Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.05 @ 00:39:57 Player: Copyrite Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (39) 195 Value Destroyed (1116) 1116 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2931 Bonus ------- None Cogmind --------- Core Integrity 321/550 Matter 300/300 Energy 2/100 System Corruption 0% Temperature Cool (0) Movement Core (150) Ox2 Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (5) ------ Improved Heat Sink Improved Heat Sink Large Storage Unit Weight Redist. System Improved Targeting Computer > --- WEAPON (2) ------- (None) > --- INVENTORY (15) --- Improved Ion Engine Improved Heat Sink Large Battery (200) Structural Scanner Improved Terrain Scan Processor Core Shielding Hacking Suite Particle Cannon Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Light Treads Light Treads > --- UTILITY ---------- Improved Heat Sink Improved Heat Sink Large Storage Unit Weight Redist. System Improved Targeting Computer > --- WEAPON ----------- Particle Cannon Particle Cannon > --- INVENTORY -------- Improved Ion Engine Heat Sink Heat Sink Large Battery Structural Scanner Improved Terrain Scan Processor Core Shielding Hacking Suite Improved EM Shotgun [Rating: 21] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Large Storage Unit Device Structural Scanner Storage Large Storage Unit Processor Improved Targeting Computer Protection Core Shielding Weapon Light Assault Rifle Energy Gun EM Pulse Gun Energy Cannon Particle Cannon Ballistic Gun Light Assault Rifle Launcher Grenade Launcher Build | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Slots Evolved 4 | . . 2 2 Power . | . . . . Propulsion 1 | . . . 1 Utility 3 | . . 2 1 Weapon . | . . . . Parts Attached 46 | 7 19 16 4 Power 10 | 1 5 3 1 Engine 7 | 1 3 3 . Core 3 | . 2 . 1 Reactor . | . . . . Propulsion 12 | 2 6 4 . Treads 7 | 2 1 4 . Leg 5 | . 5 . . Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 10 | 1 2 5 2 Device 6 | . 1 4 1 Storage 2 | 1 1 . . Processor 1 | . . 1 . Hackware . | . . . . Protection 1 | . . . 1 Artifact . | . . . . Weapon 14 | 3 6 4 1 Energy Gun 4 | 1 1 1 1 Energy Cannon 2 | . . 2 . Ballistic Gun 5 | 2 2 1 . Ballistic Cannon . | . . . . Launcher 3 | . 3 . . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes . | . . . . Parts Lost 13 | . 5 4 4 Power 2 | . 1 . 1 Propulsion 4 | . 1 2 1 Utility 1 | . . 1 . Weapon 6 | . 3 1 2 Highest Loss Streak 4 | . 1 2 4 To Critical Strikes . | . . . . Average Slot Usage (%) 91 | . 89 95 87 Engine 9 | . 9 11 4 Core 2 | . 4 . 3 Treads 16 | . 16 15 16 Leg 8 | . 11 6 . Device 17 | . 11 26 23 Storage 12 | . 14 11 9 Processor 2 | . . 6 9 Energy Gun 1 | . 2 1 . Energy Cannon 3 | . . 7 16 Ballistic Gun 11 | . 14 9 . Launcher 2 | . 3 1 . Naked Turns . | . . . . Heaviest Build 37 | 11 30 36 37 Greatest Support 46 | 40 40 46 46 Greatest Overweight (x) 3 | . 1 3 . Average Overweight (x) . | . . . . Largest Inventory Capacity 15 | 8 15 15 15 Average Capacity 14 | 6 14 15 15 Most Carried 12 | 4 9 12 9 Average Carried 6 | 2 6 7 7 Final Capacity 15 | 8 15 15 15 Final Carried 8 | 4 7 8 8 Class Distribution -------------------- 62% | Mutant 37% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Yrd Mat Mat Mat Matter Collected 901 | 252 309 310 30 Remotely . | . . . . Salvage Created 1368 | . 691 589 88 Parts 93 | . 45 45 3 Haulers Intercepted 2 | . 1 1 . Recyclers Shooed . | . . . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Combat Hostiles Destroyed 29 | . 15 12 2 Guns 16 | . 9 7 . Cannons 7 | . . 5 2 AOE 6 | . 6 . . Classes Destroyed 9 | . 5 4 . Worker 1 | . . 1 . Builder 3 | . 1 2 . Hauler 2 | . 1 1 . Recycler 1 | . 1 . . Operator 1 | . . 1 . Watcher 2 | . 1 1 . Swarmer 3 | . . 3 . Grunt 23 | . 15 6 2 Sentry 3 | . . 3 . Best Kill Streak 9 | . 9 6 2 Combat Bots Only 6 | . 6 4 2 Max Kills in Single Turn 2 | . 2 1 1 Gunslinging . | . . . . Exploded 2 | . 2 . . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Hostile Shots Fired 250 | . 123 79 48 Missed 75 | . 36 22 17 Damage Taken 2464 | . 1053 780 631 Core 488 | . 129 130 229 Absorbed by Shields . | . . . . Regen/Repaired (Parts) 23 | . 23 . . Core Remaining (%) 71 | 100 48 67 . Volleys Fired 187 | . 108 70 9 Largest 2 | . 2 2 2 Hottest 136 | . 60 136 136 Shots Fired 237 | . 121 99 17 Gun 173 | . 115 57 1 Cannon 56 | . . 40 16 Launcher 8 | . 6 2 . Special . | . . . . Kinetic 151 | . 102 49 . Thermal 56 | . . 40 16 Explosive 8 | . 6 2 . Electromagnetic 22 | . 13 8 1 Robot Hit Streak 8 | . 8 8 6 Robot Miss Streak 4 | . 4 3 2 Penetration Max . | . . . . Secondary Targets . | . . . . Shots Hit Robots 149 | . 76 61 12 Core Hits 72 | . 39 27 6 Critical Kills . | . . . . Critical Parts Destroyed 1 | . 1 . . Critical Strikes 2 | . 2 . . Destroy 1 | . 1 . . Corrupt 1 | . 1 . . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 2357 | . 1196 891 270 Guns 1155 | . 739 396 20 Cannons 720 | . . 473 247 Explosions 479 | . 457 22 . Melee . | . . . . Ramming 3 | . . . 3 Kinetic 896 | . 643 253 . Thermal 742 | . . 495 247 Explosive 457 | . 457 . . Electromagnetic 259 | . 96 143 20 Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption . | . . . . Average Corruption . | . . . . Corruption Purged . | . . . . Corruption Blocked . | . . . . Overload Shots . | . . . . Overflow Damage . | . . . . Projectiles . | . . . . Explosions . | . . . . Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 66 | . 27 38 1 Shots 3 | . 2 1 . Rammed 1 | . . . 1 Targets Rammed 1 | . . . 1 Kicked . | . . . . Crushed . | . . . . Highest Temperature 486 | . 94 486 81 Average Temperature 86 | . 20 144 31 Received Heat Transfer 1209 | . 615 333 261 Effects 2 | . . 2 . Shutdowns 1 | . . 1 . Energy Bleed 1 | . . 1 . Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried 1 | . 1 . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted . | . . . . Heat Transferred 1345 | . . 901 444 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions 2 | . . 2 . Alert | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Peak Influence 256 | . 256 200 138 Initial 83 | . . . 83 Average 101 | . 113 92 107 Maximum Alert Level 1 | . 1 1 . Low Security (%) 86 | 100 76 99 100 Level 1 13 | . 23 . . Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 7 | . 4 3 . Investigation 3 | . 2 1 . Extermination . | . . . . Reinforcement 4 | . 2 2 . Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Distress Signals 2 | . 1 1 . Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 53 | . 26 14 13 Peak Tracking Total 11 | . 5 4 11 Tactical Retreats 2 | . 2 . . Traps | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Traps Triggered 2 | . 2 . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Yrd Mat Mat Mat Machines Disabled 3 | . 2 1 . Max in Single Turn 1 | . 1 1 . Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Machines Accessed 6 | . 5 1 . Terminals 4 | . 4 . . Fabricators . | . . . . Repair Stations 1 | . 1 . . Recycling Units . | . . . . Scanalyzers 1 | . . 1 . Garrison Access . | . . . . Total Hacks 16 | . 13 3 . Successful 11 | . 9 2 . Failed 5 | . 4 1 . Catastrophic . | . . . . Database Lockouts . | . . . . Manual . | . . . . Terminals 8 | . 8 . . Fabricators . | . . . . Repair Stations 5 | . 5 . . Recycling Units . | . . . . Scanalyzers 3 | . . 3 . Garrison Access . | . . . . Terminal Hacks 5 | . 5 . . Emergency Access Points 1 | . 1 . . Unreport Threat 1 | . 1 . . Reinforcement Status 1 | . 1 . . Recall Investigation 1 | . 1 . . Recall Reinforcements 1 | . 1 . . Fabricator Hacks . | . . . . Repair Station Hacks 4 | . 4 . . Scan Component 2 | . 2 . . Repair 2 | . 2 . . Recycling Unit Hacks . | . . . . Scanalyzer 2 | . . 2 . Insert Component 1 | . . 1 . Analyze 1 | . . 1 . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 4 | . 3 1 . Full Trace Events 4 | . 3 1 . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired 1 | . . 1 . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired 2 | . 2 . . Time 85 | . 85 . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed 1 | . . 1 . Part Schematics Acquired 1 | . . 1 . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Yrd Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Yrd Mat Mat Mat Turns Passed 2098 | 84 1206 641 167 Spaces Moved 891 | 47 504 266 74 Core 7 | 4 . 3 . Treads 583 | 43 272 194 74 Legs 301 | . 232 69 . Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 160 160 160 Average Speed 169 | 150 173 168 160 Slowest Speed 240 | 160 190 240 160 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 26 | 4 64 26 10 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 53 | . 25 28 . Melee . | . . . . Projectile . | . . . . AOE 53 | . 25 28 . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Total 1257 | 57 727 368 105 Wait 88 | . 75 3 10 Move 888 | 46 503 265 74 Hop . | . . . . Pick Up 28 | 4 14 6 4 Fast Attach 12 | 6 3 3 . Attach 13 | . 8 4 1 Detach 2 | . 1 1 . Swap 21 | 1 8 9 3 Drop 17 | . 7 7 3 Fire 187 | . 108 70 9 Melee . | . . . . Ram 1 | . . . 1 Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials (discovered 4 exits: [*Mat] / [*Min] / [*Sto x2]) -8/Materials History --------- Turn | Location | Event 26 | -11/Scrapyard | Discovered new exit (range 15) 85 | -11/Scrapyard | Entered Materials 313 | -10/Materials | Build established: Mutant 479 | -10/Materials | Discovered new exit (range 16) 621 | -10/Materials | Repaired Corrupted Lgt. Nuclear Core 675 | -10/Materials | Repaired Weight Redist. System 717 | -10/Materials | Discovered new exit (range 12) 1041 | -10/Materials | Discovered new exit (range 14) 1082 | -10/Materials | Core integrity fell below 50% 1291 | -10/Materials | Entered another Materials area 1291 | -9/Materials | Evolved 2 slots: Utility x2 1330 | -9/Materials | Discovered new exit (range 15) 1343 | -9/Materials | Discovered new exit (range 15) 1783 | -9/Materials | Build established: Scavenger-Mutant 1900 | -9/Materials | Discovered new exit (range 10) 1915 | -9/Materials | Discovered new exit (range 10) 1932 | -9/Materials | Entered another Materials area 1932 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2099 | -8/Materials | Self-destructed Last Messages --------------- GOAL=ESCAPE Acquired Imp. Terrain Scan Processor. Dropped Terrain Scan Processor. G-47 Trooper destroyed. Acquired Imp. Heat Sink. G-47 Trooper destroyed. Acquired Lgt. Nuclear Core. Dropped Heat Sink. Acquired 30 matter. Acquired Imp. Heat Sink. Critical hit (Burn: +37). Lgt. Treads severed. Lgt. Nuclear Core destroyed. Particle Cannon destroyed. Lgt. Treads destroyed. R-06 Scavenger collects Lgt. Treads. Imp. EM Shotgun destroyed. Critical hit (Burn: +37). Slammed into R-06 Scavenger. Critical hit (Burn: +37). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????????????#??????????????? | | ??????????????????????????????????# ?????????????? | | ??????????????????????????????????# ?????????????? | | ??????????????????????????????????# ?????????????? | | ????????????????????????????????###/######???????? | | ????????????????????????????????# #???????? | | ????????????????????????????????# #???????? | | ????????????????????????????????# #???????? | | ?????????????????????????######## ######### | | ?????????????????????????# !# # | | ?????????????????????????# """ # # | | ?????????????????????????# """ # # | | ?????????????????????????# """ #? # | | ?????????????????????????? #??? # | | ???????????????????????????? #??###+### % | | ????????????????????????????##+##### ########+ | | ?????????????????############ | | ?????????? u r m g@l gg | | ?????????? ########g g a | | ????????????????????????????######## ###+### | | ???????????????????????????????????## ### # | | ????????????????????????????????????# #?# # | | ????????????????????????????????????# #?# # | | ????????????????????????????????????# #?# # | | ????????????????????????????????????# ^ #?# # | | ????????????????????????????????????# #?# # | | ????????????????????????????????????# #?# ### | | ????????????????????????????????????# #?# #?? | | ????????????????????????????????????# #?# #?? | | ????????????????????????????????????# #?######?? | | ????????????????????????????????????+ #????????? | | ????????????????????????????????????# ??????????? | | ????????????????????????????????????#????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Energy Generation 14 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 Additional Mass Support 6 Core Shielding 20 Evasion (%) 40 Targeting Accuracy 6 Recoil Reduction 2 Item Schematics ----------------- Imp. EM Shotgun | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- GoHome() Challenges ------------ None Game ------ Seed MomentumGatlingPlatform Manual? 0 Play Time 00:27:04 Cumulative 6.1 hours Start 2024.04.05 @ 00:14:57 End 2024.04.05 @ 00:39:57 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 13 Rogue 13 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 8 Gallery% 10 Achievement% 12 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: db09b27a-1a87-4e75-915e-0b2705fae461