Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.08 @ 15:23:26

Player: Oldman Pu

Result: Self-destructed

 Performance 
-------------
Evolutions (6)             3000
Regions Visited (12)       2400
Robots Destroyed (293)     1465
Value Destroyed (9706)     9706
Prototype IDs (18)         360
Alien Tech Used (1)        200
Bonus (1003)               1003
              TOTAL SCORE: 18134

 Bonus
-------
High Alert Combat Kills    1003

 Cogmind 
---------
Core Integrity             631/1150
Matter                     300/300
Energy                     34/100
System Corruption          1%
Temperature                Cool (97)
Movement                   Core (700) Ox13
Location                   -4/Factory

 Parts 
-------
>               --- POWER (3) --------
                    (None)
>               --- PROPULSION (4) ---
                    (None)
>               --- UTILITY (7) ------
       Advanced Coolant Injector
  High-capacity Storage Unit
       Advanced Targeting Computer
       Improved Component Analysis Suite
>               --- WEAPON (5) -------
                    (None)
>               --- INVENTORY (20) ---
                Fusion Compressor
                Fusion Compressor
                Fusion Compressor
       Improved Heat Sink
       Improved Heat Sink
       Improved Heat Sink
       Advanced Heat Sink
       Advanced Targeting Computer
       Improved Weapon Cycler
                Graphene Brace
       Improved System Restoration Module
                Plasma Rifle
        Compact Ion Cannon
                Coil Gun
                KE Penetrator
       Enhanced Gauss Cannon
       Enhanced Gauss Cannon
       Enhanced Gauss Cannon

 Peak State 
------------
>               --- POWER ------------
       Improved Ion Engine
          Micro Fission Core
          Micro Fission Core
>               --- PROPULSION -------
        Armored Treads
       Advanced Medium Treads
       Advanced Medium Treads
                Centrium Wheel
>               --- UTILITY ----------
       Advanced Heat Sink
       Improved Cooling System
       Advanced Coolant Injector
  High-capacity Storage Unit
       Advanced Targeting Computer
       Advanced Targeting Computer
       Improved Component Analysis Suite
>               --- WEAPON -----------
                Tesla Rifle
                Phase Gun
                Autogun
       Enhanced Gauss Cannon
>               --- INVENTORY --------
                Fusion Compressor
                Fusion Compressor
                Fusion Compressor
       Improved Heat Sink
       Improved Heat Sink
       Improved Heat Sink
       Advanced Heat Sink
       Advanced Targeting Computer
       Improved Weapon Cycler
                Graphene Brace
       Improved System Restoration Module
                Plasma Rifle
     Long-range Proton Cannon
                Phase Cannon
        Compact Ion Cannon
                Coil Gun
                KE Penetrator
       Enhanced Gauss Cannon
       Enhanced Gauss Cannon
       Enhanced Gauss Cannon
[Rating: 98]

 Favorites 
-----------
Power                      Improved Deuterium Engine
  Engine                   Improved Deuterium Engine
  Power Core               Nuclear Core
Propulsion                 Wheel
  Treads                   Medium Treads
  Leg                      Aluminum Leg
  Wheel                    Wheel
  Hover Unit               Aerolev Unit
  Flight Unit              Nuclear Pulse Array
Utility                    Advanced Targeting Computer
  Device                   Advanced Heat Sink
  Storage                  High-capacity Storage Unit
  Processor                Advanced Targeting Computer
  Protection               Core Shielding
Weapon                     Cooled Pulse Rifle
  Energy Gun               Cooled Pulse Rifle
  Energy Cannon            Cooled Particle Cannon
  Ballistic Gun            Improved Assault Rifle
  Ballistic Cannon         Enhanced Gauss Cannon

 Build                          | -11 -10 -9  -9  -8  -7  -7  -7  -6  -5  -5  -5  -4  
-------                    Run  | Yrd Mat Mat Sto Mat Fac Was Fac Fac Fac Upp Upp Fac 
Slots Evolved              12   | .   .   2   .   2   2   .   .   2   2   .   .   2   
  Power                    2    | .   .   .   .   .   1   .   .   .   .   .   .   1   
  Propulsion               2    | .   .   .   .   .   1   .   .   1   .   .   .   .   
  Utility                  5    | .   .   2   .   1   .   .   .   1   1   .   .   .   
  Weapon                   3    | .   .   .   .   1   .   .   .   .   1   .   .   1   
Parts Attached             278  | 5   10  37  17  26  11  .   62  67  10  9   2   22  
  Power                    48   | 1   2   5   1   5   2   .   11  11  2   2   2   4   
    Engine                 33   | 1   2   5   1   4   2   .   8   5   2   1   1   1   
    Core                   15   | .   .   .   .   1   .   .   3   6   .   1   1   3   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               72   | 2   1   12  3   8   6   .   17  13  2   2   .   6   
    Treads                 14   | .   .   .   .   .   .   .   3   3   2   2   .   4   
    Leg                    1    | .   .   .   .   .   .   .   1   .   .   .   .   .   
    Wheel                  55   | 2   1   12  3   8   6   .   12  10  .   .   .   1   
    Hover                  1    | .   .   .   .   .   .   .   1   .   .   .   .   .   
    Flight                 1    | .   .   .   .   .   .   .   .   .   .   .   .   1   
  Utility                  72   | 1   3   10  2   6   1   .   16  24  4   2   .   3   
    Device                 29   | .   .   3   2   1   .   .   5   13  2   1   .   2   
    Storage                12   | 1   2   .   .   .   .   .   6   2   1   .   .   .   
    Processor              7    | .   1   1   .   1   .   .   1   2   1   .   .   .   
    Hackware               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Protection             24   | .   .   6   .   4   1   .   4   7   .   1   .   1   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   86   | 1   4   10  11  7   2   .   18  19  2   3   .   9   
    Energy Gun             45   | .   .   9   7   3   1   .   6   15  1   1   .   2   
    Energy Cannon          13   | .   .   .   1   1   .   .   5   2   .   1   .   3   
    Ballistic Gun          18   | 1   2   .   1   3   1   .   5   2   .   1   .   2   
    Ballistic Cannon       10   | .   2   1   2   .   .   .   2   .   1   .   .   2   
    Launcher               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  14   | .   .   3   2   1   1   .   4   2   .   1   .   .   
Parts Lost                 94   | .   2   4   2   8   2   6   9   27  1   8   .   25  
  Power                    16   | .   1   1   .   1   .   .   2   3   .   2   .   6   
  Propulsion               28   | .   .   2   1   3   .   2   2   10  .   2   .   6   
  Utility                  21   | .   .   .   .   2   1   2   3   7   .   1   .   5   
  Weapon                   29   | .   1   1   1   2   1   2   2   7   1   3   .   8   
  Highest Loss Streak      13   | .   1   2   1   3   2   6   2   8   1   5   .   13  
  To Critical Strikes      3    | .   .   .   1   .   .   .   .   1   .   .   .   1   
Average Slot Usage (%)     92   | .   94  99  99  98  99  81  86  92  84  96  88  83  
  Engine                   8    | .   12  10  11  6   15  12  8   3   8   9   5   6   
  Core                     2    | .   .   .   .   1   .   .   3   8   .   1   5   4   
  Treads                   6    | .   .   .   .   .   .   .   12  2   11  22  17  15  
  Wheel                    14   | .   28  21  21  17  23  18  6   21  .   .   .   2   
  Device                   10   | .   .   9   10  8   7   5   6   9   22  17  11  17  
  Storage                  9    | .   14  11  11  9   7   5   7   12  5   5   5   5   
  Processor                9    | .   10  11  11  9   7   7   8   6   10  11  11  9   
  Protection               7    | .   .   12  11  17  15  12  5   6   .   1   5   1   
  Energy Gun               13   | .   .   19  18  16  12  11  8   19  18  13  5   5   
  Energy Cannon            2    | .   .   .   1   1   1   .   10  .   .   1   5   1   
  Ballistic Gun            3    | .   22  1   .   8   7   5   2   .   .   1   5   5   
  Ballistic Cannon         1    | .   4   1   1   .   .   .   .   .   2   5   5   5   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             129  | 12  50  59  58  66  73  73  129 90  83  96  96  107 
  Greatest Support         118  | 32  32  28  26  26  36  36  84  52  104 106 78  118 
  Greatest Overweight (x)  7    | 2   1   5   3   6   3   2   7   3   2   1   1   5   
  Average Overweight (x)   1    | .   .   2   2   2   2   1   1   1   .   .   1   2   
Largest Inventory Capacity 25   | 8   20  20  20  20  20  20  25  20  20  20  20  20  
  Average Capacity         19   | 7   17  20  20  20  20  17  16  20  20  20  20  20  
  Most Carried             22   | .   8   20  20  20  20  19  22  20  20  20  19  20  
  Average Carried          16   | .   6   17  19  19  17  16  12  19  17  19  18  17  
  Final Capacity           20   | 8   20  20  20  20  20  5   20  20  20  20  20  20  
  Final Carried            20   | .   8   20  20  14  19  5   19  13  20  20  18  18  

 Class Distribution 
--------------------
 25% | Tank
 24% | Scavenger-Gunner
 19% | Mutant
 14% | Gunner
 10% | Scavenger-Mutant
  5% | Scavenger-Tank

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -9/Materials
           Mutant | -9/Storage
             Tank | -8/Materials
             Tank | -7/Factory
             Tank | -7/Waste
           Gunner | -7/Factory
             Tank | -6/Factory
 Scavenger-Gunner | -5/Factory
 Scavenger-Gunner | -5/Upper Caves
 Scavenger-Gunner | -5/Upper Caves
 Scavenger-Gunner | -4/Factory

 Resources                       | -11  -10  -9   -9   -8   -7   -7   -7   -6   -5   -5   -5   -4   
-----------                Run   | Yrd  Mat  Mat  Sto  Mat  Fac  Was  Fac  Fac  Fac  Upp  Upp  Fac  
Matter Collected           6014  | .    612  634  220  465  163  .    1205 1457 356  342  .    560  
  Remotely                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            12420 | .    509  1480 1100 1549 338  .    2845 3049 548  313  .    689  
  Parts                    571   | .    26   88   59   89   19   .    124  95   12   12   .    47   
Haulers Intercepted        29    | .    2    5    5    3    1    .    8    3    2    .    .    .    
Recyclers Shooed           8     | .    .    1    .    .    .    .    .    4    .    .    .    3    
Parts Field Recycled       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      8     | .    .    .    .    .    .    .    .    .    .    8    .    .    
  Prevented                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -9  -8  -7  -7  -7  -6  -5  -5  -5  -4  
-------                    Run  | Yrd Mat Mat Sto Mat Fac Was Fac Fac Fac Upp Upp Fac 
Combat Hostiles Destroyed  193  | .   11  24  17  30  6   .   36  42  5   9   .   13  
  Guns                     141  | .   6   23  15  25  5   .   17  34  4   6   .   6   
  Cannons                  36   | .   5   1   2   3   1   .   13  .   1   3   .   7   
Classes Destroyed          18   | .   5   4   2   4   .   .   1   1   .   1   .   .   
  Worker                   26   | .   .   5   4   1   .   .   9   6   .   .   .   1   
  Builder                  7    | .   1   .   .   1   1   .   2   .   .   .   .   2   
  Hauler                   29   | .   2   5   5   3   1   .   8   3   2   .   .   .   
  Recycler                 10   | .   .   2   .   .   .   .   4   3   1   .   .   .   
  Mechanic                 3    | .   .   2   1   .   .   .   .   .   .   .   .   .   
  Operator                 2    | .   .   .   1   .   .   .   .   1   .   .   .   .   
  Watcher                  23   | .   1   5   1   4   .   .   4   2   3   .   .   3   
  Swarmer                  38   | .   2   7   3   6   .   .   2   9   .   5   .   4   
  Cutter                   2    | .   .   .   .   2   .   .   .   .   .   .   .   .   
  Grunt                    77   | .   9   8   5   13  5   .   20  14  1   1   .   1   
  Brawler                  1    | .   .   .   .   .   .   .   .   1   .   .   .   .   
  Duelist                  2    | .   .   .   1   .   .   .   .   1   .   .   .   .   
  Sentry                   38   | .   .   9   8   5   .   .   7   6   1   1   .   1   
  Specialist               2    | .   .   .   .   2   .   .   .   .   .   .   .   .   
  Hunter                   13   | .   .   .   .   1   1   .   1   5   1   1   .   3   
  Programmer               18   | .   .   .   .   .   .   .   6   6   2   .   .   4   
  Heavy                    1    | .   .   .   .   1   .   .   .   .   .   .   .   .   
  Mutant                   1    | .   .   .   .   .   .   .   .   .   .   1   .   .   
Best Kill Streak           9    | .   4   6   7   6   5   .   5   9   3   4   .   6   
  Combat Bots Only         9    | .   4   3   5   5   5   .   4   9   1   4   .   5   
Max Kills in Single Turn   2    | .   1   2   2   2   2   .   2   1   1   1   .   2   
  Gunslinging              1    | .   .   1   1   1   .   .   .   .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11   -10   -9    -9    -8    -7    -7    -7    -6    -5    -5    -5    -4    
--------                   Run   | Yrd   Mat   Mat   Sto   Mat   Fac   Was   Fac   Fac   Fac   Upp   Upp   Fac   
Hostile Shots Fired        1697  | .     62    100   65    132   34    5     390   518   28    100   .     263   
  Missed                   524   | .     17    29    16    37    10    1     126   178   11    17    .     82    
Damage Taken               15960 | .     474   857   630   1573  361   201   2682  4282  309   1261  .     3330  
  Core                     2407  | .     128   211   141   209   73    33    358   538   68    129   .     519   
  Absorbed by Shields      1163  | .     .     .     4     .     .     .     323   836   .     .     .     .     
  Redirected to Shielding  137   | .     .     38    28    47    16    8     .     .     .     .     .     .     
  Ignored by Resistances   85    | .     .     .     .     .     .     .     .     .     31    54    .     .     
  Regen/Repaired (Parts)   187   | .     .     76    13    49    .     .     49    .     .     .     .     .     
Core Remaining (%)         53    | 100   48    .     12    62    .     .     33    36    .     .     80    .     
Volleys Fired              740   | .     61    110   77    84    19    3     133   159   22    16    .     56    
  Largest                  5     | .     2     2     2     3     3     3     3     3     4     4     .     5     
  Hottest                  281   | .     55    121   124   180   152   145   190   212   281   269   .     275   
Shots Fired                1903  | .     117   209   151   248   56    10    358   455   82    59    .     158   
  Gun                      1591  | .     95    201   135   227   53    10    207   455   65    42    .     101   
  Cannon                   312   | .     22    8     16    21    3     .     151   .     17    17    .     57    
  Launcher                 .     | .     .     .     .     .     .     .     .     .     .     .     .     .     
  Special                  .     | .     .     .     .     .     .     .     .     .     .     .     .     .     
  Kinetic                  412   | .     117   11    15    81    19    4     51    3     17    17    .     77    
  Thermal                  1453  | .     .     198   136   167   37    6     292   452   65    42    .     58    
  Explosive                .     | .     .     .     .     .     .     .     .     .     .     .     .     .     
  Electromagnetic          38    | .     .     .     .     .     .     .     15    .     .     .     .     23    
  Robot Hit Streak         39    | .     17    15    17    24    16    8     24    39    30    21    .     12    
  Robot Miss Streak        6     | .     6     5     6     3     1     1     4     5     2     1     .     6     
  Penetration Max          1     | .     .     .     .     .     .     .     .     .     .     .     .     1     
  Secondary Targets        21    | .     .     1     2     4     .     .     2     12    .     .     .     .     
    Max Gunslinging Chain  1     | .     .     1     1     1     .     .     1     1     .     .     .     .     
Shots Hit Robots           1333  | .     69    150   95    177   39    9     245   356   65    33    .     95    
  Core Hits                571   | .     26    79    53    67    15    2     95    144   31    18    .     41    
  Critical Kills           4     | .     .     .     .     1     .     .     2     .     .     .     .     1     
  Critical Parts Destroyed 2     | .     .     .     .     .     .     .     1     .     .     .     .     1     
  Critical Strikes         83    | .     1     17    8     13    1     2     9     10    10    3     .     9     
    Burn                   64    | .     .     17    8     12    1     2     6     10    4     .     .     4     
    Meltdown               3     | .     .     .     .     1     .     .     2     .     .     .     .     .     
    Destroy                3     | .     .     .     .     .     .     .     1     .     .     .     .     2     
    Blast                  13    | .     1     .     .     .     .     .     .     .     6     3     .     3     
Melee Attacks              .     | .     .     .     .     .     .     .     .     .     .     .     .     .     
  Impact                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     
  Slashing                 .     | .     .     .     .     .     .     .     .     .     .     .     .     .     
  Piercing                 .     | .     .     .     .     .     .     .     .     .     .     .     .     .     
  Sneak Attacks            .     | .     .     .     .     .     .     .     .     .     .     .     .     .     
    Combat Hostiles        .     | .     .     .     .     .     .     .     .     .     .     .     .     .     
  Follow-up Attacks        .     | .     .     .     .     .     .     .     .     .     .     .     .     .     
Damage Inflicted           26507 | .     905   2301  1503  3107  680   173   5782  7035  1565  796   .     2660  
  Guns                     20996 | .     655   2192  1340  2751  619   173   3278  7032  1025  419   .     1512  
  Cannons                  5502  | .     250   109   163   350   61    .     2504  .     540   377   .     1148  
  Explosions               .     | .     .     .     .     .     .     .     .     .     .     .     .     .     
  Melee                    .     | .     .     .     .     .     .     .     .     .     .     .     .     .     
  Ramming                  9     | .     .     .     .     6     .     .     .     3     .     .     .     .     
  Kinetic                  5123  | .     905   146   91    795   192   85    693   15    540   377   .     1284  
  Thermal                  20853 | .     .     2155  1412  2306  488   88    4927  7017  1025  419   .     1016  
  Explosive                .     | .     .     .     .     .     .     .     .     .     .     .     .     .     
  Electromagnetic          522   | .     .     .     .     .     .     .     162   .     .     .     .     360   
  Impact                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     
  Slashing                 .     | .     .     .     .     .     .     .     .     .     .     .     .     .     
  Piercing                 .     | .     .     .     .     .     .     .     .     .     .     .     .     .     
Highest Corruption         25    | .     .     .     .     .     .     24    25    5     2     3     3     1     
  Average Corruption       14    | .     .     .     .     .     .     11    24    2     1     2     3     1     
  Corruption Purged        .     | .     .     .     .     .     .     .     .     .     .     .     .     .     
  Corruption Blocked       .     | .     .     .     .     .     .     .     .     .     .     .     .     .     
  Effects                  240   | .     .     .     .     .     .     8     186   11    4     21    3     7     
    Message Errors         56    | .     .     .     .     .     .     4     41    2     .     7     .     2     
    Matter Fused           46    | .     .     .     .     .     .     1     39    2     .     4     .     .     
    Heat Flow Errors       28    | .     .     .     .     .     .     .     24    1     1     .     1     1     
    Energy Discharges      23    | .     .     .     .     .     .     .     18    1     1     2     1     .     
    Parts Rejected         4     | .     .     .     .     .     .     .     3     .     .     .     .     1     
    Parts Fused            1     | .     .     .     .     .     .     .     1     .     .     .     .     .     
    Data Loss (minor)      36    | .     .     .     .     .     .     2     26    1     .     4     1     2     
    Data Loss (major)      12    | .     .     .     .     .     .     .     9     1     .     1     .     1     
    Misfires               12    | .     .     .     .     .     .     1     8     1     1     1     .     .     
    Alerts                 3     | .     .     .     .     .     .     .     2     .     .     1     .     .     
    Misdirections          3     | .     .     .     .     .     .     .     3     .     .     .     .     .     
    Weapon Failures        16    | .     .     .     .     .     .     .     12    2     1     1     .     .     
Overload Shots             .     | .     .     .     .     .     .     .     .     .     .     .     .     .     
Overflow Damage            88    | .     6     .     .     .     .     .     29    .     10    .     .     43    
  Projectiles              88    | .     6     .     .     .     .     .     29    .     10    .     .     43    
  Explosions               .     | .     .     .     .     .     .     .     .     .     .     .     .     .     
  Melee                    .     | .     .     .     .     .     .     .     .     .     .     .     .     .     
Knockbacks                 21    | .     2     1     .     1     .     .     .     .     4     4     .     9     
  Impact                   1     | .     .     .     .     1     .     .     .     .     .     .     .     .     
  Kinetic                  19    | .     2     1     .     .     .     .     .     .     4     4     .     8     
  Secondary                1     | .     .     .     .     .     .     .     .     .     .     .     .     1     
Self-Inflicted Damage      4     | .     .     .     .     3     .     .     .     1     .     .     .     .     
  Shots                    .     | .     .     .     .     .     .     .     .     .     .     .     .     .     
  Rammed                   2     | .     .     .     .     1     .     .     .     1     .     .     .     .     
Targets Rammed             2     | .     .     .     .     1     .     .     .     1     .     .     .     .     
  Kicked                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     
  Crushed                  .     | .     .     .     .     .     .     .     .     .     .     .     .     .     
Highest Temperature        477   | .     18    24    24    206   180   54    288   237   199   360   168   477   
  Average Temperature      67    | .     9     11    9     36    67    25    76    45    101   121   88    143   
  Received Heat Transfer   3333  | .     213   282   213   405   144   .     868   863   36    36    .     273   
  Effects                  2     | .     .     .     .     .     .     .     1     .     .     1     .     .     
    Energy Bleed           1     | .     .     .     .     .     .     .     1     .     .     .     .     .     
    Matter Decay           1     | .     .     .     .     .     .     .     .     .     .     1     .     .     
Siege Activations          .     | .     .     .     .     .     .     .     .     .     .     .     .     .     
Robots Corrupted           .     | .     .     .     .     .     .     .     .     .     .     .     .     .     
  Combat Hostiles          .     | .     .     .     .     .     .     .     .     .     .     .     .     .     
  Parts Fried              .     | .     .     .     .     .     .     .     .     .     .     .     .     .     
  Impact Corruptions       .     | .     .     .     .     .     .     .     .     .     .     .     .     .     
Robots Melted              19    | .     .     .     1     2     .     .     6     10    .     .     .     .     
  Combat Hostiles          16    | .     .     .     .     2     .     .     6     8     .     .     .     .     
  Parts Melted             126   | .     .     21    10    18    2     .     16    51    6     1     .     1     
  Heat Transferred         44559 | .     .     6234  3775  5661  1110  333   8407  13571 2454  906   .     2108  
Parts Sabotaged            .     | .     .     .     .     .     .     .     .     .     .     .     .     .     
Parts Stolen               .     | .     .     .     .     .     .     .     .     .     .     .     .     .     
Parts Stripped             .     | .     .     .     .     .     .     .     .     .     .     .     .     .     
Power Chain Reactions      .     | .     .     .     .     .     .     .     .     .     .     .     .     .     

 Alert                          | -11 -10 -9  -9  -8  -7  -7  -7  -6  -5  -5  -5  -4  
-------                    Run  | Yrd Mat Mat Sto Mat Fac Was Fac Fac Fac Upp Upp Fac 
Peak Influence             807  | .   326 579 571 680 434 59  661 807 394 .   .   475 
  Initial                  394  | .   .   53  203 226 284 29  9   323 394 .   .   .   
  Average                  327  | .   173 351 444 455 281 36  226 494 295 .   .   70  
Maximum Alert Level        3    | .   1   2   2   2   2   .   2   3   2   .   .   2   
  Low Security (%)         23   | 100 58  23  .   .   2   100 38  .   4   .   .   91  
  Level 1                  41   | .   41  27  21  28  86  .   49  44  95  .   .   .   
  Level 2                  29   | .   .   48  78  71  11  .   11  28  .   .   .   7   
  Level 3                  5    | .   .   .   .   .   .   .   .   26  .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          44   | .   1   1   2   6   2   .   11  13  4   .   .   4   
  Investigation            10   | .   .   1   .   .   2   .   2   4   .   .   .   1   
  Extermination            11   | .   .   .   .   .   .   .   4   4   1   .   .   2   
  Reinforcement            13   | .   1   .   1   4   .   .   4   3   .   .   .   .   
  Assault                  3    | .   .   .   .   1   .   .   .   1   .   .   .   1   
  Garrison                 7    | .   .   .   1   1   .   .   1   1   3   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         5    | .   .   .   .   .   .   .   3   2   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    1    | .   .   .   .   .   .   .   .   .   .   .   .   1   

 Stealth                        | -11 -10 -9  -9  -8  -7  -7  -7  -6  -5  -5  -5  -4  
---------                  Run  | Yrd Mat Mat Sto Mat Fac Was Fac Fac Fac Upp Upp Fac 
Distress Signals           19   | .   2   4   2   4   .   .   3   .   .   .   .   4   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              329  | .   29  40  22  47  7   6   48  62  8   19  .   41  
  Peak Tracking Total      13   | .   5   4   5   6   4   6   6   8   2   13  .   12  
  Tactical Retreats        31   | .   7   4   2   5   .   .   4   7   .   .   .   2   

 Traps                          | -11 -10 -9  -9  -8  -7  -7  -7  -6  -5  -5  -5  -4  
-------                    Run  | Yrd Mat Mat Sto Mat Fac Was Fac Fac Fac Upp Upp Fac 
Traps Triggered            9    | .   .   1   1   1   1   .   .   4   .   .   .   1   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                2    | .   .   .   .   .   .   .   .   .   .   .   2   .   

 Machines                       | -11 -10 -9  -9  -8  -7  -7  -7  -6  -5  -5  -5  -4  
----------                 Run  | Yrd Mat Mat Sto Mat Fac Was Fac Fac Fac Upp Upp Fac 
Machines Disabled          23   | .   1   2   3   1   .   .   7   1   .   3   .   5   
  Max in Single Turn       5    | .   1   1   1   1   .   .   1   1   .   1   .   5   
  Garrison Access          5    | .   .   .   1   1   .   .   .   2   .   .   .   1   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  -7  -7  -7  -6  -5  -5  -5  -4  
---------                  Run  | Yrd Mat Mat Sto Mat Fac Was Fac Fac Fac Upp Upp Fac 
Machines Accessed          57   | .   4   15  7   6   3   .   8   9   1   2   .   2   
  Terminals                29   | .   3   10  5   4   1   .   3   2   .   .   .   1   
  Fabricators              3    | .   .   .   .   .   1   .   1   1   .   .   .   .   
  Repair Stations          8    | .   .   2   1   1   .   .   2   1   1   .   .   .   
  Recycling Units          4    | .   1   1   .   .   1   .   1   .   .   .   .   .   
  Scanalyzers              6    | .   .   2   .   .   .   .   1   3   .   .   .   .   
  Garrison Access          5    | .   .   .   1   1   .   .   .   2   .   .   .   1   
Total Hacks                165  | .   16  54  17  19  12  .   17  22  2   2   .   4   
  Successful               98   | .   11  37  12  12  6   .   3   14  1   2   .   .   
  Failed                   67   | .   5   17  5   7   6   .   14  8   1   .   .   4   
    Catastrophic           12   | .   .   2   .   .   .   .   7   1   .   .   .   2   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   1    | .   .   .   1   .   .   .   .   .   .   .   .   .   
  Terminals                87   | .   14  32  13  10  6   .   6   5   .   .   .   1   
  Fabricators              10   | .   .   .   .   .   4   .   3   3   .   .   .   .   
  Repair Stations          25   | .   .   8   3   6   .   .   5   1   2   .   .   .   
  Recycling Units          7    | .   2   1   .   .   2   .   2   .   .   .   .   .   
  Scanalyzers              24   | .   .   13  .   .   .   .   1   10  .   .   .   .   
  Garrison Access          10   | .   .   .   1   3   .   .   .   3   .   .   .   3   
Terminal Hacks             53   | .   10  16  9   8   3   .   .   5   .   2   .   .   
  Record                   18   | .   4   3   3   4   2   .   .   1   .   1   .   .   
  Prototype ID Bank        3    | .   .   2   .   .   .   .   .   1   .   .   .   .   
  Open Door                2    | .   .   .   1   .   .   .   .   .   .   1   .   .   
  Branch Access Points     2    | .   .   1   .   1   .   .   .   .   .   .   .   .   
  Emergency Access Points  5    | .   1   1   1   1   .   .   .   1   .   .   .   .   
  Scanalyzer Index         3    | .   .   1   1   .   .   .   .   1   .   .   .   .   
  Alert Level              4    | .   3   .   .   1   .   .   .   .   .   .   .   .   
  Unreport Threat          2    | .   .   2   .   .   .   .   .   .   .   .   .   .   
  Locate Traps             4    | .   1   1   2   .   .   .   .   .   .   .   .   .   
  Dispatch Records         1    | .   .   .   .   .   .   .   .   1   .   .   .   .   
  Transport Status         3    | .   .   2   .   .   1   .   .   .   .   .   .   .   
  Investigation Status     1    | .   1   .   .   .   .   .   .   .   .   .   .   .   
  Hauler Manifests         1    | .   .   1   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              4    | .   .   2   1   1   .   .   .   .   .   .   .   .   
Fabricator Hacks           4    | .   .   .   .   .   2   .   1   1   .   .   .   .   
  Load Schematic           3    | .   .   .   .   .   1   .   1   1   .   .   .   .   
  Build                    1    | .   .   .   .   .   1   .   .   .   .   .   .   .   
Repair Station Hacks       15   | .   .   7   2   3   .   .   2   .   1   .   .   .   
  Scan Component           9    | .   .   4   1   2   .   .   1   .   1   .   .   .   
  Repair                   6    | .   .   3   1   1   .   .   1   .   .   .   .   .   
Recycling Unit Hacks       3    | .   1   1   .   .   1   .   .   .   .   .   .   .   
  Report Inventory         2    | .   .   1   .   .   1   .   .   .   .   .   .   .   
  Retrieve Matter          1    | .   1   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 19   | .   .   13  .   .   .   .   .   6   .   .   .   .   
  Insert Component         9    | .   .   6   .   .   .   .   .   3   .   .   .   .   
  Analyze                  10   | .   .   7   .   .   .   .   .   3   .   .   .   .   
Garrison Access Hacks      4    | .   .   .   1   1   .   .   .   2   .   .   .   .   
  Seal Access              4    | .   .   .   1   1   .   .   .   2   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       2    | .   .   .   1   .   .   .   .   1   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         43   | .   3   9   6   4   3   .   8   7   1   .   .   2   
  Full Trace Events        9    | .   .   .   .   1   2   .   2   3   .   .   .   1   
  Feedback Events          1    | .   .   .   .   .   .   .   .   1   .   .   .   .   
    Corruption             1    | .   .   .   .   .   .   .   .   1   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   7    | .   .   6   .   .   .   .   .   1   .   .   .   .   
  Parts Built              2    | .   .   .   .   .   2   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   62   | .   .   .   .   .   62  .   .   .   .   .   .   .   
  Total Part Build Rating  4    | .   .   .   .   .   4   .   .   .   .   .   .   .   
Parts Repaired             6    | .   .   3   1   1   .   .   1   .   .   .   .   .   
  Time                     190  | .   .   94  32  26  .   .   38  .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           9    | .   .   6   .   .   .   .   .   3   .   .   .   .   
  Part Schematics Acquired 7    | .   .   6   .   .   .   .   .   1   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  -7  -7  -7  -6  -5  -5  -5  -4  
------------               Run  | Yrd Mat Mat Sto Mat Fac Was Fac Fac Fac Upp Upp Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    3    | .   .   .   .   .   .   .   .   .   .   .   .   3   
  Machine Destruction      3    | .   .   .   .   .   .   .   .   .   .   .   .   3   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -8  -7  -7  -7  -6  -5  -5  -5  -4  
--------                   Run  | Yrd Mat Mat Sto Mat Fac Was Fac Fac Fac Upp Upp Fac 
Total Allies               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -8  -7  -7  -7  -6  -5  -5  -5  -4  
-------                    Run  | Yrd Mat Mat Sto Mat Fac Was Fac Fac Fac Upp Upp Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -9   -9   -8   -7   -7   -7   -6   -5   -5   -5   -4   
-------------              Run   | Yrd  Mat  Mat  Sto  Mat  Fac  Was  Fac  Fac  Fac  Upp  Upp  Fac  
Turns Passed               17310 | 38   882  2475 1192 1678 819  234  3372 3092 1244 1013 124  1147 
Spaces Moved               9662  | 31   629  1483 674  996  555  214  1581 1924 423  564  51   537  
  Core                     130   | 13   .    .    .    .    .    63   54   .    .    .    .    .    
  Treads                   2265  | .    .    .    .    .    .    .    867  68   423  564  51   292  
  Legs                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   7159  | 18   629  1483 674  996  555  151  552  1856 .    .    .    245  
  Hover                    108   | .    .    .    .    .    .    .    108  .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 50   100  105  110  110  116  50   50   97   162  162  243  152  
  Average Speed            136   | 100  106  115  118  123  120  97   169  114  241  164  243  176  
  Slowest Speed            400   | 150  115  155  145  170  135  120  400  245  320  243  243  243  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       46    | 3    95   99   80   61   14   82   35   45   9    63   8    12   
  Regions Visited          12
    Branch Regions         3
  Pre-discovered Areas     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        1     | .    .    1    .    .    .    .    .    .    .    .    .    .    
  Unknown Exits Taken      9     | 1    1    .    1    1    .    .    1    1    1    1    1    .    
Scrap Searched             2     | .    .    .    .    .    .    .    .    .    .    2    .    .    
Spaces Dug                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Terrain Destroyed          75    | .    .    .    .    .    .    .    14   1    2    5    .    53   
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Projectile               41    | .    .    .    .    .    .    .    14   1    2    5    .    19   
  AOE                      34    | .    .    .    .    .    .    .    .    .    .    .    .    34   
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -9   -9   -8   -7   -7   -7   -6   -5   -5   -5   -4   
---------                  Run   | Yrd  Mat  Mat  Sto  Mat  Fac  Was  Fac  Fac  Fac  Upp  Upp  Fac  
Total                      12225 | 35   729  2049 938  1259 661  231  1987 2459 584  613  52   628  
  Wait                     1211  | .    14   367  121  131  62   15   124  240  118  13   .    6    
  Move                     9651  | 30   628  1482 673  995  555  213  1580 1923 422  563  50   537  
  Hop                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  176   | .    12   28   19   7    10   .    49   30   10   5    .    6    
  Fast Attach              71    | 5    1    3    1    3    .    .    18   22   5    4    .    9    
  Attach                   81    | .    3    9    2    8    4    .    17   23   2    3    2    8    
  Detach                   2     | .    .    1    .    .    .    .    .    1    .    .    .    .    
  Swap                     127   | .    6    25   14   15   7    .    27   22   3    3    .    5    
  Drop                     156   | .    4    24   23   15   4    .    39   38   2    6    .    1    
  Fire                     740   | .    61   110  77   84   19   3    133  159  22   16   .    56   
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Ram                      2     | .    .    .    .    1    .    .    .    1    .    .    .    .    
  Kick                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            8     | .    .    .    8    .    .    .    .    .    .    .    .    .    
  Rewire                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: *Mat x3 / [*Min x2])
-9/Materials (discovered 5 exits: *Mat x3 / *Min / *Sto)
-9/Storage
-8/Materials
-7/Factory
-7/Waste
-7/Factory (discovered 2 exits: *Fac x2)
-6/Factory (discovered 4 exits: *Fac x3 / [*Low])
-5/Factory
-5/Upper Caves
-5/Upper Caves
-4/Factory

 History 
---------
  Turn | Location       | Event
    14 | -11/Scrapyard  | Discovered new exit (range 16)
    39 | -11/Scrapyard  | Entered Materials
   159 | -10/Materials  | Discovered new exit (range 12)
   208 | -10/Materials  | Discovered new exit (range 10)
   305 | -10/Materials  | Build established: Mutant
   437 | -10/Materials  | Core integrity fell below 50%
   734 | -10/Materials  | Discovered new exit (range 7)
   774 | -10/Materials  | Discovered new exit (range 16)
   858 | -10/Materials  | Discovered new exit (range 10)
   921 | -10/Materials  | Entered another Materials area
   921 | -9/Materials   | Evolved 2 slots: Utility x2
  1187 | -9/Materials   | Repaired Broken Ion Engine
  1496 | -9/Materials   | Discovered new exit (range 15)
  1541 | -9/Materials   | Identified exit to Mines
  1541 | -9/Materials   | Identified exit to Storage
  2199 | -9/Materials   | Discovered new exit (range 5)
  2401 | -9/Materials   | Build established: Scavenger-Mutant
  2745 | -9/Materials   | Repaired Cooling System
  2769 | -9/Materials   | Core integrity fell below 50%
  2772 | -9/Materials   | Repaired Core Shielding
  2810 | -9/Materials   | Discovered new exit (range 16)
  3396 | -9/Materials   | Entered Storage
  3458 | -9/Storage     | Build established: Mutant
  3556 | -9/Storage     | Garrison activated, responded to threat
  4295 | -9/Storage     | Core integrity fell below 20%
  4381 | -9/Storage     | Repaired Cooling System
  4438 | -9/Storage     | Discovered new exit (range 5)
  4588 | -9/Storage     | Entered Materials
  4588 | -8/Materials   | Evolved 2 slots: Utility x1, Weapon x1
  4888 | -8/Materials   | Build established: Tank
  5082 | -8/Materials   | Garrison activated, responded to threat
  5425 | -8/Materials   | Repaired Core Shielding
  5769 | -8/Materials   | Discovered new exit (range 5)
  6078 | -8/Materials   | Lost 3 parts (1p1n1u)
  6188 | -8/Materials   | First assault squad dispatched
  6266 | -8/Materials   | Entered Factory
  6266 | -7/Factory     | Evolved 2 slots: Power x1, Propulsion x1
  6799 | -7/Factory     | Fabricated Arm. Wheel?
  7085 | -7/Factory     | Sucked down chute
  7085 | -7/Factory     | Entered Waste
  7100 | -7/Waste       | EMP discharged
  7117 | -7/Waste       | Spotted C-40 Crusher
  7159 | -7/Waste       | Spotted C-40 Crusher
  7161 | -7/Waste       | Spotted C-40 Crusher
  7200 | -7/Waste       | EMP discharged
  7200 | -7/Waste       | System corruption reached 10%
  7246 | -7/Waste       | Spotted C-40 Crusher
  7252 | -7/Waste       | Spotted C-40 Crusher
  7258 | -7/Waste       | Crushed by Compactor (1 part destroyed, 2 dropped)
  7269 | -7/Waste       | Crushed by Compactor (1 part destroyed, 1 dropped)
  7275 | -7/Waste       | Spotted C-40 Crusher
  7276 | -7/Waste       | Crushed by Compactor (1 part destroyed, 2 dropped)
  7287 | -7/Waste       | Crushed by Compactor (1 part destroyed, 1 dropped)
  7300 | -7/Waste       | EMP discharged
  7313 | -7/Waste       | Discovered new exit (range 10)
  7318 | -7/Waste       | Lost 6 parts (2n2u2w)
  7319 | -7/Waste       | Entered Factory
  7624 | -7/Factory     | Build established: Gunner
  8212 | -7/Factory     | Build established: Scavenger-Gunner
  8244 | -7/Factory     | Core integrity fell below 50%
  8482 | -7/Factory     | Discovered new exit (range 6)
  8740 | -7/Factory     | Build established: Gunner
 10390 | -7/Factory     | Garrison activated, responded to threat
 10397 | -7/Factory     | Repaired Lgt. Nuclear Core?
 10572 | -7/Factory     | Discovered new exit (range 12)
 10672 | -7/Factory     | Build established: Tank
 10691 | -7/Factory     | Entered another Factory area
 10691 | -6/Factory     | Evolved 2 slots: Propulsion x1, Utility x1
 11461 | -6/Factory     | Discovered new exit (range 15)
 11985 | -6/Factory     | Discovered new exit (range 10)
 12259 | -6/Factory     | Destroyed 9 combat bots
 12264 | -6/Factory     | Lost 3 parts (1n1u1w)
 12283 | -6/Factory     | Discovered new exit (range 16)
 12531 | -6/Factory     | Build established: Scavenger-Tank
 12540 | -6/Factory     | Garrison activated, responded to threat
 12679 | -6/Factory     | Lost 4 parts (2n1u1w)
 12860 | -6/Factory     | Spotted B-75 Beast
 13257 | -6/Factory     | Lost 4 parts (1p1n1u1w)
 13286 | -6/Factory     | Discovered new exit (range 16)
 13491 | -6/Factory     | First assault squad dispatched
 13499 | -6/Factory     | Core integrity fell below 50%
 13601 | -6/Factory     | Lost 8 parts (3n2u3w)
 13783 | -6/Factory     | Entered another Factory area
 13783 | -5/Factory     | Evolved 2 slots: Utility x1, Weapon x1
 13872 | -5/Factory     | Build established: Scavenger-Gunner
 14138 | -5/Factory     | Discovered new exit (range 4)
 14548 | -5/Factory     | Garrison activated, responded to threat
 15027 | -5/Factory     | Entered Upper Caves
 15177 | -5/Upper Caves | Attacked by a delusional Derelict stockpiling Unaware
 15306 | -5/Upper Caves | Found Alien Artifact
 15306 | -5/Upper Caves | Identified Dimensional Node Initializer
 15306 | -5/Upper Caves | Initialized slip node
 15643 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint
 15776 | -5/Upper Caves | Lost 5 parts (1n1u3w)
 15996 | -5/Upper Caves | Discovered new exit (range 7)
 16025 | -5/Upper Caves | Attracted the attention of an 0b10 base
 16040 | -5/Upper Caves | Entered another Upper Caves area
 16071 | -5/Upper Caves | Lost 3 parts (2p1n)
 16091 | -5/Upper Caves | Spotted B-75 Beast
 16149 | -5/Upper Caves | Discovered new exit (range 7)
 16164 | -5/Upper Caves | Entered Factory
 16164 | -4/Factory     | Evolved 2 slots: Power x1, Weapon x1
 16654 | -4/Factory     | Lost 6 parts (1p2n3w)
 17265 | -4/Factory     | Lost 3 parts (1p1u1w)
 17286 | -4/Factory     | Spotted Striker
 17287 | -4/Factory     | Cargo convoy interrupted
 17287 | -4/Factory     | Spotted Striker
 17302 | -4/Factory     | Spotted Executioner
 17311 | -4/Factory     | Self-destructed

 Last Messages 
---------------
17305_ P-70 Sage resets K-01 Serf, system corruption cleaned.
17306_ Penetrated by Slug.
17306_ Adv. Targeting Computer destroyed.
17306_ Slug penetrates Wall.
17306_ Penetrated by Slug.
17306_ Imp. Cooling System destroyed.
17307_ R-10 Processor collects Lgt. Ion Engine.
17307_ K-01 Serf collects debris.
17308_ Slug penetrates Wall.
17308_ Penetrated by Slug.
17308_ Slug penetrates Wall.
17309_ Mic. Fission Core destroyed.
17310_ Slug penetrates Wall. <x2>
17310_ R-10 Processor collects Wheel.
17310_ K-01 Serf collects debris.
17310_ Penetrated by Slug.
17310_ Phase Cannon destroyed.
17310_ Centrium Wheel destroyed.
17310_ Slug penetrates Wall.
17310_ Slug penetrates U-05 Engineer.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           89
Coolant Potential          100
Energy Generation          45
Energy Capacity            680
Matter Stores              400
Matter Capacity            400
Sight Range                16
Terrain Scan Density       10
Cloak Strength             3
Armor Coverage             600
Resistance: KI             25
Core Shielding             20
Evasion (%)                50
Targeting Accuracy         16
Recoil Reduction           4

 Item Schematics 
-----------------
     Core Shielding | -9/Materials | Scanalyzed
     Cooling System | -9/Materials | Scanalyzed
         Arm. Wheel | -9/Materials | Scanalyzed
 Med. Armor Plating | -9/Materials | Scanalyzed
         Beam Rifle | -9/Materials | Scanalyzed
 Hvy. Assault Rifle | -9/Materials | Scanalyzed
   Cld. Pulse Rifle | -6/Factory   | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
 Arm. Wheel | x2 | -7/Factory 

 Alien Tech Used 
-----------------
Dimensional Node Initializer

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              SmartbombMultinovaFlamer
  Manual?         0
Play Time         02:55:08
  Cumulative      232.7 hours
  Start           2024.04.08 @ 09:16:59
  End             2024.04.08 @ 15:23:26
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          179
  Rogue           167
  Adventurer      12
  Explorer        0
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0/0/0
Lore%             30
Gallery%          47
Achievement%      34
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              32/SmallcapsGlow
Map View          77x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: d62bf006-f5b6-4a7e-aaf3-ae44c5537adc