Cogmind - Beta 12 @@@ ROGUE MODE // 2023.04.09 @ 20:31:49

Player: Mr Goldstein

Result: Destroyed by S-43 Plague with Heavy Machine Gun

 Performance 
-------------
Evolutions (7)             3500
Regions Visited (16)       3200
Robots Destroyed (0)       0
Value Destroyed (10)       10
Prototype IDs (25)         500
Alien Tech Used (0)        0
Bonus (5740)               5740
              TOTAL SCORE: 12950

 Bonus
-------
Pacifist                   3535
Follower Combat Kills      405
Entered DSFs               500
Aligned with FarCom        300
Met Warlord at Base        500
MAIN.C Attacked Warlord    500

 Cogmind 
---------
Core Integrity             0/1300
Matter                     280/300
Energy                     99/100
System Corruption          1%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -3/Research

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (2) ---
               (None)
>          --- UTILITY (16) -----
  Advanced Terrain Scan Processor
           0b10 Decoder Chip [Generic]
  Advanced Launcher Guidance Computer
>          --- WEAPON (2) -------
               (None)
>          --- INVENTORY (5) ----
           Authchip [Processor]
           Authchip [Processor]

 Peak State 
------------
>           --- POWER ------------
                (None)
>           --- PROPULSION -------
                (None)
>           --- UTILITY ----------
   Improved Terrain Scan Processor
  Makeshift Terrain Scan Processor
  Makeshift Terrain Scan Processor
  Makeshift Terrain Scan Processor
   Advanced Terrain Scan Processor
   Advanced Terrain Scan Processor
            0b10 Decoder Chip [Generic]
            0b10 Decoder Chip [Generic]
            Hacking Suite
            Authchip [Processor]
>           --- WEAPON -----------
            Backup Laser III
            Backup Laser III
>           --- INVENTORY --------
            0b10 Decoder Chip [Generic]
            Authchip [Processor]
            Authchip [Processor]
            Field Lobotomy Kit
            Power Maul
[Rating: 48]

 Favorites 
-----------
Power                      Backup Power III
  Engine                   Backup Power III
Propulsion                 None
Utility                    Advanced Terrain Scan Processor
  Device                   Improved Terrain Scanner
  Processor                Advanced Terrain Scan Processor
  Hackware                 Hacking Suite
Weapon                     Power Maul
  Energy Gun               Backup Laser III
  Special Weapon           Field Lobotomy Kit
  Impact Weapon            Power Maul

 Build                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -5  -5  -5  -5  -4  -4  -4  -3  
-------                    Run  | Jun Mat Min Exi Min Mat Fac Sto Rec Fac Upp Upp War Pro Fac DSF Res 
Slots Evolved              14   | .   .   .   .   .   4   2   .   .   4   .   .   .   .   2   .   2   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  14   | .   .   .   .   .   4   2   .   .   4   .   .   .   .   2   .   2   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             35   | .   .   .   1   1   .   3   1   3   4   2   3   6   5   1   .   5   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Engine                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Core                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Treads                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  27   | .   .   .   1   1   .   3   .   3   3   2   .   6   3   1   .   4   
    Device                 12   | .   .   .   1   1   .   1   .   1   3   1   .   1   1   .   .   2   
    Storage                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Processor              12   | .   .   .   .   .   .   1   .   2   .   .   .   5   2   1   .   1   
    Hackware               3    | .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   1   
    Protection             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   8    | .   .   .   .   .   .   .   1   .   1   .   3   .   2   .   .   1   
    Energy Gun             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Weapon         3    | .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   1   
    Impact Weapon          5    | .   .   .   .   .   .   .   1   .   1   .   2   .   1   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  2    | .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   .   
  Corrupted Parts          1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
    System Corruption      3    | .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   
Parts Lost                 12   | .   .   .   .   .   .   .   1   .   .   1   .   2   .   .   2   6   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  9    | .   .   .   .   .   .   .   1   .   .   1   .   1   .   .   1   5   
  Weapon                   2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   
  Highest Loss Streak      6    | .   .   .   .   .   .   .   1   .   .   1   .   2   .   .   2   6   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     25   | .   .   .   .   .   .   20  20  30  29  29  29  42  30  34  32  29  
  Device                   2    | .   .   .   .   .   .   7   4   5   5   4   .   .   .   .   .   2   
  Processor                16   | .   .   .   .   .   .   6   7   17  17  17  17  28  25  29  31  24  
  Hackware                 5    | .   .   .   .   .   .   6   7   7   5   5   11  10  .   .   .   2   
Naked Turns                711  | .   110 146 150 243 62  .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             8    | .   .   .   .   .   .   1   3   1   4   1   8   2   3   3   3   3   
  Greatest Support         3    | 3   3   3   3   3   3   3   3   3   3   3   3   3   3   3   3   3   
  Greatest Overweight (x)  2    | .   .   .   .   .   .   .   .   .   1   .   2   .   .   .   .   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 5    | 5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   
  Average Capacity         5    | 5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   
  Most Carried             5    | .   .   1   2   4   5   4   4   5   5   5   4   5   5   4   3   4   
  Average Carried          3    | .   .   .   1   2   4   2   3   4   4   4   3   4   4   3   3   2   
  Final Capacity           5    | 5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   
  Final Carried            5    | .   .   1   2   4   5   2   4   5   5   4   4   5   4   3   3   2   

 Class Distribution 
--------------------
 69% | Mutant
 15% | Scout
 14% | Derelict-Mutant

 Dominant Class 
----------------
          Mutant | -10/Materials
          Mutant | -10/Mines
          Mutant | -10/Exiles
          Mutant | -9/Mines
          Mutant | -8/Materials
           Scout | -7/Factory
           Scout | -7/Storage
           Scout | -7/Recycling
           Scout | -5/Factory
          Mutant | -5/Upper Caves
          Mutant | -5/Upper Caves
          Mutant | -5/Warlord
 Derelict-Mutant | -4/Proximity Caves
 Derelict-Mutant | -4/Factory
 Derelict-Mutant | -4/DSF
 Derelict-Mutant | -3/Research

 Resources                      | -11 -10 -10 -10 -9  -8  -7  -7  -7  -5  -5  -5  -5  -4  -4  -4  -3  
-----------                Run  | Jun Mat Min Exi Min Mat Fac Sto Rec Fac Upp Upp War Pro Fac DSF Res 
Matter Collected           487  | 200 .   .   .   .   .   .   .   85  .   30  45  77  50  .   .   .   
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Salvage Created            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Haulers Intercepted        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      34   | .   .   .   .   .   .   .   .   .   .   .   13  .   21  .   .   .   
  Prevented                2    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   

 Kills                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -5  -5  -5  -5  -4  -4  -4  -3  
-------                    Run  | Jun Mat Min Exi Min Mat Fac Sto Rec Fac Upp Upp War Pro Fac DSF Res 
Combat Hostiles Destroyed  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Classes Destroyed          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Best Kill Streak           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat Bots Only         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Max Kills in Single Turn   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -10  -9   -8   -7   -7   -7   -5   -5   -5   -5   -4   -4   -4   -3   
--------                   Run  | Jun  Mat  Min  Exi  Min  Mat  Fac  Sto  Rec  Fac  Upp  Upp  War  Pro  Fac  DSF  Res  
Damage Taken               3324 | .    64   47   .    66   154  .    52   71   53   87   396  509  139  .    185  1501 
  Core                     2871 | .    64   47   .    66   154  .    32   71   53   77   344  453  57   .    140  1313 
  Absorbed by Shields      40   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    40   .    
Core Remaining (%)         62   | 100  .    .    .    29   72   .    .    85   .    .    .    .    1    .    87   .    
Volleys Fired              2    | .    .    .    .    .    .    .    .    .    .    .    1    .    1    .    .    .    
  Largest                  1    | .    .    .    .    .    .    .    .    .    .    .    1    .    1    .    .    .    
  Hottest                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Shots Fired                2    | .    .    .    .    .    .    .    .    .    .    .    1    .    1    .    .    .    
  Gun                      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cannon                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Launcher                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Special                  2    | .    .    .    .    .    .    .    .    .    .    .    1    .    1    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Thermal                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosive                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         2    | .    .    .    .    .    .    .    .    .    .    .    1    .    2    .    .    .    
  Robot Miss Streak        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           2    | .    .    .    .    .    .    .    .    .    .    .    1    .    1    .    .    .    
  Core Hits                3    | .    .    .    .    .    .    .    .    .    .    .    1    2    .    .    .    .    
  Critical Kills           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Strikes         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Melee Attacks              10   | .    .    .    .    .    .    .    1    .    1    .    4    .    4    .    .    .    
  Impact                   10   | .    .    .    .    .    .    .    1    .    1    .    4    .    4    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           6    | .    .    .    .    .    .    .    .    .    .    .    1    5    .    .    .    .    
  Guns                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cannons                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Ramming                  6    | .    .    .    .    .    .    .    .    .    .    .    1    5    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Thermal                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosive                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         3    | .    .    .    .    .    .    .    .    .    .    3    3    3    .    .    .    1    
  Average Corruption       2    | .    .    .    .    .    .    .    .    .    .    3    3    3    .    .    .    1    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  16   | .    .    .    .    .    .    .    .    .    .    .    15   1    .    .    .    .    
    Message Errors         3    | .    .    .    .    .    .    .    .    .    .    .    2    1    .    .    .    .    
    Matter Fused           2    | .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    
    Heat Flow Errors       3    | .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    
    Energy Discharges      2    | .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    
    Data Loss (minor)      2    | .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    
    Data Loss (major)      3    | .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    
    Alerts                 1    | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Projectiles              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      2    | .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    
  Shots                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rammed                   3    | .    .    .    .    .    .    .    .    .    .    .    1    2    .    .    .    .    
Targets Rammed             3    | .    .    .    .    .    .    .    .    .    .    .    1    2    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        216  | .    .    .    .    .    .    .    .    .    .    .    216  .    .    .    .    .    
  Average Temperature      105  | .    .    .    .    .    .    .    .    .    .    .    105  .    .    .    .    .    
  Received Heat Transfer   408  | .    .    .    .    36   36   .    .    18   9    12   24   210  27   .    .    36   
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Heat Transferred         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Sabotaged            6    | .    .    .    .    .    .    .    .    .    .    .    .    6    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -5  -5  -5  -5  -4  -4  -4  -3  
-------                    Run  | Jun Mat Min Exi Min Mat Fac Sto Rec Fac Upp Upp War Pro Fac DSF Res 
Peak Influence             465  | .   8   3   .   60  113 58  67  52  137 .   .   .   .   465 325 306 
  Initial                  450  | .   .   3   .   .   23  51  26  25  100 .   .   .   .   450 325 171 
  Average                  80   | .   6   3   .   15  37  53  37  46  103 .   .   .   .   452 317 206 
Maximum Alert Level        2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   1   1   
  Low Security (%)         88   | 100 100 100 .   100 100 100 100 100 100 .   .   .   .   .   .   55  
  Level 1                  9    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   100 44  
  Level 2                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   100 .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          4    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   3   
  Investigation            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Extermination            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Reinforcement            2    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  -7  -7  -7  -5  -5  -5  -5  -4  -4  -4  -3  
---------                  Run  | Jun Mat Min Exi Min Mat Fac Sto Rec Fac Upp Upp War Pro Fac DSF Res 
Distress Signals           7    | .   2   .   .   .   1   .   1   .   1   .   .   .   .   .   .   2   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              96   | .   5   3   .   6   10  .   1   1   5   1   9   29  8   .   1   17  
  Peak Tracking Total      19   | .   3   3   .   3   6   .   2   1   6   1   6   19  3   .   1   18  
  Tactical Retreats        13   | .   .   .   .   2   1   .   1   1   .   .   1   3   .   .   .   4   

 Traps                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -5  -5  -5  -5  -4  -4  -4  -3  
-------                    Run  | Jun Mat Min Exi Min Mat Fac Sto Rec Fac Upp Upp War Pro Fac DSF Res 
Traps Triggered            4    | .   .   .   .   1   .   .   1   .   .   .   .   .   .   .   2   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                7    | .   .   .   .   .   .   .   .   .   .   1   .   5   1   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -7  -7  -7  -5  -5  -5  -5  -4  -4  -4  -3  
----------                 Run  | Jun Mat Min Exi Min Mat Fac Sto Rec Fac Upp Upp War Pro Fac DSF Res 
Machines Disabled          1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Max in Single Turn       1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -7  -7  -7  -5  -5  -5  -5  -4  -4  -4  -3  
---------                  Run  | Jun Mat Min Exi Min Mat Fac Sto Rec Fac Upp Upp War Pro Fac DSF Res 
Machines Accessed          25   | .   1   .   1   1   .   1   1   10  2   1   1   3   .   1   .   2   
  Terminals                11   | .   1   .   .   .   .   1   1   5   .   .   .   .   .   1   .   2   
  Fabricators              1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          5    | .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
Total Hacks                47   | .   1   .   1   1   .   2   1   22  3   1   1   9   .   1   .   4   
  Successful               28   | .   1   .   1   1   .   1   1   9   2   1   1   9   .   1   .   .   
  Failed                   19   | .   .   .   .   .   .   1   .   13  1   .   .   .   .   .   .   4   
    Catastrophic           5    | .   .   .   .   .   .   .   .   2   1   .   .   .   .   .   .   2   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   14   | .   1   .   1   .   .   2   2   7   1   .   .   .   .   .   .   .   
  Terminals                20   | .   1   .   .   .   .   2   1   11  .   .   .   .   .   1   .   4   
  Fabricators              1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          11   | .   .   .   .   .   .   .   .   11  .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   
Terminal Hacks             19   | .   1   .   1   1   .   1   1   2   .   1   1   9   .   1   .   .   
  Record                   8    | .   .   .   .   .   .   .   .   .   .   .   .   8   .   .   .   .   
  Part Schematic           1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Open Door                5    | .   .   .   .   1   .   .   1   .   .   1   1   1   .   .   .   .   
  Open DSF                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Branch Access Points     2    | .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  EX-Prototype ID Bank     1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       4    | .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   
  Retrieve Components      4    | .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Seal Access              1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
Unauthorized Hacks         4    | .   .   .   .   .   .   .   .   3   1   .   .   .   .   .   .   .   
  Terminals                3    | .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   
    Botnet                 3    | .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   
  Fabricators              1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
    Liberate               1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         14   | .   1   .   .   .   .   .   2   8   1   .   .   .   .   .   .   2   
  Full Trace Events        3    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   1   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     8    | .   .   .   .   .   .   .   .   8   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -7  -7  -7  -5  -5  -5  -5  -4  -4  -4  -3  
------------               Run  | Jun Mat Min Exi Min Mat Fac Sto Rec Fac Upp Upp War Pro Fac DSF Res 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  -7  -7  -7  -5  -5  -5  -5  -4  -4  -4  -3  
--------                   Run  | Jun Mat Min Exi Min Mat Fac Sto Rec Fac Upp Upp War Pro Fac DSF Res 
Total Allies               3    | .   .   .   .   .   .   .   .   .   1   .   1   .   1   .   .   .   
  Largest Group            1    | .   .   .   .   .   .   .   .   .   1   .   1   1   1   .   .   .   
  Highest-Rated Group      116  | .   .   .   .   .   .   .   .   .   29  .   85  80  116 .   .   .   
  Highest-Rated Ally       116  | .   .   .   .   .   .   .   .   .   29  .   85  80  116 .   .   .   
Total Orders               1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  STAY                     1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
Ally Attacks               40   | .   .   .   .   .   .   .   .   .   5   .   10  2   23  .   .   .   
  Total Damage             1525 | .   .   .   .   .   .   .   .   .   92  .   358 137 938 .   .   .   
  Kills                    15   | .   .   .   .   .   .   .   .   .   .   .   6   .   9   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Field Lobotomies           2    | .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -5  -5  -5  -5  -4  -4  -4  -3  
-------                    Run  | Jun Mat Min Exi Min Mat Fac Sto Rec Fac Upp Upp War Pro Fac DSF Res 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    5    | .   .   .   .   2   .   .   .   .   .   1   .   .   2   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Decoded 0b10 Intel         15   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   13  
  Traps                    3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   
  Emergency Access         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Items                    9    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   7   
  Machines                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Guards                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   

 Exploration                    | -11 -10 -10 -10 -9  -8  -7  -7  -7  -5  -5  -5  -5  -4  -4  -4  -3  
-------------              Run  | Jun Mat Min Exi Min Mat Fac Sto Rec Fac Upp Upp War Pro Fac DSF Res 
Turns Passed               4084 | 15  110 146 151 244 62  70  112 403 183 673 700 434 444 33  36  268 
Spaces Moved               4491 | 30  115 118 294 218 121 133 198 622 246 300 484 676 371 59  50  456 
  Core                     4491 | 30  115 118 294 218 121 133 198 622 246 300 484 676 371 59  50  456 
  Treads                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Legs                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Wheels                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hover                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Flight                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fastest Speed            50   | 50  50  50  50  50  50  50  50  50  50  50  50  50  50  50  50  50  
  Average Speed            50   | 50  50  50  50  50  50  50  50  50  50  50  50  50  50  50  50  50  
  Slowest Speed            150  | 50  50  50  50  50  50  50  50  50  100 50  150 50  50  50  50  50  
  Overloaded Moves         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Exploration Rate (%)       39   | 3   30  38  50  67  17  2   39  88  8   50  54  80  53  2   79  15  
  Regions Visited          16
    Branch Regions         9
  Pre-discovered Areas     1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Known Exits Taken        3    | .   1   .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   
  Unknown Exits Taken      12   | 1   .   1   1   1   1   .   1   1   1   1   1   1   1   .   .   .   
Scrap Searched             4    | .   .   .   .   1   .   .   .   .   .   1   .   .   2   .   .   .   
Spaces Dug                 9    | .   .   .   .   .   .   .   .   .   1   .   4   .   4   .   .   .   
Terrain Destroyed          9    | .   .   .   .   .   .   .   .   .   1   .   4   .   4   .   .   .   
  Melee                    9    | .   .   .   .   .   .   .   .   .   1   .   4   .   4   .   .   .   
  Projectile               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  AOE                      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Terrain Rammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Actions                        | -11 -10 -10 -10 -9  -8  -7  -7  -7  -5  -5  -5  -5  -4  -4  -4  -3  
---------                  Run  | Jun Mat Min Exi Min Mat Fac Sto Rec Fac Upp Upp War Pro Fac DSF Res 
Total                      6285 | 29  166 204 298 352 121 135 208 713 302 822 930 770 618 61  60  496 
  Wait                     1707 | .   52  86  .   131 .   .   6   83  46  520 435 81  235 2   .   30  
  Move                     4475 | 29  114 117 293 217 120 132 197 621 245 299 483 675 370 58  49  456 
  Hop                      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Pick Up                  18   | .   .   1   2   2   1   .   2   4   .   .   .   1   1   .   .   4   
  Fast Attach              14   | .   .   .   .   .   .   .   .   2   3   1   .   6   2   .   .   .   
  Attach                   21   | .   .   .   1   1   .   3   1   1   1   1   3   .   3   1   .   5   
  Detach                   8    | .   .   .   1   1   .   .   1   .   1   .   3   .   1   .   .   .   
  Swap                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drop                     14   | .   .   .   1   .   .   .   .   2   3   1   .   5   1   .   .   1   
  Fire                     2    | .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   
  Melee                    10   | .   .   .   .   .   .   .   1   .   1   .   4   .   4   .   .   .   
  Ram                      3    | .   .   .   .   .   .   .   .   .   .   .   1   2   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Escape Stasis            11   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   11  .   
  Rewire                   2    | .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Route 
-------
-11/Junkyard
-10/Materials (discovered 3 exits: [*Mat] / *Min x2)
-10/Mines
-10/Exiles
-9/Mines
-8/Materials
-7/Factory (discovered 3 exits: *Sto / Low x2)
-7/Storage
-7/Recycling
-5/Factory
-5/Upper Caves
-5/Upper Caves
-5/Warlord
-4/Proximity Caves
-4/Factory
-4/DSF
-3/Research (discovered 1 exit: Res)

 History 
---------
 Turn | Location           | Event
    2 | -11/Junkyard       | Discovered new exit (range 16)
   16 | -11/Junkyard       | Entered Materials
   34 | -10/Materials      | Identified exit to Mines
   51 | -10/Materials      | Discovered new exit (range 15)
   56 | -10/Materials      | Met 8R-AWN
  126 | -10/Materials      | Entered Mines
  127 | -10/Mines          | Followed 8R-AWN into the Mines
  153 | -10/Mines          | Assembled infested the area
  270 | -10/Mines          | Discovered new exit (range 5)
  272 | -10/Mines          | Entered Exiles
  285 | -10/Exiles         | Welcomed by 8R-AWN
  293 | -10/Exiles         | Met EX-HEX
  305 | -10/Exiles         | Build established: Mutant
  309 | -10/Exiles         | Met EX-BIN
  315 | -10/Exiles         | Aligned with FarCom system
  316 | -10/Exiles         | Given EX-Vault access code
  327 | -10/Exiles         | Opened EX-Vault
  335 | -10/Exiles         | Found Cloak of Protection
  349 | -10/Exiles         | Found Field Lobotomy Kit
  361 | -10/Exiles         | Warned to stay clear of 0b10 Research branches
  386 | -10/Exiles         | Met EX-DEC
  405 | -10/Exiles         | Learned about 8R-AWN's background
  416 | -10/Exiles         | Discovered new exit (range 14)
  423 | -10/Exiles         | Left Exiles lab with Field Lobotomy Kit
  423 | -10/Exiles         | Entered Mines
  452 | -9/Mines           | Met a Derelict bent on vengeance
  545 | -9/Mines           | Core integrity fell below 50%
  550 | -9/Mines           | Learned Materials security intel
  612 | -9/Mines           | Met a Derelict who couldn't figure out how to use a Trap Extractor
  633 | -9/Mines           | Found a damaged Exp. Sensor Array with a note attached
  634 | -9/Mines           | Found Prototype Device
  635 | -9/Mines           | Identified Exp. Sensor Array
  658 | -9/Mines           | Learned location of Zion (-7)
  659 | -9/Mines           | Discovered new exit (range 15)
  667 | -9/Mines           | Entered Materials
  667 | -8/Materials       | Evolved 4 slots: Utility x4
  717 | -8/Materials       | Discovered new exit (range 11)
  729 | -8/Materials       | Entered Factory
  729 | -7/Factory         | Evolved 2 slots: Utility x2
  745 | -7/Factory         | Discovered new exit (range 9)
  775 | -7/Factory         | Identified exit to Storage
  775 | -7/Factory         | Identified exit to Lower Caves
  799 | -7/Factory         | Entered Storage
  908 | -7/Storage         | Used back door to open Recycling access
  908 | -7/Storage         | Discovered new exit (range 5)
  911 | -7/Storage         | Entered Recycling
  995 | -7/Recycling       | Discovered new exit (range 6)
 1297 | -7/Recycling       | Build established: Scout
 1314 | -7/Recycling       | Entered Factory
 1314 | -5/Factory         | Evolved 4 slots: Utility x4
 1361 | -5/Factory         | Spotted B-75 Beast
 1491 | -5/Factory         | Discovered new exit (range 11)
 1497 | -5/Factory         | Entered Upper Caves
 1504 | -5/Upper Caves     | Learned Factory stockpile data
 1792 | -5/Upper Caves     | Build established: Mutant
 2161 | -5/Upper Caves     | Spotted B-75 Beast
 2162 | -5/Upper Caves     | Discovered new exit (range 15)
 2170 | -5/Upper Caves     | Entered another Upper Caves area
 2193 | -5/Upper Caves     | Spotted B-75 Beast
 2197 | -5/Upper Caves     | Assimilated B-75 Beast with FLK Orb
 2815 | -5/Upper Caves     | Discovered new exit (range 12)
 2870 | -5/Upper Caves     | Entered Warlord
 2870 | -5/Warlord         | Accompanied by 1 ally
 2922 | -5/Warlord         | System corruption cleaned by Quarantine Array
 3089 | -5/Warlord         | Warlord's base attacked by MAIN.C
 3167 | -5/Warlord         | Found Prototype Device
 3167 | -5/Warlord         | Identified Minesniffer Drone Bay
 3198 | -5/Warlord         | Met Warlord
 3288 | -5/Warlord         | Core integrity fell below 50%
 3297 | -5/Warlord         | Discovered new exit (range 15)
 3301 | -5/Warlord         | Core integrity fell below 20%
 3304 | -5/Warlord         | Entered Proximity Caves
 3318 | -4/Proximity Caves | Learned Research security intel
 3323 | -4/Proximity Caves | Spotted B-86 Titan
 3325 | -4/Proximity Caves | Assimilated B-86 Titan with FLK Orb
 3329 | -4/Proximity Caves | Learned 8 Research zone layouts
 3419 | -4/Proximity Caves | Spotter reported a threat
 3424 | -4/Proximity Caves | Spotter reported a threat
 3516 | -4/Proximity Caves | Spotter reported a threat
 3591 | -4/Proximity Caves | Discovered new exit (range 7)
 3748 | -4/Proximity Caves | Entered Factory
 3748 | -4/Factory         | Evolved 2 slots: Utility x2
 3781 | -4/Factory         | Identified exit to DSF
 3781 | -4/Factory         | Entered DSF
 3800 | -4/DSF             | Discovered new exit (range 14)
 3801 | -4/DSF             | Additional patrols routed to DSF
 3809 | -4/DSF             | Build established: Derelict-Mutant
 3817 | -4/DSF             | Entered Research
 3817 | -3/Research        | Evolved 2 slots: Utility x2
 3818 | -3/Research        | Identified exit to Research
 3897 | -3/Research        | Found Unknown Device
 3898 | -3/Research        | Identified Antimissile System
 4050 | -3/Research        | Core integrity fell below 50%
 4068 | -3/Research        | Core integrity fell below 20%
 4085 | -3/Research        | Destroyed by S-43 Plague with Heavy Machine Gun

 Last Messages 
---------------
04047_ Field Lobotomy Kit destroyed.
04047_ Mak. Terrain Scan Processor destroyed.
04047_ Critical hit (Blast).
04047_ Knocked back.
04048_ K-01 Serf destroyed.
04049_ Knocked back.
04051_ Slug penetrates Wall.
04051_ Adv. System Shield destroyed.
04051_ Critical hit (Blast).
04051_ Knocked back.
04052_ K-01 Serf collects debris.
04055_ >> DECODED: Lyr. Medium Armor Plating location.
04055_ Slug penetrates Wall. <x3>
04059_ Critical hit (Burn: +37).
04067_ ALERT: Rogue bot located, Programmers report to Research Zone 4P.
04070_ Connecting with Terminal...
04070_ ALERT: Suspicious activity at Terminal R014. Dispatching Investigation
  squad.
04073_ Adv. Terrain Scan Processor destroyed.
04083_ >> DECODED: DSF Access location.

 Map 
-----
+----------------------------------------------------+
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| ?????????????????????????????????????????????????? |
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| ??????????#   g #?? ???########/##     [#      #?? |
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|      #    #????????#    #    %   ]   *#???# #????? |
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|                  #?#                  #???# #?     |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           46
Energy Generation          11
Energy Capacity            100
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Range         16
Terrain Scan Density       885
EM Shielding               3
Corruption Block           8
Evasion (%)                62
Launcher Accuracy          40
Offensive Hacking          10
Defensive Hacking          14
Authchip Count             3

 Item Schematics 
-----------------
 Lyr. Light Armor Plating | -7/Recycling | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              CloakingRegenerativeThruster
  Manual?         0
Play Time         00:46:13
  Cumulative      88.7 hours
  Start           2023.04.09 @ 19:44:36
  End             2023.04.09 @ 20:31:49
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          115
  Rogue           115
  Adventurer      0
  Explorer        0
Win Type          -
  Total           2
  Types           2/0/0/0/0/0/0/0/0
Lore%             53
Gallery%          55
Achievement%      45
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              12/Smallcaps
Map View          83x54
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 5c6a2437-903a-45eb-831b-0dfc1867ebde