Cogmind - Beta 13 @@@ ROGUE MODE // 2024.03.11 @ 21:46:16

Player: monistgf

Result: Self-destructed

 Performance 
-------------
Evolutions (7)             3500
Regions Visited (11)       2200
Robots Destroyed (113)     565
Value Destroyed (4908)     4908
Prototype IDs (8)          160
Alien Tech Used (0)        0
Bonus (250)                250
              TOTAL SCORE: 11583

 Bonus
-------
Pacifist                   200
Follower Combat Kills      50

 Cogmind 
---------
Core Integrity             965/1300
Matter                     257/300
Energy                     60/340
System Corruption          28%
Temperature                Cool (0)
Movement                   Hovering (123) Ox1
Location                   -3/Research

 Parts 
-------
>               --- POWER (1) --------
                Particle Reactor
>               --- PROPULSION (7) ---
                Biometal Medium Treads
       Improved Antigrav System
       Improved Gyrokinetic Inverter
       Improved Gyrokinetic Inverter
       Improved Linear Gravjet
>               --- UTILITY (10) -----
       Advanced Heat Sink
  High-capacity Storage Unit
       Improved Melee Analysis Suite
       Advanced Actuator Array
       Advanced Force Field
       Improved Hacking Suite
       Advanced System Restoration Module
>               --- WEAPON (3) -------
                Scythe
                Scythe
                Axe
>               --- INVENTORY (20) ---
                Particle Reactor
          Micro Antimatter Reactor
                Wheel
                Wheel
  High-capacity Matter Pod (200)
       Advanced Weight Redist. System
                Seismic Detector
       Advanced Transmission Jammer
       Advanced Transmission Jammer
                Mass Driver
                Linear Accelerator
                Linear Accelerator
                Maul

 Peak State 
------------
>               --- POWER ------------
                Particle Reactor
>               --- PROPULSION -------
         Cooled Aerolev Unit
       Improved Antigrav System
       Improved Antigrav System
       Improved Antigrav System
       Improved Antigrav System
       Improved Gyrokinetic Inverter
       Improved Linear Gravjet
>               --- UTILITY ----------
       Advanced Heat Sink
       Advanced Heat Sink
       Advanced Heat Sink
  High-capacity Storage Unit
       Improved Melee Analysis Suite
       Advanced Actuator Array
       Improved Hacking Suite
       Improved Hacking Suite
       Advanced System Restoration Module
       Advanced System Restoration Module
>               --- WEAPON -----------
                Scythe
                Scythe
                Axe
>               --- INVENTORY --------
                Particle Reactor
          Micro Antimatter Reactor
         Medium Treads
                Biometal Medium Treads
                Wheel
                Wheel
       Improved Antigrav System
       Improved Gyrokinetic Inverter
       Improved Linear Gravjet
       Improved Linear Gravjet
  High-capacity Matter Pod
       Advanced Weight Redist. System
                Seismic Detector
       Advanced Transmission Jammer
       Advanced Transmission Jammer
       Advanced Force Field
                Mass Driver
                Linear Accelerator
                Linear Accelerator
                Maul
[Rating: 124]

 Favorites 
-----------
Power                      Neutrino Core
  Engine                   Improved Deuterium Engine
  Power Core               Neutrino Core
  Reactor                  Particle Reactor
Propulsion                 Compact Wheel
  Treads                   Medium Treads
  Leg                      Carbon-fiber Leg
  Wheel                    Compact Wheel
  Hover Unit               Cooled Aerolev Unit
Utility                    Improved Hacking Suite
  Device                   Advanced Heat Sink
  Storage                  High-capacity Storage Unit
  Processor                Melee Analysis Suite
  Hackware                 Improved Hacking Suite
  Protection               Hardened Light Armor Plating
Weapon                     Enhanced Autogun
  Energy Gun               Medium Laser
  Ballistic Gun            Enhanced Autogun
  Ballistic Cannon         Antimatter Cannon
  Launcher                 Improved Grenade Launcher
  Impact Weapon            Powered Hammer
  Slashing Weapon          Great Axe

 Build                          | -11 -10 -9  -9  -8  -7  -6  -5  -4  -4  -4  -3  
-------                    Run  | Yrd Mat Mat Min Mat Fac Fac Fac Fac Was Fac Res 
Slots Evolved              14   | .   .   2   .   2   2   2   2   2   .   .   2   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               5    | .   .   .   .   1   .   .   .   2   .   .   2   
  Utility                  8    | .   .   1   .   1   2   2   2   .   .   .   .   
  Weapon                   1    | .   .   1   .   .   .   .   .   .   .   .   .   
Parts Attached             194  | .   4   13  1   17  9   42  38  21  .   5   44  
  Power                    16   | .   .   1   1   2   1   3   3   2   .   1   2   
    Engine                 6    | .   .   .   1   1   .   3   1   .   .   .   .   
    Core                   6    | .   .   1   .   1   1   .   2   1   .   .   .   
    Reactor                4    | .   .   .   .   .   .   .   .   1   .   1   2   
  Propulsion               66   | .   2   2   .   3   2   10  15  11  .   .   21  
    Treads                 7    | .   .   .   .   1   1   1   2   .   .   .   2   
    Leg                    11   | .   .   .   .   .   .   7   4   .   .   .   .   
    Wheel                  17   | .   2   2   .   2   1   2   8   .   .   .   .   
    Hover                  31   | .   .   .   .   .   .   .   1   11  .   .   19  
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  69   | .   2   4   .   3   4   14  13  7   .   3   19  
    Device                 40   | .   .   2   .   1   .   9   8   5   .   2   13  
    Storage                4    | .   1   .   .   1   1   .   .   .   .   1   .   
    Processor              8    | .   1   .   .   .   1   2   2   .   .   .   2   
    Hackware               4    | .   .   .   .   1   1   .   1   1   .   .   .   
    Protection             13   | .   .   2   .   .   1   3   2   1   .   .   4   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   43   | .   .   6   .   9   2   15  7   1   .   1   2   
    Energy Gun             .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          23   | .   .   6   .   9   1   6   1   .   .   .   .   
    Ballistic Cannon       2    | .   .   .   .   .   .   2   .   .   .   .   .   
    Launcher               1    | .   .   .   .   .   .   .   1   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          5    | .   .   .   .   .   1   .   3   .   .   .   1   
    Slashing Weapon        12   | .   .   .   .   .   .   7   2   1   .   1   1   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  4    | .   .   .   .   1   .   1   1   1   .   .   .   
Parts Lost                 63   | .   .   1   1   4   .   11  17  .   .   2   27  
  Power                    4    | .   .   .   1   .   .   1   1   .   .   1   .   
  Propulsion               27   | .   .   .   .   2   .   3   6   .   .   .   16  
  Utility                  23   | .   .   1   .   1   .   4   7   .   .   .   10  
  Weapon                   9    | .   .   .   .   1   .   3   3   .   .   1   1   
  Highest Loss Streak      11   | .   .   1   1   4   .   7   9   .   .   1   11  
  To Critical Strikes      2    | .   .   .   .   .   .   1   1   .   .   .   .   
Average Slot Usage (%)     95   | .   95  98  99  99  100 98  89  94  94  94  93  
  Engine                   2    | .   14  4   1   8   .   5   1   .   .   .   .   
  Core                     2    | .   .   6   9   .   6   .   3   3   .   .   .   
  Reactor                  1    | .   .   .   .   .   .   .   .   1   5   5   4   
  Leg                      3    | .   20  .   .   .   .   11  3   .   .   .   .   
  Wheel                    9    | .   7   22  22  24  17  6   11  .   .   .   .   
  Hover                    9    | .   .   .   .   .   .   .   .   25  26  26  32  
  Device                   12   | .   .   6   .   2   7   19  18  14  15  15  12  
  Storage                  6    | .   14  11  11  9   7   6   5   5   5   5   4   
  Processor                11   | .   10  11  11  9   13  14  13  11  10  10  10  
  Hackware                 5    | .   .   .   .   8   8   2   2   9   10  10  8   
  Protection               5    | .   .   2   11  6   7   7   5   5   5   5   3   
  Ballistic Gun            10   | .   14  32  33  26  22  9   .   .   .   .   .   
  Impact Weapon            2    | .   .   .   .   .   .   .   7   5   5   5   1   
  Slashing Weapon          7    | .   .   .   .   .   .   10  8   10  10  10  11  
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             93   | 11  26  37  39  46  65  80  83  88  87  88  93  
  Greatest Support         79   | 20  26  32  32  48  48  55  48  57  48  48  79  
  Greatest Overweight (x)  6    | .   .   1   1   1   2   6   6   2   1   1   1   
  Average Overweight (x)   1    | .   .   .   1   .   1   1   2   1   1   1   .   
Largest Inventory Capacity 20   | .   15  15  15  15  20  20  20  20  20  20  20  
  Average Capacity         18   | .   9   15  15  15  17  20  20  20  20  20  20  
  Most Carried             20   | .   8   15  15  15  19  20  20  20  20  20  20  
  Average Carried          17   | .   6   13  14  14  15  19  19  19  19  19  18  
  Final Capacity           20   | 8   15  15  15  15  20  20  20  20  20  20  20  
  Final Carried            20   | 6   8   15  14  15  19  20  20  20  20  18  13  

 Class Distribution 
--------------------
 27% | Scavenger-Gladiator
 27% | Hacker-Gladiator
 13% | Gunner
 11% | Scavenger-Gunner
 11% | Tank
  4% | Gladiator

 Dominant Class 
----------------
              Mutant | -10/Materials
              Gunner | -9/Materials
              Gunner | -9/Mines
    Scavenger-Gunner | -8/Materials
                Tank | -7/Factory
 Scavenger-Gladiator | -6/Factory
 Scavenger-Gladiator | -5/Factory
    Hacker-Gladiator | -4/Factory
    Hacker-Gladiator | -4/Waste
    Hacker-Gladiator | -4/Factory
    Hacker-Gladiator | -3/Research

 Resources                      | -11  -10  -9   -9   -8   -7   -6   -5   -4   -4   -4   -3   
-----------                Run  | Yrd  Mat  Mat  Min  Mat  Fac  Fac  Fac  Fac  Was  Fac  Res  
Matter Collected           3622 | 200  .    401  252  472  318  890  406  39   .    93   551  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            5415 | .    .    417  187  642  318  941  1643 39   .    166  1062 
  Parts                    279  | .    .    29   7    46   16   47   61   1    .    7    65   
Haulers Intercepted        2    | .    .    .    .    2    .    .    .    .    .    .    .    
Recyclers Shooed           5    | .    .    .    .    2    .    1    2    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -9  -8  -7  -6  -5  -4  -4  -4  -3  
-------                    Run  | Yrd Mat Mat Min Mat Fac Fac Fac Fac Was Fac Res 
Combat Hostiles Destroyed  96   | .   .   10  5   16  6   15  26  .   .   4   14  
  Melee                    38   | .   .   .   .   .   .   5   15  .   .   4   14  
  Guns                     47   | .   .   10  5   16  6   10  .   .   .   .   .   
  AOE                      7    | .   .   .   .   .   .   .   7   .   .   .   .   
Classes Destroyed          15   | .   .   4   2   4   1   .   3   .   .   .   1   
  Worker                   5    | .   .   .   .   2   .   1   2   .   .   .   .   
  Builder                  2    | .   .   .   .   .   .   .   .   .   .   .   2   
  Hauler                   2    | .   .   .   .   2   .   .   .   .   .   .   .   
  Recycler                 3    | .   .   .   .   .   .   .   3   .   .   .   .   
  Operator                 3    | .   .   2   .   .   .   .   .   1   .   .   .   
  Watcher                  3    | .   .   .   .   .   .   .   2   .   .   .   1   
  Swarmer                  23   | .   .   3   .   9   .   .   9   .   .   2   .   
  Grunt                    26   | .   .   4   3   2   2   5   8   .   .   1   1   
  Brawler                  1    | .   .   .   1   .   .   .   .   .   .   .   .   
  Duelist                  1    | .   .   .   .   .   .   .   1   .   .   .   .   
  Sentry                   13   | .   .   3   .   .   1   3   3   .   .   .   3   
  Specialist               3    | .   .   .   .   3   .   .   .   .   .   .   .   
  Hunter                   6    | .   .   .   .   2   1   2   1   .   .   .   .   
  Programmer               22   | .   .   .   .   .   2   5   4   .   .   1   10  
  Assembled                1    | .   .   .   1   .   .   .   .   .   .   .   .   
Best Kill Streak           13   | .   .   3   2   8   1   4   13  1   .   2   3   
  Combat Bots Only         11   | .   .   3   2   6   1   4   11  .   .   2   3   
Max Kills in Single Turn   4    | .   .   1   1   2   1   1   4   1   .   1   1   
  Gunslinging              1    | .   .   .   .   1   .   .   .   .   .   .   .   
  Exploded                 3    | .   .   .   .   .   .   .   3   .   .   .   .   
  Melee                    1    | .   .   .   .   .   .   1   1   .   .   1   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -9   -9   -8   -7   -6   -5   -4   -4   -4   -3   
--------                   Run   | Yrd  Mat  Mat  Min  Mat  Fac  Fac  Fac  Fac  Was  Fac  Res  
Hostile Shots Fired        918   | .    .    51   16   125  35   215  178  7    1    86   204  
  Missed                   251   | .    .    15   3    39   11   57   49   3    1    23   50   
Damage Taken               11204 | .    .    457  179  902  203  2042 2346 140  .    1234 3701 
  Core                     1310  | .    .    100  33   170  17   194  297  27   .    137  335  
  Absorbed by Shields      528   | .    .    .    .    180  84   148  68   .    .    .    48   
  Regen/Repaired (Parts)   203   | .    .    .    .    .    .    .    .    .    .    .    203  
Core Remaining (%)         83    | 100  100  .    66   69   97   77   70   .    .    85   .    
Volleys Fired              137   | .    .    26   14   35   19   40   3    .    .    .    .    
  Largest                  3     | .    .    3    3    3    3    3    1    .    .    .    .    
  Hottest                  94    | .    .    69   69   79   75   94   36   .    .    .    .    
Shots Fired                401   | .    .    78   42   105  57   116  3    .    .    .    .    
  Gun                      396   | .    .    78   42   105  57   114  .    .    .    .    .    
  Cannon                   2     | .    .    .    .    .    .    2    .    .    .    .    .    
  Launcher                 3     | .    .    .    .    .    .    .    3    .    .    .    .    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  398   | .    .    78   42   105  57   116  .    .    .    .    .    
  Thermal                  .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Explosive                3     | .    .    .    .    .    .    .    3    .    .    .    .    
  Electromagnetic          .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         21    | .    .    21   8    10   14   15   17   .    .    .    .    
  Robot Miss Streak        6     | .    .    2    6    5    2    5    .    .    .    .    .    
  Penetration Max          1     | .    .    .    .    1    .    .    .    .    .    .    .    
  Secondary Targets        5     | .    .    .    2    2    .    1    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    .    .    1    1    .    1    .    .    .    .    .    
Shots Hit Robots           497   | .    .    56   21   59   43   112  84   4    .    15   103  
  Core Hits                207   | .    .    25   10   32   14   42   49   .    .    5    30   
  Critical Kills           2     | .    .    .    .    1    .    1    .    .    .    .    .    
  Critical Parts Destroyed 12    | .    .    1    .    1    .    7    3    .    .    .    .    
  Critical Strikes         53    | .    .    1    .    2    .    16   16   .    .    3    15   
    Destroy                11    | .    .    1    .    2    .    8    .    .    .    .    .    
    Smash                  3     | .    .    .    .    .    .    .    3    .    .    .    .    
    Sever                  39    | .    .    .    .    .    .    8    13   .    .    3    15   
Melee Attacks              356   | .    .    .    .    .    1    49   104  8    .    48   146  
  Impact                   45    | .    .    .    .    .    1    .    29   .    .    7    8    
  Slashing                 311   | .    .    .    .    .    .    49   75   8    .    41   138  
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            13    | .    .    .    .    .    .    1    8    2    .    .    2    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        88    | .    .    .    .    .    .    10   34   2    .    4    38   
Damage Inflicted           13658 | .    .    616  320  1218 686  1952 4194 289  .    618  3765 
  Guns                     4117  | .    .    616  320  1218 686  1277 .    .    .    .    .    
  Cannons                  .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               864   | .    .    .    .    .    .    .    864  .    .    .    .    
  Melee                    8677  | .    .    .    .    .    .    675  3330 289  .    618  3765 
  Ramming                  .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  4117  | .    .    616  320  1218 686  1277 .    .    .    .    .    
  Thermal                  167   | .    .    .    .    .    .    .    167  .    .    .    .    
  Explosive                532   | .    .    .    .    .    .    .    532  .    .    .    .    
  Electromagnetic          165   | .    .    .    .    .    .    .    165  .    .    .    .    
  Impact                   1018  | .    .    .    .    .    .    .    815  .    .    99   104  
  Slashing                 7659  | .    .    .    .    .    .    675  2515 289  .    519  3661 
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         28    | .    .    .    .    .    .    3    4    .    .    1    28   
  Average Corruption       7     | .    .    .    .    .    .    2    3    .    .    1    11   
  Corruption Purged        1     | .    .    .    .    .    .    .    .    .    .    .    1    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  62    | .    .    .    .    .    .    8    9    .    .    .    45   
    Message Errors         9     | .    .    .    .    .    .    .    4    .    .    .    5    
    Matter Fused           23    | .    .    .    .    .    .    2    1    .    .    .    20   
    Heat Flow Errors       4     | .    .    .    .    .    .    1    1    .    .    .    2    
    Energy Discharges      8     | .    .    .    .    .    .    2    2    .    .    .    4    
    Parts Rejected         1     | .    .    .    .    .    .    .    .    .    .    .    1    
    Parts Fused            1     | .    .    .    .    .    .    .    .    .    .    .    1    
    Data Loss (minor)      9     | .    .    .    .    .    .    1    .    .    .    .    8    
    Data Loss (major)      2     | .    .    .    .    .    .    1    1    .    .    .    .    
    Alerts                 3     | .    .    .    .    .    .    1    .    .    .    .    2    
    Misdirections          2     | .    .    .    .    .    .    .    .    .    .    .    2    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            817   | .    .    .    .    .    .    .    506  115  .    7    189  
  Projectiles              .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               1     | .    .    .    .    .    .    .    1    .    .    .    .    
  Melee                    816   | .    .    .    .    .    .    .    505  115  .    7    189  
Knockbacks                 6     | .    .    .    .    .    .    .    5    .    .    1    .    
  Impact                   6     | .    .    .    .    .    .    .    5    .    .    1    .    
  Kinetic                  .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      93    | .    .    .    .    .    .    .    93   .    .    .    .    
  Shots                    3     | .    .    .    .    .    .    .    3    .    .    .    .    
  Rammed                   .     | .    .    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        335   | .    .    90   100  63   158  335  158  .    .    .    131  
  Average Temperature      60    | .    .    26   46   23   62   136  84   .    .    .    19   
  Received Heat Transfer   1583  | .    .    207  81   132  42   483  350  9    .    90   189  
  Effects                  1     | .    .    .    .    .    .    1    .    .    .    .    .    
    Damage (minor)         1     | .    .    .    .    .    .    1    .    .    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           1     | .    .    .    .    .    .    .    1    .    .    .    .    
  Combat Hostiles          1     | .    .    .    .    .    .    .    1    .    .    .    .    
  Parts Fried              8     | .    .    .    .    .    .    .    5    .    .    .    3    
  Impact Corruptions       12    | .    .    .    .    .    .    .    11   .    .    .    1    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             3     | .    .    .    .    .    .    .    2    .    .    .    1    
  Heat Transferred         200   | .    .    .    .    .    .    .    200  .    .    .    .    
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      2     | .    .    .    .    .    .    .    2    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -8  -7  -6  -5  -4  -4  -4  -3  
-------                    Run  | Yrd Mat Mat Min Mat Fac Fac Fac Fac Was Fac Res 
Peak Influence             412  | .   .   281 146 285 251 176 412 217 46  145 207 
  Initial                  142  | .   .   .   96  19  60  25  23  142 16  32  62  
  Average                  111  | .   .   132 120 94  131 58  243 123 31  66  71  
Maximum Alert Level        2    | .   .   1   .   1   1   .   2   1   .   .   1   
  Low Security (%)         82   | .   100 73  100 82  90  100 28  69  100 100 98  
  Level 1                  17   | .   .   26  .   17  9   .   68  30  .   .   1   
  Level 2                  .    | .   .   .   .   .   .   .   2   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          22   | .   .   .   .   3   3   5   5   1   .   2   3   
  Investigation            .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Extermination            14   | .   .   .   .   .   2   5   2   1   .   1   3   
  Reinforcement            7    | .   .   .   .   2   1   .   3   .   .   1   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 1    | .   .   .   .   1   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -8  -7  -6  -5  -4  -4  -4  -3  
---------                  Run  | Yrd Mat Mat Min Mat Fac Fac Fac Fac Was Fac Res 
Distress Signals           11   | .   .   1   .   1   1   2   .   .   .   3   3   
Communications Jammed      77   | .   .   .   .   .   .   25  6   .   .   28  18  
  Distress Signals         74   | .   .   .   .   .   .   22  6   .   .   28  18  
Times Spotted              196  | .   1   26  5   21  7   25  43  8   6   22  32  
  Peak Tracking Total      9    | .   1   7   2   9   3   6   9   5   6   7   9   
  Tactical Retreats        19   | .   .   4   .   .   1   3   .   2   2   3   4   

 Traps                          | -11 -10 -9  -9  -8  -7  -6  -5  -4  -4  -4  -3  
-------                    Run  | Yrd Mat Mat Min Mat Fac Fac Fac Fac Was Fac Res 
Traps Triggered            8    | .   .   .   .   .   .   1   1   3   .   .   3   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -8  -7  -6  -5  -4  -4  -4  -3  
----------                 Run  | Yrd Mat Mat Min Mat Fac Fac Fac Fac Was Fac Res 
Machines Disabled          5    | .   .   .   .   1   .   .   3   .   .   1   .   
  Max in Single Turn       3    | .   .   .   .   1   .   .   3   .   .   .   .   
  Garrison Access          1    | .   .   .   .   1   .   .   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  -7  -6  -5  -4  -4  -4  -3  
---------                  Run  | Yrd Mat Mat Min Mat Fac Fac Fac Fac Was Fac Res 
Machines Accessed          22   | .   .   .   .   3   1   4   4   5   .   3   2   
  Terminals                14   | .   .   .   .   2   1   2   4   4   .   .   1   
  Fabricators              5    | .   .   .   .   .   .   1   .   1   .   3   .   
  Repair Stations          2    | .   .   .   .   .   .   1   .   .   .   .   1   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   1   .   .   .   .   .   .   .   
Total Hacks                57   | .   .   .   .   6   5   7   11  15  .   6   7   
  Successful               37   | .   .   .   .   5   2   4   3   12  .   5   6   
  Failed                   20   | .   .   .   .   1   3   3   8   3   .   1   1   
    Catastrophic           2    | .   .   .   .   .   .   1   .   1   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   28   | .   .   .   .   4   1   3   6   9   .   3   2   
  Terminals                39   | .   .   .   .   5   5   3   11  13  .   .   2   
  Fabricators              10   | .   .   .   .   .   .   2   .   2   .   6   .   
  Repair Stations          7    | .   .   .   .   .   .   2   .   .   .   .   5   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   1   .   .   .   .   .   .   .   
Terminal Hacks             16   | .   .   .   .   3   1   .   2   9   .   .   1   
  Prototype ID Bank        2    | .   .   .   .   1   .   .   .   1   .   .   .   
  Level Access Points      2    | .   .   .   .   1   .   .   .   1   .   .   .   
  Alert Level              5    | .   .   .   .   1   1   .   2   1   .   .   .   
  Locate Traps             4    | .   .   .   .   .   .   .   .   4   .   .   .   
  Recall Extermination     1    | .   .   .   .   .   .   .   .   .   .   .   1   
  Zone Layout              2    | .   .   .   .   .   .   .   .   2   .   .   .   
Fabricator Hacks           5    | .   .   .   .   .   .   1   .   1   .   3   .   
  Network Status           3    | .   .   .   .   .   .   1   .   1   .   1   .   
  Build                    2    | .   .   .   .   .   .   .   .   .   .   2   .   
Repair Station Hacks       5    | .   .   .   .   .   .   1   .   .   .   .   4   
  Scan Component           3    | .   .   .   .   .   .   1   .   .   .   .   2   
  Repair                   2    | .   .   .   .   .   .   .   .   .   .   .   2   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   1   .   .   .   .   .   .   .   
  Seal Access              1    | .   .   .   .   1   .   .   .   .   .   .   .   
Unauthorized Hacks         10   | .   .   .   .   1   1   2   1   2   .   2   1   
  Terminals                6    | .   .   .   .   1   1   1   1   1   .   .   1   
    Botnet                 6    | .   .   .   .   1   1   1   1   1   .   .   1   
  Fabricators              4    | .   .   .   .   .   .   1   .   1   .   2   .   
    Report                 2    | .   .   .   .   .   .   1   .   1   .   .   .   
    Prioritize             2    | .   .   .   .   .   .   .   .   .   .   2   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       3    | .   .   2   .   .   .   .   .   1   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         19   | .   .   .   .   2   1   4   4   5   .   2   1   
  Full Trace Events        .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             4    | .   .   .   .   .   .   .   .   .   .   4   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   356  | .   .   .   .   .   .   .   .   .   .   356 .   
  Total Robot Build Rating 26   | .   .   .   .   .   .   .   .   .   .   26  .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             2    | .   .   .   .   .   .   .   .   .   .   .   2   
  Time                     35   | .   .   .   .   .   .   .   .   .   .   .   35  
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  -7  -6  -5  -4  -4  -4  -3  
------------               Run  | Yrd Mat Mat Min Mat Fac Fac Fac Fac Was Fac Res 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -8  -7  -6  -5  -4  -4  -4  -3  
--------                   Run  | Yrd Mat Mat Min Mat Fac Fac Fac Fac Was Fac Res 
Total Allies               4    | .   .   .   .   .   .   .   .   .   .   4   .   
  Largest Group            2    | .   .   .   .   .   .   .   .   .   .   2   .   
  Highest-Rated Group      98   | .   .   .   .   .   .   .   .   .   .   98  .   
  Highest-Rated Ally       49   | .   .   .   .   .   .   .   .   .   .   49  .   
Total Orders               1    | .   .   .   .   .   .   .   .   .   .   1   .   
  ROAM                     1    | .   .   .   .   .   .   .   .   .   .   1   .   
Ally Attacks               12   | .   .   .   .   .   .   .   .   .   .   12  .   
  Total Damage             426  | .   .   .   .   .   .   .   .   .   .   426 .   
  Kills                    1    | .   .   .   .   .   .   .   .   .   .   1   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -8  -7  -6  -5  -4  -4  -4  -3  
-------                    Run  | Yrd Mat Mat Min Mat Fac Fac Fac Fac Was Fac Res 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   .   1   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -9   -8   -7   -6   -5   -4   -4   -4   -3   
-------------              Run  | Yrd  Mat  Mat  Min  Mat  Fac  Fac  Fac  Fac  Was  Fac  Res  
Turns Passed               8587 | .    109  579  497  824  514  1835 1371 666  111  658  1423 
Spaces Moved               5243 | 1    92   359  338  480  346  807  752  556  120  592  800  
  Core                     .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Treads                   17   | .    .    .    .    3    .    14   .    .    .    .    .    
  Legs                     446  | 1    64   .    .    .    .    381  .    .    .    .    .    
  Wheels                   2716 | .    28   359  338  477  346  412  752  4    .    .    .    
  Hover                    2064 | .    .    .    .    .    .    .    .    552  120  592  800  
  Flight                   .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            33   | 120  90   100  115  100  115  108  111  84   88   88   33   
  Average Speed            110  | 120  110  107  115  103  116  163  130  85   88   88   78   
  Slowest Speed            320  | 120  120  115  115  225  130  320  180  120  88   88   103  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       30   | 2    26   39   79   28   11   23   22   18   67   24   24   
  Regions Visited          11
    Branch Regions         1
  Pre-discovered Areas     1    | .    .    .    1    .    .    .    .    .    .    .    .    
  Known Exits Taken        5    | .    .    .    .    1    1    1    1    .    .    1    .    
  Unknown Exits Taken      4    | 1    1    1    1    .    .    .    .    .    .    .    .    
Scrap Searched             1    | .    .    .    1    .    .    .    .    .    .    .    .    
Spaces Dug                 41   | .    .    .    .    .    1    5    1    2    .    17   15   
Terrain Destroyed          70   | .    .    .    .    .    1    7    28   2    .    17   15   
  Melee                    39   | .    .    .    .    .    1    3    1    2    .    17   15   
  Projectile               2    | .    .    .    .    .    .    2    .    .    .    .    .    
  AOE                      27   | .    .    .    .    .    .    .    27   .    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -9   -8   -7   -6   -5   -4   -4   -4   -3   
---------                  Run  | Yrd  Mat  Mat  Min  Mat  Fac  Fac  Fac  Fac  Was  Fac  Res  
Total                      7393 | .    96   511  417  742  440  1201 1027 760  125  665  1409 
  Wait                     1303 | .    .    80   65   180  46   231  109  119  4    23   446  
  Move                     5233 | .    91   358  337  479  345  806  751  556  119  591  800  
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  141  | .    1    16   .    13   10   21   30   26   1    4    19   
  Fast Attach              48   | .    1    4    .    2    2    12   11   5    .    2    9    
  Attach                   61   | .    .    1    1    5    2    8    16   4    .    2    22   
  Detach                   12   | .    .    1    .    .    2    3    4    2    .    .    .    
  Swap                     85   | .    3    8    .    10   5    22   11   12   .    1    13   
  Drop                     146  | .    .    17   .    18   8    28   29   31   1    7    7    
  Fire                     137  | .    .    26   14   35   19   40   3    .    .    .    .    
  Melee                    227  | .    .    .    .    .    1    30   63   5    .    35   93   
  Ram                      .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials (discovered 3 exits: *Mat / [*Min x2])
-9/Mines
-8/Materials (discovered 3 exits: *Fac x3)
-7/Factory (discovered 2 exits: *Fac / *Low)
-6/Factory (discovered 3 exits: *Fac / *Low / *Ext)
-5/Factory
-4/Factory (discovered 4 exits: Res x4)
-4/Waste
-4/Factory
-3/Research

 History 
---------
 Turn | Location      | Event
    1 | -11/Scrapyard | Discovered new exit (range 0)
    1 | -11/Scrapyard | Entered Materials
  107 | -10/Materials | Discovered new exit (range 4)
  110 | -10/Materials | Entered another Materials area
  110 | -9/Materials  | Evolved 2 slots: Utility x1, Weapon x1
  421 | -9/Materials  | Build established: Gunner
  452 | -9/Materials  | Discovered new exit (range 14)
  652 | -9/Materials  | Discovered new exit (range 16)
  689 | -9/Materials  | Discovered new exit (range 15)
  689 | -9/Materials  | Entered Mines
  766 | -9/Mines      | Assembled infested the area
  916 | -9/Mines      | Learned location of Storage (-9)
 1150 | -9/Mines      | Discovered new exit (range 7)
 1186 | -9/Mines      | Entered Materials
 1186 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 1198 | -8/Materials  | Identified exit to Factory
 1478 | -8/Materials  | Build established: Scavenger-Gunner
 1812 | -8/Materials  | Garrison activated, responded to threat
 1875 | -8/Materials  | Lost 4 parts (2n1u1w)
 2010 | -8/Materials  | Entered Factory
 2010 | -7/Factory    | Evolved 2 slots: Utility x2
 2081 | -7/Factory    | Discovered new exit (range 5)
 2137 | -7/Factory    | Identified exit to Lower Caves
 2400 | -7/Factory    | Build established: Tank
 2457 | -7/Factory    | Discovered new exit (range 13)
 2523 | -7/Factory    | Identified exit to Factory
 2524 | -7/Factory    | Entered another Factory area
 2524 | -6/Factory    | Evolved 2 slots: Utility x2
 2565 | -6/Factory    | Spotted B-75 Beast
 2685 | -6/Factory    | Discovered new exit (range 14)
 2713 | -6/Factory    | Identified exit to Lower Caves
 3129 | -6/Factory    | Lost 7 parts (3n2u2w)
 3496 | -6/Factory    | Discovered new exit (range 6)
 3507 | -6/Factory    | Identified exit to Extension
 3726 | -6/Factory    | Build established: Scavenger-Gladiator
 4307 | -6/Factory    | Discovered new exit (range 4)
 4311 | -6/Factory    | Identified exit to Factory
 4359 | -6/Factory    | Entered another Factory area
 4359 | -5/Factory    | Evolved 2 slots: Utility x2
 4509 | -5/Factory    | Build established: Gladiator
 4662 | -5/Factory    | Lost 9 parts (1p2n5u1w)
 4688 | -5/Factory    | Destroyed 11 combat bots
 4802 | -5/Factory    | Spotted B-75 Beast
 4959 | -5/Factory    | Build established: Scavenger-Gladiator
 5681 | -5/Factory    | Discovered new exit (range 15)
 5698 | -5/Factory    | Identified exit to Factory
 5730 | -5/Factory    | Entered another Factory area
 5730 | -4/Factory    | Evolved 2 slots: Propulsion x2
 5930 | -4/Factory    | Identified exit to Research
 6097 | -4/Factory    | Build established: Hacker-Gladiator
 6396 | -4/Factory    | Sucked down chute
 6396 | -4/Factory    | Entered Waste
 6404 | -4/Waste      | Spotted C-40 Crusher
 6411 | -4/Waste      | Spotted C-40 Crusher
 6428 | -4/Waste      | Spotted C-40 Crusher
 6431 | -4/Waste      | Spotted C-40 Crusher
 6435 | -4/Waste      | Spotted C-40 Crusher
 6472 | -4/Waste      | Spotted C-40 Crusher
 6499 | -4/Waste      | Discovered new exit (range 10)
 6507 | -4/Waste      | Entered Factory
 6604 | -4/Factory    | Fabricated Y-64 Sentinel?
 6683 | -4/Factory    | Spotted B-86 Titan
 6938 | -4/Factory    | Spotted B-86 Titan
 6963 | -4/Factory    | Fabricated W-44 Eye?
 7121 | -4/Factory    | Discovered exit to Research (range 15)
 7165 | -4/Factory    | Entered Research
 7165 | -3/Research   | Evolved 2 slots: Propulsion x2
 7364 | -3/Research   | Repaired Seismic Detector
 7387 | -3/Research   | Repaired Hrd. Heavy Armor Plating
 7507 | -3/Research   | System corruption reached 10%
 7597 | -3/Research   | Spotted B-86 Titan
 7680 | -3/Research   | Spotted B-86 Titan
 8199 | -3/Research   | Lost 3 parts (2n1u)
 8454 | -3/Research   | Lost 7 parts (3n4u)
 8588 | -3/Research   | Self-destructed

 Last Messages 
---------------
08567_ Adv. Heat Sink destroyed.
08568_ Scythe follow-up attack on P-80 Master.
08568_ Destroyed Imp. Antigrav System.
08568_ W-44 Eye sends out distress signal.
08568_ R-10 Processor collects Gamma Rifle.
08568_ U-05 Engineer lays Concrete.
08569_ Slug penetrates Wall.
08570_ U-05 Engineer lays Concrete.
08571_ Destroyed Imp. Antigrav System.
08571_ U-05 Engineer lays Concrete. <x5>
08573_ Destroyed Adv. Heat Sink.
08573_ P-80 Master destroyed.
08574_ U-05 Engineer lays Concrete. <x6>
08576_ Drone sends a signal.
08577_ U-05 Engineer lays Concrete. <x3>
08579_ P-80 Master Gamma Rifle severed.
08583_ System corrupted: Energy discharge (-9).
08585_ Scythe follow-up attack on P-80 Master.
08587_ Med. Treads destroyed.
08587_ K-01 Serf collects debris.

 Map 
-----
+----------------------------------------------------+
| ????????# ???#       #???????????????????????????? |
| ????????# ???#       #???????????????????????????? |
| ????????#????#       #???????????????????????????? |
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| ?????????????#       #???????????????????????????? |
| ?????????????#       #???????????????????????????? |
| ?????????????#       #???????????????????????????? |
| ?????????????####+####???????????????????????????? |
| ????????????????# #??????????????????????????????? |
| ????????????????# #??????????????????????????????? |
| ????????????????# #####          #???????????????? |
| ????????????????#*=              +???????????????? |
| ????????????????#%#########??????????????????????? |
| ??????????####### #    [ #???????????????????????? |
| ??????""  /       +      #???????????????????????? |
| ??????????####### #      #???????????????????????? |
| ????????????????# #      #???????????????????????? |
| ????????????????# #?     +???????????????????????? |
| ????????????????# #? =   #???????????????????????? |
| ????????????????# #??########????? ??????????????? |
| ????????????????# #??#  !   #???? #??????????????? |
| ????????????????# #??#      #???  #??????????????? |
| ????????????????# #??#      #???  #??????????????? |
| ????????????????# #??#     k#??   #??????????????? |
| ????????????????# #??#      ###   ###????????????? |
| ????????????????# #??#   @u #       #????????????? |
| ????????????????# #??#####p##       #????????????? |
| ????????????????# #????#  gl        #????????????? |
| ????????????????# #????#   g        +????????????? |
| ????????????????# #????#   u        #????????????? |
| ????????????????# #????#            #????????????? |
| ????????????????# ######  *         #????????????? |
| #???????????????#                   #????????????? |
| # ??????????????#              k    #????????????? |
| # #########?????#          ###            ???????? |
|           #?????# #######+##??            ???????? |
|            ?????# #????     ??           ????????? |
|            ?????# #???#     +??         ?????????? |
|           ####### #???#     #??         ?????????? |
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|                   #???#     #????????????????????? |
|                   #???#     #????????????????????? |
|           #######+#####     #????????????????????? |
|           #?#         #   ! #????????????????????? |
|    ####+#####         #     #????????????????????? |
| ????#      ## =       #     #????????????????????? |
| ????#      ##         #     #????????????????????? |
| ???##  ]!  ####"#######     #????????????????????? |
| ?   #  ]   ###      #?#######????????????????????? |
|     #      #?#  [   #????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           84
Coolant Potential          100
Energy Generation          28
Energy Capacity            340
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           16
Terrain Scan Range         20
Terrain Scan Density       10
Jamming Range              16
Power Amplification        30
Additional Mass Support    9
Armor Coverage             600
Phase Shifting             5
Evasion (%)                58
Targeting Accuracy         5
Melee Accuracy             18
Recoil Reduction           1
Offensive Hacking          24

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
 Y-64 Sentinel | x2 | -4/Factory | Preloaded
      W-44 Eye | x2 | -4/Factory | Preloaded

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              SalvageMiniStorm
  Manual?         0
Play Time         01:27:28
  Cumulative      233.1 hours
  Start           2024.03.11 @ 20:07:49
  End             2024.03.11 @ 21:46:16
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          142
  Rogue           142
  Adventurer      0
  Explorer        0
Win Type          -
  Total           2
  Types           2/0/0/0/0/0/0/0/0
Lore%             50
Gallery%          69
Achievement%      57
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              32/SmallcapsGlow
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 10b6450b-846d-4657-a64e-f96ef8733d95