Cogmind - Beta 11.1 *** ADVENTURER MODE // 2022.08.30 @ 23:45:33

Player: Cruxius

Result: Self-destructed

 Performance 
-------------
Evolutions (6)             3000
Regions Visited (11)       2200
Robots Destroyed (76)      380
Value Destroyed (3806)     3806
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (300)                300
              TOTAL SCORE: 9686

 Bonus
-------
Aligned with FarCom        300

 Cogmind 
---------
Core Integrity             908/1150
Matter                     193/700
Energy                     265/265
System Corruption          10%
Temperature                Cool (0)
Movement                   Treading (162)
Location                   -4/Factory

 Parts 
-------
>          --- POWER (2) --------
  Improved Ion Engine
>          --- PROPULSION (5) ---
    Medium Treads
    Medium Treads
   Armored Medium Treads
  Improved Heavy Treads
>          --- UTILITY (9) ------
     Large Storage Unit
     Large Matter Pod
           Matter Compressor
  Advanced Signal Interpreter
  Advanced Targeting Computer
>          --- WEAPON (3) -------
  Advanced Assault Cannon
           Powered Hammer
>          --- INVENTORY (15) ---
     Light Ion Engine
     Light Antimatter Reactor
     Light Treads
     Light Treads
  Improved Treads
  Improved Medium Treads
           Plasma Rifle
           Micro-nuke Launcher
           Micro-nuke Launcher

 Peak State 
------------
>          --- POWER ------------
  Improved Deuterium Engine
           Neutrino Core
>          --- PROPULSION -------
  Improved Medium Treads
  Improved Medium Treads
  Improved Medium Treads
  Improved Medium Treads
   Armored Medium Treads
>          --- UTILITY ----------
  Improved Heat Sink
     Large Storage Unit
     Large Matter Pod
           Matter Compressor
  Advanced Signal Interpreter
  Advanced Targeting Computer
  Advanced Targeting Computer
  Improved Medium Armor Plating
   Layered Light Armor Plating
>          --- WEAPON -----------
           HERF Cannon
           Magnetic Acceleration Cannon
     Heavy Flak Cannon
>          --- INVENTORY --------
     Light Angular Momentum Engine
     Light Treads
     Light Treads
    Medium Treads
    Medium Treads
    Medium Treads
    Medium Treads
     Heavy Armor Plating
  Improved Medium Armor Plating
  Advanced Assault Cannon
           Magnetic Acceleration Cannon
           Bore Cannon
           Micro-nuke Launcher
           Micro-nuke Launcher
[Rating: 88]

 Favorites 
-----------
Power                      Improved Deuterium Engine
  Engine                   Improved Deuterium Engine
  Power Core               Light Fission Core
  Reactor                  Light Antimatter Reactor
Propulsion                 Improved Medium Treads
  Treads                   Improved Medium Treads
  Leg                      Aluminum Leg
Utility                    Large Storage Unit
  Device                   Improved Heat Sink
  Storage                  Large Storage Unit
  Processor                Advanced Targeting Computer
  Protection               Hardened Heavy Armor Plating
Weapon                     Flak Gun
  Energy Gun               Medium Laser
  Energy Cannon            HERF Cannon
  Ballistic Gun            Flak Gun
  Ballistic Cannon         Magnetic Acceleration Cannon
  Impact Weapon            Powered Hammer

 Build                          | -11 -10 -10 -10 -9  -8  -7  -6  -5  -5  -5  -4  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Fac Fac Upp Upp Fac 
Slots Evolved              12   | .   .   .   .   .   4   2   2   2   .   .   2   
  Power                    1    | .   .   .   .   .   .   .   .   1   .   .   .   
  Propulsion               3    | .   .   .   .   .   2   .   1   .   .   .   .   
  Utility                  7    | .   .   .   .   .   2   2   1   .   .   .   2   
  Weapon                   1    | .   .   .   .   .   .   .   .   1   .   .   .   
Parts Attached             79   | 8   3   3   1   5   9   10  17  3   1   1   18  
  Power                    15   | 1   1   1   1   1   1   2   1   1   .   1   4   
    Engine                 10   | 1   1   1   1   1   .   1   1   .   .   .   3   
    Core                   4    | .   .   .   .   .   1   1   .   1   .   1   .   
    Reactor                1    | .   .   .   .   .   .   .   .   .   .   .   1   
  Propulsion               28   | 2   .   2   .   3   3   5   7   1   .   .   5   
    Treads                 18   | .   .   .   .   .   .   5   7   1   .   .   5   
    Leg                    10   | 2   .   2   .   3   3   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  18   | 1   2   .   .   .   3   1   6   .   .   .   5   
    Device                 1    | .   .   .   .   .   .   .   1   .   .   .   .   
    Storage                5    | 1   1   .   .   .   1   .   1   .   .   .   1   
    Processor              4    | .   1   .   .   .   1   .   1   .   .   .   1   
    Hackware               .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Protection             8    | .   .   .   .   .   1   1   3   .   .   .   3   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   18   | 4   .   .   .   1   2   2   3   1   1   .   4   
    Energy Gun             1    | 1   .   .   .   .   .   .   .   .   .   .   .   
    Energy Cannon          1    | .   .   .   .   .   .   .   .   .   1   .   .   
    Ballistic Gun          10   | 3   .   .   .   1   2   2   1   1   .   .   .   
    Ballistic Cannon       5    | .   .   .   .   .   .   .   2   .   .   .   3   
    Launcher               .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          1    | .   .   .   .   .   .   .   .   .   .   .   1   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Corrupted Parts          4    | .   .   .   .   1   .   1   .   .   .   1   1   
    System Corruption      11   | .   .   .   .   3   .   3   .   .   .   3   2   
Parts Lost                 21   | .   1   .   .   .   .   .   1   .   .   1   18  
  Power                    5    | .   1   .   .   .   .   .   .   .   .   1   3   
  Propulsion               4    | .   .   .   .   .   .   .   .   .   .   .   4   
  Utility                  7    | .   .   .   .   .   .   .   1   .   .   .   6   
  Weapon                   5    | .   .   .   .   .   .   .   .   .   .   .   5   
  Highest Loss Streak      14   | .   1   .   .   .   .   .   1   .   .   1   14  
  To Critical Strikes      2    | .   .   .   .   .   .   .   .   .   .   .   2   
Average Slot Usage (%)     96   | .   99  100 100 100 98  91  92  100 100 99  90  
  Engine                   7    | .   14  14  14  14  6   1   6   5   5   5   6   
  Core                     1    | .   .   .   .   .   2   4   .   5   5   4   1   
  Treads                   18   | .   .   .   .   .   .   27  33  29  29  29  23  
  Leg                      10   | .   28  28  28  28  36  2   .   .   .   .   .   
  Device                   1    | .   .   .   .   .   .   .   .   5   5   5   3   
  Storage                  12   | .   16  14  14  14  10  7   13  11  11  11  14  
  Processor                13   | .   11  14  14  14  16  15  13  11  11  11  13  
  Protection               7    | .   .   .   .   .   9   15  11  11  11  11  8   
  Ballistic Gun            14   | .   28  28  28  28  16  15  6   5   1   .   .   
  Ballistic Cannon         4    | .   .   .   .   .   .   .   5   11  11  11  11  
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             91   | 11  33  28  28  30  38  61  72  72  79  86  91  
  Greatest Support         160  | 20  20  20  20  20  53  88  148 148 147 147 160 
  Greatest Overweight (x)  2    | 2   1   1   1   1   .   .   .   .   .   .   .   
  Average Overweight (x)   .    | .   .   1   1   1   .   .   .   .   .   .   .   
Largest Inventory Capacity 15   | 8   15  15  15  15  15  15  15  15  15  15  15  
  Average Capacity         14   | 7   14  15  15  15  15  15  15  15  15  15  15  
  Most Carried             15   | 5   15  15  15  15  15  15  15  14  15  15  15  
  Average Carried          13   | 2   8   15  14  14  14  14  14  13  14  14  11  
  Final Capacity           15   | 8   15  15  15  15  15  15  15  15  15  15  15  
  Final Carried            15   | 5   15  15  15  15  15  15  15  14  15  15  9   

 Class Distribution 
--------------------
 74% | Mutant
 16% | Tank
  7% | Gunner

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -10/Exiles
 Mutant | -9/Mines
 Mutant | -8/Materials
 Mutant | -7/Factory
 Mutant | -6/Factory
   Tank | -5/Factory
   Tank | -5/Upper Caves
   Tank | -5/Upper Caves
 Gunner | -4/Factory

 Resources                      | -11 -10 -10 -10 -9  -8  -7  -6  -5  -5  -5  -4  
-----------                Run  | Scr Mat Min Exi Min Mat Fac Fac Fac Upp Upp Fac 
Matter Collected           3127 | 251 96  58  10  123 182 363 380 91  609 70  894 
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
Salvage Created            2912 | .   190 97  .   145 41  501 394 89  392 200 863 
  Parts                    135  | .   9   6   .   13  2   30  18  1   12  7   37  
Haulers Intercepted        2    | .   2   .   .   .   .   .   .   .   .   .   .   
Recyclers Shooed           3    | .   .   .   .   .   .   .   1   .   .   .   2   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      16   | .   .   .   .   .   .   .   .   .   12  4   .   
  Prevented                5    | .   .   .   .   .   .   .   .   .   2   3   .   

 Kills                          | -11 -10 -10 -10 -9  -8  -7  -6  -5  -5  -5  -4  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Fac Fac Upp Upp Fac 
Combat Hostiles Destroyed  66   | .   2   2   .   4   1   8   12  4   11  4   18  
  Guns                     28   | .   2   2   .   4   1   8   10  1   .   .   .   
  Cannons                  38   | .   .   .   .   .   .   .   2   3   11  4   18  
Classes Destroyed          12   | .   2   .   .   .   .   4   3   1   .   1   1   
  Worker                   2    | .   .   .   .   .   .   .   1   1   .   .   .   
  Builder                  2    | .   .   .   .   .   .   .   .   .   .   .   2   
  Hauler                   2    | .   2   .   .   .   .   .   .   .   .   .   .   
  Recycler                 3    | .   .   .   .   .   .   1   1   .   .   .   1   
  Operator                 1    | .   .   .   .   .   .   1   .   .   .   .   .   
  Swarmer                  5    | .   .   .   .   .   .   .   3   .   2   .   .   
  Grunt                    25   | .   2   2   .   4   1   2   1   2   3   2   6   
  Brawler                  4    | .   .   .   .   .   .   .   .   1   1   .   2   
  Duelist                  1    | .   .   .   .   .   .   .   .   .   .   1   .   
  Sentry                   10   | .   .   .   .   .   .   4   3   .   1   1   1   
  Hunter                   13   | .   .   .   .   .   .   .   3   .   4   .   6   
  Programmer               8    | .   .   .   .   .   .   2   2   1   .   .   3   
Best Kill Streak           4    | .   2   2   .   4   1   3   3   3   4   3   4   
  Combat Bots Only         4    | .   2   2   .   4   1   2   3   3   4   3   4   
Max Kills in Single Turn   2    | .   1   1   .   1   1   1   2   1   1   1   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -10  -9   -8   -7   -6   -5   -5   -5   -4   
--------                   Run  | Scr  Mat  Min  Exi  Min  Mat  Fac  Fac  Fac  Upp  Upp  Fac  
Damage Taken               6101 | .    101  99   .    210  43   463  1009 128  694  175  3179 
  Core                     514  | .    19   28   .    39   .    42   79   .    31   34   242  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    .    .    .    .    
Core Remaining (%)         90   | 100  .    .    .    65   100  94   90   .    .    93   .    
Volleys Fired              202  | .    10   8    .    10   12   25   37   10   21   5    64   
  Largest                  3    | .    2    2    .    2    2    2    2    3    3    3    3    
  Hottest                  194  | .    40   40   .    48   50   56   106  134  194  194  194  
Shots Fired                467  | .    20   16   .    22   24   50   74   30   63   15   153  
  Gun                      209  | .    20   16   .    22   24   50   59   10   8    .    .    
  Cannon                   258  | .    .    .    .    .    .    .    15   20   55   15   153  
  Launcher                 .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  433  | .    20   16   .    22   24   50   74   30   50   10   137  
  Thermal                  .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Explosive                .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          34   | .    .    .    .    .    .    .    .    .    13   5    16   
  Robot Hit Streak         33   | .    16   29   .    30   14   33   32   10   19   19   28   
  Robot Miss Streak        6    | .    1    .    .    1    1    2    6    2    4    1    4    
  Penetration Max          1    | .    .    .    .    1    .    .    .    .    .    .    1    
  Secondary Targets        1    | .    .    .    .    .    .    .    1    .    .    .    .    
    Max Gunslinging Chain  1    | .    .    .    .    .    .    .    1    .    .    .    .    
Shots Hit Robots           394  | .    18   13   .    17   20   45   68   25   56   14   118  
  Core Hits                327  | .    10   6    .    9    7    36   87   23   51   15   83   
  Critical Kills           5    | .    .    .    .    .    .    .    .    .    .    .    5    
  Critical Parts Destroyed 7    | .    .    .    .    .    .    .    .    .    .    .    7    
  Critical Strikes         17   | .    .    .    .    .    .    .    2    .    1    .    14   
    Destroy                11   | .    .    .    .    .    .    .    .    .    .    .    11   
    Blast                  5    | .    .    .    .    .    .    .    2    .    1    .    2    
    Smash                  1    | .    .    .    .    .    .    .    .    .    .    .    1    
Melee Attacks              4    | .    .    .    .    .    .    .    .    .    .    .    4    
  Impact                   4    | .    .    .    .    .    .    .    .    .    .    .    4    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           9549 | .    195  139  .    296  323  920  1530 785  1561 446  3354 
  Guns                     3497 | .    185  138  .    265  321  903  1201 248  236  .    .    
  Cannons                  5764 | .    .    .    .    .    .    .    287  507  1325 446  3199 
  Explosions               .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Melee                    154  | .    .    .    .    .    .    .    .    .    .    .    154  
  Ramming                  134  | .    10   1    .    31   2    17   42   30   .    .    1    
  Kinetic                  8129 | .    185  138  .    265  321  903  1488 755  1148 311  2615 
  Thermal                  .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Explosive                .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          1132 | .    .    .    .    .    .    .    .    .    413  135  584  
  Impact                   154  | .    .    .    .    .    .    .    .    .    .    .    154  
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         10   | .    .    .    .    3    .    3    .    .    .    3    10   
  Average Corruption       3    | .    .    .    .    3    .    3    .    .    .    3    3    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  70   | .    .    .    .    12   .    39   .    .    .    1    18   
    Message Errors         15   | .    .    .    .    1    .    10   .    .    .    1    3    
    Matter Fused           12   | .    .    .    .    3    .    7    .    .    .    .    2    
    Heat Flow Errors       13   | .    .    .    .    2    .    7    .    .    .    .    4    
    Energy Discharges      8    | .    .    .    .    3    .    3    .    .    .    .    2    
    Parts Rejected         3    | .    .    .    .    .    .    1    .    .    .    .    2    
    Data Loss (minor)      10   | .    .    .    .    2    .    7    .    .    .    .    1    
    Data Loss (major)      7    | .    .    .    .    .    .    4    .    .    .    .    3    
    Misfires               2    | .    .    .    .    1    .    .    .    .    .    .    1    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            154  | .    .    .    .    .    .    .    .    32   14   .    108  
  Projectiles              86   | .    .    .    .    .    .    .    .    32   14   .    40   
  Explosions               .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Melee                    68   | .    .    .    .    .    .    .    .    .    .    .    68   
Knockbacks                 47   | .    .    .    .    .    .    .    6    8    7    .    26   
  Impact                   2    | .    .    .    .    .    .    .    1    .    .    .    1    
  Kinetic                  43   | .    .    .    .    .    .    .    5    7    7    .    24   
  Secondary                2    | .    .    .    .    .    .    .    .    1    .    .    1    
Self-Inflicted Damage      61   | .    .    .    .    .    .    .    .    .    .    .    61   
  Shots                    2    | .    .    .    .    .    .    .    .    .    .    .    2    
  Rammed                   12   | .    .    .    .    .    .    2    5    3    .    .    2    
Targets Rammed             26   | .    3    1    .    6    1    3    6    4    .    .    2    
  Kicked                   11   | .    3    1    .    6    1    .    .    .    .    .    .    
  Crushed                  3    | .    .    .    .    .    .    1    1    1    .    .    .    
Highest Temperature        564  | .    9    25   .    105  16   253  183  135  466  210  564  
  Average Temperature      110  | .    9    9    .    33   7    73   48   51   153  90   174  
  Received Heat Transfer   1093 | .    33   75   .    144  36   195  168  27   198  81   136  
  Effects                  26   | .    .    .    .    .    .    1    .    .    5    .    20   
    Shutdowns              9    | .    .    .    .    .    .    .    .    .    3    .    6    
    Energy Bleed           3    | .    .    .    .    .    .    1    .    .    .    .    2    
    Interference           6    | .    .    .    .    .    .    .    .    .    1    .    5    
    Matter Decay           3    | .    .    .    .    .    .    .    .    .    .    .    3    
    Short Circuit          2    | .    .    .    .    .    .    .    .    .    .    .    2    
    Damage (minor)         2    | .    .    .    .    .    .    .    .    .    1    .    1    
    Damage (major)         1    | .    .    .    .    .    .    .    .    .    .    .    1    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              1    | .    .    .    .    .    .    .    .    .    .    .    1    
  Impact Corruptions       2    | .    .    .    .    .    .    .    .    .    .    .    2    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Heat Transferred         .    | .    .    .    .    .    .    .    .    .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      1    | .    .    .    .    .    .    .    .    .    .    .    1    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -9  -8  -7  -6  -5  -5  -5  -4  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Fac Fac Upp Upp Fac 
Peak Influence             389  | .   94  50  .   80  50  115 160 99  .   .   389 
  Initial                  51   | .   .   .   .   .   .   19  .   12  .   .   51  
  Average                  50   | .   19  41  .   7   10  35  43  38  .   .   173 
Maximum Alert Level        1    | .   .   .   .   .   .   .   .   .   .   .   1   
  Low Security (%)         95   | 100 100 100 .   100 100 100 100 100 .   .   65  
  Level 1                  4    | .   .   .   .   .   .   .   .   .   .   .   34  
  Level 2                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          14   | .   .   .   .   .   .   2   7   1   .   .   4   
  Investigation            .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Extermination            6    | .   .   .   .   .   .   2   2   .   .   .   2   
  Reinforcement            5    | .   .   .   .   .   .   .   2   1   .   .   2   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 3    | .   .   .   .   .   .   .   3   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       3    | .   .   .   .   .   .   .   .   1   .   .   2   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  -7  -6  -5  -5  -5  -4  
---------                  Run  | Scr Mat Min Exi Min Mat Fac Fac Fac Upp Upp Fac 
Distress Signals           3    | .   .   .   .   .   1   .   1   .   .   .   1   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              86   | .   5   2   .   4   9   11  16  4   11  4   20  
  Peak Tracking Total      5    | .   3   2   .   4   5   2   4   3   4   3   5   
  Tactical Retreats        1    | .   .   .   .   .   1   .   .   .   .   .   .   

 Traps                          | -11 -10 -10 -10 -9  -8  -7  -6  -5  -5  -5  -4  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Fac Fac Upp Upp Fac 
Traps Triggered            1    | .   1   .   .   .   .   .   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                1    | .   .   .   .   .   .   .   .   .   .   1   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -7  -6  -5  -5  -5  -4  
----------                 Run  | Scr Mat Min Exi Min Mat Fac Fac Fac Upp Upp Fac 
Machines Disabled          5    | .   .   .   .   .   .   .   .   .   .   .   5   
  Max in Single Turn       3    | .   .   .   .   .   .   .   .   .   .   .   3   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -7  -6  -5  -5  -5  -4  
---------                  Run  | Scr Mat Min Exi Min Mat Fac Fac Fac Upp Upp Fac 
Machines Accessed          9    | .   1   .   4   1   1   .   .   .   1   .   1   
  Terminals                3    | .   1   .   .   .   1   .   .   .   .   .   1   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   
Total Hacks                55   | .   1   .   49  1   2   .   .   .   1   .   1   
  Successful               54   | .   .   .   49  1   2   .   .   .   1   .   1   
  Failed                   1    | .   1   .   .   .   .   .   .   .   .   .   .   
    Catastrophic           .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   1    | .   1   .   .   .   .   .   .   .   .   .   .   
  Terminals                4    | .   1   .   .   .   2   .   .   .   .   .   1   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             54   | .   .   .   49  1   2   .   .   .   1   .   1   
  Record                   52   | .   .   .   49  .   2   .   .   .   .   .   1   
  Open Door                2    | .   .   .   .   1   .   .   .   .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   .   .   1   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         3    | .   1   .   .   .   1   .   .   .   .   .   1   
  Full Trace Events        .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -7  -6  -5  -5  -5  -4  
------------               Run  | Scr Mat Min Exi Min Mat Fac Fac Fac Upp Upp Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    4    | .   .   .   .   .   .   .   .   4   .   .   .   
  Programmers              4    | .   .   .   .   .   .   .   .   4   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  -7  -6  -5  -5  -5  -4  
--------                   Run  | Scr Mat Min Exi Min Mat Fac Fac Fac Upp Upp Fac 
Total Allies               .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  -7  -6  -5  -5  -5  -4  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Fac Fac Upp Upp Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    7    | .   .   2   .   2   .   .   .   .   1   2   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -10  -9   -8   -7   -6   -5   -5   -5   -4   
-------------              Run  | Scr  Mat  Min  Exi  Min  Mat  Fac  Fac  Fac  Upp  Upp  Fac  
Turns Passed               9902 | 65   849  462  1216 829  236  1646 1938 488  858  301  1014 
Spaces Moved               5297 | 44   432  228  639  383  150  950  1100 275  470  155  471  
  Core                     6    | 6    .    .    .    .    .    .    .    .    .    .    .    
  Treads                   3421 | .    .    .    .    .    .    950  1100 275  470  155  471  
  Legs                     1870 | 38   432  228  639  383  150  .    .    .    .    .    .    
  Wheels                   .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   120  190  190  190  122  160  160  160  162  162  162  
  Average Speed            168  | 113  185  190  190  190  122  160  160  161  162  162  162  
  Slowest Speed            190  | 150  190  190  190  190  122  160  160  162  162  162  163  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       36   | 4    57   49   91   79   15   20   28   10   59   24   6    
  Regions Visited          11
    Branch Regions         5
  Pre-discovered Areas     4    | .    .    1    1    1    .    .    .    .    1    .    .    
  Known Exits Taken        10   | .    1    1    1    1    1    1    1    1    1    1    .    
  Unknown Exits Taken      1    | 1    .    .    .    .    .    .    .    .    .    .    .    
Scrap Searched             7    | .    .    1    .    2    .    .    .    .    3    1    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    .    .    .    .    .    
Terrain Destroyed          26   | .    .    .    .    .    .    .    1    1    2    .    22   
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Projectile               19   | .    .    .    .    .    .    .    1    1    2    .    15   
  AOE                      7    | .    .    .    .    .    .    .    .    .    .    .    7    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -10  -9   -8   -7   -6   -5   -5   -5   -4   
---------                  Run  | Scr  Mat  Min  Exi  Min  Mat  Fac  Fac  Fac  Upp  Upp  Fac  
Total                      5889 | 55   460  244  642  466  184  1036 1207 292  520  194  589  
  Wait                     164  | .    .    .    .    44   3    23   18   .    25   30   21   
  Move                     5286 | 43   431  227  638  382  149  949  1099 274  469  154  471  
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  60   | 4    12   1    1    3    5    12   10   1    2    2    7    
  Fast Attach              19   | 6    1    .    1    .    1    2    3    .    1    1    3    
  Attach                   26   | .    1    .    .    .    5    2    3    2    .    .    13   
  Detach                   2    | .    .    .    .    .    .    1    1    .    .    .    .    
  Swap                     34   | 2    1    3    .    5    3    6    11   1    .    .    2    
  Drop                     59   | .    1    4    2    9    5    13   19   .    2    2    2    
  Fire                     202  | .    10   8    .    10   12   25   37   10   21   5    64   
  Melee                    4    | .    .    .    .    .    .    .    .    .    .    .    4    
  Ram                      .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     11   | .    3    1    .    6    1    .    .    .    .    .    .    
  Crush                    15   | .    .    .    .    .    .    3    6    4    .    .    2    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   7    | .    .    .    .    7    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / *Min)
-10/Mines (discovered 2 exits: *Mat / *Exi)
-10/Exiles (discovered 2 exits: *Min x2)
-9/Mines
-8/Materials
-7/Factory
-6/Factory
-5/Factory
-5/Upper Caves
-5/Upper Caves
-4/Factory

 History 
---------
 Turn | Location       | Event
    5 | -11/Scrapyard  | Discovered new exit (range 16)
   66 | -11/Scrapyard  | Entered Materials
   96 | -10/Materials  | Discovered new exit (range 7)
  286 | -10/Materials  | Identified exit to Mines
  310 | -10/Materials  | Build established: Mutant
  512 | -10/Materials  | Discovered new exit (range 15)
  538 | -10/Materials  | Identified exit to Materials
  915 | -10/Materials  | Entered Mines
 1023 | -10/Mines      | Identified exit to Exiles
 1045 | -10/Mines      | Received a Rocket Launcher from a helpful Derelict
 1086 | -10/Mines      | Discovered exit to Materials (range 9)
 1265 | -10/Mines      | Learned location of Storage (-8)
 1282 | -10/Mines      | Deemed a non-threat by the Exiles lab entrance
 1331 | -10/Mines      | Assembled infested the area
 1377 | -10/Mines      | Entered Exiles
 1421 | -10/Exiles     | Discovered new exit (range 14)
 1440 | -10/Exiles     | Identified exit to Mines
 1484 | -10/Exiles     | Met 8R-AWN
 1516 | -10/Exiles     | Met EX-HEX
 1583 | -10/Exiles     | Met EX-BIN
 1609 | -10/Exiles     | Aligned with FarCom system
 1611 | -10/Exiles     | Given EX-Vault access code
 1799 | -10/Exiles     | Met EX-DEC
 1921 | -10/Exiles     | Learned location of Zion (-7)
 1980 | -10/Exiles     | Discovered exit to Mines (range 15)
 2118 | -10/Exiles     | Visited The Gauntlet
 2593 | -10/Exiles     | Entered Mines
 2817 | -9/Mines       | Learned Materials terminal intel
 2970 | -9/Mines       | Met a Derelict who couldn't figure out how to use a Trap Extractor
 3238 | -9/Mines       | Excavation squad dispatched
 3238 | -9/Mines       | A large section of the Mines collapsed
 3403 | -9/Mines       | Discovered new exit (range 7)
 3420 | -9/Mines       | Identified exit to Materials
 3422 | -9/Mines       | Entered Materials
 3422 | -8/Materials   | Evolved 4 slots: Propulsion x2, Utility x2
 3423 | -8/Materials   | Loaded intel: 12 terminal locations
 3643 | -8/Materials   | Discovered new exit (range 10)
 3656 | -8/Materials   | Identified exit to Factory
 3658 | -8/Materials   | Entered Factory
 3658 | -7/Factory     | Evolved 2 slots: Utility x2
 5291 | -7/Factory     | Discovered new exit (range 8)
 5302 | -7/Factory     | Identified exit to Factory
 5304 | -7/Factory     | Entered another Factory area
 5304 | -6/Factory     | Evolved 2 slots: Propulsion x1, Utility x1
 6011 | -6/Factory     | Garrison activated, responded to threat
 7234 | -6/Factory     | Discovered new exit (range 5)
 7240 | -6/Factory     | Identified exit to Factory
 7242 | -6/Factory     | Entered another Factory area
 7242 | -5/Factory     | Evolved 2 slots: Power x1, Weapon x1
 7541 | -5/Factory     | Build established: Tank
 7720 | -5/Factory     | Discovered new exit (range 7)
 7728 | -5/Factory     | Identified exit to Upper Caves
 7730 | -5/Factory     | Entered Upper Caves
 7998 | -5/Upper Caves | Learned location of Warlord (-5)
 8523 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint
 8577 | -5/Upper Caves | Discovered new exit (range 9)
 8586 | -5/Upper Caves | Identified exit to Upper Caves
 8588 | -5/Upper Caves | Entered another Upper Caves area
 8833 | -5/Upper Caves | Learned Factory stockpile data
 8837 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint
 8863 | -5/Upper Caves | Discovered new exit (range 5)
 8887 | -5/Upper Caves | Identified exit to Factory
 8889 | -5/Upper Caves | Entered Factory
 8889 | -4/Factory     | Evolved 2 slots: Utility x2
 9196 | -4/Factory     | Build established: Gunner
 9701 | -4/Factory     | Lost 14 parts (2p4n5u3w)
 9900 | -4/Factory     | System corruption reached 10%
 9903 | -4/Factory     | Self-destructed

 Last Messages 
---------------
Acquired Corrupted Plasma Rifle.
P-70 Sage knocked back.
System corrupted: Matter fused (-7).
U-05 Engineer builds a Wall. <x2>
Hvy. Armor Plating destroyed.
Destroyed Unknown Processor.
P-70 Sage system corrupted by crushing effect.
Lgt. Antimatter Reactor destroyed.
P-70 Sage suffers critical hit (Smash).
Destroyed Unknown Hover Unit.
P-70 Sage system corrupted by crushing effect.
P-70 Sage knocked back.
P-70 Sage resets P-70 Sage, system corruption cleaned.
System corrupted: Substantial component data lost.
P-70 Sage knocked back.
Magnetic Acceleration Cannon destroyed.
U-05 Engineer builds a Wall.
Destroyed Hpw. Shock Rifle.
P-70 Sage destroyed.
Acquired 21 matter.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           57
Energy Generation          30
Energy Capacity            505
Matter Stores              545
Matter Capacity            700
Sight Range                16
Terrain Scan Density       10
Armor Coverage             825
Resistance: KI             20
Resistance: TH             20
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Evasion (%)                55
Targeting Accuracy         16
Recoil Reduction           5
Offensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Knowing Is Half The Battle

 Challenges 
------------
None

 Game 
------
Seed              ConcussiveBeamMembrane
  Manual?         0
Play Time         01:12:06
  Cumulative      14.8 hours
  Start           2022.08.29 @ 23:55:56
  End             2022.08.30 @ 23:45:33
Sessions          5
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          7
  Rogue           0
  Adventurer      7
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             12
Gallery%          20
Achievement%      14
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 13a4544a-b7a5-459b-8311-dd19a16179d8