Cogmind - Beta 13 @@@ ROGUE MODE // 2024.06.16 @ 19:35:12 Player: AbsoluteZero Result: Destroyed by G-67 Veteran with Plasma Rifle Performance ------------- Evolutions (6) 3000 Regions Visited (18) 3600 Robots Destroyed (203) 1015 Value Destroyed (8513) 8513 Prototype IDs (32) 640 Alien Tech Used (1) 200 Bonus (2406) 2406 TOTAL SCORE: 19374 Bonus ------- High Alert Combat Kills 785 Follower Combat Kills 900 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Friendly Fire -179 Cogmind --------- Core Integrity 0/1150 Matter 196/300 Energy 100/100 System Corruption 6% Temperature Cool (12) Movement Core (350) Ox6 Location -4/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (8) ------ Large Storage Unit Enhanced Optical Array > --- WEAPON (4) ------- (None) > --- INVENTORY (15) --- Neutrino Core Light Antimatter Reactor Flexi-carbon Leg Improved Weapon Cycler Long-range Tractor Beam Heavy Rocket Launcher Chainsword Peak State ------------ > --- POWER ------------ Light Antimatter Reactor Heavy Antimatter Reactor > --- PROPULSION ------- Titanium Leg Myomer Leg Myomer Leg Myomer Leg Myomer Leg > --- UTILITY ---------- Advanced Heat Sink Experimental Heat Sink Advanced Coolant Injector Large Storage Unit Enhanced Optical Array Advanced Targeting Computer Experimental Weapon Shielding Improved Remote Shield > --- WEAPON ----------- Plasma Rifle Wave Gun Wave Gun Phase Gun > --- INVENTORY -------- Light Nuclear Core Neutrino Core Neutrino Core Carbon-fiber Leg Flexi-carbon Leg Advanced Heat Sink Improved Weapon Cycler Improved Medium Armor Plating Improved Medium Armor Plating Improved Hardlight Generator Long-range Tractor Beam Variable Charge Gun Variable Charge Gun Heavy Rocket Launcher Chainsword [Rating: 118] Favorites ----------- Power Heavy Antimatter Reactor Engine Cooled Ion Engine Power Core Nuclear Core Reactor Heavy Antimatter Reactor Propulsion Titanium Leg Treads Light Treads Leg Titanium Leg Wheel Compact Wheel Utility Advanced Heat Sink Device Advanced Heat Sink Storage Large Storage Unit Processor Advanced Targeting Computer Protection Hardened Light Armor Plating Weapon Gatling Laser Energy Gun Gatling Laser Energy Cannon Plasma Cannon Ballistic Gun Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Rocket Launcher Slashing Weapon Chainsword Build | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 ------- Run | Yrd Mat Mat Mat Fac Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Slots Evolved 12 | . . 2 2 2 . . . 2 . . . . 2 . . . . 2 Power 1 | . . . . . . . . . . . . . 1 . . . . . Propulsion 3 | . . 1 1 . . . . . . . . . 1 . . . . . Utility 6 | . . 1 1 1 . . . 1 . . . . . . . . . 2 Weapon 2 | . . . . 1 . . . 1 . . . . . . . . . . Parts Attached 175 | 6 2 12 18 17 . 3 3 20 4 7 2 . 33 . 1 5 1 41 Power 19 | 1 . 2 . 5 . . . . . 1 . . 6 . . 1 . 3 Engine 6 | 1 . 2 . 3 . . . . . . . . . . . . . . Core 8 | . . . . 1 . . . . . 1 . . 5 . . . . 1 Reactor 5 | . . . . 1 . . . . . . . . 1 . . 1 . 2 Propulsion 36 | 2 . 2 6 3 . . . 7 . 1 1 . 8 . . . 1 5 Treads 13 | 2 . 2 6 3 . . . . . . . . . . . . . . Leg 20 | . . . . . . . . 4 . 1 1 . 8 . . . 1 5 Wheel 3 | . . . . . . . . 3 . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . Utility 57 | 1 1 3 7 3 . . 1 4 2 2 . . 13 . 1 3 . 16 Device 29 | . 1 1 2 2 . . 1 3 . 2 . . 7 . . 1 . 9 Storage 4 | 1 . 1 1 . . . . . . . . . . . . . . 1 Processor 8 | . . 1 1 1 . . . . 2 . . . 2 . . . . 1 Hackware . | . . . . . . . . . . . . . . . . . . . Protection 16 | . . . 3 . . . . 1 . . . . 4 . 1 2 . 5 Artifact . | . . . . . . . . . . . . . . . . . . . Weapon 63 | 2 1 5 5 6 . 3 2 9 2 3 1 . 6 . . 1 . 17 Energy Gun 40 | . . 1 2 4 . 3 1 6 2 2 1 . 4 . . 1 . 13 Energy Cannon 1 | . . . . . . . . 1 . . . . . . . . . . Ballistic Gun 4 | 2 . 1 . . . . . . . . . . . . . . . 1 Ballistic Cannon 6 | . 1 3 2 . . . . . . . . . . . . . . . Launcher 5 | . . . 1 1 . . 1 . . 1 . . . . . . . 1 Special Weapon . | . . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . Slashing Weapon 7 | . . . . 1 . . . 2 . . . . 2 . . . . 2 Piercing Weapon . | . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 11 | . . 2 . 1 . . . . . . 1 . 4 . . 2 . 1 Parts Lost 52 | . 1 2 . 4 . . 1 3 3 4 . 1 4 . 1 . 1 27 Power 6 | . . . . 1 . . . . . 1 . . 2 . . . . 2 Propulsion 13 | . . 1 . 3 . . . 2 . . . . . . . . 1 6 Utility 20 | . 1 . . . . . 1 . 2 2 . 1 2 . 1 . . 10 Weapon 13 | . . 1 . . . . . 1 1 1 . . . . . . . 9 Highest Loss Streak 13 | . 1 2 . 1 . . 1 2 2 2 . 1 3 . 1 . 1 13 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 89 | . 88 88 98 97 92 71 92 94 99 98 80 78 81 82 82 77 81 92 Engine 1 | . 14 11 9 3 . . . . . . . . . . . . . . Core 3 | . . . . 1 . . . . . 1 6 6 7 11 11 8 5 1 Reactor 3 | . . . . 2 7 7 7 6 6 4 . . 2 . . 1 5 8 Treads 11 | . 28 30 35 29 23 23 23 8 . . . . . . . . . . Leg 16 | . . . . . . . . 10 26 26 26 26 29 29 29 29 28 24 Device 14 | . 3 9 7 15 15 15 22 21 17 14 20 18 10 11 11 11 11 16 Storage 6 | . 14 11 9 7 7 7 7 6 6 6 6 6 5 5 5 5 5 5 Processor 9 | . . 4 10 4 7 7 7 6 15 17 13 13 12 11 11 11 11 10 Protection 3 | . . . 7 7 7 7 . 4 . . . . 3 5 5 5 5 5 Energy Gun 13 | . . . 6 22 23 2 22 24 26 25 6 6 4 5 5 1 5 18 Ballistic Cannon 1 | . 13 15 11 . . . . . . . . . . . . . . . Naked Turns . | . . . . . . . . . . . . . . . . . . . Heaviest Build 113 | 13 16 29 43 58 58 58 60 66 66 57 50 50 86 62 67 71 71 113 Greatest Support 117 | 40 40 60 82 90 62 62 62 68 68 68 69 69 105 105 105 105 105 117 Greatest Overweight (x) 4 | . . . . . . . . 4 . . . . . . . . . 1 Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 15 | 8 8 10 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 Average Capacity 14 | 7 8 9 13 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 Most Carried 15 | 2 7 9 15 15 14 15 15 15 15 15 15 15 15 13 14 15 15 15 Average Carried 13 | . 5 7 12 14 14 14 14 14 14 13 14 15 14 12 13 14 14 12 Final Capacity 15 | 8 8 10 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 Final Carried 15 | 2 7 9 15 14 14 14 14 15 15 11 15 15 12 13 14 15 14 7 Class Distribution -------------------- 23% | Tank 22% | Gunner 21% | Scavenger-Gunner 13% | Mutant 13% | Scavenger-Tank 4% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Tank | -7/Factory Tank | -7/Lower Caves Mutant | -7/Data Miner Tank | -6/Proximity Caves Tank | -6/Factory Gunner | -6/Lower Caves Gunner | -6/Lower Caves Gunner | -6/Zion Gunner | -5/Proximity Caves Scavenger-Gunner | -5/Factory Scavenger-Gunner | -5/Upper Caves Scavenger-Gunner | -5/Upper Caves Scavenger-Mutant | -5/Zhirov Scavenger-Gunner | -4/Proximity Caves Scavenger-Tank | -4/Factory Resources | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 ----------- Run | Yrd Mat Mat Mat Fac Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Matter Collected 2632 | 153 142 255 582 217 19 . 116 190 47 102 26 . 276 46 23 . 95 343 Remotely . | . . . . . . . . . . . . . . . . . . . Salvage Created 8898 | 16 133 212 792 872 154 . 205 1222 442 430 . 69 1769 84 547 . 214 1737 Parts 351 | 3 9 13 48 35 5 . 8 46 15 7 . 6 68 3 14 . 6 65 Haulers Intercepted 3 | . . 1 1 . . . . . . . . . . . . . . 1 Recyclers Shooed 4 | . . . . 1 . . . . . . . . 3 . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 66 | . . . . . 5 . 8 . 12 6 . 15 . 2 12 . 6 . Prevented 2 | . . . . . . . . . . . . 2 . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 ------- Run | Yrd Mat Mat Mat Fac Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Combat Hostiles Destroyed 165 | . 3 7 24 22 3 . 5 19 8 8 . 2 21 1 9 . 5 28 Guns 105 | . . . 6 16 3 . 3 15 8 5 . 2 19 . 8 . 4 16 Cannons 24 | . 3 7 14 . . . . . . . . . . . . . . . AOE 21 | . . . 4 4 . . 2 . . 3 . . . . . . . 8 Classes Destroyed 17 | 1 1 3 4 3 1 . 1 1 . . . . 1 1 . . . . Worker 10 | . . . . 3 . . . 3 . . . . 4 . . . . . Builder 12 | . . . 1 2 . . . 1 . . . . 1 . . . . 7 Tunneler 2 | 1 1 . . . . . . . . . . . . . . . . . Hauler 3 | . . 1 1 . . . . . . . . . . . . . . 1 Recycler 6 | . . . . 1 . . . 1 . . . . 3 . . . . 1 Operator 3 | . . . 1 . . . . 2 . . . . . . . . . . Watcher 1 | . . . 1 . . . . . . . . . . . . . . . Swarmer 30 | . . 3 6 3 3 . . . . . . 2 . . 2 . 4 7 Grunt 69 | . 3 1 7 13 . . 2 9 6 6 . . 7 . 3 . . 12 Brawler 4 | . . . . . . . . 1 1 . . . . . 2 . . . Duelist 4 | . . . . . . . 1 . . 1 . . 1 . 1 . . . Sentry 22 | . . 3 9 1 . . . 5 . 1 . . 2 . 1 . . . Hunter 18 | . . . 2 4 . . 2 2 . . . . 4 . . . . 4 Programmer 14 | . . . . 1 . . . 2 1 . . . 5 . . . . 5 Behemoth 2 | . . . . . . . . . . . . . . 1 . . 1 . Samaritan 2 | . . . . . 2 . . . . . . . . . . . . . Wasp 1 | . . . . . . . . . . . . 1 . . . . . . Guerrilla 1 | . . . . . . . . . . . . . 1 . . . . . Mutant 1 | . . . . . . . . . . . . . 1 . . . . . Best Kill Streak 14 | 1 2 3 5 10 3 . 3 7 4 4 . 2 5 1 5 . 4 14 Combat Bots Only 8 | . 2 3 5 7 3 . 3 4 4 4 . 2 4 1 5 . 4 8 Max Kills in Single Turn 4 | 1 1 1 3 3 1 . 1 3 2 2 . 2 2 1 1 . 1 4 Gunslinging 1 | . . . . 1 . . . . 1 1 . . . . . . . . Exploded 3 | . . . 3 2 . . 1 . . 1 . . . . . . . 2 Melee . | . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -------- Run | Yrd Mat Mat Mat Fac Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Hostile Shots Fired 1123 | . 7 39 90 101 8 . 28 139 23 75 . 4 120 9 17 . 39 424 Missed 372 | . 1 11 23 32 3 . 9 50 9 31 . . 40 4 6 . 17 136 Damage Taken 11699 | . 442 319 910 961 73 . 181 1007 247 581 . 61 1468 120 224 . 467 4638 Core 1904 | . 59 7 78 125 31 . 44 64 . 91 . 17 112 . 28 . 88 1160 Absorbed by Shields 1067 | . . . . . . . 66 48 . . . . . . . . . 953 Ignored by Resistances 69 | . . . 38 . . . . . . . . . . . 19 . 12 . Core Remaining (%) 83 | 100 76 98 85 . . . 71 . . . . 79 . . . . 77 . Volleys Fired 334 | 1 9 28 55 35 6 . 9 32 11 15 . 2 35 3 10 . 10 73 Largest 4 | 2 2 2 2 3 3 . 3 4 4 4 . 1 1 1 1 . 1 4 Hottest 325 | 40 55 74 160 240 240 . 240 320 309 304 . 250 250 250 250 . 250 325 Shots Fired 840 | 2 18 56 108 96 17 . 21 121 44 51 . 2 35 3 11 . 10 245 Gun 704 | 2 9 26 30 92 17 . 18 119 44 48 . 2 35 3 11 . 10 238 Cannon 117 | . 9 30 76 . . . . 2 . . . . . . . . . . Launcher 19 | . . . 2 4 . . 3 . . 3 . . . . . . . 7 Special . | . . . . . . . . . . . . . . . . . . . Kinetic 164 | 2 18 56 76 . . . . . . . . . . . . . . 12 Thermal 657 | . . . 30 92 17 . 18 121 44 48 . 2 35 3 11 . 10 226 Explosive 19 | . . . 2 4 . . 3 . . 3 . . . . . . . 7 Electromagnetic . | . . . . . . . . . . . . . . . . . . . Robot Hit Streak 19 | 1 3 10 11 15 16 . 9 19 9 16 . 2 16 6 11 . 13 13 Robot Miss Streak 15 | . 3 2 3 4 3 . 2 3 6 1 . 15 8 5 6 . 10 9 Penetration Max 2 | . . . . . . . . . . . . . . . . . . 2 Secondary Targets 18 | . . . . 3 . . 1 6 1 2 . . . . . . . 5 Max Gunslinging Chain 2 | . . . . 1 . . 1 1 1 2 . . . . . . . 1 Shots Hit Robots 627 | 1 8 44 82 83 12 . 17 104 32 40 . 1 35 3 11 . 10 144 Core Hits 521 | 1 7 13 47 70 14 . 20 87 30 32 . 4 74 2 25 . 13 82 Critical Kills . | . . . . . . . . . . . . . . . . . . . Critical Parts Destroyed 2 | . 1 . . . . . . . . . . . . . . . . 1 Critical Strikes 18 | . 2 1 2 . . . . . 1 . . . . . . . . 12 Burn 12 | . . . . . . . . . 1 . . . . . . . . 11 Destroy 2 | . 1 . . . . . . . . . . . . . . . . 1 Blast 4 | . 1 1 2 . . . . . . . . . . . . . . . Melee Attacks 13 | . . . . 1 . . . 3 . . . . 2 . . . . 7 Impact . | . . . . . . . . . . . . . . . . . . . Slashing 13 | . . . . 1 . . . 3 . . . . 2 . . . . 7 Piercing . | . . . . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . Damage Inflicted 22595 | 11 123 652 2060 2682 274 . 617 2896 826 1446 . 102 3624 465 1098 . 764 4955 Guns 17534 | 11 63 234 630 1971 274 . 300 2669 826 944 . 102 3582 465 1098 . 764 3601 Cannons 1536 | . 60 418 1058 . . . . . . . . . . . . . . . Explosions 3478 | . . . 372 706 . . 317 227 . 502 . . . . . . . 1354 Melee . | . . . . . . . . . . . . . . . . . . . Ramming 47 | . . . . 5 . . . . . . . . 42 . . . . . Kinetic 2085 | 11 123 652 1058 . . . . . . . . . . . . . . 241 Thermal 17212 | . . . 630 1971 274 . 300 2896 826 944 . 102 3582 465 1098 . 764 3360 Explosive 3251 | . . . 372 706 . . 317 . . 502 . . . . . . . 1354 Electromagnetic . | . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . Highest Corruption 6 | . 4 . . 5 5 5 5 . 1 1 1 . 3 3 3 3 3 6 Average Corruption 3 | . 4 . . 3 5 5 5 . 1 1 1 . 1 3 3 3 3 3 Corruption Purged . | . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . Effects 108 | . 1 . . 16 10 3 16 . 2 3 2 . 12 7 6 5 11 14 Message Errors 28 | . 1 . . 3 4 1 5 . 1 . 1 . 3 . . 1 5 3 Matter Fused 23 | . . . . 4 2 . 3 . 1 1 1 . . 1 2 1 3 4 Heat Flow Errors 16 | . . . . 3 . 1 2 . . 1 . . 4 . 1 2 . 2 Energy Discharges 13 | . . . . 4 . . . . . . . . 3 4 1 . . 1 Parts Rejected 1 | . . . . . . . . . . . . . . . . . . 1 Data Loss (minor) 16 | . . . . 1 2 1 3 . . 1 . . 2 . 1 1 3 1 Data Loss (major) 5 | . . . . . 1 . 2 . . . . . . 1 . . . 1 Misfires 2 | . . . . . . . . . . . . . . . 1 . . 1 Alerts 2 | . . . . . . . 1 . . . . . . 1 . . . . Weapon Failures 2 | . . . . 1 1 . . . . . . . . . . . . . Overload Shots 2 | . . . . . . . . . . . . . . . . . . 2 Overflow Damage 98 | . . . 10 35 . . . . . . . . . . . . . 53 Projectiles . | . . . . . . . . . . . . . . . . . . . Explosions 98 | . . . 10 35 . . . . . . . . . . . . . 53 Melee . | . . . . . . . . . . . . . . . . . . . Knockbacks 15 | . . 4 11 . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . Kinetic 12 | . . 3 9 . . . . . . . . . . . . . . . Secondary 3 | . . 1 2 . . . . . . . . . . . . . . . Self-Inflicted Damage 38 | . . . . . . . . . . . . . . . . . . 38 Shots 1 | . . . . . . . . . . . . . . . . . . 1 Rammed 1 | . . . . 1 . . . . . . . . . . . . . . Targets Rammed 3 | . . . . 1 . . . . . . . . 2 . . . . . Kicked 2 | . . . . . . . . . . . . . 2 . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . Highest Temperature 615 | . 4 3 95 318 198 115 179 159 183 438 . . 483 4 224 219 5 615 Average Temperature 94 | . 3 2 23 98 106 71 75 49 64 156 . . 120 4 81 106 3 127 Received Heat Transfer 2746 | . 48 75 324 429 . . 12 308 84 258 . . 216 24 81 . 18 869 Effects 14 | . . . . . . . . . . 4 . . 2 . . . . 8 Shutdowns 6 | . . . . . . . . . . . . . 2 . . . . 4 Energy Bleed 1 | . . . . . . . . . . 1 . . . . . . . . Damage (minor) 1 | . . . . . . . . . . . . . . . . . . 1 Damage (major) 5 | . . . . . . . . . . 3 . . . . . . . 2 Damage (core) 1 | . . . . . . . . . . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . Robots Melted 15 | . . . . 2 . . . 4 . . . . 2 1 1 . 1 4 Combat Hostiles 15 | . . . . 2 . . . 4 . . . . 2 1 1 . 1 4 Parts Melted 109 | . . . 5 12 1 . 4 27 10 8 . 1 11 4 4 . 6 16 Heat Transferred 31536 | . . . 1450 4475 625 . 700 5859 1846 2006 . 150 4775 650 1575 . 1125 6300 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 ------- Run | Yrd Mat Mat Mat Fac Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Peak Influence 1072 | 5 138 265 477 396 . . . 423 . . . . 1072 . . . . 603 Initial 109 | . 3 53 39 109 . . . 44 . . . . . . . . . 69 Average 249 | . 58 123 221 115 . . . 148 . . . . 528 . . . . 269 Maximum Alert Level 3 | . . 1 2 1 . . . 2 . . . . 3 . . . . 2 Low Security (%) 61 | 100 100 81 53 89 . . . 72 . . . . 33 . . . . 42 Level 1 19 | . . 18 30 10 . . . 27 . . . . 5 . . . . 40 Level 2 7 | . . . 15 . . . . . . . . . 11 . . . . 17 Level 3 11 | . . . . . . . . . . . . . 50 . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . Squads Dispatched 24 | . 2 . 2 5 . . . 4 . . . . 6 . . . . 5 Investigation 2 | . . . . . . . . 1 . . . . 1 . . . . . Extermination 6 | . . . . 1 . . . 1 . . . . 2 . . . . 2 Reinforcement 15 | . 2 . 2 4 . . . 2 . . . . 2 . . . . 3 Assault 1 | . . . . . . . . . . . . . 1 . . . . . Garrison . | . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . Construction Impeded 3 | . . . . 1 . . . . . . . . . . . . . 2 Haulers Reinforced 4 | . . . . 2 . . . 1 . . . . 1 . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 --------- Run | Yrd Mat Mat Mat Fac Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Distress Signals 5 | . . . 1 . . . . 1 . . . . 1 . . . . 2 Communications Jammed . | . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . Times Spotted 255 | . 6 9 37 31 3 . 6 25 10 8 . 5 53 1 11 . 5 45 Peak Tracking Total 9 | . 2 3 5 7 2 . 3 5 4 4 . 3 8 1 4 . 4 9 Tactical Retreats 9 | . . 1 1 1 . . . . . . . . 4 . 1 . . 1 Traps | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 ------- Run | Yrd Mat Mat Mat Fac Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Traps Triggered 8 | . 1 . . 3 . . . 1 . . . . 2 . . . . 1 Indirectly . | . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . Triggered 4 | . . . . . . . . . . . . 2 . . . . 2 . Machines | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 ---------- Run | Yrd Mat Mat Mat Fac Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Machines Disabled 11 | . . . 2 . . . . 3 . . . . 5 . . . . 1 Max in Single Turn 3 | . . . 1 . . . . 3 . . . . . . . . . 1 Garrison Access 1 | . . . . . . . . 1 . . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 --------- Run | Yrd Mat Mat Mat Fac Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Machines Accessed 36 | . 3 . 6 4 . 4 . 7 . 1 1 . . . 1 9 . . Terminals 19 | . 3 . 6 3 . . . 6 . 1 . . . . . . . . Fabricators 1 | . . . . 1 . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . 1 . . . . . . . . . . Total Hacks 136 | . 10 . 17 11 . 31 . 12 . 2 4 . . . 1 48 . . Successful 108 | . 3 . 6 8 . 31 . 5 . 2 4 . . . 1 48 . . Failed 28 | . 7 . 11 3 . . . 7 . . . . . . . . . . Catastrophic 4 | . 1 . 2 1 . . . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . Manual 39 | . 9 . 6 4 . . . 8 . . . . 6 . . . . 6 Terminals 50 | . 10 . 17 10 . . . 11 . 2 . . . . . . . . Fabricators 1 | . . . . 1 . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . 1 . . . . . . . . . . Terminal Hacks 97 | . 1 . 4 5 . 31 . 1 . 2 4 . . . 1 48 . . Record 51 | . 1 . . . . 11 . . . 2 . . . . 1 36 . . Part Schematic 19 | . . . . . . 11 . . . . 4 . . . . 4 . . Robot Schematic 6 | . . . . . . 6 . . . . . . . . . . . . Robot Analysis 5 | . . . 1 . . . . . . . . . . . . 4 . . Prototype ID Bank 9 | . . . . 1 . 3 . 1 . . . . . . . 4 . . Branch Access Points 1 | . . . . 1 . . . . . . . . . . . . . . Alert Level 1 | . . . . 1 . . . . . . . . . . . . . . Unreport Threat 2 | . . . 2 . . . . . . . . . . . . . . . Locate Traps 2 | . . . 1 1 . . . . . . . . . . . . . . Zone Layout 1 | . . . . 1 . . . . . . . . . . . . . . Fabricator Hacks 1 | . . . . 1 . . . . . . . . . . . . . . Build 1 | . . . . 1 . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . 1 . . . . . . . . . . Seal Access 1 | . . . . . . . . 1 . . . . . . . . . . Unauthorized Hacks 9 | . 2 . 2 2 . . . 3 . . . . . . . . . . Terminals 9 | . 2 . 2 2 . . . 3 . . . . . . . . . . Assimilate 1 | . . . . 1 . . . . . . . . . . . . . . Botnet 8 | . 2 . 2 1 . . . 3 . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . Data Cores Recovered 2 | . . . 1 . . . . 1 . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . Hacking Detections 20 | . 3 . 6 4 . . . 6 . 1 . . . . . . . . Full Trace Events . | . . . . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 7 | . . . . . . 6 . . . . 1 . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 33 | . . . . . . 11 . . . . 18 . . . . 4 . . Parts Built 1 | . . . . 1 . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . Time 93 | . . . . 93 . . . . . . . . . . . . . . Total Part Build Rating 7 | . . . . 7 . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 ------------ Run | Yrd Mat Mat Mat Fac Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Used RIF Installer . | . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -------- Run | Yrd Mat Mat Mat Fac Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Total Allies 22 | . . . . 1 . . . . . . 17 . 3 . . . . 1 Largest Group 17 | . . . . 1 1 1 1 1 . . 17 17 17 . . . . 1 Highest-Rated Group 630 | . . . . 26 26 26 26 26 . . 462 462 630 . . . . 127 Highest-Rated Ally 127 | . . . . 26 26 26 26 26 . . 39 39 70 . . . . 127 Zionite Dispatches 2 | . . . . . . . . . . . . . 1 . . . . 1 Light 1 | . . . . . . . . . . . . . 1 . . . . . Hero 1 | . . . . . . . . . . . . . . . . . . 1 Total Orders . | . . . . . . . . . . . . . . . . . . . Ally Attacks 175 | . . . . . . . . . . . . 16 153 . . . . 6 Total Damage 3808 | . . . . . . . . . . . . 174 3082 . . . . 552 Kills 30 | . . . . . . . . . . . . 3 22 . . . . 5 Allies Corrupted 7 | . . . . . . . . . . . . . 7 . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 ------- Run | Yrd Mat Mat Mat Fac Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Robot Analysis Total 5 | . . . 1 . . . . . . . . . . . . 4 . . Derelict Logs Recovered 9 | . . . . . . . 2 . 1 . 1 2 . 1 2 . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . Zionite Intel Received 2 | . . . . . . . . . . . . . 1 . . . . 1 Trap Installations 2 | . . . . . . . . . . . . . 1 . . . . 1 Exploration | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 ------------- Run | Yrd Mat Mat Mat Fac Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Turns Passed 13205 | 92 334 515 1169 1475 344 144 619 1251 647 485 1241 434 1741 395 436 294 398 1191 Spaces Moved 8142 | 56 180 245 556 775 207 89 377 726 456 310 938 296 1111 319 328 235 294 644 Core 9 | 9 . . . . . . . . . . . . . . . . . . Treads 2731 | 47 180 245 556 775 207 89 377 255 . . . . . . . . . . Legs 5215 | . . . . . . . . 284 456 310 938 296 1111 319 328 235 294 644 Wheels 187 | . . . . . . . . 187 . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 160 160 158 155 155 155 155 115 130 127 125 125 120 120 120 120 120 120 Average Speed 136 | 142 160 160 161 157 155 155 155 139 130 129 125 125 124 120 120 120 121 123 Slowest Speed 305 | 160 160 160 162 158 155 155 155 305 130 130 127 125 126 120 120 120 122 190 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . Cave-ins Triggered 1 | . 1 . . . . . . . . . . . . . . . . . Exploration Rate (%) 45 | 4 32 17 55 24 45 72 61 22 63 60 89 56 25 58 40 63 57 14 Regions Visited 18 Branch Regions 11 Pre-discovered Areas 9 | . . . . . . 1 1 . 1 . 1 1 . 1 . 3 . . Known Exits Taken 3 | . . . . 1 . . . 1 . . . 1 . . . . . . Unknown Exits Taken 15 | 1 1 1 1 . 1 1 1 . 1 1 1 . 1 1 1 1 1 . Scrap Searched 11 | . . . . . . . 1 . 2 2 3 1 . 1 1 . . . Spaces Dug 15 | . . . . 1 . . . 3 . . . . 2 . . . . 9 Terrain Destroyed 137 | . . . 16 22 . . 11 19 . 19 . . 2 . . . . 48 Melee 13 | . . . . 1 . . . 3 . . . . 2 . . . . 7 Projectile 18 | . . . 4 . . . . . . . . . . . . . . 14 AOE 106 | . . . 12 21 . . 11 16 . 19 . . . . . . . 27 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 --------- Run | Yrd Mat Mat Mat Fac Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Total 9452 | 64 208 315 718 937 213 98 391 865 477 355 1003 354 1363 322 340 246 304 879 Wait 594 | . 13 20 60 88 1 . 2 55 4 24 53 57 131 . . . . 86 Move 8124 | 55 179 244 555 774 206 88 376 725 455 309 937 295 1110 318 327 234 293 644 Hop . | . . . . . . . . . . . . . . . . . . . Pick Up 65 | 2 4 3 13 7 . 2 1 12 2 . 3 . 8 1 2 1 . 4 Fast Attach 85 | 6 2 9 6 7 . . . 9 2 . 2 . 18 . . 6 . 18 Attach 48 | . . 2 2 4 . 3 1 5 2 4 . . 7 . 1 . 1 16 Detach 31 | . 1 2 1 3 . 3 . 2 . . 4 . 6 . . . . 9 Swap 43 | . . 1 10 6 . . 2 6 . 3 . . 8 . . . . 7 Drop 100 | . . 6 16 11 . 2 . 16 1 . 4 . 26 . . 5 . 13 Fire 334 | 1 9 28 55 35 6 . 9 32 11 15 . 2 35 3 10 . 10 73 Melee 13 | . . . . 1 . . . 3 . . . . 2 . . . . 7 Ram . | . . . . . . . . . . . . . . . . . . . Kick 2 | . . . . . . . . . . . . . 2 . . . . . Crush 1 | . . . . 1 . . . . . . . . . . . . . . Escape Stasis 12 | . . . . . . . . . . . . . 10 . . . . 2 Rewire . | . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Mat / [*Sto]) -8/Materials -7/Factory (discovered 3 exits: *Fac / *Low x2) -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory (discovered 2 exits: *Fac / *Low) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Zio) -6/Zion -5/Proximity Caves -5/Factory -5/Upper Caves -5/Upper Caves -5/Zhirov -4/Proximity Caves -4/Factory (discovered 3 exits: *Res x3) History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 16) 93 | -11/Scrapyard | Entered Materials 310 | -10/Materials | Build established: Mutant 365 | -10/Materials | Crushed by falling debris 380 | -10/Materials | Discovered new exit (range 4) 427 | -10/Materials | Entered another Materials area 427 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 645 | -9/Materials | Discovered new exit (range 5) 754 | -9/Materials | Discovered new exit (range 9) 942 | -9/Materials | Entered another Materials area 942 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2001 | -8/Materials | Build established: Scavenger-Mutant 2091 | -8/Materials | Discovered new exit (range 14) 2111 | -8/Materials | Entered Factory 2111 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2524 | -7/Factory | Build established: Tank 2917 | -7/Factory | Identified exit to Lower Caves 2929 | -7/Factory | Fabricated Hvy. Antimatter Reactor? 3507 | -7/Factory | Destroyed 7 combat bots 3586 | -7/Factory | Discovered new exit (range 17) 3586 | -7/Factory | Entered Lower Caves 3586 | -7/Lower Caves | Accompanied by 1 ally 3917 | -7/Lower Caves | A Derelict revealed a hidden shortcut to meet someone special 3930 | -7/Lower Caves | Entered Data Miner 3930 | -7/Data Miner | Accompanied by 1 ally 3933 | -7/Data Miner | Discovered new exit (range 6) 3956 | -7/Data Miner | Met Data Miner 3990 | -7/Data Miner | Learned location of Section 7 (-2) 3990 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 4017 | -7/Data Miner | Received God Mode back door access code from Data Miner 4074 | -7/Data Miner | Entered Proximity Caves 4074 | -6/Proximity Caves | Accompanied by 1 ally 4498 | -6/Proximity Caves | Learned location of 1 exit from Factory 4515 | -6/Proximity Caves | Learned location of Zion (-6) 4650 | -6/Proximity Caves | Discovered new exit (range 10) 4681 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 4693 | -6/Proximity Caves | Entered Factory 4693 | -6/Factory | Accompanied by 1 ally 4693 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 4694 | -6/Factory | Identified exit to Lower Caves 5653 | -6/Factory | Discovered new exit (range 3) 5944 | -6/Factory | Entered Lower Caves 6010 | -6/Lower Caves | Encountered a Warlord checkpoint 6304 | -6/Lower Caves | Build established: Gunner 6559 | -6/Lower Caves | Discovered new exit (range 20) 6591 | -6/Lower Caves | Entered another Lower Caves area 6637 | -6/Lower Caves | Discovered new exit (range 16) 6973 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 7058 | -6/Lower Caves | Discovered new exit (range 10) 7076 | -6/Lower Caves | Entered Zion 7133 | -6/Zion | Found Prototype Energy Gun 7133 | -6/Zion | Identified Storm Laser 7147 | -6/Zion | Discovered new exit (range 11) 7177 | -6/Zion | System corruption cleaned by Quarantine Array 7222 | -6/Zion | Received a visual enhancement algorithm 7329 | -6/Zion | Gained Derelict followers 7384 | -6/Zion | Given the Hacking Drone Bay 7501 | -6/Zion | Learned location of 1 exit from Lower Caves 7674 | -6/Zion | Gained Derelict followers 7987 | -6/Zion | Imprinted 7989 | -6/Zion | Declared Zion's savior 8077 | -6/Zion | Gained Derelict followers 8317 | -6/Zion | Entered Proximity Caves 8317 | -5/Proximity Caves | Accompanied by 17 allies 8326 | -5/Proximity Caves | Learned location of Warlord (-4) 8347 | -5/Proximity Caves | Identified exit to Factory 8676 | -5/Proximity Caves | Lost 3 allies 8751 | -5/Proximity Caves | Entered Factory 8751 | -5/Factory | Accompanied by 14 allies 8751 | -5/Factory | Evolved 2 slots: Power x1, Propulsion x1 8979 | -5/Factory | Zion Light squad teleported in 9271 | -5/Factory | Retrieved Zion intel report: Trap Installations 9686 | -5/Factory | P-70 Sage assimilated allied SQ-WW6(M) 9722 | -5/Factory | Build established: Scavenger-Gunner 9727 | -5/Factory | Lost 7 allies 9749 | -5/Factory | Discovered new exit (range 11) 9988 | -5/Factory | Terminal network hard line cut 10277 | -5/Factory | First assault squad dispatched 10287 | -5/Factory | P-70 Sage assimilated allied I7-J9Y(h) 10370 | -5/Factory | Lost 3 parts (2p1u) 10492 | -5/Factory | Entered Upper Caves 10713 | -5/Upper Caves | Spotted B-75 Beast 10813 | -5/Upper Caves | Destroyed B-75 Beast 10881 | -5/Upper Caves | Discovered new exit (range 5) 10887 | -5/Upper Caves | Entered another Upper Caves area 11020 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 11057 | -5/Upper Caves | Learned 4 Factory zone layouts 11236 | -5/Upper Caves | Encountered a Warlord checkpoint 11264 | -5/Upper Caves | Learned Factory emergency access door positions 11317 | -5/Upper Caves | Discovered new exit (range 6) 11323 | -5/Upper Caves | Entered Zhirov 11323 | -5/Zhirov | Discovered new exit (range 3) 11484 | -5/Zhirov | Found Alien Artifact 11484 | -5/Zhirov | Identified Integrated Reactor 11484 | -5/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 11568 | -5/Zhirov | Learned location of Quarantine (-3) 11568 | -5/Zhirov | Learned location of Testing (-2) 11568 | -5/Zhirov | Learned location of Command (-1) 11617 | -5/Zhirov | Entered Proximity Caves 11942 | -4/Proximity Caves | Spotted B-86 Titan 11986 | -4/Proximity Caves | Destroyed B-86 Titan 12003 | -4/Proximity Caves | Discovered new exit (range 10) 12015 | -4/Proximity Caves | Entered Factory 12015 | -4/Factory | Evolved 2 slots: Utility x2 12016 | -4/Factory | Identified exit to Research 12114 | -4/Factory | Discovered exit to Research (range 20) 12152 | -4/Factory | Zion hero teleported in (CL-ANK) 12300 | -4/Factory | Retrieved Zion intel report: Trap Installations 12319 | -4/Factory | Build established: Scavenger-Tank 13026 | -4/Factory | Destroyed 8 combat bots 13154 | -4/Factory | Lost 12 parts (1p2n5u4w) 13191 | -4/Factory | Core integrity fell below 50% 13203 | -4/Factory | Core integrity fell below 20% 13206 | -4/Factory | Destroyed by G-67 Veteran with Plasma Rifle Last Messages --------------- 13181_ G-67 Veteran heat damages Adv. Heat Sink. 13182_ G-67 Veteran overheating. 13183_ G-67 Veteran heat damages Plasma Rifle. 13183_ G-67 Veteran overheating. 13183_ Myomer Leg destroyed. 13183_ U-05 Engineer lays Concrete. 13183_ Critical hit (Burn: +50). 13184_ Variable Charge Gun destroyed. 13187_ G-67 Veteran overheating. 13187_ Coil Gun destroyed. 13187_ Adv. Heat Sink destroyed. 13188_ G-67 Veteran overheating. 13189_ Rnf. Antimatter Reactor destroyed. 13190_ Adv. Heat Sink destroyed. 13191_ G-67 Veteran critical meltdown. 13193_ W-44 Eye sends out distress signal. 13199_ System corrupted: Energy discharge (-38). 13202_ R-10 Processor collects Wheel. 13206_ M-28 Smith repairs G-67 Veteran. 13206_ Imp. Target Analyzer destroyed. Map ----- +----------------------------------------------------+ | ???????????????????????????###???????????????????# | | ?????????????????????????### #######?????????????# | | ?????????????????######### #?????????????# | | ######?#######???# # """"" ] #?????????????# | | #?# ##### # ""T"" #?????????????# | | ### # ]#?????????????# | | < + #?????????????# | | ### =%# = ! = ############### | | #?# ##### [# + ## | | #?### ###???# # # !!! """ ## | | ##########+######## #########+## !! """ # | | ?????# # #???????# ## !! """ # | | ?????# # #???????# ## # | | ###### """"""""" # #???????# ## """ """ + | | !! # ^ # #???????# ## """ """ # | | ! ! #= """"""""" # #???????# ## """ """ # | | ! # # #???????# ## # | | # """"""""" # #???????# + # | | + ^ # #???????#### = ! ! # | | " "" # ! # #??????????# # | | "R"" # # #??????????############## | | """" # ^ # #???????????????######### | | # # #???????????????# ! # | | #+######+#######+## *%g################# # | | gm # # | | @ # !! # | | w # ]! # | | ! g g + ]! # | | gg %! t # # | | ###+##### ### T########### ######### | | #???????# # R #????????#"!% #= ## | | #???????# # ?????????#" #| ## | | #???????# # ??????????## !# ## | | #???????# # ??????????#" # + | | #???????# # ??????????## # ## | | #???????# # ????????????# !! # ##^ | | #???????# # ???????????? *%! # ## | | #???????# ##????????????##%% % # ## | | #???????# ?????^??????? = # ## | | #???????# ?^?????????? =[ #| ## | | #???????# ???????????? [*%= # + | | #???????# ???????^??? ""==%[# ## | | #???????# ???????????^ " !!= # ## | | ######???????#######?????????? " *! # ## | | ?????????+??????????????????? ^ " ## /##### | | ???????????????????????????? ^ "" " ??? | | ???????????????????????????? ?"""" ??? | | ???????????????????????????? ??""" ??? | | ??????????????????????????????? ?????? ??? | | ?????????????????????????????? ?????? ?? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 107 Coolant Potential 100 Energy Generation 51 Energy Capacity 565 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Density 10 Armor Coverage 600 Resistance: KI 30 Resistance: TH 15 Weapon Shielding 90 Weapon Cycling 20 Evasion (%) 55 Targeting Accuracy 16 Target Analysis 6 Recoil Reduction 4 Particle Charging 20 Item Schematics ----------------- Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Biomechanical Wings | -7/Data Miner | Free Thermal Defense Suite | -7/Data Miner | Free Ion Burst Cannon | -7/Data Miner | Free Cmb. Gravmag System | -7/Data Miner | Free Imp. Corruption Screen | -7/Data Miner | Free Imp. Remote Datajack | -7/Data Miner | Free Adv. Drone Bay | -7/Data Miner | Free Recoil Nullifier | -7/Data Miner | Free Matter Neutralizer | -7/Data Miner | Free Adv. Field Recycling Unit | -6/Zion | Archive Proton Cannon | -6/Zion | Archive Myomer Leg | -6/Zion | Archive Matter Compressor | -6/Zion | Archive Hvy. Phase Cannon | -6/Zion | Archive Imp. Cryofiber Web | -6/Zion | Archive Mak. Trap Scanner | -6/Zion | Archive Focal Shield | -6/Zion | Archive Fusion Compressor | -6/Zion | Archive Imp. Antigrav System | -6/Zion | Archive Imp. Thermal Shield | -6/Zion | Archive Bore Cannon | -6/Zion | Archive Remote Shield | -6/Zion | Archive Adv. Plasma Cannon | -6/Zion | Archive Hvy. Riot Gun | -6/Zion | Free Battle Cannon | -6/Zion | Free Flamer | -6/Zion | Free Phasing Sabre | -6/Zion | Free Assault Drone Bay | -5/Zhirov | Free Exp. Heat Sink | -5/Zhirov | Free Exp. Optical Array | -5/Zhirov | Free Imp. Arc Thrower | -5/Zhirov | Free Robot Schematics ------------------ M-28 Smith | -7/Data Miner | Free D-53 Grenadier | -7/Data Miner | Free M-22 Extractor | -7/Data Miner | Free G-47 Trooper | -7/Data Miner | Free A-15 Conveyor | -7/Data Miner | Free B-60 Warrior | -7/Data Miner | Free E-15 Imp | -6/Zion | Archive Fabricated ------------ Hvy. Antimatter Reactor | x1 | -7/Factory | Preloaded Alien Tech Used ----------------- Integrated Reactor Achievements -------------- Heroic Deeds Challenges ------------ None Game ------ Seed DeepInertialGravjet Manual? 0 Play Time 02:01:31 Cumulative 107.7 hours Start 2024.06.16 @ 16:59:15 End 2024.06.16 @ 19:35:12 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 121 Rogue 121 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 48 Gallery% 47 Achievement% 38 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 1e2b2609-996b-4524-9419-7a29e41243e4