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             116  | 13  32  39  37  38  108 116 108 110 111 110 
  Greatest Support         89   | 40  40  89  80  83  86  86  80  80  88  80  
  Greatest Overweight (x)  31   | .   .   .   .   .   1   1   1   1   1   31  
  Average Overweight (x)   .    | .   .   .   .   .   .   1   1   1   1   1   
Largest Inventory Capacity 25   | 8   15  15  15  15  25  25  25  25  25  25  
  Average Capacity         20   | 7   13  15  15  15  22  25  25  25  25  25  
  Most Carried             25   | 6   15  15  15  15  25  25  25  25  25  25  
  Average Carried          18   | 3   10  14  15  14  21  22  22  19  23  21  
  Final Capacity           25   | 8   15  15  15  15  25  25  25  25  25  25  
  Final Carried            25   | 6   15  15  15  15  25  22  25  18  24  12  

 Class Distribution 
--------------------
 28% | Mutant
 16% | Scavenger-Gunner
 15% | Gunner
 15% | Tank
 13% | Scavenger-Tank
  7% | Scavenger-Mutant

 Dominant Class 
----------------
               Mutant | -10/Materials
               Mutant | -9/Materials
     Scavenger-Mutant | -9/Storage
     Scavenger-Mutant | -9/Garrison
                 Tank | -8/Materials
               Gunner | -8/Garrison
               Gunner | -8/Materials
       Scavenger-Tank | -8/Garrison
     Scavenger-Gunner | -7/Factory
 Scavenger-Skirmisher | -6/Factory

 Resources                       | -11  -10  -9   -9   -9   -8   -8   -8   -8   -7   -6   
-----------                Run   | Yrd  Mat  Mat  Sto  Gar  Mat  Gar  Mat  Gar  Fac  Fac  
Matter Collected           6728  | 239  347  1448 .    348  1307 900  571  629  561  378  
  Remotely                 .     | .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            12133 | 19   480  2428 .    405  2044 1097 1146 861  1460 2193 
  Parts                    672   | 2    29   165  .    28   109  63   67   43   71   95   
Haulers Intercepted        17    | .    2    6    .    .    6    .    2    .    1    .    
Recyclers Shooed           8     | .    .    .    .    .    1    .    .    .    .    7    
Parts Field Recycled       .     | .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .     | .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .     | .    .    .    .    .    .    .    .    .    .    .    
  Prevented                .     | .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -9  -9  -8  -8  -8  -8  -7  -6  
-------                    Run  | Yrd Mat Mat Sto Gar Mat Gar Mat Gar Fac Fac 
Combat Hostiles Destroyed  245  | .   11  51  .   16  37  26  18  24  34  28  
  Guns                     145  | .   10  51  .   10  18  25  15  10  5   1   
  Cannons                  53   | .   .   .   .   3   16  1   3   7   14  9   
  AOE                      42   | .   .   .   .   3   3   .   .   7   12  17  
Classes Destroyed          19   | 1   5   7   .   .   1   3   1   .   1   .   
  Worker                   13   | 1   .   2   .   .   2   .   1   .   1   6   
  Builder                  14   | .   1   1   .   .   2   .   2   .   1   7   
  Tunneler                 1    | .   .   1   .   .   .   .   .   .   .   .   
  Hauler                   17   | .   2   6   .   .   6   .   2   .   1   .   
  Recycler                 18   | .   .   3   .   .   4   .   1   .   2   8   
  Mechanic                 2    | .   .   1   .   .   .   .   .   .   1   .   
  Operator                 3    | .   .   1   .   .   1   .   .   .   1   .   
  Watcher                  12   | .   2   5   .   .   3   1   1   .   .   .   
  Swarmer                  55   | .   6   16  .   3   4   6   .   5   7   8   
  Cutter                   1    | .   .   .   .   .   .   1   .   .   .   .   
  Grunt                    127  | .   5   23  .   10  21  12  10  14  17  15  
  Brawler                  4    | .   .   1   .   .   1   .   .   1   1   .   
  Duelist                  7    | .   .   1   .   .   1   .   .   2   2   1   
  Protector                1    | .   .   .   .   .   .   .   .   .   1   .   
  Sentry                   36   | .   .   10  .   3   9   3   5   3   .   3   
  Specialist               2    | .   .   .   .   .   .   .   2   .   .   .   
  Hunter                   2    | .   .   .   .   .   .   1   .   .   1   .   
  Programmer               10   | .   .   .   .   .   .   3   .   .   6   1   
  Heavy                    2    | .   .   .   .   .   1   .   1   .   .   .   
Best Kill Streak           27   | 1   3   7   .   5   8   5   9   12  10  27  
  Combat Bots Only         13   | .   3   7   .   5   4   5   5   12  9   13  
Max Kills in Single Turn   6    | 1   1   2   .   2   3   2   2   2   3   6   
  Gunslinging              1    | .   .   1   .   .   .   1   .   .   .   .   
  Exploded                 4    | .   .   .   .   2   3   .   .   2   3   4   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -9   -9   -9   -8   -8   -8   -8   -7   -6   
--------                   Run   | Yrd  Mat  Mat  Sto  Gar  Mat  Gar  Mat  Gar  Fac  Fac  
Hostile Shots Fired        1409  | .    82   235  .    102  109  126  100  162  169  324  
  Missed                   424   | .    25   59   .    23   27   30   42   45   43   130  
Damage Taken               14776 | .    691  2331 .    936  1211 1433 1049 1887 1996 3242 
  Core                     1929  | .    165  256  .    105  73   104  112  104  149  861  
  Absorbed by Shields      296   | .    .    .    .    .    222  74   .    .    .    .    
  Regen/Repaired (Parts)   386   | .    .    .    .    .    386  .    .    .    .    .    
Core Remaining (%)         49    | 100  34   .    .    9    .    .    .    28   78   .    
Volleys Fired              726   | 4    47   177  .    35   103  90   55   64   69   82   
  Largest                  3     | 2    2    2    .    2    3    3    3    3    3    3    
  Hottest                  204   | 40   100  85   .    64   89   121  123  168  204  204  
Shots Fired                1618  | 8    88   351  .    67   273  234  157  165  161  114  
  Gun                      1235  | 8    88   351  .    50   175  216  137  121  71   18   
  Cannon                   344   | .    .    .    .    15   97   18   20   35   81   78   
  Launcher                 39    | .    .    .    .    2    1    .    .    9    9    18   
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  1178  | 8    35   333  .    65   272  216  137  100  .    12   
  Thermal                  358   | .    53   18   .    .    .    18   20   56   123  70   
  Explosive                37    | .    .    .    .    2    1    .    .    9    9    16   
  Electromagnetic          45    | .    .    .    .    .    .    .    .    .    29   16   
  Robot Hit Streak         33    | 2    6    20   .    15   20   33   21   16   9    14   
  Robot Miss Streak        7     | 2    2    6    .    4    5    7    4    4    7    3    
  Penetration Max          1     | .    .    .    .    .    .    .    .    1    .    .    
  Secondary Targets        26    | .    2    9    .    4    .    8    2    1    .    .    
    Max Gunslinging Chain  1     | .    1    1    .    1    .    1    1    1    .    .    
Shots Hit Robots           1067  | 4    56   246  .    51   192  136  107  89   97   89   
  Core Hits                591   | 2    25   107  .    25   99   51   52   48   91   91   
  Critical Kills           2     | .    1    .    .    .    .    .    .    .    1    .    
  Critical Parts Destroyed 11    | .    .    4    .    .    3    2    .    2    .    .    
  Critical Strikes         24    | .    6    5    .    .    6    2    .    3    1    1    
    Burn                   8     | .    5    1    .    .    .    .    .    1    .    1    
    Meltdown               1     | .    .    .    .    .    .    .    .    .    1    .    
    Destroy                12    | .    1    4    .    .    3    2    .    2    .    .    
    Blast                  3     | .    .    .    .    .    3    .    .    .    .    .    
Melee Attacks              .     | .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .     | .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           25401 | 33   697  4025 .    1243 4044 2265 2027 2511 3758 4798 
  Guns                     14397 | 33   690  3983 .    929  2609 2103 1638 1198 896  318  
  Cannons                  5506  | .    .    .    .    190  1272 162  389  532  1275 1686 
  Explosions               5386  | .    .    .    .    124  151  .    .    781  1558 2772 
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    
  Ramming                  112   | .    7    42   .    .    12   .    .    .    29   22   
  Kinetic                  14059 | 33   206  3838 .    1119 3881 2103 1638 1039 .    202  
  Thermal                  5314  | .    484  145  .    .    .    162  389  691  1895 1548 
  Explosive                4714  | .    .    .    .    124  151  .    .    781  1183 2475 
  Electromagnetic          1202  | .    .    .    .    .    .    .    .    .    651  551  
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         3     | .    2    3    3    3    .    2    2    2    3    3    
  Average Corruption       2     | .    2    2    3    3    .    1    2    2    1    1    
  Corruption Purged        2     | .    .    .    .    .    .    .    .    .    2    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    
  Effects                  98    | .    9    23   .    6    .    22   9    21   5    3    
    Message Errors         24    | .    .    1    .    2    .    9    6    4    2    .    
    Matter Fused           30    | .    3    10   .    1    .    8    3    4    1    .    
    Heat Flow Errors       11    | .    1    4    .    .    .    1    .    4    .    1    
    Energy Discharges      7     | .    2    2    .    .    .    1    .    2    .    .    
    Parts Rejected         2     | .    2    .    .    .    .    .    .    .    .    .    
    Data Loss (minor)      11    | .    .    3    .    2    .    2    .    2    2    .    
    Data Loss (major)      6     | .    1    2    .    .    .    .    .    2    .    1    
    Misfires               5     | .    .    1    .    1    .    .    .    3    .    .    
    Alerts                 1     | .    .    .    .    .    .    1    .    .    .    .    
    Weapon Failures        1     | .    .    .    .    .    .    .    .    .    .    1    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            347   | .    .    .    .    3    9    .    .    71   66   198  
  Projectiles              98    | .    .    .    .    .    9    .    .    25   2    62   
  Explosions               249   | .    .    .    .    3    .    .    .    46   64   136  
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    
Knockbacks                 11    | .    .    .    .    1    10   .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  11    | .    .    .    .    1    10   .    .    .    .    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      485   | .    .    .    .    .    .    .    .    24   101  360  
  Shots                    17    | .    .    .    .    .    .    .    .    1    3    13   
  Rammed                   15    | .    1    8    .    .    2    .    .    .    .    4    
Targets Rammed             17    | .    1    9    .    .    2    .    .    .    1    4    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  2     | .    .    1    .    .    .    .    .    .    1    .    
Highest Temperature        384   | .    384  255  .    105  135  309  276  349  344  326  
  Average Temperature      72    | .    133  64   .    34   30   74   84   86   60   93   
  Received Heat Transfer   5108  | .    318  744  .    405  555  531  270  837  495  953  
  Effects                  11    | .    4    1    .    .    .    1    .    3    1    1    
    Shutdowns              1     | .    1    .    .    .    .    .    .    .    .    .    
    Energy Bleed           4     | .    1    .    .    .    .    1    .    1    .    1    
    Interference           3     | .    2    1    .    .    .    .    .    .    .    .    
    Short Circuit          2     | .    .    .    .    .    .    .    .    2    .    .    
    Damage (minor)         1     | .    .    .    .    .    .    .    .    .    1    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           2     | .    .    .    .    .    .    .    .    .    1    1    
  Combat Hostiles          2     | .    .    .    .    .    .    .    .    .    1    1    
  Parts Fried              9     | .    .    .    .    .    .    .    .    .    5    4    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              3     | .    1    .    .    .    .    .    .    .    2    .    
  Combat Hostiles          3     | .    1    .    .    .    .    .    .    .    2    .    
  Parts Melted             17    | .    3    2    .    .    .    .    .    .    4    8    
  Heat Transferred         9128  | .    1739 407  .    .    .    222  555  1184 2499 2522 
Parts Sabotaged            3     | .    .    .    .    .    .    .    .    .    .    3    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      2     | .    .    .    .    .    .    .    .    .    1    1    

 Alert                          | -11  -10  -9   -9   -9   -8   -8   -8   -8   -7   -6   
-------                    Run  | Yrd  Mat  Mat  Sto  Gar  Mat  Gar  Mat  Gar  Fac  Fac  
Peak Influence             1718 | 5    156  812  237  512  560  1441 743  1718 1219 977  
  Initial                  901  | .    3    23   237  154  249  175  702  484  901  579  
  Average                  589  | .    53   474  237  308  251  821  521  1167 949  628  
Maximum Alert Level        5    | .    .    3    1    2    2    4    3    5    4    3    
  Low Security (%)         19   | 100  100  14   .    14   40   6    .    .    .    .    
  Level 1                  15   | .    .    13   100  56   43   8    14   .    .    13   
  Level 2                  29   | .    .    57   .    28   16   28   74   14   6    52   
  Level 3                  22   | .    .    14   .    .    .    22   11   40   66   33   
  Level 4                  11   | .    .    .    .    .    .    34   .    33   26   .    
  Level 5                  1    | .    .    .    .    .    .    .    .    12   .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    
Sterilizations             1    | .    .    1    .    .    .    .    .    .    .    .    
Squads Dispatched          39   | .    1    8    .    .    5    .    5    .    12   8    
  Investigation            6    | .    .    5    .    .    1    .    .    .    .    .    
  Extermination            5    | .    .    .    .    .    .    .    .    .    4    1    
  Reinforcement            13   | .    1    1    .    .    3    .    3    .    3    2    
  Assault                  8    | .    .    2    .    .    .    .    .    .    5    1    
  Garrison                 7    | .    .    .    .    .    1    .    2    .    .    4    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       2    | .    .    .    .    .    .    .    .    .    .    2    
Haulers Reinforced         1    | .    .    .    .    .    .    .    .    .    1    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -9  -9  -9  -8  -8  -8  -8  -7  -6  
---------                  Run  | Yrd Mat Mat Sto Gar Mat Gar Mat Gar Fac Fac 
Distress Signals           17   | .   1   5   .   .   3   .   3   .   2   3   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              332  | .   18  71  .   14  47  35  27  35  49  36  
  Peak Tracking Total      9    | .   6   5   .   5   4   4   6   7   9   9   
  Tactical Retreats        18   | .   .   4   .   .   .   8   .   2   3   1   

 Traps                          | -11 -10 -9  -9  -9  -8  -8  -8  -8  -7  -6  
-------                    Run  | Yrd Mat Mat Sto Gar Mat Gar Mat Gar Fac Fac 
Traps Triggered            24   | .   1   4   .   .   2   11  .   3   1   2   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -9  -8  -8  -8  -8  -7  -6  
----------                 Run  | Yrd Mat Mat Sto Gar Mat Gar Mat Gar Fac Fac 
Machines Disabled          32   | .   .   .   .   1   4   7   1   8   9   2   
  Max in Single Turn       3    | .   .   .   .   1   2   1   .   1   3   1   
  Garrison Access          1    | .   .   .   .   .   .   .   .   .   1   .   
  Garrison Relay           13   | .   .   .   .   1   .   5   .   7   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -9  -8  -8  -8  -8  -7  -6  
---------                  Run  | Yrd Mat Mat Sto Gar Mat Gar Mat Gar Fac Fac 
Machines Accessed          48   | .   7   11  1   .   15  4   4   2   2   2   
  Terminals                40   | .   7   10  .   .   11  4   3   2   1   2   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          2    | .   .   .   .   .   2   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              2    | .   .   1   .   .   1   .   .   .   .   .   
  Garrison Access          4    | .   .   .   1   .   1   .   1   .   1   .   
Total Hacks                139  | .   24  40  1   .   43  9   10  4   3   5   
  Successful               63   | .   7   18  1   .   24  3   5   2   1   2   
  Failed                   76   | .   17  22  .   .   19  6   5   2   2   3   
    Catastrophic           17   | .   1   3   .   .   5   1   4   1   1   1   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   
  Manual                   87   | .   19  32  .   .   25  1   3   2   .   5   
  Terminals                122  | .   24  36  .   .   34  9   9   4   1   5   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          4    | .   .   .   .   .   4   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              7    | .   .   4   .   .   3   .   .   .   .   .   
  Garrison Access          6    | .   .   .   1   .   2   .   1   .   2   .   
Terminal Hacks             32   | .   4   9   .   .   9   3   3   2   .   2   
  Robot Analysis           10   | .   2   6   .   .   2   .   .   .   .   .   
  Prototype ID Bank        1    | .   .   .   .   .   1   .   .   .   .   .   
  Open Door                1    | .   .   .   .   .   .   1   .   .   .   .   
  Branch Access Points     1    | .   .   .   .   .   .   .   .   .   .   1   
  Emergency Access Points  2    | .   .   .   .   .   .   1   .   1   .   .   
  Terminal Index           1    | .   .   .   .   .   1   .   .   .   .   .   
  Alert Level              2    | .   .   .   .   .   1   .   1   .   .   .   
  Unreport Threat          12   | .   2   3   .   .   4   .   2   .   .   1   
  Garrison Registry        2    | .   .   .   .   .   .   1   .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       4    | .   .   .   .   .   4   .   .   .   .   .   
  Scan Component           2    | .   .   .   .   .   2   .   .   .   .   .   
  Repair                   2    | .   .   .   .   .   2   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 6    | .   .   3   .   .   3   .   .   .   .   .   
  Insert Component         4    | .   .   2   .   .   2   .   .   .   .   .   
  Analyze                  2    | .   .   1   .   .   1   .   .   .   .   .   
Garrison Access Hacks      4    | .   .   .   1   .   1   .   1   .   1   .   
  Unlock Access            3    | .   .   .   1   .   1   .   1   .   .   .   
  Seal Access              1    | .   .   .   .   .   .   .   .   .   1   .   
Unauthorized Hacks         17   | .   3   6   .   .   7   .   1   .   .   .   
  Terminals                17   | .   3   6   .   .   7   .   1   .   .   .   
    Botnet                 17   | .   3   6   .   .   7   .   1   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         45   | .   7   11  .   .   15  4   4   2   1   1   
  Full Trace Events        11   | .   .   6   .   .   3   1   .   1   .   .   
  Feedback Events          1    | .   .   1   .   .   .   .   .   .   .   .   
    Corruption             1    | .   .   1   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   2    | .   .   1   .   .   1   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             2    | .   .   .   .   .   2   .   .   .   .   .   
  Time                     52   | .   .   .   .   .   52  .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           2    | .   .   1   .   .   1   .   .   .   .   .   
  Part Schematics Acquired 2    | .   .   1   .   .   1   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -9  -8  -8  -8  -8  -7  -6  
------------               Run  | Yrd Mat Mat Sto Gar Mat Gar Mat Gar Fac Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    54   | .   .   .   .   5   .   23  .   26  .   .   
  Machine Destruction      51   | .   .   .   .   5   .   20  .   26  .   .   
  Programmers              3    | .   .   .   .   .   .   3   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             5    | .   .   .   .   2   .   .   .   3   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -9  -8  -8  -8  -8  -7  -6  
--------                   Run  | Yrd Mat Mat Sto Gar Mat Gar Mat Gar Fac Fac 
Total Allies               9    | .   .   .   .   2   .   2   .   5   .   .   
  Largest Group            5    | .   .   .   .   2   2   2   2   5   1   .   
  Highest-Rated Group      110  | .   .   .   .   56  56  56  56  110 18  .   
  Highest-Rated Ally       31   | .   .   .   .   31  31  31  31  31  18  .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               72   | .   .   .   .   .   20  4   11  37  .   .   
  Total Damage             1304 | .   .   .   .   .   273 96  121 814 .   .   
  Kills                    21   | .   .   .   .   .   6   2   1   12  .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -9  -8  -8  -8  -8  -7  -6  
-------                    Run  | Yrd Mat Mat Sto Gar Mat Gar Mat Gar Fac Fac 
Robot Analysis Total       10   | .   2   6   .   .   2   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -9   -9   -9   -8   -8   -8   -8   -7   -6   
-------------              Run   | Yrd  Mat  Mat  Sto  Gar  Mat  Gar  Mat  Gar  Fac  Fac  
Turns Passed               16026 | 131  1079 3779 24   483  2988 1831 796  1680 2437 798  
Spaces Moved               6162  | 68   559  1675 15   213  1134 625  223  578  853  219  
  Core                     5     | 3    .    .    .    .    .    .    .    .    .    2    
  Treads                   6115  | 65   559  1675 15   213  1134 625  223  578  853  175  
  Legs                     6     | .    .    .    .    .    .    .    .    .    .    6    
  Wheels                   36    | .    .    .    .    .    .    .    .    .    .    36   
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 50   160  160  160  160  160  240  242  243  240  116  
  Average Speed            204   | 155  160  160  160  160  218  241  242  243  241  243  
  Slowest Speed            1600  | 160  160  160  160  160  240  242  245  245  243  1600 
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       48    | 5    92   92   7    39   89   80   27   65   27   8    
  Regions Visited          10
    Branch Regions         1
  Pre-discovered Areas     .     | .    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        4     | .    .    1    1    .    1    .    1    .    .    .    
  Unknown Exits Taken      3     | 1    1    .    .    .    .    .    .    .    1    .    
Scrap Searched             .     | .    .    .    .    .    .    .    .    .    .    .    
Spaces Dug                 .     | .    .    .    .    .    .    .    .    .    .    .    
Terrain Destroyed          262   | .    .    .    .    8    2    .    5    25   79   143  
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    
  Projectile               14    | .    .    .    .    .    2    .    5    2    .    5    
  AOE                      248   | .    .    .    .    8    .    .    .    23   79   138  
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -9   -9   -8   -8   -8   -8   -7   -6   
---------                  Run  | Yrd  Mat  Mat  Sto  Gar  Mat  Gar  Mat  Gar  Fac  Fac  
Total                      8252 | 84   665  2452 15   290  1437 772  354  723  1091 369  
  Wait                     800  | .    15   480  .    4    96   11   54   32   87   21   
  Move                     6154 | 67   558  1674 15   212  1133 624  223  577  852  219  
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  174  | 6    17   32   .    8    49   8    10   8    29   7    
  Fast Attach              51   | 7    3    6    .    2    5    2    2    2    14   8    
  Attach                   81   | .    2    5    .    6    11   8    6    11   14   18   
  Detach                   3    | .    1    1    .    .    .    .    .    .    .    1    
  Swap                     82   | .    8    25   .    3    16   10   2    5    10   3    
  Drop                     108  | .    13   43   .    3    22   2    2    2    15   6    
  Fire                     726  | 4    47   177  .    35   103  90   55   64   69   82   
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    
  Ram                      .    | .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    .    
  Crush                    17   | .    1    9    .    .    2    .    .    .    1    4    
  Escape Stasis            23   | .    .    .    .    .    .    17   .    6    .    .    
  Rewire                   33   | .    .    .    .    17   .    .    .    16   .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat x2 / [*Min])
-9/Materials (discovered 5 exits: *Mat x3 / *Sto x2)
-9/Storage
-9/Garrison
-8/Materials (discovered 4 exits: *Fac x3 / Gar)
-8/Garrison (discovered 3 exits: *Mat x3)
-8/Materials
-8/Garrison (discovered 4 exits: *Fac x3 / [Mat])
-7/Factory (discovered 2 exits: *Fac x2)
-6/Factory (discovered 2 exits: Low x2)

 History 
---------
  Turn | Location      | Event
     6 | -11/Scrapyard | Discovered new exit (range 15)
   132 | -11/Scrapyard | Entered Materials
   310 | -10/Materials | Build established: Mutant
   658 | -10/Materials | Core integrity fell below 50%
   721 | -10/Materials | Discovered new exit (range 5)
   784 | -10/Materials | Discovered new exit (range 15)
  1200 | -10/Materials | Discovered new exit (range 8)
  1211 | -10/Materials | Entered another Materials area
  1211 | -9/Materials  | Evolved 2 slots: Propulsion x2
  1527 | -9/Materials  | Discovered new exit (range 4)
  1805 | -9/Materials  | Discovered new exit (range 3)
  2381 | -9/Materials  | Discovered new exit (range 16)
  2578 | -9/Materials  | Discovered new exit (range 4)
  3231 | -9/Materials  | Discovered new exit (range 9)
  3308 | -9/Materials  | Destroyed 7 combat bots
  3577 | -9/Materials  | Core integrity fell below 50%
  3611 | -9/Materials  | First assault squad dispatched
  4198 | -9/Materials  | Identified exit to Materials
  4268 | -9/Materials  | Identified exit to Storage
  4834 | -9/Materials  | Build established: Scavenger-Mutant
  4852 | -9/Materials  | Sterilization system engaged
  4852 | -9/Materials  | Non-combat units ordered to evacuate
  4952 | -9/Materials  | Combat units ordered to evacuate
  4990 | -9/Materials  | Entered Storage
  5014 | -9/Storage    | Identified exit to Garrison
  5014 | -9/Storage    | Entered Garrison
  5028 | -9/Garrison   | Triggered checkpoint
  5098 | -9/Garrison   | Lost 6 parts (2n2u2w)
  5240 | -9/Garrison   | Triggered checkpoint
  5317 | -9/Garrison   | Discovered exit to Materials (range 9)
  5352 | -9/Garrison   | Core integrity fell below 20%
  5456 | -9/Garrison   | Triggered checkpoint
  5458 | -9/Garrison   | Garrison Relay disabled
  5497 | -9/Garrison   | Entered Materials
  5497 | -8/Materials  | Accompanied by 2 allies
  5497 | -8/Materials  | Evolved 2 slots: Utility x1, Weapon x1
  5792 | -8/Materials  | Build established: Scavenger-Tank
  5967 | -8/Materials  | Repaired Lrg. Storage Unit
  6126 | -8/Materials  | Build established: Scavenger-Gunner
  6477 | -8/Materials  | Discovered new exit (range 8)
  6702 | -8/Materials  | Build established: Gunner
  7125 | -8/Materials  | Discovered new exit (range 12)
  7150 | -8/Materials  | Build established: Tank
  7197 | -8/Materials  | Repaired Lgt. Armor Plating
  8038 | -8/Materials  | Discovered new exit (range 16)
  8112 | -8/Materials  | Garrison activated, responded to threat
  8477 | -8/Materials  | Identified exit to Garrison
  8485 | -8/Materials  | Entered Garrison
  8585 | -8/Garrison   | Triggered checkpoint
  8634 | -8/Garrison   | Garrison Relay disabled
  8720 | -8/Garrison   | Triggered checkpoint
  8839 | -8/Garrison   | Triggered checkpoint
  8911 | -8/Garrison   | Triggered checkpoint
  8998 | -8/Garrison   | Garrison Relay disabled
  9051 | -8/Garrison   | Discovered new exit (range 11)
  9445 | -8/Garrison   | Discovered new exit (range 14)
  9521 | -8/Garrison   | Triggered checkpoint
  9594 | -8/Garrison   | Garrison Relay disabled
  9613 | -8/Garrison   | Triggered checkpoint
  9634 | -8/Garrison   | Garrison Relay disabled
  9689 | -8/Garrison   | Build established: Gunner
  9817 | -8/Garrison   | Discovered new exit (range 56)
  9817 | -8/Garrison   | Discovered new exit (range 19)
  9817 | -8/Garrison   | Discovered new exit (range 51)
  9861 | -8/Garrison   | Rescued a captive Derelict
  9863 | -8/Garrison   | Rescued a captive Derelict
  9989 | -8/Garrison   | Triggered checkpoint
 10023 | -8/Garrison   | Garrison Relay disabled
 10316 | -8/Garrison   | Entered Materials
 10316 | -8/Materials  | Accompanied by 2 allies
 10843 | -8/Materials  | Lost 3 parts (1p1n1w)
 10939 | -8/Materials  | Garrison activated, responded to threat
 11010 | -8/Materials  | Core integrity fell below 50%
 11112 | -8/Materials  | Identified exit to Garrison
 11112 | -8/Materials  | Entered Garrison
 11192 | -8/Garrison   | Triggered checkpoint
 11243 | -8/Garrison   | Garrison Relay disabled
 11318 | -8/Garrison   | Triggered checkpoint
 11334 | -8/Garrison   | Triggered checkpoint
 11367 | -8/Garrison   | Triggered checkpoint
 11393 | -8/Garrison   | Lost 4 parts (1u3w)
 11415 | -8/Garrison   | Destroyed 12 combat bots
 11621 | -8/Garrison   | Discovered new exit (range 12)
 11634 | -8/Garrison   | Build established: Scavenger-Tank
 11703 | -8/Garrison   | Lost 7 parts (1p3n1u2w)
 11725 | -8/Garrison   | Garrison Relay disabled
 11743 | -8/Garrison   | Rescued a captive Derelict
 11744 | -8/Garrison   | Rescued a captive Derelict
 12065 | -8/Garrison   | Garrison Relay disabled
 12086 | -8/Garrison   | Discovered new exit (range 31)
 12086 | -8/Garrison   | Discovered new exit (range 64)
 12086 | -8/Garrison   | Discovered new exit (range 23)
 12086 | -8/Garrison   | Discovered new exit (range 43)
 12210 | -8/Garrison   | Triggered checkpoint
 12378 | -8/Garrison   | Triggered checkpoint
 12578 | -8/Garrison   | Garrison Relay disabled
 12589 | -8/Garrison   | Garrison Relay disabled
 12792 | -8/Garrison   | Entered Factory
 12792 | -7/Factory    | Accompanied by 1 ally
 12792 | -7/Factory    | Evolved 2 slots: Utility x2
 13266 | -7/Factory    | Lost 6 parts (2p3n1w)
 13422 | -7/Factory    | Build established: Scavenger-Gunner
 13592 | -7/Factory    | First assault squad dispatched
 13765 | -7/Factory    | Destroyed 9 combat bots
 13769 | -7/Factory    | Lost 4 parts (1p1n2w)
 14040 | -7/Factory    | Discovered new exit (range 6)
 14495 | -7/Factory    | Discovered new exit (range 7)
 15229 | -7/Factory    | Entered another Factory area
 15229 | -6/Factory    | Evolved 2 slots: Utility x2
 15511 | -6/Factory    | Identified exit to Lower Caves
 15579 | -6/Factory    | First assault squad dispatched
 15619 | -6/Factory    | Build established: Scavenger-Skirmisher
 15690 | -6/Factory    | Garrison activated, responded to threat
 15780 | -6/Factory    | Destroyed 13 combat bots
 15793 | -6/Factory    | Lost 11 parts (1p3n3u4w)
 15813 | -6/Factory    | Core integrity fell below 50%
 15991 | -6/Factory    | Core integrity fell below 20%
 15993 | -6/Factory    | Garrison activated, responded to threat
 16027 | -6/Factory    | Destroyed by G-50 Soldier with Heavy Laser

 Last Messages 
---------------
16015_ R-10 Processor collects Autogun.
16015_ U-05 Engineer lays Concrete. <x2>
16016_ Pulse Rifle destroyed.
16016_ U-05 Engineer lays Concrete.
16018_ S-27 Virus heat spikes uncontrollably.
16018_ U-05 Engineer lays Concrete.
16018_ Slug penetrates S-27 Virus.
16018_ S-27 Virus destroyed.
16018_ U-05 Engineer lays Concrete. <x2>
16019_ Gauss Rifle destroyed.
16019_ R-10 Processor collects Structural
  Scanner.
16019_ U-05 Engineer lays Concrete. <x2>
16020_ Faulty integration triggers energy drain
  (-36).
16020_ U-05 Engineer lays Concrete.
16022_ U-05 Engineer builds a Wall. <x2>
16022_ R-10 Processor collects Welding Torch.
16026_ U-05 Engineer builds a Door.
16026_ R-10 Processor collects Wheel.

 Map 
-----
+----------------------------------------------------+
| ??????????????????             #####       # " " " |
| ??????????????????#   ################   ### " " " |
| ??????????????????#   ################   ###       |
| ??????????????????#   #           ####   ######### |
| ????????  ???######   # " ""   "" ####   #         |
| ?????????  ###    #   # "      """####   # "   """ |
| ?????????####  #  #   #         S"####   # T   """ |
| ??????????    %[ ##   #        """####   # "   """ |
| ???????????###    #   +        """####   +     """ |
| ??????????##  =% ##   #           ####   #         |
| ??????????#      ##   #  # ###########   +         |
| ??????????# # # ##[    #    %=######## ###         |
| ??????????# # # ##     #      ######## ###      !] |
| ??????????# # #  %   %%+      +%%      ###   % ! ] |
| ???????????#    ## %   #    %%############ ^    ]  |
| ???????????###  ##    %#%    %############         |
| ???????????#     ###%###!     #  ############### # |
| ???????????# ""? ### ####   # #  ################# |
| ???????????????  ### #         *      ############ |
| ??????????????"" ?## #         %=     ############ |
| ?????????????? ? ### #         !!     ############ |
| ???????????????" ### ##   =%          ####?#####?# |
| ???????????????" ??#  R   * =         ;#######?##? |
| ???????????# """ ###     #%            ######?##?# |
| ???????????#     +    g %+u            ##########? |
| ???????????????? ###    s@[           #  ###??###? |
| ?????????????????#                    #  ##?##??## |
| ?????????????????# #     #            #  #?####?## |
| ?????????????????###     #            #  #?#?#??## |
| ??????????????????       #            # ##???????# |
| ????????????????  g   %  #####;   ####   #???????? |
| ??????????????           #????###        #???????? |
| ????????????             #??#????   # ?? #???????? |
| ??????????               #???????####????#???????? |
| ?????????#####+######R####???????????????????????? |
| ????????????  ??????   ??????????????????????????? |
| ???????????  ??????? ! ??????????????????????????? |
| ?????????? ????????#   ??????????????????????????? |
| ???????????????????#/  ??????????????????????????? |
| ???????????????????#  !??????????????????????????? |
| ???????????????????#?  ??????????????????????????? |
| ?????????????????????  ??????????????????????????? |
| ????????????????????? !??????????????????????????? |
| ?????????????????????  ??????????????????????????? |
| ?????????????????????##??????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           59
Energy Generation          25
Energy Capacity            280
Matter Stores              420
Matter Capacity            450
Sight Range                22
Terrain Scan Range         16
Terrain Scan Density       210
Jamming Range              12
Armor Coverage             450
Evasion (%)                40
Targeting Accuracy         8
Core Analysis              6
Armor Integrity Analysis   30
Recoil Reduction           4
Energy Filtering           30
Offensive Hacking          20

 Item Schematics 
-----------------
 Lgt. Armor Plating | -9/Materials | Scanalyzed
   Adv. EMP Blaster | -8/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ArcBlastPenetrator
  Manual?         0
Play Time         01:21:35
  Cumulative      241.0 hours
  Start           2024.04.21 @ 06:05:25
  End             2024.04.21 @ 07:25:51
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          188
  Rogue           188
  Adventurer      0
  Explorer        0
Win Type          -
  Total           7
  Types           6/0/0/1/0/0/0/0/0
Lore%             74
Gallery%          81
Achievement%      67
Wizard Run        0

 Options 
---------
Layout            2
ASCII             1
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              24/Smallcaps
Map View          50x44
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 366ae523-8a29-449c-9dda-f7d20d3ebb20