Cogmind - Beta 13 @@@ ROGUE MODE // 2024.02.22 @ 21:42:44

Player: Minty

Result: Destroyed by G-47 Trooper with Particle Gun

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (6)        1200
Robots Destroyed (165)     825
Value Destroyed (4795)     4795
Prototype IDs (13)         260
Alien Tech Used (0)        0
Bonus (892)                892
              TOTAL SCORE: 9472

 Bonus
-------
High Alert Combat Kills    892

 Cogmind 
---------
Core Integrity             0/700
Matter                     123/300
Energy                     99/100
System Corruption          5%
Temperature                Cool (9)
Movement                   Core (50)
Location                   -7/Factory

 Parts 
-------
>   --- POWER (1) --------
        (None)
>   --- PROPULSION (3) ---
        (None)
>   --- UTILITY (5) ------
        (None)
>   --- WEAPON (4) -------
        (None)
>   --- INVENTORY (5) ----
    Melee Analysis Suite
    Melee Analysis Suite
    Actuator Array
    Greatsword

 Peak State 
------------
>               --- POWER ------------
     Reinforced Deuterium Engine
>               --- PROPULSION -------
                Wheel
                Wheel
                Wheel
>               --- UTILITY ----------
         Medium Storage Unit
      Precision Energy Filter
       Improved Light Armor Plating
                Graphene Brace
                Hacking Suite
>               --- WEAPON -----------
                Mass Driver
                Mass Driver
                Greatsword
>               --- INVENTORY --------
     Reinforced Deuterium Engine
       Improved Cooling System
                Actuator Array
          Light Armor Plating
  Hypervelocity Gauss Cannon
                Proton Missile Launcher
                Proton Missile Launcher
[Rating: 50]

 Favorites 
-----------
Power                      Reinforced Deuterium Engine
  Engine                   Reinforced Deuterium Engine
  Power Core               Light Nuclear Core
Propulsion                 Armored Treads
  Treads                   Armored Treads
  Leg                      Aluminum Leg
  Wheel                    Wheel
  Hover Unit               Hover Unit
Utility                    Small Storage Unit
  Device                   Graphene Brace
  Storage                  Small Storage Unit
  Processor                Melee Analysis Suite
  Hackware                 Hacking Suite
  Protection               Medium Armor Plating
Weapon                     Autogun
  Energy Gun               Heavy Particle Gun
  Energy Cannon            EM Pulse Cannon
  Ballistic Gun            Autogun
  Ballistic Cannon         Mass Driver
  Launcher                 Proton Missile Launcher
  Impact Weapon            Flail
  Slashing Weapon          Greatsword
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -9  -8  -7  -7  -7  
-------                    Run  | Yrd Mat Mat Mat Fac Was Fac 
Slots Evolved              6    | .   .   2   2   2   .   .   
  Power                    .    | .   .   .   .   .   .   .   
  Propulsion               1    | .   .   .   .   1   .   .   
  Utility                  3    | .   .   1   2   .   .   .   
  Weapon                   2    | .   .   1   .   1   .   .   
Parts Attached             142  | .   21  32  52  12  2   23  
  Power                    13   | .   4   2   5   1   .   1   
    Engine                 9    | .   2   2   3   1   .   1   
    Core                   4    | .   2   .   2   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   
  Propulsion               29   | .   5   8   7   5   .   4   
    Treads                 12   | .   .   5   7   .   .   .   
    Leg                    5    | .   2   1   .   2   .   .   
    Wheel                  7    | .   .   .   .   3   .   4   
    Hover                  5    | .   3   2   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   
  Utility                  35   | .   4   7   13  2   2   7   
    Device                 10   | .   .   1   4   1   1   3   
    Storage                2    | .   .   .   1   1   .   .   
    Processor              3    | .   .   1   2   .   .   .   
    Hackware               6    | .   .   1   2   .   .   3   
    Protection             14   | .   4   4   4   .   1   1   
    Artifact               .    | .   .   .   .   .   .   .   
  Weapon                   65   | .   8   15  27  4   .   11  
    Energy Gun             7    | .   .   5   2   .   .   .   
    Energy Cannon          4    | .   .   .   4   .   .   .   
    Ballistic Gun          17   | .   5   3   8   1   .   .   
    Ballistic Cannon       11   | .   2   .   2   2   .   5   
    Launcher               9    | .   .   1   3   .   .   5   
    Special Weapon         .    | .   .   .   .   .   .   .   
    Impact Weapon          7    | .   .   4   3   .   .   .   
    Slashing Weapon        8    | .   .   1   5   1   .   1   
    Piercing Weapon        .    | .   .   .   .   .   .   .   
    Special Melee Weapon   2    | .   1   1   .   .   .   .   
  Unidentified Prototypes  7    | .   .   3   3   .   1   .   
  Corrupted Parts          3    | .   .   .   3   .   .   .   
    System Corruption      18   | .   .   .   18  .   .   .   
Parts Lost                 28   | .   2   6   6   1   .   13  
  Power                    1    | .   .   .   1   .   .   .   
  Propulsion               7    | .   .   2   1   .   .   4   
  Utility                  7    | .   .   1   4   .   .   2   
  Weapon                   13   | .   2   3   .   1   .   7   
  Highest Loss Streak      11   | .   1   2   1   1   .   11  
  To Critical Strikes      .    | .   .   .   .   .   .   .   
Average Slot Usage (%)     92   | .   94  98  89  73  92  92  
  Engine                   8    | .   8   11  7   7   7   7   
  Core                     1    | .   5   .   .   .   .   .   
  Treads                   9    | .   .   15  17  6   .   .   
  Leg                      2    | .   9   1   .   4   .   .   
  Wheel                    2    | .   .   .   .   .   23  21  
  Hover                    5    | .   18  4   .   .   .   .   
  Device                   4    | .   .   1   8   10  7   10  
  Storage                  8    | .   14  11  4   .   7   7   
  Processor                1    | .   .   1   4   .   .   .   
  Hackware                 6    | .   .   4   13  7   7   13  
  Protection               11   | .   12  14  9   15  15  4   
  Energy Gun               3    | .   .   11  .   .   .   .   
  Ballistic Gun            7    | .   17  7   4   1   .   .   
  Ballistic Cannon         3    | .   5   .   1   6   15  9   
  Launcher                 2    | .   .   .   2   .   .   12  
  Impact Weapon            3    | .   .   10  4   .   .   .   
  Slashing Weapon          3    | .   .   1   7   9   7   3   
Naked Turns                2    | .   .   .   .   .   .   2   
Heaviest Build             64   | 11  23  35  56  55  55  64  
  Greatest Support         40   | 20  20  40  40  30  30  36  
  Greatest Overweight (x)  18   | .   2   3   1   18  1   5   
  Average Overweight (x)   .    | .   .   .   .   1   1   1   
Largest Inventory Capacity 10   | .   8   8   8   10  10  10  
  Average Capacity         7    | .   8   8   6   5   10  9   
  Most Carried             10   | .   8   8   8   7   7   10  
  Average Carried          7    | .   7   7   6   4   5   9   
  Final Capacity           10   | 8   8   8   5   10  10  5   
  Final Carried            8    | 6   8   7   5   5   7   5   

 Class Distribution 
--------------------
 53% | Mutant
 14% | Scavenger-Mutant
  9% | Hacker-Mutant
  6% | Gladiator
  4% | Hacker-Tank
  4% | Hacker-Gladiator
  4% | Scavenger-Tank

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -9/Materials
 Scavenger-Mutant | -8/Materials
 Scavenger-Mutant | -7/Factory
           Mutant | -7/Waste
    Hacker-Mutant | -7/Factory

 Resources                      | -11  -10  -9   -8   -7   -7   -7   
-----------                Run  | Yrd  Mat  Mat  Mat  Fac  Was  Fac  
Matter Collected           3198 | 200  818  712  923  188  .    357  
  Remotely                 .    | .    .    .    .    .    .    .    
Salvage Created            5900 | .    1224 1935 1500 188  .    1053 
  Parts                    347  | .    82   107  94   8    .    56   
Haulers Intercepted        11   | .    2    5    1    1    .    2    
Recyclers Shooed           3    | .    1    1    1    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -7  -7  -7  
-------                    Run  | Yrd Mat Mat Mat Fac Was Fac 
Combat Hostiles Destroyed  103  | .   20  36  30  3   .   14  
  Melee                    23   | .   .   10  7   3   .   3   
  Guns                     38   | .   11  23  4   .   .   .   
  Cannons                  15   | .   8   .   5   .   .   2   
  AOE                      20   | .   1   .   10  .   .   9   
Classes Destroyed          18   | .   9   3   4   .   .   2   
  Worker                   15   | .   7   1   5   .   .   2   
  Builder                  11   | .   2   4   3   .   .   2   
  Tunneler                 7    | .   3   2   1   .   .   1   
  Hauler                   11   | .   2   5   1   1   .   2   
  Recycler                 7    | .   3   1   .   .   .   3   
  Mechanic                 1    | .   .   1   .   .   .   .   
  Operator                 4    | .   2   1   .   .   .   1   
  Watcher                  8    | .   2   3   2   .   .   1   
  Swarmer                  11   | .   3   4   4   .   .   .   
  Grunt                    61   | .   17  23  13  3   .   5   
  Brawler                  1    | .   .   .   .   .   .   1   
  Duelist                  3    | .   .   2   1   .   .   .   
  Protector                2    | .   .   .   1   .   .   1   
  Sentry                   14   | .   .   7   5   .   .   2   
  Specialist               6    | .   .   .   4   .   .   2   
  Hunter                   2    | .   .   .   1   .   .   1   
  Programmer               2    | .   .   .   .   .   .   2   
  Heavy                    1    | .   .   .   1   .   .   .   
Best Kill Streak           9    | .   7   9   6   3   .   9   
  Combat Bots Only         9    | .   4   9   6   3   .   4   
Max Kills in Single Turn   5    | .   3   1   4   1   .   5   
  Gunslinging              .    | .   .   .   .   .   .   .   
  Exploded                 4    | .   1   .   4   .   .   3   
  Melee                    1    | .   .   1   1   1   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   

 Combat                          | -11  -10  -9   -8   -7   -7   -7   
--------                   Run   | Yrd  Mat  Mat  Mat  Fac  Was  Fac  
Hostile Shots Fired        761   | .    106  226  173  21   .    235  
  Missed                   203   | .    36   54   38   4    .    71   
Damage Taken               8520  | .    815  2168 2697 275  .    2565 
  Core                     1645  | .    183  318  428  16   .    700  
  Absorbed by Shields      .     | .    .    .    .    .    .    .    
  Regen/Repaired (Parts)   626   | .    144  .    482  .    .    .    
Core Remaining (%)         42    | 100  26   20   22   .    .    .    
Volleys Fired              275   | .    108  86   52   3    .    26   
  Largest                  4     | .    2    2    3    2    .    4    
  Hottest                  214   | .    60   110  186  114  .    214  
Shots Fired                474   | .    176  160  79   6    .    53   
  Gun                      318   | .    124  160  34   .    .    .    
  Cannon                   124   | .    52   .    35   6    .    31   
  Launcher                 32    | .    .    .    10   .    .    22   
  Special                  .     | .    .    .    .    .    .    .    
  Kinetic                  348   | .    165  93   53   6    .    31   
  Thermal                  79    | .    11   67   1    .    .    .    
  Explosive                8     | .    .    .    8    .    .    .    
  Electromagnetic          39    | .    .    .    17   .    .    22   
  Robot Hit Streak         17    | .    11   17   13   3    .    15   
  Robot Miss Streak        5     | .    5    5    4    2    .    2    
  Penetration Max          1     | .    .    .    1    .    .    .    
  Secondary Targets        1     | .    1    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    1    .    .    .    .    .    
Shots Hit Robots           399   | .    100  137  102  11   .    49   
  Core Hits                217   | .    53   52   54   4    .    54   
  Critical Kills           1     | .    .    .    .    .    .    1    
  Critical Parts Destroyed 10    | .    .    3    6    .    .    1    
  Critical Strikes         24    | .    1    6    9    1    .    7    
    Destroy                3     | .    .    .    1    .    .    2    
    Blast                  5     | .    1    .    1    .    .    3    
    Smash                  8     | .    .    3    5    .    .    .    
    Sever                  8     | .    .    3    2    1    .    2    
Melee Attacks              159   | .    4    60   63   9    2    21   
  Impact                   65    | .    .    42   23   .    .    .    
  Slashing                 90    | .    .    18   40   9    2    21   
  Piercing                 .     | .    .    .    .    .    .    .    
  Sneak Attacks            27    | .    4    8    7    1    .    7    
    Combat Hostiles        .     | .    .    .    .    .    .    .    
  Follow-up Attacks        11    | .    .    2    7    2    .    .    
Damage Inflicted           14781 | .    2067 3304 4191 560  .    4659 
  Guns                     3142  | .    1010 1708 424  .    .    .    
  Cannons                  2384  | .    536  .    1139 140  .    569  
  Explosions               3930  | .    508  .    647  .    .    2775 
  Melee                    5312  | .    .    1596 1981 420  .    1315 
  Ramming                  13    | .    13   .    .    .    .    .    
  Kinetic                  4359  | .    1461 972  1217 140  .    569  
  Thermal                  1101  | .    85   736  17   .    .    263  
  Explosive                2340  | .    508  .    554  .    .    1278 
  Electromagnetic          1656  | .    .    .    422  .    .    1234 
  Impact                   1924  | .    .    1174 750  .    .    .    
  Slashing                 3388  | .    .    422  1231 420  .    1315 
  Piercing                 .     | .    .    .    .    .    .    .    
Highest Corruption         18    | .    .    6    18   .    .    5    
  Average Corruption       9     | .    .    4    16   .    .    2    
  Corruption Purged        .     | .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    
  Effects                  101   | .    .    32   63   .    .    6    
    Message Errors         16    | .    .    4    12   .    .    .    
    Matter Fused           25    | .    .    6    19   .    .    .    
    Heat Flow Errors       17    | .    .    7    8    .    .    2    
    Energy Discharges      11    | .    .    4    5    .    .    2    
    Parts Rejected         1     | .    .    .    .    .    .    1    
    Parts Fused            2     | .    .    .    2    .    .    .    
    Data Loss (minor)      8     | .    .    4    4    .    .    .    
    Data Loss (major)      5     | .    .    2    2    .    .    1    
    Misfires               5     | .    .    1    4    .    .    .    
    Alerts                 4     | .    .    2    2    .    .    .    
    Misdirections          1     | .    .    .    1    .    .    .    
    Weapon Failures        6     | .    .    2    4    .    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    
Overflow Damage            1206  | .    108  334  434  99   .    231  
  Projectiles              107   | .    .    .    93   .    .    14   
  Explosions               250   | .    108  .    .    .    .    142  
  Melee                    849   | .    .    334  341  99   .    75   
Knockbacks                 19    | .    3    2    7    .    .    7    
  Impact                   6     | .    .    2    4    .    .    .    
  Kinetic                  12    | .    3    .    2    .    .    7    
  Secondary                1     | .    .    .    1    .    .    .    
Self-Inflicted Damage      209   | .    6    .    195  .    .    8    
  Shots                    6     | .    .    .    5    .    .    1    
  Rammed                   1     | .    1    .    .    .    .    .    
Targets Rammed             3     | .    3    .    .    .    .    .    
  Kicked                   2     | .    2    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    
Highest Temperature        607   | .    123  390  383  171  .    607  
  Average Temperature      92    | .    29   88   169  87   .    98   
  Received Heat Transfer   2787  | .    426  987  585  153  .    636  
  Effects                  9     | .    .    1    4    .    .    4    
    Shutdowns              1     | .    .    .    .    .    .    1    
    Energy Bleed           1     | .    .    .    1    .    .    .    
    Interference           2     | .    .    .    .    .    .    2    
    Matter Decay           1     | .    .    .    1    .    .    .    
    Short Circuit          1     | .    .    1    .    .    .    .    
    Damage (minor)         2     | .    .    .    2    .    .    .    
    Damage (core)          1     | .    .    .    .    .    .    1    
Siege Activations          .     | .    .    .    .    .    .    .    
Robots Corrupted           2     | .    .    .    2    .    .    .    
  Combat Hostiles          2     | .    .    .    2    .    .    .    
  Parts Fried              24    | .    .    15   7    .    .    2    
  Impact Corruptions       23    | .    .    15   8    .    .    .    
Robots Melted              .     | .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    
  Parts Melted             4     | .    .    3    .    .    .    1    
  Heat Transferred         2043  | .    200  1406 37   .    .    400  
Parts Sabotaged            .     | .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    
Power Chain Reactions      4     | .    .    .    .    .    .    4    

 Alert                          | -11  -10  -9   -8   -7   -7   -7   
-------                    Run  | Yrd  Mat  Mat  Mat  Fac  Was  Fac  
Peak Influence             1070 | .    400  840  1070 552  140  666  
  Initial                  482  | .    .    133  354  482  123  98   
  Average                  461  | .    241  469  711  498  127  367  
Maximum Alert Level        3    | .    2    3    3    2    .    2    
  Low Security (%)         13   | .    30   4    .    .    100  17   
  Level 1                  32   | .    61   29   16   13   .    33   
  Level 2                  38   | .    7    57   34   86   .    49   
  Level 3                  15   | .    .    7    48   .    .    .    
  Level 4                  .    | .    .    .    .    .    .    .    
  Level 5                  .    | .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    
Squads Dispatched          33   | .    9    7    11   1    .    5    
  Investigation            24   | .    8    5    6    1    .    4    
  Extermination            .    | .    .    .    .    .    .    .    
  Reinforcement            8    | .    1    2    4    .    .    1    
  Assault                  1    | .    .    .    1    .    .    .    
  Garrison                 .    | .    .    .    .    .    .    .    
  Intercept                .    | .    .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    
Construction Impeded       1    | .    .    .    1    .    .    .    
Haulers Reinforced         .    | .    .    .    .    .    .    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    
Cargo Convoy Interrupts    1    | .    .    .    .    .    .    1    

 Stealth                        | -11 -10 -9  -8  -7  -7  -7  
---------                  Run  | Yrd Mat Mat Mat Fac Was Fac 
Distress Signals           8    | .   1   2   4   .   .   1   
Communications Jammed      .    | .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   
Times Spotted              174  | .   33  52  43  3   5   38  
  Peak Tracking Total      10   | .   4   8   6   3   5   10  
  Tactical Retreats        23   | .   1   6   10  .   .   6   

 Traps                          | -11 -10 -9  -8  -7  -7  -7  
-------                    Run  | Yrd Mat Mat Mat Fac Was Fac 
Traps Triggered            12   | .   3   4   .   1   .   4   
  Indirectly               .    | .   .   .   .   .   .   .   
Trap Hack Attempts         5    | .   .   5   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   
  Reprogrammed             3    | .   .   3   .   .   .   .   
  Reused                   2    | .   .   2   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   
  Triggered                5    | .   .   2   3   .   .   .   
Objects Rigged             2    | .   2   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -7  -7  
----------                 Run  | Yrd Mat Mat Mat Fac Was Fac 
Machines Disabled          20   | .   5   .   3   .   .   12  
  Max in Single Turn       2    | .   1   .   1   .   .   2   
Machines Repaired          .    | .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   
Machines Sabotaged         3    | .   .   1   2   .   .   .   
Overloaded Fab Kills       1    | .   .   .   .   .   .   1   

 Hacking                        | -11 -10 -9  -8  -7  -7  -7  
---------                  Run  | Yrd Mat Mat Mat Fac Was Fac 
Machines Accessed          25   | .   7   8   5   1   .   4   
  Terminals                13   | .   4   7   2   .   .   .   
  Fabricators              3    | .   .   .   .   1   .   2   
  Repair Stations          2    | .   1   .   1   .   .   .   
  Recycling Units          4    | .   2   1   .   .   .   1   
  Scanalyzers              2    | .   .   .   2   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   1   
Total Hacks                117  | .   27  34  41  2   .   13  
  Successful               76   | .   15  16  32  2   .   11  
  Failed                   41   | .   12  18  9   .   .   2   
    Catastrophic           3    | .   2   1   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   
  Manual                   51   | .   14  22  8   .   .   7   
  Terminals                58   | .   16  31  11  .   .   .   
  Fabricators              6    | .   .   .   .   2   .   4   
  Repair Stations          11   | .   5   .   6   .   .   .   
  Recycling Units          15   | .   6   3   .   .   .   6   
  Scanalyzers              24   | .   .   .   24  .   .   .   
  Garrison Access          3    | .   .   .   .   .   .   3   
Terminal Hacks             15   | .   2   9   4   .   .   .   
  Robot Analysis           1    | .   .   1   .   .   .   .   
  Prototype ID Bank        4    | .   1   2   1   .   .   .   
  Emergency Access Points  1    | .   .   1   .   .   .   .   
  Alert Level              4    | .   .   2   2   .   .   .   
  Locate Traps             3    | .   1   1   1   .   .   .   
  Reprogram Traps          1    | .   .   1   .   .   .   .   
  Recall Reinforcements    1    | .   .   1   .   .   .   .   
Fabricator Hacks           4    | .   .   .   .   2   .   2   
  Load Schematic           2    | .   .   .   .   1   .   1   
  Build                    2    | .   .   .   .   1   .   1   
Repair Station Hacks       8    | .   4   .   4   .   .   .   
  Scan Component           4    | .   2   .   2   .   .   .   
  Repair                   4    | .   2   .   2   .   .   .   
Recycling Unit Hacks       6    | .   2   1   .   .   .   3   
  Process                  1    | .   .   .   .   .   .   1   
  Report Inventory         4    | .   2   1   .   .   .   1   
  Retrieve Matter          1    | .   .   .   .   .   .   1   
Scanalyzer                 20   | .   .   .   20  .   .   .   
  Insert Component         10   | .   .   .   10  .   .   .   
  Analyze                  10   | .   .   .   10  .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   
Unauthorized Hacks         23   | .   7   6   4   .   .   6   
  Terminals                14   | .   5   6   3   .   .   .   
    Track                  1    | .   .   1   .   .   .   .   
    Assimilate             1    | .   1   .   .   .   .   .   
    Botnet                 6    | .   1   4   1   .   .   .   
    Detonate               1    | .   1   .   .   .   .   .   
    Disrupt                1    | .   1   .   .   .   .   .   
    Sabotage               4    | .   1   1   2   .   .   .   
  Fabricators              1    | .   .   .   .   .   .   1   
    Overload               1    | .   .   .   .   .   .   1   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          5    | .   2   .   .   .   .   3   
    Monitor                1    | .   .   .   .   .   .   1   
    Recyclers              2    | .   1   .   .   .   .   1   
    Mask                   1    | .   .   .   .   .   .   1   
    Tunnel                 1    | .   1   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   1   .   .   .   
    Extract                1    | .   .   .   1   .   .   .   
  Garrison Access          2    | .   .   .   .   .   .   2   
    Redirect               1    | .   .   .   .   .   .   1   
    Intercept              1    | .   .   .   .   .   .   1   
Data Cores Recovered       .    | .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   
Hacking Detections         22   | .   6   8   4   1   .   3   
  Full Trace Events        14   | .   4   6   1   1   .   2   
  Feedback Events          1    | .   .   1   .   .   .   .   
    Corruption             1    | .   .   1   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   
Part Schematics Acquired   13   | .   .   .   13  .   .   .   
  Parts Built              4    | .   .   .   .   2   .   2   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   126  | .   .   .   .   84  .   42  
  Total Part Build Rating  16   | .   .   .   .   8   .   8   
Parts Repaired             4    | .   2   .   2   .   .   .   
  Time                     128  | .   52  .   76  .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   
  Recycled Matter          205  | .   .   .   .   .   .   205 
  Retrieved Matter         205  | .   .   .   .   .   .   205 
  Retrieved Components     .    | .   .   .   .   .   .   .   
Parts Scanalyzed           10   | .   .   .   10  .   .   .   
  Part Schematics Acquired 10   | .   .   .   10  .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -7  -7  
------------               Run  | Yrd Mat Mat Mat Fac Was Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   
Robots Hacked              3    | .   3   .   .   .   .   .   
  Non-combat               3    | .   3   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   
Robot Hacks Applied        4    | .   4   .   .   .   .   .   
  parse_system             2    | .   2   .   .   .   .   .   
  no_distress              1    | .   1   .   .   .   .   .   
  find_recycling           1    | .   1   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -7  -7  
--------                   Run  | Yrd Mat Mat Mat Fac Was Fac 
Total Allies               .    | .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -7  -7  
-------                    Run  | Yrd Mat Mat Mat Fac Was Fac 
Robot Analysis Total       1    | .   .   1   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -7   -7   -7   
-------------              Run  | Yrd  Mat  Mat  Mat  Fac  Was  Fac  
Turns Passed               6463 | .    1633 1817 1746 464  136  667  
Spaces Moved               3240 | 1    1068 835  660  112  133  431  
  Core                     5    | .    .    .    .    1    .    4    
  Treads                   1309 | .    .    594  660  55   .    .    
  Legs                     325  | 1    279  .    .    45   .    .    
  Wheels                   571  | .    .    .    .    11   133  427  
  Hover                    1030 | .    789  241  .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    
  Fastest Speed            50   | 120  116  116  170  95   95   50   
  Average Speed            144  | 120  117  160  188  255  95   96   
  Slowest Speed            950  | 120  180  250  250  950  95   155  
  Overloaded Moves         .    | .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    
Exploration Rate (%)       41   | 2    91   68   51   3    62   12   
  Regions Visited          6
    Branch Regions         .
  Pre-discovered Areas     1    | .    1    .    .    .    .    .    
  Known Exits Taken        .    | .    .    .    .    .    .    .    
  Unknown Exits Taken      4    | 1    1    1    1    .    .    .    
Scrap Searched             .    | .    .    .    .    .    .    .    
Spaces Dug                 3    | .    .    .    1    .    2    .    
Terrain Destroyed          158  | .    15   .    80   2    2    59   
  Melee                    3    | .    .    .    1    .    2    .    
  Projectile               19   | .    .    .    7    2    .    10   
  AOE                      136  | .    15   .    72   .    .    49   
Terrain Rammed             .    | .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -8   -7   -7   -7   
---------                  Run  | Yrd  Mat  Mat  Mat  Fac  Was  Fac  
Total                      4357 | .    1292 1079 986  268  139  593  
  Wait                     390  | .    57   31   113  124  .    65   
  Move                     3235 | .    1067 834  659  112  132  431  
  Hop                      .    | .    .    .    .    .    .    .    
  Pick Up                  54   | .    11   11   18   2    1    11   
  Fast Attach              70   | .    10   16   24   8    1    11   
  Attach                   24   | .    .    5    8    2    1    8    
  Detach                   16   | .    .    1    5    4    2    4    
  Swap                     48   | .    11   11   20   2    .    4    
  Drop                     94   | .    21   23   34   4    .    12   
  Fire                     275  | .    108  86   52   3    .    26   
  Melee                    143  | .    4    56   53   7    2    21   
  Ram                      1    | .    1    .    .    .    .    .    
  Kick                     2    | .    2    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    
  Trap                     5    | .    .    5    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 6 exits: *Mat x3 / [*Min x2] / [*Sub])
-9/Materials (discovered 3 exits: *Mat x2 / [*Min])
-8/Materials
-7/Factory
-7/Waste
-7/Factory

 History 
---------
 Turn | Location      | Event
    1 | -11/Scrapyard | Discovered new exit (range 0)
    1 | -11/Scrapyard | Entered Materials
  199 | -10/Materials | Discovered new exit (range 15)
  316 | -10/Materials | Build established: Mutant
  444 | -10/Materials | Repaired Aluminum Leg
  472 | -10/Materials | Repaired Aluminum Leg
  494 | -10/Materials | Discovered new exit (range 16)
  533 | -10/Materials | Core integrity fell below 50%
  605 | -10/Materials | Discovered new exit (range 10)
 1162 | -10/Materials | Discovered new exit (range 16)
 1466 | -10/Materials | Discovered new exit (range 4)
 1610 | -10/Materials | Discovered new exit (range 8)
 1634 | -10/Materials | Entered another Materials area
 1634 | -9/Materials  | Evolved 2 slots: Utility x1, Weapon x1
 1805 | -9/Materials  | Destroyed 9 combat bots
 2385 | -9/Materials  | Discovered new exit (range 16)
 2653 | -9/Materials  | Discovered new exit (range 9)
 3205 | -9/Materials  | Core integrity fell below 50%
 3373 | -9/Materials  | Discovered new exit (range 10)
 3451 | -9/Materials  | Entered another Materials area
 3451 | -8/Materials  | Evolved 2 slots: Utility x2
 3524 | -8/Materials  | Build established: Gladiator
 3715 | -8/Materials  | Repaired Arm. Treads
 3764 | -8/Materials  | Repaired Arm. Treads
 3959 | -8/Materials  | Core integrity fell below 50%
 3985 | -8/Materials  | System corruption reached 10%
 4251 | -8/Materials  | First assault squad dispatched
 4854 | -8/Materials  | Discovered new exit (range 15)
 4919 | -8/Materials  | Build established: Scavenger-Mutant
 5197 | -8/Materials  | Entered Factory
 5197 | -7/Factory    | Evolved 2 slots: Propulsion x1, Weapon x1
 5313 | -7/Factory    | Fabricated Rnf. Deuterium Engine (x2)
 5661 | -7/Factory    | Sucked down chute
 5661 | -7/Factory    | Entered Waste
 5669 | -7/Waste      | Spotted C-40 Crusher
 5722 | -7/Waste      | Spotted C-40 Crusher
 5762 | -7/Waste      | Spotted C-40 Crusher
 5764 | -7/Waste      | Spotted C-40 Crusher
 5764 | -7/Waste      | Spotted C-40 Crusher
 5773 | -7/Waste      | Spotted C-40 Crusher
 5777 | -7/Waste      | Discovered new exit (range 16)
 5797 | -7/Waste      | Entered Factory
 6294 | -7/Factory    | Fabricated Greatsword (x2)
 6416 | -7/Factory    | Cargo convoy interrupted
 6440 | -7/Factory    | Core integrity fell below 50%
 6458 | -7/Factory    | Core integrity fell below 20%
 6462 | -7/Factory    | Released all parts (5)
 6464 | -7/Factory    | Destroyed by G-47 Trooper with Particle Gun

 Last Messages 
---------------
06453_ Penetrated by Slug. <x3>
06456_ G-47 Trooper Aluminum Leg severed.
06456_ Slug penetrates Construction Platform.
06456_ K-01 Serf collects debris.
06457_ H-55 Commando misfires.
06459_ Penetrated by Slug.
06459_ K-01 Serf collects debris.
06459_ Slug penetrates Construction Platform.
06460_ R-06 Scavenger collects Corrupted Adv. Heat Sink.
06462_ Dropped Rnf. Deuterium Engine.
06462_ Penetrated by Slug.
06462_ K-01 Serf collects debris.
06462_ Greatsword destroyed.
06462_ Released Coolant Injector.
06462_ Released Adv. System Shield.
06462_ Released Med. Storage Unit.
06462_ Released Graphene Brace.
06462_ Released Rnf. Deuterium Engine.
06462_ Slug penetrates T-07 Excavator.
06462_ G-47 Trooper destroyed.

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ????????????????????????????????##???????????????? |
| ????????????????????????????????  ???????????????? |
| ????????????????????????????????   ??????????????? |
| ???????????????????????????" ???" "??????????????? |
| ???????????????????????????" ???" "???? #????????? |
| ??????????????????????????"" ??"" "???  #????????? |
| ?????????????????????????""" ""    """  #????????? |
| ????????????????????????"""" "       "  ########?? |
| ????????????????????? ? """" ""     ""         #?? |
| ????????????????????# ? """" "       "         ??? |
| ????????????????????#  ?                      ???? |
| ????????????????????+   """"              """????? |
| ????????????????????#   """"      =  =    """????? |
| ###?????????????????#   """"      %*[%    """ ???? |
|   +?????????????????#   """"      !  [    %*   #?? |
| ##??????????????????#   """"   *  "  "%  %=   %??? |
| ????????????????????#   """"  [%  "F""!       !??? |
| ????????????????????#   """"         *          ?? |
| ####????????????????#    [%!*      %!% %        ?? |
|    #????????????????#    g=*!      =%=          ?? |
|    #????????????????#   g ##!""""T [=[   #     #?? |
| ]  #????????????????#     ##"""""" """"# !    ???? |
|    #????????????????#    @##############?????????? |
|    ##???????????????#     #??????????????????????? |
|    "#???????????????#     #??????##??????????????? |
|    "#########???????#     ####### ######?????????? |
|    " ]      #???????#     #   [        #?????????? |
|    "   """  #???????#     #    =  """  #?????????? |
|    " """"" =#???????#     #   [   """  #?????????? |
|    # """""  #???????#     #       """  #?????????? |
| """#        #???????#     #       """  #?????????? |
|  ### " "    #???????#     #            #?????????? |
| #??# "G"    #???????+     +    """""   #?????????? |
| ???#  "     #???????#^ ^  #    """""   #?????????? |
| ???# =    [ #???????#     #    """     #?????????? |
| ########+############     #!!!         #?????????? |
|                           #!!!         #?????????? |
|                           #!!!         #?????????? |
|                           ###########+##?????????? |
|                                 ##### #??????????? |
|                                       #??????????? |
| #+#############+#########          #########?????? |
| ???????????#         #??#     """  ##  !   #?????? |
| ???????????#        |#??#   """""  ##    = #?????? |
| ???????????#         #??#   """""  ##  !   #?????? |
| ???????????#         #??#          ## ] /  #?????? |
| ???????????#    ///  #??#          ##      #?????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           61
Coolant Potential          65
Energy Generation          16
Energy Capacity            290
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             600
Evasion (%)                55
Melee Accuracy             10
Core Analysis              6
Recoil Reduction           2
Offensive Hacking          20
Defensive Hacking          14

 Item Schematics 
-----------------
     Hvy. Assault Cannon | -8/Materials | Scanalyzed
   Mni. Grenade Launcher | -8/Materials | Scanalyzed
     Imp. Cooling System | -8/Materials | Scanalyzed
          Graphene Brace | -8/Materials | Scanalyzed
          Actuator Array | -8/Materials | Scanalyzed
 Imp. Signal Interpreter | -8/Materials | Scanalyzed
             Arm. Treads | -8/Materials | Scanalyzed
                    Mace | -8/Materials | Extracted
        Grenade Launcher | -8/Materials | Extracted
       Recoil Stabilizer | -8/Materials | Extracted
              Greatsword | -8/Materials | Scanalyzed
 Proton Missile Launcher | -8/Materials | Scanalyzed
   Rnf. Deuterium Engine | -8/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
 Rnf. Deuterium Engine | x2 | -7/Factory 
            Greatsword | x2 | -7/Factory 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              PlatingSpacefoldFlamer
  Manual?         0
Play Time         00:42:02
  Cumulative      671.1 hours
  Start           2024.02.22 @ 20:54:52
  End             2024.02.22 @ 21:42:44
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          683
  Rogue           408
  Adventurer      123
  Explorer        152
Win Type          -
  Total           25
  Types           19/0/4/1/0/0/0/1/0
Lore%             80
Gallery%          91
Achievement%      76
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              18/SmallcapsGlow
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: a923f522-0f37-4072-beb6-0a7a8099ee88