Cogmind - Beta 14 @@@ ROGUE MODE // 2025.01.29 @ 14:24:40 Player: FenRhew Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (79) 395 Value Destroyed (2674) 2674 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (150) 150 TOTAL SCORE: 6099 Bonus ------- High Alert Combat Kills 150 Cogmind --------- Core Integrity 0/700 Matter 229/300 Energy 150/150 System Corruption 9% Temperature Cool (9) Movement Walking (123) Location -7/Lower Caves Parts ------- > --- POWER (1) -------- Micro Nuclear Core > --- PROPULSION (5) --- Armored Treads Carbon-fiber Leg Carbon-fiber Leg Improved Titanium Leg > --- UTILITY (5) ------ Improved Heat Sink Improved Salvage Targeting Computer Target Analyzer Target Analyzer Hacking Suite > --- WEAPON (2) ------- Autogun > --- INVENTORY (5) ---- Light Nuclear Core Energy Filter Shock Rifle Powered Hammer Force Lance Peak State ------------ > --- POWER ------------ Micro Nuclear Core > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Improved Titanium Leg Improved Titanium Leg Gravmag System > --- UTILITY ---------- Improved Heat Sink Improved Signal Interpreter Improved Salvage Targeting Computer Target Analyzer Hacking Suite > --- WEAPON ----------- Gauss Rifle Force Lance > --- INVENTORY -------- Micro Nuclear Core Shock Rifle Advanced Beam Rifle [Rating: 50] Favorites ----------- Power Micro Nuclear Core Engine Improved Deuterium Engine Power Core Micro Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Wheel Hover Unit Airjet Flight Unit Xenon Bombardment Thruster Utility Hacking Suite Device Heat Sink Storage Medium Storage Unit Processor Target Analyzer Hackware Hacking Suite Protection Medium Armor Plating Weapon Medium Laser Energy Gun Medium Laser Energy Cannon Heavy Particle Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Gauss Cannon Launcher Grenade Launcher Slashing Weapon Mining Claw Piercing Weapon Force Lance Build | -11 -10 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac Low Slots Evolved 6 | . . . 2 2 2 . Power . | . . . . . . . Propulsion 3 | . . . 1 1 1 . Utility 3 | . . . 1 1 1 . Weapon . | . . . . . . . Parts Attached 104 | 6 5 2 18 21 46 6 Power 11 | 1 . 2 2 3 2 1 Engine 5 | 1 . 1 2 . 1 . Core 6 | . . 1 . 3 1 1 Reactor . | . . . . . . . Propulsion 37 | 2 . . 6 5 21 3 Treads 3 | 2 . . . . . 1 Leg 19 | . . . 6 5 8 . Wheel 3 | . . . . . 1 2 Hover 11 | . . . . . 11 . Flight 1 | . . . . . 1 . Utility 23 | 1 3 . 3 3 12 1 Device 9 | . . . 1 1 7 . Storage 2 | 1 1 . . . . . Processor 7 | . 1 . 2 . 3 1 Hackware 2 | . . . . . 2 . Protection 3 | . 1 . . 2 . . Artifact . | . . . . . . . Weapon 33 | 2 2 . 7 10 11 1 Energy Gun 16 | 2 1 . 4 4 5 . Energy Cannon 2 | . . . . 2 . . Ballistic Gun 2 | . . . . . 1 1 Ballistic Cannon 2 | . . . . 2 . . Launcher 5 | . . . 3 1 1 . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon 2 | . 1 . . 1 . . Piercing Weapon 4 | . . . . . 4 . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 1 | . . . . 1 . . Parts Lost 42 | . . 1 6 6 24 5 Power 4 | . . . 1 1 1 1 Propulsion 21 | . . . 3 2 14 2 Utility 10 | . . 1 1 1 6 1 Weapon 7 | . . . 1 2 3 1 Highest Loss Streak 8 | . . 1 3 6 8 2 To Critical Strikes 1 | . . . . . 1 . Average Slot Usage (%) 90 | . 97 100 90 96 83 91 Engine 5 | . 14 13 10 3 4 . Core 3 | . . . . 5 2 6 Treads 6 | . 28 28 12 . . 2 Leg 18 | . . . 16 34 16 23 Hover 4 | . . . . . 9 4 Device 6 | . . . 9 9 6 7 Storage 6 | . 14 14 11 9 5 . Processor 10 | . . . 8 9 8 22 Hackware 4 | . . . . . 8 7 Protection 4 | . 11 14 . 7 2 . Energy Gun 8 | . 27 28 19 11 2 . Ballistic Gun 2 | . . . . . . 10 Ballistic Cannon 3 | . . . . 2 8 . Piercing Weapon 1 | . . . . . 1 3 Peak Build Rating 50 | 6 9 11 12 23 50 46 Average Rating 25 | 5 8 8 10 16 31 42 On Entrance 14 | . 6 9 7 12 23 46 Naked Turns . | . . . . . . . Heaviest Build 47 | 12 24 26 23 34 47 18 Greatest Support 70 | 40 40 40 40 40 70 50 Greatest Overweight (x) 4 | 2 . . 2 1 4 . Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 10 | 8 10 10 10 10 10 5 Average Capacity 8 | 7 9 10 10 10 8 5 Most Carried 10 | 4 10 10 10 10 10 5 Average Carried 7 | 2 8 10 7 9 7 4 Final Capacity 10 | 8 10 10 10 10 5 5 Final Carried 10 | 4 10 10 10 10 5 5 Class Distribution -------------------- 57% | Scavenger-Mutant 36% | Mutant 5% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -7/Lower Caves Resources | -11 -10 -10 -9 -8 -7 -7 ----------- Run | Yrd Mat Min Mat Mat Fac Low Matter Collected 1770 | 138 101 91 123 331 758 228 Remotely . | . . . . . . . Salvage Created 2835 | 21 167 89 699 619 971 269 Parts 159 | 4 11 2 46 26 56 14 Haulers Intercepted 2 | . 1 . . 1 . . Recyclers Shooed 1 | 1 . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 15 | . . . . . . 15 Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac Low Combat Hostiles Destroyed 57 | . 2 2 17 10 19 7 Melee 8 | . . . . 1 3 4 Guns 23 | . 2 2 8 5 3 3 Cannons 16 | . . . . 4 12 . AOE 10 | . . . 9 . 1 . Classes Destroyed 14 | 1 3 . 5 2 3 . Worker 1 | . . . . . 1 . Builder 2 | . . . 1 . 1 . Tunneler 1 | 1 . . . . . . Hauler 2 | . 1 . . 1 . . Recycler 5 | . . . 2 . 3 . Mechanic 1 | . . . 1 . . . Operator 2 | . . . . 1 1 . Watcher 8 | . 2 . 2 . 4 . Swarmer 11 | . . . 4 . 3 4 Grunt 29 | . 2 2 10 7 5 3 Brawler 1 | . . . . . 1 . Sentry 7 | . . . 3 2 2 . Hunter 4 | . . . . 1 3 . Programmer 5 | . . . . . 5 . Best Kill Streak 7 | 1 2 1 7 3 4 4 Combat Bots Only 6 | . 2 1 6 3 3 4 Max Kills in Single Turn 3 | 1 1 1 3 1 3 1 Gunslinging . | . . . . . . . Exploded 3 | . . . 3 . 1 . Melee 1 | . . . . 1 1 1 Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Min Mat Mat Fac Low Hostile Shots Fired 604 | . 13 24 95 91 300 81 Missed 211 | . 3 5 33 34 103 33 Damage Taken 5213 | . 110 222 899 926 2486 570 Core 1034 | . 11 23 168 128 618 86 Absorbed by Shields . | . . . . . . . Core Remaining (%) 80 | 100 . 86 58 76 . . Volleys Fired 187 | 6 13 11 40 41 67 9 Largest 2 | 2 2 2 2 2 2 2 Hottest 131 | 100 100 100 106 131 122 51 Shots Fired 359 | 12 26 22 77 74 128 20 Gun 243 | 12 26 22 65 59 39 20 Cannon 102 | . . . . 14 88 . Launcher 14 | . . . 12 1 1 . Special . | . . . . . . . Kinetic 108 | . . . . . 88 20 Thermal 212 | 12 26 22 65 49 38 . Explosive 13 | . . . 12 . 1 . Electromagnetic 26 | . . . . 25 1 . Robot Hit Streak 17 | 2 9 13 9 17 11 4 Robot Miss Streak 6 | 5 3 1 2 3 6 3 Penetration Max 1 | . . . . . 1 1 Secondary Targets 5 | . . 1 1 . 2 1 Max Gunslinging Chain 1 | . . 1 1 . 1 1 Shots Hit Robots 251 | 5 17 18 48 66 80 17 Core Hits 126 | 2 7 5 34 27 40 11 Critical Kills . | . . . . . . . Critical Parts Destroyed 2 | . . . . . . 2 Critical Strikes 23 | . 1 2 4 1 13 2 Burn 10 | . 1 2 4 1 2 . Destroy 2 | . . . . . . 2 Blast 9 | . . . . . 9 . Impale 2 | . . . . . 2 . Melee Attacks 27 | . 2 . . 6 12 7 Impact . | . . . . . . . Slashing 8 | . 2 . . 6 . . Piercing 19 | . . . . . 12 7 Sneak Attacks 1 | . . . . . 1 . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 6358 | 100 213 225 1372 1102 2843 503 Guns 2399 | 100 213 225 504 515 619 223 Cannons 1873 | . . . . 309 1564 . Explosions 1235 | . . . 868 137 230 . Melee 797 | . . . . 141 376 280 Ramming 54 | . . . . . 54 . Kinetic 1787 | . . . . . 1564 223 Thermal 2327 | 100 213 225 576 598 615 . Explosive 991 | . . . 796 . 195 . Electromagnetic 402 | . . . . 363 39 . Impact . | . . . . . . . Slashing 141 | . . . . 141 . . Piercing 656 | . . . . . 376 280 Highest Corruption 9 | . . . . . 9 9 Average Corruption 8 | . . . . . 6 9 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 48 | . . . . . 11 37 Message Errors 13 | . . . . . 4 9 Matter Fused 11 | . . . . . 2 9 Heat Flow Errors 5 | . . . . . 2 3 Energy Discharges 6 | . . . . . 1 5 Parts Rejected 1 | . . . . . 1 . Data Loss (minor) 4 | . . . . . 1 3 Data Loss (major) 4 | . . . . . . 4 Misfires 4 | . . . . . . 4 Overload Shots . | . . . . . . . Overflow Damage 178 | . . . 21 2 117 38 Projectiles 27 | . . . . . 27 . Explosions 24 | . . . 21 2 1 . Melee 127 | . . . . . 89 38 Knockbacks 13 | . . . . . 13 . Impact . | . . . . . . . Kinetic 11 | . . . . . 11 . Secondary 2 | . . . . . 2 . Self-Inflicted Damage 308 | . . . 142 62 104 . Shots 6 | . . . 2 2 2 . Rammed 3 | . . . . . 3 . Targets Rammed 5 | . . . . . 5 . Kicked 2 | . . . . . 2 . Crushed . | . . . . . . . Highest Temperature 459 | 158 282 411 99 81 459 236 Average Temperature 99 | 102 118 196 22 17 108 112 Received Heat Transfer 1221 | . 60 117 309 261 357 117 Effects 2 | . . 1 . . 1 . Shutdowns 1 | . . 1 . . . . Short Circuit 1 | . . . . . 1 . Siege Activations . | . . . . . . . Robots Corrupted 1 | . . . . . 1 . Combat Hostiles . | . . . . . . . Parts Fried 3 | . . . . 2 1 . Impact Corruptions 3 | . . . . . 3 . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 13 | . . 2 6 4 1 . Heat Transferred 5959 | 296 703 814 1778 1351 1017 . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 1 | . . . . 1 . . Alert | -11 -10 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac Low Peak Influence 635 | 5 150 123 635 522 451 . Initial 202 | . 3 58 43 202 170 . Average 272 | . 58 115 327 333 326 . Maximum Alert Level 2 | . . . 2 2 2 . Low Security (%) 30 | 100 100 100 46 . 3 . Level 1 53 | . . . 5 84 81 . Level 2 16 | . . . 48 15 14 . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 20 | . 1 . 4 4 11 . Investigation 6 | . 1 . . 1 4 . Extermination 3 | . . . . . 3 . Reinforcement 8 | . . . 3 2 3 . Assault 2 | . . . 1 . 1 . Garrison 1 | . . . . 1 . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 3 | . . . 1 1 1 . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts 1 | . . . . . 1 . Stealth | -11 -10 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Min Mat Mat Fac Low Distress Signals 11 | . . . 4 2 5 . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 111 | . 5 5 26 17 45 13 Peak Tracking Total 11 | . 2 3 7 6 11 4 Tactical Retreats 11 | . . . 2 2 4 3 Traps | -11 -10 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac Low Traps Triggered 2 | . . . . 1 1 . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered 1 | . . . . . 1 . Machines | -11 -10 -10 -9 -8 -7 -7 ---------- Run | Yrd Mat Min Mat Mat Fac Low Machines Disabled 6 | . . . 2 1 3 . Max in Single Turn 2 | . . . 2 1 1 . Garrison Access 1 | . . . . . 1 . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Min Mat Mat Fac Low Machines Accessed 19 | . 3 . 3 4 9 . Terminals 10 | . 2 . 2 3 3 . Fabricators 3 | . . . . . 3 . Repair Stations . | . . . . . . . Recycling Units 3 | . 1 . . . 2 . Scanalyzers 3 | . . . 1 1 1 . Garrison Access . | . . . . . . . Total Hacks 62 | . 11 . 10 16 25 . Successful 43 | . 6 . 8 13 16 . Failed 19 | . 5 . 2 3 9 . Catastrophic 2 | . . . . . 2 . Database Lockouts . | . . . . . . . Manual 21 | . 9 . 1 6 5 . Terminals 32 | . 10 . 7 7 8 . Fabricators 8 | . . . . . 8 . Repair Stations . | . . . . . . . Recycling Units 6 | . 1 . . . 5 . Scanalyzers 16 | . . . 3 9 4 . Garrison Access . | . . . . . . . Terminal Hacks 14 | . 3 . 5 2 4 . Robot Analysis 1 | . . . . . 1 . Prototype ID Bank 5 | . 2 . 2 . 1 . Branch Access Points 1 | . . . . . 1 . Alert Level 2 | . . . 1 1 . . Zone Layout 5 | . 1 . 2 1 1 . Fabricator Hacks 5 | . . . . . 5 . Network Status 1 | . . . . . 1 . Load Schematic 2 | . . . . . 2 . Build 2 | . . . . . 2 . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks 2 | . . . . . 2 . Report Inventory 1 | . . . . . 1 . Retrieve Components 1 | . . . . . 1 . Scanalyzer 14 | . . . 2 8 4 . Insert Component 7 | . . . 1 4 2 . Analyze 7 | . . . 1 4 2 . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks 8 | . 3 . 1 3 1 . Terminals 7 | . 2 . 1 3 1 . Track 1 | . . . . 1 . . Assimilate 1 | . . . . 1 . . Botnet 5 | . 2 . 1 1 1 . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 1 | . 1 . . . . . Tunnel 1 | . 1 . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 1 | . . . . . 1 . Used . | . . . . . . . Hacking Detections 17 | . 2 . 3 4 8 . Full Trace Events 5 | . 1 . . . 4 . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 7 | . . . 1 4 2 . Parts Built 4 | . . . . . 4 . Authchips . | . . . . . . . Time 153 | . . . . . 153 . Total Part Build Rating 20 | . . . . . 20 . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components 6 | . . . . . 6 . Parts Scanalyzed 7 | . . . 1 4 2 . Part Schematics Acquired 7 | . . . 1 4 2 . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 ------------ Run | Yrd Mat Min Mat Mat Fac Low Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released 2 | . . . . . 2 . Machine Destruction 2 | . . . . . 2 . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Min Mat Mat Fac Low Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders 1 | . . . . . 1 . EXPLORE 1 | . . . . . 1 . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac Low Robot Analysis Total 1 | . . . . . 1 . Derelict Logs Recovered 2 | . . 1 . . . 1 Drone Launches 1 | . . . . . 1 . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 ------------- Run | Yrd Mat Min Mat Mat Fac Low Turns Passed 4347 | 84 360 276 466 619 1510 1032 Spaces Moved 2535 | 37 183 143 201 347 915 709 Core 175 | 8 . . . . 167 . Treads 458 | 29 183 143 103 . . . Legs 1575 | . . . 98 347 421 709 Wheels 79 | . . . . . 79 . Hover 248 | . . . . . 248 . Flight . | . . . . . . . Fastest Speed 44 | 50 160 160 120 120 44 123 Average Speed 128 | 145 160 160 147 120 118 123 Slowest Speed 330 | 160 160 160 260 190 330 123 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 33 | 4 35 46 22 29 31 69 Regions Visited 6 Branch Regions 2 Pre-discovered Areas 2 | . 1 1 . . . . Known Exits Taken 1 | . . . . . 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . Scrap Searched 1 | . . . . . . 1 Spaces Dug 1 | . 1 . . . . . Terrain Destroyed 172 | . 1 . 83 3 85 . Melee 1 | . 1 . . . . . Projectile 41 | . . . . 1 40 . AOE 130 | . . . 83 2 45 . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Min Mat Mat Fac Low Total 3213 | 52 219 168 289 464 1182 839 Wait 262 | . 10 12 22 18 95 105 Move 2529 | 36 182 142 200 346 914 709 Hop . | . . . . . . . Pick Up 49 | 4 6 . 6 15 16 2 Fast Attach 46 | 6 1 1 3 5 27 3 Attach 31 | . 1 . 6 8 14 2 Detach 6 | . 1 . . 1 4 . Swap 27 | . 3 1 9 8 5 1 Drop 44 | . . 1 3 16 23 1 Fire 187 | 6 13 11 40 41 67 9 Melee 27 | . 2 . . 6 12 7 Ram 3 | . . . . . 3 . Kick 2 | . . . . . 2 . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -10/Mines -9/Materials -8/Materials -7/Factory (discovered 4 exits: *Fac x2 / *Low x2) -7/Lower Caves (discovered 1 exit: Low) History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 15) 85 | -11/Scrapyard | Entered Materials 232 | -10/Materials | Discovered new exit (range 3) 300 | -10/Materials | Build established: Mutant 428 | -10/Materials | Discovered new exit (range 12) 445 | -10/Materials | Entered Mines 577 | -10/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 715 | -10/Mines | Discovered new exit (range 5) 721 | -10/Mines | Entered Materials 721 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1036 | -9/Materials | Lost 3 parts (2n1w) 1102 | -9/Materials | Discovered new exit (range 20) 1121 | -9/Materials | First assault squad dispatched 1187 | -9/Materials | Entered another Materials area 1187 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1277 | -8/Materials | Garrison activated, responded to threat 1361 | -8/Materials | Build established: Scavenger-Mutant 1546 | -8/Materials | Discovered new exit (range 5) 1643 | -8/Materials | Lost 6 parts (1p2n1u2w) 1806 | -8/Materials | Entered Factory 1806 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1927 | -7/Factory | Identified exit to Lower Caves 2370 | -7/Factory | Discovered new exit (range 93) 2371 | -7/Factory | Discovered new exit (range 14) 2462 | -7/Factory | Identified exit to Factory 2465 | -7/Factory | Lost 8 parts (5n3u) 2708 | -7/Factory | Fabricated Airjet? 2778 | -7/Factory | Fabricated Force Lance (x2) 2946 | -7/Factory | Cargo convoy interrupted 2987 | -7/Factory | Lost 8 parts (1p5n1u1w) 3050 | -7/Factory | Core integrity fell below 50% 3198 | -7/Factory | Core integrity fell below 20% 3316 | -7/Factory | Entered Lower Caves 3637 | -7/Lower Caves | Encountered a Warlord checkpoint 3655 | -7/Lower Caves | Identified exit to Lower Caves 4188 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 4305 | -7/Lower Caves | Spotted B-75 Beast 4348 | -7/Lower Caves | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 04140_ Q5P I##XPQDH XXMYS35E%C/JDF0WRQXG 1V&E 04168_ System corrupted: FCS attempts to trigger Autogun. 04168_ System corrupted: Autogun misfires. 04188_ Y-54 Guardian: "INTERCEPTING UNREGISTERED DERELICT." 04190_ System corrupted: Energy discharge (-46). 04191_ Wheel destroyed. 04198_ Gauss Rifle destroyed. 04201_ Acquired 4 matter. 04203_ Acquired 5 matter. 04207_ Acquired 4 matter. 04209_ System corrupted: Heat flow error (+199). 04225_ System corrupted: Energy discharge (-46). 04243_ System corrupted: Matter fused (-5). 04258_ System corrupted: Component data lost. 04267_ Acquired 4 matter. 04298_ TKUI3MP>FHEEGXHNU,A=MZ4XXTONF#Z94H73W 92 Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????## ##???# | | ??????????????????????????????????????????###????# | | ?????????????????????????????????????????????????# | | ?????????????????????????????????????????????????# | | ???????????????????????????????????????????####### | | ??????????????????????????????????#???????## | | ???????????????????????#??????????# ??????# | | ?????????????????????### ????????## ###?### ### | | ???????????????????### ???????# ### ### | | ??????????????????## ??????# ## | | ??????????????????" ??????### # | | ?????????????????? ???????## ! # | | ????????????????? % ?????### ## % # | | ??????????????????"" ????# ## % ## | | ?????????????????????# #???# ## #? | | ??????????????????????? ##?## #### #? | | ????????????????????????????# ##?## #??# ## | | ????????????????????????????## ##?# #??# | | ?????????????????????????????# ### #### | | ???????????? ????????????????## | | ????????????? ####???????????## | | ?????????????? ??????????## ###### ## | | ????????????????? ??????????########?## ##### | | ???????????????????# ##????####???## #### ##?# | | ???????????????###### ##### #??## ## ##? | | ???????????????# g @ #?## ## | | ???????????????# #?# # | | ???????????????# ###### ### #### | | ???????????????# $ ????## ##??# | | ???????????????# ???### ##??## | | ?????????????? $????# ## ##??## | | ???????????? ## ?????## #####???# | | ???????????????## ##??????## ###?????#### | | ??????????????? ?????????## ##???????## | | ?????????????? ##??????####?# #####????# | | ?????????????? ????????## ### ##???# | | ??????????????????????## ###?## | | ?????????????????????## #### | | ????????????????????## ## ## | | ??????????????????### ## ###### | | ??????????????????# ########????# ### | | ?????????????????# ##???????????## #######?? | | ?????????????????#######?????????????#####???????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 225 Evasion (%) 63 Targeting Accuracy 6 Target Analysis 7 Recoil Reduction 2 Kinecelleration 30 Salvage Targeting 2 Offensive Hacking 20 Item Schematics ----------------- EM Pulse Gun | -9/Materials | Scanalyzed Hacking Suite | -8/Materials | Scanalyzed Airjet | -8/Materials | Scanalyzed Mining Claw | -8/Materials | Scanalyzed Lgt. EM Pulse Cannon | -8/Materials | Scanalyzed Mic. Nuclear Core | -7/Factory | Scanalyzed Force Lance | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Airjet | x2 | -7/Factory Force Lance | x2 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed TrapShrapnelRipteeth Manual? 0 Play Time 00:45:12 Cumulative 46.0 hours Start 2025.01.29 @ 13:38:58 End 2025.01.29 @ 14:24:40 Sessions 2 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 34 Rogue 34 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 35 Gallery% 40 Achievement% 35 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 7f14b74d-5834-4702-877d-11fa792b376e