Cogmind - Beta 15 @@@ ROGUE MODE // 2025.07.20 @ 09:25:49 Player: beans Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (13) 65 Value Destroyed (482) 482 Prototype IDs (21) 420 Alien Tech Used (0) 0 Bonus (1100) 1100 TOTAL SCORE: 5467 Bonus ------- Registered with UFD 300 Met Optimus in HQ 500 Met Data Miner 300 Cogmind --------- Core Integrity 0/850 Matter 500/500 Energy 100/100 System Corruption 0% Temperature Cool (9) Movement Core (150) Ox2 Location -5/Proximity Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ High-capacity Matter Pod Tech Extrapolator > --- WEAPON (3) ------- Companion Sword > --- INVENTORY (5) ---- Improved Shield Generator Peak State ------------ > --- POWER ------------ Light Deuterium Engine > --- PROPULSION ------- Overtuned Treads Overtuned Treads > --- UTILITY ---------- Scrap Suit High-capacity Matter Pod High-capacity Matter Pod Advanced Signal Interpreter Tech Extrapolator > --- WEAPON ----------- High-powered Shotgun Precision Assault Rifle Companion Sword > --- INVENTORY -------- Rocket Launcher [Rating: 44] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Utility High-capacity Matter Pod Device Scrap Suit Storage High-capacity Matter Pod Processor Signal Interpreter Weapon Subdweller Machine Gun Energy Cannon Heavy Ion Cannon Ballistic Gun Subdweller Machine Gun Ballistic Cannon Assault Cannon Launcher Grenade Launcher Slashing Weapon Companion Sword Build | -11 -10 -10 -8 -6 -6 -6 -5 ------- Run | Yrd Mat Sub Scr Fac Low Dat Pro Slots Evolved 8 | . . . . 8 . . . Power 1 | . . . . 1 . . . Propulsion 2 | . . . . 2 . . . Utility 4 | . . . . 4 . . . Weapon 1 | . . . . 1 . . . Parts Attached 29 | 4 3 . 16 5 . . 1 Power 3 | 1 . . 2 . . . . Engine 2 | 1 . . 1 . . . . Core 1 | . . . 1 . . . . Reactor . | . . . . . . . . Propulsion 6 | 2 . . 4 . . . . Treads 6 | 2 . . 4 . . . . Leg . | . . . . . . . . Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 9 | . 2 . 3 4 . . . Device 1 | . . . . 1 . . . Storage 4 | . . . 3 1 . . . Processor 4 | . 2 . . 2 . . . Hackware . | . . . . . . . . Protection . | . . . . . . . . Artifact . | . . . . . . . . Weapon 11 | 1 1 . 7 1 . . 1 Energy Gun . | . . . . . . . . Energy Cannon . | . . . . . . . . Ballistic Gun 7 | 1 . . 4 1 . . 1 Ballistic Cannon 1 | . . . 1 . . . . Launcher 2 | . 1 . 1 . . . . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon 1 | . . . 1 . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 3 | . . . 2 1 . . . Parts Lost 12 | . . . 1 . . . 11 Power 2 | . . . 1 . . . 1 Propulsion 2 | . . . . . . . 2 Utility 3 | . . . . . . . 3 Weapon 5 | . . . . . . . 5 Highest Loss Streak 6 | . . . 1 . . . 6 To Critical Strikes . | . . . . . . . . Average Backups 3 | . 3 3 4 1 2 3 1 Power . | . . . . . . . . Propulsion . | . . . . . . . . Utility 1 | . 2 3 2 . . 1 1 Weapon 1 | . . . 2 1 2 2 . Tool/Special . | . . . . . . . . Unused Backups 2 | . . . 1 . . . 1 Power . | . . . . . . . . Propulsion . | . . . . . . . . Utility 1 | . . . . . . . 1 Weapon 1 | . . . 1 . . . . Tool/Special . | . . . . . . . . Average Slot Usage (%) 87 | . 84 100 98 65 71 73 54 Engine 5 | . 14 14 4 6 6 6 . Core 5 | . . . 9 . . . . Treads 23 | . 26 28 28 13 13 13 7 Device 1 | . . . . 5 6 6 3 Storage 8 | . . . 9 12 13 13 13 Processor 17 | . 24 28 16 13 13 13 12 Ballistic Gun 14 | . 14 14 17 8 12 6 8 Ballistic Cannon 1 | . . . 1 . . . . Launcher 5 | . 3 14 6 . . 6 2 Slashing Weapon 1 | . . . 2 4 . . 2 Peak Build Rating 44 | 4 7 7 23 44 43 42 42 Average Rating 18 | 2 5 7 15 37 41 42 31 On Entrance 20 | . 4 7 7 21 38 42 42 Naked Turns . | . . . . . . . . Heaviest Build 33 | 5 8 8 18 28 33 33 33 Greatest Support 50 | 40 40 40 50 36 36 36 36 Greatest Overweight (x) 5 | . 2 . . 1 . . 5 Average Overweight (x) . | . . . . . . . 1 Largest Inventory Capacity 5 | 5 5 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 5 5 Most Carried 5 | 2 5 4 5 4 4 3 3 Average Carried 3 | . 3 3 4 1 2 3 1 Final Capacity 5 | 5 5 5 5 5 5 5 5 Final Carried 5 | . 3 4 5 2 3 3 1 Class Distribution -------------------- 85% | Mutant 6% | Scavenger-Gunner 6% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Mutant | -8/Scraptown Scavenger-Mutant | -6/Factory Scavenger-Gunner | -6/Lower Caves Scavenger-Gunner | -6/Data Miner Mutant | -5/Proximity Caves Resources | -11 -10 -10 -8 -6 -6 -6 -5 ----------- Run | Yrd Mat Sub Scr Fac Low Dat Pro Matter Collected 1775 | 246 40 130 997 . 164 . 198 Remotely . | . . . . . . . . Salvage Created 432 | 61 40 . 70 . 86 . 175 Parts 24 | 3 5 . 5 . 5 . 6 Haulers Intercepted . | . . . . . . . . Recyclers Shooed . | . . . . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed 16 | . . 3 . . 4 . 9 Prevented . | . . . . . . . . Kills | -11 -10 -10 -8 -6 -6 -6 -5 ------- Run | Yrd Mat Sub Scr Fac Low Dat Pro Combat Hostiles Destroyed 12 | . 2 . 1 . 4 . 5 Guns 10 | . 2 . 1 . 4 . 3 AOE 2 | . . . . . . . 2 Classes Destroyed 5 | 1 1 . 1 . . . 2 Recycler 1 | 1 . . . . . . . Swarmer 6 | . 2 . . . 4 . . Grunt 3 | . . . . . . . 3 Hunter 2 | . . . . . . . 2 Scrapper 1 | . . . 1 . . . . Best Kill Streak 4 | 1 2 . 1 . 4 . 3 Combat Bots Only 4 | . 2 . 1 . 4 . 3 Max Kills in Single Turn 1 | 1 1 . 1 . 1 . 1 Gunslinging . | . . . . . . . . Exploded 1 | . . . . . . . 1 Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -8 -6 -6 -6 -5 -------- Run | Yrd Mat Sub Scr Fac Low Dat Pro Hostile Shots Fired 216 | . 6 . 17 . 45 . 148 Missed 63 | . . . 2 . 12 . 49 Hits 153 | . 6 . 15 . 33 . 99 Projectile 153 | . 6 . 15 . 33 . 99 Critical Strikes 4 | . . . 1 . . . 3 Damage Taken 2526 | . 48 . 145 . 489 . 1844 Core 897 | . 7 . 25 . 110 . 755 Absorbed by Shields . | . . . . . . . . Regen/Repaired (Parts) 10 | . . . . . 10 . . Core Remaining (%) 93 | 100 . . 87 . . . . Volleys Fired 61 | 2 6 . 9 . 13 . 31 Largest 3 | 1 2 . 2 . 2 . 3 Hottest 126 | 20 50 . 50 . 53 . 126 Shots Fired 89 | 2 8 . 13 . 26 . 40 Gun 78 | 2 6 . 11 . 26 . 33 Cannon 3 | . . . 2 . . . 1 Launcher 8 | . 2 . . . . . 6 Special . | . . . . . . . . Kinetic 80 | 2 6 . 13 . 26 . 33 Thermal 1 | . . . . . . . 1 Explosive 8 | . 2 . . . . . 6 Electromagnetic . | . . . . . . . . Robot Hit Streak 12 | 2 2 . 2 . 5 . 12 Robot Miss Streak 7 | . 2 . 3 . 7 . 3 Penetration Max . | . . . . . . . . Secondary Targets 1 | . . . . . 1 . . Max Gunslinging Chain 1 | . . . . . 1 . . Shots Hit Robots 55 | 2 3 . 7 . 12 . 31 Core Hits 35 | 2 3 . 3 . 8 . 19 Critical Kills 1 | . . . . . . . 1 Critical Parts Destroyed . | . . . . . . . . Critical Strikes 1 | . . . . . . . 1 Destroy 1 | . . . . . . . 1 Melee Attacks 4 | . . . 2 . . . 2 Impact . | . . . . . . . . Slashing 4 | . . . 2 . . . 2 Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 1505 | 26 123 . 104 . 259 . 993 Guns 868 | 26 29 . 104 . 259 . 450 Cannons . | . . . . . . . . Explosions 571 | . 94 . . . . . 477 Melee 66 | . . . . . . . 66 Ramming . | . . . . . . . . Kinetic 868 | 26 29 . 104 . 259 . 450 Thermal . | . . . . . . . . Explosive 571 | . 94 . . . . . 477 Electromagnetic . | . . . . . . . . Impact . | . . . . . . . . Slashing 66 | . . . . . . . 66 Piercing . | . . . . . . . . Highest Corruption . | . . . . . . . . Average Corruption . | . . . . . . . . Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Overload Shots . | . . . . . . . . Overflow Damage 13 | . . . . . . . 13 Projectiles . | . . . . . . . . Explosions 4 | . . . . . . . 4 Melee 9 | . . . . . . . 9 Knockbacks . | . . . . . . . . Impact . | . . . . . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 17 | . . . . . . . 17 Shots 1 | . . . . . . . 1 Rammed . | . . . . . . . . Targets Rammed . | . . . . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 77 | . . . 65 . . . 77 Average Temperature 34 | . . . 25 . . . 44 Received Heat Transfer 523 | . . . 49 . . . 474 Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 1 | . . . 1 . . . . Heat Transferred . | . . . . . . . . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -10 -8 -6 -6 -6 -5 ------- Run | Yrd Mat Sub Scr Fac Low Dat Pro Maximum Alert Level . | . . . . . . . . Low Security (%) 100 | 100 100 . . 100 . . . Level 1 . | . . . . . . . . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Peak Influence 40 | . 40 . . . . . . Initial . | . . . . . . . . Average 3 | . 5 . . . . . . Influence Increases 310 | 5 65 . . . 120 . 120 Destroy 0b10 Robot/C 220 | . 40 . . . 80 . 100 Destroy 0b10 Robot/NC 5 | 5 . . . . . . . Destroy Leader 40 | . 10 . . . 10 . 20 Destroy Structure 15 | . 15 . . . . . . Lose Combat Pursuer 30 | . . . . . 30 . . Influence Decreases 310 | 5 58 7 . . 40 80 120 Entered New Map 84 | . . 4 . . . 80 . Time Decay 216 | 5 58 3 . . 40 . 110 Lost Part 10 | . . . . . . . 10 Squads Dispatched . | . . . . . . . . Investigation . | . . . . . . . . Extermination . | . . . . . . . . Reinforcement . | . . . . . . . . Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -8 -6 -6 -6 -5 --------- Run | Yrd Mat Sub Scr Fac Low Dat Pro Distress Signals 1 | . 1 . . . . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 26 | . 6 . 4 . 6 . 10 Peak Tracking Total 4 | . 2 . 2 . 4 . 4 Tactical Retreats 1 | . . . . . 1 . . Traps | -11 -10 -10 -8 -6 -6 -6 -5 ------- Run | Yrd Mat Sub Scr Fac Low Dat Pro Traps Triggered 2 | . 2 . . . . . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -8 -6 -6 -6 -5 ---------- Run | Yrd Mat Sub Scr Fac Low Dat Pro Machines Disabled 1 | . . . 1 . . . . Max in Single Turn 1 | . . . 1 . . . . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -8 -6 -6 -6 -5 --------- Run | Yrd Mat Sub Scr Fac Low Dat Pro Machines Accessed 8 | . . . 4 . . 4 . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Total Hacks 41 | . . . 12 . . 29 . Successful 41 | . . . 12 . . 29 . Failed . | . . . . . . . . Catastrophic . | . . . . . . . . Database Lockouts . | . . . . . . . . Manual . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 41 | . . . 12 . . 29 . Record 15 | . . . 4 . . 11 . Part Schematic 9 | . . . . . . 9 . Robot Schematic 6 | . . . . . . 6 . Robot Analysis 6 | . . . 6 . . . . Prototype ID Bank 3 | . . . . . . 3 . Open Door 1 | . . . 1 . . . . Proto ID Catalog 1 | . . . 1 . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 1 | . 1 . . . . . . Used . | . . . . . . . . Hacking Detections . | . . . . . . . . Full Trace Events . | . . . . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired 6 | . . . . . . 6 . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 12 | . . . . . . 9 3 Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -8 -6 -6 -6 -5 ------------ Run | Yrd Mat Sub Scr Fac Low Dat Pro Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -8 -6 -6 -6 -5 -------- Run | Yrd Mat Sub Scr Fac Low Dat Pro Total Allies 1 | . . . . . . . 1 Largest Group 1 | . . . . . . . 1 Highest-Rated Group 96 | . . . . . . . 96 Highest-Rated Ally 96 | . . . . . . . 96 Total Orders . | . . . . . . . . Ally Attacks 12 | . . . . . . . 12 Total Damage 276 | . . . . . . . 276 Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted 4 | . . . 4 . . . . Intel | -11 -10 -10 -8 -6 -6 -6 -5 ------- Run | Yrd Mat Sub Scr Fac Low Dat Pro Active Infowar (turns) . | . . . . . . . . Robot Analysis Total 6 | . . . 6 . . . . Derelict Logs Recovered 2 | . . . . . . . 2 Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -8 -6 -6 -6 -5 ------------- Run | Yrd Mat Sub Scr Fac Low Dat Pro Turns Passed 5867 | 71 478 426 3443 135 158 146 1010 Spaces Moved 3208 | 46 282 208 1881 78 82 105 526 Core 154 | 12 4 . . . . . 138 Treads 3054 | 34 278 208 1881 78 82 105 388 Legs . | . . . . . . . . Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 100 160 140 140 140 140 140 Average Speed 160 | 131 159 160 161 141 140 140 171 Slowest Speed 300 | 160 160 160 165 160 140 140 300 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Potential Cave-ins . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 37 | 5 54 11 91 2 12 73 55 Regions Visited 7 Branch Regions 5 Pre-discovered Areas 1 | . . . . . . 1 . Known Exits Taken 6 | . 1 1 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . . . Scrap Searched 13 | . . . 7 . 2 . 4 Spaces Dug 7 | . . . . . . . 7 Terrain Destroyed 56 | . 17 . . . . . 39 Melee . | . . . . . . . . Projectile 2 | . . . . . . . 2 AOE 54 | . 17 . . . . . 37 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -8 -6 -6 -6 -5 --------- Run | Yrd Mat Sub Scr Fac Low Dat Pro Total 3841 | 55 301 301 2284 104 100 104 592 Wait 472 | . . 93 331 18 3 . 27 Move 3201 | 45 281 207 1880 77 81 104 526 Hop . | . . . . . . . . Pick Up 29 | 4 8 1 13 2 1 . . Fast Attach 12 | . 1 . 11 . . . . Attach 27 | 4 5 . 8 5 1 . 4 Detach 4 | . . . . 1 1 . 2 Swap 8 | . . . 8 . . . . Drop 23 | . . . 22 1 . . . Fire 61 | 2 6 . 9 . 13 . 31 Melee 4 | . . . 2 . . . 2 Ram . | . . . . . . . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min] / *Sub) -10/Subcaves -8/Scraptown (discovered 2 exits: *Fac x2) -6/Factory -6/Lower Caves -6/Data Miner -5/Proximity Caves (discovered 1 exit: Fac) History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 15) 72 | -11/Scrapyard | Entered Materials 73 | -10/Materials | Met a group of wandering Federalists 217 | -10/Materials | Discovered new exit (range 9) 241 | -10/Materials | Discovered new exit (range 5) 302 | -10/Materials | Build established: Mutant 400 | -10/Materials | Discovered new exit (range 12) 516 | -10/Materials | Discovered new exit (range 12) 521 | -10/Materials | Discovered new exit (range 8) 543 | -10/Materials | Identified exit to Materials 545 | -10/Materials | Identified exit to Subcaves 550 | -10/Materials | Entered Subcaves 551 | -10/Subcaves | Continued accompanying wandering Federalists (4) 551 | -10/Subcaves | Approached by a straggling Scientist 792 | -10/Subcaves | Wandering Federalist uncovered a shortcut to Scraptown 799 | -10/Subcaves | Identified exit to Scraptown 976 | -10/Subcaves | Entered Scraptown 1488 | -8/Scraptown | Visited Awakened 1529 | -8/Scraptown | Visited Assassins FH 1561 | -8/Scraptown | Visited Red Mages 1659 | -8/Scraptown | Visited Comm Corps 1763 | -8/Scraptown | Discovered new exit (range 5) 2380 | -8/Scraptown | Visited Junk Repository 2432 | -8/Scraptown | Visited SPCMW 2488 | -8/Scraptown | Visited Bundlers 2767 | -8/Scraptown | Visited UFD Registry 2767 | -8/Scraptown | Registered with UFD as "Microsplitter" 2815 | -8/Scraptown | Visited Science Guys 2868 | -8/Scraptown | Visited Botcube Research 2920 | -8/Scraptown | Visited Curators Association 3003 | -8/Scraptown | Visited Research Penetration Think Tank 3039 | -8/Scraptown | Visited Analyses Database 3113 | -8/Scraptown | Visited Scrap Suit Storage 3150 | -8/Scraptown | Visited Sword Containment 3191 | -8/Scraptown | Visited Junk Repository 3780 | -8/Scraptown | Met Optimus 3780 | -8/Scraptown | Accepted into 0bPrime 4180 | -8/Scraptown | Civil war broke out across Scraptown 4204 | -8/Scraptown | Found Scrap Suit 4261 | -8/Scraptown | Lost 5 allies 4327 | -8/Scraptown | Lost 4 allies 4395 | -8/Scraptown | Optimus destroyed in the chaos of civil war 4408 | -8/Scraptown | Discovered new exit (range 5) 4413 | -8/Scraptown | Identified exit to Factory 4419 | -8/Scraptown | Entered Factory 4419 | -6/Factory | Evolved 8 slots: Power x1, Propulsion x2, Utility x4, Weapon x1 4539 | -6/Factory | Discovered new exit (range 6) 4553 | -6/Factory | Identified exit to Lower Caves 4554 | -6/Factory | Entered Lower Caves 4708 | -6/Lower Caves | A Derelict revealed a hidden shortcut to meet someone special 4711 | -6/Lower Caves | Identified exit to Data Miner 4712 | -6/Lower Caves | Entered Data Miner 4712 | -6/Data Miner | Discovered new exit (range 6) 4739 | -6/Data Miner | Met Data Miner 4789 | -6/Data Miner | Learned location of Section 7 (-2) 4789 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 4819 | -6/Data Miner | Received God Mode back door access code from Data Miner 4857 | -6/Data Miner | Identified exit to Proximity Caves 4858 | -6/Data Miner | Entered Proximity Caves 4860 | -5/Proximity Caves | Identified exit to Factory 4870 | -5/Proximity Caves | Learned Factory stockpile data 4876 | -5/Proximity Caves | Build established: Scavenger-Gunner 5234 | -5/Proximity Caves | Build established: Gunner 5424 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 5478 | -5/Proximity Caves | Core integrity fell below 50% 5491 | -5/Proximity Caves | Lost 6 parts (2n1u3w) 5596 | -5/Proximity Caves | Build established: Mutant 5844 | -5/Proximity Caves | Escorted by Enhanced Grunt 5851 | -5/Proximity Caves | Core integrity fell below 20% 5868 | -5/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- Flexi-carbon Leg fries itself beyond repair. Acquired 52 matter. Tech Extrapolator generates new schematic "Mak. Ablative Armor". Influences: Lyr. Medium Armor Plating, Imp. Medium Armor Plating, Imp. Heat Sink, Adv. Heat Sink. Companion Sword: "I hope you know what you're doing dragging us around at this speed." The unstable cave ceiling collapses. Companion Sword: "I suggest removing this KE Penetrator." Enhanced Grunt: "Protecting LRC-V3." KE Penetrator destroyed. Adv. Signal Interpreter destroyed. Critical hit (Burn: +37). Enhanced Grunt suffers critical hit (Smash). Enhanced Grunt system corrupted by crushing effect. Destroyed Imp. Treads. Hcp. Matter Pod destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????##???????????????????????????????????? | | ?????????### ?????????????????????????????????? | | ????????? ??????????????????????#? ?????????? | | ???????? ?????????????????????# ???????? | | ???????? ?????????????????????# ???????? | | ???????? ?????? ??????????### ????????? | | ???????? #????# ?????????? ?????????? | | ???????? #?### ????????? ??????????? | | ????????? ## ?????????? #??????????? | | ######??? ???###???? #??????? ??? | | # ##??# #????# ###?? #??????? ??? | | #### #?????# ##?# #?????? ??? | | #??????# ### ###### #???? | | # ## #? #?????## #???? | | #### #?# ##???## #???? | | ?## ### #??## #????? ????? | | ?# ## #???# ##????? ???? | | ?# #????# ;#???? #???? | | ## ### ##????# ##??? #???? | | # #?# #?????# @ #??? #???? | | # #?# ###???# b ##??# #???? | | # #### #??## g###g g #??? #???? | | # ###### ##??# ##?## ;#### #???? | | ## #??## ##### ##??# g #### ##??? | | ?# ##?# ##?# ##??# ###? | | ## #?# #?# ##### ## | | =[ #?# ##### #?# ### # | | % ##?##### #??# #?### ### | | ### ###????### ##?#####???# ## | | ??# /% #??????### #?????????# # | | ?## ####?????## #?????????# # | | ?# #??????# ##???###???# ##### | | ?# #?????## #????# #??# % #???? | | ?# ##????# #????# ### ##???? | | ?## #????# #????# #" #####????? | | ??##### #????# #???## ##???????? | | ??????# ####?## #??## #???????? | | ??????# #??#####??# # #???????? | | ?????## ##????????# ## ##???????? | | ????## #????????##### % ####????####? | | ???## #???????????#" ####??????## #? | | ??## ##????????#### ##????##### #? | | ?## ##???????# #????## ## | | ?# #???????# ##??### # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 14 Energy Capacity 160 Matter Stores 700 Matter Capacity 700 Sight Range 16 Terrain Scan Density 10 Evasion (%) 50 Targeting Accuracy 5 Recoil Reduction 2 Item Schematics ----------------- Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Enh. Flexi-carbon Leg | -6/Data Miner | Free Exp. Heat Sink | -6/Data Miner | Free Hvy. Gatling Laser | -6/Data Miner | Free Myomer Leg | -6/Data Miner | Free Adv. Cryofiber Web | -6/Data Miner | Free Adv. Datajack | -6/Data Miner | Free Railgun | -6/Data Miner | Free Hvy. Beamcaster | -5/Proximity Caves | Extrapolated Mak. Medium Armor Plating | -5/Proximity Caves | Extrapolated Mak. Ablative Armor | -5/Proximity Caves | Extrapolated Robot Schematics ------------------ S-27 Virus | -6/Data Miner | Free E-15 Imp | -6/Data Miner | Free Y-54 Guardian | -6/Data Miner | Free G-67 Veteran | -6/Data Miner | Free M-30 Cleanser | -6/Data Miner | Free R-10 Processor | -6/Data Miner | Free Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed LaserPersonalSubcomponent Manual? 0 Play Time 00:40:15 Cumulative 62.1 hours Start 2025.07.19 @ 21:12:52 End 2025.07.20 @ 09:25:49 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 264 Rogue 264 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 41 Gallery% 31 Achievement% 25 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Terminus Map View 50x44 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: e68af210-6f2b-4732-9827-f64e3bbe315a