Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.10.30 @ 23:44:24 Player: buwwet Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (20) 4000 Robots Destroyed (74) 370 Value Destroyed (2486) 2486 Prototype IDs (41) 820 Alien Tech Used (0) 0 Bonus (3602) 3602 TOTAL SCORE: 15778 Bonus ------- High Alert Combat Kills 20 Follower Combat Kills 120 Aligned with FarCom 300 Met Data Miner 300 Win 3000 Friendly Fire -138 Cogmind --------- Core Integrity 1548/1600 Matter 66/300 Energy 146/150 System Corruption 3% Temperature Cool (8) Movement Flying (29) Location To Epsilon Eridani Parts ------- > --- POWER (3) -------- Micro Fission Core > --- PROPULSION (8) --- Impulse Thruster Field Propulsion Array Field Propulsion Array Improved Diametric Drive Impulse Thruster Array > --- UTILITY (10) ----- Power Amplifier Medium Storage Unit Advanced Targeting Computer Core Analyzer Improved Cloaking Device Improved Hacking Suite Improved System Shield Advanced System Restoration Module > --- WEAPON (4) ------- Enhanced Hardcell Cannon Advanced Micro-nuke Launcher Enhanced Force Lance > --- INVENTORY (10) --- Compact Battery (97) Improved Reaction Control System Improved Shield Generator Drone Bay (0/2) Enhanced Quantum Rifle Long-range Missile Launcher Advanced Micro-nuke Launcher Advanced Micro-nuke Launcher Improved Plasma Cutter Peak State ------------ > --- POWER ------------ Micro Fission Core Micro Fission Core > --- PROPULSION ------- Biometal Leg Field Propulsion Array Field Propulsion Array Improved Diametric Drive Impulse Thruster Array > --- UTILITY ---------- Medium Storage Unit Core Analyzer Improved Cloaking Device Improved Hacking Suite Improved Hacking Suite Improved System Shield Improved System Shield Advanced System Shield Advanced System Restoration Module Drone Bay > --- WEAPON ----------- Enhanced Hardcell Cannon Advanced Micro-nuke Launcher Mace > --- INVENTORY -------- Power Amplifier Compact Battery Improved Reaction Control System Improved Shield Generator Drone Bay Enhanced Quantum Rifle Long-range Missile Launcher Advanced Micro-nuke Launcher Advanced Micro-nuke Launcher Improved Plasma Cutter [Rating: 148] Favorites ----------- Power Light Nuclear Core Engine Improved Ion Engine Power Core Light Nuclear Core Reactor Vortex Chain Reactor Propulsion Light Treads Treads Light Treads Leg Biometal Leg Hover Unit Gravmag System Flight Unit Cooled Cesium-ion Thruster Utility Medium Storage Unit Device Improved Terrain Scanner Storage Medium Storage Unit Processor Core Analyzer Hackware Improved Hacking Suite Protection Light Armor Plating Weapon Mace Energy Gun EM Pulse Gun Energy Cannon Particle Cannon Ballistic Gun Precision Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Grenade Launcher Impact Weapon Mace Piercing Weapon Enhanced Force Lance Build | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Low Low Dat Pro Fac Fac Upp Upp War Pro Res Res Acc Slots Evolved 18 | . . . . . 4 2 2 . . . . 2 2 . . . . 2 2 2 Power 2 | . . . . . 1 . . . . . . . . . . . . . 1 . Propulsion 6 | . . . . . 1 . 1 . . . . 1 . . . . . 1 . 2 Utility 8 | . . . . . 2 2 . . . . . 1 2 . . . . 1 . . Weapon 2 | . . . . . . . 1 . . . . . . . . . . . 1 . Parts Attached 91 | 7 2 1 1 1 9 12 12 1 1 . . 9 3 1 . 3 7 5 5 11 Power 14 | 1 . . 1 1 2 2 1 . . . . 2 1 . . 2 . . . 1 Engine 6 | 1 . . 1 1 2 . . . . . . 1 . . . . . . . . Core 7 | . . . . . . 2 1 . . . . 1 1 . . 1 . . . 1 Reactor 1 | . . . . . . . . . . . . . . . . 1 . . . . Propulsion 25 | 2 . . . . 2 1 5 . 1 . . 3 . . . 1 2 5 1 2 Treads 5 | 2 . . . . 2 . 1 . . . . . . . . . . . . . Leg 1 | . . . . . . . . . . . . . . . . . . 1 . . Wheel . | . . . . . . . . . . . . . . . . . . . . . Hover 5 | . . . . . . 1 . . . . . . . . . . 1 3 . . Flight 14 | . . . . . . . 4 . 1 . . 3 . . . 1 1 1 1 2 Utility 34 | 2 1 . . . 3 5 5 . . . . 3 2 1 . . 3 . 3 6 Device 16 | 1 . . . . . 2 2 . . . . 1 1 1 . . 3 . 2 3 Storage 2 | 1 1 . . . . . . . . . . . . . . . . . . . Processor 4 | . . . . . 1 1 . . . . . . . . . . . . . 2 Hackware 8 | . . . . . . 1 3 . . . . 2 . . . . . . 1 1 Protection 4 | . . . . . 2 1 . . . . . . 1 . . . . . . . Artifact . | . . . . . . . . . . . . . . . . . . . . . Weapon 18 | 2 1 1 . . 2 4 1 1 . . . 1 . . . . 2 . 1 2 Energy Gun 2 | . 1 . . . . 1 . . . . . . . . . . . . . . Energy Cannon 1 | . . . . . 1 . . . . . . . . . . . . . . . Ballistic Gun 4 | 2 . . . . . 1 1 . . . . . . . . . . . . . Ballistic Cannon 3 | . . . . . . 2 . . . . . . . . . . . . 1 . Launcher 6 | . . 1 . . . . . 1 . . . 1 . . . . 2 . . 1 Special Weapon . | . . . . . . . . . . . . . . . . . . . . . Impact Weapon 1 | . . . . . 1 . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . . . . . Piercing Weapon 1 | . . . . . . . . . . . . . . . . . . . . 1 Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 6 | . . . . . . . 3 . . . . . . . . 2 . . . 1 Parts Lost 33 | . . . . . 3 4 . . 4 . . 1 1 . 2 . 11 . 1 6 Power 9 | . . . . . 2 1 . . 1 . . 1 1 . 1 . 1 . . 1 Propulsion 7 | . . . . . . 2 . . 1 . . . . . . . 3 . . 1 Utility 10 | . . . . . . 1 . . 1 . . . . . 1 . 3 . 1 3 Weapon 7 | . . . . . 1 . . . 1 . . . . . . . 4 . . 1 Highest Loss Streak 11 | . . . . . 2 3 . . 3 . . 1 1 . 1 . 11 . 1 5 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . Average Backups 8 | 2 6 9 9 10 9 8 8 8 8 7 6 7 8 9 9 8 6 7 8 9 Power . | . 2 2 1 1 . . . . 1 1 1 . 1 2 2 1 1 1 1 . Propulsion . | . 1 . . . . . . 2 1 1 1 . 1 1 1 1 . 1 1 . Utility 3 | . . 4 5 6 5 4 3 2 2 2 2 2 2 2 2 2 1 2 3 4 Weapon 2 | . 1 1 2 2 3 3 2 2 3 2 1 3 3 3 3 3 2 1 1 3 Tool/Special . | . . . . . . . . . . . . . . . . . . . . . Unused Backups 25 | . 1 2 . 1 4 . 6 1 . . . 1 . . . . 1 1 . 7 Power 1 | . . . . 1 . . . . . . . . . . . . . . . . Propulsion 4 | . . 1 . . . . 1 1 . . . . . . . . . 1 . . Utility 10 | . . . . . 2 . 4 . . . . . . . . . 1 . . 3 Weapon 7 | . 1 1 . . 1 . 1 . . . . . . . . . . . . 3 Tool/Special 3 | . . . . . 1 . . . . . . 1 . . . . . . . 1 Average Slot Usage (%) 86 | . 100 100 100 100 88 88 86 93 87 80 86 87 88 89 86 82 71 57 63 75 Engine 4 | . 14 14 14 14 9 . . . . . . 1 . . . . . . . . Core 5 | . . . . . . 6 6 13 12 6 6 8 9 10 10 9 8 4 4 7 Treads 11 | . 28 28 28 28 25 20 . . . . . . . . . . . . . . Flight 9 | . . . . . . . 19 26 24 26 26 18 15 15 15 15 12 11 13 16 Device 11 | . 14 14 14 14 9 14 5 13 11 6 6 10 14 15 15 15 13 9 9 11 Storage 7 | . 14 14 14 14 9 7 6 6 6 6 6 5 5 5 5 5 5 4 4 4 Processor 6 | . . . . . 8 10 13 6 6 6 6 5 5 5 5 5 5 4 4 5 Hackware 8 | . . . . . . 7 12 13 13 13 13 16 15 15 15 15 15 14 15 15 Protection 2 | . . . . . 9 3 . . . . . . 5 5 2 . . . . . Energy Gun 2 | . 3 14 14 14 1 2 . . . . . . . . . . . . . . Energy Cannon 1 | . . . . . 7 3 . . . . . . . . . . . . . . Ballistic Gun 3 | . 24 . . . . 4 5 . . 3 6 5 5 4 5 5 3 . . . Ballistic Cannon 2 | . . . . . . 1 5 . . 3 6 5 5 5 5 5 1 . 3 4 Launcher 3 | . . 14 14 14 4 . . 6 4 . . . . 4 5 5 2 . . 3 Impact Weapon 2 | . . . . . 3 2 2 6 6 6 6 4 5 . . . . 1 4 3 Peak Build Rating 148 | 9 10 10 10 12 21 39 68 68 64 59 59 83 94 97 96 105 98 88 110 148 Average Rating 55 | 5 9 10 10 10 17 28 53 64 60 56 59 78 93 96 95 96 83 85 101 139 On Entrance 54 | . 9 10 10 10 12 18 39 68 64 51 59 59 82 94 96 92 98 67 88 110 Avg Prop Armor Cover (%) 5 | . . . . . . 3 5 . . . . . . . . . 6 9 5 4 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . Heaviest Build 54 | 14 20 21 21 23 35 47 47 33 33 27 27 34 35 43 43 42 42 24 38 54 Greatest Support 62 | 40 40 40 40 40 60 60 40 36 39 36 42 44 48 48 51 48 48 38 38 62 Greatest Overweight (x) 7 | . . . . . . 1 7 . . . . . . . . 1 1 . 1 . Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 10 | 8 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 Average Capacity 9 | 7 8 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 Most Carried 10 | 4 10 10 10 10 10 10 10 10 10 9 7 10 10 10 10 10 10 9 10 10 Average Carried 8 | 2 6 9 9 9 9 9 9 9 9 7 7 8 9 9 10 9 7 7 8 9 Final Capacity 10 | 8 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 Final Carried 10 | 4 10 10 10 10 10 10 9 10 9 7 7 10 10 10 10 10 6 7 8 9 Class Distribution -------------------- 32% | Hacker-Sprinter 23% | Mutant 15% | Hacker-Mutant 10% | Scavenger-Skirmisher 6% | Scavenger-Assassin 5% | Skirmisher 4% | Wizard-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Skirmisher | -9/Mines Scavenger-Assassin | -8/Materials Mutant | -7/Factory Hacker-Sprinter | -6/Factory Hacker-Sprinter | -6/Lower Caves Hacker-Sprinter | -6/Lower Caves Hacker-Sprinter | -6/Data Miner Hacker-Sprinter | -5/Proximity Caves Hacker-Sprinter | -5/Factory Hacker-Sprinter | -4/Factory Hacker-Sprinter | -4/Upper Caves Hacker-Sprinter | -4/Upper Caves Hacker-Sprinter | -4/Warlord Hacker-Sprinter | -3/Proximity Caves Hacker-Mutant | -3/Research Hacker-Mutant | -2/Research Wizard-Mutant | -1/Access Resources | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 ----------- Run | Yrd Mat Min Exi Min Mat Fac Fac Low Low Dat Pro Fac Fac Upp Upp War Pro Res Res Acc Matter Collected 2920 | 278 105 114 384 50 277 178 390 75 51 . 64 155 . 190 97 . 388 90 . 34 Remotely . | . . . . . . . . . . . . . . . . . . . . . Salvage Created 1704 | 108 144 26 . 15 507 171 40 49 86 . . 152 . 168 112 . 63 . . 63 Parts 133 | 6 15 7 . . 35 11 6 6 7 . . 11 . 5 8 . 6 . . 10 Haulers Intercepted . | . . . . . . . . . . . . . . . . . . . . . Recyclers Shooed 1 | 1 . . . . . . . . . . . . . . . . . . . . Parts Field Recycled 5 | . . . . . . 5 . . . . . . . . . . . . . . Retrieved Matter 52 | . . . . . . 52 . . . . . . . . . . . . . . Parts Self-Destructed 20 | . . . . . . . . 3 3 . . . . 4 4 . 6 . . . Prevented . | . . . . . . . . . . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Low Low Dat Pro Fac Fac Upp Upp War Pro Res Res Acc Combat Hostiles Destroyed 57 | . 5 3 . 1 11 3 1 4 6 . . 2 . 5 9 . 4 . . 3 Guns 9 | . 5 1 . . 1 . . . . . . 1 . . 1 . . . . . Cannons 10 | . . . . . 4 2 1 . . . . 1 . 1 1 . . . . . AOE 37 | . . 2 . 1 6 . . 4 6 . . . . 4 7 . 4 . . 3 Classes Destroyed 11 | 2 3 . . . 3 1 . . . . . 2 . . . . . . . . Worker 1 | . . . . . . . . . . . . 1 . . . . . . . . Builder 4 | . . . . . . . . . . . . 1 . . . . . . . 3 Tunneler 3 | 1 . . . . 2 . . . . . . . . . . . . . . . Recycler 2 | 1 . . . . 1 . . . . . . . . . . . . . . . Operator 2 | . 1 . . . 1 . . . . . . . . . . . . . . . Watcher 4 | . . . . . 2 1 . . . . . 1 . . . . . . . . Swarmer 31 | . 3 3 . . 3 . . 4 6 . . . . 1 8 . 3 . . . Grunt 12 | . 2 . . 1 6 . . . . . . . . 3 . . . . . . Sentry 3 | . . . . . 1 1 . . . . . . . 1 . . . . . . Hunter 2 | . . . . . 1 . . . . . . . . . 1 . . . . . Programmer 9 | . . . . . . 2 1 . . . . 2 . . . . 1 . . 3 Thug 1 | . . . . . 1 . . . . . . . . . . . . . . . Best Kill Streak 11 | 1 2 3 . 1 11 1 1 4 3 . . 4 . 5 4 . 4 . . 5 Combat Bots Only 7 | . 2 3 . 1 7 1 1 4 3 . . 2 . 5 4 . 4 . . 2 Max Kills in Single Turn 4 | 1 1 2 . 1 3 1 1 4 3 . . 1 . 2 2 . 3 . . 2 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . Exploded 4 | . . 2 . 1 3 . . 4 3 . . . . 2 2 . 3 . . 1 Melee . | . . . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 -------- Run | Yrd Mat Min Exi Min Mat Fac Fac Low Low Dat Pro Fac Fac Upp Upp War Pro Res Res Acc Hostile Shots Fired 636 | . 43 5 . 7 40 111 27 9 58 . 4 14 . 24 39 . 92 10 7 146 Missed 305 | . 11 4 . 2 11 41 22 6 30 . 3 7 . 18 19 . 47 4 3 77 Hits 331 | . 32 1 . 5 29 70 5 3 28 . 1 7 . 6 20 . 45 6 4 69 Projectile 331 | . 32 1 . 5 29 70 5 3 28 . 1 7 . 6 20 . 45 6 4 69 AOE 1 | . . . . . . . . . . . . . . . . . . . . 1 Critical Strikes 9 | . . . . . 1 1 . . . . . . . . . . 3 . . 4 Part Disruptions 1 | . . . . . . 1 . . . . . . . . . . . . . . Damage Taken 5306 | . 284 7 . 127 514 573 47 14 427 . 19 180 123 114 363 . 1057 24 106 1327 Core 848 | . 44 . . 17 110 60 20 . 116 . . 43 19 . 78 . 261 . 28 52 Absorbed by Shields . | . . . . . . . . . . . . . . . . . . . . . Redirected to Shielding 53 | . . . . . . . . . . . . . 19 17 17 . . . . . Regen/Repaired (Parts) 204 | . . . . . 38 . 69 . . . . . . . . 97 . . . . Core Remaining (%) 88 | 100 . . . 75 80 91 . . . . 84 95 . . . . 68 100 98 96 Volleys Fired 127 | 8 29 2 . 6 22 15 1 1 7 . . 4 . 4 11 . 8 . . 9 Largest 3 | 2 2 2 . 2 2 2 2 1 1 . . 3 . 3 3 . 3 . . 2 Hottest 111 | 40 60 70 . 70 108 108 68 43 43 . . 111 . 111 111 . 111 . . 88 Shots Fired 244 | 16 58 3 . 10 36 28 2 1 7 . . 10 . 12 33 . 18 . . 10 Gun 137 | 16 58 2 . 6 12 15 1 . . . . 4 . 4 11 . 8 . . . Cannon 47 | . . . . . 10 13 1 . . . . 4 . 4 11 . 3 . . 1 Launcher 60 | . . 1 . 4 14 . . 1 7 . . 2 . 4 11 . 7 . . 9 Special . | . . . . . . . . . . . . . . . . . . . . . Kinetic 136 | 16 54 . . . 4 10 2 . . . . 8 . 8 22 . 11 . . 1 Thermal 23 | . . . . . 10 13 . . . . . . . . . . . . . . Explosive 60 | . . 1 . 4 14 . . 1 7 . . 2 . 4 11 . 7 . . 9 Electromagnetic 25 | . 4 2 . 6 8 5 . . . . . . . . . . . . . . Robot Hit Streak 24 | 7 10 9 . 5 24 11 3 4 5 . . 6 . 7 7 . 2 . . 3 Robot Miss Streak 4 | 2 4 . . 1 2 2 . . 1 . . 1 . 1 4 . 4 . . 2 Penetration Max . | . . . . . . . . . . . . . . . . . . . . . Secondary Targets 1 | . 1 . . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . . . . . . . . . . . . Shots Hit Robots 161 | 11 30 3 . 7 29 26 2 1 3 . . 11 3 9 12 . 8 . . 6 Core Hits 128 | 3 10 3 . 4 30 9 1 5 7 . . 5 1 11 15 . 14 . . 10 Critical Kills . | . . . . . . . . . . . . . . . . . . . . . Critical Parts Destroyed 2 | . . . . . . 1 . . . . . 1 . . . . . . . . Critical Strikes 2 | . . . . . . 1 . . . . . 1 . . . . . . . . Smash 2 | . . . . . . 1 . . . . . 1 . . . . . . . . Melee Attacks 88 | . . . . . 3 6 7 . . . . 24 10 2 . . . 5 20 11 Impact 88 | . . . . . 3 6 7 . . . . 24 10 2 . . . 5 20 11 Slashing . | . . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . Sneak Attacks 3 | . . . . . . . . . . . . 3 . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 8179 | 124 324 94 . 351 1242 597 62 252 863 . . 462 98 701 1076 . 912 . . 1021 Guns 1189 | 124 324 23 . 43 158 186 27 . . . . 96 . 61 58 . 89 . . . Cannons 793 | . . . . . 144 367 35 . . . . 63 . 79 67 . 38 . . . Explosions 5722 | . . 71 . 308 871 . . 252 863 . . 39 . 561 951 . 785 . . 1021 Melee 475 | . . . . . 69 44 . . . . . 264 98 . . . . . . . Ramming . | . . . . . . . . . . . . . . . . . . . . . Kinetic 1358 | 124 286 . . . 49 286 62 . . . . 159 . 140 125 . 127 . . . Thermal 465 | . . . . . 144 211 . . . . . . . . . . . . . 110 Explosive 5612 | . . 71 . 308 871 . . 252 863 . . 39 . 561 951 . 785 . . 911 Electromagnetic 269 | . 38 23 . 43 109 56 . . . . . . . . . . . . . . Impact 475 | . . . . . 69 44 . . . . . 264 98 . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . Highest Corruption 4 | . . . . . . 2 . . . . . 1 . . . . 4 . 2 3 Average Corruption 1 | . . . . . . 1 . . . . . 1 . . . . 3 . 1 2 Corruption Purged 2 | . . . . . . . . . . . . . . . . . . . 2 . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . Effects 4 | . . . . . . . . . . . . 1 . . . . 3 . . . Message Errors 2 | . . . . . . . . . . . . . . . . . 2 . . . Matter Fused 1 | . . . . . . . . . . . . 1 . . . . . . . . Heat Flow Errors 1 | . . . . . . . . . . . . . . . . . 1 . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . Overflow Damage 345 | . . . . . 30 48 . . 63 . . 90 . 23 . . 6 . . 85 Projectiles 22 | . . . . . . 22 . . . . . . . . . . . . . . Explosions 207 | . . . . . 30 . . . 63 . . . . 23 . . 6 . . 85 Melee 116 | . . . . . . 26 . . . . . 90 . . . . . . . . Knockbacks 4 | . . . . . . 1 . . . . . 3 . . . . . . . . Impact 2 | . . . . . . . . . . . . 2 . . . . . . . . Kinetic 2 | . . . . . . 1 . . . . . 1 . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 213 | . . . . 57 65 . . . . . . 32 . . 24 . 35 . . . Shots 10 | . . . . 3 3 . . . . . . 1 . . 2 . 1 . . . Rammed . | . . . . . . . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . Highest Temperature 341 | . 24 9 . 70 341 246 3 . 111 . 80 62 . 135 141 . 271 . . 15 Average Temperature 78 | . 11 6 . 39 117 104 3 . 35 . 44 39 . 76 60 . 99 . . 8 Received Heat Transfer 669 | . 66 . . 39 216 108 24 . . . 9 . . 39 21 . 39 . 18 90 Effects 2 | . . . . . 1 . . . . . . . . . . . 1 . . . Energy Bleed 2 | . . . . . 1 . . . . . . . . . . . 1 . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 3 | . . . . . . 1 . . . . . 2 . . . . . . . . Combat Hostiles 1 | . . . . . . 1 . . . . . . . . . . . . . . Parts Fried 10 | . . . . . 2 4 . . . . . 4 . . . . . . . . Impact Corruptions 5 | . . . . . . 1 . . . . . 4 . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . . . . . . . Heat Transferred 666 | . . . . . 259 407 . . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Low Low Dat Pro Fac Fac Upp Upp War Pro Res Res Acc Maximum Alert Level 2 | . . . . . 1 . . . . . . . . . . . . 1 . 2 Low Security (%) 95 | 100 100 100 . 100 99 100 100 . . . . 100 100 . . . . 71 100 75 Level 1 2 | . . . . . . . . . . . . . . . . . . 28 . 7 Level 2 2 | . . . . . . . . . . . . . . . . . . . . 17 Level 3 . | . . . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . Peak Influence 624 | 5 60 82 . 147 203 30 22 . . . . 65 33 . . . . 227 90 624 Initial 227 | . . 6 . . 53 30 8 . . . . 28 7 . . . . 227 90 5 Average 43 | 1 18 58 . 19 82 4 3 . . . . 18 3 . . . . 187 27 126 Influence Increases 3316 | 10 140 76 . 177 395 112 76 90 335 . 75 120 58 130 215 . 195 183 84 845 Destroy 0b10 Robot/C 1220 | . 100 60 . 100 220 60 20 80 120 . . 40 . 100 180 . 80 . . 60 Destroy 0b10 Robot/NC 80 | 10 5 . . . 30 5 . . . . . 15 . . . . . . . 15 Destroy Leader 238 | . 20 10 . 20 54 32 10 10 20 . . 12 . . 20 . 10 . . 20 Allied During Kill 14 | . . . . 14 . . . . . . . . . . . . . . . . Successful Hack 128 | . . . . . 14 12 39 . . . . 3 33 . . . . 12 . 15 Disable Machine 60 | . . . . 15 15 . . . . . . . . . . . . . . 30 Destroy Structure 451 | . . 6 . 28 62 3 7 . . . . 50 10 . . . . 6 39 240 Advance Influence 150 | . . . . . . . . . . . . . . . . . . 150 . . Partial Spotted 45 | . . . . . . . . . . . . . 15 . . . . . 15 15 Lose Combat Pursuer 930 | . 15 . . . . . . . 195 . 75 . . 30 15 . 105 15 30 450 Influence Decreases 2700 | 10 124 60 32 40 464 162 94 60 116 249 30 149 41 113 130 135 80 138 234 239 Entered New Map 726 | . . 10 32 . 84 38 10 . 6 249 . 17 9 13 10 135 . 38 70 5 Time Decay 1747 | 10 124 50 . 40 350 124 84 60 70 . 30 122 25 100 100 . 30 100 154 174 Lost Part 217 | . . . . . 30 . . . 40 . . 10 7 . 20 . 40 . 10 60 Lost Ally 10 | . . . . . . . . . . . . . . . . . 10 . . . Squads Dispatched 22 | . 2 . . . 2 1 3 . . . . 2 3 . . . . 2 2 5 Investigation 2 | . 1 . . . . . . . . . . . . . . . . 1 . . Extermination 13 | . . . . . . 1 2 . . . . 2 1 . . . . 1 2 4 Reinforcement 7 | . 1 . . . 2 . 1 . . . . . 2 . . . . . . 1 Assault . | . . . . . . . . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . 1 . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 --------- Run | Yrd Mat Min Exi Min Mat Fac Fac Low Low Dat Pro Fac Fac Upp Upp War Pro Res Res Acc Distress Signals 9 | . 2 . . . 2 2 . . . . . . . . . . . . . 3 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . Times Spotted 157 | . 9 3 . 2 15 6 3 7 19 . 8 5 2 8 11 . 14 1 5 39 Peak Tracking Total 16 | . 4 3 . 2 7 2 3 4 9 . 5 2 1 5 4 . 12 1 4 16 Tactical Retreats 25 | . 1 . . . . . . . 6 . 2 . . 2 2 . 2 1 1 8 ECM-based Alert Blocks 1 | . . . . . . . . . . . . . . . 1 . . . . . Traps | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Low Low Dat Pro Fac Fac Upp Upp War Pro Res Res Acc Traps Triggered 9 | . 1 . . . . . 1 . . . . . 2 . . . . 2 2 1 Indirectly . | . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 ---------- Run | Yrd Mat Min Exi Min Mat Fac Fac Low Low Dat Pro Fac Fac Upp Upp War Pro Res Res Acc Machines Disabled 4 | . . . . 1 1 . . . . . . . . . . . . . . 2 Max in Single Turn 1 | . . . . 1 1 . . . . . . . . . . . . . . 1 Garrison Access 2 | . . . . . . . 1 . . . . . . . . . . 1 . . Energy Cycler 1 | . . . . . . . . . . . . . . . . . . . . 1 Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 --------- Run | Yrd Mat Min Exi Min Mat Fac Fac Low Low Dat Pro Fac Fac Upp Upp War Pro Res Res Acc Machines Accessed 50 | . 1 . 2 2 5 3 9 . . 4 . 3 6 1 . . . 3 4 7 Terminals 28 | . 1 . . 1 3 1 5 . . . . 1 4 . . . . 2 4 6 Fabricators . | . . . . . . . . . . . . . . . . . . . . . Repair Stations 4 | . . . . . 1 . 2 . . . . 1 . . . . . . . . Recycling Units 4 | . . . . . 1 2 . . . . . . 1 . . . . . . . Scanalyzers 3 | . . . . . . . 1 . . . . . 1 . . . . . . 1 Garrison Access 3 | . . . . . . . 1 . . . . 1 . . . . . 1 . . Total Hacks 182 | . 2 . 3 3 15 5 25 . . 26 . 10 42 1 . . . 12 21 17 Successful 107 | . . . 3 1 8 4 19 . . 26 . 4 26 1 . . . 5 9 1 Failed 75 | . 2 . . 2 7 1 6 . . . . 6 16 . . . . 7 12 16 Catastrophic 14 | . . . . . . 1 . . . . . 1 2 . . . . 1 4 5 Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . Manual 36 | . 2 . 1 . 4 2 8 . . . . 3 7 . . 1 . 3 5 . Terminals 109 | . 2 . . 2 9 3 18 . . . . 6 27 . . . . 8 21 13 Fabricators . | . . . . . . . . . . . . . . . . . . . . . Repair Stations 10 | . . . . . 3 . 4 . . . . 3 . . . . . . . . Recycling Units 11 | . . . . . 3 2 . . . . . . 6 . . . . . . . Scanalyzers 15 | . . . . . . . 2 . . . . . 9 . . . . . . 4 Garrison Access 6 | . . . . . . . 1 . . . . 1 . . . . . 4 . . Terminal Hacks 65 | . . . 3 1 . 1 8 . . 26 . 2 13 1 . . . 2 8 . Record 13 | . . . 2 . . . . . . 11 . . . . . . . . . . Part Schematic 8 | . . . . . . . . . . 8 . . . . . . . . . . Robot Schematic 4 | . . . . . . . . . . 4 . . . . . . . . . . Robot Analysis 1 | . . . . . . . . . . . . 1 . . . . . . . . Prototype ID Bank 4 | . . . . . . . 1 . . 3 . . . . . . . . . . Open Door 2 | . . . . 1 . . . . . . . . . 1 . . . . . . Level Access Points 2 | . . . . . . . . . . . . . 1 . . . . . 1 . Branch Access Points 1 | . . . . . . . . . . . . . 1 . . . . . . . Emergency Access Points 3 | . . . . . . . . . . . . . 2 . . . . . 1 . Terminal Index 2 | . . . . . . . 1 . . . . . 1 . . . . . . . Scanalyzer Index 1 | . . . . . . . . . . . . . 1 . . . . . . . Garrison Index 1 | . . . . . . . . . . . . . 1 . . . . . . . Alert Level 2 | . . . . . . . . . . . . 1 . . . . . . 1 . Locate Traps 8 | . . . . . . 1 2 . . . . . 4 . . . . . 1 . Dispatch Records 1 | . . . . . . . 1 . . . . . . . . . . . . . Surveillance Status 1 | . . . . . . . . . . . . . . . . . . . 1 . Transport Status 3 | . . . . . . . . . . . . . 1 . . . . 1 1 . Assault Status 1 | . . . . . . . . . . . . . . . . . . . 1 . Recall Extermination 1 | . . . . . . . . . . . . . 1 . . . . . . . Registered Components 1 | . . . . . . . 1 . . . . . . . . . . . . . Zone Layout 4 | . . . . . . . 2 . . . . . . . . . . 1 1 . Proto ID Catalog 1 | . . . 1 . . . . . . . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . . . . . Repair Station Hacks 7 | . . . . . 2 . 4 . . . . 1 . . . . . . . . Scan Component 4 | . . . . . 1 . 2 . . . . 1 . . . . . . . . Repair 3 | . . . . . 1 . 2 . . . . . . . . . . . . . Recycling Unit Hacks 8 | . . . . . 3 2 . . . . . . 3 . . . . . . . Process 2 | . . . . . 1 . . . . . . . 1 . . . . . . . Report Inventory 4 | . . . . . 1 2 . . . . . . 1 . . . . . . . Retrieve Matter 2 | . . . . . 1 . . . . . . . 1 . . . . . . . Scanalyzer 10 | . . . . . . . 1 . . . . . 8 . . . . . . 1 Insert Component 1 | . . . . . . . . . . . . . 1 . . . . . . . Analyze 1 | . . . . . . . . . . . . . 1 . . . . . . . Retrieve Study 8 | . . . . . . . 1 . . . . . 6 . . . . . . 1 Garrison Access Hacks 2 | . . . . . . . 1 . . . . . . . . . . 1 . . Seal Access 2 | . . . . . . . 1 . . . . . . . . . . 1 . . Unauthorized Hacks 15 | . . . . . 3 1 5 . . . . 1 2 . . . . 2 1 . Terminals 15 | . . . . . 3 1 5 . . . . 1 2 . . . . 2 1 . Botnet 15 | . . . . . 3 1 5 . . . . 1 2 . . . . 2 1 . Fabricators . | . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . 1 . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . Hacking Detections 36 | . 1 . . 1 4 2 8 . . . . 3 4 . . . . 2 4 7 Full Trace Events 2 | . . . . . 1 . . . . . . . . . . . . 1 . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . . . . 4 . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 9 | . . . . . . . . . . 8 . . 1 . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . Part Studies Acquired 8 | . . . . . . . 1 . . . . . 6 . . . . . . 1 Parts Repaired 3 | . . . . . 1 . 2 . . . . . . . . . . . . . Time 79 | . . . . . 38 . 41 . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . Recycled Matter 25 | . . . . . 20 . . . . . . . 5 . . . . . . . Retrieved Matter 25 | . . . . . 20 . . . . . . . 5 . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . . . . . . . . 1 . . . . . . . Part Schematics Acquired 1 | . . . . . . . . . . . . . 1 . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 ------------ Run | Yrd Mat Min Exi Min Mat Fac Fac Low Low Dat Pro Fac Fac Upp Upp War Pro Res Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 -------- Run | Yrd Mat Min Exi Min Mat Fac Fac Low Low Dat Pro Fac Fac Upp Upp War Pro Res Res Acc Total Allies 2 | . . . . 2 . . . . . . . . . . . . . . . . Largest Group 2 | . . . . 2 1 . . . . . . . . . . . . . . . Highest-Rated Group 37 | . . . . 37 31 . . . . . . . . . . . . . . . Highest-Rated Ally 31 | . . . . 31 31 . . . . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . . . . . . . . . Ally Attacks 14 | . . . . 14 . . . . . . . . . . . . . . . . Total Damage 231 | . . . . 231 . . . . . . . . . . . . . . . . Kills 4 | . . . . 4 . . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Low Low Dat Pro Fac Fac Upp Upp War Pro Res Res Acc Active Infowar (turns) 4964 | 22 456 104 478 322 840 544 . . . . . 163 318 203 210 91 177 214 205 617 Terrain 2766 | 22 456 104 478 322 840 544 . . . . . . . . . . . . . . Triangulation 450 | . . . . . . . . . . . . . 318 132 . . . . . . Cloaking 637 | . . . . . . . . . . . . . . . . . . . 20 617 Jamming 1524 | . . . . . . . . . . . . 163 281 203 210 91 177 214 185 . ECM 30 | . . . . . . . . . . . . . . 8 10 . 12 . . . Robot Analysis Total 1 | . . . . . . . . . . . . 1 . . . . . . . . Derelict Logs Recovered 9 | . . . . 1 . . . 1 3 . . . . 1 3 . . . . . Drone Launches 2 | . . . . . . . . . . . . . . . . . 2 . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 ------------- Run | Yrd Mat Min Exi Min Mat Fac Fac Low Low Dat Pro Fac Fac Upp Upp War Pro Res Res Acc Turns Passed 7198 | 119 456 104 478 322 840 1045 603 160 153 63 188 375 319 203 210 91 177 214 415 663 Spaces Moved 9376 | 53 185 60 295 187 283 519 889 563 505 86 385 582 570 546 487 220 406 362 733 1460 Core 3 | 3 . . . . . . . . . . . . . . . . . . . . Treads 1585 | 50 185 60 295 187 283 519 6 . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . Flight 7788 | . . . . . . . 883 563 505 86 385 582 570 546 487 220 406 362 733 1460 Fastest Speed 20 | 50 160 160 160 160 160 160 27 27 20 27 20 27 32 32 28 32 30 32 42 27 Average Speed 55 | 153 160 160 160 160 160 170 37 27 26 27 26 30 32 32 31 32 33 41 42 36 Slowest Speed 595 | 160 160 160 160 160 160 240 595 27 29 27 27 32 32 32 32 114 117 42 119 42 Overloaded Moves 93 | . . . . . . . 18 . 31 . 36 . . . 8 . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . Robots Hopped 24 | . . . . . . . 2 . 3 . . 4 1 1 . . 1 6 3 3 Potential Cave-ins 2 | . . . . . . . . . . . . . . . . . 2 . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 40 | 4 30 26 62 46 34 16 26 70 73 70 59 13 23 66 66 31 76 10 16 36 Regions Visited 20 Branch Regions 11 Pre-discovered Areas 1 | . . . . . . . . . . 1 . . . . . . . . . . Known Exits Taken 6 | . . . . 1 . . . . . . . 1 1 . . . 1 1 1 . Unknown Exits Taken 14 | 1 1 1 1 . 1 1 1 1 1 1 1 . . 1 1 1 . . . . Scrap Searched 17 | . . 2 . 3 . . . 3 1 . 1 . . 3 1 . 3 . . . Spaces Dug 48 | . . . . . 1 3 7 . . . . 10 5 1 . . . 3 13 5 Terrain Destroyed 736 | . . 6 . 34 58 3 7 17 131 . . 39 5 58 142 . 109 3 13 111 Melee 48 | . . . . . 1 3 7 . . . . 10 5 1 . . . 3 13 5 Projectile 7 | . . . . . . . . . . . . 1 . . 5 . . . . 1 AOE 681 | . . 6 . 34 57 . . 17 131 . . 28 . 57 137 . 109 . . 105 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 --------- Run | Yrd Mat Min Exi Min Mat Fac Fac Low Low Dat Pro Fac Fac Upp Upp War Pro Res Res Acc Total 10933 | 73 293 66 303 201 626 640 1150 569 509 125 470 723 686 558 513 239 427 410 801 1551 Wait 1054 | 1 66 . . 5 290 69 189 2 . 38 86 94 103 . 16 8 4 4 39 40 Move 9307 | 52 184 59 294 186 282 518 884 562 498 85 384 573 567 543 486 219 403 349 726 1453 Hop 24 | . . . . . . . 2 . 3 . . 4 1 1 . . 1 6 3 3 Pick Up 74 | 5 9 2 4 1 8 6 12 1 . . . 8 2 1 . 1 . 3 5 6 Fast Attach 54 | 6 . . . . 3 7 10 . . . . 4 1 1 . 5 4 6 2 5 Attach 38 | 1 1 . . . 3 5 6 . 1 2 . 3 2 1 . 1 4 1 3 4 Detach 10 | . . . . . . 1 3 1 . . . . . . . . 2 1 . 2 Swap 31 | . 1 1 1 1 10 6 2 1 . . . 3 . 3 . . . . . 2 Drop 67 | . 3 2 4 2 5 7 19 1 . . . 6 . 2 . 5 1 6 3 1 Fire 127 | 8 29 2 . 6 22 15 1 1 7 . . 4 . 4 11 . 8 . . 9 Melee 88 | . . . . . 3 6 7 . . . . 24 10 2 . . . 5 20 11 Ram . | . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . Escape Stasis 59 | . . . . . . . 15 . . . . . . . . . . 29 . 15 Rewire . | . . . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -10/Exiles -9/Mines (discovered 2 exits: *Mat x2) -8/Materials -7/Factory -6/Factory -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory -4/Factory (discovered 7 exits: *Res x4 / *Upp x2 / Arm) -4/Upper Caves -4/Upper Caves -4/Warlord -3/Proximity Caves -3/Research (discovered 2 exits: *Res x2) -2/Research (discovered 4 exits: *Acc x3 / *Tes) -1/Access To Epsilon Eridani History --------- Turn | Location | Event 32 | -11/Scrapyard | Discovered new exit (range 15) 120 | -11/Scrapyard | Entered Materials 311 | -10/Materials | Build established: Mutant 521 | -10/Materials | Discovered new exit (range 16) 576 | -10/Materials | Entered Mines 672 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 674 | -10/Mines | Discovered new exit (range 5) 680 | -10/Mines | Entered Exiles 719 | -10/Exiles | Met 8R-AWN 746 | -10/Exiles | Met EX-HEX 797 | -10/Exiles | Met EX-BIN 820 | -10/Exiles | Aligned with FarCom system 821 | -10/Exiles | Given EX-Vault access code 863 | -10/Exiles | Opened EX-Vault 876 | -10/Exiles | Found PSU Rigger 920 | -10/Exiles | Warned to stay clear of 0b10 Research branches 976 | -10/Exiles | Met EX-DEC 1139 | -10/Exiles | Discovered new exit (range 14) 1158 | -10/Exiles | Left Exiles lab with PSU Rigger 1158 | -10/Exiles | Entered Mines 1161 | -9/Mines | Found the Drone Emporium 1320 | -9/Mines | Found DCF Scrap (16 items) 1350 | -9/Mines | Discovered new exit (range 9) 1355 | -9/Mines | Identified exit to Materials 1462 | -9/Mines | Build established: Skirmisher 1480 | -9/Mines | Entered Materials 1480 | -8/Materials | Accompanied by 1 ally 1480 | -8/Materials | Evolved 4 slots: Power x1, Propulsion x1, Utility x2 1485 | -8/Materials | Led the pair of lost Derelicts to an unsafe place 1925 | -8/Materials | Build established: Scavenger-Skirmisher 1999 | -8/Materials | Destroyed 7 combat bots 2195 | -8/Materials | Repaired Lgt. Nuclear Core 2248 | -8/Materials | Build established: Scavenger-Assassin 2277 | -8/Materials | Discovered new exit (range 3) 2320 | -8/Materials | Entered Factory 2320 | -7/Factory | Evolved 2 slots: Utility x2 2450 | -7/Factory | Lost 3 parts (1p1n1u) 2680 | -7/Factory | Build established: Scavenger-Skirmisher 3203 | -7/Factory | Build established: Mutant 3306 | -7/Factory | Discovered new exit (range 11) 3365 | -7/Factory | Entered another Factory area 3365 | -6/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 3523 | -6/Factory | Repaired Lgt. Nuclear Core 3598 | -6/Factory | Repaired Adv. Assault Cannon 3951 | -6/Factory | Discovered new exit (range 14) 3968 | -6/Factory | Entered Lower Caves 3986 | -6/Lower Caves | Learned location of 1 exit from Factory 4053 | -6/Lower Caves | Build established: Hacker-Sprinter 4053 | -6/Lower Caves | Encountered a Warlord checkpoint 4100 | -6/Lower Caves | Spotted B-75 Beast 4121 | -6/Lower Caves | Discovered new exit (range 15) 4128 | -6/Lower Caves | Entered another Lower Caves area 4144 | -6/Lower Caves | Learned Factory trap positions 4146 | -6/Lower Caves | Learned Factory stockpile data 4178 | -6/Lower Caves | Learned Factory emergency access door positions 4179 | -6/Lower Caves | Encountered a Warlord checkpoint 4192 | -6/Lower Caves | Spotted B-75 Beast 4276 | -6/Lower Caves | Lost 3 parts (1n1u1w) 4276 | -6/Lower Caves | Discovered new exit (range 15) 4281 | -6/Lower Caves | Entered Data Miner 4281 | -6/Data Miner | Discovered new exit (range 6) 4287 | -6/Data Miner | Met Data Miner 4293 | -6/Data Miner | Learned location of Section 7 (-2) 4293 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 4299 | -6/Data Miner | Received God Mode back door access code from Data Miner 4344 | -6/Data Miner | Entered Proximity Caves 4530 | -5/Proximity Caves | Discovered new exit (range 8) 4532 | -5/Proximity Caves | Entered Factory 4532 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4533 | -5/Factory | Identified exit to Factory 4534 | -5/Factory | Loaded intel: 79 trap records 4907 | -5/Factory | Entered another Factory area 4907 | -4/Factory | Evolved 2 slots: Utility x2 4917 | -4/Factory | Discovered new exit (range 11) 5032 | -4/Factory | Spotted B-86 Titan 5172 | -4/Factory | Identified exit to Upper Caves 5172 | -4/Factory | Identified exit to Armory 5210 | -4/Factory | Identified exit to Research 5226 | -4/Factory | Entered Upper Caves 5232 | -4/Upper Caves | Learned location of 1 exit from Research 5264 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 5427 | -4/Upper Caves | Discovered new exit (range 9) 5429 | -4/Upper Caves | Entered another Upper Caves area 5438 | -4/Upper Caves | Learned Research terminal intel 5613 | -4/Upper Caves | Learned 4 Research zone layouts 5614 | -4/Upper Caves | Spotted B-86 Titan 5618 | -4/Upper Caves | Learned Research terminal intel 5635 | -4/Upper Caves | Discovered new exit (range 10) 5639 | -4/Upper Caves | Entered Warlord 5678 | -4/Warlord | Opened Warlord's prototype stash 5680 | -4/Warlord | Found Prototype Reactor 5680 | -4/Warlord | Identified Vortex Chain Reactor 5726 | -4/Warlord | Discovered new exit (range 14) 5730 | -4/Warlord | Entered Proximity Caves 5763 | -3/Proximity Caves | Spotted B-86 Titan 5813 | -3/Proximity Caves | Spotter reported a threat 5868 | -3/Proximity Caves | Attracted the attention of an 0b10 checkpoint 5901 | -3/Proximity Caves | Lost 11 parts (1p3n3u4w) 5905 | -3/Proximity Caves | Discovered exit to Research (range 9) 5907 | -3/Proximity Caves | Entered Research 5907 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 5908 | -3/Research | Identified exit to Research 5910 | -3/Research | Loaded intel: 26 terminal locations 6037 | -3/Research | Spotted B-86 Titan 6110 | -3/Research | Discovered exit to Research (range 14) 6121 | -3/Research | Entered another Research area 6121 | -2/Research | Evolved 2 slots: Power x1, Weapon x1 6122 | -2/Research | Loaded intel: 22 terminal locations 6215 | -2/Research | Build established: Hacker-Mutant 6262 | -2/Research | Discovered new exit (range 12) 6267 | -2/Research | Identified exit to Testing 6362 | -2/Research | Identified exit to Access 6430 | -2/Research | Watched by a mysterious "MATRIX" hacker 6536 | -2/Research | Entered Access 6536 | -1/Access | Evolved 2 slots: Propulsion x2 6644 | -1/Access | Found Prototype Launcher 6644 | -1/Access | Identified Adv. Micro-nuke Launcher 6645 | -1/Access | Found Adv. Micro-nuke Launcher 6648 | -1/Access | Found Adv. Micro-nuke Launcher 6915 | -1/Access | Build established: Wizard-Mutant 6928 | -1/Access | Energy Cycler disabled 6946 | -1/Access | Spotted B-99 Colossus 7152 | -1/Access | Lost 5 parts (1p1n2u1w) 7198 | -1/Access | Discovered new exit (range 5) 7199 | *** | Escaped! Last Messages --------------- 07121_ Mic. Fission Core+ destroyed. 07122_ ALERT: Potential suspicious activity detected, Programmers report to Access Zone 9H. 07123_ Connecting with Terminal... 07127_ Acquired Impulse Thruster. 07141_ Dropped Com. Battery. 07142_ Extracted 113 energy. 07143_ Extracted 12 energy. 07143_ Acquired Com. Battery. 07151_ Acquired Enh. Force Lance. 07159_ Connecting with Terminal... 07162_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal A018. 07172_ Connecting with Terminal... 07173_ Terminal disabled. 07196_ Connecting with Terminal... 07198_ The Access Shell folds into the floor. 07198_ EXIT=FOUND [Achievement: Epsilon Run] Map ----- +----------------------------------------------------+ | # #????????????????????# | | ###################????????????????????? | | # """"" #????????????????????????????? | | # ""T"" #????????????????????????????? | | "" # #?????????????????????????????? | | "" # #?????????????????????????????? | | # #?????????????????????????????? | | # #?????????????????????????????? | | #?? #??????????????????????????????? | | #???? ???????????????????????????????? | | #+#############+####################+????????????? | | pp ????????????? | | ????????????? | | #+################### ""#?????????????????? | | #???????????# ""#?????????????????? | | #???????????# ""#?????????????????? | | #???????????# T#?????????????????? | | #???????????# ""#?????????????????? | | == #???????????# ""#?????????????????? | | == #??????????## ""##????????????????? | | == #??????????# #????????????????? | | #??????????## ##????????????????? | | #???????????# #?????????????????? | | #???????????# #?????????????????? | | #???????????# #?????????????????? | | #???????????# @" #?????????????????? | | #########???????????# "" #?????????????????? | | ????????????????????# #?????????????????? | | ????????????????????# #?????????????????? | | ????????????????????# #?????????????????? | | ????????????????????#""""""""""#?????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????BB????BB???????????????????? | | ??????????????????????BB????BB???????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 52 Energy Generation 27 Energy Capacity 430 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 ECM Strength 2 Jamming Range 14 Cloak Strength 3 Power Amplification 20 Additional Mass Support 12 Armor Coverage 150 Weapon Shielding 33 Phase Shifting 5 Evasion (%) 76 Targeting Accuracy 8 Core Analysis 6 Recoil Reduction 3 Kinecelleration 30 Offensive Hacking 24 Defensive Hacking 38 Item Schematics ----------------- Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Cld. Gravmag System | -6/Data Miner | Free Imp. Matter Compressor | -6/Data Miner | Free Tesla Bomb Launcher | -6/Data Miner | Free Centrium Wheel | -6/Data Miner | Free Adv. Transmission Jammer | -6/Data Miner | Free Hyp. Mass Driver | -6/Data Miner | Free System Restoration Module | -4/Factory | Scanalyzed Robot Schematics ------------------ H-66 Slayer | -6/Data Miner | Free R-10 Processor | -6/Data Miner | Free L-41 Fighter | -6/Data Miner | Free L-61 Swordsman | -6/Data Miner | Free Fabricated ------------ Nothing Repaired ---------- Lgt. Nuclear Core | 24% | -8/Materials Lgt. Nuclear Core | 56% | -6/Factory Adv. Assault Cannon | 70% | -6/Factory Studied --------- Lgt. Nuclear Core | -6/Factory | Hacked Lrn. Missile Launcher | -4/Factory | Hacked Nuclear Pulse Array | -4/Factory | Hacked Imp. Plasma Cutter | -4/Factory | Hacked Adv. Assault Cannon | -4/Factory | Hacked Mic. Fission Core | -4/Factory | Hacked Mace | -4/Factory | Hacked Impulse Thruster Array | -1/Access | Hacked Alien Tech Used ----------------- None Achievements -------------- Adventurer Epsilon Run Explosive Keycard Reappropriation Challenges ------------ None Game ------ Seed MultitargetingSwordSpiker Manual? 0 Play Time 02:22:37 Cumulative 57.1 hours Start 2026.10.30 @ 09:16:56 End 2026.10.30 @ 23:44:24 Sessions 8 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 62 Rogue 62 Adventurer 0 Explorer 0 Win Type 0 Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 25 Gallery% 35 Achievement% 25 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 2 Font 24/Terminus Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 647f3c50-9963-4fdb-a4d3-353e887aab07