Cogmind - Beta 15 *** ADVENTURER MODE // 2025.08.06 @ 16:16:15 Player: Wall-E Result: Core destroyed Performance ------------- Evolutions (4) 2000 Regions Visited (10) 2000 Robots Destroyed (152) 760 Value Destroyed (5954) 5954 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (888) 888 TOTAL SCORE: 11682 Bonus ------- High Alert Combat Kills 66 Follower Combat Kills 465 Entered Garrisons 400 Friendly Fire -43 Cogmind --------- Core Integrity 0/850 Matter 213/300 Energy 265/350 System Corruption 4% Temperature Critical (534) Movement Walking (250) Ox2 Location -6/Factory Parts ------- > --- POWER (2) -------- Improved Deuterium Engine Light Fission Core > --- PROPULSION (4) --- Biometal Leg > --- UTILITY (4) ------ Large Storage Unit Improved Core Shielding Hardened Light Armor Plating Layered Medium Armor Plating > --- WEAPON (5) ------- Gatling Laser Cooled Plasma Cannon Gauss Rifle Gauss Rifle Flak Gun > --- INVENTORY (15) --- Improved Deuterium Engine Light Fission Core Hybrid Fission Core Light Antimatter Reactor Advanced Heat Sink Advanced Heat Sink Advanced Heat Sink Matter Compressor (250) Point Defense System Point Defense System Point Defense System Peak State ------------ > --- POWER ------------ Angular Momentum Engine Hybrid Fission Core > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Flexi-carbon Leg Biometal Leg > --- UTILITY ---------- Advanced Heat Sink Large Storage Unit Matter Compressor Point Defense System > --- WEAPON ----------- Heavy Laser Gatling Laser Gauss Rifle Coil Gun KE Penetrator > --- INVENTORY -------- Improved Deuterium Engine Light Fission Core Light Antimatter Reactor Light Treads Light Treads Light Treads Light Treads Advanced Heat Sink Advanced Heat Sink Improved Core Shielding Point Defense System Point Defense System Point Defense System Heavy Laser Gatling Laser [Rating: 75] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Light Fission Core Reactor Light Antimatter Reactor Propulsion Medium Treads Treads Medium Treads Leg Carbon-fiber Leg Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Signal Interpreter Protection Improved Core Shielding Weapon Heavy Assault Rifle Energy Gun Gatling Laser Energy Cannon Heavy Particle Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Heavy Flak Cannon Launcher Guided EMP Blaster Build | -11 -10 -10 -9 -8 -8 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Min Mat Mat Gar Mat Fac Fac Gar Fac Slots Evolved 8 | . . . 2 2 . . 2 2 . . Power 1 | . . . . . . . 1 . . . Propulsion 2 | . . . 1 . . . . 1 . . Utility 2 | . . . 1 1 . . . . . . Weapon 3 | . . . . 1 . . 1 1 . . Parts Attached 123 | 2 9 . 2 10 2 14 9 47 11 17 Power 23 | . 2 . . 1 . 2 2 13 1 2 Engine 12 | . 2 . . 1 . 1 1 6 . 1 Core 10 | . . . . . . 1 1 6 1 1 Reactor 1 | . . . . . . . . 1 . . Propulsion 26 | . 2 . . 4 . 5 . 9 3 3 Treads 19 | . 2 . . 4 . 5 . 5 . 3 Leg 7 | . . . . . . . . 4 3 . Wheel . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Utility 35 | . 2 . 2 2 1 5 5 10 3 5 Device 18 | . 1 . . 1 1 1 3 6 3 2 Storage 6 | . 1 . 1 . . 3 . 1 . . Processor 1 | . . . 1 . . . . . . . Hackware . | . . . . . . . . . . . Protection 10 | . . . . 1 . 1 2 3 . 3 Artifact . | . . . . . . . . . . . Weapon 39 | 2 3 . . 3 1 2 2 15 4 7 Energy Gun 8 | . 1 . . . . . . 4 1 2 Energy Cannon 6 | . . . . 2 . 1 1 1 . 1 Ballistic Gun 22 | 2 2 . . 1 1 1 1 8 3 3 Ballistic Cannon 2 | . . . . . . . . 2 . . Launcher 1 | . . . . . . . . . . 1 Special Weapon . | . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 2 | . 1 . . . . . . . . 1 Parts Lost 41 | . . . 3 . . 1 7 15 . 15 Power 4 | . . . . . . . . 2 . 2 Propulsion 16 | . . . 2 . . . 2 6 . 6 Utility 4 | . . . . . . . 1 2 . 1 Weapon 17 | . . . 1 . . 1 4 5 . 6 Highest Loss Streak 7 | . . . 3 . . 1 3 7 . 5 To Critical Strikes 2 | . . . . . . . 1 1 . . Average Backups 11 | 3 5 7 7 7 7 12 12 13 14 11 Power 2 | 1 2 3 3 2 2 2 2 3 3 3 Propulsion 1 | 1 . . . . 1 3 2 . 4 1 Utility 5 | . . 1 . 1 2 5 6 8 5 6 Weapon 1 | . 2 3 3 2 2 1 1 . 1 . Tool/Special . | . . . . . . . . . . . Unused Backups 21 | . 3 . . . 1 2 1 6 3 5 Power 7 | . 1 . . . . . . 3 . 3 Propulsion 2 | . . . . . . 1 . . 1 . Utility 9 | . . . . . . 1 1 3 2 2 Weapon 3 | . 2 . . . 1 . . . . . Tool/Special . | . . . . . . . . . . . Average Slot Usage (%) 89 | . 89 100 78 83 100 99 91 89 100 78 Engine 7 | . 14 14 11 9 9 6 6 5 6 5 Core 3 | . . . . . . 2 4 5 6 3 Treads 16 | . 27 28 15 15 27 27 21 18 . 7 Leg 4 | . . . . . . . . 2 26 8 Device 11 | . 5 14 11 11 9 11 11 15 7 11 Storage 9 | . 13 14 11 9 9 10 11 6 13 6 Processor 1 | . . . 10 9 9 7 . . . . Protection 4 | . . . . 5 9 6 5 3 4 6 Energy Gun 5 | . 5 14 7 . . . . 3 13 9 Energy Cannon 7 | . . . . 8 15 8 11 12 . 4 Ballistic Gun 12 | . 21 14 11 15 11 18 15 9 20 6 Peak Build Rating 75 | 2 11 11 12 30 31 31 40 66 75 75 Average Rating 42 | 1 9 11 11 22 30 29 34 50 67 57 On Entrance 27 | . 2 11 11 9 30 31 30 38 65 75 Naked Turns . | . . . . . . . . . . . Heaviest Build 77 | 4 19 19 21 33 33 50 64 77 71 76 Greatest Support 112 | 3 40 40 40 84 84 84 84 112 78 80 Greatest Overweight (x) 7 | 1 . . 5 7 . . 1 3 1 2 Average Overweight (x) . | . . . . 1 . . . . . . Largest Inventory Capacity 15 | 5 8 8 8 8 8 15 15 15 15 15 Average Capacity 13 | 5 7 8 8 8 8 14 15 15 15 14 Most Carried 15 | 5 8 7 8 8 8 15 15 15 15 15 Average Carried 11 | 4 5 7 7 7 7 12 12 13 14 11 Final Capacity 15 | 5 8 8 8 8 8 15 15 15 15 15 Final Carried 15 | 5 7 7 8 8 8 13 12 15 15 11 Class Distribution -------------------- 53% | Scavenger-Tank 22% | Tank 15% | Mutant 5% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Skirmisher | -8/Materials Skirmisher | -8/Garrison Tank | -8/Materials Tank | -7/Factory Scavenger-Tank | -6/Factory Scavenger-Tank | -6/Garrison Scavenger-Tank | -6/Factory Resources | -11 -10 -10 -9 -8 -8 -8 -7 -6 -6 -6 ----------- Run | Yrd Mat Min Mat Mat Gar Mat Fac Fac Gar Fac Matter Collected 4572 | 220 190 42 250 92 101 435 595 1735 486 426 Remotely . | . . . . . . . . . . . Salvage Created 6331 | . 238 42 368 92 277 641 1173 2368 491 641 Parts 346 | . 17 5 19 3 25 42 54 134 19 28 Haulers Intercepted . | . . . . . . . . . . . Recyclers Shooed 4 | . . . . . . . . 2 . 2 Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -8 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Min Mat Mat Gar Mat Fac Fac Gar Fac Combat Hostiles Destroyed 125 | . 9 3 10 1 8 16 20 36 9 13 Guns 76 | . 9 3 10 1 2 9 10 16 9 7 Cannons 39 | . . . . . 1 7 10 18 . 3 AOE 6 | . . . . . 5 . . . . 1 Classes Destroyed 12 | . 3 . 2 . . 1 3 3 . . Worker 5 | . . . . . . . . 5 . . Builder 6 | . . . . . . . . 6 . . Recycler 2 | . . . . . . . . 2 . . Operator 2 | . . . . . . 2 . . . . Watcher 12 | . 3 . . 1 . 1 3 3 . 1 Swarmer 28 | . 7 3 3 . 4 7 . 4 . . Grunt 43 | . 2 . 5 . 2 4 10 12 5 3 Duelist 2 | . . . 1 . . . . . 1 . Sentry 24 | . . . 1 1 2 5 4 7 2 2 Specialist 5 | . . . . . . . 3 2 . . Hunter 12 | . . . . . . . 1 6 1 4 Programmer 11 | . . . . . . . 2 5 . 4 Best Kill Streak 9 | . 4 3 3 1 5 5 5 9 3 4 Combat Bots Only 7 | . 4 3 3 1 5 3 5 7 3 4 Max Kills in Single Turn 5 | . 1 1 2 1 5 2 2 3 2 1 Gunslinging 1 | . . . 1 . . . . . 1 . Exploded 5 | . . . . . 5 . . . . 1 Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -8 -8 -7 -6 -6 -6 -------- Run | Yrd Mat Min Mat Mat Gar Mat Fac Fac Gar Fac Hostile Shots Fired 1211 | . 38 11 70 8 44 56 239 404 24 317 Missed 364 | . 10 7 13 1 16 17 89 105 4 102 Hits 847 | . 28 4 57 7 28 39 150 299 20 215 Melee 3 | . . . 3 . . . . . . . Projectile 844 | . 28 4 54 7 28 39 150 299 20 215 AOE 1 | . . . . . . . . 1 . . Critical Strikes 22 | . . . 2 . . 3 3 10 . 4 Actively Blocked 1 | . . . . . . . . 1 . . Part Disruptions 1 | . . . . . . . . 1 . . Damage Taken 9093 | . 172 26 490 79 319 402 1294 3602 287 2422 Core 1387 | . 20 . 138 22 37 63 126 571 62 348 Absorbed by Shields 337 | . . . . . . 8 90 239 . . Redirected to Shielding 136 | . . . . . . . . 68 17 51 Ignored by Resistances 2697 | . 59 8 148 22 95 120 424 1072 79 670 Regen/Repaired (Parts) 109 | . . . . . . . . . . 109 Core Remaining (%) 83 | 100 . 92 65 . . 77 82 . . . Volleys Fired 298 | . 26 6 35 6 13 30 45 79 18 40 Largest 5 | . 2 2 2 3 3 3 4 5 5 5 Hottest 337 | . 73 73 73 167 167 120 201 337 244 287 Shots Fired 973 | . 52 12 54 18 31 84 160 330 90 142 Gun 660 | . 52 12 54 10 19 60 83 165 90 115 Cannon 308 | . . . . 8 12 24 77 165 . 22 Launcher 5 | . . . . . . . . . . 5 Special . | . . . . . . . . . . . Kinetic 538 | . 48 6 35 10 19 60 83 163 55 59 Thermal 367 | . 4 6 19 4 5 . 49 167 35 78 Explosive . | . . . . . . . . . . . Electromagnetic 68 | . . . . 4 7 24 28 . . 5 Robot Hit Streak 33 | . 15 8 18 7 13 30 30 25 32 33 Robot Miss Streak 6 | . 3 1 2 1 1 4 4 5 6 6 Penetration Max 1 | . . . . . . . . 1 1 1 Secondary Targets 10 | . 1 1 2 . 1 . . 1 2 2 Max Gunslinging Chain 1 | . 1 1 1 . 1 . . 1 1 1 Shots Hit Robots 660 | . 36 9 45 10 24 56 107 200 61 112 Core Hits 385 | . 14 3 18 3 13 40 70 112 45 67 Critical Kills 5 | . . . . . . . . 4 . 1 Critical Parts Destroyed 2 | . . . . . . . . . 1 1 Critical Strikes 10 | . . . 1 . . 1 1 4 1 2 Burn 1 | . . . 1 . . . . . . . Meltdown 3 | . . . . . . . . 2 . 1 Destroy 4 | . . . . . . . . 2 1 1 Corrupt 2 | . . . . . . 1 1 . . . Melee Attacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 15794 | . 531 120 619 251 579 1337 2590 5501 1369 2897 Guns 9215 | . 531 120 619 78 203 654 1017 2342 1369 2282 Cannons 6228 | . . . . 173 228 671 1573 3109 . 474 Explosions 310 | . . . . . 148 . . 21 . 141 Melee . | . . . . . . . . . . . Ramming 41 | . . . . . . 12 . 29 . . Kinetic 7045 | . 506 45 434 78 203 654 1017 2311 727 1070 Thermal 6906 | . 25 75 185 75 198 . 880 3140 642 1686 Explosive . | . . . . . . . . . . . Electromagnetic 1802 | . . . . 98 178 671 693 21 . 141 Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 4 | . . . . . . . 1 3 3 4 Average Corruption 2 | . . . . . . . 1 1 3 3 Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 70 | . . . . . . . 3 22 19 26 Message Errors 16 | . . . . . . . 1 7 3 5 Matter Fused 15 | . . . . . . . 1 4 4 6 Heat Flow Errors 5 | . . . . . . . . . 3 2 Energy Discharges 6 | . . . . . . . . 2 1 3 Parts Rejected 1 | . . . . . . . . . . 1 Data Loss (minor) 13 | . . . . . . . 1 5 3 4 Data Loss (major) 4 | . . . . . . . . . 2 2 Misfires 6 | . . . . . . . . 3 1 2 Alerts 2 | . . . . . . . . . 1 1 Weapon Failures 2 | . . . . . . . . 1 1 . Overload Shots . | . . . . . . . . . . . Overflow Damage 155 | . . . . 30 . . 53 43 . 29 Projectiles 142 | . . . . 30 . . 53 43 . 16 Explosions 13 | . . . . . . . . . . 13 Melee . | . . . . . . . . . . . Knockbacks 10 | . . . . . . . . 10 . . Impact 1 | . . . . . . . . 1 . . Kinetic 9 | . . . . . . . . 9 . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 34 | . . . . . . . . 34 . . Shots 1 | . . . . . . . . 1 . . Rammed 5 | . . . . . . 1 . 4 . . Targets Rammed 6 | . . . . . . 2 . 4 . . Kicked . | . . . . . . . . . . . Crushed 1 | . . . . . . 1 . . . . Highest Temperature 656 | . 45 90 72 198 488 102 461 656 323 572 Average Temperature 140 | . 16 45 22 87 280 24 122 166 119 178 Received Heat Transfer 2640 | . 42 . 135 36 180 252 379 774 111 731 Effects 38 | . . . . . 5 . 4 16 1 12 Shutdowns 17 | . . . . . 3 . 3 5 . 6 Energy Bleed 6 | . . . . . 1 . . 2 . 3 Interference 2 | . . . . . . . . 1 1 . Matter Decay 1 | . . . . . . . . 1 . . Short Circuit 3 | . . . . . . . 1 2 . . Damage (minor) 6 | . . . . . 1 . . 3 . 2 Damage (major) 1 | . . . . . . . . 1 . . Damage (core) 2 | . . . . . . . . 1 . 1 Siege Activations . | . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried 9 | . . . . . . 6 2 . . 1 Impact Corruptions 1 | . . . . . . 1 . . . . Robots Melted 4 | . . . . . . . . 2 . 2 Combat Hostiles 4 | . . . . . . . . 2 . 2 Parts Melted 35 | . . . 1 . 1 . 3 15 4 11 Heat Transferred 11757 | . 74 222 629 111 184 . 1186 4885 1222 3244 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 1 | . . . . . 1 . . . . . Alert | -11 -10 -10 -9 -8 -8 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Min Mat Mat Gar Mat Fac Fac Gar Fac Maximum Alert Level 2 | . . . . . . . 1 . 2 1 Low Security (%) 87 | 100 100 100 100 100 100 100 71 100 27 89 Level 1 6 | . . . . . . . 28 . 5 10 Level 2 6 | . . . . . . . . . 67 . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Peak Influence 608 | . 147 60 80 31 170 149 266 179 608 276 Initial 276 | . . 24 16 . . 71 21 76 78 276 Average 100 | . 57 15 28 2 96 59 124 71 407 59 Influence Increases 4125 | . 268 70 240 48 170 439 657 1239 550 444 Destroy 0b10 Robot/C 2740 | . 180 60 200 20 160 320 400 720 400 280 Destroy 0b10 Robot/NC 135 | . 15 . . 5 . 15 15 80 . 5 Destroy Leader 664 | . 26 10 40 12 10 102 106 216 40 102 Allied During Kill 40 | . . . . . . . . . 39 1 Successful Hack 43 | . . . . 9 . . . 12 . 22 Disable Machine 117 | . . . . . . . 45 63 . 9 Anti-Garrison Action 50 | . . . . . . . . . 50 . Destroy Structure 66 | . 2 . . 2 . 2 1 28 21 10 Partial Spotted 15 | . . . . . . . 15 . . . Lose Combat Pursuer 255 | . 45 . . . . . 75 120 . 15 Influence Decreases 4084 | . 194 94 290 45 3 554 532 1290 71 1011 Entered New Map 707 | . . 50 34 . 3 99 34 104 51 332 Time Decay 3001 | . 194 44 246 45 . 445 428 1046 . 553 Lost Part 336 | . . . 10 . . 10 70 140 . 106 Lost Ally 40 | . . . . . . . . . 20 20 Squads Dispatched 24 | . 1 . . . . 2 4 12 . 5 Investigation 5 | . 1 . . . . 1 . 3 . . Extermination 10 | . . . . . . . 2 4 . 4 Reinforcement 7 | . . . . . . 1 2 3 . 1 Assault . | . . . . . . . . . . . Garrison 2 | . . . . . . . . 2 . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . 1 . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts 2 | . . . . . . . 1 1 . . Stealth | -11 -10 -10 -9 -8 -8 -8 -7 -6 -6 -6 --------- Run | Yrd Mat Min Mat Mat Gar Mat Fac Fac Gar Fac Distress Signals 7 | . 1 . 1 . . . 1 2 . 2 Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 184 | . 16 3 13 3 8 26 27 51 17 20 Peak Tracking Total 7 | . 5 3 5 1 5 4 6 7 4 4 Tactical Retreats 13 | . 2 . . . . . 2 8 . 1 Traps | -11 -10 -10 -9 -8 -8 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Min Mat Mat Gar Mat Fac Fac Gar Fac Traps Triggered 20 | . 1 . . . 1 1 2 7 6 2 Indirectly 2 | . . . . . . . . . . 2 Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed 4 | . . . . . . . . . . 4 Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -10 -9 -8 -8 -8 -7 -6 -6 -6 ---------- Run | Yrd Mat Min Mat Mat Gar Mat Fac Fac Gar Fac Machines Disabled 13 | . . . . . . . 5 7 . 1 Max in Single Turn 1 | . . . . . . . 1 1 . 1 Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -8 -8 -7 -6 -6 -6 --------- Run | Yrd Mat Min Mat Mat Gar Mat Fac Fac Gar Fac Machines Accessed 16 | . 1 . . 2 . 1 1 6 1 4 Terminals 4 | . . . . 1 . . . . 1 2 Fabricators 1 | . . . . . . . . 1 . . Repair Stations 2 | . . . . . . . . 1 . 1 Recycling Units 4 | . 1 . . . . 1 1 1 . . Scanalyzers 2 | . . . . . . . . 1 . 1 Garrison Access 3 | . . . . 1 . . . 2 . . Total Hacks 32 | . 2 . . 4 . 3 1 14 2 6 Successful 18 | . 1 . . 3 . 1 1 7 . 5 Failed 14 | . 1 . . 1 . 2 . 7 2 1 Catastrophic 1 | . . . . . . . . 1 . . Database Lockouts . | . . . . . . . . . . . Manual . | . . . . . . . . . . . Terminals 8 | . . . . 3 . . . . 2 3 Fabricators 1 | . . . . . . . . 1 . . Repair Stations 5 | . . . . . . . . 3 . 2 Recycling Units 8 | . 2 . . . . 3 1 2 . . Scanalyzers 3 | . . . . . . . . 2 . 1 Garrison Access 7 | . . . . 1 . . . 6 . . Terminal Hacks 4 | . . . . 2 . . . . . 2 Record 1 | . . . . 1 . . . . . . Emergency Access Points 1 | . . . . . . . . . . 1 Disarm Traps 1 | . . . . . . . . . . 1 Registered Components 1 | . . . . 1 . . . . . . Fabricator Hacks 1 | . . . . . . . . 1 . . Network Status 1 | . . . . . . . . 1 . . Repair Station Hacks 4 | . . . . . . . . 2 . 2 Scan Component 2 | . . . . . . . . 1 . 1 Repair 2 | . . . . . . . . 1 . 1 Recycling Unit Hacks 4 | . 1 . . . . 1 1 1 . . Retrieve Components 4 | . 1 . . . . 1 1 1 . . Scanalyzer 3 | . . . . . . . . 2 . 1 Insert Component 3 | . . . . . . . . 2 . 1 Garrison Access Hacks 2 | . . . . 1 . . . 1 . . Unlock Access 2 | . . . . 1 . . . 1 . . Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 12 | . 1 . . 1 . 1 1 5 1 2 Full Trace Events 3 | . . . . . . . . 2 1 . Feedback Events 1 | . . . . . . . . 1 . . Corruption 1 | . . . . . . . . 1 . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired 1 | . . . . . . . . . . 1 Time 48 | . . . . . . . . 22 . 26 Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components 25 | . 3 . . . . 9 3 10 . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -8 -8 -7 -6 -6 -6 ------------ Run | Yrd Mat Min Mat Mat Gar Mat Fac Fac Gar Fac Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -8 -8 -7 -6 -6 -6 -------- Run | Yrd Mat Min Mat Mat Gar Mat Fac Fac Gar Fac Total Allies 2 | . . . . . . . . . 2 . Largest Group 2 | . . . . . . . . . 2 1 Highest-Rated Group 160 | . . . . . . . . . 160 80 Highest-Rated Ally 80 | . . . . . . . . . 80 80 Total Orders . | . . . . . . . . . . . Ally Attacks 48 | . . . . . . . . . 42 6 Total Damage 1880 | . . . . . . . . . 1611 269 Kills 12 | . . . . . . . . . 11 1 Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -8 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Min Mat Mat Gar Mat Fac Fac Gar Fac Active Infowar (turns) 1526 | . 216 142 589 378 201 . . . . . Sensors 1526 | . 216 142 589 378 201 . . . . . Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -8 -8 -7 -6 -6 -6 ------------- Run | Yrd Mat Min Mat Mat Gar Mat Fac Fac Gar Fac Turns Passed 9467 | 33 568 142 590 378 230 1006 1179 2683 909 1749 Spaces Moved 4399 | 32 276 78 257 160 116 523 582 1298 488 589 Core 114 | 32 . . 46 36 . . . . . . Treads 3356 | . 276 78 211 124 116 523 582 1162 . 284 Legs 929 | . . . . . . . . 136 488 305 Wheels . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 160 160 120 117 116 Average Speed 171 | 81 160 160 185 207 160 162 166 167 158 202 Slowest Speed 400 | 100 160 160 300 400 160 163 245 400 190 250 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 28 | 4 47 25 25 19 29 51 18 26 55 18 Regions Visited 10 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . . . Known Exits Taken 3 | . . . 1 1 . . . 1 . . Unknown Exits Taken 5 | 1 1 1 . . . 1 1 . . . Scrap Searched . | . . . . . . . . . . . Spaces Dug . | . . . . . . . . . . . Terrain Destroyed 33 | . . . . . . . . 24 2 7 Melee . | . . . . . . . . . . . Projectile 33 | . . . . . . . . 24 2 7 AOE . | . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -8 -8 -7 -6 -6 -6 --------- Run | Yrd Mat Min Mat Mat Gar Mat Fac Fac Gar Fac Total 5637 | 38 353 83 317 192 133 615 686 1604 575 1041 Wait 553 | . 24 . 20 6 . 20 20 85 10 368 Move 4390 | 31 275 77 256 160 115 522 581 1298 486 589 Hop . | . . . . . . . . . . . Pick Up 124 | 5 13 . 2 4 1 15 14 46 4 20 Fast Attach 20 | 2 . . . 5 1 1 . 7 2 2 Attach 63 | . 7 . 1 4 . 3 11 23 . 14 Detach 3 | . . . . 1 . 1 . 1 . . Swap 69 | . 2 . 3 2 1 10 8 27 9 7 Drop 80 | . 6 . . 4 2 11 7 34 15 1 Fire 298 | . 26 6 35 6 13 30 45 79 18 40 Melee . | . . . . . . . . . . . Ram . | . . . . . . . . . . . Kick . | . . . . . . . . . . . Crush 6 | . . . . . . 2 . 4 . . Escape Stasis 30 | . . . . . . . . . 30 . Rewire 1 | . . . . . . . . . 1 . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / [*Min]) -10/Mines -9/Materials -8/Materials -8/Garrison (discovered 2 exits: *Mat x2) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 2 exits: *Fac x2) -6/Factory (discovered 2 exits: [*Fac] / Gar) -6/Garrison (discovered 2 exits: *Fac x2) -6/Factory History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 16) 34 | -11/Scrapyard | Entered Materials 317 | -10/Materials | Build established: Mutant 317 | -10/Materials | Discovered new exit (range 15) 577 | -10/Materials | Discovered new exit (range 7) 602 | -10/Materials | Entered Mines 648 | -10/Mines | Met a Derelict bent on vengeance 706 | -10/Mines | Discovered new exit (range 11) 744 | -10/Mines | Entered Materials 744 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1204 | -9/Materials | Lost 3 parts (2n1w) 1295 | -9/Materials | Discovered new exit (range 7) 1331 | -9/Materials | Identified exit to Materials 1334 | -9/Materials | Entered another Materials area 1334 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1711 | -8/Materials | Build established: Skirmisher 1712 | -8/Materials | Identified exit to Garrison 1712 | -8/Materials | Entered Garrison 1768 | -8/Garrison | Triggered checkpoint 1768 | -8/Garrison | Triggered checkpoint 1842 | -8/Garrison | Discovered new exit (range 9) 1864 | -8/Garrison | Triggered checkpoint 1934 | -8/Garrison | Discovered new exit (range 6) 1940 | -8/Garrison | Identified exit to Materials 1942 | -8/Garrison | Entered Materials 2145 | -8/Materials | Discovered new exit (range 5) 2422 | -8/Materials | Discovered new exit (range 5) 2603 | -8/Materials | Build established: Tank 2948 | -8/Materials | Entered Factory 2948 | -7/Factory | Evolved 2 slots: Power x1, Weapon x1 3772 | -7/Factory | Build established: Scavenger-Tank 4014 | -7/Factory | Cargo convoy interrupted 4094 | -7/Factory | Lost 3 parts (2n1w) 4094 | -7/Factory | Discovered new exit (range 15) 4111 | -7/Factory | Discovered new exit (range 7) 4127 | -7/Factory | Entered another Factory area 4127 | -6/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 5476 | -6/Factory | Spotted B-75 Beast 5552 | -6/Factory | Cargo convoy interrupted 5734 | -6/Factory | Destroyed 7 combat bots 6371 | -6/Factory | Discovered new exit (range 15) 6455 | -6/Factory | Core integrity fell below 50% 6520 | -6/Factory | Lost 7 parts (3n4w) 6678 | -6/Factory | Garrison activated, responded to threat 6810 | -6/Factory | Identified exit to Garrison 6810 | -6/Factory | Entered Garrison 6876 | -6/Garrison | Found embedded Infiltrators 6973 | -6/Garrison | Triggered checkpoint 7052 | -6/Garrison | Triggered checkpoint 7204 | -6/Garrison | Triggered checkpoint 7324 | -6/Garrison | Discovered new exit (range 15) 7377 | -6/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 7656 | -6/Garrison | Triggered checkpoint 7705 | -6/Garrison | Discovered new exit (range 12) 7719 | -6/Garrison | Entered Factory 7719 | -6/Factory | Accompanied by 1 ally 7774 | -6/Factory | Repaired Lrg. Storage Unit 7826 | -6/Factory | Spotted B-75 Beast 7857 | -6/Factory | Core integrity fell below 20% 7971 | -6/Factory | Lost 5 parts (1n4w) 8052 | -6/Factory | Lost 3 parts (1p1n1w) 9285 | -6/Factory | Lost 3 parts (2n1w) 9469 | -6/Factory | Core destroyed Last Messages --------------- 09344_ Connecting with Fabricator... 09375_ ALERT: Potential suspicious activity detected, Programmers report to Factory Zone 2S. 09394_ Connecting with Terminal... 09429_ System corrupted: Matter fused (-9). 09443_ Penetrated by Slug. 09445_ H-66 Slayer suffers critical hit (Meltdown). 09445_ Gauss Rifle melted. 09457_ R-10 Processor collects Lgt. Fission Core. 09458_ Slug penetrates Wall. 09458_ U-05 Engineer builds a Door. 09466_ Power failure, Lgt. Fission Core shutdown. 09466_ Slug penetrates P-60 Hacker. 09466_ P-60 Hacker destroyed. 09468_ Overheating: Energy bleed (-83). 09469_ Overheating: Core damaged (-136). Map ----- +----------------------------------------------------+ | ## #? ??????????????????????????? ??????? | | ## ??????????????????????????????????????? | | ## ""????? ????????????????????????????? | | ## ""??? ????????????????????????????? | | ## ""?# #???????????????????????????? | | ? ## = "" # #???????????????????????????? | | ?# ## # #???????????????????????????? | | ?# ## # #???????????????????????????? | | ?# ## ! """# #???????????????????????????? | | ## ## """# #???????????????????????????? | | ## "# ##############??????????????? | | ## ## "F"# ^ # """"" #??????????????? | | ?# ## """# ^ # ""T"" #??????????????? | | ?# # # # " " #??????????????? | | ?# ######### = # " " #??????????????? | | ?# %!# " " ! #??????????????? | | ?# % # " " #??????????????? | | """" "" + " " #??????????????? | | ## ! """"""" # " " #??????????????? | | ?# """"""" # " " #??????????????? | | """"""" # " " #??????????????? | | ^ "F"" # " " #??????????????? | | ! """" # #??????????????? | | ############# ########+#####??????????????? | | ????????????# ######## ##### #???? | | ????????????# *%@ uu k + #???? | | ????????????# !!##############??????????? | | ????????????# R #????????????????????????? | | ????????????+ #????????????????????????? | | ?? ????????????# #????????????????????????? | | ???????????????????# ?????????????????????????? | | ???????????????????+ ?????????????????????????? | | ???????????????????# ??????????????????????????? | | ???????????????????#? ???????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 75 Energy Generation 38 Energy Capacity 1100 Matter Stores 550 Matter Capacity 550 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 Armor Coverage 375 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Core Shielding 30 Point Defense Rating 80 Evasion (%) 55 Recoil Reduction 6 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Lrg. Storage Unit | 68% | -6/Factory Alien Tech Used ----------------- None Achievements -------------- Quick And Dirty Challenges ------------ None Game ------ Seed CloakAlphaTearclaws Manual? 0 Play Time 01:52:24 Cumulative 11.5 hours Start 2025.08.06 @ 13:51:14 End 2025.08.06 @ 16:16:15 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 14 Rogue 0 Adventurer 14 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 2 Gallery% 15 Achievement% 13 Wizard Run 0 Options --------- Layout 1 ASCII 1 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 48/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 93d15c48-ebcb-4634-b3df-eb3c9c6ddbe1