Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.04 @ 14:31:19 Player: JennyB Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (22) 110 Value Destroyed (587) 587 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (8) 8 TOTAL SCORE: 2305 Bonus ------- High Alert Combat Kills 8 Cogmind --------- Core Integrity 550/550 Matter 1/300 Energy 220/220 System Corruption 0% Temperature Cool (0) Movement Rolling (110) Ox2 Location -8/Materials Parts ------- > --- POWER (2) -------- Light Nuclear Core Light Nuclear Core > --- PROPULSION (3) --- Wheel Wheel > --- UTILITY (4) ------ Large Storage Unit Improved Terrain Scanner Improved Light Armor Plating > --- WEAPON (2) ------- Light Assault Rifle Missile Launcher > --- INVENTORY (15) --- Light Treads Aluminum Leg Aluminum Leg Medium Matter Pod (23) Improved Light Armor Plating Improved Light Armor Plating Small Laser Light Assault Rifle Light Assault Rifle Missile Launcher Missile Launcher Missile Launcher Peak State ------------ > --- POWER ------------ Light Nuclear Core Light Nuclear Core > --- PROPULSION ------- Wheel Wheel > --- UTILITY ---------- Large Storage Unit Improved Terrain Scanner Improved Light Armor Plating > --- WEAPON ----------- Light Assault Rifle Missile Launcher > --- INVENTORY -------- Light Treads Aluminum Leg Aluminum Leg Heat Sink Medium Matter Pod Terrain Scanner Improved Light Armor Plating Improved Light Armor Plating Small Laser Light Assault Rifle Light Assault Rifle Missile Launcher Missile Launcher Missile Launcher [Rating: 21] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Wheel Utility Medium Storage Unit Device Terrain Scanner Storage Medium Storage Unit Processor Signal Interpreter Protection Improved Light Armor Plating Weapon Light Assault Rifle Energy Gun Small Laser Ballistic Gun Light Assault Rifle Launcher Missile Launcher Build | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Slots Evolved 4 | . . 2 2 Power 1 | . . 1 . Propulsion 1 | . . . 1 Utility 2 | . . 1 1 Weapon . | . . . . Parts Attached 26 | 7 5 14 . Power 4 | 1 . 3 . Engine 1 | 1 . . . Core 3 | . . 3 . Reactor . | . . . . Propulsion 6 | 2 . 4 . Treads 1 | . . 1 . Leg 2 | 2 . . . Wheel 3 | . . 3 . Hover . | . . . . Flight . | . . . . Utility 9 | 1 4 4 . Device 5 | 1 2 2 . Storage 2 | . 1 1 . Processor 1 | . 1 . . Hackware . | . . . . Protection 1 | . . 1 . Artifact . | . . . . Weapon 7 | 3 1 3 . Energy Gun 2 | 2 . . . Energy Cannon . | . . . . Ballistic Gun 3 | 1 1 1 . Ballistic Cannon . | . . . . Launcher 2 | . . 2 . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes . | . . . . Parts Lost 3 | . . 3 . Power 2 | . . 2 . Propulsion 1 | . . 1 . Utility . | . . . . Weapon . | . . . . Highest Loss Streak 1 | . . 1 . To Critical Strikes . | . . . . Average Slot Usage (%) 97 | . 99 95 . Engine 10 | . 14 6 . Core 5 | . . 11 . Leg 17 | . 28 5 . Wheel 7 | . . 16 . Device 15 | . 14 16 . Storage 12 | . 13 11 . Protection 2 | . . 5 . Energy Gun 1 | . 2 . . Ballistic Gun 21 | . 25 16 . Launcher 2 | . . 5 . Naked Turns . | . . . . Heaviest Build 41 | 6 16 41 41 Greatest Support 20 | 20 20 20 20 Greatest Overweight (x) 2 | . . 2 2 Average Overweight (x) . | . . 1 2 Largest Inventory Capacity 15 | 5 10 15 15 Average Capacity 10 | 5 9 12 15 Most Carried 15 | 5 10 15 12 Average Carried 8 | 2 8 11 12 Final Capacity 15 | 5 10 15 15 Final Carried 12 | 4 9 12 12 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Yrd Mat Mat Mat Matter Collected 530 | 258 52 220 . Remotely . | . . . . Salvage Created 563 | 30 132 401 . Parts 43 | 2 10 31 . Haulers Intercepted . | . . . . Recyclers Shooed . | . . . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Combat Hostiles Destroyed 16 | 1 5 10 . Guns 13 | 1 5 7 . AOE 3 | . . 3 . Classes Destroyed 6 | 1 1 4 . Builder 3 | . . 3 . Operator 1 | . . 1 . Watcher 2 | . . 2 . Swarmer 3 | . 3 . . Grunt 11 | 1 2 8 . Sentry 2 | . . 2 . Best Kill Streak 5 | 1 3 5 . Combat Bots Only 4 | 1 3 4 . Max Kills in Single Turn 2 | 1 2 2 . Gunslinging 1 | . 1 . . Exploded 2 | . . 2 . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Hostile Shots Fired 90 | 8 29 53 . Missed 21 | 4 6 11 . Damage Taken 865 | 45 193 627 . Core 202 | . 53 149 . Absorbed by Shields . | . . . . Core Remaining (%) 80 | 100 78 62 . Volleys Fired 63 | 10 18 35 . Largest 2 | 2 2 2 . Hottest 60 | 60 60 56 . Shots Fired 126 | 20 36 70 . Gun 105 | 20 36 49 . Cannon . | . . . . Launcher 21 | . . 21 . Special . | . . . . Kinetic 88 | 10 29 49 . Thermal 17 | 10 7 . . Explosive 21 | . . 21 . Electromagnetic . | . . . . Robot Hit Streak 9 | 7 9 5 . Robot Miss Streak 4 | 2 3 4 . Penetration Max . | . . . . Secondary Targets 3 | . 2 1 . Max Gunslinging Chain 1 | . 1 1 . Shots Hit Robots 70 | 15 22 33 . Core Hits 43 | 4 10 29 . Critical Kills 1 | . 1 . . Critical Parts Destroyed 1 | . 1 . . Critical Strikes 2 | . 2 . . Destroy 2 | . 2 . . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 1336 | 158 198 980 . Guns 573 | 158 198 217 . Cannons . | . . . . Explosions 763 | . . 763 . Melee . | . . . . Ramming . | . . . . Kinetic 417 | 59 141 217 . Thermal 156 | 99 57 . . Explosive 763 | . . 763 . Electromagnetic . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 1 | . 1 . . Average Corruption 1 | . 1 . . Corruption Purged . | . . . . Corruption Blocked . | . . . . Effects 1 | . 1 . . Heat Flow Errors 1 | . 1 . . Overload Shots . | . . . . Overflow Damage . | . . . . Projectiles . | . . . . Explosions . | . . . . Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 62 | . . 62 . Shots 2 | . . 2 . Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 295 | 84 295 234 . Average Temperature 91 | 36 161 95 . Received Heat Transfer 279 | 24 18 237 . Effects 2 | . . 2 . Energy Bleed 1 | . . 1 . Interference 1 | . . 1 . Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted . | . . . . Heat Transferred 350 | 225 125 . . Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Alert | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Peak Influence 547 | 20 125 547 142 Initial 142 | . 13 37 142 Average 136 | 5 77 248 142 Maximum Alert Level 2 | . . 2 . Low Security (%) 79 | 100 100 46 100 Level 1 14 | . . 37 . Level 2 6 | . . 16 . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 9 | . 4 5 . Investigation 6 | . 2 4 . Extermination . | . . . . Reinforcement 3 | . 2 1 . Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Distress Signals 3 | . . 3 . Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 31 | 1 12 18 . Peak Tracking Total 4 | 1 3 4 . Tactical Retreats 1 | . 1 . . Traps | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Traps Triggered 2 | . 1 1 . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Yrd Mat Mat Mat Machines Disabled 3 | . . 3 . Max in Single Turn 3 | . . 3 . Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Machines Accessed 7 | . 5 2 . Terminals 6 | . 5 1 . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 1 | . . 1 . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 17 | . 11 6 . Successful 10 | . 7 3 . Failed 7 | . 4 3 . Catastrophic 1 | . 1 . . Database Lockouts . | . . . . Manual . | . . . . Terminals 14 | . 11 3 . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 3 | . . 3 . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 8 | . 7 1 . Record 3 | . 2 1 . Emergency Access Points 2 | . 2 . . Alert Level 1 | . 1 . . Hauler Manifests 1 | . 1 . . Zone Layout 1 | . 1 . . Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks 2 | . . 2 . Recycle Component 2 | . . 2 . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 6 | . 4 2 . Full Trace Events 4 | . 2 2 . Feedback Events 1 | . 1 . . Corruption 1 | . 1 . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled 2 | . . 2 . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Yrd Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Yrd Mat Mat Mat Turns Passed 1053 | 132 504 414 3 Spaces Moved 670 | 85 363 220 2 Core 21 | 21 . . . Treads . | . . . . Legs 455 | 64 363 28 . Wheels 194 | . . 192 2 Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 120 80 110 Average Speed 112 | 102 120 103 110 Slowest Speed 190 | 120 120 190 110 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 19 | 7 40 29 2 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 164 | . . 164 . Melee . | . . . . Projectile . | . . . . AOE 164 | . . 164 . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Total 853 | 111 400 340 2 Wait 57 | . 4 53 . Move 667 | 84 362 219 2 Hop . | . . . . Pick Up 33 | 10 9 14 . Fast Attach . | . . . . Attach 14 | 6 2 6 . Detach 1 | . . 1 . Swap 12 | 1 3 8 . Drop 6 | . 2 4 . Fire 63 | 10 18 35 . Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat x2) -9/Materials -8/Materials (discovered 1 exit: [*Sto]) History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 77 | -11/Scrapyard | Discovered new exit (range 8) 133 | -11/Scrapyard | Entered Materials 320 | -10/Materials | Build established: Mutant 357 | -10/Materials | Discovered new exit (range 7) 413 | -10/Materials | Discovered new exit (range 14) 637 | -10/Materials | Entered another Materials area 637 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 1034 | -9/Materials | Discovered new exit (range 5) 1051 | -9/Materials | Entered another Materials area 1051 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1051 | -8/Materials | Discovered new exit (range 8) 1054 | -8/Materials | Self-destructed Last Messages --------------- Acquired 11 matter. The unstable cave ceiling collapses. Overheating: System interference. Missile Launcher temporarily disabled. The unstable cave ceiling collapses. Overheating: Energy bleed (-39). The unstable cave ceiling collapses. EXIT=FOUND K-01 Serf collects debris. PARAMETERS=PROPULSION+1,UTILITY+1 LOCATION=UNKNOWN GOAL=ESCAPE Thematically, traveling to another map via stairs or doorway is not an instant process. The transition abstracts away an implied amount of uneventful corridors along the way, during which any pursuers were lost and it is too dangerous to backtrack without being caught. EXIT=FOUND Map ----- +----------------------------------------------------+ | | | | | | | | | | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ??????????????????????#?????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ??????????????????????#####??????#??? | | ??????????????????????# #???? #??? | | ??????????????????????# #?? #??? | | ??????????????????????# # #??? | | ??????????????????????# @/ #??? | | ??????????????????????# ######????? | | ??????????????????????# #?????????? | | ??????????????????????# #?????????? | | ?????????????????????? ?????????? | | ?????????????????????# ?????????? | | ?????????????????????# < ?????????? | | ?????????????????????# #????????? | | ?????????????????????# #????????? | | ?????????????????????## ##????????? | | ??????????????????????# #?????????? | | ??????????????????????# ??????????? | | ??????????????????????# ??????????? | | ?????????????????????? ??????????? | | ?????????????????????? ??????????? | | ??????????????????????? ??????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 38 Energy Generation 23 Energy Capacity 220 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 55 Recoil Reduction 1 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Shopping List Challenges ------------ None Game ------ Seed HeavySuperchargedStorm Manual? 0 Play Time 00:21:52 Cumulative 1.0 hours Start 2024.04.03 @ 16:43:39 End 2024.04.04 @ 14:31:19 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 2 Rogue 2 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 0 Gallery% 3 Achievement% 2 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 48/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: f82f5f69-5ad6-4a0a-9acb-6e52a4d3fe69