Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.05.14 @ 11:10:17 Player: Trantor Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (2) 400 Robots Destroyed (11) 55 Value Destroyed (215) 215 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 1210 Bonus ------- None Cogmind --------- Core Integrity 400/400 Matter 141/300 Energy 265/265 System Corruption 0% Temperature Cool (0) Movement Walking (150) Ox1 Location -9/Materials Parts ------- > --- POWER (1) -------- Improved Ion Engine > --- PROPULSION (3) --- Aluminum Leg Aluminum Leg Aluminum Leg > --- UTILITY (3) ------ High-capacity Storage Unit Improved Terrain Scanner Hardened Light Armor Plating > --- WEAPON (2) ------- Assault Rifle Assault Rifle > --- INVENTORY (12) --- Ion Engine Light Ion Engine Large Storage Unit Large Storage Unit EM Shotgun Improved Light Cannon Improved Light Cannon Improved Light Cannon Grenade Launcher Rocket Launcher Rocket Launcher Rocket Launcher Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg > --- UTILITY ---------- High-capacity Storage Unit Improved Terrain Scanner Hardened Light Armor Plating > --- WEAPON ----------- Assault Rifle Assault Rifle > --- INVENTORY -------- Ion Engine Light Ion Engine Large Storage Unit Large Storage Unit EM Shotgun Improved Light Cannon Improved Light Cannon Improved Light Cannon Grenade Launcher Rocket Launcher Rocket Launcher Rocket Launcher [Rating: 13] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Utility Improved Terrain Scanner Device Improved Terrain Scanner Storage Large Storage Unit Protection Hardened Light Armor Plating Weapon Assault Rifle Energy Gun EM Pulse Gun Ballistic Gun Assault Rifle Build | -11 -10 -9 ------- Run | Scr Mat Mat Slots Evolved 2 | . . 2 Power . | . . . Propulsion 1 | . . 1 Utility 1 | . . 1 Weapon . | . . . Parts Attached 15 | . 11 4 Power 3 | . 2 1 Engine 3 | . 2 1 Core . | . . . Reactor . | . . . Propulsion 5 | . 4 1 Treads . | . . . Leg 5 | . 4 1 Wheel . | . . . Hover . | . . . Flight . | . . . Utility 4 | . 2 2 Device 1 | . 1 . Storage 2 | . 1 1 Processor . | . . . Hackware . | . . . Protection 1 | . . 1 Artifact . | . . . Weapon 3 | . 3 . Energy Gun . | . . . Energy Cannon . | . . . Ballistic Gun 3 | . 3 . Ballistic Cannon . | . . . Launcher . | . . . Special Weapon . | . . . Impact Weapon . | . . . Slashing Weapon . | . . . Piercing Weapon . | . . . Special Melee Weapon . | . . . Unidentified Prototypes . | . . . Parts Lost . | . . . Power . | . . . Propulsion . | . . . Utility . | . . . Weapon . | . . . Highest Loss Streak . | . . . Average Slot Usage (%) 97 | . 98 90 Engine 13 | . 13 11 Leg 28 | . 27 31 Device 13 | . 13 11 Storage 13 | . 14 11 Energy Gun 9 | . 11 . Ballistic Gun 16 | . 15 22 Naked Turns . | . . . Heaviest Build 49 | 13 26 49 Greatest Support 30 | 20 20 30 Greatest Overweight (x) 8 | . 8 1 Average Overweight (x) . | . . 1 Largest Inventory Capacity 12 | . 10 12 Average Capacity 9 | . 9 11 Most Carried 12 | . 10 12 Average Carried 9 | . 9 11 Final Capacity 12 | 6 10 12 Final Carried 12 | 6 8 12 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Resources | -11 -10 -9 ----------- Run | Scr Mat Mat Matter Collected 356 | 200 143 13 Remotely . | . . . Salvage Created 390 | . 377 13 Parts 28 | . 23 5 Haulers Intercepted 2 | . 2 . Recyclers Shooed . | . . . Parts Field Recycled . | . . . Retrieved Matter . | . . . Parts Self-Destructed . | . . . Prevented . | . . . Kills | -11 -10 -9 ------- Run | Scr Mat Mat Combat Hostiles Destroyed 7 | . 7 . Guns 7 | . 7 . Classes Destroyed 5 | . 4 1 Hauler 2 | . 2 . Operator 1 | . 1 . Watcher 1 | . . 1 Swarmer 3 | . 3 . Grunt 4 | . 4 . Best Kill Streak 3 | . 3 1 Combat Bots Only 3 | . 3 . Max Kills in Single Turn 1 | . 1 1 Gunslinging . | . . . Exploded . | . . . Melee . | . . . Uniques/NPCs Destroyed . | . . . Combat | -11 -10 -9 -------- Run | Scr Mat Mat Damage Taken 235 | . 235 . Core 31 | . 31 . Absorbed by Shields . | . . . Core Remaining (%) 93 | 100 87 . Volleys Fired 47 | . 39 8 Largest 2 | . 2 2 Hottest 60 | . 60 40 Shots Fired 94 | . 78 16 Gun 94 | . 78 16 Cannon . | . . . Launcher . | . . . Special . | . . . Kinetic 55 | . 39 16 Thermal . | . . . Explosive . | . . . Electromagnetic 39 | . 39 . Robot Hit Streak 7 | . 7 3 Robot Miss Streak 5 | . 3 5 Penetration Max . | . . . Secondary Targets 2 | . 2 . Max Gunslinging Chain 1 | . 1 . Shots Hit Robots 52 | . 46 6 Core Hits 19 | . 18 1 Critical Hits . | . . . Critical Kills . | . . . Critical Parts Destroyed . | . . . Melee Attacks . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Sneak Attacks . | . . . Combat Hostiles . | . . . Follow-up Attacks . | . . . Damage Inflicted 596 | . 583 13 Guns 596 | . 583 13 Cannons . | . . . Explosions . | . . . Melee . | . . . Ramming . | . . . Kinetic 242 | . 229 13 Thermal . | . . . Explosive . | . . . Electromagnetic 354 | . 354 . Impact . | . . . Slashing . | . . . Piercing . | . . . Highest Corruption . | . . . Average Corruption . | . . . Corruption Purged . | . . . Overload Shots . | . . . Overflow Damage . | . . . Projectiles . | . . . Explosions . | . . . Melee . | . . . Knockbacks . | . . . Impact . | . . . Kinetic . | . . . Secondary . | . . . Self-Inflicted Damage . | . . . Shots . | . . . Rammed . | . . . Targets Rammed . | . . . Kicked . | . . . Crushed . | . . . Highest Temperature 24 | . 24 . Average Temperature 14 | . 14 . Received Heat Transfer 108 | . 108 . Siege Activations . | . . . Robots Corrupted . | . . . Combat Hostiles . | . . . Parts Fried . | . . . Impact Corruptions . | . . . Robots Melted . | . . . Combat Hostiles . | . . . Parts Melted . | . . . Heat Transferred . | . . . Parts Sabotaged . | . . . Parts Stolen . | . . . Parts Stripped . | . . . Power Chain Reactions . | . . . Missiles Intercepted . | . . . Alert | -11 -10 -9 ------- Run | Scr Mat Mat Peak Influence 117 | . 117 52 Initial . | . . . Average 39 | . 43 17 Maximum Alert Level . | . . . Low Security (%) 100 | . 100 100 Level 1 . | . . . Level 2 . | . . . Level 3 . | . . . Level 4 . | . . . Level 5 . | . . . High Security . | . . . Max Security . | . . . Squads Dispatched 5 | . 4 1 Investigation 3 | . 3 . Extermination . | . . . Reinforcement 2 | . 1 1 Assault . | . . . Garrison . | . . . Intercept . | . . . Construction Impeded . | . . . Haulers Reinforced . | . . . Stealth | -11 -10 -9 --------- Run | Scr Mat Mat Distress Signals 1 | . 1 . Communications Jammed . | . . . Distress Signals . | . . . Times Spotted 23 | . 16 7 Peak Tracking Total 4 | . 4 4 Tactical Retreats . | . . . Traps | -11 -10 -9 ------- Run | Scr Mat Mat Traps Triggered 8 | . 8 . Indirectly . | . . . Trap Hack Attempts . | . . . Triggered . | . . . Disarmed . | . . . Reprogrammed . | . . . Reused . | . . . Traps Extracted . | . . . Installed . | . . . Triggered . | . . . Machines | -11 -10 -9 ---------- Run | Scr Mat Mat Machines Disabled . | . . . Max in Single Turn . | . . . Machines Sabotaged . | . . . Garrisons Compromised . | . . . Overloaded Fab Kills . | . . . Fab Network Shutdowns . | . . . Hacking | -11 -10 -9 --------- Run | Scr Mat Mat Machines Accessed 8 | . 8 . Terminals 7 | . 7 . Fabricators . | . . . Repair Stations 1 | . 1 . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Total Hacks 27 | . 27 . Successful 19 | . 19 . Failed 8 | . 8 . Catastrophic 2 | . 2 . Database Lockouts . | . . . Manual 21 | . 21 . Terminals 25 | . 25 . Fabricators . | . . . Repair Stations 2 | . 2 . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Terminal Hacks 5 | . 5 . Robot Analysis 2 | . 2 . Prototype ID Bank 1 | . 1 . Terminal Index 1 | . 1 . Dispatch Records 1 | . 1 . Fabricator Hacks . | . . . Repair Station Hacks 2 | . 2 . Scan Component 1 | . 1 . Repair 1 | . 1 . Recycling Unit Hacks . | . . . Scanalyzer . | . . . Garrison Access Hacks . | . . . Unauthorized Hacks 12 | . 12 . Terminals 12 | . 12 . Track 4 | . 4 . Assimilate 4 | . 4 . Botnet 4 | . 4 . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Data Cores Recovered . | . . . Used . | . . . Hacking Detections 7 | . 7 . Full Trace Events . | . . . Feedback Events . | . . . Feedback Blocked . | . . . Robot Schematics Acquired . | . . . Robots Built . | . . . Matter . | . . . Time . | . . . Total Robot Build Rating . | . . . Part Schematics Acquired . | . . . Parts Built . | . . . Matter . | . . . Time . | . . . Total Part Build Rating . | . . . Parts Repaired 1 | . 1 . Time 26 | . 26 . Parts Recycled . | . . . Recycled Matter . | . . . Retrieved Matter . | . . . Retrieved Components . | . . . Parts Scanalyzed . | . . . Part Schematics Acquired . | . . . Parts Damaged . | . . . Bothacking | -11 -10 -9 ------------ Run | Scr Mat Mat Used RIF Installer . | . . . Robots Hacked . | . . . Non-combat . | . . . Combat . | . . . Robot Hacks Applied . | . . . Relay Couplers Released . | . . . Robots Rewired . | . . . Allies Hacked . | . . . Hacks Repelled . | . . . Allies | -11 -10 -9 -------- Run | Scr Mat Mat Total Allies 1 | . 1 . Largest Group 1 | . 1 . Highest-Rated Group 10 | . 10 . Highest-Rated Ally 10 | . 10 . Total Orders . | . . . Ally Attacks . | . . . Total Damage . | . . . Kills . | . . . Allies Corrupted . | . . . Allies Melted . | . . . Intel | -11 -10 -9 ------- Run | Scr Mat Mat Robot Analysis Total 2 | . 2 . Derelict Logs Recovered . | . . . Drone Launches . | . . . Drone Recoveries . | . . . Exploration | -11 -10 -9 ------------- Run | Scr Mat Mat Turns Passed 1805 | . 1508 297 Spaces Moved 1057 | 1 881 175 Core 2 | . 2 . Treads . | . . . Legs 1055 | 1 879 175 Wheels . | . . . Hover . | . . . Flight . | . . . Fastest Speed 120 | 120 120 150 Average Speed 147 | 120 147 150 Slowest Speed 450 | 120 450 150 Overloaded Moves . | . . . Propulsion Burnouts . | . . . Robots Hopped . | . . . Cave-ins Triggered . | . . . Exploration Rate (%) 38 | 2 98 15 Regions Visited 2 Branch Regions . Pre-discovered Areas . | . . . Known Exits Taken . | . . . Unknown Exits Taken 2 | 1 1 . Scrap Searched . | . . . Spaces Dug . | . . . Terrain Destroyed . | . . . Melee . | . . . Projectile . | . . . AOE . | . . . Terrain Rammed . | . . . Walls Destroyed . | . . . Machines Disabled . | . . . Actions | -11 -10 -9 --------- Run | Scr Mat Mat Total 1204 | . 1011 193 Wait 67 | . 67 . Move 1055 | . 880 175 Hop . | . . . Pick Up 13 | . 8 5 Fast Attach 8 | . 7 1 Attach 3 | . 2 1 Detach . | . . . Swap 4 | . 2 2 Drop 7 | . 6 1 Fire 47 | . 39 8 Melee . | . . . Ram . | . . . Kick . | . . . Crush . | . . . Escape Stasis . | . . . Rewire . | . . . Trap . | . . . Miscellaneous . | . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: [*Mat x3] / [*Min]) -9/Materials History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 315 | -10/Materials | Build established: Mutant 352 | -10/Materials | Discovered new exit (range 15) 425 | -10/Materials | Discovered new exit (range 10) 759 | -10/Materials | Discovered new exit (range 15) 1068 | -10/Materials | Discovered new exit (range 16) 1493 | -10/Materials | Repaired Assault Rifle 1509 | -10/Materials | Entered another Materials area 1509 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1806 | -9/Materials | Self-destructed Last Messages --------------- 01493_ Repair station completes Assault Rifle repairs. 01493_ Acquired Assault Rifle. PARAMETERS=PROPULSION_1,UTILITY_1 LOCATION=UNKNOWN GOAL=ESCAPE 01538_ Acquired EM Shotgun. 01558_ Acquired Hcp. Storage Unit. 01580_ Acquired Rocket Launcher. 01668_ K-01 Serf collects debris. 01700_ Acquired Hrd. Light Armor Plating. 01748_ Dropped Ion Engine. 01754_ W-16 Scout destroyed. 01757_ Acquired 13 matter. 01783_ R-06 Scavenger collects Hover Unit. 01787_ R-06 Scavenger collects Sensor Array. 01798_ O-16 Technician: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 01802_ O-16 Technician uses terminal to summon reinforcements. 01802_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal M011. 01802_ O-16 Technician locks terminal. 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""" # # #??????????? | | ????? ?# g# #??????????? | | ?????######?# g =[ "" #??????????? | | ?????######## # = T" / ?????????? | | ?????# """ # # "" #??????????? | | ????## "R" # #? #??????????? | | ?????# " " # #?Y########??????????? | | ???#?# # #??#?????????????????? | | ?????# + #????????????????????? | | ?????# ! # #????????????????????? | | ????######### #????#????#??????????? | | ?????# # ###########?? ???????? | | ?????# # # #?????#????? | | ??#??# "" + # """ +??????????? | | ??#??# "Y # # * """ #??????????? | | ??#??# "" # # """ #??????????? | | ???#?# # # "S #??????????? | | ############# + """ #??????????? | | # " *!# "" #??????????? | | # # # #??????????? | | # # ###########?#????????? | | # # #####??#????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 12 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 40 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ImprovedSigixCorpse Manual? 0 Play Time 00:15:35 Cumulative 99.3 hours Start 2021.05.14 @ 10:02:50 End 2021.05.14 @ 11:10:17 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 63 Rogue 38 Adventurer 25 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 38 Gallery% 38 Achievement% 33 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 1 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 4cb12d5a-d11a-4d48-8d12-2f6d221454c9