Cogmind - Beta 13 *** ADVENTURER MODE // 2024.04.29 @ 22:04:52 Player: yub Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (12) 2400 Robots Destroyed (47) 235 Value Destroyed (1248) 1248 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (680) 680 TOTAL SCORE: 6583 Bonus ------- Follower Combat Kills 80 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 805/850 Matter 275/300 Energy 180/180 System Corruption 0% Temperature Cool (0) Movement Walking (120) Location -6/Factory Parts ------- > --- POWER (2) -------- Light Deuterium Engine Light Deuterium Engine > --- PROPULSION (4) --- Armored Treads Armored Leg Backup Propulsion III > --- UTILITY (7) ------ Advanced Weight Redist. System Advanced Signal Interpreter Advanced Terrain Scan Processor 0b10 Decoder Chip [Scout] Hacking Drone Bay (1/1) > --- WEAPON (2) ------- Heavy Battle Rifle Phasing Sabre > --- INVENTORY (5) ---- Advanced Signal Interpreter Tactical Coordination Suite Layered Light Armor Plating Micro-nuke Launcher CR-A16's Pointy Stick Peak State ------------ > --- POWER ------------ Light Deuterium Engine Light Deuterium Engine > --- PROPULSION ------- Armored Treads Armored Leg Backup Propulsion III > --- UTILITY ---------- Advanced Weight Redist. System Advanced Signal Interpreter Advanced Terrain Scan Processor 0b10 Decoder Chip [Scout] Advanced Hacking Suite Hacking Drone Bay > --- WEAPON ----------- Heavy Battle Rifle Phasing Sabre > --- INVENTORY -------- Advanced Signal Interpreter Tactical Coordination Suite Layered Light Armor Plating Heavy Riot Gun CR-A16's Pointy Stick [Rating: 61] Favorites ----------- Power Light Deuterium Engine Engine Light Deuterium Engine Power Core Micro Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Wheel Hover Unit Backup Propulsion III Flight Unit Cesium-ion Thruster Utility Visual Processing Unit Device Advanced Weight Redist. System Storage Small Storage Unit Processor Visual Processing Unit Hackware Advanced Hacking Suite Protection Layered Light Armor Plating Weapon Beam Rifle Energy Gun Beam Rifle Energy Cannon Ion Cannon Ballistic Gun Assault Rifle Ballistic Cannon Light Cannon Special Weapon Mining Laser Slashing Weapon Phasing Sabre Special Melee Weapon Datajack Build | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Fac Was Fac Slots Evolved 8 | . . 2 . 2 2 . . . . 2 . . Power 1 | . . . . 1 . . . . . . . . Propulsion 2 | . . . . 1 . . . . . 1 . . Utility 5 | . . 2 . . 2 . . . . 1 . . Weapon . | . . . . . . . . . . . . . Parts Attached 79 | 7 4 8 4 15 6 9 16 7 2 1 . . Power 12 | 1 1 1 . 1 2 1 4 1 . . . . Engine 6 | 1 1 . . 1 . . 2 1 . . . . Core 6 | . . 1 . . 2 1 2 . . . . . Reactor . | . . . . . . . . . . . . . Propulsion 15 | 2 2 2 1 5 . . 1 . 1 1 . . Treads 4 | . . . . 3 . . . . 1 . . . Leg 9 | 2 2 2 1 1 . . . . . 1 . . Wheel 1 | . . . . 1 . . . . . . . . Hover . | . . . . . . . . . . . . . Flight 1 | . . . . . . . 1 . . . . . Utility 23 | 1 1 2 1 2 4 3 4 5 . . . . Device 6 | . . 1 . . 1 . 3 1 . . . . Storage 2 | 1 . . . . . 1 . . . . . . Processor 7 | . 1 1 1 . . . 1 3 . . . . Hackware 1 | . . . . . . . . 1 . . . . Protection 7 | . . . . 2 3 2 . . . . . . Artifact . | . . . . . . . . . . . . . Weapon 29 | 3 . 3 2 7 . 5 7 1 1 . . . Energy Gun 10 | 1 . 1 . 4 . 2 2 . . . . . Energy Cannon 3 | . . 2 . 1 . . . . . . . . Ballistic Gun 5 | 2 . . . 1 . 1 . . 1 . . . Ballistic Cannon 5 | . . . 1 . . 1 3 . . . . . Launcher . | . . . . . . . . . . . . . Special Weapon 2 | . . . 1 . . 1 . . . . . . Impact Weapon . | . . . . . . . . . . . . . Slashing Weapon 3 | . . . . . . . 2 1 . . . . Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon 1 | . . . . 1 . . . . . . . . Unidentified Prototypes 1 | . . . . . . . . 1 . . . . Parts Lost 30 | . . 3 3 10 . 13 . . 1 . . . Power 4 | . . 1 . 2 . 1 . . . . . . Propulsion 8 | . . . 2 2 . 3 . . 1 . . . Utility 7 | . . 1 . 1 . 5 . . . . . . Weapon 11 | . . 1 1 5 . 4 . . . . . . Highest Loss Streak 6 | . . 3 2 4 . 6 . . 1 . . . To Critical Strikes . | . . . . . . . . . . . . . Average Slot Usage (%) 76 | . 97 97 98 64 82 51 42 79 83 82 80 80 Engine 6 | . 14 9 . . . . 8 10 15 13 13 13 Core 3 | . . . 11 1 3 9 . . . . . . Treads 1 | . . . . 2 15 2 . . 2 6 6 6 Leg 8 | . 28 22 21 4 7 2 . . . 3 6 6 Hover 2 | . . . . . . . . 5 7 6 6 6 Flight 1 | . . . . . . . 6 7 2 . . . Device 6 | . . 10 . . 7 . 1 16 15 13 13 13 Storage 5 | . 14 11 11 9 7 2 . . . . . . Processor 20 | . 11 21 33 21 15 15 19 22 23 20 20 20 Hackware 1 | . . . . . . . . 2 7 4 . . Protection 2 | . . . . 5 10 10 2 . . . . . Energy Gun 4 | . 14 9 . 8 15 2 2 3 . . . . Energy Cannon 2 | . . 1 15 2 . . . . . . . . Ballistic Gun 3 | . 14 9 . 3 . 1 . . 2 6 6 6 Ballistic Cannon 1 | . . . 5 2 . 2 . . . . . . Slashing Weapon 2 | . . . . . . . . 7 7 6 6 6 Naked Turns . | . . . . . . . . . . . . . Heaviest Build 32 | 14 14 23 22 19 32 32 17 18 19 19 19 19 Greatest Support 40 | 20 20 34 34 40 40 20 14 17 29 29 25 25 Greatest Overweight (x) 6 | 1 . . 1 4 . 6 5 1 . . . . Average Overweight (x) . | . . . . 1 . 2 . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 8 5 5 5 5 5 5 Average Capacity 6 | 6 8 8 8 8 8 5 5 5 5 5 5 5 Most Carried 8 | 5 8 8 8 8 8 8 5 5 5 5 5 5 Average Carried 5 | 2 6 7 7 6 5 2 3 4 4 5 5 5 Final Capacity 8 | 8 8 8 8 8 8 5 5 5 5 5 5 5 Final Carried 8 | 2 8 7 7 7 8 . 5 5 5 5 5 5 Class Distribution -------------------- 58% | Mutant 17% | Derelict-Mutant 16% | Hacker-Mutant 8% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Scavenger-Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Derelict-Mutant | -7/Zion Hacker-Mutant | -6/Proximity Caves Hacker-Mutant | -6/Factory Derelict-Mutant | -6/Waste Derelict-Mutant | -6/Factory Resources | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 ----------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Fac Was Fac Matter Collected 1617 | 220 244 151 106 171 . 389 170 15 151 . . . Remotely . | . . . . . . . . . . . . . Salvage Created 1362 | . 264 131 211 466 . 204 20 . 43 . . 23 Parts 86 | . 20 11 17 22 . 9 2 . 2 . . 3 Haulers Intercepted . | . . . . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed 24 | . . . . . . 9 5 . 10 . . . Prevented . | . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Fac Was Fac Combat Hostiles Destroyed 39 | . 7 5 11 9 . 5 1 . 1 . . . Melee 2 | . . . . . . . 1 . 1 . . . Guns 17 | . 5 5 . 5 . 2 . . . . . . Cannons 17 | . . . 10 4 . 3 . . . . . . AOE 2 | . 2 . . . . . . . . . . . Classes Destroyed 11 | . 4 . 1 3 . . 1 . 1 . . 1 Builder 1 | . . . 1 . . . . . . . . . Tunneler 1 | . 1 . . . . . . . . . . . Recycler 1 | . . . . 1 . . . . . . . . Operator 1 | . . . . . . . . . . . . 1 Watcher 4 | . 3 1 . . . . . . . . . . Swarmer 18 | . 3 4 9 2 . . . . . . . . Grunt 11 | . 4 1 2 . . 4 . . . . . . Sentry 6 | . . . . 5 . 1 . . . . . . Hunter 2 | . . . . 2 . . . . . . . . Programmer 1 | . . . . . . . . . 1 . . . Thief 1 | . . . . . . . 1 . . . . . Best Kill Streak 6 | . 4 6 3 3 . 2 1 . 1 . . 1 Combat Bots Only 5 | . 3 5 3 2 . 2 1 . 1 . . . Max Kills in Single Turn 3 | . 3 1 1 1 . 1 1 . 1 . . 1 Gunslinging . | . . . . . . . . . . . . . Exploded 2 | . 2 . . . . . . . . . . . Melee 1 | . . . . . . . 1 . 1 . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Fac Was Fac Hostile Shots Fired 641 | . 29 129 60 165 . 214 8 . 13 . . 23 Missed 188 | . 8 38 15 52 . 55 4 . 5 . . 11 Damage Taken 4583 | . 172 770 281 1350 . 1768 13 . 93 . . 136 Core 1182 | . 37 176 73 316 . 501 . . 34 . . 45 Absorbed by Shields . | . . . . . . . . . . . . . Ignored by Resistances 1215 | . 54 235 98 294 . 466 4 . 25 . . 39 Regen/Repaired (Parts) 3 | . . . . . . . . 3 . . . . Core Remaining (%) 57 | 100 85 . 37 42 . . . . 23 . . . Volleys Fired 153 | . 28 19 23 42 . 28 8 . . . . 5 Largest 2 | . 2 2 2 2 . 2 1 . . . . 1 Hottest 160 | . 70 70 160 116 . 123 56 . . . . 33 Shots Fired 262 | . 56 38 46 70 . 39 8 . . . . 5 Gun 176 | . 56 38 . 47 . 27 3 . . . . 5 Cannon 83 | . . . 44 23 . 11 5 . . . . . Launcher . | . . . . . . . . . . . . . Special 3 | . . . 2 . . 1 . . . . . . Kinetic 110 | . 28 19 5 22 . 26 5 . . . . 5 Thermal 152 | . 28 19 41 48 . 13 3 . . . . . Explosive . | . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . Robot Hit Streak 15 | . 13 5 7 15 . 15 8 . . . . 2 Robot Miss Streak 5 | . 5 3 1 2 . 1 . . . . . 1 Penetration Max . | . . . . . . . . . . . . . Secondary Targets 3 | . 1 2 . . . . . . . . . . Max Gunslinging Chain 1 | . 1 1 . . . . . . . . . . Shots Hit Robots 188 | . 34 23 29 53 . 32 7 . 7 . . 3 Core Hits 71 | . 15 7 11 18 . 13 4 . 1 . . 2 Critical Kills 2 | . . 1 1 . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . Critical Strikes 6 | . . 1 2 2 . . 1 . . . . . Burn 1 | . . . . 1 . . . . . . . . Meltdown 1 | . . . 1 . . . . . . . . . Destroy 1 | . . 1 . . . . . . . . . . Blast 3 | . . . 1 1 . . 1 . . . . . Melee Attacks 9 | . . . . 1 . . . . 8 . . . Impact . | . . . . . . . . . . . . . Slashing 8 | . . . . . . . . . 8 . . . Piercing . | . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 3541 | . 721 287 679 802 . 559 142 . 292 . . 59 Guns 1565 | . 436 287 . 428 . 326 29 . . . . 59 Cannons 1343 | . . . 655 368 . 209 111 . . . . . Explosions 285 | . 285 . . . . . . . . . . . Melee 292 | . . . . . . . . . 292 . . . Ramming 8 | . . . . 6 . . 2 . . . . . Kinetic 1119 | . 223 149 54 147 . 376 111 . . . . 59 Thermal 1837 | . 213 138 625 649 . 183 29 . . . . . Explosive 285 | . 285 . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . Slashing 292 | . . . . . . . . . 292 . . . Piercing . | . . . . . . . . . . . . . Highest Corruption 7 | . . . . 7 . . . . 1 . . . Average Corruption 4 | . . . . 6 . . . . 1 . . . Corruption Purged . | . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . Effects 18 | . . . . 14 . . . . 4 . . . Message Errors 4 | . . . . 3 . . . . 1 . . . Matter Fused 6 | . . . . 4 . . . . 2 . . . Heat Flow Errors 4 | . . . . 3 . . . . 1 . . . Energy Discharges 1 | . . . . 1 . . . . . . . . Parts Rejected 1 | . . . . 1 . . . . . . . . Data Loss (minor) 1 | . . . . 1 . . . . . . . . Alerts 1 | . . . . 1 . . . . . . . . Overload Shots . | . . . . . . . . . . . . . Overflow Damage 110 | . 3 . 14 4 . . 21 . 68 . . . Projectiles 39 | . . . 14 4 . . 21 . . . . . Explosions 3 | . 3 . . . . . . . . . . . Melee 68 | . . . . . . . . . 68 . . . Knockbacks 7 | . . . 1 1 . 4 1 . . . . . Impact . | . . . . . . . . . . . . . Kinetic 7 | . . . 1 1 . 4 1 . . . . . Secondary . | . . . . . . . . . . . . . Self-Inflicted Damage 1 | . . . . . . . 1 . . . . . Shots . | . . . . . . . . . . . . . Rammed 1 | . . . . . . . 1 . . . . . Targets Rammed 3 | . . . . 2 . . 1 . . . . . Kicked 2 | . . . . 2 . . . . . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 686 | . 99 21 377 224 . 686 . . 256 . . . Average Temperature 156 | . 25 10 120 49 . 370 . . 149 . . . Received Heat Transfer 1446 | . 99 303 60 153 . 831 . . . . . . Effects 54 | . . . 1 . . 53 . . . . . . Shutdowns 17 | . . . 1 . . 16 . . . . . . Energy Bleed 6 | . . . . . . 6 . . . . . . Interference 9 | . . . . . . 9 . . . . . . Matter Decay 6 | . . . . . . 6 . . . . . . Short Circuit 1 | . . . . . . 1 . . . . . . Damage (minor) 6 | . . . . . . 6 . . . . . . Damage (major) 7 | . . . . . . 7 . . . . . . Damage (core) 2 | . . . . . . 2 . . . . . . Siege Activations . | . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . Robots Melted 1 | . . . 1 . . . . . . . . . Combat Hostiles 1 | . . . 1 . . . . . . . . . Parts Melted 10 | . . . 4 3 . 3 . . . . . . Heat Transferred 4022 | . 629 407 1012 1443 . 457 74 . . . . . Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen 3 | . . . . . . . 3 . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Fac Was Fac Peak Influence 262 | . 221 188 262 140 54 . . . . 66 33 5 Initial 66 | . . 36 56 33 54 . . . . 66 18 . Average 95 | . 110 89 187 79 54 . . . . 66 7 . Maximum Alert Level 1 | . 1 . 1 . . . . . . . . . Low Security (%) 89 | 100 91 100 53 100 100 . . . . 100 100 100 Level 1 10 | . 8 . 46 . . . . . . . . . Level 2 . | . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 3 | . . 2 . 1 . . . . . . . . Investigation . | . . . . . . . . . . . . . Extermination . | . . . . . . . . . . . . . Reinforcement 3 | . . 2 . 1 . . . . . . . . Assault . | . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 --------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Fac Was Fac Distress Signals 4 | . 1 . . 3 . . . . . . . . Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 90 | . 12 18 12 16 . 6 11 . 4 . 6 5 Peak Tracking Total 10 | . 3 8 4 7 . 4 10 . 2 . 6 5 Tactical Retreats 4 | . . 1 . . . 1 2 . . . . . Traps | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Fac Was Fac Traps Triggered 2 | . . . . 1 . . . . . 1 . . Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Most Traps Carried 1 | . . . 1 1 1 1 . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 ---------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Fac Was Fac Machines Disabled 3 | . 3 . . . . . . . . . . . Max in Single Turn 3 | . 3 . . . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 --------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Fac Was Fac Machines Accessed 9 | . 3 4 . 2 . . . . . . . . Terminals 8 | . 3 4 . 1 . . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers 1 | . . . . 1 . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Total Hacks 24 | . 7 10 . 7 . . . . . . . . Successful 9 | . 3 3 . 3 . . . . . . . . Failed 15 | . 4 7 . 4 . . . . . . . . Catastrophic 4 | . 2 2 . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . Manual 19 | . 2 10 . 3 . . . 2 . 2 . . Terminals 20 | . 7 10 . 3 . . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers 4 | . . . . 4 . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Terminal Hacks 6 | . 3 3 . . . . . . . . . . Unreport Threat 1 | . . 1 . . . . . . . . . . Locate Traps 1 | . 1 . . . . . . . . . . . Disarm Traps 1 | . . 1 . . . . . . . . . . Hauler Manifests 1 | . 1 . . . . . . . . . . . Zone Layout 2 | . 1 1 . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . Scanalyzer 3 | . . . . 3 . . . . . . . . Insert Component 1 | . . . . 1 . . . . . . . . Analyze 2 | . . . . 2 . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . . . 1 Used . | . . . . . . . . . . . . . Hacking Detections 8 | . 3 3 . 2 . . . . . . . . Full Trace Events 2 | . . . . 2 . . . . . . . . Feedback Events 1 | . . . . 1 . . . . . . . . Corruption 1 | . . . . 1 . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . . . 3 . . . . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired 14 | . . . . 1 . . . 13 . . . . Parts Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . 1 . . . . . . . . Part Schematics Acquired 1 | . . . . 1 . . . . . . . . Parts Damaged 1 | . . . . 1 . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 ------------ Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Fac Was Fac Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Fac Was Fac Total Allies 4 | . . . . . . . . 4 . . . . Largest Group 4 | . . . . . . . . 4 4 3 2 . Highest-Rated Group 157 | . . . . . . . . 157 157 117 79 . Highest-Rated Ally 41 | . . . . . . . . 41 41 41 41 . Total Orders 3 | . . . . . . . . . . 1 . 2 EXPLORE 3 | . . . . . . . . . . 1 . 2 Ally Attacks 12 | . . . . . . . . . 7 . 5 . Total Damage 250 | . . . . . . . . . 123 . 127 . Kills 4 | . . . . . . . . . 4 . . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Fac Was Fac Robot Analysis Total . | . . . . . . . . . . . . . Derelict Logs Recovered 5 | . . . 2 . . . . 1 2 . . . Drone Launches 2 | . . . . . . . . . . 1 . 1 Drone Recoveries 2 | . . . . . . . . . . 1 . 1 Decoded 0b10 Intel 7 | . . . . . . . . . . 5 . 2 Traps 4 | . . . . . . . . . . 2 . 2 Emergency Access 3 | . . . . . . . . . . 3 . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 ------------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Fac Was Fac Turns Passed 4498 | 59 509 282 477 660 91 691 245 724 299 208 165 88 Spaces Moved 3189 | 48 323 158 269 291 49 306 264 948 244 120 134 35 Core 360 | 18 . . . 76 . 252 14 . . . . . Treads 229 | . . . . 32 49 40 . . 60 48 . . Legs 1162 | 30 323 158 269 127 . 14 . . . 72 134 35 Wheels 56 | . . . . 56 . . . . . . . . Hover 837 | . . . . . . . . 653 184 . . . Flight 545 | . . . . . . . 250 295 . . . . Fastest Speed 35 | 50 120 120 130 80 160 100 35 35 80 120 120 120 Average Speed 111 | 95 120 121 132 160 160 199 61 66 102 140 120 120 Slowest Speed 350 | 120 120 130 200 250 160 350 300 160 170 170 120 120 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . 1 . . . . . . . . Exploration Rate (%) 34 | 4 48 19 46 33 3 35 38 90 46 4 75 1 Regions Visited 12 Branch Regions 5 Pre-discovered Areas 1 | . . . . . . . . 1 . . . . Known Exits Taken 7 | . . . 1 1 1 1 1 1 1 . . . Unknown Exits Taken 3 | 1 1 1 . . . . . . . . . . Scrap Searched 4 | . . . . . . . 3 1 . . . . Spaces Dug . | . . . . . . . . . . . . . Terrain Destroyed 21 | . 12 . 7 2 . . . . . . . . Melee . | . . . . . . . . . . . . . Projectile 9 | . . . 7 2 . . . . . . . . AOE 12 | . 12 . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 --------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Fac Was Fac Total 3863 | 59 390 211 341 414 63 346 338 1044 282 161 138 76 Wait 344 | . 21 21 42 48 . 1 33 72 28 39 3 36 Move 3178 | 47 322 157 268 290 48 305 263 947 243 120 133 35 Hop . | . . . . . . . . . . . . . Pick Up 57 | 5 11 2 3 14 7 2 7 4 1 . 1 . Fast Attach 29 | 3 . 3 . 2 . . 8 11 1 1 . . Attach 50 | 3 4 3 4 13 6 7 8 1 1 . . . Detach 7 | . . . 1 . . . 6 . . . . . Swap 5 | 1 . 2 . . . 2 . . . . . . Drop 28 | . 4 4 . 2 2 1 4 9 . 1 1 . Fire 153 | . 28 19 23 42 . 28 8 . . . . 5 Melee 9 | . . . . 1 . . . . 8 . . . Ram 1 | . . . . . . . 1 . . . . . Kick 2 | . . . . 2 . . . . . . . . Crush . | . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory (discovered 2 exits: Fac x2) -6/Waste -6/Factory History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 15) 60 | -11/Scrapyard | Entered Materials 270 | -10/Materials | Discovered new exit (range 3) 302 | -10/Materials | Build established: Mutant 569 | -10/Materials | Entered another Materials area 569 | -9/Materials | Evolved 2 slots: Utility x2 801 | -9/Materials | Discovered new exit (range 15) 851 | -9/Materials | Entered Mines 858 | -9/Mines | Core integrity fell below 50% 878 | -9/Mines | Lost 3 parts (1p1u1w) 925 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1160 | -9/Mines | Learned Materials terminal intel 1168 | -9/Mines | Found a hidden stash of uninstalled traps 1246 | -9/Mines | Discovered new exit (range 10) 1326 | -9/Mines | Identified exit to Materials 1328 | -9/Mines | Entered Materials 1328 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 1329 | -8/Materials | Loaded intel: 12 terminal locations 1467 | -8/Materials | Lost 3 parts (1p1n1w) 1547 | -8/Materials | Crushed by falling debris 1578 | -8/Materials | Lost 4 parts (1p1n1u1w) 1605 | -8/Materials | Core integrity fell below 50% 1926 | -8/Materials | Discovered new exit (range 16) 1986 | -8/Materials | Identified exit to Factory 1988 | -8/Materials | Entered Factory 1988 | -7/Factory | Evolved 2 slots: Utility x2 2027 | -7/Factory | Discovered new exit (range 8) 2039 | -7/Factory | Identified exit to Lower Caves 2079 | -7/Factory | Entered Lower Caves 2082 | -7/Lower Caves | Build established: Scavenger-Mutant 2156 | -7/Lower Caves | Lost 4 parts (1n2u1w) 2221 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 2284 | -7/Lower Caves | Core integrity fell below 50% 2318 | -7/Lower Caves | Lost 6 parts (2n2u2w) 2327 | -7/Lower Caves | Spotted B-75 Beast 2386 | -7/Lower Caves | Build established: Mutant 2722 | -7/Lower Caves | Discovered new exit (range 16) 2767 | -7/Lower Caves | Identified exit to Lower Caves 2770 | -7/Lower Caves | Entered another Lower Caves area 2899 | -7/Lower Caves | Spotted B-75 Beast 2939 | -7/Lower Caves | Attracted the attention of an 0b10 base 2947 | -7/Lower Caves | Discovered new exit (range 17) 2953 | -7/Lower Caves | Encountered a Warlord checkpoint 2967 | -7/Lower Caves | Identified exit to Zion 3015 | -7/Lower Caves | Entered Zion 3030 | -7/Zion | Found CR-A16's Pointy Stick 3038 | -7/Zion | Learned Factory security intel 3047 | -7/Zion | Found Relay Coupler [Programmer] 3049 | -7/Zion | Found Relay Coupler [Programmer] 3051 | -7/Zion | Found Relay Coupler [Programmer] 3054 | -7/Zion | Found Relay Coupler [Programmer] 3055 | -7/Zion | Found Relay Coupler [Programmer] 3130 | -7/Zion | Received a visual enhancement algorithm 3223 | -7/Zion | Imprinted 3225 | -7/Zion | Declared Zion's savior 3266 | -7/Zion | Build established: Derelict-Mutant 3282 | -7/Zion | Given the Hacking Drone Bay 3282 | -7/Zion | Found Prototype Device 3282 | -7/Zion | Identified Hacking Drone Bay 3546 | -7/Zion | Learned location of Warlord (-5) 3596 | -7/Zion | Discovered new exit (range 16) 3608 | -7/Zion | Identified exit to Proximity Caves 3739 | -7/Zion | Entered Proximity Caves 3739 | -6/Proximity Caves | Accompanied by 4 allies 3750 | -6/Proximity Caves | Build established: Hacker-Mutant 3874 | -6/Proximity Caves | Learned 12 Factory zone layouts 3877 | -6/Proximity Caves | Learned Factory security intel 4020 | -6/Proximity Caves | Discovered new exit (range 11) 4037 | -6/Proximity Caves | Identified exit to Factory 4038 | -6/Proximity Caves | Entered Factory 4038 | -6/Factory | Accompanied by 3 allies 4038 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4039 | -6/Factory | Identified exit to Factory 4246 | -6/Factory | Sucked down chute 4246 | -6/Factory | Entered Waste 4256 | -6/Waste | Spotted C-40 Crusher 4271 | -6/Waste | 3 allies followed down the chute 4311 | -6/Waste | Spotted C-40 Crusher 4351 | -6/Waste | Spotted C-40 Crusher 4352 | -6/Waste | Spotted C-40 Crusher 4364 | -6/Waste | Spotted C-40 Crusher 4393 | -6/Waste | Discovered new exit (range 16) 4394 | -6/Waste | Spotted C-40 Crusher 4409 | -6/Waste | Identified exit to Factory 4411 | -6/Waste | Entered Factory 4488 | -6/Factory | Build established: Derelict-Mutant 4499 | -6/Factory | Self-destructed Last Messages --------------- 04310_ Y2-8N8(M) Barrage Gun crushed. 04310_ Y2-8N8(M) Hvy. Riot Gun crushed. 04310_ Y2-8N8(M) Med. Treads crushed. 04313_ Y2-8N8(M) Arm. Treads crushed. 04313_ Y2-8N8(M) Imp. Deuterium Engine crushed. 04313_ Y2-8N8(M) Heat Sink crushed. 04313_ Y2-8N8(M) destroyed. 04393_ EXIT=FOUND 04409_ EXIT=IDENTIFIED: FACTORY LOCATION=FACTORY GOAL=ESCAPE Loading Factory security intel (x13)... 04422_ Detecting system override signal. 04429_ >> DECODED: Shock Trap location. 04436_ Hacking Drone released from Hacking Drone Bay. 04482_ ALERT: All DSF locations entering lockdown mode. 04489_ >> DECODED: Ambush Trap location. 04490_ Hacking Drone retrieved by Hacking Drone Bay. 04496_ O-24 Administrator destroyed. 04498_ Acquired data core, extracted dynamic key. Map ----- +----------------------------------------------------+ | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ?###########???????????????????? | | ?# """T""" #???????????????????? | | ?# """ """ #???????????????????? | | ?# #???????????????????? | | ?# #???????????????????? | | ?# #???????????????????? | | ?# [ #???????????????????? | | ?# """"!/ #???????????????????? | | ?# """"@= #???????????????????? | | ?# """"% #???????????????????? | | ?# """" #???????????????????? | | ?# #???????????????????? | | ?# [!! ! #???????? #?????????? | | ?# [!! s #??????? # ????????? | | ?# [! ss #?????? / ????????? | | ?# #????? #?????????? | | ?# s#???? #?????????? | | ?#########/##### #?????????? | | ??????# #?????????? | | ??????# #?????????? | | ??????# #?????????? | | ??????# #?????????? | | ??????# #?????????? | | ??????####+###########?????????? | | ???????? ??????????????????? | | ?????? """""""????????????????? | | ????# """"""" ??????????????? | | ????# """"""" #?????????????? | | ????# """"""" #?????????????? | | ????# = ?????????????????? | | ????# ??"""???????????????????? | | ????# ?????????????????????????? | | ???????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 25 Energy Capacity 250 Matter Stores 379 Matter Capacity 450 Sight Range 18 Terrain Scan Range 16 Terrain Scan Density 210 Additional Mass Support 9 Base Temperature (-) 100 Armor Coverage 450 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 63 Recoil Reduction 6 Salvage Targeting 1 Offensive Hacking 24 Item Schematics ----------------- Plasma Flamer | -8/Materials | Scanalyzed Mak. Sword | -7/Zion | Archive Angular Momentum Engine | -7/Zion | Archive Mak. Laser | -7/Zion | Archive Mak. Hover Unit | -7/Zion | Archive Kinecellerator | -7/Zion | Archive Imp. Hardlight Generator | -7/Zion | Archive Mak. Spear | -7/Zion | Archive Imp. Kinecellerator | -7/Zion | Archive Point Defense System | -7/Zion | Archive Fission Core | -7/Zion | Archive Mak. Flight Unit | -7/Zion | Archive Adv. Heat Sink | -7/Zion | Archive Mak. Hacking Suite | -7/Zion | Archive Robot Schematics ------------------ T-07 Excavator | -7/Zion | Archive G-47 Trooper | -7/Zion | Archive B-48 Gladiator | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed BarrageMicrowarpMultitool Manual? 0 Play Time 01:03:07 Cumulative 56.2 hours Start 2024.04.13 @ 13:15:37 End 2024.04.29 @ 22:04:52 Sessions 8 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 75 Rogue 17 Adventurer 58 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 27 Gallery% 49 Achievement% 41 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Zoom Use 6% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 058f464e-e79b-442e-a11e-253df3c2e2d5