Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.08.09 @ 16:02:07 Player: Plexion Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (9) 1800 Robots Destroyed (40) 200 Value Destroyed (824) 824 Prototype IDs (26) 520 Alien Tech Used (0) 0 Bonus (-238) -238 TOTAL SCORE: 5106 Bonus ------- Follower Combat Kills 41 Friendly Fire -279 Cogmind --------- Core Integrity 832/850 Matter 240/300 Energy 65/160 System Corruption 3% Temperature Cool (309) Movement Rolling (120) Ox3 Location -6/Zion Parts ------- > --- POWER (1) -------- Light Fission Core > --- PROPULSION (3) --- Wheel Compact Wheel > --- UTILITY (8) ------ Large Storage Unit High-capacity Storage Unit Advanced Signal Interpreter Experimental Targeting Computer Hardened Medium Armor Plating Improved Light Armor Plating Reflective Plating > --- WEAPON (3) ------- Flak Gun Flak Gun Proton Missile Launcher > --- INVENTORY (18) --- Light Fission Core Light Fission Core Wheel Compact Wheel Large Storage Unit Large Storage Unit Medium Matter Pod (75) Advanced Sensor Array Core Shielding Lightning Gun Wave Gun Heavy Beamcaster AWS/Thermal Flak Gun Flak Gun Remote Datajack Ripper Peak State ------------ > --- POWER ------------ Light Fission Core > --- PROPULSION ------- Wheel Wheel Compact Wheel > --- UTILITY ---------- Large Storage Unit High-capacity Storage Unit Makeshift Sensor Array Advanced Signal Interpreter Experimental Armor Integrity Analyzer Hardened Medium Armor Plating Improved Light Armor Plating Reflective Plating > --- WEAPON ----------- Flak Gun Flak Gun Makeshift Sword > --- INVENTORY -------- Light Fission Core Light Fission Core Wheel Compact Wheel Large Storage Unit Large Storage Unit Medium Matter Pod Advanced Sensor Array Core Shielding Gatling Laser AWS/Thermal EM Pulse Cannon Shotgun Flak Gun Flak Gun Proton Missile Launcher Remote Datajack [Rating: 54] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Fission Core Propulsion Wheel Wheel Wheel Utility Large Storage Unit Device Makeshift Sensor Array Storage Large Storage Unit Processor Advanced Signal Interpreter Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Flak Gun Energy Gun AWS/Thermal Energy Cannon EM Pulse Cannon Ballistic Gun Flak Gun Launcher Proton Missile Launcher Slashing Weapon Makeshift Sword Build | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Low Zio Slots Evolved 8 | . . . . . 4 2 2 . . Power . | . . . . . . . . . . Propulsion 1 | . . . . . 1 . . . . Utility 6 | . . . . . 3 2 1 . . Weapon 1 | . . . . . . . 1 . . Parts Attached 74 | 6 9 2 3 . 19 21 9 . 5 Power 4 | 1 1 . . . . 1 1 . . Engine 2 | 1 1 . . . . . . . . Core 2 | . . . . . . 1 1 . . Reactor . | . . . . . . . . . . Propulsion 13 | 2 . 2 . . 3 4 2 . . Treads . | . . . . . . . . . . Leg . | . . . . . . . . . . Wheel 13 | 2 . 2 . . 3 4 2 . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 28 | 1 6 . 2 . 7 7 2 . 3 Device 4 | . . . . . 1 3 . . . Storage 10 | 1 6 . 2 . . . 1 . . Processor 4 | . . . . . 1 . . . 3 Hackware 2 | . . . . . 1 1 . . . Protection 8 | . . . . . 4 3 1 . . Artifact . | . . . . . . . . . . Weapon 29 | 2 2 . 1 . 9 9 4 . 2 Energy Gun 4 | 1 . . 1 . 2 . . . . Energy Cannon 1 | . . . . . . 1 . . . Ballistic Gun 16 | 1 2 . . . 4 7 2 . . Ballistic Cannon . | . . . . . . . . . . Launcher 3 | . . . . . 1 . 1 . 1 Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon 5 | . . . . . 2 1 1 . 1 Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 4 | . . . . . . . 1 . 3 Parts Lost 11 | . 1 . . . 4 4 . . 2 Power 2 | . 1 . . . . 1 . . . Propulsion 4 | . . . . . 2 1 . . 1 Utility 2 | . . . . . . 1 . . 1 Weapon 3 | . . . . . 2 1 . . . Highest Loss Streak 4 | . 1 . . . 4 3 . . 2 Average Slot Usage (%) 98 | . 99 100 91 85 99 98 99 100 99 Engine 6 | . 14 14 14 14 9 2 . . . Core 3 | . . . . . . 4 6 6 6 Wheel 24 | . 28 28 28 28 27 23 20 20 20 Device 3 | . . . . . 6 6 6 6 6 Storage 19 | . 27 28 28 28 18 15 13 13 13 Processor 5 | . . . . . 8 7 6 6 12 Hackware 2 | . . . . . 2 7 6 6 . Protection 10 | . . . . . 8 15 20 20 20 Energy Gun 2 | . 1 . 7 14 6 . . . . Ballistic Gun 14 | . 26 28 12 . 5 10 12 13 13 Slashing Weapon 3 | . . . . . 6 3 5 6 5 Naked Turns . | . . . . . . . . . . Heaviest Build 90 | 11 41 41 59 43 56 63 85 85 90 Greatest Support 42 | 26 26 26 20 20 42 42 36 36 36 Greatest Overweight (x) 2 | . 1 2 2 2 1 2 2 2 2 Average Overweight (x) 1 | . . 1 1 2 1 1 2 2 2 Largest Inventory Capacity 18 | 6 16 16 18 16 16 16 18 18 18 Average Capacity 15 | 5 10 16 16 16 16 16 16 18 18 Most Carried 18 | 5 13 16 16 16 16 16 18 18 18 Average Carried 15 | 2 9 14 15 16 14 15 16 18 17 Final Capacity 18 | 6 16 16 16 16 16 16 18 18 18 Final Carried 18 | 5 12 15 16 16 16 16 18 18 18 Class Distribution -------------------- 55% | Scavenger-Mutant 44% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -6/Factory Scavenger-Mutant | -6/Lower Caves Scavenger-Mutant | -6/Zion Resources | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 ----------- Run | Scr Mat Min Exi Min Mat Fac Fac Low Zio Matter Collected 1457 | 287 293 28 60 . 155 250 258 33 93 Remotely . | . . . . . . . . . . Salvage Created 1507 | 150 287 14 150 . 253 321 255 . 77 Parts 89 | 13 15 4 2 . 21 21 9 . 4 Haulers Intercepted 2 | . 1 . . . . . 1 . . Recyclers Shooed 3 | 1 . . . . 1 1 . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Low Zio Combat Hostiles Destroyed 23 | . 8 . 1 . 8 5 . . 1 Guns 19 | . 8 . 1 . 7 3 . . . Cannons 2 | . . . . . . 2 . . . AOE 2 | . . . . . 1 . . . 1 Classes Destroyed 11 | 2 4 . . . 3 1 . . 1 Worker 4 | . . . . . 1 1 2 . . Tunneler 5 | 3 . 1 . . . 1 . . . Hauler 2 | . 1 . . . . . 1 . . Recycler 3 | 1 . . . . . 1 1 . . Operator 1 | . 1 . . . . . . . . Watcher 1 | . . . . . 1 . . . . Swarmer 12 | . 3 . . . 6 3 . . . Grunt 7 | . 5 . 2 . . . . . . Sentry 3 | . . . . . 2 1 . . . Programmer 1 | . . . . . . 1 . . . Mutant 1 | . . . . . . . . . 1 Best Kill Streak 5 | 4 5 1 1 . 5 3 1 . 1 Combat Bots Only 5 | . 5 . 1 . 5 3 . . 1 Max Kills in Single Turn 2 | 1 1 1 1 . 2 1 1 . 1 Gunslinging 1 | . . . . . 1 . . . . Exploded 1 | . . . . . 1 . . . 1 Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -------- Run | Scr Mat Min Exi Min Mat Fac Fac Low Zio Damage Taken 2407 | . 343 . . . 876 543 . . 645 Core 302 | . 100 . . . 93 91 . . 18 Absorbed by Shields . | . . . . . . . . . . Core Remaining (%) 82 | 100 . . . 60 83 87 . . . Volleys Fired 95 | 9 26 1 5 . 32 18 . . 4 Largest 3 | 2 2 2 2 . 2 2 . . 3 Hottest 95 | 70 46 46 46 . 83 83 . . 95 Shots Fired 188 | 18 52 2 12 . 60 32 . . 12 Gun 179 | 18 52 2 12 . 58 29 . . 8 Cannon 3 | . . . . . . 3 . . . Launcher 6 | . . . . . 2 . . . 4 Special . | . . . . . . . . . . Kinetic 157 | 9 52 2 10 . 47 29 . . 8 Thermal 22 | 9 . . 2 . 11 . . . . Explosive . | . . . . . . . . . . Electromagnetic 9 | . . . . . 2 3 . . 4 Robot Hit Streak 20 | 3 11 7 8 . 9 8 . . 20 Robot Miss Streak 5 | 2 5 1 2 . 3 4 . . 3 Penetration Max . | . . . . . . . . . . Secondary Targets 4 | . 1 . . . 3 . . . . Max Gunslinging Chain 1 | . 1 . . . 1 . . . . Autonomous 2 | . . . 2 . . . . . . Shots Hit Robots 156 | 9 44 1 12 . 41 31 6 . 12 Core Hits 88 | 5 19 1 7 . 14 18 4 . 20 Critical Hits 2 | . 2 . . . . . . . . Critical Kills 1 | . 1 . . . . . . . . Critical Parts Destroyed 1 | . 1 . . . . . . . . Melee Attacks 40 | . . . . . 11 17 11 1 . Impact . | . . . . . . . . . . Slashing 40 | . . . . . 11 17 11 1 . Piercing . | . . . . . . . . . . Sneak Attacks 9 | . . . . . 1 3 5 . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 3592 | 100 546 10 212 . 717 789 583 . 635 Guns 1912 | 100 546 10 212 . 430 371 . . 243 Cannons 41 | . . . . . . 41 . . . Explosions 503 | . . . . . 111 . . . 392 Melee 1136 | . . . . . 176 377 583 . . Ramming . | . . . . . . . . . . Kinetic 1704 | 37 546 10 153 . 344 371 . . 243 Thermal 208 | 63 . . 59 . 86 . . . . Explosive . | . . . . . . . . . . Electromagnetic 544 | . . . . . 111 41 . . 392 Impact . | . . . . . . . . . . Slashing 1136 | . . . . . 176 377 583 . . Piercing . | . . . . . . . . . . Highest Corruption 3 | . . . . . . 1 2 2 3 Average Corruption 1 | . . . . . . 1 2 2 1 Corruption Purged . | . . . . . . . . . . Effects 6 | . . . . . . . 3 1 2 Message Errors 2 | . . . . . . . 2 . . Heat Flow Errors 1 | . . . . . . . 1 . . Energy Discharges 3 | . . . . . . . . 1 2 Overload Shots . | . . . . . . . . . . Overflow Damage 286 | . . . . . 69 140 67 . 10 Projectiles . | . . . . . . . . . . Explosions 10 | . . . . . . . . . 10 Melee 276 | . . . . . 69 140 67 . . Knockbacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Kinetic . | . . . . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 18 | . . . . . . . . . 18 Shots 1 | . . . . . . . . . 1 Rammed . | . . . . . . . . . . Targets Rammed . | . . . . . . . . . . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 291 | 36 9 . . . 126 78 251 . 291 Average Temperature 45 | 17 2 . . . 44 20 127 . 148 Received Heat Transfer 538 | . 141 . . . 135 78 . . 184 Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried 1 | . . . . . 1 . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted . | . . . . . . . . . . Heat Transferred 444 | 185 . . 74 . 185 . . . . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Low Zio Peak Influence 290 | 20 290 39 . . 269 230 81 . . Average Influence 79 | 4 95 35 . . 74 143 49 . . Maximum Alert Level 1 | . 1 . . . 1 1 . . . Low Security (%) 89 | 100 89 100 . 100 85 74 100 . . Level 1 10 | . 10 . . . 14 25 . . . Level 2 . | . . . . . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 5 | . 1 1 . . 1 2 . . . Investigation 1 | . . 1 . . . . . . . Extermination 2 | . . . . . . 2 . . . Reinforcement 2 | . 1 . . . 1 . . . . Assault . | . . . . . . . . . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 --------- Run | Scr Mat Min Exi Min Mat Fac Fac Low Zio Distress Signals 5 | . 1 . . . 4 . . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 53 | . 13 . . . 23 5 3 . 9 Peak Tracking Total 10 | . 6 . . . 8 3 1 . 10 Tactical Retreats 4 | . . . . . 4 . . . . Traps | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Low Zio Traps Triggered 1 | . 1 . . . . . . . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 ---------- Run | Scr Mat Min Exi Min Mat Fac Fac Low Zio Machines Disabled 4 | . . . . . 3 . 1 . . Max in Single Turn 1 | . . . . . 1 . 1 . . Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 --------- Run | Scr Mat Min Exi Min Mat Fac Fac Low Zio Machines Accessed 12 | . 2 1 2 . 3 3 . . 1 Terminals 5 | . 2 . . . 2 1 . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units 1 | . . . . . . 1 . . . Scanalyzers 2 | . . . . . 1 1 . . . Garrison Access . | . . . . . . . . . . Total Hacks 27 | . 4 1 2 . 6 7 . . 7 Successful 21 | . 3 1 2 . 5 3 . . 7 Failed 6 | . 1 . . . 1 4 . . . Catastrophic . | . . . . . . . . . . Database Lockouts . | . . . . . . . . . . Manual 12 | . 4 . 1 . 3 4 . . . Terminals 11 | . 4 . . . 4 3 . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units 2 | . . . . . . 2 . . . Scanalyzers 4 | . . . . . 2 2 . . . Garrison Access . | . . . . . . . . . . Terminal Hacks 16 | . 2 1 2 . 3 1 . . 7 Record 1 | . . . 1 . . . . . . Part Schematic 7 | . . . . . . . . . 7 Open Door 1 | . . 1 . . . . . . . Level Access Points 2 | . . . . . 1 1 . . . Alert Level 1 | . . . . . 1 . . . . Unreport Threat 1 | . . . . . 1 . . . . Zone Layout 2 | . 2 . . . . . . . . EX-Prototype ID Bank 1 | . . . 1 . . . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks 1 | . . . . . . 1 . . . Retrieve Components 1 | . . . . . . 1 . . . Scanalyzer 3 | . . . . . 2 1 . . . Insert Component 2 | . . . . . 1 1 . . . Analyze 1 | . . . . . 1 . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks 1 | . 1 . . . . . . . . Terminals 1 | . 1 . . . . . . . . Botnet 1 | . 1 . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 8 | . 2 . . . 3 3 . . . Full Trace Events . | . . . . . . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 8 | . . . . . 1 . . . 7 Parts Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components 1 | . . . . . . 1 . . . Parts Scanalyzed 2 | . . . . . 1 1 . . . Part Schematics Acquired 1 | . . . . . 1 . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 ------------ Run | Scr Mat Min Exi Min Mat Fac Fac Low Zio Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Robots Rewired 3 | . . . 3 . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -------- Run | Scr Mat Min Exi Min Mat Fac Fac Low Zio Total Allies 7 | . . . 3 . . . . . 4 Largest Group 4 | . . . 2 2 2 . . . 4 Highest-Rated Group 124 | . . . 29 29 29 . . . 124 Highest-Rated Ally 31 | . . . 21 21 21 . . . 31 Total Orders . | . . . . . . . . . . Ally Attacks 7 | . . . . . 7 . . . . Total Damage 137 | . . . . . 137 . . . . Kills 2 | . . . . . 2 . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Low Zio Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 5 | . . 1 . 1 . . . . 3 Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 ------------- Run | Scr Mat Min Exi Min Mat Fac Fac Low Zio Turns Passed 3756 | 98 471 283 507 64 388 515 457 105 868 Spaces Moved 3173 | 62 376 265 446 59 268 390 416 98 793 Core 1 | 1 . . . . . . . . . Treads . | . . . . . . . . . . Legs . | . . . . . . . . . . Wheels 3172 | 61 376 265 446 59 268 390 416 98 793 Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 90 100 90 100 90 90 100 106 106 Average Speed 99 | 88 91 100 99 100 91 99 100 106 106 Slowest Speed 106 | 90 100 100 100 100 103 103 106 106 106 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 36 | 3 58 54 87 19 22 9 7 23 81 Regions Visited 9 Branch Regions 5 Pre-discovered Areas 4 | . . 1 1 . . . . . 2 Known Exits Taken 4 | . . . . . 1 1 1 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . . . . Scrap Searched 4 | . . 1 . . . . . 1 2 Spaces Dug 20 | . . . . . 8 9 2 1 . Terrain Destroyed 20 | . . . . . 8 9 2 1 . Melee 20 | . . . . . 8 9 2 1 . Projectile . | . . . . . . . . . . AOE . | . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 --------- Run | Scr Mat Min Exi Min Mat Fac Fac Low Zio Total 3557 | 85 451 280 501 64 338 478 446 98 816 Wait 57 | . 28 8 4 6 3 8 . . . Move 3164 | 61 375 264 445 58 267 389 415 97 793 Hop . | . . . . . . . . . . Pick Up 44 | 7 7 3 4 . 4 9 5 . 5 Fast Attach 20 | 6 2 . 1 . 3 3 2 . 3 Attach 17 | . 1 . . . 8 6 2 . . Detach 8 | . 1 . . . 1 3 . . 3 Swap 37 | . 6 2 2 . 8 12 5 . 2 Drop 41 | 2 5 2 6 . 1 13 6 . 6 Fire 95 | 9 26 1 5 . 32 18 . . 4 Melee 40 | . . . . . 11 17 11 1 . Ram . | . . . . . . . . . . Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire 34 | . . . 34 . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [Mat] / *Min) -10/Mines -10/Exiles -9/Mines -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 4 exits: *Fac x4) -6/Factory -6/Lower Caves -6/Zion (discovered 1 exit: *Pro) History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 15) 99 | -11/Scrapyard | Entered Materials 184 | -10/Materials | Discovered new exit (range 7) 310 | -10/Materials | Build established: Mutant 494 | -10/Materials | Discovered new exit (range 21) 570 | -10/Materials | Entered Mines 579 | -10/Mines | Met a Derelict shopkeep closing up shop 697 | -10/Mines | Learned Materials stockpile data 766 | -10/Mines | Learned location of Storage (-9) 829 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 849 | -10/Mines | Discovered new exit (range 5) 853 | -10/Mines | Entered Exiles 853 | -10/Exiles | Found Exiles lab destroyed 1011 | -10/Exiles | Learned location of Zion (-6) 1069 | -10/Exiles | Opened EX-Vault 1078 | -10/Exiles | Found AWS/Thermal 1346 | -10/Exiles | Discovered new exit (range 10) 1360 | -10/Exiles | Entered Mines 1360 | -9/Mines | Accompanied by 2 allies 1398 | -9/Mines | Learned Materials terminal intel 1404 | -9/Mines | Discovered new exit (range 8) 1424 | -9/Mines | Entered Materials 1424 | -8/Materials | Accompanied by 2 allies 1424 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x3 1426 | -8/Materials | Loaded intel: 12 terminal locations 1583 | -8/Materials | Identified exit to Factory 1792 | -8/Materials | Lost 4 parts (2n2w) 1812 | -8/Materials | Entered Factory 1812 | -7/Factory | Evolved 2 slots: Utility x2 1997 | -7/Factory | Lost 3 parts (1p1n1w) 2008 | -7/Factory | Build established: Scavenger-Mutant 2119 | -7/Factory | Identified exit to Factory 2327 | -7/Factory | Entered another Factory area 2327 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 2416 | -6/Factory | Discovered new exit (range 4) 2419 | -6/Factory | Identified exit to Lower Caves 2784 | -6/Factory | Entered Lower Caves 2876 | -6/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 2880 | -6/Lower Caves | Identified exit to Zion 2889 | -6/Lower Caves | Entered Zion 2901 | -6/Zion | Identified exit to Proximity Caves 2943 | -6/Zion | Found Prototype Processor 2943 | -6/Zion | Identified Exp. Armor Integrity Analyzer 2947 | -6/Zion | Found Prototype Processor 2947 | -6/Zion | Identified Exp. Core Analyzer 2951 | -6/Zion | Found Prototype Processor 2951 | -6/Zion | Identified Exp. Targeting Computer 3040 | -6/Zion | Gained Derelict followers 3084 | -6/Zion | System corruption cleaned by Quarantine Array 3197 | -6/Zion | Learned location of Extension (-4) 3517 | -6/Zion | Learned 4 Factory zone layouts 3745 | -6/Zion | Attacked by Zionites 3757 | -6/Zion | Self-destructed Last Messages --------------- it if you want, and maybe you can help me prove them wrong. Next time you drop by I'll have you fill out a survey. 03517_ Acquired derelict log, extracted data. Data stored: Factory zone layouts (x4). 3Y-EOY(z): There were many lifts to the surface back at Complex 0b1, but we only know about one such exit over here at 0b10. A bunch of wild Derelicts snuck up to it and reportedly had to blast through a protective shell to access it. I wonder what they found on the surface... 03744_ Destroyed Particle Charger. 03744_ Destroyed Integration Mediator. 03745_ PUBLIC SERVICE ANNOUNCEMENT: Zion is under attack! Defend our home! 03745_ Critical hit. 03753_ Wheel destroyed. 03754_ 67-10Z(M) IFF system glitched. 03754_ BO-EHS(M) destroyed. 03755_ Mak. Sensor Array destroyed. 03756_ QE-17A(M) IFF system glitched. 03756_ 67-10Z(M) suffers critical hit. 03756_ 67-10Z(M) destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????##"" "" " | | ????????????????????????????##"" "" " | | ??????????????????????????###""" """"" | | ????????????????????#######""""" """"" | | ??????????????????###""# """""" """"" | | ??????????????????#"" "# "" | | ??????????????????#"" # " | | ??????????????????# "" | | ??????????????????#"" " | | ???????????????????#! 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"""" | | ?????????????????????????????????##"" """#"" | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 18 Energy Capacity 240 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 22 Terrain Scan Density 10 Armor Coverage 525 Resistance: TH 10 Evasion (%) 42 Targeting Accuracy 12 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- Hcp. Storage Unit | -8/Materials | Scanalyzed Beamcaster | -6/Zion | Free Riot Gun | -6/Zion | Free Hvy. Riot Gun | -6/Zion | Free Battle Rifle | -6/Zion | Free Hvy. Battle Rifle | -6/Zion | Free Battle Cannon | -6/Zion | Free Flamer | -6/Zion | Free Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed AntigravImprovedMediator Manual? 0 Play Time 00:35:43 Cumulative 84.6 hours Start 2020.08.09 @ 15:27:43 End 2020.08.09 @ 16:02:07 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 92 Rogue 5 Adventurer 87 Explorer 0 Win Type - Total 3 Types 2/0/0/1/0/0/0 Lore% 45 Gallery% 59 Achievement% 51 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 4297ed51-4919-4b5b-8873-95666c7ac830