Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.06.05 @ 08:22:33 Player: kalhan612 Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (10) 2000 Robots Destroyed (112) 560 Value Destroyed (3360) 3360 Prototype IDs (18) 360 Alien Tech Used (0) 0 Bonus (317) 317 TOTAL SCORE: 9097 Bonus ------- High Alert Combat Kills 17 Met Data Miner 300 Cogmind --------- Core Integrity 986/1000 Matter 29/300 Energy 350/350 System Corruption 4% Temperature Cool (0) Movement Treading (325) Ox2 Location -5/Factory Parts ------- > --- POWER (2) -------- Angular Momentum Engine Micro Fission Core > --- PROPULSION (6) --- Medium Treads Armored Medium Treads Carbon-fiber Leg Flexi-carbon Leg > --- UTILITY (6) ------ Improved Cooling System Huge Storage Unit Advanced Targeting Computer Improved Kinecellerator Hardened Medium Armor Plating > --- WEAPON (3) ------- Cooled Pulse Rifle Precision Assault Rifle KE Penetrator > --- INVENTORY (25) --- Light Nuclear Core Fusion Compressor Makeshift Leg Advanced Targeting Computer Heavy EM Shotgun High-powered Shock Rifle Tesla Rifle Gatling Laser Heavy Particle Cannon Heavy Particle Cannon Advanced Plasma Cannon Heavy Assault Rifle Enhanced Autogun Gauss Rifle Heavy Missile Launcher Peak State ------------ > --- POWER ------------ Angular Momentum Engine Micro Fission Core > --- PROPULSION ------- Light Treads Medium Treads Armored Medium Treads Carbon-fiber Leg Flexi-carbon Leg > --- UTILITY ---------- Improved Cooling System Huge Storage Unit Improved Sensor Array Advanced Targeting Computer Improved Kinecellerator Hardened Medium Armor Plating > --- WEAPON ----------- Cooled Pulse Rifle Precision Assault Rifle KE Penetrator > --- INVENTORY -------- Light Nuclear Core Fusion Compressor Makeshift Leg Advanced Targeting Computer Heavy EM Shotgun High-powered Shock Rifle Tesla Rifle Gatling Laser Heavy Particle Cannon Heavy Particle Cannon Advanced Plasma Cannon Heavy Assault Rifle Enhanced Autogun Gauss Rifle Heavy Missile Launcher [Rating: 72] Favorites ----------- Power Angular Momentum Engine Engine Angular Momentum Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Flexi-carbon Leg Utility Improved Cooling System Device Improved Cooling System Storage Huge Storage Unit Processor Advanced Targeting Computer Protection Hardened Medium Armor Plating Weapon Heavy Machine Gun Energy Gun Shock Rifle Energy Cannon Heavy Particle Cannon Ballistic Gun Heavy Machine Gun Ballistic Cannon Magnetic Acceleration Cannon Launcher Heavy Missile Launcher Build | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Dat Pro Fac Slots Evolved 10 | . . 2 2 2 2 . . . . 2 Power 1 | . . . . . . . . . . 1 Propulsion 4 | . . 1 1 1 . . . . . 1 Utility 4 | . . 1 1 1 1 . . . . . Weapon 1 | . . . . . 1 . . . . . Parts Attached 98 | 7 7 11 23 18 10 5 4 . 8 5 Power 11 | 1 . 3 2 1 3 . . . . 1 Engine 6 | 1 . 3 . . 2 . . . . . Core 5 | . . . 2 1 1 . . . . 1 Reactor . | . . . . . . . . . . . Propulsion 23 | 2 2 2 6 1 . 4 1 . 5 . Treads 21 | 2 2 2 6 1 . 4 1 . 3 . Leg 2 | . . . . . . . . . 2 . Wheel . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Utility 32 | 2 2 3 6 9 3 . 3 . 1 3 Device 16 | 1 1 1 4 5 1 . 1 . . 2 Storage 8 | 1 1 1 . 2 1 . 1 . . 1 Processor 3 | . . . 1 1 1 . . . . . Hackware . | . . . . . . . . . . . Protection 5 | . . 1 1 1 . . 1 . 1 . Artifact . | . . . . . . . . . . . Weapon 32 | 2 3 3 9 7 4 1 . . 2 1 Energy Gun 7 | 1 1 2 1 2 . . . . . . Energy Cannon 6 | . 1 . 1 2 1 . . . 1 . Ballistic Gun 12 | 1 . 1 6 1 2 . . . . 1 Ballistic Cannon 4 | . . . . 1 1 1 . . 1 . Launcher 3 | . 1 . 1 1 . . . . . . Special Weapon . | . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 7 | . . 2 2 3 . . . . . . Parts Lost 28 | . . 1 3 3 1 3 5 . 9 3 Power . | . . . . . . . . . . . Propulsion 14 | . . 1 2 . 1 3 1 . 5 1 Utility 9 | . . . . 3 . . 4 . 1 1 Weapon 5 | . . . 1 . . . . . 3 1 Highest Loss Streak 7 | . . 1 2 2 1 3 4 . 7 2 To Critical Strikes . | . . . . . . . . . . . Average Backups 16 | 3 6 10 11 16 23 23 21 23 16 13 Power 1 | . 1 . 1 1 2 2 2 2 2 1 Propulsion 3 | 1 2 2 2 5 5 5 4 5 1 . Utility 1 | . 1 2 1 1 2 3 2 3 1 . Weapon 9 | . 2 5 6 8 12 12 12 13 10 9 Tool/Special . | . . . . . . . . . . . Unused Backups 22 | . 3 1 4 4 2 . 1 . . 7 Power 3 | . 1 . . . 1 . . . . 1 Propulsion 4 | . 2 . . 1 . . . . . 1 Utility 4 | . . . 1 1 . . . . . 2 Weapon 10 | . . 1 3 2 1 . . . . 3 Tool/Special 1 | . . . . . . . 1 . . . Average Slot Usage (%) 92 | . 100 94 99 92 96 93 90 86 85 85 Engine 6 | . 14 11 4 . 5 6 6 6 6 5 Core 1 | . . . 4 7 . . . . . . Treads 28 | . 28 30 35 37 32 26 32 33 16 16 Leg 2 | . . . . . . . . . 12 11 Device 16 | . 14 19 21 16 20 19 14 13 11 12 Storage 9 | . 14 11 9 7 10 13 9 6 6 5 Processor 3 | . . . . . 6 6 6 6 6 5 Protection 3 | . . . 4 6 . . . . 7 6 Energy Gun 1 | . 11 . 1 5 . . . . . . Energy Cannon 3 | . . 10 6 1 6 . 1 6 1 . Ballistic Gun 8 | . 14 11 10 4 10 12 2 . 7 10 Ballistic Cannon 4 | . . . . 2 1 6 13 13 6 4 Peak Build Rating 72 | 9 11 18 33 46 59 57 54 48 61 72 Average Rating 40 | 5 8 14 24 38 53 55 49 48 53 60 On Entrance 33 | . 9 11 17 32 41 56 53 48 48 57 Avg Prop Armor Cover (%) 4 | . . . . . . . 4 4 5 5 Naked Turns . | . . . . . . . . . . . Heaviest Build 247 | 15 22 36 46 112 120 123 239 238 247 245 Greatest Support 120 | 40 46 69 86 111 120 111 100 88 88 75 Greatest Overweight (x) 11 | . . . . 1 1 1 2 2 11 3 Average Overweight (x) . | . . . . . . 1 1 2 3 1 Largest Inventory Capacity 35 | 8 10 15 15 25 25 25 35 35 35 35 Average Capacity 23 | 5 8 13 15 21 25 25 29 35 35 28 Most Carried 25 | 5 10 14 15 21 25 24 23 23 23 15 Average Carried 16 | 3 6 10 11 16 23 23 21 23 15 13 Final Capacity 35 | 8 10 15 15 25 25 25 35 35 35 25 Final Carried 24 | 4 10 13 14 21 24 20 23 23 14 15 Class Distribution -------------------- 34% | Mutant 19% | Gunner 11% | Hauler-Gunner 9% | Hauler-Mutant 9% | Scavenger-Mutant 5% | Scavenger-Gunner 5% | Hauler-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Mutant | -7/Factory Gunner | -6/Factory Gunner | -6/Lower Caves Scavenger-Gunner | -6/Lower Caves Hauler-Gunner | -6/Data Miner Hauler-Mutant | -5/Proximity Caves Derelict-Gunner | -5/Factory Resources | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 ----------- Run | Yrd Mat Mat Mat Fac Fac Low Low Dat Pro Fac Matter Collected 3075 | 288 128 384 507 295 417 187 403 . 400 66 Remotely . | . . . . . . . . . . . Salvage Created 3866 | 90 428 763 992 336 449 130 363 . 249 66 Parts 225 | 6 31 39 57 19 24 6 20 . 18 5 Haulers Intercepted 9 | . 1 4 2 . 2 . . . . . Recyclers Shooed . | . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 31 | . . . . . . 4 12 . 15 . Prevented . | . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Dat Pro Fac Combat Hostiles Destroyed 85 | . 15 13 13 10 4 4 13 . 12 1 Guns 34 | . 7 6 5 4 2 1 4 . 4 1 Cannons 34 | . 1 7 6 4 2 1 7 . 6 . AOE 17 | . 7 . 2 2 . 2 2 . 2 . Classes Destroyed 16 | 1 5 2 3 1 . . 3 . 1 . Worker 6 | . . . 5 1 . . . . . . Builder 3 | . 1 . 2 . . . . . . . Tunneler 4 | 3 . . . . 1 . . . . . Hauler 9 | . 1 4 2 . 2 . . . . . Recycler 1 | . . . 1 . . . . . . . Operator 2 | . 2 . . . . . . . . . Drone 2 | . . . . . . . . . 2 . Watcher 2 | . . 1 . . 1 . . . . . Swarmer 29 | . 9 . . 4 . 1 7 . 8 . Grunt 28 | . 6 10 6 3 . 2 . . 1 . Sentry 12 | . . 3 5 1 1 1 . . 1 . Hunter 2 | . . . 2 . . . . . . . Programmer 6 | . . . . 2 3 . . . . 1 Thug 1 | . . . . . . . 1 . . . Savage 3 | . . . . . . . 3 . . . Butcher 1 | . . . . . . . 1 . . . Mutant 1 | . . . . . . . 1 . . . Best Kill Streak 7 | 2 5 4 6 3 2 3 7 . 3 1 Combat Bots Only 7 | . 5 3 2 3 2 3 7 . 3 1 Max Kills in Single Turn 3 | 1 2 1 3 2 1 1 2 . 2 1 Gunslinging 1 | . 1 . . . . . . . . . Exploded 2 | . 2 . 1 2 . 1 2 . 2 . Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -------- Run | Yrd Mat Mat Mat Fac Fac Low Low Dat Pro Fac Hostile Shots Fired 697 | . 47 71 96 102 53 62 105 . 126 35 Missed 216 | . 13 18 29 34 16 29 28 . 39 10 Hits 481 | . 34 53 67 68 37 33 77 . 87 25 Melee 1 | . . . . . . . 1 . . . Projectile 480 | . 34 53 67 68 37 33 76 . 87 25 Critical Strikes 10 | . . . 4 1 2 . 1 . 1 1 Part Disruptions 1 | . . . . . . . 1 . . . Damage Taken 6993 | . 339 709 1062 1030 383 356 1050 . 1597 467 Core 733 | . 84 83 155 61 51 36 48 . 201 14 Absorbed by Shields . | . . . . . . . . . . . Core Remaining (%) 77 | 100 66 79 71 91 . . . . 60 . Volleys Fired 263 | 7 40 53 61 26 19 7 21 . 22 7 Largest 3 | 2 2 2 2 2 3 3 3 . 3 3 Hottest 178 | 60 88 91 91 103 178 104 127 . 168 104 Shots Fired 561 | 13 74 106 121 52 51 18 54 . 53 19 Gun 327 | 13 67 53 77 31 32 14 9 . 15 16 Cannon 218 | . 1 53 43 20 19 2 42 . 35 3 Launcher 16 | . 6 . 1 1 . 2 3 . 3 . Special . | . . . . . . . . . . . Kinetic 352 | 6 40 53 75 24 36 16 51 . 37 14 Thermal 107 | . 1 53 13 9 14 . . . 12 5 Explosive 16 | . 6 . 1 1 . 2 3 . 3 . Electromagnetic 86 | 7 27 . 32 18 1 . . . 1 . Robot Hit Streak 17 | 8 6 14 9 10 17 7 6 . 4 6 Robot Miss Streak 7 | 1 3 3 3 3 2 2 3 . 7 2 Penetration Max 1 | . . . . . . . . . 1 1 Secondary Targets 1 | . 1 . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . . Shots Hit Robots 350 | 10 38 71 73 34 38 11 36 . 25 14 Core Hits 189 | 3 29 26 34 19 14 6 35 . 20 3 Critical Kills 3 | . . . . . 1 . . . 2 . Critical Parts Destroyed 4 | . 1 . . . . 1 . . 2 . Critical Strikes 12 | . 1 . 1 3 1 1 1 . 4 . Burn 1 | . . . . 1 . . . . . . Destroy 7 | . 1 . . . 1 1 . . 4 . Blast 2 | . . . . 1 . . 1 . . . Corrupt 2 | . . . 1 1 . . . . . . Melee Attacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 8765 | 131 962 1254 1695 897 921 452 1283 . 771 399 Guns 3396 | 131 416 460 604 319 513 175 204 . 175 399 Cannons 3548 | . 20 776 795 349 372 28 771 . 437 . Explosions 1718 | . 521 . 273 208 . 249 308 . 159 . Melee . | . . . . . . . . . . . Ramming 103 | . 5 18 23 21 36 . . . . . Kinetic 4283 | 47 219 460 589 413 580 203 975 . 487 310 Thermal 2071 | . 208 776 377 196 300 . . . 125 89 Explosive 1242 | . 333 . 59 134 . 249 308 . 159 . Electromagnetic 1066 | 84 197 . 647 133 5 . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 10 | . . . . 5 6 6 10 10 10 4 Average Corruption 7 | . . . . 3 4 6 8 10 10 3 Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 185 | . . . . 16 30 33 31 10 64 1 Message Errors 41 | . . . . 2 6 4 12 2 15 . Matter Fused 53 | . . . . 6 11 8 9 2 17 . Heat Flow Errors 23 | . . . . . 3 7 3 2 8 . Energy Discharges 19 | . . . . 4 2 3 1 2 6 1 Parts Rejected 2 | . . . . . . 1 . . 1 . Parts Fused 2 | . . . . . . 1 . . 1 . Data Loss (minor) 23 | . . . . . 3 6 4 1 9 . Data Loss (major) 11 | . . . . 1 2 1 1 1 5 . Misfires 6 | . . . . 3 2 1 . . . . Alerts 3 | . . . . . . . 1 . 2 . Weapon Failures 2 | . . . . . 1 1 . . . . Overload Shots . | . . . . . . . . . . . Overflow Damage 94 | . 15 . . . 10 47 10 . 12 . Projectiles 32 | . . . . . 10 . 10 . 12 . Explosions 62 | . 15 . . . . 47 . . . . Melee . | . . . . . . . . . . . Knockbacks 7 | . . . . 2 . . 2 . 3 . Impact . | . . . . . . . . . . . Kinetic 5 | . . . . 2 . . 2 . 1 . Secondary 2 | . . . . . . . . . 2 . Self-Inflicted Damage 216 | . . . 59 59 . . 29 . 69 . Shots 5 | . . . 2 1 . . 1 . 1 . Rammed 16 | . 5 3 2 3 3 . . . . . Targets Rammed 18 | . 5 3 3 4 3 . . . . . Kicked . | . . . . . . . . . . . Crushed 2 | . . . 1 1 . . . . . . Highest Temperature 234 | . 27 203 26 2 215 168 195 166 234 . Average Temperature 47 | . 13 48 8 1 84 74 107 89 102 . Received Heat Transfer 1275 | . 123 270 378 99 54 114 27 . 126 84 Siege Activations . | . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried 1 | . . . 1 . . . . . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 6 | . 1 2 . 2 1 . . . . . Heat Transferred 3125 | . 237 1406 396 309 444 . . . 185 148 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 6 | . 3 . 2 1 . . . . . . Alert | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Dat Pro Fac Maximum Alert Level 3 | . 1 . . . . . . . . 3 Low Security (%) 86 | 100 69 100 100 100 100 . . . . . Level 1 4 | . 30 . . . . . . . . . Level 2 6 | . . . . . . . . . . 76 Level 3 2 | . . . . . . . . . . 23 Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Peak Influence 757 | 10 303 136 118 134 60 . . . . 757 Initial 757 | . . 107 49 45 45 . . . . 757 Average 97 | 1 94 64 59 36 7 . . . . 598 Influence Increases 3041 | 15 482 349 491 307 148 80 160 . 220 789 Destroy 0b10 Robot/C 1540 | . 300 260 260 200 80 80 140 . 200 20 Destroy 0b10 Robot/NC 145 | 15 20 25 50 5 20 . . . 10 . Destroy Leader 322 | . 62 60 84 40 46 . 20 . 10 . Disable Machine 60 | . 30 . 15 . . . . . . 15 Destroy Structure 89 | . 40 4 22 17 2 . . . . 4 Advance Influence 750 | . . . . . . . . . . 750 Partial Spotted 15 | . . . 15 . . . . . . . Lose Combat Pursuer 120 | . 30 . 45 45 . . . . . . Influence Decreases 2613 | 15 227 486 509 313 195 105 182 . 208 373 Entered New Map 350 | . . 148 69 55 49 19 5 . . 5 Time Decay 1967 | 15 227 328 410 235 145 66 155 . 148 238 Search Patrol Dispatched 100 | . . . . . . . . . . 100 Lost Part 196 | . . 10 30 23 1 20 22 . 60 30 Squads Dispatched 14 | . 2 1 5 2 2 . . . . 2 Investigation 3 | . 2 1 . . . . . . . . Extermination 5 | . . . . 2 2 . . . . 1 Reinforcement 3 | . . . 2 . . . . . . 1 Assault . | . . . . . . . . . . . Garrison 3 | . . . 3 . . . . . . . Intercept . | . . . . . . . . . . . Searches Triggered 1 | . . . . . . . . . . 1 Construction Impeded 1 | . . . . . . . . . . 1 Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Low Low Dat Pro Fac Distress Signals 7 | . 3 1 1 . 2 . . . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 127 | . 27 20 23 13 8 4 13 . 14 5 Peak Tracking Total 6 | . 6 3 5 4 2 3 5 . 5 4 Tactical Retreats 4 | . 1 . 2 1 . . . . . . Traps | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Dat Pro Fac Traps Triggered 4 | . 2 1 . . 1 . . . . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 ---------- Run | Yrd Mat Mat Mat Fac Fac Low Low Dat Pro Fac Machines Disabled 4 | . 2 . 1 . . . . . . 1 Max in Single Turn 1 | . 1 . 1 . . . . . . 1 Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Low Low Dat Pro Fac Machines Accessed 7 | . . . . 1 . . 1 4 . 1 Terminals 1 | . . . . . . . . . . 1 Fabricators 1 | . . . . 1 . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Total Hacks 33 | . . . . 1 . . 1 30 . 1 Successful 32 | . . . . . . . 1 30 . 1 Failed 1 | . . . . 1 . . . . . . Catastrophic . | . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . Manual 1 | . . 1 . . . . . . . . Terminals 1 | . . . . . . . . . . 1 Fabricators 1 | . . . . 1 . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Terminal Hacks 32 | . . . . . . . 1 30 . 1 Record 11 | . . . . . . . . 11 . . Part Schematic 12 | . . . . . . . . 12 . . Robot Schematic 4 | . . . . . . . . 4 . . Prototype ID Bank 3 | . . . . . . . . 3 . . Open Door 1 | . . . . . . . 1 . . . Open DSF 1 | . . . . . . . . . . 1 Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered 1 | . 1 . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 1 | . . 1 . . . . . . . . Full Trace Events . | . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . . 4 . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 12 | . . . . . . . . 12 . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Part Studies Acquired . | . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 ------------ Run | Yrd Mat Mat Mat Fac Fac Low Low Dat Pro Fac Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -------- Run | Yrd Mat Mat Mat Fac Fac Low Low Dat Pro Fac Total Allies . | . . . . . . . . . . . Largest Group . | . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . Total Orders . | . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . Total Damage . | . . . . . . . . . . . Kills . | . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Dat Pro Fac Active Infowar (turns) 6406 | 18 880 846 1099 992 1027 916 286 . . 342 Sensors 6031 | . 524 846 1098 992 1027 916 286 . . 342 Terrain 374 | 18 356 . . . . . . . . . Traps 483 | . . . 483 . . . . . . . Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 2 | . . . . . . . 1 . 1 . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 ------------- Run | Yrd Mat Mat Mat Fac Fac Low Low Dat Pro Fac Turns Passed 9720 | 117 880 846 1099 1267 1027 916 963 261 1835 509 Spaces Moved 3825 | 55 455 389 508 650 440 365 321 82 402 158 Core 4 | 4 . . . . . . . . . . Treads 3821 | 51 455 389 508 650 440 365 321 82 402 158 Legs . | . . . . . . . . . . . Wheels . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 164 164 242 242 322 322 163 Average Speed 222 | 152 160 160 161 170 206 242 275 322 434 288 Slowest Speed 1040 | 160 160 160 165 244 244 243 323 322 1040 403 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 38 | 5 89 32 52 14 11 52 37 71 59 4 Regions Visited 10 Branch Regions 4 Pre-discovered Areas 1 | . . . . . . . . 1 . . Known Exits Taken . | . . . . . . . . . . . Unknown Exits Taken 10 | 1 1 1 1 1 1 1 1 1 1 . Scrap Searched 7 | . . . . . . . 3 . 4 . Spaces Dug . | . . . . . . . . . . . Terrain Destroyed 196 | . 41 . 16 20 1 31 50 . 33 4 Melee . | . . . . . . . . . . . Projectile 22 | . . . . 2 1 . 9 . 6 4 AOE 174 | . 41 . 16 18 . 31 41 . 27 . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Low Low Dat Pro Fac Total 4512 | 73 531 507 664 754 519 383 356 81 450 194 Wait 124 | . 2 28 33 22 23 4 . . 3 9 Move 3815 | 54 454 388 507 649 439 364 320 81 401 158 Hop . | . . . . . . . . . . . Pick Up 85 | 5 12 13 16 11 10 . 4 . 2 12 Fast Attach 35 | 6 . . 3 11 3 1 4 . 3 4 Attach 38 | 1 . 5 6 5 2 4 2 . 12 1 Detach 15 | . . 1 . 6 3 . 2 . 3 . Swap 55 | . 9 7 17 8 8 3 1 . 1 1 Drop 64 | . 9 9 18 12 9 . 2 . 3 2 Fire 263 | 7 40 53 61 26 19 7 21 . 22 7 Melee . | . . . . . . . . . . . Ram . | . . . . . . . . . . . Kick . | . . . . . . . . . . . Crush 18 | . 5 3 3 4 3 . . . . . Escape Stasis . | . . . . . . . . . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min] / [*Sub]) -9/Materials -8/Materials -7/Factory -6/Factory -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 15) 118 | -11/Scrapyard | Entered Materials 312 | -10/Materials | Build established: Mutant 456 | -10/Materials | Discovered new exit (range 16) 747 | -10/Materials | Discovered new exit (range 16) 828 | -10/Materials | Discovered new exit (range 8) 933 | -10/Materials | Discovered new exit (range 16) 980 | -10/Materials | Discovered new exit (range 13) 998 | -10/Materials | Entered another Materials area 998 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1818 | -9/Materials | Discovered new exit (range 16) 1844 | -9/Materials | Entered another Materials area 1844 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2148 | -8/Materials | Build established: Scavenger-Mutant 2740 | -8/Materials | Garrison activated, responded to threat 2836 | -8/Materials | Discovered new exit (range 15) 2943 | -8/Materials | Entered Factory 2943 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3131 | -7/Factory | Build established: Mutant 4172 | -7/Factory | Discovered new exit (range 12) 4210 | -7/Factory | Entered another Factory area 4210 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 4629 | -6/Factory | Build established: Gunner 4908 | -6/Factory | Discovered new exit (range 13) 5237 | -6/Factory | Entered Lower Caves 6074 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 6124 | -6/Lower Caves | Discovered new exit (range 13) 6129 | -6/Lower Caves | Lost 3 parts (3n) 6153 | -6/Lower Caves | Entered another Lower Caves area 6328 | -6/Lower Caves | Destroyed 7 combat bots 6411 | -6/Lower Caves | Build established: Scavenger-Gunner 6545 | -6/Lower Caves | Attacked by a faux Warlord 6597 | -6/Lower Caves | System corruption reached 10% 6621 | -6/Lower Caves | Lost 4 parts (1n3u) 6704 | -6/Lower Caves | Learned Factory stockpile data 6998 | -6/Lower Caves | Build established: Hauler-Gunner 7012 | -6/Lower Caves | Discovered new exit (range 11) 7116 | -6/Lower Caves | Entered Data Miner 7116 | -6/Data Miner | Discovered new exit (range 6) 7178 | -6/Data Miner | Met Data Miner 7249 | -6/Data Miner | Learned location of Section 7 (-2) 7249 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 7306 | -6/Data Miner | Received God Mode back door access code from Data Miner 7377 | -6/Data Miner | Entered Proximity Caves 7380 | -5/Proximity Caves | Spotter reported a threat 7382 | -5/Proximity Caves | Spotter reported a threat 7505 | -5/Proximity Caves | Lost 7 parts (5n2w) 7527 | -5/Proximity Caves | Spotter reported a threat 7643 | -5/Proximity Caves | Spotter reported a threat 7720 | -5/Proximity Caves | Spotter reported a threat 7735 | -5/Proximity Caves | Build established: Hauler-Mutant 8704 | -5/Proximity Caves | Build established: Hauler-Gunner 8842 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 9091 | -5/Proximity Caves | Discovered new exit (range 15) 9096 | -5/Proximity Caves | Build established: Hauler-Tank 9171 | -5/Proximity Caves | Learned 4 Factory zone layouts 9212 | -5/Proximity Caves | Entered Factory 9212 | -5/Factory | Evolved 2 slots: Power x1, Propulsion x1 9221 | -5/Factory | Identified exit to DSF 9512 | -5/Factory | Search patrols dispatched 9721 | -5/Factory | Self-destructed Last Messages --------------- 09661_ Destroyed Imp. Heat Sink. 09661_ Slug penetrates P-70 Sage. 09661_ Destroyed Antigrav System. 09661_ ALERT: Construction progress impeded, dispatching reinforcements to local area. 09667_ Acquired Hpw. Shock Rifle. 09673_ Acquired Mic. Fission Core. 09684_ System corrupted: Energy discharge (-140). 09684_ Acquired 8 matter. 09692_ K-01 Serf cleans the Pressure Siphon. 09693_ Acquired Tesla Rifle. 09695_ U-05 Engineer builds a Wall. 09699_ K-01 Serf cleans the Pressure Siphon. 09711_ Lgt. Treads destroyed. 09711_ K-01 Serf cleans the Pressure Siphon. 09719_ K-01 Serf collects debris. 09720_ Imp. Sensor Array destroyed. Map ----- +----------------------------------------------------+ | #?????????????????????????????????????? | | #?????????????????????????????????????? | | #?????????????????????????????????????? | | #?????????????????????????????????????? | | #?????????????????????????????????????? | | #?????????????????????????????????????? | | #???????#######???????????????????????? | | #???????# ! #???????????????????????? | | #???????# #???????????????????????? | | #???????# !!#???????????????????????? | | #???????# !!#???????????????????????? | | #???????# #?#?????????????????????? | | #+################## #? ?????????????????????? | | # ! #"" =## #????????????????????? | | # """"" ! #"" ##"############?????????? | | # """"" !! #""" ## #?????????? | | # """ !! #""" ## #?????????? | | # #""" ## """""" #?????????? | | # ! # ## """""" !#?????????? | | ###+#############+#### """"" #?????????? | | ! # """""" #?????????? | | # #?????????? | | !!! """" """" """ + """" #?????????? | | !!! """" """" """" # """""" #?????????? | | !!! """" """" """"k # """""" #?????????? | | ^ @# """""" #?????????? | | """" """" """"R"""" # #?????????? | | """" """" """" """" ######################## | | """" """" """" """" #?????????# # | | #????????## "" # | | ^ "??" ""?" """" """" #?????#### """ # | | "??" ""?" """"u"""" #????? ## R" # | | "??? "??? ??"" """% #????? "## """ """ # | | ???? ??? ?? #????? "## """ # | | ? ????? ???? ???? """" #????? "## """ # | | ????????????? ???? ?""" #????? T## "" # | | ????????????????????"""g #????? "## "" [ # | | ?????????????????????? #????? "## # | | ?????????????????????? gg #????? "## # | | ?????????????????????? mp#??????????????????????? | | ?????????????????????? #??????????????????????? | | ?????????????????????? ??????????????????????? | | ?????????????????????? ??????????????????????? | | ??????????????????????? ???????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 102 Energy Generation 28 Energy Capacity 650 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 10 Additional Mass Support 9 Armor Coverage 450 Evasion (%) 40 Targeting Accuracy 8 Recoil Reduction 5 Kinecelleration 40 Item Schematics ----------------- Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Cld. Nuclear Pulse Thruster | -6/Data Miner | Free Imp. Matter Compressor | -6/Data Miner | Free Cld. Plasma Rifle | -6/Data Miner | Free Imp. Antigrav System | -6/Data Miner | Free Adv. Thermal Shield | -6/Data Miner | Free Matter Neutralizer | -6/Data Miner | Free Hyp. Gauss Cannon | -6/Data Miner | Free Adv. Cryofiber Web | -6/Data Miner | Free Graphene Brace | -6/Data Miner | Free Nova Cannon | -6/Data Miner | Free Robot Schematics ------------------ L-41 Fighter | -6/Data Miner | Free G-50 Soldier | -6/Data Miner | Free R-10 Processor | -6/Data Miner | Free X-67 Chaingunner | -6/Data Miner | Free Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- I'm Back, Baby! Leap Before You Look Please Form A Line Serviceable Loadout Suspicious Tank The Oracle Challenges ------------ None Game ------ Seed SlugSupercompositeInverter Manual? 0 Play Time 01:25:55 Cumulative 7.6 hours Start 2026.06.04 @ 21:21:25 End 2026.06.05 @ 08:22:33 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 20 Rogue 20 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 7 Gallery% 10 Achievement% 13 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ff1dceb2-4a1f-4c0c-abd7-21eec6500423