Cogmind - Beta 15 @@@ ROGUE MODE // 2025.10.02 @ 21:58:26 Player: kiul Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (35) 175 Value Destroyed (819) 819 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2794 Bonus ------- None Cogmind --------- Core Integrity 0/550 Matter 280/300 Energy 140/140 System Corruption 1% Temperature Cool (9) Movement Core (500) Ox9 Location -8/Storage Parts ------- > --- POWER (1) -------- Light Deuterium Engine > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ Large Storage Unit > --- WEAPON (2) ------- Great Maul > --- INVENTORY (15) --- Light Deuterium Engine Light Deuterium Engine Light Deuterium Engine Light Deuterium Engine Light Deuterium Engine Improved Heat Sink Compact Battery (200) Large Matter Pod (0) System Shield Improved Light Cannon Improved Light Cannon Flak Cannon Flak Cannon Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Improved Aluminum Leg Carbon-fiber Leg > --- UTILITY ---------- Large Storage Unit Improved Signal Interpreter Improved Weapon Shielding High-powered Tractor Beam > --- WEAPON ----------- Improved Light Cannon Great Maul > --- INVENTORY -------- Ion Engine Ion Engine Aluminum Leg Aluminum Leg Improved Heat Sink Compact Battery Large Matter Pod Advanced Weight Redist. System Improved Light Cannon Improved Light Cannon Flak Cannon Flak Cannon Grenade Launcher [Rating: 26] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Large Storage Unit Device High-powered Tractor Beam Storage Large Storage Unit Processor Improved Signal Interpreter Protection Propulsion Shielding Weapon Improved Light Cannon Ballistic Gun Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Grenade Launcher Impact Weapon Great Maul Build | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Sto Slots Evolved 4 | . . 2 2 . Power . | . . . . . Propulsion 2 | . . 2 . . Utility 2 | . . . 2 . Weapon . | . . . . . Parts Attached 37 | 6 1 12 14 4 Power 5 | 1 . 2 1 1 Engine 4 | 1 . 2 . 1 Core 1 | . . . 1 . Reactor . | . . . . . Propulsion 8 | 2 . 3 2 1 Treads . | . . . . . Leg 8 | 2 . 3 2 1 Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 12 | 1 1 3 5 2 Device 5 | . . 2 2 1 Storage 3 | 1 1 1 . . Processor 1 | . . . 1 . Hackware . | . . . . . Protection 3 | . . . 2 1 Artifact . | . . . . . Weapon 12 | 2 . 4 6 . Energy Gun . | . . . . . Energy Cannon . | . . . . . Ballistic Gun 2 | 2 . . . . Ballistic Cannon 7 | . . 2 5 . Launcher 2 | . . 2 . . Special Weapon . | . . . . . Impact Weapon 1 | . . . 1 . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes . | . . . . . Parts Lost 18 | . . 1 2 15 Power 1 | . . . . 1 Propulsion 8 | . . . 1 7 Utility 6 | . . . 1 5 Weapon 3 | . . 1 . 2 Highest Loss Streak 10 | . . 1 1 10 To Critical Strikes . | . . . . . Average Backups 11 | . 4 9 14 12 Power 2 | . 1 1 2 3 Propulsion 1 | . . 1 2 . Utility 3 | . . 3 4 3 Weapon 4 | . 1 3 5 4 Tool/Special . | . . . . . Unused Backups 13 | . . 1 . 12 Power 6 | . . . . 6 Propulsion . | . . . . . Utility 6 | . . . . 6 Weapon 1 | . . 1 . . Tool/Special . | . . . . . Average Slot Usage (%) 74 | . 85 94 91 50 Engine 6 | . 14 11 8 2 Core 1 | . . . . 2 Leg 25 | . 28 43 35 9 Device 5 | . . 6 9 3 Storage 9 | . 14 11 9 9 Processor 4 | . . . 1 8 Protection 4 | . . . 8 3 Ballistic Gun 3 | . 28 6 . . Ballistic Cannon 6 | . . 7 13 2 Launcher 3 | . . 7 3 1 Impact Weapon 3 | . . . . 6 Peak Build Rating 26 | 6 7 14 26 26 Average Rating 14 | 4 6 11 19 14 On Entrance 10 | . 6 6 14 26 Naked Turns . | . . . . . Heaviest Build 46 | 11 21 35 46 35 Greatest Support 48 | 20 20 43 48 48 Greatest Overweight (x) 9 | 2 1 . 1 9 Average Overweight (x) . | . . . . 2 Largest Inventory Capacity 15 | 8 10 15 15 15 Average Capacity 13 | 7 8 12 15 15 Most Carried 15 | 2 9 13 15 15 Average Carried 11 | . 4 9 14 12 Final Capacity 15 | 8 10 15 15 15 Final Carried 15 | 2 9 13 15 13 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -8/Storage Resources | -11 -10 -9 -8 -8 ----------- Run | Yrd Mat Mat Mat Sto Matter Collected 1092 | 194 65 328 256 249 Remotely 592 | . . 256 256 80 Salvage Created 832 | 26 75 271 221 239 Parts 50 | 3 4 22 16 5 Haulers Intercepted 3 | . . 1 2 . Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Sto Combat Hostiles Destroyed 24 | . 3 9 7 5 Melee 1 | . . . . 1 Guns 5 | . 3 2 . . Cannons 4 | . . 1 3 . AOE 9 | . . 6 3 . Classes Destroyed 11 | 1 2 6 2 . Builder 4 | . . 2 1 1 Tunneler 1 | 1 . . . . Hauler 3 | . . 1 2 . Recycler 1 | . . 1 . . Operator 1 | . . 1 . . Watcher 1 | . . . 1 . Swarmer 11 | . 1 6 4 . Grunt 6 | . 2 1 1 2 Brawler 1 | . . 1 . . Sentry 4 | . . 1 1 2 Hunter 2 | . . . 1 1 Best Kill Streak 6 | 1 2 6 4 2 Combat Bots Only 5 | . 2 5 2 2 Max Kills in Single Turn 4 | 1 1 3 4 1 Gunslinging . | . . . . . Exploded 2 | . . 2 2 . Melee 1 | . . . . 1 Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -8 -------- Run | Yrd Mat Mat Mat Sto Hostile Shots Fired 252 | . 12 42 71 127 Missed 87 | . 3 18 30 36 Hits 165 | . 9 24 41 91 Melee 1 | . . 1 . . Projectile 164 | . 9 23 41 91 Critical Strikes 2 | . . . . 2 Actively Blocked 1 | . . . . 1 Damage Taken 2393 | . 92 359 610 1332 Core 595 | . 28 17 120 430 Absorbed by Shields . | . . . . . Redirected to Shielding 151 | . . . 58 93 Core Remaining (%) 94 | 100 88 95 . . Volleys Fired 76 | 3 10 29 34 . Largest 2 | 2 2 2 2 . Hottest 74 | 40 40 66 74 . Shots Fired 125 | 6 20 45 54 . Gun 47 | 6 20 21 . . Cannon 58 | . . 11 47 . Launcher 20 | . . 13 7 . Special . | . . . . . Kinetic 105 | 6 20 32 47 . Thermal . | . . . . . Explosive 20 | . . 13 7 . Electromagnetic . | . . . . . Robot Hit Streak 13 | 4 13 6 10 . Robot Miss Streak 7 | 1 4 2 7 . Penetration Max . | . . . . . Secondary Targets . | . . . . . Shots Hit Robots 91 | 4 14 25 36 12 Core Hits 55 | 1 6 23 23 2 Critical Kills . | . . . . . Critical Parts Destroyed 2 | . . . 1 1 Critical Strikes 3 | . . . 2 1 Blast 1 | . . . 1 . Smash 2 | . . . 1 1 Melee Attacks 28 | . . . 5 23 Impact 28 | . . . 5 23 Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks 2 | . . . . 2 Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 3023 | 37 161 996 1131 698 Guns 343 | 37 161 145 . . Cannons 617 | . . 105 512 . Explosions 1048 | . . 746 302 . Melee 891 | . . . 228 663 Ramming 124 | . . . 89 35 Kinetic 960 | 37 161 250 512 . Thermal . | . . . . . Explosive 1048 | . . 746 302 . Electromagnetic . | . . . . . Impact 891 | . . . 228 663 Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 1 | . . . . 1 Average Corruption 1 | . . . . 1 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 1 | . . . . 1 Heat Flow Errors 1 | . . . . 1 Overload Shots . | . . . . . Overflow Damage 264 | . . . 72 192 Projectiles . | . . . . . Explosions 20 | . . . 20 . Melee 244 | . . . 52 192 Knockbacks 12 | . . . 9 3 Impact 3 | . . . . 3 Kinetic 9 | . . . 9 . Secondary . | . . . . . Self-Inflicted Damage 186 | . . 96 90 . Shots 9 | . . 5 4 . Rammed . | . . . . . Targets Rammed 19 | . . . 11 8 Kicked 19 | . . . 11 8 Crushed . | . . . . . Highest Temperature 108 | . 12 . 6 108 Average Temperature 22 | . 7 . 2 58 Received Heat Transfer 582 | . 30 57 72 423 Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted 6 | . . . 1 5 Combat Hostiles 5 | . . . 1 4 Parts Fried 4 | . . . 2 2 Impact Corruptions 9 | . . . 2 7 Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted . | . . . . . Heat Transferred . | . . . . . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Sto Maximum Alert Level 1 | . . 1 1 . Low Security (%) 95 | 100 100 89 92 100 Level 1 4 | . . 10 7 . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 218 | 5 50 217 218 66 Initial 83 | . . 20 83 66 Average 51 | . 11 88 96 10 Influence Increases 1075 | 5 90 402 413 165 Destroy 0b10 Robot/C 480 | . 60 180 140 100 Destroy 0b10 Robot/NC 55 | 5 . 25 20 5 Destroy Leader 118 | . . 42 36 40 Successful Hack 14 | . . 14 . . Disable Machine 90 | . . 30 60 . Destroy Structure 93 | . . 51 37 5 Lose Combat Pursuer 225 | . 30 60 120 15 Influence Decreases 1075 | 5 40 254 452 324 Entered New Map 238 | . . 30 115 93 Time Decay 767 | 5 40 214 317 191 Lost Part 70 | . . 10 20 40 Squads Dispatched 4 | . . . 2 2 Investigation 2 | . . . 1 1 Extermination . | . . . . . Reinforcement 2 | . . . 1 1 Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -8 --------- Run | Yrd Mat Mat Mat Sto Distress Signals 6 | . . 2 4 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 50 | . 6 17 18 9 Peak Tracking Total 7 | . 3 4 7 4 Tactical Retreats 10 | . 1 4 4 1 Traps | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Sto Traps Triggered 2 | . . . 1 1 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -8 ---------- Run | Yrd Mat Mat Mat Sto Machines Disabled 6 | . . 2 4 . Max in Single Turn 1 | . . 1 1 . Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -8 --------- Run | Yrd Mat Mat Mat Sto Machines Accessed 5 | . . 1 . 4 Terminals 3 | . . 1 . 2 Fabricators . | . . . . . Repair Stations 1 | . . . . 1 Recycling Units 1 | . . . . 1 Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 12 | . . 3 . 9 Successful 5 | . . 2 . 3 Failed 7 | . . 1 . 6 Catastrophic 2 | . . 1 . 1 Database Lockouts . | . . . . . Manual 1 | . . 1 . . Terminals 7 | . . 3 . 4 Fabricators . | . . . . . Repair Stations 1 | . . . . 1 Recycling Units 4 | . . . . 4 Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 3 | . . 2 . 1 Open Door 1 | . . . . 1 Branch Access Points 1 | . . 1 . . Hauler Manifests 1 | . . 1 . . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks 2 | . . . . 2 Retrieve Matter 1 | . . . . 1 Retrieve Components 1 | . . . . 1 Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered 1 | . . 1 . . Used . | . . . . . Hacking Detections 4 | . . 1 . 3 Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components 1 | . . . . 1 Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -8 ------------ Run | Yrd Mat Mat Mat Sto Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -8 -------- Run | Yrd Mat Mat Mat Sto Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Sto Active Infowar (turns) 164 | . . . . 164 Sensors 164 | . . . . 164 Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -8 ------------- Run | Yrd Mat Mat Mat Sto Turns Passed 2674 | 73 198 440 883 1080 Spaces Moved 1408 | 45 133 263 581 386 Core 142 | 10 . . . 132 Treads . | . . . . . Legs 1266 | 35 133 263 581 254 Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 120 120 120 120 Average Speed 156 | 120 120 120 121 250 Slowest Speed 500 | 150 190 120 190 500 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins 8 | . . . . 8 Cave-ins Triggered 1 | . . . . 1 Exploration Rate (%) 32 | 4 29 31 39 60 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken 1 | . . . 1 . Unknown Exits Taken 3 | 1 1 1 . . Scrap Searched . | . . . . . Spaces Dug 10 | . . . . 10 Terrain Destroyed 106 | . . 60 36 10 Melee 10 | . . . . 10 Projectile . | . . . . . AOE 96 | . . 60 36 . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -8 --------- Run | Yrd Mat Mat Mat Sto Total 1686 | 55 152 339 686 454 Wait 57 | . 2 22 20 13 Move 1403 | 44 132 262 580 385 Hop . | . . . . . Pick Up 34 | 2 6 8 9 9 Fast Attach 13 | 6 1 1 3 2 Attach 12 | . . 4 3 5 Detach 2 | . 1 1 . . Swap 23 | . . 9 14 . Drop 16 | . . 3 7 6 Fire 76 | 3 10 29 34 . Melee 28 | . . . 5 23 Ram . | . . . . . Kick 19 | . . . 11 8 Crush . | . . . . . Escape Stasis 1 | . . . . 1 Rewire 2 | . . . . 2 Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: [*Mat] / Min) -8/Materials -8/Storage History --------- Turn | Location | Event 25 | -11/Scrapyard | Discovered new exit (range 16) 74 | -11/Scrapyard | Entered Materials 232 | -10/Materials | Discovered new exit (range 8) 272 | -10/Materials | Entered another Materials area 272 | -9/Materials | Evolved 2 slots: Propulsion x2 318 | -9/Materials | Build established: Mutant 354 | -9/Materials | Identified exit to Mines 708 | -9/Materials | Discovered new exit (range 4) 712 | -9/Materials | Entered another Materials area 712 | -8/Materials | Evolved 2 slots: Utility x2 1361 | -8/Materials | Discovered new exit (range 5) 1592 | -8/Materials | Identified exit to Storage 1595 | -8/Materials | Entered Storage 1884 | -8/Storage | Core integrity fell below 50% 1920 | -8/Storage | Lost 10 parts (1p5n2u2w) 2073 | -8/Storage | Core integrity fell below 20% 2527 | -8/Storage | Crushed by falling debris 2675 | -8/Storage | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 02401_ Acquired Lgt. Deuterium Engine. 02420_ Dropped Ion Engine. 02421_ Dropped Imp. Ion Engine. 02431_ Acquired Lgt. Deuterium Engine. 02434_ R-06 Scavenger collects Imp. Ion Engine. 02437_ Acquired Lgt. Deuterium Engine. 02438_ R-06 Scavenger collects Ion Engine. 02443_ Acquired Lgt. Deuterium Engine. [Achievement: Part-time Excavator] 02527_ The unstable cave ceiling collapses. 02527_ Crushed by falling debris. 02527_ Core Shielding destroyed. 02527_ System corrupted by crushing effect (+1). 02580_ System corrupted: Heat flow error (+133). 02637_ Triggered Alarm Trap. 02637_ An alarm sounds. 02637_ ALERT: Alarm triggered, dispatching investigation squad. 02658_ U-05 Engineer lays Concrete. 02667_ Imp. Signal Interpreter destroyed. 02667_ K-01 Serf cleans the Terminal. 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