Cogmind - Beta 11.1 *** ADVENTURER MODE // 2022.08.30 @ 23:45:33 Player: Cruxius Result: Self-destructed Performance ------------- Evolutions (6) 3000 Regions Visited (11) 2200 Robots Destroyed (76) 380 Value Destroyed (3806) 3806 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (300) 300 TOTAL SCORE: 9686 Bonus ------- Aligned with FarCom 300 Cogmind --------- Core Integrity 908/1150 Matter 193/700 Energy 265/265 System Corruption 10% Temperature Cool (0) Movement Treading (162) Location -4/Factory Parts ------- > --- POWER (2) -------- Improved Ion Engine > --- PROPULSION (5) --- Medium Treads Medium Treads Armored Medium Treads Improved Heavy Treads > --- UTILITY (9) ------ Large Storage Unit Large Matter Pod Matter Compressor Advanced Signal Interpreter Advanced Targeting Computer > --- WEAPON (3) ------- Advanced Assault Cannon Powered Hammer > --- INVENTORY (15) --- Light Ion Engine Light Antimatter Reactor Light Treads Light Treads Improved Treads Improved Medium Treads Plasma Rifle Micro-nuke Launcher Micro-nuke Launcher Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Neutrino Core > --- PROPULSION ------- Improved Medium Treads Improved Medium Treads Improved Medium Treads Improved Medium Treads Armored Medium Treads > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Large Matter Pod Matter Compressor Advanced Signal Interpreter Advanced Targeting Computer Advanced Targeting Computer Improved Medium Armor Plating Layered Light Armor Plating > --- WEAPON ----------- HERF Cannon Magnetic Acceleration Cannon Heavy Flak Cannon > --- INVENTORY -------- Light Angular Momentum Engine Light Treads Light Treads Medium Treads Medium Treads Medium Treads Medium Treads Heavy Armor Plating Improved Medium Armor Plating Advanced Assault Cannon Magnetic Acceleration Cannon Bore Cannon Micro-nuke Launcher Micro-nuke Launcher [Rating: 88] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Light Fission Core Reactor Light Antimatter Reactor Propulsion Improved Medium Treads Treads Improved Medium Treads Leg Aluminum Leg Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Advanced Targeting Computer Protection Hardened Heavy Armor Plating Weapon Flak Gun Energy Gun Medium Laser Energy Cannon HERF Cannon Ballistic Gun Flak Gun Ballistic Cannon Magnetic Acceleration Cannon Impact Weapon Powered Hammer Build | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 -5 -4 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Upp Upp Fac Slots Evolved 12 | . . . . . 4 2 2 2 . . 2 Power 1 | . . . . . . . . 1 . . . Propulsion 3 | . . . . . 2 . 1 . . . . Utility 7 | . . . . . 2 2 1 . . . 2 Weapon 1 | . . . . . . . . 1 . . . Parts Attached 79 | 8 3 3 1 5 9 10 17 3 1 1 18 Power 15 | 1 1 1 1 1 1 2 1 1 . 1 4 Engine 10 | 1 1 1 1 1 . 1 1 . . . 3 Core 4 | . . . . . 1 1 . 1 . 1 . Reactor 1 | . . . . . . . . . . . 1 Propulsion 28 | 2 . 2 . 3 3 5 7 1 . . 5 Treads 18 | . . . . . . 5 7 1 . . 5 Leg 10 | 2 . 2 . 3 3 . . . . . . Wheel . | . . . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Utility 18 | 1 2 . . . 3 1 6 . . . 5 Device 1 | . . . . . . . 1 . . . . Storage 5 | 1 1 . . . 1 . 1 . . . 1 Processor 4 | . 1 . . . 1 . 1 . . . 1 Hackware . | . . . . . . . . . . . . Protection 8 | . . . . . 1 1 3 . . . 3 Artifact . | . . . . . . . . . . . . Weapon 18 | 4 . . . 1 2 2 3 1 1 . 4 Energy Gun 1 | 1 . . . . . . . . . . . Energy Cannon 1 | . . . . . . . . . 1 . . Ballistic Gun 10 | 3 . . . 1 2 2 1 1 . . . Ballistic Cannon 5 | . . . . . . . 2 . . . 3 Launcher . | . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . Impact Weapon 1 | . . . . . . . . . . . 1 Slashing Weapon . | . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes . | . . . . . . . . . . . . Corrupted Parts 4 | . . . . 1 . 1 . . . 1 1 System Corruption 11 | . . . . 3 . 3 . . . 3 2 Parts Lost 21 | . 1 . . . . . 1 . . 1 18 Power 5 | . 1 . . . . . . . . 1 3 Propulsion 4 | . . . . . . . . . . . 4 Utility 7 | . . . . . . . 1 . . . 6 Weapon 5 | . . . . . . . . . . . 5 Highest Loss Streak 14 | . 1 . . . . . 1 . . 1 14 To Critical Strikes 2 | . . . . . . . . . . . 2 Average Slot Usage (%) 96 | . 99 100 100 100 98 91 92 100 100 99 90 Engine 7 | . 14 14 14 14 6 1 6 5 5 5 6 Core 1 | . . . . . 2 4 . 5 5 4 1 Treads 18 | . . . . . . 27 33 29 29 29 23 Leg 10 | . 28 28 28 28 36 2 . . . . . Device 1 | . . . . . . . . 5 5 5 3 Storage 12 | . 16 14 14 14 10 7 13 11 11 11 14 Processor 13 | . 11 14 14 14 16 15 13 11 11 11 13 Protection 7 | . . . . . 9 15 11 11 11 11 8 Ballistic Gun 14 | . 28 28 28 28 16 15 6 5 1 . . Ballistic Cannon 4 | . . . . . . . 5 11 11 11 11 Naked Turns . | . . . . . . . . . . . . Heaviest Build 91 | 11 33 28 28 30 38 61 72 72 79 86 91 Greatest Support 160 | 20 20 20 20 20 53 88 148 148 147 147 160 Greatest Overweight (x) 2 | 2 1 1 1 1 . . . . . . . Average Overweight (x) . | . . 1 1 1 . . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 15 Average Capacity 14 | 7 14 15 15 15 15 15 15 15 15 15 15 Most Carried 15 | 5 15 15 15 15 15 15 15 14 15 15 15 Average Carried 13 | 2 8 15 14 14 14 14 14 13 14 14 11 Final Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 15 Final Carried 15 | 5 15 15 15 15 15 15 15 14 15 15 9 Class Distribution -------------------- 74% | Mutant 16% | Tank 7% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Mutant | -8/Materials Mutant | -7/Factory Mutant | -6/Factory Tank | -5/Factory Tank | -5/Upper Caves Tank | -5/Upper Caves Gunner | -4/Factory Resources | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 -5 -4 ----------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Upp Upp Fac Matter Collected 3127 | 251 96 58 10 123 182 363 380 91 609 70 894 Remotely . | . . . . . . . . . . . . Salvage Created 2912 | . 190 97 . 145 41 501 394 89 392 200 863 Parts 135 | . 9 6 . 13 2 30 18 1 12 7 37 Haulers Intercepted 2 | . 2 . . . . . . . . . . Recyclers Shooed 3 | . . . . . . . 1 . . . 2 Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 16 | . . . . . . . . . 12 4 . Prevented 5 | . . . . . . . . . 2 3 . Kills | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 -5 -4 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Upp Upp Fac Combat Hostiles Destroyed 66 | . 2 2 . 4 1 8 12 4 11 4 18 Guns 28 | . 2 2 . 4 1 8 10 1 . . . Cannons 38 | . . . . . . . 2 3 11 4 18 Classes Destroyed 12 | . 2 . . . . 4 3 1 . 1 1 Worker 2 | . . . . . . . 1 1 . . . Builder 2 | . . . . . . . . . . . 2 Hauler 2 | . 2 . . . . . . . . . . Recycler 3 | . . . . . . 1 1 . . . 1 Operator 1 | . . . . . . 1 . . . . . Swarmer 5 | . . . . . . . 3 . 2 . . Grunt 25 | . 2 2 . 4 1 2 1 2 3 2 6 Brawler 4 | . . . . . . . . 1 1 . 2 Duelist 1 | . . . . . . . . . . 1 . Sentry 10 | . . . . . . 4 3 . 1 1 1 Hunter 13 | . . . . . . . 3 . 4 . 6 Programmer 8 | . . . . . . 2 2 1 . . 3 Best Kill Streak 4 | . 2 2 . 4 1 3 3 3 4 3 4 Combat Bots Only 4 | . 2 2 . 4 1 2 3 3 4 3 4 Max Kills in Single Turn 2 | . 1 1 . 1 1 1 2 1 1 1 1 Gunslinging . | . . . . . . . . . . . . Exploded . | . . . . . . . . . . . . Melee . | . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 -5 -4 -------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Upp Upp Fac Damage Taken 6101 | . 101 99 . 210 43 463 1009 128 694 175 3179 Core 514 | . 19 28 . 39 . 42 79 . 31 34 242 Absorbed by Shields . | . . . . . . . . . . . . Core Remaining (%) 90 | 100 . . . 65 100 94 90 . . 93 . Volleys Fired 202 | . 10 8 . 10 12 25 37 10 21 5 64 Largest 3 | . 2 2 . 2 2 2 2 3 3 3 3 Hottest 194 | . 40 40 . 48 50 56 106 134 194 194 194 Shots Fired 467 | . 20 16 . 22 24 50 74 30 63 15 153 Gun 209 | . 20 16 . 22 24 50 59 10 8 . . Cannon 258 | . . . . . . . 15 20 55 15 153 Launcher . | . . . . . . . . . . . . Special . | . . . . . . . . . . . . Kinetic 433 | . 20 16 . 22 24 50 74 30 50 10 137 Thermal . | . . . . . . . . . . . . Explosive . | . . . . . . . . . . . . Electromagnetic 34 | . . . . . . . . . 13 5 16 Robot Hit Streak 33 | . 16 29 . 30 14 33 32 10 19 19 28 Robot Miss Streak 6 | . 1 . . 1 1 2 6 2 4 1 4 Penetration Max 1 | . . . . 1 . . . . . . 1 Secondary Targets 1 | . . . . . . . 1 . . . . Max Gunslinging Chain 1 | . . . . . . . 1 . . . . Shots Hit Robots 394 | . 18 13 . 17 20 45 68 25 56 14 118 Core Hits 327 | . 10 6 . 9 7 36 87 23 51 15 83 Critical Kills 5 | . . . . . . . . . . . 5 Critical Parts Destroyed 7 | . . . . . . . . . . . 7 Critical Strikes 17 | . . . . . . . 2 . 1 . 14 Destroy 11 | . . . . . . . . . . . 11 Blast 5 | . . . . . . . 2 . 1 . 2 Smash 1 | . . . . . . . . . . . 1 Melee Attacks 4 | . . . . . . . . . . . 4 Impact 4 | . . . . . . . . . . . 4 Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 9549 | . 195 139 . 296 323 920 1530 785 1561 446 3354 Guns 3497 | . 185 138 . 265 321 903 1201 248 236 . . Cannons 5764 | . . . . . . . 287 507 1325 446 3199 Explosions . | . . . . . . . . . . . . Melee 154 | . . . . . . . . . . . 154 Ramming 134 | . 10 1 . 31 2 17 42 30 . . 1 Kinetic 8129 | . 185 138 . 265 321 903 1488 755 1148 311 2615 Thermal . | . . . . . . . . . . . . Explosive . | . . . . . . . . . . . . Electromagnetic 1132 | . . . . . . . . . 413 135 584 Impact 154 | . . . . . . . . . . . 154 Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Highest Corruption 10 | . . . . 3 . 3 . . . 3 10 Average Corruption 3 | . . . . 3 . 3 . . . 3 3 Corruption Purged . | . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . Effects 70 | . . . . 12 . 39 . . . 1 18 Message Errors 15 | . . . . 1 . 10 . . . 1 3 Matter Fused 12 | . . . . 3 . 7 . . . . 2 Heat Flow Errors 13 | . . . . 2 . 7 . . . . 4 Energy Discharges 8 | . . . . 3 . 3 . . . . 2 Parts Rejected 3 | . . . . . . 1 . . . . 2 Data Loss (minor) 10 | . . . . 2 . 7 . . . . 1 Data Loss (major) 7 | . . . . . . 4 . . . . 3 Misfires 2 | . . . . 1 . . . . . . 1 Overload Shots . | . . . . . . . . . . . . Overflow Damage 154 | . . . . . . . . 32 14 . 108 Projectiles 86 | . . . . . . . . 32 14 . 40 Explosions . | . . . . . . . . . . . . Melee 68 | . . . . . . . . . . . 68 Knockbacks 47 | . . . . . . . 6 8 7 . 26 Impact 2 | . . . . . . . 1 . . . 1 Kinetic 43 | . . . . . . . 5 7 7 . 24 Secondary 2 | . . . . . . . . 1 . . 1 Self-Inflicted Damage 61 | . . . . . . . . . . . 61 Shots 2 | . . . . . . . . . . . 2 Rammed 12 | . . . . . . 2 5 3 . . 2 Targets Rammed 26 | . 3 1 . 6 1 3 6 4 . . 2 Kicked 11 | . 3 1 . 6 1 . . . . . . Crushed 3 | . . . . . . 1 1 1 . . . Highest Temperature 564 | . 9 25 . 105 16 253 183 135 466 210 564 Average Temperature 110 | . 9 9 . 33 7 73 48 51 153 90 174 Received Heat Transfer 1093 | . 33 75 . 144 36 195 168 27 198 81 136 Effects 26 | . . . . . . 1 . . 5 . 20 Shutdowns 9 | . . . . . . . . . 3 . 6 Energy Bleed 3 | . . . . . . 1 . . . . 2 Interference 6 | . . . . . . . . . 1 . 5 Matter Decay 3 | . . . . . . . . . . . 3 Short Circuit 2 | . . . . . . . . . . . 2 Damage (minor) 2 | . . . . . . . . . 1 . 1 Damage (major) 1 | . . . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried 1 | . . . . . . . . . . . 1 Impact Corruptions 2 | . . . . . . . . . . . 2 Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . Heat Transferred . | . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . . . . 1 Missiles Intercepted . | . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 -5 -4 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Upp Upp Fac Peak Influence 389 | . 94 50 . 80 50 115 160 99 . . 389 Initial 51 | . . . . . . 19 . 12 . . 51 Average 50 | . 19 41 . 7 10 35 43 38 . . 173 Maximum Alert Level 1 | . . . . . . . . . . . 1 Low Security (%) 95 | 100 100 100 . 100 100 100 100 100 . . 65 Level 1 4 | . . . . . . . . . . . 34 Level 2 . | . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 14 | . . . . . . 2 7 1 . . 4 Investigation . | . . . . . . . . . . . . Extermination 6 | . . . . . . 2 2 . . . 2 Reinforcement 5 | . . . . . . . 2 1 . . 2 Assault . | . . . . . . . . . . . . Garrison 3 | . . . . . . . 3 . . . . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded 3 | . . . . . . . . 1 . . 2 Haulers Reinforced . | . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 -5 -4 --------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Upp Upp Fac Distress Signals 3 | . . . . . 1 . 1 . . . 1 Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 86 | . 5 2 . 4 9 11 16 4 11 4 20 Peak Tracking Total 5 | . 3 2 . 4 5 2 4 3 4 3 5 Tactical Retreats 1 | . . . . . 1 . . . . . . Traps | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 -5 -4 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Upp Upp Fac Traps Triggered 1 | . 1 . . . . . . . . . . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered 1 | . . . . . . . . . . 1 . Machines | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 -5 -4 ---------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Upp Upp Fac Machines Disabled 5 | . . . . . . . . . . . 5 Max in Single Turn 3 | . . . . . . . . . . . 3 Machines Sabotaged . | . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 -5 -4 --------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Upp Upp Fac Machines Accessed 9 | . 1 . 4 1 1 . . . 1 . 1 Terminals 3 | . 1 . . . 1 . . . . . 1 Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Total Hacks 55 | . 1 . 49 1 2 . . . 1 . 1 Successful 54 | . . . 49 1 2 . . . 1 . 1 Failed 1 | . 1 . . . . . . . . . . Catastrophic . | . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . Manual 1 | . 1 . . . . . . . . . . Terminals 4 | . 1 . . . 2 . . . . . 1 Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Terminal Hacks 54 | . . . 49 1 2 . . . 1 . 1 Record 52 | . . . 49 . 2 . . . . . 1 Open Door 2 | . . . . 1 . . . . 1 . . Fabricator Hacks . | . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . 1 . . . . . Used . | . . . . . . . . . . . . Hacking Detections 3 | . 1 . . . 1 . . . . . 1 Full Trace Events . | . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 -5 -4 ------------ Run | Scr Mat Min Exi Min Mat Fac Fac Fac Upp Upp Fac Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released 4 | . . . . . . . . 4 . . . Programmers 4 | . . . . . . . . 4 . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 -5 -4 -------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Upp Upp Fac Total Allies . | . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . Kills . | . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 -5 -4 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Upp Upp Fac Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered 7 | . . 2 . 2 . . . . 1 2 . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 -5 -4 ------------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Upp Upp Fac Turns Passed 9902 | 65 849 462 1216 829 236 1646 1938 488 858 301 1014 Spaces Moved 5297 | 44 432 228 639 383 150 950 1100 275 470 155 471 Core 6 | 6 . . . . . . . . . . . Treads 3421 | . . . . . . 950 1100 275 470 155 471 Legs 1870 | 38 432 228 639 383 150 . . . . . . Wheels . | . . . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Fastest Speed 50 | 50 120 190 190 190 122 160 160 160 162 162 162 Average Speed 168 | 113 185 190 190 190 122 160 160 161 162 162 162 Slowest Speed 190 | 150 190 190 190 190 122 160 160 162 162 162 163 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 36 | 4 57 49 91 79 15 20 28 10 59 24 6 Regions Visited 11 Branch Regions 5 Pre-discovered Areas 4 | . . 1 1 1 . . . . 1 . . Known Exits Taken 10 | . 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . . . . . . . Scrap Searched 7 | . . 1 . 2 . . . . 3 1 . Spaces Dug . | . . . . . . . . . . . . Terrain Destroyed 26 | . . . . . . . 1 1 2 . 22 Melee . | . . . . . . . . . . . . Projectile 19 | . . . . . . . 1 1 2 . 15 AOE 7 | . . . . . . . . . . . 7 Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 -5 -4 --------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Upp Upp Fac Total 5889 | 55 460 244 642 466 184 1036 1207 292 520 194 589 Wait 164 | . . . . 44 3 23 18 . 25 30 21 Move 5286 | 43 431 227 638 382 149 949 1099 274 469 154 471 Hop . | . . . . . . . . . . . . Pick Up 60 | 4 12 1 1 3 5 12 10 1 2 2 7 Fast Attach 19 | 6 1 . 1 . 1 2 3 . 1 1 3 Attach 26 | . 1 . . . 5 2 3 2 . . 13 Detach 2 | . . . . . . 1 1 . . . . Swap 34 | 2 1 3 . 5 3 6 11 1 . . 2 Drop 59 | . 1 4 2 9 5 13 19 . 2 2 2 Fire 202 | . 10 8 . 10 12 25 37 10 21 5 64 Melee 4 | . . . . . . . . . . . 4 Ram . | . . . . . . . . . . . . Kick 11 | . 3 1 . 6 1 . . . . . . Crush 15 | . . . . . . 3 6 4 . . 2 Escape Stasis . | . . . . . . . . . . . . Rewire 7 | . . . . 7 . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -10/Mines (discovered 2 exits: *Mat / *Exi) -10/Exiles (discovered 2 exits: *Min x2) -9/Mines -8/Materials -7/Factory -6/Factory -5/Factory -5/Upper Caves -5/Upper Caves -4/Factory History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 16) 66 | -11/Scrapyard | Entered Materials 96 | -10/Materials | Discovered new exit (range 7) 286 | -10/Materials | Identified exit to Mines 310 | -10/Materials | Build established: Mutant 512 | -10/Materials | Discovered new exit (range 15) 538 | -10/Materials | Identified exit to Materials 915 | -10/Materials | Entered Mines 1023 | -10/Mines | Identified exit to Exiles 1045 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1086 | -10/Mines | Discovered exit to Materials (range 9) 1265 | -10/Mines | Learned location of Storage (-8) 1282 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1331 | -10/Mines | Assembled infested the area 1377 | -10/Mines | Entered Exiles 1421 | -10/Exiles | Discovered new exit (range 14) 1440 | -10/Exiles | Identified exit to Mines 1484 | -10/Exiles | Met 8R-AWN 1516 | -10/Exiles | Met EX-HEX 1583 | -10/Exiles | Met EX-BIN 1609 | -10/Exiles | Aligned with FarCom system 1611 | -10/Exiles | Given EX-Vault access code 1799 | -10/Exiles | Met EX-DEC 1921 | -10/Exiles | Learned location of Zion (-7) 1980 | -10/Exiles | Discovered exit to Mines (range 15) 2118 | -10/Exiles | Visited The Gauntlet 2593 | -10/Exiles | Entered Mines 2817 | -9/Mines | Learned Materials terminal intel 2970 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 3238 | -9/Mines | Excavation squad dispatched 3238 | -9/Mines | A large section of the Mines collapsed 3403 | -9/Mines | Discovered new exit (range 7) 3420 | -9/Mines | Identified exit to Materials 3422 | -9/Mines | Entered Materials 3422 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 3423 | -8/Materials | Loaded intel: 12 terminal locations 3643 | -8/Materials | Discovered new exit (range 10) 3656 | -8/Materials | Identified exit to Factory 3658 | -8/Materials | Entered Factory 3658 | -7/Factory | Evolved 2 slots: Utility x2 5291 | -7/Factory | Discovered new exit (range 8) 5302 | -7/Factory | Identified exit to Factory 5304 | -7/Factory | Entered another Factory area 5304 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6011 | -6/Factory | Garrison activated, responded to threat 7234 | -6/Factory | Discovered new exit (range 5) 7240 | -6/Factory | Identified exit to Factory 7242 | -6/Factory | Entered another Factory area 7242 | -5/Factory | Evolved 2 slots: Power x1, Weapon x1 7541 | -5/Factory | Build established: Tank 7720 | -5/Factory | Discovered new exit (range 7) 7728 | -5/Factory | Identified exit to Upper Caves 7730 | -5/Factory | Entered Upper Caves 7998 | -5/Upper Caves | Learned location of Warlord (-5) 8523 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 8577 | -5/Upper Caves | Discovered new exit (range 9) 8586 | -5/Upper Caves | Identified exit to Upper Caves 8588 | -5/Upper Caves | Entered another Upper Caves area 8833 | -5/Upper Caves | Learned Factory stockpile data 8837 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 8863 | -5/Upper Caves | Discovered new exit (range 5) 8887 | -5/Upper Caves | Identified exit to Factory 8889 | -5/Upper Caves | Entered Factory 8889 | -4/Factory | Evolved 2 slots: Utility x2 9196 | -4/Factory | Build established: Gunner 9701 | -4/Factory | Lost 14 parts (2p4n5u3w) 9900 | -4/Factory | System corruption reached 10% 9903 | -4/Factory | Self-destructed Last Messages --------------- Acquired Corrupted Plasma Rifle. P-70 Sage knocked back. System corrupted: Matter fused (-7). U-05 Engineer builds a Wall. Hvy. Armor Plating destroyed. Destroyed Unknown Processor. P-70 Sage system corrupted by crushing effect. Lgt. Antimatter Reactor destroyed. P-70 Sage suffers critical hit (Smash). Destroyed Unknown Hover Unit. P-70 Sage system corrupted by crushing effect. P-70 Sage knocked back. P-70 Sage resets P-70 Sage, system corruption cleaned. System corrupted: Substantial component data lost. P-70 Sage knocked back. Magnetic Acceleration Cannon destroyed. U-05 Engineer builds a Wall. Destroyed Hpw. Shock Rifle. P-70 Sage destroyed. Acquired 21 matter. 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