Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.01 @ 11:22:51 Player: DoFeek Result: Destroyed by A-27 Freighter with PD Laser Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (92) 460 Value Destroyed (2326) 2326 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (33) 33 TOTAL SCORE: 5359 Bonus ------- High Alert Combat Kills 33 Cogmind --------- Core Integrity 0/700 Matter 300/300 Energy 100/100 System Corruption 2% Temperature Cool (6) Movement Core (400) Ox7 Location -7/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ Large Storage Unit Improved Melee Analysis Suite > --- WEAPON (3) ------- Great Maul > --- INVENTORY (15) --- Improved Melee Analysis Suite Improved Melee Analysis Suite Improved Melee Analysis Suite Target Analyzer Core Analyzer Microactuators Improved Medium Armor Plating Layered Light Armor Plating Improved Shield Generator Improved Shield Generator Improved Shield Generator Long-range Tractor Beam Peak State ------------ > --- POWER ------------ Light Nuclear Core Light Nuclear Core > --- PROPULSION ------- Light Treads Light Treads Light Treads Light Treads > --- UTILITY ---------- Large Storage Unit Improved Melee Analysis Suite Improved Melee Analysis Suite Improved Shield Generator > --- WEAPON ----------- Heavy Flail Great Maul Katana > --- INVENTORY -------- Light Deuterium Engine Light Deuterium Engine Light Treads Improved Melee Analysis Suite Improved Melee Analysis Suite Improved Melee Analysis Suite Core Analyzer Microactuators Improved Medium Armor Plating Layered Light Armor Plating Improved Shield Generator Improved Shield Generator Improved Shield Generator Long-range Tractor Beam [Rating: 37] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Targeting Computer Device Improved Shield Generator Storage Large Storage Unit Processor Targeting Computer Weapon EM Pulse Gun Energy Gun EM Pulse Gun Ballistic Gun Autogun Ballistic Cannon Light Cannon Impact Weapon Great Maul Slashing Weapon Katana Build | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Slots Evolved 6 | . . 2 . 2 2 Power 1 | . . . . . 1 Propulsion 2 | . . 1 . 1 . Utility 2 | . . 1 . 1 . Weapon 1 | . . . . . 1 Parts Attached 51 | 6 11 8 1 16 9 Power 9 | 1 2 1 . 2 3 Engine 6 | 1 2 1 . 1 1 Core 3 | . . . . 1 2 Reactor . | . . . . . . Propulsion 17 | 2 2 5 . 5 3 Treads 15 | 2 2 5 . 5 1 Leg 2 | . . . . . 2 Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 11 | 1 4 1 . 4 1 Device 2 | . . . . 1 1 Storage 3 | 1 2 . . . . Processor 6 | . 2 1 . 3 . Hackware . | . . . . . . Protection . | . . . . . . Artifact . | . . . . . . Weapon 14 | 2 3 1 1 5 2 Energy Gun 7 | 2 3 1 . 1 . Energy Cannon . | . . . . . . Ballistic Gun 1 | . . . 1 . . Ballistic Cannon 2 | . . . . 2 . Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon 2 | . . . . 2 . Slashing Weapon 2 | . . . . . 2 Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Parts Lost 27 | . 2 2 . 7 16 Power 6 | . . 1 . 1 4 Propulsion 10 | . . . . 3 7 Utility 3 | . . . . . 3 Weapon 8 | . 2 1 . 3 2 Highest Loss Streak 7 | . 1 2 . 3 7 To Critical Strikes 1 | . . . . . 1 Average Slot Usage (%) 92 | . 88 98 100 98 83 Engine 6 | . 13 10 11 3 1 Core 4 | . . . . 5 9 Treads 28 | . 27 32 33 35 16 Device 2 | . . . . 3 6 Storage 9 | . 14 11 11 9 7 Processor 16 | . 3 22 22 22 15 Energy Gun 10 | . 28 22 12 1 . Ballistic Gun 1 | . . . 9 2 . Ballistic Cannon 1 | . . . . 4 . Impact Weapon 6 | . . . . 9 14 Slashing Weapon 1 | . . . . . 6 Naked Turns . | . . . . . . Heaviest Build 43 | 12 29 29 28 36 43 Greatest Support 80 | 40 40 60 60 80 80 Greatest Overweight (x) 13 | . 4 . . . 13 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 Average Capacity 13 | 7 8 15 15 15 15 Most Carried 15 | 5 9 15 15 15 15 Average Carried 11 | 1 6 11 13 13 13 Final Capacity 15 | 8 15 15 15 15 15 Final Carried 15 | 1 8 12 15 15 12 Class Distribution -------------------- 59% | Mutant 26% | Gladiator 13% | Scavenger-Gladiator Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Gladiator | -7/Factory Resources | -11 -10 -9 -9 -8 -7 ----------- Run | Yrd Mat Mat Min Mat Fac Matter Collected 1248 | 164 179 97 10 697 101 Remotely . | . . . . . . Salvage Created 2817 | . 233 513 . 1174 897 Parts 182 | . 16 41 . 82 43 Haulers Intercepted 1 | . . . . 1 . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Combat Hostiles Destroyed 63 | . 5 14 . 28 16 Melee 17 | . . . . 3 14 Guns 24 | . 4 11 . 9 . Cannons 14 | . . . . 14 . AOE 5 | . 1 3 . 1 . Classes Destroyed 14 | . 5 2 . 6 1 Worker 8 | . . . . 2 6 Builder 8 | . 2 . . 4 2 Tunneler 1 | . . . . 1 . Hauler 1 | . . . . 1 . Recycler 3 | . . 1 . 1 1 Operator 2 | . 1 1 . . . Watcher 6 | . 1 1 . 2 2 Swarmer 26 | . 3 8 . 10 5 Grunt 19 | . 2 3 . 9 5 Brawler 1 | . . . . 1 . Duelist 3 | . . . . 1 2 Sentry 8 | . . 3 . 5 . Hunter 3 | . . . . 2 1 Programmer 3 | . . . . . 3 Best Kill Streak 6 | . 4 5 . 6 4 Combat Bots Only 6 | . 3 4 . 6 2 Max Kills in Single Turn 2 | . 1 2 . 2 1 Gunslinging . | . . . . . . Exploded 2 | . 1 2 . 1 . Melee 1 | . . . . 1 1 Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -8 -7 -------- Run | Yrd Mat Mat Min Mat Fac Hostile Shots Fired 461 | . 39 51 . 150 221 Missed 150 | . 11 11 . 51 77 Damage Taken 4162 | . 317 482 19 1180 2164 Core 895 | . 10 42 12 112 719 Absorbed by Shields 193 | . . . . 34 159 Regen/Repaired (Parts) 105 | . . 105 . . . Core Remaining (%) 90 | 100 96 . 86 79 . Volleys Fired 145 | . 32 33 . 80 . Largest 2 | . 2 2 . 2 . Hottest 80 | . 80 80 . 70 . Shots Fired 286 | . 61 66 . 159 . Gun 188 | . 61 66 . 61 . Cannon 98 | . . . . 98 . Launcher . | . . . . . . Special . | . . . . . . Kinetic 143 | . . . . 143 . Thermal . | . . . . . . Explosive . | . . . . . . Electromagnetic 143 | . 61 66 . 16 . Robot Hit Streak 19 | . 4 10 . 19 . Robot Miss Streak 4 | . 4 3 . 4 . Penetration Max . | . . . . . . Secondary Targets 3 | . 1 1 . 1 . Max Gunslinging Chain 1 | . 1 1 . 1 . Shots Hit Robots 253 | . 23 46 . 131 53 Core Hits 106 | . 12 22 . 57 15 Critical Kills 5 | . . . . 2 3 Critical Parts Destroyed 13 | . . . . 2 11 Critical Strikes 26 | . . 3 . 9 14 Blast 5 | . . . . 5 . Corrupt 3 | . . 3 . . . Smash 18 | . . . . 4 14 Melee Attacks 79 | . . . . 12 67 Impact 69 | . . . . 12 57 Slashing 10 | . . . . . 10 Piercing . | . . . . . . Sneak Attacks 11 | . . . . . 11 Combat Hostiles 1 | . . . . . 1 Follow-up Attacks 12 | . . . . 1 11 Damage Inflicted 6776 | . 485 780 . 2394 3117 Guns 1628 | . 356 589 . 683 . Cannons 1305 | . . . . 1305 . Explosions 385 | . 129 191 . 65 . Melee 3458 | . . . . 341 3117 Ramming . | . . . . . . Kinetic 1801 | . . . . 1801 . Thermal 385 | . 129 191 . 65 . Explosive . | . . . . . . Electromagnetic 1132 | . 356 589 . 187 . Impact 3216 | . . . . 341 2875 Slashing 242 | . . . . . 242 Piercing . | . . . . . . Highest Corruption 2 | . 2 . . . 2 Average Corruption 1 | . 2 . . . 1 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 5 | . . . . . 5 Message Errors 1 | . . . . . 1 Matter Fused 2 | . . . . . 2 Energy Discharges 1 | . . . . . 1 Parts Rejected 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage 1206 | . 26 . . 82 1098 Projectiles 13 | . . . . 13 . Explosions 26 | . 26 . . . . Melee 1167 | . . . . 69 1098 Knockbacks 33 | . . . . 20 13 Impact 15 | . . . . 2 13 Kinetic 16 | . . . . 16 . Secondary 2 | . . . . 2 . Self-Inflicted Damage 100 | . 37 63 . . . Shots 3 | . 1 2 . . . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 190 | . 190 72 . 37 . Average Temperature 39 | . 83 22 . 7 . Received Heat Transfer 764 | . 60 120 . 333 251 Siege Activations . | . . . . . . Robots Corrupted 1 | . . 1 . . . Combat Hostiles . | . . . . . . Parts Fried 24 | . . 4 . 4 16 Impact Corruptions 35 | . . . . 2 33 Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 2 | . . 1 . 1 . Heat Transferred 500 | . 100 300 . 100 . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 6 | . 2 3 . 1 . Alert | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Peak Influence 493 | . 100 225 58 493 312 Initial 182 | . . 5 58 22 182 Average 156 | . 19 78 58 302 169 Maximum Alert Level 2 | . . 1 . 2 1 Low Security (%) 68 | 100 100 93 100 17 79 Level 1 27 | . . 6 . 68 20 Level 2 4 | . . . . 13 . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 14 | . . 2 1 6 5 Investigation 2 | . . . 1 1 . Extermination 2 | . . . . . 2 Reinforcement 4 | . . 2 . 2 . Assault . | . . . . . . Garrison 6 | . . . . 3 3 Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts 1 | . . . . . 1 Stealth | -11 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Mat Min Mat Fac Distress Signals 7 | . 1 2 . 4 . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 116 | . 14 19 . 46 37 Peak Tracking Total 10 | . 3 4 . 10 9 Tactical Retreats 8 | . 1 . . . 7 Traps | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Traps Triggered 4 | . 3 . . 1 . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered 2 | . . . . . 2 Machines | -11 -10 -9 -9 -8 -7 ---------- Run | Yrd Mat Mat Min Mat Fac Machines Disabled 1 | . . . . 1 . Max in Single Turn 1 | . . . . 1 . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Mat Min Mat Fac Machines Accessed 16 | . 7 4 2 2 1 Terminals 10 | . 6 3 . 1 . Fabricators 1 | . . . . . 1 Repair Stations 1 | . . 1 . . . Recycling Units 2 | . 1 . . 1 . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 32 | . 16 7 2 6 1 Successful 13 | . 4 5 2 2 . Failed 19 | . 12 2 . 4 1 Catastrophic 1 | . . . . . 1 Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 23 | . 15 4 . 4 . Fabricators 1 | . . . . . 1 Repair Stations 3 | . . 3 . . . Recycling Units 3 | . 1 . . 2 . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 10 | . 3 3 2 2 . Prototype ID Bank 1 | . . 1 . . . Open Door 2 | . . . 2 . . Unreport Threat 3 | . 2 1 . . . Investigation Status 1 | . 1 . . . . Reinforcement Status 1 | . . . . 1 . Zone Layout 2 | . . 1 . 1 . Fabricator Hacks . | . . . . . . Repair Station Hacks 2 | . . 2 . . . Scan Component 1 | . . 1 . . . Repair 1 | . . 1 . . . Recycling Unit Hacks 1 | . 1 . . . . Report Inventory 1 | . 1 . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 1 | . 1 . . . . Used . | . . . . . . Hacking Detections 8 | . 6 . . 1 1 Full Trace Events 1 | . 1 . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 1 | . . 1 . . . Time 26 | . . 26 . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 ------------ Run | Yrd Mat Mat Min Mat Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -8 -7 -------- Run | Yrd Mat Mat Min Mat Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -8 -7 ------------- Run | Yrd Mat Mat Min Mat Fac Turns Passed 5123 | 71 978 792 348 1537 1397 Spaces Moved 2495 | 49 527 393 212 731 583 Core 38 | 19 2 . . . 17 Treads 2356 | 30 525 393 212 731 465 Legs 101 | . . . . . 101 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 Average Speed 168 | 117 160 160 160 160 199 Slowest Speed 700 | 160 250 160 160 160 700 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 43 | 4 94 29 47 72 17 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 1 | . . . 1 . . Spaces Dug . | . . . . . . Terrain Destroyed 30 | . 11 15 . 4 . Melee . | . . . . . . Projectile . | . . . . . . AOE 30 | . 11 15 . 4 . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Mat Min Mat Fac Total 3049 | 63 600 494 221 938 733 Wait 191 | . 5 36 4 62 84 Move 2490 | 48 526 392 211 730 583 Hop . | . . . . . . Pick Up 81 | 8 20 17 4 25 7 Fast Attach . | . . . . . . Attach 41 | 6 7 5 . 14 9 Detach . | . . . . . . Swap 10 | . 4 3 1 2 . Drop 33 | 1 6 8 1 16 1 Fire 145 | . 32 33 . 80 . Melee 58 | . . . . 9 49 Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -9/Materials -9/Mines -8/Materials -7/Factory History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 15) 72 | -11/Scrapyard | Entered Materials 263 | -10/Materials | Discovered new exit (range 8) 316 | -10/Materials | Build established: Mutant 411 | -10/Materials | Discovered new exit (range 16) 591 | -10/Materials | Discovered new exit (range 7) 781 | -10/Materials | Discovered new exit (range 14) 1020 | -10/Materials | Discovered new exit (range 16) 1050 | -10/Materials | Entered another Materials area 1050 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1212 | -9/Materials | Repaired Lgt. Treads 1433 | -9/Materials | Discovered new exit (range 15) 1842 | -9/Materials | Entered Mines 1918 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 1987 | -9/Mines | Met a Derelict shopkeep closing up shop 2075 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 2078 | -9/Mines | Found Prototype Device 2180 | -9/Mines | Discovered new exit (range 3) 2190 | -9/Mines | Entered Materials 2190 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2777 | -8/Materials | Garrison activated, responded to threat 2825 | -8/Materials | Lost 3 parts (3n) 3344 | -8/Materials | Build established: Gladiator 3485 | -8/Materials | Discovered new exit (range 8) 3727 | -8/Materials | Entered Factory 3727 | -7/Factory | Evolved 2 slots: Power x1, Weapon x1 4034 | -7/Factory | Build established: Scavenger-Gladiator 4403 | -7/Factory | Garrison activated, responded to threat 4465 | -7/Factory | Lost 7 parts (2p4n1u) 4727 | -7/Factory | Build established: Gladiator 4833 | -7/Factory | Lost 3 parts (2p1n) 5094 | -7/Factory | Cargo convoy interrupted 5108 | -7/Factory | Core integrity fell below 50% 5120 | -7/Factory | Core integrity fell below 20% 5124 | -7/Factory | Destroyed by A-27 Freighter with PD Laser Last Messages --------------- access lockdown. Microactuators destroyed. Slug penetrates Wall. Aluminum Leg destroyed. K-01 Serf destroyed. Chain reaction triggered in Imp. Deuterium Engine. U-05 Engineer builds a Wall. Slug penetrates I-36 Angel. P-60 Hacker resets I-36 Angel, system corruption cleaned. R-06 Scavenger collects Wheel. U-05 Engineer lays Concrete. R-06 Scavenger collects Sml. Matter Pod. U-05 Engineer lays Concrete. Penetrated by Slug. U-05 Engineer lays Concrete. Imp. Melee Analysis Suite destroyed. Katana destroyed. U-05 Engineer builds a Wall. Map ----- +----------------------------------------------------+ | ???????????????????????? ???????????????????????? | | ???????????????????????? ???????????????????????? | | ???????????????????????? ???????????????????????? | | ???????????????????????? "???????????????????????? | | ????????????????????????"%???????????????????????? | | ???????????????????????? 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