Cogmind - Beta 10.2 *** ADVENTURER MODE // 2021.10.25 @ 12:46:22 Player: Chydax Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (66) 330 Value Destroyed (2125) 2125 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (-87) -87 TOTAL SCORE: 5368 Bonus ------- High Alert Combat Kills 66 Follower Combat Kills 35 Friendly Fire -188 Cogmind --------- Core Integrity 136/700 Matter 295/300 Energy 400/400 System Corruption 4% Temperature Cool (537) Movement Core (350) Ox6 Location -7/Storage Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (4) ------ Improved Heat Sink Large Storage Unit Large Battery > --- WEAPON (3) ------- (None) > --- INVENTORY (10) --- Light Deuterium Engine Micro Nuclear Core High-capacity Matter Pod (200) Power Shielding Shock Rifle Heavy Particle Gun Ion Cannon Gauss Rifle Precision Assault Rifle Mini Assault Cannon Peak State ------------ > --- POWER ------------ Light Deuterium Engine Light Deuterium Engine Improved Deuterium Engine > --- PROPULSION ------- Light Treads Light Treads Cooled Airjet > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Large Battery Hardened Medium Armor Plating > --- WEAPON ----------- Heavy Particle Gun Improved EM Pulse Cannon Improved EM Pulse Cannon > --- INVENTORY -------- Light Treads High-capacity Matter Pod Power Shielding Shock Rifle Ion Cannon Gauss Rifle Flak Gun Precision Assault Rifle Mini Assault Cannon [Rating: 39] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Hover Unit Cooled Airjet Utility Large Storage Unit Device High-powered Tractor Beam Storage Large Storage Unit Protection Hardened Medium Armor Plating Weapon Medium Laser Energy Gun Medium Laser Energy Cannon Improved EM Pulse Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Light Cannon Launcher Rocket Launcher Special Weapon Mining Laser Build | -11 -10 -10 -10 -9 -8 -7 -7 ------- Run | Scr Mat Min Exi Min Mat Fac Sto Slots Evolved 6 | . . . . . 4 2 . Power 2 | . . . . . 1 1 . Propulsion 1 | . . . . . 1 . . Utility 2 | . . . . . 1 1 . Weapon 1 | . . . . . 1 . . Parts Attached 70 | 6 8 1 4 5 10 28 8 Power 15 | 1 3 . 1 1 5 4 . Engine 14 | 1 3 . 1 1 4 4 . Core 1 | . . . . . 1 . . Reactor . | . . . . . . . . Propulsion 12 | 2 . 1 . 1 1 3 4 Treads 11 | 2 . 1 . 1 1 3 3 Leg . | . . . . . . . . Wheel . | . . . . . . . . Hover 1 | . . . . . . . 1 Flight . | . . . . . . . . Utility 17 | 1 2 . 3 2 2 7 . Device 7 | . . . . 2 1 4 . Storage 7 | 1 2 . 3 . . 1 . Processor . | . . . . . . . . Hackware . | . . . . . . . . Protection 3 | . . . . . 1 2 . Artifact . | . . . . . . . . Weapon 26 | 2 3 . . 1 2 14 4 Energy Gun 10 | 2 2 . . . . 5 1 Energy Cannon 3 | . . . . . . 2 1 Ballistic Gun 4 | . . . . . . 3 1 Ballistic Cannon 5 | . . . . 1 . 3 1 Launcher 3 | . . . . . 2 1 . Special Weapon 1 | . 1 . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 5 | . . . . 1 . 3 1 Parts Lost 15 | . . . . . 1 4 10 Power 4 | . . . . . 1 . 3 Propulsion 3 | . . . . . . . 3 Utility 2 | . . . . . . 1 1 Weapon 6 | . . . . . . 3 3 Highest Loss Streak 10 | . . . . . 1 2 10 Average Slot Usage (%) 91 | . 99 100 99 100 87 78 96 Engine 13 | . 14 14 14 14 13 10 22 Treads 22 | . 28 28 28 28 17 15 21 Device 6 | . . . . 9 17 10 7 Storage 19 | . 27 28 27 18 9 15 15 Protection 1 | . . . . . . 3 6 Energy Gun 15 | . 23 28 28 19 9 3 5 Energy Cannon 3 | . . . . . . 9 13 Ballistic Cannon 3 | . . . . 8 9 3 . Launcher 2 | . . . . . 7 4 . Naked Turns . | . . . . . . . . Heaviest Build 87 | 13 28 26 87 27 37 65 66 Greatest Support 60 | 40 40 40 40 40 40 60 60 Greatest Overweight (x) 21 | . . . 2 1 . 1 21 Average Overweight (x) . | . . . . . . . 1 Largest Inventory Capacity 24 | 6 10 10 24 10 10 10 10 Average Capacity 9 | 5 7 10 10 10 10 10 10 Most Carried 10 | 3 9 10 10 10 8 10 10 Average Carried 7 | 1 5 9 9 9 4 6 9 Final Capacity 10 | 6 10 10 10 10 10 10 10 Final Carried 10 | 2 9 10 10 9 4 10 10 Class Distribution -------------------- 62% | Mutant 19% | Gunner 12% | Tank 5% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Gunner | -8/Materials Gunner | -7/Factory Scavenger-Tank | -7/Storage Resources | -11 -10 -10 -10 -9 -8 -7 -7 ----------- Run | Scr Mat Min Exi Min Mat Fac Sto Matter Collected 1615 | 169 364 10 30 95 311 520 116 Remotely 429 | . . . . 45 267 117 . Salvage Created 2139 | . 474 84 . 61 374 621 525 Parts 121 | . 26 7 . 8 21 30 29 Haulers Intercepted 1 | . 1 . . . . . . Recyclers Shooed 3 | . 1 . . . 1 1 . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 ------- Run | Scr Mat Min Exi Min Mat Fac Sto Combat Hostiles Destroyed 45 | . 8 3 . 4 13 9 8 Guns 20 | . 6 3 . 4 2 4 1 Cannons 10 | . . . . . 1 4 5 AOE 12 | . 1 . . . 10 1 . Classes Destroyed 14 | . 5 2 . . 3 2 2 Worker 3 | . . 1 . . 1 1 . Builder 4 | . . . . . 2 2 . Tunneler 2 | . . 1 . . . 1 . Hauler 1 | . 1 . . . . . . Recycler 3 | . 2 . . . . 1 . Watcher 7 | . 2 . . . 1 3 1 Swarmer 13 | . 6 3 . 4 . . . Grunt 21 | . 2 . . . 11 4 4 Brawler 2 | . . . . . . . 2 Duelist 1 | . . . . . . . 1 Protector 1 | . . . . . 1 . . Sentry 2 | . . . . . . 1 1 Hunter 1 | . . . . . 1 . . Programmer 4 | . . . . . . 4 . Thug 1 | . . . . . 1 . . Best Kill Streak 7 | . 4 3 . 4 5 3 7 Combat Bots Only 7 | . 3 3 . 4 5 2 7 Max Kills in Single Turn 2 | . 2 1 . 1 2 2 1 Gunslinging 1 | . 1 . . . . . . Exploded 1 | . 1 . . . 1 1 . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -------- Run | Scr Mat Min Exi Min Mat Fac Sto Damage Taken 2657 | . 170 56 . 53 449 639 1290 Core 666 | . 21 12 . 22 47 76 488 Absorbed by Shields . | . . . . . . . . Core Remaining (%) 89 | 100 . . . 78 91 . . Volleys Fired 138 | . 40 10 1 9 22 37 19 Largest 3 | . 2 2 2 2 3 3 3 Hottest 193 | . 140 90 90 90 118 193 193 Shots Fired 304 | . 69 20 2 18 64 89 42 Gun 151 | . 55 20 2 16 21 24 13 Cannon 110 | . . . . 2 22 57 29 Launcher 29 | . . . . . 21 8 . Special 14 | . 14 . . . . . . Kinetic 49 | . . . . 2 22 11 14 Thermal 90 | . 29 10 1 9 21 16 4 Explosive 29 | . . . . . 21 8 . Electromagnetic 136 | . 40 10 1 7 . 54 24 Robot Hit Streak 42 | . 13 18 . 4 39 32 42 Robot Miss Streak 4 | . 2 1 . 1 1 2 4 Penetration Max . | . . . . . . . . Secondary Targets 5 | . 2 . . 3 . . . Max Gunslinging Chain 1 | . 1 . . 1 . . . Shots Hit Robots 214 | . 33 11 . 8 55 71 36 Core Hits 131 | . 14 5 . 4 47 27 34 Critical Hits 2 | . . . . . 1 . 1 Critical Kills 1 | . . . . . 1 . . Critical Parts Destroyed 1 | . . . . . . . 1 Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 5804 | . 437 116 . 102 2050 2064 1035 Guns 1630 | . 407 116 . 96 250 395 366 Cannons 2046 | . . . . . 298 1079 669 Explosions 2114 | . 28 . . . 1499 587 . Melee . | . . . . . . . . Ramming 14 | . 2 . . 6 3 3 . Kinetic 933 | . . . . . 298 247 388 Thermal 1256 | . 139 52 . 39 428 516 82 Explosive 1679 | . . . . . 1321 358 . Electromagnetic 1922 | . 296 64 . 57 . 940 565 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 4 | . . . . . . 4 4 Average Corruption 3 | . . . . . . 3 4 Corruption Purged . | . . . . . . . . Effects 37 | . . . . . . 29 8 Message Errors 9 | . . . . . . 8 1 Matter Fused 5 | . . . . . . 4 1 Heat Flow Errors 5 | . . . . . . 4 1 Energy Discharges 9 | . . . . . . 9 . Parts Rejected 1 | . . . . . . 1 . Data Loss (minor) 3 | . . . . . . 2 1 Targeting Errors 4 | . . . . . . 1 3 Weapon Failures 1 | . . . . . . . 1 Overload Shots . | . . . . . . . . Overflow Damage 270 | . . . . . 32 238 . Projectiles 73 | . . . . . . 73 . Explosions 197 | . . . . . 32 165 . Melee . | . . . . . . . . Knockbacks 14 | . . . . . 7 3 4 Impact . | . . . . . . . . Kinetic 12 | . . . . . 7 3 2 Secondary 2 | . . . . . . . 2 Self-Inflicted Damage 329 | . . . . . 112 217 . Shots 10 | . . . . . 5 5 . Rammed 5 | . 2 . . 1 1 1 . Targets Rammed 5 | . 2 . . 1 1 1 . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 660 | . 274 192 30 180 358 492 660 Average Temperature 135 | . 89 75 18 70 96 142 321 Received Heat Transfer 780 | . 36 . . . 198 78 468 Effects 44 | . . . . . 1 11 32 Shutdowns 23 | . . . . . 1 10 12 Energy Bleed 1 | . . . . . . . 1 Interference 1 | . . . . . . . 1 Short Circuit 1 | . . . . . . . 1 Damage (minor) 5 | . . . . . . 1 4 Damage (major) 9 | . . . . . . . 9 Damage (core) 4 | . . . . . . . 4 Siege Activations . | . . . . . . . . Robots Corrupted 3 | . 1 . . . . . 2 Combat Hostiles 3 | . 1 . . . . . 2 Parts Fried 9 | . 1 . . . . 6 2 Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 4 | . 3 1 . . . . . Heat Transferred 2356 | . 383 148 . 111 930 655 129 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 1 | . 1 . . . . . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 ------- Run | Scr Mat Min Exi Min Mat Fac Sto Peak Influence 536 | . 244 160 . 90 536 218 222 Initial 182 | . . 80 . . . 182 54 Average 92 | . 62 121 . 15 374 67 116 Maximum Alert Level 2 | . 1 . . . 2 1 1 Low Security (%) 86 | 100 85 100 . 100 14 95 89 Level 1 6 | . 14 . . . 24 4 10 Level 2 6 | . . . . . 60 . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 14 | . 1 . . . 4 5 4 Investigation 2 | . 1 . . . 1 . . Extermination 4 | . . . . . . 4 . Reinforcement 3 | . . . . . 1 1 1 Assault 3 | . . . . . 1 . 2 Garrison 2 | . . . . . 1 . 1 Intercept . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced 1 | . . . . . . 1 . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 --------- Run | Scr Mat Min Exi Min Mat Fac Sto Distress Signals 5 | . 1 . . . 2 . 2 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 67 | . 10 3 . 4 17 14 19 Peak Tracking Total 12 | . 3 3 . 4 5 3 12 Tactical Retreats 5 | . . . . . 3 2 . Traps | -11 -10 -10 -10 -9 -8 -7 -7 ------- Run | Scr Mat Min Exi Min Mat Fac Sto Traps Triggered 4 | . . . . . . 3 1 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed 1 | . 1 . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 ---------- Run | Scr Mat Min Exi Min Mat Fac Sto Machines Disabled 15 | . . . . . 6 8 1 Max in Single Turn 4 | . . . . . 1 4 1 Garrison Access 1 | . . . . . 1 . . Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Fab Network Shutdowns . | . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 --------- Run | Scr Mat Min Exi Min Mat Fac Sto Machines Accessed 10 | . 3 . 4 . 1 1 1 Terminals 4 | . 3 . . . . . 1 Fabricators . | . . . . . . . . Repair Stations 2 | . . . . . 1 1 . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Total Hacks 72 | . 16 . 49 . 3 2 2 Successful 62 | . 7 . 49 . 2 2 2 Failed 10 | . 9 . . . 1 . . Catastrophic 1 | . 1 . . . . . . Database Lockouts . | . . . . . . . . Manual 3 | . . . 3 . . . . Terminals 18 | . 16 . . . . . 2 Fabricators . | . . . . . . . . Repair Stations 5 | . . . . . 3 2 . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 58 | . 7 . 49 . . . 2 Record 55 | . 4 . 49 . . . 2 Locate Traps 2 | . 2 . . . . . . Reprogram Traps 1 | . 1 . . . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 4 | . . . . . 2 2 . Scan Component 2 | . . . . . 1 1 . Repair 2 | . . . . . 1 1 . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 6 | . 3 . . . 1 1 1 Full Trace Events 4 | . 3 . . . 1 . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 2 | . . . . . 1 1 . Time 52 | . . . . . 26 26 . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 ------------ Run | Scr Mat Min Exi Min Mat Fac Sto Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released 1 | . . . . . 1 . . Machine Destruction 1 | . . . . . 1 . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -------- Run | Scr Mat Min Exi Min Mat Fac Sto Total Allies 7 | . . . . 5 . . 2 Largest Group 5 | . . . . 5 3 . 2 Highest-Rated Group 85 | . . . . 85 63 . 62 Highest-Rated Ally 31 | . . . . 31 31 . 31 Total Orders . | . . . . . . . . Ally Attacks 33 | . . . . . 21 . 12 Total Damage 504 | . . . . . 295 . 209 Kills 1 | . . . . . 1 . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 ------- Run | Scr Mat Min Exi Min Mat Fac Sto Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 3 | . . 2 . 1 . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 ------------- Run | Scr Mat Min Exi Min Mat Fac Sto Turns Passed 6757 | 79 709 376 1429 1189 560 2184 231 Spaces Moved 3108 | 45 332 209 872 694 267 612 77 Core 7 | 5 . . . . . . 2 Treads 3101 | 40 332 209 872 694 267 612 75 Legs . | . . . . . . . . Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 160 160 Average Speed 163 | 147 160 160 160 160 160 171 202 Slowest Speed 1100 | 160 160 160 200 180 160 180 1100 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 42 | 5 59 55 92 83 20 17 12 Regions Visited 7 Branch Regions 4 Pre-discovered Areas 2 | . . . 1 1 . . . Known Exits Taken 1 | . . . . . 1 . . Unknown Exits Taken 6 | 1 1 1 1 1 . 1 . Scrap Searched 1 | . . . . 1 . . . Spaces Dug 11 | . 11 . . . . . . Terrain Destroyed 240 | . 16 . . . 151 72 1 Melee . | . . . . . . . . Projectile 15 | . 13 . . . . 1 1 AOE 225 | . 3 . . . 151 71 . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 --------- Run | Scr Mat Min Exi Min Mat Fac Sto Total 4501 | 58 411 230 904 756 351 1674 117 Wait 1075 | . 15 10 . 37 41 967 5 Move 3101 | 44 331 208 871 693 266 611 77 Hop . | . . . . . . . . Pick Up 70 | 8 11 1 16 4 5 22 3 Fast Attach 5 | . . . 2 1 . 2 . Attach 25 | 6 1 . 1 1 4 11 1 Detach 1 | . . . 1 . . . . Swap 40 | . 7 1 1 3 6 15 7 Drop 41 | . 4 . 11 7 6 8 5 Fire 138 | . 40 10 1 9 22 37 19 Melee . | . . . . . . . . Ram . | . . . . . . . . Kick . | . . . . . . . . Crush 5 | . 2 . . 1 1 1 . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / [*Min]) -10/Mines (discovered 2 exits: [*Mat] / *Exi) -10/Exiles (discovered 2 exits: [*Min x2]) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -7/Storage History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 16) 80 | -11/Scrapyard | Entered Materials 285 | -10/Materials | Discovered new exit (range 16) 305 | -10/Materials | Build established: Mutant 752 | -10/Materials | Discovered new exit (range 16) 789 | -10/Materials | Entered Mines 974 | -10/Mines | Discovered new exit (range 16) 1071 | -10/Mines | Learned Materials terminal intel 1123 | -10/Mines | Learned location of 1 exit from Materials 1151 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1152 | -10/Mines | Discovered new exit (range 5) 1165 | -10/Mines | Entered Exiles 1193 | -10/Exiles | Discovered new exit (range 15) 1212 | -10/Exiles | Met 8R-AWN 1247 | -10/Exiles | Met EX-HEX 1467 | -10/Exiles | Met EX-BIN 1643 | -10/Exiles | Met EX-DEC 1653 | -10/Exiles | Learned location of Zion (-7) 1739 | -10/Exiles | Discovered new exit (range 10) 1854 | -10/Exiles | Visited The Gauntlet 2594 | -10/Exiles | Entered Mines 2920 | -9/Mines | Discovered new exit (range 10) 3013 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 3017 | -9/Mines | Found Prototype Device 3018 | -9/Mines | Identified Exp. Sensor Array 3143 | -9/Mines | Discovered new exit (range 13) 3208 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 3783 | -9/Mines | Entered Materials 3783 | -8/Materials | Accompanied by 3 allies 3783 | -8/Materials | Evolved 4 slots: Power x1, Propulsion x1, Utility x1, Weapon x1 3784 | -8/Materials | Identified exit to Factory 3785 | -8/Materials | Loaded intel: 12 terminal locations 3788 | -8/Materials | Led the pair of lost Derelicts to an unsafe place 3859 | -8/Materials | Garrison activated, responded to threat 4057 | -8/Materials | Repaired Lgt. Treads 4091 | -8/Materials | Discovered exit to Factory (range 16) 4158 | -8/Materials | Build established: Gunner 4343 | -8/Materials | Entered Factory 4343 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 4592 | -7/Factory | Build established: Tank 4796 | -7/Factory | Repaired Lgt. Treads 5616 | -7/Factory | Build established: Gunner 6303 | -7/Factory | Build established: Tank 6426 | -7/Factory | Discovered new exit (range 15) 6527 | -7/Factory | Entered Storage 6623 | -7/Storage | Met a pair of Derelict thieves 6683 | -7/Storage | Build established: Scavenger-Tank 6699 | -7/Storage | Garrison activated, responded to threat 6743 | -7/Storage | Core integrity fell below 50% 6757 | -7/Storage | Core integrity fell below 20% 6758 | -7/Storage | Self-destructed Last Messages --------------- 06744_ Overheating: Core damaged (-133). 06744_ K-01 Serf collects debris. 06745_ Power failure, Lgt. Deuterium Engine shutdown. 06745_ Overheating: Lgt. Treads damaged (-17). 06745_ Overheating: Imp. Deuterium Engine damaged (-23). 06745_ Imp. Deuterium Engine destroyed. 06746_ Overheating: Energy bleed (-86). 06747_ K-01 Serf collects debris. 06747_ G-47 Trooper misfires. 06748_ Power failure, Lgt. Deuterium Engine shutdown. 06750_ System corrupted: Flak Gun targeting data glitched. 06750_ G-47 Trooper destroyed. 06753_ Lgt. Treads permanently disabled. 06753_ Overheating: Short circuit. 06753_ Broken Lgt. Treads destroyed. 06753_ Lgt. Treads destroyed. 06755_ Power failure, Lgt. Deuterium Engine shutdown. 06755_ Lgt. Deuterium Engine destroyed. 06756_ Flak Gun destroyed. 06757_ Overheating: Imp. Heat Sink damaged (-3). 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