Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.03.12 @ 14:56:08 Player: ChromeKnight Result: Destroyed by Y-45 Defender with Beam Rifle Performance ------------- Evolutions (1) 500 Regions Visited (3) 600 Robots Destroyed (18) 90 Value Destroyed (577) 577 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (200) 200 TOTAL SCORE: 2007 Bonus ------- Pacifist 200 Cogmind --------- Core Integrity 0/400 Matter 300/300 Energy 257/265 System Corruption 2% Temperature Cool (61) Movement Walking (180) Ox2 Location -9/Storage Parts ------- > --- POWER (1) -------- Improved Ion Engine > --- PROPULSION (2) --- Aluminum Leg Aluminum Leg > --- UTILITY (4) ------ High-capacity Storage Unit Targeting Computer Targeting Computer Hardened Light Armor Plating > --- WEAPON (2) ------- Spread Laser Spread Laser > --- INVENTORY (12) --- Aluminum Leg Improved Sensor Array Improved Sensor Array Salvage Targeting Computer Beam Rifle Beam Rifle Light Assault Rifle Heavy Assault Rifle Missile Launcher Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Aluminum Leg Improved Aluminum Leg > --- UTILITY ---------- High-capacity Storage Unit Targeting Computer Targeting Computer Hardened Light Armor Plating > --- WEAPON ----------- Beam Rifle Beam Rifle > --- INVENTORY -------- Light Ion Engine Aluminum Leg Improved Sensor Array Improved Sensor Array Salvage Targeting Computer Hardened Light Armor Plating Beam Rifle Beam Rifle Light EM Pulse Cannon Light Assault Rifle Missile Launcher [Rating: 16] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Utility Targeting Computer Storage High-capacity Storage Unit Processor Targeting Computer Protection Hardened Light Armor Plating Weapon Spread Laser Energy Gun Spread Laser Energy Cannon Light EM Pulse Cannon Ballistic Gun Light Assault Rifle Build | -11 -10 -9 -9 ------- Run | Scr Mat Mat Sto Slots Evolved 2 | . . 2 . Power . | . . . . Propulsion . | . . . . Utility 2 | . . 2 . Weapon . | . . . . Parts Attached 31 | 6 1 11 13 Power 6 | 1 . 3 2 Engine 6 | 1 . 3 2 Core . | . . . . Reactor . | . . . . Propulsion 8 | 2 . 2 4 Treads . | . . . . Leg 8 | 2 . 2 4 Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 6 | 1 1 3 1 Device . | . . . . Storage 2 | 1 . 1 . Processor 2 | . 1 1 . Hackware . | . . . . Protection 2 | . . 1 1 Artifact . | . . . . Weapon 11 | 2 . 3 6 Energy Gun 7 | 2 . 2 3 Energy Cannon 1 | . . . 1 Ballistic Gun 3 | . . 1 2 Ballistic Cannon . | . . . . Launcher . | . . . . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes . | . . . . Parts Lost 5 | . . 2 3 Power 2 | . . 1 1 Propulsion . | . . . . Utility 1 | . . . 1 Weapon 2 | . . 1 1 Highest Loss Streak 2 | . . 1 2 Average Slot Usage (%) 93 | . 95 97 90 Engine 10 | . 14 9 10 Leg 19 | . 28 22 16 Storage 11 | . 14 11 11 Processor 20 | . 10 22 22 Protection 10 | . . 11 11 Energy Gun 16 | . 28 14 15 Energy Cannon 1 | . . . 2 Ballistic Gun 3 | . . 7 1 Naked Turns . | . . . . Heaviest Build 51 | 13 13 50 51 Greatest Support 23 | 20 20 23 23 Greatest Overweight (x) 13 | . . 2 13 Average Overweight (x) 1 | . . . 3 Largest Inventory Capacity 12 | 6 6 12 12 Average Capacity 9 | 4 6 8 12 Most Carried 12 | 1 6 12 12 Average Carried 7 | . 4 6 8 Final Capacity 12 | 6 6 12 12 Final Carried 11 | 1 6 11 9 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Storage Resources | -11 -10 -9 -9 ----------- Run | Scr Mat Mat Sto Matter Collected 554 | 189 . 188 177 Remotely . | . . . . Salvage Created 678 | . . 284 394 Parts 40 | . . 20 20 Haulers Intercepted . | . . . . Recyclers Shooed . | . . . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -9 ------- Run | Scr Mat Mat Sto Combat Hostiles Destroyed 17 | . . 8 9 Guns 13 | . . 5 8 AOE 3 | . . 3 . Classes Destroyed 5 | . . 5 . Watcher 1 | . . 1 . Swarmer 4 | . . 4 . Grunt 6 | . . 1 5 Duelist 1 | . . 1 . Sentry 6 | . . 2 4 Best Kill Streak 4 | . . 4 3 Combat Bots Only 4 | . . 4 3 Max Kills in Single Turn 2 | . . 2 1 Gunslinging . | . . . . Exploded 2 | . . 2 . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -9 -------- Run | Scr Mat Mat Sto Damage Taken 1407 | . 9 473 925 Core 401 | . . 46 355 Absorbed by Shields . | . . . . Core Remaining (%) 100 | 100 100 . . Volleys Fired 66 | . . 18 48 Largest 2 | . . 2 2 Hottest 130 | . . 90 130 Shots Fired 105 | . . 34 71 Gun 96 | . . 34 62 Cannon 9 | . . . 9 Launcher . | . . . . Special . | . . . . Kinetic 13 | . . 7 6 Thermal 65 | . . 9 56 Explosive . | . . . . Electromagnetic 27 | . . 18 9 Robot Hit Streak 36 | . . 8 36 Robot Miss Streak 6 | . . 1 6 Penetration Max . | . . . . Secondary Targets 1 | . . . 1 Max Gunslinging Chain 1 | . . . 1 Shots Hit Robots 93 | . . 27 66 Core Hits 46 | . . 16 30 Critical Hits . | . . . . Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 1396 | . . 504 892 Guns 997 | . . 325 672 Cannons 220 | . . . 220 Explosions 179 | . . 179 . Melee . | . . . . Ramming . | . . . . Kinetic 73 | . . 36 37 Thermal 903 | . . 268 635 Explosive . | . . . . Electromagnetic 420 | . . 200 220 Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 2 | . . 2 2 Average Corruption 2 | . . 2 2 Corruption Purged . | . . . . Effects 10 | . . . 10 Message Errors 1 | . . . 1 Heat Flow Errors 3 | . . . 3 Energy Discharges 2 | . . . 2 Data Loss (minor) 2 | . . . 2 Targeting Errors 1 | . . . 1 Weapon Failures 1 | . . . 1 Overload Shots . | . . . . Overflow Damage 31 | . . 9 22 Projectiles 22 | . . . 22 Explosions 9 | . . 9 . Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 83 | . . 83 . Shots 2 | . . 2 . Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 796 | . . 164 796 Average Temperature 206 | . . 61 245 Received Heat Transfer 345 | . . 66 279 Effects 27 | . . . 27 Shutdowns 3 | . . . 3 Energy Bleed 4 | . . . 4 Interference 4 | . . . 4 Matter Decay 1 | . . . 1 Short Circuit 2 | . . . 2 Damage (minor) 1 | . . . 1 Damage (major) 9 | . . . 9 Damage (core) 3 | . . . 3 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried 2 | . . 2 . Impact Corruptions . | . . . . Robots Melted 1 | . . . 1 Combat Hostiles 1 | . . . 1 Parts Melted 5 | . . 2 3 Heat Transferred 1815 | . . 509 1306 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions 2 | . . 2 . Missiles Intercepted . | . . . . Alert | -11 -10 -9 -9 ------- Run | Scr Mat Mat Sto Peak Influence 198 | . 15 198 158 Initial 18 | . . 5 18 Average 61 | . . 80 64 Maximum Alert Level . | . . . . Low Security (%) 100 | 100 100 100 100 Level 1 . | . . . . Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 1 | . . . 1 Investigation 1 | . . . 1 Extermination . | . . . . Reinforcement . | . . . . Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Stealth | -11 -10 -9 -9 --------- Run | Scr Mat Mat Sto Distress Signals 3 | . 1 . 2 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 33 | . 2 11 20 Peak Tracking Total 5 | . 5 5 5 Tactical Retreats . | . . . . Traps | -11 -10 -9 -9 ------- Run | Scr Mat Mat Sto Traps Triggered 1 | . . 1 . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -9 ---------- Run | Scr Mat Mat Sto Machines Disabled . | . . . . Max in Single Turn . | . . . . Machines Sabotaged . | . . . . Garrisons Compromised . | . . . . Overloaded Fab Kills . | . . . . Fab Network Shutdowns . | . . . . Hacking | -11 -10 -9 -9 --------- Run | Scr Mat Mat Sto Machines Accessed 4 | . . 1 3 Terminals 3 | . . 1 2 Fabricators . | . . . . Repair Stations 1 | . . . 1 Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 12 | . . 2 10 Successful 7 | . . 2 5 Failed 5 | . . . 5 Catastrophic . | . . . . Database Lockouts . | . . . . Manual 2 | . . 1 1 Terminals 10 | . . 2 8 Fabricators . | . . . . Repair Stations 2 | . . . 2 Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 4 | . . 1 3 Robot Schematic 1 | . . . 1 Prototype ID Bank 1 | . . 1 . Locate Traps 1 | . . . 1 Registered Components 1 | . . . 1 Fabricator Hacks . | . . . . Repair Station Hacks 2 | . . . 2 Scan Component 1 | . . . 1 Repair 1 | . . . 1 Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks 1 | . . 1 . Terminals 1 | . . 1 . Assimilate 1 | . . 1 . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 3 | . . . 3 Full Trace Events 1 | . . . 1 Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired 1 | . . . 1 Robots Built . | . . . . Matter . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Matter . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired 1 | . . . 1 Time 26 | . . . 26 Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -9 ------------ Run | Scr Mat Mat Sto Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -9 -------- Run | Scr Mat Mat Sto Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -9 ------- Run | Scr Mat Mat Sto Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -9 ------------- Run | Scr Mat Mat Sto Turns Passed 1636 | 80 142 564 850 Spaces Moved 635 | 61 110 245 219 Core 6 | 3 . . 3 Treads . | . . . . Legs 629 | 58 110 245 216 Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 120 120 180 Average Speed 164 | 116 120 143 224 Slowest Speed 700 | 120 120 180 700 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 18 | 3 20 17 33 Regions Visited 3 Branch Regions 1 Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 4 | . . 4 . Melee . | . . . . Projectile . | . . . . AOE 4 | . . 4 . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -9 --------- Run | Scr Mat Mat Sto Total 1121 | 67 121 426 507 Wait 358 | . . 138 220 Move 632 | 60 109 244 219 Hop . | . . . . Pick Up 18 | 1 8 9 . Fast Attach 13 | 6 1 2 4 Attach 9 | . . 4 5 Detach 1 | . . . 1 Swap 9 | . . 5 4 Drop 15 | . 3 6 6 Fire 66 | . . 18 48 Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Storage History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 15) 81 | -11/Scrapyard | Entered Materials 208 | -10/Materials | Discovered new exit (range 12) 223 | -10/Materials | Entered another Materials area 223 | -9/Materials | Evolved 2 slots: Utility x2 302 | -9/Materials | Build established: Mutant 517 | -9/Materials | Discovered new exit (range 16) 787 | -9/Materials | Entered Storage 905 | -9/Storage | Core integrity fell below 50% 1277 | -9/Storage | Repaired Aluminum Leg 1352 | -9/Storage | Core integrity fell below 20% 1637 | -9/Storage | Destroyed by Y-45 Defender with Beam Rifle Last Messages --------------- 01444_ Connecting with Terminal... >>Schematic(W-16 Scout) Downloading schematic... W-16 Scout Tier: 1 Schematic downloaded. 01480_ ALERT: Suspicious activity at Terminal S002. Dispatching Investigation squad. 01516_ System corrupted: Component data lost. 01583_ G-34 Mercenary destroyed. 01592_ System corrupted: Spread Laser targeting data glitched. 01592_ G-34 Mercenary destroyed. 01598_ K-01 Serf collects debris. 01601_ Acquired 10 matter. 01602_ R-06 Scavenger collects Ion Engine. 01605_ K-01 Serf collects debris. 01606_ R-06 Scavenger collects Sml. Laser. 01611_ K-01 Serf collects debris. 01623_ KJBLDIDX794HPFS||SFO66CMF|VLJ,/HF1T 01634_ K-01 Serf cleans the Transport Mainframe. Map ----- +----------------------------------------------------+ | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ????#?????????????????????????????????? | | ???## ???????????????????????????????? | | ???# #####+#####??????????????????? | | ???# #???????? ?????????? | | ???# #???????? #????????? | | ???# #???????? #????????? | | ???# ####### #??????? #????????? | | ?????########### #??????? #????????? | | ?????# # #??????? #????????? | | ?????# """" # #?????? #????????? | | ?????? """" k#% #?????? #????????? | | ?????? """" +% #?????? #????????? | | ?????? """" Y @# ####### #####+#### | | ?????# k # | | ?????# "Y" # | | ?????# """ # | | ??????##################+###########?# | | ???????????????????# #???????# | | ???????????????????# T #???????# | | ???????????????????# #???????# | | ???????????????????# #???????# | | ???????????????????# #??????## | | ???????????????????# """"" ######## | | ???????????????????# """"" + T | | ???????????????????#! """"" ######## % | | ???????????????????###########?????###+ | | ???????????????????????????????????# | | ???????????????????????????????????# | | ???????????????????????????????????#|! | | ???????????????????????????????????#|! | | ???????????????????????????????????# | | ???????????????????????????????????# | | ???????????????????????????????????## # | | ????????????????????????????????????##? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 12 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 40 Targeting Accuracy 10 Item Schematics ----------------- None Robot Schematics ------------------ W-16 Scout | -9/Storage | Hacked Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed TitaniumGreatProtomatter Manual? 0 Play Time 00:13:04 Cumulative 57.5 hours Start 2021.03.12 @ 14:40:18 End 2021.03.12 @ 14:56:08 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 151 Rogue 2 Adventurer 147 Explorer 2 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 41 Gallery% 56 Achievement% 45 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 14/Smallcaps Map View 84x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: db7d6cd8-e09b-4931-8453-e396bf4ab9e9