Cogmind - Beta 16 @@@ ROGUE MODE // 2026.02.01 @ 12:26:31 Player: CloudSeaKing Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (3) 1500 Regions Visited (16) 3200 Robots Destroyed (203) 1015 Value Destroyed (9460) 9460 Prototype IDs (31) 620 Alien Tech Used (0) 0 Bonus (4684) 4684 TOTAL SCORE: 20479 Bonus ------- Triggered High Security 500 High Alert Combat Kills 1785 Follower Combat Kills 1138 Entered Garrisons 400 Aligned with FarCom 300 Met Imprinter 300 Acquired ECA 300 Friendly Fire -39 Cogmind --------- Core Integrity 0/700 Matter 239/300 Energy 98/100 System Corruption 0% Temperature Cool (18) Movement Core (50) Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ (None) > --- WEAPON (3) ------- Makeshift Axe > --- INVENTORY (5) ---- Improved Deuterium Engine Gauss Rifle Flak Cannon Scythe Ripper Peak State ------------ > --- POWER ------------ Makeshift Power Source > --- PROPULSION ------- Armored Treads Armored Treads Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- High-capacity Storage Unit Advanced Targeting Computer Core Analyzer Makeshift Propulsion Shielding Makeshift Thermal Plating > --- WEAPON ----------- Assault Cannon Advanced Assault Cannon Heavy Flak Cannon > --- INVENTORY -------- Improved Ion Engine Improved Deuterium Engine High-capacity Matter Pod Encrypted Comm Array High-powered Shotgun Gauss Rifle Gauss Rifle Flak Gun Flak Cannon Flak Cannon Heavy Flak Cannon Field Lobotomy Kit Scythe Ripper Makeshift Axe Phasing Sabre GAL Module [Rating: 51] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Wheel Armored Wheel Utility High-capacity Storage Unit Device Advanced Heat Sink Storage High-capacity Storage Unit Processor Advanced Targeting Computer Protection Powered Armor Weapon Heavy Assault Rifle Ballistic Gun Heavy Assault Rifle Ballistic Cannon Heavy Flak Cannon Launcher Rocket Launcher Special Weapon Field Lobotomy Kit Slashing Weapon Scythe Build | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Gar Mat Fac Low Low Zio Pro Slots Evolved 6 | . . . 2 . . . 2 . . . . 2 . . . . Power . | . . . . . . . . . . . . . . . . . Propulsion 2 | . . . 1 . . . . . . . . 1 . . . . Utility 3 | . . . . . . . 2 . . . . 1 . . . . Weapon 1 | . . . 1 . . . . . . . . . . . . . Parts Attached 103 | 7 1 2 9 6 1 3 18 18 . 9 5 9 . 3 4 8 Power 14 | 1 . . 2 . . . 2 3 . 4 . 1 . . 1 . Engine 11 | 1 . . 2 . . . 2 3 . 1 . 1 . . 1 . Core 3 | . . . . . . . . . . 3 . . . . . . Reactor . | . . . . . . . . . . . . . . . . . Propulsion 25 | 2 . . 3 2 . 2 3 4 . 1 3 2 . 1 . 2 Treads 22 | 2 . . 3 2 . 2 3 4 . 1 2 2 . 1 . . Leg 2 | . . . . . . . . . . . . . . . . 2 Wheel 1 | . . . . . . . . . . . 1 . . . . . Hover . | . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . Utility 32 | 2 1 1 1 2 1 . 7 5 . 3 . 3 . 1 3 2 Device 13 | 1 . . . 2 . . 3 2 . 1 . 2 . . 2 . Storage 3 | 1 1 . . . 1 . . . . . . . . . . . Processor 3 | . . . . . . . 2 . . . . . . 1 . . Hackware . | . . . . . . . . . . . . . . . . . Protection 13 | . . 1 1 . . . 2 3 . 2 . 1 . . 1 2 Artifact . | . . . . . . . . . . . . . . . . . Weapon 32 | 2 . 1 3 2 . 1 6 6 . 1 2 3 . 1 . 4 Energy Gun . | . . . . . . . . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . . . . . . . Ballistic Gun 19 | 2 . 1 3 1 . . 4 3 . 1 2 1 . . . 1 Ballistic Cannon 7 | . . . . . . . . 2 . . . 2 . 1 . 2 Launcher 2 | . . . . 1 . 1 . . . . . . . . . . Special Weapon 1 | . . . . . . . . 1 . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . Slashing Weapon 3 | . . . . . . . 2 . . . . . . . . 1 Piercing Weapon . | . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . Unidentified Prototypes 4 | . . . 1 1 . . . . . . . . . . 2 . Parts Lost 56 | . . 1 7 4 . 3 2 4 . 5 4 3 . 4 . 19 Power 7 | . . . 2 . . . . 1 . 2 1 . . . . 1 Propulsion 18 | . . . 2 2 . 2 . 1 . 1 1 1 . 2 . 6 Utility 13 | . . . 1 1 . . 2 . . 2 1 2 . 1 . 3 Weapon 18 | . . 1 2 1 . 1 . 2 . . 1 . . 1 . 9 Highest Loss Streak 10 | . . 1 5 3 . 3 1 2 . 1 2 2 . 2 . 10 To Critical Strikes 1 | . . . . . . . . . . . . . . . . 1 Average Backups 17 | 1 8 13 13 14 15 16 19 18 19 18 18 18 19 18 17 16 Power 2 | . 3 4 2 2 3 3 3 1 1 . 2 2 2 2 1 1 Propulsion 2 | 1 2 3 1 2 2 1 2 2 3 2 1 2 2 . . . Utility 3 | . . 2 2 2 3 5 5 4 5 4 3 1 1 1 1 1 Weapon 8 | . 2 4 6 6 6 6 7 8 9 9 10 10 12 12 12 10 Tool/Special . | . . . . . . . . . . . . . . . . . Unused Backups 45 | . . . 3 1 2 . 14 4 1 2 . 3 . . 3 12 Power 9 | . . . . 1 1 . 3 1 . . . 1 . . 1 1 Propulsion 8 | . . . 2 . . . 2 . 1 . . 1 . . . 2 Utility 6 | . . . . . . . 3 1 . 1 . . . . . 1 Weapon 21 | . . . 1 . 1 . 6 2 . 1 . 1 . . 2 7 Tool/Special 1 | . . . . . . . . . . . . . . . . 1 Average Slot Usage (%) 98 | . 100 100 96 99 100 99 99 99 100 99 99 96 100 99 99 93 Engine 7 | . 14 14 10 11 11 11 8 8 9 3 . 6 7 7 7 6 Core 1 | . . . . . . . . . . 4 8 . . . . . Treads 28 | . 28 28 31 32 33 32 27 26 27 27 26 29 30 29 30 18 Device 5 | . 14 13 5 8 11 11 2 . . . . 8 15 15 12 2 Storage 8 | . 14 14 11 11 11 11 9 9 9 9 9 7 7 7 7 6 Processor 8 | . . . . . . . 16 11 9 9 9 7 7 7 15 14 Protection 9 | . . . 5 2 . . 7 15 18 17 18 10 7 6 2 11 Ballistic Gun 19 | . 28 28 32 32 33 31 26 19 18 17 24 14 7 7 7 2 Ballistic Cannon 6 | . . . . . . . . 6 9 9 . 5 15 15 15 19 Peak Build Rating 51 | 7 8 9 13 24 25 26 37 39 39 39 37 42 43 45 49 51 Average Rating 33 | 4 7 8 12 16 24 25 31 35 39 36 33 38 42 43 44 46 On Entrance 26 | . 7 8 9 13 24 25 26 28 39 39 37 26 42 43 44 46 Avg Prop Armor Cover (%) 7 | . . . . . . . . . . . 10 . . . . 6 Naked Turns 1 | . . . . . . . . . . . . . . . . 1 Heaviest Build 78 | 13 28 29 32 30 50 51 59 78 77 78 78 72 72 72 71 69 Greatest Support 83 | 40 40 40 60 60 60 63 63 60 60 63 63 83 83 83 80 80 Greatest Overweight (x) 5 | . . . 1 . . 1 1 1 1 1 5 1 . . . 3 Average Overweight (x) . | . . . . . . . . . 1 1 1 . . . . . Largest Inventory Capacity 20 | 8 15 15 15 15 20 20 20 20 20 20 20 20 20 20 20 20 Average Capacity 19 | 6 12 15 15 15 16 20 20 20 20 20 20 20 20 20 20 19 Most Carried 20 | 3 12 15 15 15 17 18 20 20 20 20 20 20 20 20 20 20 Average Carried 18 | 2 8 13 13 14 15 16 19 19 19 19 19 19 19 19 19 17 Final Capacity 20 | 8 15 15 15 15 20 20 20 20 20 20 20 20 20 20 20 5 Final Carried 20 | 3 12 15 13 15 17 16 19 20 20 20 19 20 20 18 20 5 Class Distribution -------------------- 37% | Scavenger-Tank 18% | Gunner 17% | Scavenger-Gunner 8% | Scavenger-Skirmisher 7% | Mutant 4% | Derelict-Gunner 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Gunner | -9/Materials Scavenger-Gunner | -9/Mines Scavenger-Skirmisher | -9/Exiles Scavenger-Skirmisher | -8/Mines Gunner | -8/Materials Scavenger-Tank | -8/Garrison Scavenger-Tank | -8/Materials Scavenger-Tank | -8/Garrison Scavenger-Tank | -8/Materials Scavenger-Tank | -7/Factory Scavenger-Gunner | -7/Lower Caves Scavenger-Gunner | -7/Lower Caves Scavenger-Gunner | -7/Zion Derelict-Gunner | -6/Proximity Caves Resources | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -8 -7 -7 -7 -7 -6 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Gar Mat Fac Low Low Zio Pro Matter Collected 6460 | 187 183 45 385 265 144 112 1048 937 52 931 220 856 224 202 60 609 Remotely . | . . . . . . . . . . . . . . . . . Salvage Created 6482 | 12 310 96 391 314 . 211 1340 831 149 475 432 1093 131 129 . 568 Parts 349 | 4 24 6 23 17 . 16 62 59 9 21 27 47 4 4 . 26 Haulers Intercepted 9 | . 1 . 2 . . . 1 . 1 . 2 2 . . . . Recyclers Shooed 4 | 1 1 . . 1 . . . . . . 1 . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Parts Self-Destructed 27 | . . . . . . . . . . . . . 4 4 . 19 Prevented 1 | . . . . . . . . . . . . . . . . 1 Parts Restored . | . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Gar Mat Fac Low Low Zio Pro Combat Hostiles Destroyed 175 | . 9 2 12 11 . 9 29 28 2 16 8 22 3 5 . 19 Melee 1 | . . . . . . . . . . . . . . . . 1 Guns 106 | . 9 2 12 7 . 3 28 20 1 8 4 8 . . . 4 Cannons 43 | . . . . . . . . 7 1 8 . 6 3 5 . 13 AOE 25 | . . . . 4 . 6 1 1 . . 4 8 . . . 1 Classes Destroyed 18 | 1 4 . 3 1 . 2 1 2 . . 1 2 . . . 1 Worker 5 | . . . 1 . . . 2 . . . . 2 . . . . Builder 6 | . . . . . . 1 . . . . 3 2 . . . . Tunneler 3 | 1 . 1 . . . . . . . . . 1 . . . . Hauler 9 | . 1 . 2 . . . 1 . 1 . 2 2 . . . . Recycler 3 | . 1 . . . . . . . . . 1 1 . . . . Mechanic 1 | . . . . . . . . . . . . 1 . . . . Watcher 2 | . . . . . . . . . . . . 2 . . . . Swarmer 38 | . 6 . 8 . . 3 . 10 . 4 2 . . . . 5 Grunt 82 | . 3 2 2 7 . 5 19 10 . 8 4 13 3 3 . 3 Brawler 8 | . . . 1 . . . 1 1 . . 1 2 . 1 . 1 Duelist 4 | . . . . . . 1 1 . . . . 1 . . . 1 Protector 2 | . . . . . . . . . . . 1 1 . . . . Sentry 17 | . . . 1 . . . 7 3 2 . . 2 . 1 . 1 Specialist 1 | . . . . . . . . 1 . . . . . . . . Hunter 8 | . . . . . . . 1 3 . 2 . . . . . 2 Programmer 7 | . . . . . . . . 1 . 3 . 3 . . . . Assembled 4 | . . . . 4 . . . . . . . . . . . . Thug 1 | . . . . . . . . . . . . . . . . 1 Savage 1 | . . . . . . . . . . . . . . . . 1 Butcher 4 | . . . . . . . . . . 1 . . . . . 3 Mutant 1 | . . . . . . . . . . . . . . . . 1 Best Kill Streak 10 | 1 6 2 5 4 . 10 4 5 2 4 6 8 3 4 . 4 Combat Bots Only 9 | . 6 2 5 4 . 9 3 5 1 4 3 7 3 4 . 4 Max Kills in Single Turn 5 | 1 1 1 1 4 . 2 1 2 1 2 2 5 2 1 . 2 Gunslinging 1 | . . . . . . . . 1 . . . . . . . . Exploded 4 | . . . . 4 . 2 1 1 . . 2 4 . . . 1 Melee 1 | . . . . . . . . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -8 -7 -7 -7 -7 -6 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Gar Mat Fac Low Low Zio Pro Hostile Shots Fired 920 | . 73 9 44 30 . 32 88 140 2 100 52 71 5 63 . 211 Missed 235 | . 20 1 10 3 . 16 20 39 1 20 16 20 . 27 . 42 Hits 685 | . 53 8 34 27 . 16 68 101 1 80 36 51 5 36 . 169 Melee 12 | . . . . 2 . 1 2 . . . . 5 . . . 2 Projectile 673 | . 53 8 34 25 . 15 66 101 1 80 36 46 5 36 . 167 Critical Strikes 25 | . 1 . . 1 . . 5 . . 2 4 3 . 1 . 8 Actively Blocked 2 | . . . . . . . . . . . . . . . . 2 Damage Taken 10825 | . 545 111 793 420 . 331 1070 1545 15 1145 602 838 77 364 . 2969 Core 1389 | . 99 11 97 71 . 33 168 107 . 76 12 66 43 21 . 585 Absorbed by Shields . | . . . . . . . . . . . . . . . . . Redirected to Shielding 158 | . . 4 45 7 . . . . . . . . . . . 102 Ignored by Resistances 160 | . . . . . . . 24 . . . 32 42 . . . 62 Regen/Repaired (Parts) 466 | . . . . . . . 188 . . . . 278 . . . . Core Remaining (%) 59 | 100 . 56 . . . 49 . . . . 34 . . . . . Volleys Fired 426 | 9 36 6 28 24 . 13 60 62 3 67 12 53 3 11 . 39 Largest 3 | 2 2 2 3 3 . 3 3 3 3 3 3 3 3 3 . 3 Hottest 121 | 40 40 40 63 76 . 77 80 105 97 97 79 117 107 107 . 121 Shots Fired 1147 | 18 72 12 77 72 . 39 180 183 9 149 36 149 9 33 . 109 Gun 853 | 18 72 12 77 71 . 28 179 153 6 99 31 79 3 11 . 14 Cannon 256 | . . . . . . . . 26 3 50 . 59 6 22 . 90 Launcher 35 | . . . . 1 . 11 1 3 . . 5 11 . . . 3 Special 3 | . . . . . . . . 1 . . . . . . . 2 Kinetic 1109 | 18 72 12 77 71 . 28 179 179 9 149 31 138 9 33 . 104 Thermal . | . . . . . . . . . . . . . . . . . Explosive 35 | . . . . 1 . 11 1 3 . . 5 11 . . . 3 Electromagnetic . | . . . . . . . . . . . . . . . . . Robot Hit Streak 32 | 3 8 7 9 7 . 8 16 16 9 7 11 32 11 10 . 11 Robot Miss Streak 9 | 3 4 1 3 4 . 3 3 5 2 6 2 3 1 2 . 9 Penetration Max 1 | . . . . . . . . . . 1 . 1 . . . . Secondary Targets 12 | . 3 . 1 . . 1 2 4 . . . 1 . . . . Max Gunslinging Chain 1 | . 1 . 1 . . 1 1 1 . . . 1 . . . . Shots Hit Robots 742 | 10 45 11 52 46 . 18 144 121 6 76 26 85 7 27 . 68 Core Hits 526 | 3 21 5 25 25 . 26 84 73 5 54 27 80 7 15 . 76 Critical Kills 1 | . . . . . . . . . . 1 . . . . . . Critical Parts Destroyed 2 | . . . . . . . . 1 . 1 . . . . . . Critical Strikes 8 | . . . . . . . . 1 . 2 . . 1 1 . 3 Destroy 3 | . . . . . . . . 1 . 2 . . . . . . Blast 5 | . . . . . . . . . . . . . 1 1 . 3 Melee Attacks 26 | . . . . . . . 2 7 . 1 . 15 . . . 1 Impact . | . . . . . . . . . . . . . . . . . Slashing 26 | . . . . . . . 2 7 . 1 . 15 . . . 1 Piercing . | . . . . . . . . . . . . . . . . . Sneak Attacks 2 | . . . . . . . . . . . . 2 . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . Damage Inflicted 17248 | 76 408 109 617 751 . 897 2571 2391 127 1776 1098 3410 201 767 . 2049 Guns 8733 | 76 402 102 611 507 . 260 2408 1734 104 847 353 902 48 127 . 252 Cannons 4146 | . . . . . . . . 365 23 787 . 687 153 640 . 1491 Explosions 4048 | . . . . 220 . 599 116 292 . 142 732 1680 . . . 267 Melee 166 | . . . . . . . . . . . . 127 . . . 39 Ramming 155 | . 6 7 6 24 . 38 47 . . . 13 14 . . . . Kinetic 12879 | 76 402 102 611 507 . 260 2408 2099 127 1634 353 1589 201 767 . 1743 Thermal . | . . . . . . . . . . . . . . . . . Explosive 4048 | . . . . 220 . 599 116 292 . 142 732 1680 . . . 267 Electromagnetic . | . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . Slashing 166 | . . . . . . . . . . . . 127 . . . 39 Piercing . | . . . . . . . . . . . . . . . . . Highest Corruption 10 | . . . 10 10 10 10 . . . 3 3 . . . . . Average Corruption 6 | . . . 10 10 10 10 . . . 2 3 . . . . . Corruption Purged . | . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . Effects 113 | . . . 14 25 17 25 . . . 22 10 . . . . . Message Errors 24 | . . . 3 4 1 5 . . . 7 4 . . . . . Matter Fused 32 | . . . 2 9 8 8 . . . 5 . . . . . . Heat Flow Errors 10 | . . . 2 1 3 . . . . 4 . . . . . . Energy Discharges 10 | . . . . 3 2 3 . . . 2 . . . . . . Parts Fused 2 | . . . . . 1 1 . . . . . . . . . . Data Loss (minor) 15 | . . . 1 4 . 5 . . . 3 2 . . . . . Data Loss (major) 4 | . . . 1 1 . . . . . . 2 . . . . . Misfires 6 | . . . . 1 . 3 . . . . 2 . . . . . Alerts 4 | . . . 1 1 2 . . . . . . . . . . . Weapon Failures 6 | . . . 4 1 . . . . . 1 . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . Overflow Damage 93 | . . . . 33 . 29 . . . 9 7 4 . 11 . . Projectiles 20 | . . . . . . . . . . 9 . . . 11 . . Explosions 73 | . . . . 33 . 29 . . . . 7 4 . . . . Melee . | . . . . . . . . . . . . . . . . . Knockbacks 51 | . . . . . . . . 4 . 16 . 9 3 3 . 16 Impact . | . . . . . . . . . . . . . . . . . Kinetic 49 | . . . . . . . . 4 . 16 . 8 3 3 . 15 Secondary 2 | . . . . . . . . . . . . 1 . . . 1 Self-Inflicted Damage 385 | . . . . 47 . 58 . . . 105 48 94 . . . 33 Shots 9 | . . . . 1 . 2 . . . 1 1 3 . . . 1 Rammed 18 | . 1 2 2 4 . 2 6 . . . 1 . . . . . Targets Rammed 25 | . 2 3 3 4 . 2 7 . . . 2 2 . . . . Kicked . | . . . . . . . . . . . . . . . . . Crushed 7 | . 1 1 1 . . . 1 . . . 1 2 . . . . Highest Temperature 407 | . 25 9 153 234 234 102 39 371 48 337 186 49 2 27 . 407 Average Temperature 90 | . 11 8 43 66 110 35 13 97 25 116 57 19 1 11 . 160 Received Heat Transfer 3356 | . 162 66 42 222 . 135 495 369 . 171 306 273 45 177 . 893 Effects 5 | . . . . . 1 . . 1 . 2 . . . . . 1 Shutdowns 1 | . . . . . . . . . . . . . . . . 1 Energy Bleed 2 | . . . . . 1 . . 1 . . . . . . . . Interference 2 | . . . . . . . . . . 2 . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Parts Melted 1 | . . . . . . . . . 1 . . . . . . . Heat Transferred . | . . . . . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Gar Mat Fac Low Low Zio Pro Maximum Alert Level 5 | . . . . . . 1 1 5 4 5 5 4 . . . . Low Security (%) 33 | 100 100 100 100 100 . 97 77 . . . . . . . . . Level 1 4 | . . . . . . 2 22 6 . . . . . . . . Level 2 5 | . . . . . . . . 22 . . . . . . . . Level 3 22 | . . . . . . . . 29 66 20 . 77 . . . . Level 4 18 | . . . . . . . . 15 33 38 81 22 . . . . Level 5 14 | . . . . . . . . 25 . 40 4 . . . . . High Security . | . . . . . . . . . . . 13 . . . . . Max Security . | . . . . . . . . . . . . . . . . . Peak Influence 3133 | 5 120 50 137 85 . 200 371 2187 1158 3133 1723 1202 . . . . Initial 1526 | . . . 5 39 . . 31 233 1066 743 1526 1100 . . . . Average 845 | . 35 6 60 23 . 74 91 1109 1100 1666 1529 966 . . . . Influence Increases 8330 | 5 229 57 339 205 . 260 800 2134 168 2540 431 692 70 110 . 290 Destroy 0b10 Robot/C 3920 | . 180 40 240 140 . 180 580 720 80 660 260 420 60 100 . 260 Destroy 0b10 Robot/NC 175 | 5 10 5 15 . . 5 15 . 5 5 50 60 . . . . Destroy Leader 582 | . 32 10 44 40 . 30 132 30 32 40 44 98 10 10 . 30 Allied During Kill 227 | . . . . . . . . 78 35 97 17 . . . . . Successful Hack 122 | . 7 2 8 . . . 28 21 . 28 18 10 . . . . Disable Machine 90 | . . . . . . . 15 30 . 15 . 30 . . . . Anti-Garrison Action 2600 | . . . . . . . . 1150 . 1450 . . . . . . Destroy Structure 509 | . . . 2 10 . 45 15 90 16 215 42 74 . . . . Lose Combat Pursuer 105 | . . . 30 15 . . 15 15 . 30 . . . . . . Influence Decreases 8645 | 5 229 42 253 306 . 180 521 306 1211 551 1881 1555 730 365 240 270 Entered New Map 5057 | . . . 10 62 . . 49 126 1121 401 1607 918 428 95 240 . Time Decay 2935 | 5 229 42 219 229 . 150 452 . 90 . 214 607 302 230 . 166 Lost Part 393 | . . . 24 15 . 30 20 40 . 50 40 30 . 40 . 104 Lost Ally 260 | . . . . . . . . 140 . 100 20 . . . . . Squads Dispatched 20 | . . . . 2 . . 5 . . . 3 9 . . . 1 Investigation 2 | . . . . . . . 2 . . . . . . . . . Extermination 3 | . . . . . . . . . . . . 3 . . . . Reinforcement 5 | . . . . 2 . . 1 . . . . 2 . . . . Assault 8 | . . . . . . . . . . . 3 4 . . . 1 Garrison 2 | . . . . . . . 2 . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . Construction Impeded 2 | . . . . 2 . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . . . . . 1 . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Gar Mat Fac Low Low Zio Pro Distress Signals 9 | . 1 . 1 1 . . 1 . 4 . . 1 . . . . Communications Jammed . | . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . Times Spotted 247 | . 13 2 16 15 . 9 40 36 3 24 21 33 3 5 . 27 Peak Tracking Total 8 | . 5 2 4 5 . 5 5 4 2 4 6 8 3 4 . 7 Tactical Retreats 9 | . . . 2 3 . . 1 1 . 2 . . . . . . Traps | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Gar Mat Fac Low Low Zio Pro Traps Triggered 16 | . . . 2 . . . 1 6 . 7 . . . . . . Indirectly . | . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -8 -7 -7 -7 -7 -6 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Gar Mat Fac Low Low Zio Pro Machines Disabled 21 | . . . . . . . 1 5 . 13 . 2 . . . . Max in Single Turn 2 | . . . . . . . 1 2 . 2 . 1 . . . . Garrison Access 2 | . . . . . . . . . . . . 2 . . . . Garrison Relay 9 | . . . . . . . . 3 . 6 . . . . . . Phase Generator 1 | . . . . . . . . . . 1 . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Gar Mat Fac Low Low Zio Pro Machines Accessed 37 | . 3 1 3 . 2 . 10 4 1 4 3 6 . . . . Terminals 24 | . 2 1 2 . . . 7 4 . 4 2 2 . . . . Fabricators . | . . . . . . . . . . . . . . . . . Repair Stations 3 | . . . . . . . 2 . . . . 1 . . . . Recycling Units 3 | . 1 . 1 . . . . . . . 1 . . . . . Scanalyzers 1 | . . . . . . . . . . . . 1 . . . . Garrison Access 4 | . . . . . . . 1 . 1 . . 2 . . . . Total Hacks 79 | . 10 3 5 . 2 . 24 10 1 6 4 14 . . . . Successful 41 | . 5 2 4 . 2 . 11 2 1 3 2 9 . . . . Failed 38 | . 5 1 1 . . . 13 8 . 3 2 5 . . . . Catastrophic 2 | . . . . . . . . 1 . . 1 . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . Manual 27 | . 7 . 3 . 1 . 15 . . . 1 . . . . . Terminals 53 | . 7 3 4 . . . 17 10 . 6 3 3 . . . . Fabricators . | . . . . . . . . . . . . . . . . . Repair Stations 8 | . . . . . . . 5 . . . . 3 . . . . Recycling Units 5 | . 3 . 1 . . . . . . . 1 . . . . . Scanalyzers 6 | . . . . . . . . . . . . 6 . . . . Garrison Access 5 | . . . . . . . 2 . 1 . . 2 . . . . Terminal Hacks 14 | . . 2 1 . 2 . 2 2 . 3 1 1 . . . . Record 2 | . . 1 . . 1 . . . . . . . . . . . Prototype ID Bank 2 | . . . 1 . . . 1 . . . . . . . . . Open Door 2 | . . . . . . . . 1 . 1 . . . . . . Level Access Points 1 | . . . . . . . . . . . 1 . . . . . Branch Access Points 1 | . . . . . . . . . . . . 1 . . . . Emergency Access Points 1 | . . . . . . . . . . 1 . . . . . . Hauler Manifests 1 | . . . . . . . 1 . . . . . . . . . Zone Layout 1 | . . 1 . . . . . . . . . . . . . . Garrison Registry 1 | . . . . . . . . . . 1 . . . . . . Patrol Navigation 1 | . . . . . . . . 1 . . . . . . . . Proto ID Catalog 1 | . . . . . 1 . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . Repair Station Hacks 6 | . . . . . . . 4 . . . . 2 . . . . Scan Component 3 | . . . . . . . 2 . . . . 1 . . . . Repair 3 | . . . . . . . 2 . . . . 1 . . . . Recycling Unit Hacks 3 | . 1 . 1 . . . . . . . 1 . . . . . Retrieve Components 3 | . 1 . 1 . . . . . . . 1 . . . . . Scanalyzer 4 | . . . . . . . . . . . . 4 . . . . Insert Component 1 | . . . . . . . . . . . . 1 . . . . Analyze 1 | . . . . . . . . . . . . 1 . . . . Retrieve Study 2 | . . . . . . . . . . . . 2 . . . . Garrison Access Hacks 4 | . . . . . . . 1 . 1 . . 2 . . . . Unlock Access 2 | . . . . . . . 1 . 1 . . . . . . . Seal Access 2 | . . . . . . . . . . . . 2 . . . . Unauthorized Hacks 10 | . 4 . 2 . . . 4 . . . . . . . . . Terminals 10 | . 4 . 2 . . . 4 . . . . . . . . . Botnet 8 | . 2 . 2 . . . 4 . . . . . . . . . Skim 2 | . 2 . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . Hacking Detections 24 | . 3 1 3 . . . 8 3 . 2 2 2 . . . . Full Trace Events 2 | . . . . . . . 2 . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . . . . . . . . 1 . . . . Parts Built . | . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . Part Studies Acquired 2 | . . . . . . . . . . . . 2 . . . . Parts Repaired 3 | . . . . . . . 2 . . . . 1 . . . . Time 101 | . . . . . . . 63 . . . . 38 . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Retrieved Components 21 | . 10 . 1 . . . . . . . 10 . . . . . Parts Scanalyzed 1 | . . . . . . . . . . . . 1 . . . . Part Schematics Acquired 1 | . . . . . . . . . . . . 1 . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -8 -7 -7 -7 -7 -6 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Gar Mat Fac Low Low Zio Pro Used RIF Installer . | . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . Relay Couplers Released 37 | . . . . . . . . 15 . 22 . . . . . . Machine Destruction 34 | . . . . . . . . 12 . 22 . . . . . . Programmers 3 | . . . . . . . . 3 . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . Robots Rewired 16 | . . . . . . . . 10 . 6 . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -8 -7 -7 -7 -7 -6 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Gar Mat Fac Low Low Zio Pro Total Allies 21 | . . . . . . . . 13 . 6 . . . . . 2 Largest Group 5 | . . . . . . . . 5 4 4 1 . . . . 2 Highest-Rated Group 178 | . . . . . . . . 178 133 170 85 . . . . 58 Highest-Rated Ally 85 | . . . . . . . . 85 85 85 85 . . . . 29 Initial Warlord ECA Mod 20 | . . . . . . . . . 7 7 20 19 19 19 19 18 Total Orders 3 | . . . . . . . . . . 3 . . . . . . ROAM 1 | . . . . . . . . . . 1 . . . . . . FOLLOW 2 | . . . . . . . . . . 2 . . . . . . Ally Attacks 149 | . . . . . . . . 45 9 72 13 . . . . 10 Total Damage 3402 | . . . . . . . . 832 137 1646 606 . . . . 181 Kills 37 | . . . . . . . . 8 2 18 9 . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . Field Lobotomies 3 | . . . . . . . . 1 . . . . . . . 2 Intel | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Gar Mat Fac Low Low Zio Pro Active Infowar (turns) 2705 | 14 642 509 277 38 519 594 112 . . . . . . . . . Sensors 1263 | . . . . 38 519 594 112 . . . . . . . . . Seismic 1442 | 14 642 509 277 . . . . . . . . . . . . . Robot Analysis Total . | . . . . . . . . . . . . . . . . . Derelict Logs Recovered 5 | . . 2 . . . . . . . . . . 1 2 . . Drone Launches . | . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -8 -7 -7 -7 -7 -6 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Gar Mat Fac Low Low Zio Pro Turns Passed 18746 | 134 642 523 554 735 519 594 2103 3216 198 3238 522 1973 666 495 1716 918 Spaces Moved 8695 | 65 326 290 268 377 321 287 967 1237 59 1193 193 972 399 275 1030 436 Core 56 | 5 . . . . . . . . . . . . . . . 51 Treads 8627 | 60 326 290 268 377 321 287 967 1237 59 1193 181 972 399 275 1030 385 Legs . | . . . . . . . . . . . . . . . . . Wheels 12 | . . . . . . . . . . . 12 . . . . . Hover . | . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 160 160 166 246 243 165 162 162 162 165 50 Average Speed 185 | 151 160 160 160 160 160 161 166 223 246 243 238 162 162 164 165 176 Slowest Speed 290 | 160 160 160 240 160 160 240 250 246 246 246 243 229 162 165 165 290 Overloaded Moves . | . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . . . . . . Cave-ins Triggered 1 | . . . 1 . . . . . . . . . . . . . Exploration Rate (%) 48 | 5 41 49 22 54 71 51 63 74 9 87 16 22 61 57 85 57 Regions Visited 16 Branch Regions 8 Pre-discovered Areas 3 | . . . . . 1 . . . . . . . 1 . 1 . Known Exits Taken 5 | . . . . . . . 1 . 1 . 1 1 1 . . . Unknown Exits Taken 9 | 1 1 1 1 1 1 1 . . . . . . . 1 1 . Scrap Searched 10 | . . 1 . 1 . . . . . . . . 1 3 3 1 Spaces Dug 26 | . . . . . . . 2 . . . . 24 . . . . Terrain Destroyed 507 | . . . . 10 . 71 9 12 . 242 35 81 . 4 . 43 Melee 15 | . . . . . . . 2 . . . . 13 . . . . Projectile 31 | . . . . . . . . . . 1 . 13 . 4 . 13 AOE 461 | . . . . 10 . 71 7 12 . 241 35 55 . . . 30 Terrain Rammed . | . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Gar Mat Fac Low Low Zio Pro Total 10399 | 83 388 336 337 461 328 390 1331 1544 107 1403 225 1217 412 294 1048 495 Wait 783 | . 14 31 17 42 . 82 220 119 44 65 6 134 9 . . . Move 8678 | 64 325 289 267 376 320 286 966 1235 58 1192 192 971 398 274 1029 436 Hop . | . . . . . . . . . . . . . . . . . Pick Up 101 | 3 9 4 9 7 4 2 20 9 1 8 1 10 1 3 5 5 Fast Attach 42 | 7 . . 2 1 . . 11 5 . 1 3 3 . . 5 4 Attach 47 | . . 1 7 4 . 3 5 4 . 4 2 5 . 4 . 8 Detach 2 | . . . . . . . 2 . . . . . . . . . Swap 74 | . 1 2 . 1 1 2 11 21 . 9 3 20 . 1 1 1 Drop 78 | . 1 . 4 2 3 . 27 15 1 6 4 4 1 1 8 1 Fire 426 | 9 36 6 28 24 . 13 60 62 3 67 12 53 3 11 . 39 Melee 26 | . . . . . . . 2 7 . 1 . 15 . . . 1 Ram . | . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . Crush 25 | . 2 3 3 4 . 2 7 . . . 2 2 . . . . Escape Stasis 18 | . . . . . . . . 10 . 8 . . . . . . Rewire 99 | . . . . . . . . 57 . 42 . . . . . . Trap . | . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -10/Mines -9/Materials -9/Mines (discovered 4 exits: *Mat x2 / *Exi / *Zio) -9/Exiles (discovered 2 exits: [*Min x2]) -8/Mines -8/Materials (discovered 4 exits: *Fac / *Sto x2 / Gar) -8/Garrison (discovered 3 exits: *Mat x3) -8/Materials -8/Garrison (discovered 3 exits: *Mat x3) -8/Materials (discovered 4 exits: *Fac x3 / *Sto) -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 16) 135 | -11/Scrapyard | Entered Materials 310 | -10/Materials | Discovered new exit (range 6) 313 | -10/Materials | Build established: Mutant 421 | -10/Materials | Discovered new exit (range 6) 777 | -10/Materials | Entered Mines 798 | -10/Mines | Met a Derelict bent on vengeance 934 | -10/Mines | Learned Materials emergency access door positions 945 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1292 | -10/Mines | Discovered new exit (range 5) 1300 | -10/Mines | Entered Materials 1300 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1530 | -9/Materials | Discovered new exit (range 16) 1582 | -9/Materials | Crushed by falling debris 1582 | -9/Materials | System corruption reached 10% 1613 | -9/Materials | Lost 5 parts (1p2n1u1w) 1854 | -9/Materials | Entered Mines 1861 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 2038 | -9/Mines | Discovered new exit (range 9) 2085 | -9/Mines | Assembled infested the area 2126 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 2251 | -9/Mines | Lost 3 parts (2n1w) 2303 | -9/Mines | Build established: Scavenger-Gunner 2325 | -9/Mines | Discovered new exit (range 8) 2542 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 2551 | -9/Mines | Found Prototype Device 2551 | -9/Mines | Identified Exp. Sensor Array 2581 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 2583 | -9/Mines | Discovered new exit (range 5) 2589 | -9/Mines | Entered Exiles 2610 | -9/Exiles | Discovered new exit (range 15) 2633 | -9/Exiles | Met 8R-AWN 2674 | -9/Exiles | Met EX-HEX 2719 | -9/Exiles | Met EX-BIN 2738 | -9/Exiles | Aligned with FarCom system 2740 | -9/Exiles | Given EX-Vault access code 2777 | -9/Exiles | Opened EX-Vault 2790 | -9/Exiles | Found Field Lobotomy Kit 2824 | -9/Exiles | Warned to stay clear of 0b10 Research branches 2848 | -9/Exiles | Build established: Scavenger-Skirmisher 2872 | -9/Exiles | Met EX-DEC 2880 | -9/Exiles | Learned location of Zion (-7) 3095 | -9/Exiles | Discovered new exit (range 10) 3108 | -9/Exiles | Left Exiles lab with Field Lobotomy Kit 3108 | -9/Exiles | Entered Mines 3414 | -8/Mines | Core integrity fell below 50% 3437 | -8/Mines | Destroyed 9 combat bots 3442 | -8/Mines | Lost 3 parts (2n1w) 3696 | -8/Mines | Discovered new exit (range 4) 3702 | -8/Mines | Entered Materials 3702 | -8/Materials | Evolved 2 slots: Utility x2 3703 | -8/Materials | Identified exit to Storage 3842 | -8/Materials | Discovered exit to Storage (range 15) 4208 | -8/Materials | Build established: Gunner 4267 | -8/Materials | Repaired Imp. Assault Rifle 5026 | -8/Materials | Repaired Reflective Plating 5304 | -8/Materials | Discovered new exit (range 5) 5686 | -8/Materials | Garrison activated, responded to threat 5802 | -8/Materials | Identified exit to Garrison 5805 | -8/Materials | Entered Garrison 5856 | -8/Garrison | Triggered checkpoint 5918 | -8/Garrison | Garrison Relay disabled 5939 | -8/Garrison | Triggered checkpoint 6133 | -8/Garrison | Triggered checkpoint 6153 | -8/Garrison | Triggered checkpoint 6549 | -8/Garrison | Spotted B-75 Beast 6552 | -8/Garrison | Assimilated B-75 Beast with FLK Orb 6661 | -8/Garrison | Rescued a captive Derelict 6662 | -8/Garrison | Rescued a captive Derelict 6841 | -8/Garrison | Found Powered Armor 6845 | -8/Garrison | Found Powered Armor 6958 | -8/Garrison | Build established: Scavenger-Tank 7007 | -8/Garrison | Triggered checkpoint 7249 | -8/Garrison | Triggered checkpoint 7291 | -8/Garrison | Triggered checkpoint 7405 | -8/Garrison | Discovered new exit (range 12) 7520 | -8/Garrison | Lost 4 allies 7705 | -8/Garrison | Triggered checkpoint 7771 | -8/Garrison | Garrison Relay disabled 8035 | -8/Garrison | Discovered new exit (range 10) 8091 | -8/Garrison | Triggered checkpoint 8658 | -8/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 8939 | -8/Garrison | Triggered checkpoint 8980 | -8/Garrison | Discovered new exit (range 5) 9021 | -8/Garrison | Entered Materials 9021 | -8/Materials | Accompanied by 4 allies 9173 | -8/Materials | Identified exit to Garrison 9219 | -8/Materials | Entered Garrison 9219 | -8/Garrison | Accompanied by 4 allies 9257 | -8/Garrison | Garrison Relay disabled 9259 | -8/Garrison | Triggered checkpoint 9653 | -8/Garrison | P-60 Hacker assimilated allied Trooper 3b 9683 | -8/Garrison | Triggered checkpoint 9780 | -8/Garrison | Triggered checkpoint 9796 | -8/Garrison | Discovered new exit (range 10) 9895 | -8/Garrison | Garrison Relay disabled 10175 | -8/Garrison | Triggered checkpoint 10176 | -8/Garrison | Core integrity fell below 50% 10349 | -8/Garrison | Triggered checkpoint 10418 | -8/Garrison | Discovered new exit (range 8) 10523 | -8/Garrison | Garrison Relay disabled 10627 | -8/Garrison | Triggered checkpoint 10789 | -8/Garrison | Triggered checkpoint 11215 | -8/Garrison | Discovered new exit (range 13) 11310 | -8/Garrison | Phase Generator disabled 11427 | -8/Garrison | Triggered checkpoint 11547 | -8/Garrison | Garrison Relay disabled 11565 | -8/Garrison | Discovered new exit (range 50) 11565 | -8/Garrison | Discovered new exit (range 7) 11565 | -8/Garrison | Discovered new exit (range 57) 12137 | -8/Garrison | Triggered checkpoint 12322 | -8/Garrison | Garrison Relay disabled 12365 | -8/Garrison | Garrison Relay disabled 12457 | -8/Garrison | Entered Materials 12457 | -8/Materials | Accompanied by 1 ally 12567 | -8/Materials | Identified exit to Factory 12857 | -8/Materials | First assault squad dispatched 12906 | -8/Materials | High security lockdown imminent 12940 | -8/Materials | Discovered exit to Storage (range 14) 12979 | -8/Materials | Entered Factory 12979 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 13287 | -7/Factory | Repaired Arm. Treads 13379 | -7/Factory | First assault squad dispatched 14265 | -7/Factory | Identified exit to Lower Caves 14461 | -7/Factory | Destroyed 7 combat bots 14822 | -7/Factory | Build established: Scavenger-Gunner 14952 | -7/Factory | Entered Lower Caves 14966 | -7/Lower Caves | Met a Warlord Commander 14967 | -7/Lower Caves | Learned location of Warlord (-4) 14968 | -7/Lower Caves | Warlord Commander delivered Encrypted Comm Array 14976 | -7/Lower Caves | Found Encrypted Comm Array 15115 | -7/Lower Caves | Spotted B-75 Beast 15226 | -7/Lower Caves | Encountered a Warlord checkpoint 15481 | -7/Lower Caves | Identified exit to Lower Caves 15618 | -7/Lower Caves | Entered another Lower Caves area 15633 | -7/Lower Caves | Learned 4 Factory zone layouts 15655 | -7/Lower Caves | Encountered a Warlord checkpoint 15682 | -7/Lower Caves | Learned Factory emergency access door positions 15757 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 16105 | -7/Lower Caves | Discovered new exit (range 4) 16113 | -7/Lower Caves | Entered Zion 16567 | -7/Zion | Rebuked by Imprinter 16764 | -7/Zion | Received a visual enhancement algorithm 16969 | -7/Zion | Found GAL Module 17099 | -7/Zion | Given the Hacking Drone Bay 17103 | -7/Zion | Found Prototype Device 17103 | -7/Zion | Identified Hacking Drone Bay 17540 | -7/Zion | Build established: Gunner 17669 | -7/Zion | Discovered new exit (range 10) 17712 | -7/Zion | Found Prototype Device 17712 | -7/Zion | Identified Mobile Refinery Mk. CCLXVII 17829 | -7/Zion | Entered Proximity Caves 18144 | -6/Proximity Caves | Lost 6 parts (2n1u3w) 18172 | -6/Proximity Caves | Build established: Derelict-Gunner 18415 | -6/Proximity Caves | Attacked by a faux Warlord 18678 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 18709 | -6/Proximity Caves | Core integrity fell below 50% 18713 | -6/Proximity Caves | Assimilated G-50 Soldier with FLK Orb 18716 | -6/Proximity Caves | Assimilated G-50 Soldier with FLK Orb 18719 | -6/Proximity Caves | Core integrity fell below 20% 18719 | -6/Proximity Caves | Released all parts (4) 18747 | -6/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 18706_ Arm. Treads+ destroyed. 18706_ Hvy. Flak Cannon destroyed. 18706_ Carbon-fiber Leg destroyed. 18707_ G-67 Veteran knocked back. 18710_ Assault Cannon destroyed. 18711_ Critical hit (Destroy). 18711_ Flak Gun destroyed. 18713_ G-50 Soldier assimilated. 18716_ Carbon-fiber Leg destroyed. 18719_ Field Lobotomy Kit destroyed. 18719_ Released Mak. Propulsion Shielding. 18719_ Released Hcp. Storage Unit. 18719_ Released Adv. Targeting Computer. 18719_ Released Core Analyzer. 18719_ Acquired 44 matter. 18720_ Acquired Mak. Axe. 18738_ S-27 Virus destroyed. 18740_ Acquired 16 matter. 18745_ Critical hit (Burn: +50). 18745_ Critical hit (Burn: +37). Map ----- +----------------------------------------------------+ | #???????????????????????????????????????????????? | | #???????????????????????????????????????????????? | | #???????????????????????????????????????????????? | | #?#####?????????????????????????????????????????? | | ### ##????????????????????????????????????????? | | ## ######???????????????????????????????????? | | ##??????????????????????????????????? | | #??????????????????????????????????? | | ## ##?????????????????????????????????? | | ### ### #?????????????????????????????????? | | #?####?## #?????????????????????????????????? | | #???????# #?????????????????????????????????? | | ?????### ##??????#??? #?????????????????????? | | ????# ###??? ### #?????????????????????? | | ???# ## ##?# # ##????????????????????? | | ???# #### ### ##???????????????????? | | # ???## #??# #?####??????????????? | | ? ????## #### ## #??????????????? | | ?????# ## #??# #??????????????? | | ?????## #?### #???????????????? | | ????# #??# #???????????????? | | #### ##?## #???????????????? | | % #"###### #??# ##??????????????? | | $ [ %!#]"""""# #### #??????????????? | | ######%[%#/[ "# ## #???????????????? | | #???????#]=!!!%## "# @ ##???????????????? | | ??#########&%*% # "# ##????????????????? | | ??# #%=% "# ##?????????????????? | | # # % "# ggi ##?????????????????? | | #### ### ### g ##????????????????? | | ??????# ## ##???????????????? | | ????????# ## ### #???????????????? | | ?????#### #?# ##??????????????? | | ?????# ## ### #??????????????? | | ?????## ### #### #?#* #??????????????? | | ??????##??## ##??## ##?# #??????????????? | | ???????????## ###????## #?## #??????????????? | | ????????????# #???????## ##?# #??????????????? | | ????????????# #????????###??# #??????????????? | | ????????????# ##?????????????## ##??????????????? | | ????????????###???????????????####???????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 73 Energy Generation 18 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Density 10 Armor Coverage 625 Resistance: TH 10 Propulsion Shielding 33 Evasion (%) 50 Targeting Accuracy 14 Core Analysis 6 Recoil Reduction 4 Kinecelleration 30 Item Schematics ----------------- Arm. Treads | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Imp. Assault Rifle | 37% | -8/Materials Reflective Plating | 15% | -8/Materials Arm. Treads | 7% | -7/Factory Studied --------- Arm. Treads | -7/Factory | Hacked Gauss Rifle | -7/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- Be The Sidekick I Like You, Cogmind Let Me Out Of Here Watch This! Challenges ------------ None Game ------ Seed BladeMobileCore Manual? 0 Play Time 01:45:29 Cumulative 38.2 hours Start 2026.01.29 @ 15:06:53 End 2026.02.01 @ 12:26:31 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 47 Rogue 47 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 24 Gallery% 31 Achievement% 29 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 2 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 14493758-fe73-4117-84aa-920663ef605c