Cogmind - Beta 9.4 @@@ ROGUE MODE // 2020.03.01 @ 10:38:04 Player: MJWkr Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (60) 300 Value Destroyed (2100) 2100 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (713) 713 TOTAL SCORE: 5753 Bonus ------- High Alert Combat Kills 13 Entered Garrisons 200 Used RIF Installer 500 Cogmind --------- Core Integrity 0/700 Matter 38/300 Energy 290/290 System Corruption 5% Temperature Cool (27) Movement Core (400) Ox7 Location -7/Garrison Parts ------- > --- POWER (2) -------- Reinforced Deuterium Engine > --- PROPULSION (3) --- (None) > --- UTILITY (5) ------ Improved Heat Sink > --- WEAPON (3) ------- Mini Assault Cannon Scythe > --- INVENTORY (4) ---- Improved Melee Analysis Suite ECM Suite Peak State ------------ > --- POWER ------------ Reinforced Deuterium Engine > --- PROPULSION ------- Medium Treads Medium Treads Medium Treads > --- UTILITY ---------- Thermal Generator Improved Heat Sink Advanced Signal Interpreter Hardened Light Armor Plating Hardened Light Armor Plating > --- WEAPON ----------- Flak Gun Precision Assault Rifle Mini Assault Cannon > --- INVENTORY -------- Improved Melee Analysis Suite ECM Suite Improved Weapon Shielding Scythe [Rating: 44] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Wheel Armored Wheel Flight Unit VTOL Module Utility Heat Sink Device Heat Sink Storage Medium Storage Unit Processor Advanced Signal Interpreter Protection Reflective Plating Weapon Heavy Mace Energy Gun Pulse Rifle Ballistic Gun Assault Rifle Ballistic Cannon Mini Assault Cannon Launcher Grenade Launcher Special Weapon Remote Datajack Impact Weapon Heavy Mace Slashing Weapon Scythe Build | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Gar Slots Evolved 6 | . . 2 2 2 . Power 1 | . . . . 1 . Propulsion 1 | . . . . 1 . Utility 3 | . . 2 1 . . Weapon 1 | . . . 1 . . Parts Attached 82 | 6 2 14 35 21 4 Power 12 | 1 . 3 5 3 . Engine 10 | 1 . 3 3 3 . Core 2 | . . . 2 . . Reactor . | . . . . . . Propulsion 19 | 2 . 2 8 7 . Treads 12 | 2 . 2 4 4 . Leg 3 | . . . 3 . . Wheel 1 | . . . 1 . . Hover . | . . . . . . Flight 3 | . . . . 3 . Utility 24 | 1 2 4 11 4 2 Device 12 | . . 3 6 2 1 Storage 3 | 1 1 . 1 . . Processor 2 | . 1 . 1 . . Hackware . | . . . . . . Protection 7 | . . 1 3 2 1 Artifact . | . . . . . . Weapon 27 | 2 . 5 11 7 2 Energy Gun 7 | . . 2 3 1 1 Energy Cannon . | . . . . . . Ballistic Gun 10 | 2 . 2 4 2 . Ballistic Cannon 1 | . . . . 1 . Launcher 3 | . . 1 1 1 . Special Weapon 1 | . . . . 1 . Impact Weapon 4 | . . . 3 1 . Slashing Weapon 1 | . . . . . 1 Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 2 | . . . . 2 . Parts Lost 51 | . . 8 17 15 11 Power 6 | . . 1 2 3 . Propulsion 11 | . . 1 3 4 3 Utility 17 | . . 2 6 3 6 Weapon 17 | . . 4 6 5 2 Highest Loss Streak 13 | . . 3 13 7 10 Average Slot Usage (%) 84 | . 97 92 88 55 85 Engine 7 | . 14 11 6 1 7 Core 1 | . . . 2 2 . Treads 14 | . 28 21 10 3 21 Leg 2 | . . . 5 . . Device 14 | . . 11 21 9 12 Storage 9 | . 14 11 10 8 . Processor 6 | . 11 11 3 7 6 Protection 5 | . . 4 5 2 14 Energy Gun 2 | . . 4 2 . 4 Ballistic Gun 11 | . 28 16 10 3 9 Ballistic Cannon 1 | . . . . 2 7 Impact Weapon 4 | . . . 9 3 . Naked Turns . | . . . . . . Heaviest Build 45 | 13 17 26 31 45 45 Greatest Support 84 | 40 40 43 43 84 84 Greatest Overweight (x) 7 | . . . 7 6 . Average Overweight (x) . | . . . . 1 . Largest Inventory Capacity 8 | 6 8 8 8 8 4 Average Capacity 7 | 4 6 8 8 6 4 Most Carried 8 | . 4 8 8 7 4 Average Carried 5 | . 1 5 7 4 3 Final Capacity 8 | 6 8 8 8 4 4 Final Carried 8 | . 4 8 7 4 2 Class Distribution -------------------- 60% | Mutant 27% | Scavenger-Mutant 6% | Scavenger-Tank 4% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Mutant | -7/Factory Scavenger-Tank | -7/Garrison Resources | -11 -10 -9 -8 -7 -7 ----------- Run | Scr Mat Mat Mat Fac Gar Matter Collected 1635 | 258 90 270 656 146 215 Remotely 253 | . . . 253 . . Salvage Created 1876 | . 78 578 773 198 249 Parts 104 | . 7 30 46 11 10 Haulers Intercepted . | . . . . . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Gar Combat Hostiles Destroyed 56 | . 4 16 23 7 6 Melee 2 | . . . 1 1 . Guns 43 | . 4 14 19 . 6 Cannons 4 | . . . . 4 . AOE 6 | . . 2 2 2 . Classes Destroyed 10 | . 2 3 2 3 . Worker 1 | . . 1 . . . Builder 2 | . . . 2 . . Recycler 1 | . . 1 . . . Swarmer 21 | . 3 7 9 2 . Grunt 19 | . 1 5 10 1 2 Brawler 2 | . . . . 1 1 Duelist 1 | . . . . 1 . Sentry 10 | . . 4 3 1 2 Hunter 1 | . . . 1 . . Programmer 2 | . . . . 1 1 Best Kill Streak 5 | . 3 5 5 3 3 Combat Bots Only 5 | . 3 4 5 3 3 Max Kills in Single Turn 3 | . 1 3 3 1 1 Gunslinging 1 | . . 1 1 . . Exploded 1 | . . 1 1 1 . Melee 1 | . . . 1 1 . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -7 -------- Run | Scr Mat Mat Mat Fac Gar Damage Taken 6523 | . 137 961 2169 1525 1731 Core 1233 | . 18 139 371 434 271 Absorbed by Shields . | . . . . . . Core Remaining (%) 72 | 100 92 65 32 . . Volleys Fired 169 | . 13 42 62 26 26 Largest 3 | . 2 2 3 2 3 Hottest 156 | . 40 95 121 76 156 Shots Fired 329 | . 26 73 116 42 72 Gun 275 | . 26 71 112 20 46 Cannon 42 | . . . . 16 26 Launcher 11 | . . 2 4 5 . Special 1 | . . . . 1 . Kinetic 254 | . 26 48 88 32 60 Thermal 63 | . . 23 24 4 12 Explosive 11 | . . 2 4 5 . Electromagnetic . | . . . . . . Robot Hit Streak 30 | . 7 8 30 14 14 Robot Miss Streak 6 | . 1 4 5 4 6 Penetration Max . | . . . . . . Secondary Targets 7 | . . 3 4 . . Max Gunslinging Chain 1 | . . 1 1 . . Shots Hit Robots 249 | . 16 51 87 38 57 Core Hits 119 | . 5 26 44 16 28 Critical Hits 2 | . 1 . . . 1 Critical Kills . | . . . . . . Critical Parts Destroyed 2 | . 1 . . . 1 Melee Attacks 21 | . . . 11 7 3 Impact 18 | . . . 11 7 . Slashing 3 | . . . . . 3 Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 4880 | . 194 865 1649 982 1190 Guns 3229 | . 194 677 1219 336 803 Cannons 704 | . . . . 376 328 Explosions 478 | . . 181 186 111 . Melee 462 | . . . 244 159 59 Ramming 7 | . . 7 . . . Kinetic 3168 | . 194 474 987 656 857 Thermal 765 | . . 203 232 56 274 Explosive 478 | . . 181 186 111 . Electromagnetic . | . . . . . . Impact 403 | . . . 244 159 . Slashing 59 | . . . . . 59 Piercing . | . . . . . . Highest Corruption 5 | . . . . . 5 Average Corruption 1 | . . . . . 1 Corruption Purged . | . . . . . . Effects 2 | . . . . . 2 Matter Fused 1 | . . . . . 1 Targeting Errors 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage 106 | . . . 72 34 . Projectiles 34 | . . . . 34 . Explosions 21 | . . . 21 . . Melee 51 | . . . 51 . . Knockbacks 8 | . . . 1 4 3 Impact 3 | . . . 1 2 . Kinetic 5 | . . . . 2 3 Secondary . | . . . . . . Self-Inflicted Damage 39 | . . 3 36 . . Shots 2 | . . 1 1 . . Rammed 2 | . . 2 . . . Targets Rammed 2 | . . 2 . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 414 | . . 27 57 9 414 Average Temperature 96 | . . 7 19 6 151 Received Heat Transfer 2202 | . 36 360 783 282 741 Effects 1 | . . . . . 1 Shutdowns 1 | . . . . . 1 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions 2 | . . . 2 . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 1636 | . . 518 555 111 452 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Gar Peak Influence 453 | . 163 453 327 101 168 Average Influence 159 | . 68 218 217 67 92 Maximum Alert Level 2 | . . 2 1 . . Low Security (%) 66 | 100 100 47 44 100 100 Level 1 31 | . . 41 55 . . Level 2 1 | . . 10 . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 8 | . 2 1 2 3 . Investigation 4 | . 1 . 2 1 . Extermination 1 | . . . . 1 . Reinforcement 2 | . 1 1 . . . Assault . | . . . . . . Garrison 1 | . . . . 1 . Intercept . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Stealth | -11 -10 -9 -8 -7 -7 --------- Run | Scr Mat Mat Mat Fac Gar Distress Signals 6 | . . 3 2 1 . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 82 | . 6 22 34 8 12 Peak Tracking Total 7 | . 3 7 7 3 6 Tactical Retreats 3 | . . . 2 . 1 Traps | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Gar Traps Triggered 6 | . 1 . 4 1 . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -7 ---------- Run | Scr Mat Mat Mat Fac Gar Machines Disabled 2 | . . . 1 . 1 Max in Single Turn 1 | . . . 1 . 1 Garrison Relay 1 | . . . . . 1 Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -9 -8 -7 -7 --------- Run | Scr Mat Mat Mat Fac Gar Machines Accessed 15 | . 2 2 8 3 . Terminals 8 | . 1 2 4 1 . Fabricators 1 | . . . . 1 . Repair Stations 2 | . . . 2 . . Recycling Units 1 | . 1 . . . . Scanalyzers 2 | . . . 2 . . Garrison Access 1 | . . . . 1 . Total Hacks 32 | . 3 4 17 8 . Successful 20 | . 3 2 11 4 . Failed 12 | . . 2 6 4 . Catastrophic 2 | . . . 1 1 . Database Lockouts . | . . . . . . Manual 7 | . . . 4 3 . Terminals 16 | . 1 4 9 2 . Fabricators 4 | . . . . 4 . Repair Stations 4 | . . . 4 . . Recycling Units 2 | . 2 . . . . Scanalyzers 4 | . . . 4 . . Garrison Access 2 | . . . . 2 . Terminal Hacks 8 | . 1 2 5 . . Record 1 | . . . 1 . . Prototype ID Bank 2 | . . 1 1 . . Level Access Points 1 | . 1 . . . . Emergency Access Points 1 | . . . 1 . . Alert Level 2 | . . 1 1 . . Investigation Status 1 | . . . 1 . . Fabricator Hacks 3 | . . . . 3 . Network Status 1 | . . . . 1 . Load Schematic 1 | . . . . 1 . Build 1 | . . . . 1 . Repair Station Hacks 3 | . . . 3 . . Scan Component 2 | . . . 2 . . Repair 1 | . . . 1 . . Recycling Unit Hacks 2 | . 2 . . . . Report Inventory 1 | . 1 . . . . Retrieve Matter 1 | . 1 . . . . Scanalyzer 2 | . . . 2 . . Insert Component 1 | . . . 1 . . Analyze 1 | . . . 1 . . Garrison Access Hacks 1 | . . . . 1 . Unlock Access 1 | . . . . 1 . Unauthorized Hacks 5 | . . . 2 3 . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers 1 | . . . 1 . . Extract 1 | . . . 1 . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 10 | . 1 2 6 1 . Full Trace Events 2 | . . . 1 1 . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 14 | . . . 14 . . Parts Built 2 | . . . . 2 . Matter 124 | . . . . 124 . Time 62 | . . . . 62 . Total Part Build Rating 4 | . . . . 4 . Parts Repaired 1 | . . . 1 . . Time 38 | . . . 38 . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 1 | . . . 1 . . Part Schematics Acquired 1 | . . . 1 . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 ------------ Run | Scr Mat Mat Mat Fac Gar Used RIF Installer 1 | . . . . . 1 Robots Hacked 1 | . . . . 1 . Non-combat . | . . . . . . Combat 1 | . . . . 1 . Robot Hacks Applied 1 | . . . . 1 . parse_system 1 | . . . . 1 . Relay Couplers Released 5 | . . . . . 5 Machine Destruction 5 | . . . . . 5 Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -7 -------- Run | Scr Mat Mat Mat Fac Gar Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Gar Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -7 ------------- Run | Scr Mat Mat Mat Fac Gar Turns Passed 2868 | 66 308 421 1310 448 315 Spaces Moved 1392 | 39 165 173 608 272 135 Core 95 | 4 . . 19 72 . Treads 895 | 35 165 173 359 28 135 Legs 213 | . . . 213 . . Wheels 171 | . . . 17 154 . Hover . | . . . . . . Flight 18 | . . . . 18 . Fastest Speed 50 | 50 160 160 100 50 160 Average Speed 151 | 148 160 160 159 119 160 Slowest Speed 400 | 160 160 160 400 350 160 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 21 | 3 34 19 46 6 19 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken 3 | . 1 . 1 1 . Unknown Exits Taken 2 | 1 . 1 . . . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 55 | . . 14 28 13 . Melee . | . . . . . . Projectile 2 | . . . . 2 . AOE 53 | . . 14 28 11 . Actions | -11 -10 -9 -8 -7 -7 --------- Run | Scr Mat Mat Mat Fac Gar Total 1779 | 44 182 240 813 330 170 Wait 83 | . . 1 79 2 1 Move 1388 | 38 164 172 607 272 135 Hop . | . . . . . . Pick Up 19 | . 3 7 8 1 . Fast Attach 56 | 6 1 6 24 17 2 Attach 18 | . . 4 8 4 2 Detach 3 | . . . 3 . . Swap 8 | . 1 4 3 . . Drop 12 | . . 2 8 1 1 Fire 169 | . 13 42 62 26 26 Melee 21 | . . . 11 7 3 Ram . | . . . . . . Kick . | . . . . . . Crush 2 | . . 2 . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x3) -9/Materials -8/Materials -7/Factory -7/Garrison History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 16) 67 | -11/Scrapyard | Entered Materials 249 | -10/Materials | Discovered new exit (range 10) 303 | -10/Materials | Build established: Mutant 327 | -10/Materials | Identified exit to Materials 375 | -10/Materials | Entered another Materials area 375 | -9/Materials | Evolved 2 slots: Utility x2 616 | -9/Materials | Discovered new exit (range 16) 627 | -9/Materials | Lost 3 parts (1p2w) 796 | -9/Materials | Entered another Materials area 796 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1041 | -8/Materials | Core integrity fell below 50% 1044 | -8/Materials | Lost 13 parts (1p2n5u5w) 1350 | -8/Materials | Build established: Scavenger-Mutant 1681 | -8/Materials | Build established: Mutant 1747 | -8/Materials | Lost 3 parts (1p1u1w) 1998 | -8/Materials | Repaired Adv. Sensor Array 2007 | -8/Materials | Discovered new exit (range 16) 2105 | -8/Materials | Identified exit to Factory 2106 | -8/Materials | Entered Factory 2106 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 2293 | -7/Factory | Fabricated VTOL Module (x2) 2314 | -7/Factory | Lost 6 parts (2p1n1u2w) 2389 | -7/Factory | Lost 7 parts (3n2u2w) 2402 | -7/Factory | Core integrity fell below 50% 2459 | -7/Factory | Garrison activated, responded to threat 2554 | -7/Factory | Identified exit to Garrison 2554 | -7/Factory | Entered Garrison 2562 | -7/Garrison | Installed Relay Interface Framework 2609 | -7/Garrison | Triggered checkpoint 2772 | -7/Garrison | Garrison Relay disabled 2854 | -7/Garrison | Core integrity fell below 20% 2869 | -7/Garrison | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 02823_ Med. Treads destroyed. 02825_ C-30 ARC bursts open, deploying its payload. 02825_ G-50 Soldier unfolds itself. 02825_ G-47 Trooper unfolds itself. 02827_ Power failure, Rnf. Deuterium Engine shutdown. 02828_ Acquired 38 matter. 02829_ Hrd. Light Armor Plating destroyed. 02837_ G-47 Trooper knocked back. 02837_ Gatling Laser destroyed. 02843_ G-47 Trooper destroyed. 02846_ G-47 Trooper suffers critical hit. 02846_ Destroyed Particle Gun. 02846_ G-47 Trooper knocked back. [Achievement: Oops] 02854_ Acquired 40 matter. 02858_ System corrupted: Flak Gun targeting data glitched. 02859_ Med. Treads destroyed. 02863_ Imp. Weapon Shielding destroyed. 02865_ Flak Gun destroyed. 02865_ Med. Treads destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????#???????????????????????????????????? | | ???????? ## ############????????????????????? | | ???????? % /g #????????????????????? | | ???????? [ g=*@ #????????????????????? | | ???????? =% g #????????????????????? | | ?????????"" ##++####+#### #????????????????????? | | ?????????????# #??# #??# #????????????????????? | | ?????????????# #??# #??# #????????????????????? | | ?????????????# #??# #??# #????????????????????? | | ?????????????# #??# #??#^^^######???######??????? | | ?????????????# #??# #??#^^^## [#???""!""#??????? | | ?????????????# #### ####g ##=! #####!!!###?????? | | ?????????????# + ^^ ! #?????? | | ?????????????# "! ^^ #?????? | | ?????????????############ ################?????? | | ????????????????????????# #????????????????????? | | ????????????????????????# #????????????????????? | | ????????????????????????# #????????????????????? | | ????????????????????????# #????????????????????? | | ????????????????????????# #????????????????????? | | ????????????????????????# #????????????????????? | | ????????????????????????# #????????????????????? | | ????????????????????????# #????????????????????? | | ????????????????????????# #????????????????????? | | ????????????????????????# #????????????????????? | | ????????????????????????# #????????????????????? | | ????????????????????????# #????????????????????? | | ????????????????????????# #????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 62 Energy Generation 16 Energy Capacity 290 Matter Stores 407 Matter Capacity 450 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 10 ECM Strength 1 Armor Coverage 300 Resistance: TH 10 Weapon Shielding 66 Evasion (%) 50 Targeting Accuracy 5 Recoil Reduction 3 Item Schematics ----------------- Assault Rifle | -8/Materials | Scanalyzed Imp. Propulsion Shielding | -8/Materials | Extracted Mining Laser | -8/Materials | Extracted Adv. Terrain Scanner | -8/Materials | Extracted Assault Cannon | -8/Materials | Extracted Hvy. EM Shotgun | -8/Materials | Extracted Imp. Aluminum Leg | -8/Materials | Extracted Lgt. Armor Plating | -8/Materials | Extracted Field Recycling Unit | -8/Materials | Extracted Hacking Suite | -8/Materials | Extracted Hvy. Assault Rifle | -8/Materials | Extracted VTOL Module | -8/Materials | Extracted Targeting Computer | -8/Materials | Extracted Hvy. Particle Gun | -8/Materials | Extracted Robot Schematics ------------------ None Fabricated ------------ VTOL Module | x2 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- Just What I Needed Oops Challenges ------------ None Game ------ Seed AbsorptionFocalInjector Manual? 0 Play Time 00:34:32 Cumulative 11.6 hours Start 2020.03.01 @ 10:04:30 End 2020.03.01 @ 10:38:04 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 27 Rogue 27 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 7 Gallery% 27 Achievement% 16 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 0 Font 16/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 2d7ae035-751a-48f8-aa67-57b175a2e5db