Cogmind - Beta 17 @@@ ROGUE MODE // 2026.07.19 @ 18:04:48 Player: Louistron Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (23) 115 Value Destroyed (579) 579 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (5550) 5550 TOTAL SCORE: 8124 Bonus ------- Prayed to X0-1V1 5000 Major X0-1V1 Interference 550 Cogmind --------- Core Integrity 418/470 Matter 132/300 Energy 617/1460 System Corruption 0% Temperature Warning (322) Movement Treading (160) Location -8/Materials Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (2) --- Light Treads Light Treads > --- UTILITY (5) ------ Small Storage Unit Improved Utility Shielding Shield Generator X0-1V1's Piety Tracker > --- WEAPON (3) ------- Enhanced Autogun Enhanced Autogun Enhanced Autogun > --- INVENTORY (8) ---- Improved Ion Engine Light Nuclear Core Particle Gun Assault Rifle Light Assault Rifle Enhanced Autogun Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Light Treads Light Treads > --- UTILITY ---------- Small Storage Unit Improved Utility Shielding Light Armor Plating Shield Generator X0-1V1's Piety Tracker > --- WEAPON ----------- Enhanced Autogun Enhanced Autogun Enhanced Autogun > --- INVENTORY -------- Ion Engine Ion Engine Improved Ion Engine Particle Gun Assault Rifle Light Assault Rifle Enhanced Autogun [Rating: 38] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Utility Small Storage Unit Device X0-1V1's Piety Tracker Storage Small Storage Unit Protection Light Armor Plating Weapon Assault Rifle Energy Gun Particle Gun Ballistic Gun Assault Rifle Build | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Slots Evolved 4 | . . . 2 2 Power . | . . . . . Propulsion . | . . . . . Utility 3 | . . . 1 2 Weapon 1 | . . . 1 . Parts Attached 17 | 6 2 . 6 3 Power 3 | 1 . . 1 1 Engine 2 | 1 . . 1 . Core 1 | . . . . 1 Reactor . | . . . . . Propulsion 2 | 2 . . . . Treads 2 | 2 . . . . Leg . | . . . . . Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 5 | 1 1 . 1 2 Device 2 | . . . 1 1 Storage 1 | 1 . . . . Processor . | . . . . . Hackware . | . . . . . Protection 2 | . 1 . . 1 Artifact . | . . . . . Weapon 7 | 2 1 . 4 . Energy Gun 1 | . . . 1 . Energy Cannon . | . . . . . Ballistic Gun 6 | 2 1 . 3 . Ballistic Cannon . | . . . . . Launcher . | . . . . . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 2 | . . . 2 . Parts Lost 2 | . . . 1 1 Power . | . . . . . Propulsion . | . . . . . Utility 1 | . . . . 1 Weapon 1 | . . . 1 . Highest Loss Streak 1 | . . . 1 1 To Critical Strikes . | . . . . . Average Backups 3 | 1 2 4 5 6 Power 1 | . 1 1 1 2 Propulsion . | . . . . . Utility . | . . 1 1 . Weapon 2 | . 1 2 3 4 Tool/Special . | . . . . . Unused Backups 4 | . 2 . . 2 Power 3 | . 2 . . 1 Propulsion . | . . . . . Utility . | . . . . . Weapon 1 | . . . . 1 Tool/Special . | . . . . . Average Slot Usage (%) 96 | . 96 100 93 99 Engine 11 | . 14 14 11 3 Core 1 | . . . . 5 Treads 24 | . 28 28 22 18 Device 5 | . . . 7 18 Storage 12 | . 14 14 11 9 Protection 12 | . 10 14 11 17 Ballistic Gun 27 | . 28 28 28 27 Peak Build Rating 38 | 6 8 8 32 38 Average Rating 16 | 5 6 8 23 37 On Entrance 10 | . 6 8 8 32 Avg Prop Armor Cover (%) . | . . . . . Naked Turns . | . . . . . Heaviest Build 29 | 13 17 17 25 29 Greatest Support 40 | 40 40 40 40 40 Greatest Overweight (x) . | . . . . . Average Overweight (x) . | . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 Average Capacity 7 | 7 8 8 8 8 Most Carried 8 | 4 5 4 8 8 Average Carried 3 | 1 2 4 5 6 Final Capacity 8 | 8 8 8 8 8 Final Carried 8 | 2 4 4 8 6 Class Distribution -------------------- 63% | Mutant 36% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Tank | -9/Materials Tank | -8/Materials Resources | -11 -10 -10 -9 -8 ----------- Run | Yrd Mat Min Mat Mat Matter Collected 778 | 292 160 . 88 238 Remotely . | . . . . . Salvage Created 884 | 89 326 . 126 343 Parts 52 | 1 17 . 11 23 Haulers Intercepted . | . . . . . Recyclers Shooed 3 | . 3 . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Parts Restored . | . . . . . Kills | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Combat Hostiles Destroyed 16 | . 5 . 5 6 Guns 16 | . 5 . 5 6 Classes Destroyed 8 | 1 4 . 1 2 Worker 2 | . 1 . . 1 Builder 1 | . . . . 1 Recycler 3 | 1 2 . . . Watcher 1 | . 1 . . . Swarmer 6 | . 3 . 3 . Grunt 7 | . 2 . 1 4 Sentry 1 | . . . 1 . Hunter 2 | . . . . 2 Best Kill Streak 7 | 1 4 . 4 7 Combat Bots Only 4 | . 3 . 4 4 Max Kills in Single Turn 2 | 1 2 . 1 2 Gunslinging . | . . . . . Exploded . | . . . . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -9 -8 -------- Run | Yrd Mat Min Mat Mat Hostile Shots Fired 95 | . 35 . 22 38 Missed 20 | . 9 . 1 10 Hits 75 | . 26 . 21 28 Projectile 75 | . 26 . 21 28 Damage Taken 818 | . 343 . 236 239 Core 125 | . 39 . 34 52 Absorbed by Shields 90 | . . . . 90 Redirected to Shielding 15 | . . . . 15 Core Remaining (%) 94 | 100 . 84 100 . Volleys Fired 70 | 8 26 . 15 21 Largest 3 | 2 2 . 3 3 Hottest 105 | 40 40 . 105 75 Shots Fired 169 | 16 52 . 38 63 Gun 169 | 16 52 . 38 63 Cannon . | . . . . . Launcher . | . . . . . Special . | . . . . . Kinetic 167 | 16 52 . 36 63 Thermal 2 | . . . 2 . Explosive . | . . . . . Electromagnetic . | . . . . . Robot Hit Streak 12 | 5 12 . 6 12 Robot Miss Streak 3 | 2 2 . 2 3 Penetration Max . | . . . . . Secondary Targets . | . . . . . Shots Hit Robots 114 | 11 37 . 23 43 Core Hits 44 | 3 16 . 7 18 Critical Kills . | . . . . . Critical Parts Destroyed 1 | . . . 1 . Critical Strikes 1 | . . . 1 . Destroy 1 | . . . 1 . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 1666 | 106 521 . 342 697 Guns 1613 | 106 468 . 342 697 Cannons . | . . . . . Explosions 53 | . 53 . . . Melee . | . . . . . Ramming . | . . . . . Kinetic 1583 | 106 468 . 312 697 Thermal 83 | . 53 . 30 . Explosive . | . . . . . Electromagnetic . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption . | . . . . . Average Corruption . | . . . . . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Overload Shots . | . . . . . Overflow Damage 23 | . 23 . . . Projectiles . | . . . . . Explosions 23 | . 23 . . . Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage . | . . . . . Shots . | . . . . . Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 323 | . 35 . 136 323 Average Temperature 75 | . 14 . 49 123 Received Heat Transfer 312 | . 180 . 84 48 Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted . | . . . . . Heat Transferred 124 | . 50 . 74 . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Maximum Alert Level . | . . . . . Low Security (%) 100 | 100 100 100 100 100 Level 1 . | . . . . . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 171 | 5 171 63 91 126 Initial 63 | . . 63 24 21 Average 23 | . 22 63 29 27 Influence Increases 585 | 5 283 . 121 176 Destroy 0b10 Robot/C 320 | . 100 . 100 120 Destroy 0b10 Robot/NC 35 | 5 20 . . 10 Destroy Leader 72 | . 22 . 20 30 Successful Hack 5 | . 5 . . . Disable Machine 30 | . 30 . . . Destroy Structure 6 | . 4 . 1 1 Lose Combat Pursuer 15 | . . . . 15 Miscellaneous 102 | . 102 . . . Influence Decreases 479 | 5 120 100 133 121 Entered New Map 169 | . . 100 39 30 Time Decay 300 | 5 120 . 94 81 Lost Part 10 | . . . . 10 Squads Dispatched 3 | . 1 . . 2 Investigation 2 | . . . . 2 Extermination . | . . . . . Reinforcement 1 | . 1 . . . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -9 -8 --------- Run | Yrd Mat Min Mat Mat Distress Signals 2 | . 1 . . 1 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 32 | . 14 . 7 11 Peak Tracking Total 6 | . 6 . 3 5 Tactical Retreats 1 | . . . . 1 Traps | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Traps Triggered 1 | . . . . 1 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -9 -8 ---------- Run | Yrd Mat Min Mat Mat Machines Disabled 2 | . 2 . . . Max in Single Turn 1 | . 1 . . . Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -9 -8 --------- Run | Yrd Mat Min Mat Mat Machines Accessed 3 | . 3 . . . Terminals 3 | . 3 . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 5 | . 5 . . . Successful 3 | . 3 . . . Failed 2 | . 2 . . . Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual 1 | . 1 . . . Terminals 5 | . 5 . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 3 | . 3 . . . Prototype ID Bank 1 | . 1 . . . Locate Traps 1 | . 1 . . . Patrol Status 1 | . 1 . . . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections . | . . . . . Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Part Studies Acquired . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -9 -8 ------------ Run | Yrd Mat Min Mat Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -9 -8 -------- Run | Yrd Mat Min Mat Mat Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . X0-1V1 Amusement Gains 18 | . 13 . 5 . Good Acts 4 | . . . 3 1 Bad Acts 5 | . 1 . . 4 Intel | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Active Infowar (turns) . | . . . . . Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -9 -8 ------------- Run | Yrd Mat Min Mat Mat Turns Passed 1336 | 118 656 18 297 247 Spaces Moved 652 | 57 330 12 144 109 Core 13 | 13 . . . . Treads 639 | 44 330 12 144 109 Legs . | . . . . . Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 160 160 160 160 Average Speed 157 | 134 160 160 160 160 Slowest Speed 160 | 160 160 160 160 160 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 18 | 4 48 8 16 15 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 4 | . 4 . . . Melee . | . . . . . Projectile . | . . . . . AOE 4 | . 4 . . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -9 -8 --------- Run | Yrd Mat Min Mat Mat Total 849 | 84 407 11 187 160 Wait 79 | 4 40 . 12 23 Move 648 | 56 329 11 143 109 Hop . | . . . . . Pick Up 23 | 9 5 . 7 2 Fast Attach . | . . . . . Attach 16 | 6 2 . 6 2 Detach 4 | . 1 . 3 . Swap 4 | . 2 . 1 1 Drop 5 | 1 2 . . 2 Fire 70 | 8 26 . 15 21 Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Min] / [*Sub]) -10/Mines -9/Materials -8/Materials History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 15) 119 | -11/Scrapyard | Entered Materials 259 | -10/Materials | Discovered new exit (range 7) 314 | -10/Materials | Build established: Mutant 591 | -10/Materials | Discovered new exit (range 9) 621 | -10/Materials | Prayed at D.C.S.S. Altar Unit 726 | -10/Materials | X0-1V1 added 0b10 threat records associated with you (minor) 775 | -10/Materials | Entered Mines 782 | -10/Mines | Discovered new exit (range 8) 793 | -10/Mines | Entered Materials 793 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 899 | -9/Materials | X0-1V1 foreshadows a heat wave 969 | -9/Materials | Discovered new exit (range 15) 1009 | -9/Materials | Ranged accuracy permanently improved by X0-1V1 (+8%; -80 max core) 1090 | -9/Materials | Entered another Materials area 1090 | -8/Materials | Evolved 2 slots: Utility x2 1169 | -8/Materials | Build established: Tank 1337 | -8/Materials | Self-destructed Last Messages --------------- 01306_ Acquired 14 matter. 01306_ X0-1V1 thinks 0b10 needs to up its game. 01306_ ALERT: Dispatching surplus targeted Investigation squad. 01313_ Acquired Lgt. Nuclear Core. 01314_ Dropped Ion Engine. 01316_ W-25 Informer sends out distress signal. 01319_ X0-1V1: "In a world full of sensor tech, vision is overrated." (-9 sight range) 01324_ G-47 Trooper destroyed. 01328_ X0-1V1: "Your inner air conditioner seems to have fallen into disrepair." (-23 heat dissipation) 01335_ Lgt. Armor Plating destroyed. 01337_ Heat dissipation returns to normal. 01337_ X0-1V1: "The ol' switcheroo!" U-05 Engineer form resolidifies at new position. W-25 Informer form resolidifies at new position. Form resolidifies at new position. G-47 Trooper form resolidifies at new position. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????????????????????????## | | ????????????????????????????????????????????????# | | ????????????????????????????????????????????????# | | ????????????????????????????????????????????????# | | ????????????????????????????????????????????????# | | ????????????????????????????????????????########## | | ????????????????????????????????????????# | | ????????????????????????????????????????# | | ????????????????????????????????????????# | | ????????????????????????????????????????# ###+## | | ????????????????????????????????????????# # | | ????????????????????????????????????????# # | | ????????????????????????????????????????# # | | ????????????????????????????????????????# # | | ????????????????????????????????????????+ ###### | | ????????????????????????????????????????# | | ????????????????????????????????????????# ###### | | ????????????????????????????? ??????????# #????? | | ????????????????????????????wk#?????????# #????? | | ??????????????????????????? #??######## #????? | | ???????????????????######## u##?# # #????? | | ??????????????????? a ?# =#= #????? | | ???????????????????gg @ ?# " "*!#== #????? | | ??????????????????? ar g ?# "R"*[/%[*#????? | | ???????????????????########### ?# """[*#!==#????? | | ?????????????????????????????????# =[#!| #????? | | ?????????????????????????????????########%= #????? | | ???????????????????????????????????????? #???? | | ???????????????????????????????????????? #???? | | ??????????????????????????????????????? T #???? | | ??????????????????????????????????????? #???? | | ???????????????????????????????????????#= ???? | | ???????????????????????????????????????########??? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 14 Energy Capacity 1460 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Density 10 Armor Coverage 150 Utility Shielding 66 Evasion (%) 50 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Chaos Is Inevitable Challenges ------------ None Game ------ Seed RainbowAblativeForcegen Manual? 0 Play Time 00:27:42 Cumulative 31.5 hours Start 2026.07.19 @ 17:32:03 End 2026.07.19 @ 18:04:48 Sessions 2 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 46 Rogue 46 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 4 Gallery% 13 Achievement% 11 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Vi Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c59de38e-0b7c-49e3-809d-8cdc32488c91