Cogmind - Beta 9 @@@ ROGUE MODE // 2019.10.27 @ 01:48:38

Player: BOBIT

Result: Destroyed by H-66 Slayer with Heavy Assault Rifle

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (8)        1600
Robots Destroyed (19)      95
Value Destroyed (798)      798
Prototype IDs (11)         220
Alien Tech Used (0)        0
Bonus (1148)               1148
              TOTAL SCORE: 5861

 Bonus
-------
Follower Combat Kills      248
Entered Garrisons          400
Used RIF Installer         500

 Cogmind 
---------
Core Integrity             0/850
Matter                     125/300
Energy                     99/100
System Corruption          9%
Temperature                Cool (0)
Location                   -6/Garrison

 Parts 
-------
Power (2)
Propulsion (5)
Utility (5)
  Visual Processing Unit
  Improved Melee Analysis Suite
  Relay Coupler [Grunt] (27)
Weapon (3)
Inventory (4)
  Relay Coupler [Swarmer] (42)
  Shock Rifle
  Remote Datajack
  Shock Maul

 Peak State 
------------
Power
  Heavy Deuterium Engine
  F-cell Engine
Propulsion
  Improved Flight Unit
  Improved Flight Unit
  Xenon Bombardment Thruster
  Xenon Bombardment Thruster
  Cooled VTOL Module
Utility
  Improved Cooling System
  Visual Processing Unit
  Advanced Sensor Array
  Advanced Terrain Scan Processor
Weapon
  Shock Maul
  Shock Maul
Inventory
  Improved Deuterium Engine
  Shock Maul
  Shock Maul
  Shock Maul
[Rating: 57]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Improved Flight Unit
  Leg                      Aluminum Leg
  Wheel                    Compact Wheel
  Flight Unit              Improved Flight Unit
Utility                    Visual Processing Unit
  Device                   Drone Bay
  Storage                  Small Storage Unit
  Processor                Visual Processing Unit
  Hackware                 Relay Coupler [NC]
  Protection               Utility Shielding
Weapon                     Shock Maul
  Energy Gun               Spread Laser
  Ballistic Gun            Assault Rifle
  Special Weapon           Remote Datajack
  Impact Weapon            Shock Maul
  Slashing Weapon          Mining Claw

 Build                          | -11 -10 -9  -9  -8  -7  -7  -6  -6  
-------                    Run  | Scr Mat Mat Sto Mat Fac Gar Fac Gar 
Slots Evolved              8    | .   .   2   .   2   2   .   2   .   
  Power                    1    | .   .   1   .   .   .   .   .   .   
  Propulsion               3    | .   .   1   .   1   1   .   .   .   
  Utility                  3    | .   .   .   .   1   1   .   1   .   
  Weapon                   1    | .   .   .   .   .   .   .   1   .   
Parts Attached             81   | 6   16  3   20  2   15  1   9   9   
  Power                    15   | 1   1   .   6   1   4   .   2   .   
    Engine                 12   | 1   1   .   4   1   3   .   2   .   
    Core                   3    | .   .   .   2   .   1   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   
  Propulsion               18   | 2   5   1   3   .   5   1   1   .   
    Treads                 .    | .   .   .   .   .   .   .   .   .   
    Leg                    3    | .   3   .   .   .   .   .   .   .   
    Wheel                  2    | 2   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   
    Flight                 13   | .   2   1   3   .   5   1   1   .   
  Utility                  24   | 1   7   .   3   1   6   .   3   3   
    Device                 11   | .   3   .   2   1   4   .   1   .   
    Storage                2    | 1   1   .   .   .   .   .   .   .   
    Processor              7    | .   3   .   1   .   1   .   2   .   
    Hackware               3    | .   .   .   .   .   .   .   .   3   
    Protection             1    | .   .   .   .   .   1   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   
  Weapon                   24   | 2   3   2   8   .   .   .   3   6   
    Energy Gun             9    | 1   2   2   3   .   .   .   .   1   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   .   
    Ballistic Gun          1    | 1   .   .   .   .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   .   .   .   .   
    Special Weapon         2    | .   .   .   .   .   .   .   .   2   
    Impact Weapon          10   | .   1   .   3   .   .   .   3   3   
    Slashing Weapon        2    | .   .   .   2   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  7    | .   .   1   4   .   2   .   .   .   
Parts Lost                 20   | .   3   .   .   2   .   5   4   6   
  Power                    4    | .   1   .   .   1   .   2   .   .   
  Propulsion               8    | .   1   .   .   .   .   2   4   1   
  Utility                  5    | .   .   .   .   1   .   1   .   3   
  Weapon                   3    | .   1   .   .   .   .   .   .   2   
  Highest Loss Streak      4    | .   3   .   .   2   .   2   4   4   
Average Slot Usage (%)     75   | .   89  88  78  71  93  79  52  38  
  Engine                   7    | .   12  11  2   4   13  14  4   .   
  Core                     2    | .   .   .   8   4   .   .   .   .   
  Leg                      3    | .   14  .   .   .   .   .   .   .   
  Wheel                    1    | .   7   .   .   .   .   .   .   .   
  Flight                   22   | .   5   33  32  27  36  35  24  2   
  Device                   10   | .   8   22  15  8   13  7   4   .   
  Processor                9    | .   13  .   3   9   11  7   9   15  
  Hackware                 1    | .   .   .   .   .   .   .   .   9   
  Energy Gun               2    | .   9   11  .   .   .   .   .   1   
  Impact Weapon            11   | .   13  11  11  18  15  13  7   5   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   
Heaviest Build             32   | 11  26  11  18  14  32  32  24  9   
  Greatest Support         32   | 32  32  12  18  18  32  32  26  7   
  Greatest Overweight (x)  2    | .   1   .   1   .   1   1   .   2   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 10   | 6   10  4   4   4   4   4   4   4   
  Average Capacity         4    | 4   4   4   4   4   4   4   4   4   
  Most Carried             6    | 6   6   3   4   4   4   4   4   4   
  Average Carried          3    | 3   4   2   3   4   3   3   3   2   
  Final Capacity           4    | .   .   .   .   .   .   .   .   4   
  Final Carried            4    | .   .   .   .   .   .   .   .   4   

 Class Distribution 
--------------------
 48% | Mutant
 29% | Sprinter
 11% | Commander-Sprinter
  6% | Commander-Mutant
  4% | Scavenger-Mutant

 Dominant Class 
----------------
             Mutant | -10/Materials
   Scavenger-Mutant | -9/Materials
 Commander-Sprinter | -9/Storage
           Sprinter | -8/Materials
           Sprinter | -7/Factory
           Sprinter | -7/Garrison
             Mutant | -6/Factory
             Mutant | -6/Garrison

 Resources                      | -11 -10 -9  -9  -8  -7  -7  -6  -6  
-----------                Run  | Scr Mat Mat Sto Mat Fac Gar Fac Gar 
Matter Collected           772  | 218 177 .   220 15  .   20  25  97  
  Remotely                 .    | .   .   .   .   .   .   .   .   .   
Salvage Created            597  | .   203 .   69  91  36  76  25  97  
  Parts                    21   | .   16  .   1   1   .   .   2   1   
Haulers Intercepted        .    | .   .   .   .   .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -9  -8  -7  -7  -6  -6  
-------                    Run  | Scr Mat Mat Sto Mat Fac Gar Fac Gar 
Combat Hostiles Destroyed  15   | .   5   .   2   2   .   3   1   2   
  Melee                    5    | .   1   .   1   1   .   1   1   .   
  Guns                     2    | .   2   .   .   .   .   .   .   .   
  AOE                      1    | .   1   .   .   .   .   .   .   .   
Classes Destroyed          6    | .   5   .   .   .   .   .   .   1   
  Worker                   1    | .   1   .   .   .   .   .   .   .   
  Builder                  1    | .   1   .   .   .   .   .   .   .   
  Watcher                  2    | .   1   .   .   .   1   .   .   .   
  Swarmer                  7    | .   3   .   .   .   .   3   1   .   
  Grunt                    6    | .   2   .   2   2   .   .   .   .   
  Programmer               2    | .   .   .   .   .   .   .   .   2   
Best Kill Streak           5    | .   5   .   1   2   1   2   1   2   
  Combat Bots Only         3    | .   3   .   1   2   .   2   1   2   
Max Kills in Single Turn   2    | .   2   .   1   1   1   1   1   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   
  Exploded                 1    | .   1   .   .   .   .   .   .   .   
  Melee                    1    | .   1   .   1   1   .   1   1   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -8   -7   -7   -6   -6   
--------                   Run  | Scr  Mat  Mat  Sto  Mat  Fac  Gar  Fac  Gar  
Damage Taken               3115 | .    377  55   153  349  .    735  410  1036 
  Core                     1352 | .    119  .    34   151  .    197  111  740  
  Absorbed by Shields      206  | .    .    .    41   25   .    118  .    22   
Core Remaining (%)         77   | 100  52   .    91   72   .    71   .    .    
Volleys Fired              20   | .    10   1    6    .    .    .    .    3    
  Largest                  1    | .    1    1    1    .    .    .    .    1    
  Hottest                  65   | .    65   65   65   .    .    .    .    30   
Shots Fired                20   | .    10   1    6    .    .    .    .    3    
  Gun                      17   | .    10   1    6    .    .    .    .    .    
  Cannon                   .    | .    .    .    .    .    .    .    .    .    
  Launcher                 .    | .    .    .    .    .    .    .    .    .    
  Special                  3    | .    .    .    .    .    .    .    .    3    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    
  Thermal                  14   | .    10   1    3    .    .    .    .    .    
  Explosive                .    | .    .    .    .    .    .    .    .    .    
  Electromagnetic          3    | .    .    .    3    .    .    .    .    .    
  Robot Hit Streak         7    | .    7    2    1    .    .    .    .    4    
  Robot Miss Streak        8    | .    8    3    8    .    .    .    .    .    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    .    .    .    .    
Shots Hit Robots           69   | .    21   1    6    9    1    8    6    17   
  Core Hits                21   | .    14   1    2    1    .    1    1    1    
  Critical Hits            .    | .    .    .    .    .    .    .    .    .    
  Critical Kills           .    | .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    .    .    
Melee Attacks              111  | .    14   1    40   9    1    16   13   17   
  Impact                   96   | .    14   1    25   9    1    16   13   17   
  Slashing                 15   | .    .    .    15   .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    
  Sneak Attacks            1    | .    .    .    .    .    1    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        4    | .    .    .    .    .    .    .    4    .    
Damage Inflicted           2152 | .    583  8    151  343  91   319  193  464  
  Guns                     103  | .    82   8    13   .    .    .    .    .    
  Cannons                  .    | .    .    .    .    .    .    .    .    .    
  Explosions               190  | .    190  .    .    .    .    .    .    .    
  Melee                    1856 | .    311  .    138  343  91   319  193  461  
  Ramming                  3    | .    .    .    .    .    .    .    .    3    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    
  Thermal                  103  | .    82   8    13   .    .    .    .    .    
  Explosive                .    | .    .    .    .    .    .    .    .    .    
  Electromagnetic          190  | .    190  .    .    .    .    .    .    .    
  Impact                   1856 | .    311  .    138  343  91   319  193  461  
  Slashing                 .    | .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    
Highest Corruption         9    | .    .    .    .    .    .    .    .    9    
  Average Corruption       7    | .    .    .    .    .    .    .    .    7    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    
  Effects                  8    | .    .    .    .    .    .    .    .    8    
    Matter Fused           3    | .    .    .    .    .    .    .    .    3    
    Parts Rejected         2    | .    .    .    .    .    .    .    .    2    
    Data Loss (minor)      1    | .    .    .    .    .    .    .    .    1    
    Targeting Errors       2    | .    .    .    .    .    .    .    .    2    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    
Overflow Damage            398  | .    32   .    40   90   69   57   16   94   
  Projectiles              .    | .    .    .    .    .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    .    .    .    .    
  Melee                    398  | .    32   .    40   90   69   57   16   94   
Knockbacks                 8    | .    .    .    2    .    1    1    1    3    
  Impact                   8    | .    .    .    2    .    1    1    1    3    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      25   | .    24   .    .    .    .    .    .    1    
  Shots                    2    | .    2    .    .    .    .    .    .    .    
  Rammed                   2    | .    .    .    .    .    .    .    .    2    
Targets Rammed             2    | .    .    .    .    .    .    .    .    2    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    
Highest Temperature        168  | .    168  27   56   8    49   22   22   .    
  Average Temperature      38   | .    73   14   19   6    18   12   12   .    
  Received Heat Transfer   474  | .    144  12   42   126  .    39   60   51   
Siege Activations          .    | .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    
  Parts Fried              8    | .    2    .    .    .    3    3    .    .    
  Impact Corruptions       20   | .    1    .    2    4    2    4    1    6    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    
  Parts Melted             4    | .    1    .    .    .    .    .    .    3    
  Heat Transferred         125  | .    100  10   15   .    .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -8  -7  -7  -6  -6  
-------                    Run  | Scr Mat Mat Sto Mat Fac Gar Fac Gar 
Peak Influence             549  | .   161 75  549 202 180 183 210 219 
  Average Influence        154  | .   38  42  312 176 117 153 123 161 
Maximum Alert Level        2    | .   .   .   2   1   .   .   1   1   
  Low Security (%)         77   | .   .   .   .   .   .   .   .   .   
  Level 1                  17   | .   .   .   .   .   .   .   .   .   
  Level 2                  5    | .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   
Squads Dispatched          6    | .   .   1   2   1   1   .   1   .   
  Investigation            2    | .   .   .   2   .   .   .   .   .   
  Extermination            .    | .   .   .   .   .   .   .   .   .   
  Reinforcement            3    | .   .   1   .   1   1   .   .   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   
  Garrison                 1    | .   .   .   .   .   .   .   1   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -8  -7  -7  -6  -6  
---------                  Run  | Scr Mat Mat Sto Mat Fac Gar Fac Gar 
Distress Signals           6    | .   1   1   .   3   .   .   1   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   
Times Spotted              93   | .   10  10  19  13  4   19  12  6   
  Peak Tracking Total      10   | .   4   7   5   10  2   9   8   7   
  Tactical Retreats        12   | .   .   1   1   .   1   5   2   2   

 Traps                          | -11 -10 -9  -9  -8  -7  -7  -6  -6  
-------                    Run  | Scr Mat Mat Sto Mat Fac Gar Fac Gar 
Traps Triggered            14   | .   .   .   3   .   .   6   .   5   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   
  Triggered                1    | .   .   .   1   .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -8  -7  -7  -6  -6  
----------                 Run  | Scr Mat Mat Sto Mat Fac Gar Fac Gar 
Machines Disabled          6    | .   2   .   3   .   .   .   .   1   
  Max in Single Turn       1    | .   1   .   1   .   .   .   .   1   
  Garrison Relay           2    | .   .   .   .   .   .   .   .   2   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  -7  -7  -6  -6  
---------                  Run  | Scr Mat Mat Sto Mat Fac Gar Fac Gar 
Machines Accessed          29   | .   4   .   12  2   8   .   3   .   
  Terminals                21   | .   2   .   12  2   3   .   2   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          2    | .   1   .   .   .   1   .   .   .   
  Recycling Units          4    | .   1   .   .   .   3   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   1   .   1   .   
Total Hacks                70   | .   7   .   30  6   21  .   6   .   
  Successful               40   | .   5   .   18  4   10  .   3   .   
  Failed                   30   | .   2   .   12  2   11  .   3   .   
    Catastrophic           11   | .   2   .   4   1   1   .   3   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   
  Manual                   9    | .   1   .   6   1   1   .   .   .   
  Terminals                54   | .   3   .   30  6   11  .   4   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          4    | .   2   .   .   .   2   .   .   .   
  Recycling Units          9    | .   2   .   .   .   7   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          3    | .   .   .   .   .   1   .   2   .   
Terminal Hacks             28   | .   1   .   18  4   4   .   1   .   
  Record                   1    | .   .   .   1   .   .   .   .   .   
  Prototype ID Bank        2    | .   .   .   1   1   .   .   .   .   
  Open Door                4    | .   .   .   4   .   .   .   .   .   
  Branch Access Points     1    | .   .   .   1   .   .   .   .   .   
  Emergency Access Points  2    | .   1   .   .   1   .   .   .   .   
  Terminal Index           1    | .   .   .   1   .   .   .   .   .   
  Repair Station Index     1    | .   .   .   .   .   1   .   .   .   
  Garrison Index           2    | .   .   .   1   .   .   .   1   .   
  Alert Level              1    | .   .   .   1   .   .   .   .   .   
  Locate Traps             2    | .   .   .   2   .   .   .   .   .   
  Dispatch Records         1    | .   .   .   1   .   .   .   .   .   
  Transport Status         1    | .   .   .   .   .   1   .   .   .   
  Hauler Manifests         1    | .   .   .   .   .   1   .   .   .   
  Registered Components    1    | .   .   .   .   1   .   .   .   .   
  Registered Prototypes    1    | .   .   .   .   1   .   .   .   .   
  Zone Layout              6    | .   .   .   5   .   1   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   
Repair Station Hacks       4    | .   2   .   .   .   2   .   .   .   
  Scan Component           2    | .   1   .   .   .   1   .   .   .   
  Repair                   2    | .   1   .   .   .   1   .   .   .   
Recycling Unit Hacks       5    | .   2   .   .   .   3   .   .   .   
  Report Inventory         3    | .   1   .   .   .   2   .   .   .   
  Retrieve Matter          1    | .   .   .   .   .   1   .   .   .   
  Retrieve Components      1    | .   1   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      3    | .   .   .   .   .   1   .   2   .   
  Unlock Access            2    | .   .   .   .   .   1   .   1   .   
  Coupler Status           1    | .   .   .   .   .   .   .   1   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   
Hacking Detections         27   | .   4   .   11  2   7   .   3   .   
  Full Trace Events        2    | .   .   .   2   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   
Parts Repaired             2    | .   1   .   .   .   1   .   .   .   
  Time                     51   | .   26  .   .   .   25  .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   
  Retrieved Components     3    | .   3   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  -7  -7  -6  -6  
------------               Run  | Scr Mat Mat Sto Mat Fac Gar Fac Gar 
Used RIF Installer         1    | .   .   .   .   .   .   1   .   .   
Robots Hacked              2    | .   .   .   .   .   .   .   .   2   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   
  Combat                   2    | .   .   .   .   .   .   .   .   2   
Robot Hacks Applied        2    | .   .   .   .   .   .   .   .   2   
  parse_system             1    | .   .   .   .   .   .   .   .   1   
  focus_fire               1    | .   .   .   .   .   .   .   .   1   
Relay Couplers Released    8    | .   .   .   .   .   .   .   .   8   
  Machine Destruction      8    | .   .   .   .   .   .   .   .   8   
  Attached                 3    | .   .   .   .   .   .   .   .   3   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -8  -7  -7  -6  -6  
--------                   Run  | Scr Mat Mat Sto Mat Fac Gar Fac Gar 
Total Allies               10   | .   .   .   10  .   .   .   .   .   
  Largest Group            10   | .   .   .   10  .   .   .   .   .   
  Highest-Rated Group      88   | .   .   .   88  .   .   .   .   .   
  Highest-Rated Ally       16   | .   .   .   16  .   .   .   .   .   
Total Orders               8    | .   .   .   6   .   .   .   2   .   
  GOTO                     2    | .   .   .   2   .   .   .   .   .   
  FOLLOW                   1    | .   .   .   1   .   .   .   .   .   
  EXPLORE                  1    | .   .   .   .   .   .   .   1   .   
  RETURN                   4    | .   .   .   3   .   .   .   1   .   
Ally Attacks               72   | .   .   .   72  .   .   .   .   .   
  Total Damage             719  | .   .   .   719 .   .   .   .   .   
  Kills                    12   | .   .   .   12  .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -8  -7  -7  -6  -6  
-------                    Run  | Scr Mat Mat Sto Mat Fac Gar Fac Gar 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   .   
Drone Launches             4    | .   .   .   3   .   .   .   1   .   
  Drone Recoveries         4    | .   .   .   3   .   .   .   1   .   

 Exploration                    | -11 -10 -9  -9  -8  -7  -7  -6  -6  
-------------              Run  | Scr Mat Mat Sto Mat Fac Gar Fac Gar 
Turns Passed               2235 | 67  459 92  559 96  311 170 186 295 
Spaces Moved               3165 | 55  384 152 956 176 843 186 220 193 
  Core                     116  | 6   1   .   .   .   .   4   14  91  
  Treads                   .    | .   .   .   .   .   .   .   .   .   
  Legs                     160  | .   160 .   .   .   .   .   .   .   
  Wheels                   117  | 49  68  .   .   .   .   .   .   .   
  Hover                    .    | .   .   .   .   .   .   .   .   .   
  Flight                   2772 | .   155 152 956 176 843 182 206 102 
  Fastest Speed            24   | 50  37  34  29  29  25  24  24  32  
  Average Speed            39   | 94  83  34  35  29  25  26  30  59  
  Slowest Speed            150  | 100 150 34  114 29  98  103 50  150 
  Overloaded Moves         66   | .   .   .   .   .   .   25  36  5   
  Propulsion Burnouts      .    | .   .   .   .   .   .   .   .   .   
  Robots Hopped            29   | .   1   2   8   3   4   6   5   .   
  Cave-ins Triggered       .    | .   .   .   .   .   .   .   .   .   
Exploration Rate (%)       32   | 4   48  21  80  25  20  48  9   39  
  Regions Visited          8
    Branch Regions         1
  Pre-discovered Areas     .    | .   .   .   .   .   .   .   .   .   
  Known Exits Taken        2    | .   .   .   .   .   1   .   1   .   
  Unknown Exits Taken      5    | 1   1   1   1   1   .   .   .   .   
Scrap Searched             .    | .   .   .   .   .   .   .   .   .   
Spaces Dug                 14   | .   .   .   14  .   .   .   .   .   
Terrain Destroyed          14   | .   .   .   14  .   .   .   .   .   
  Melee                    14   | .   .   .   14  .   .   .   .   .   
  Projectile               .    | .   .   .   .   .   .   .   .   .   
  AOE                      .    | .   .   .   .   .   .   .   .   .   

 Actions                        | -11  -10  -9   -9   -8   -7   -7   -6   -6   
---------                  Run  | Scr  Mat  Mat  Sto  Mat  Fac  Gar  Fac  Gar  
Total                      3923 | 67   487  186  1111 202  932  276  318  344  
  Wait                     335  | .    33   31   75   19   62   2    78   35   
  Move                     3099 | 54   381  147  939  169  834  173  209  193  
  Hop                      29   | .    1    2    8    3    4    6    5    .    
  Pick Up                  26   | 7    8    .    5    .    4    .    1    1    
  Fast Attach              62   | 5    16   1    14   2    12   .    6    6    
  Attach                   16   | 1    .    2    4    .    2    1    3    3    
  Detach                   25   | .    6    1    9    .    2    1    3    3    
  Swap                     3    | .    .    .    2    .    1    .    .    .    
  Drop                     52   | .    18   .    18   .    10   1    4    1    
  Fire                     20   | .    10   1    6    .    .    .    .    3    
  Melee                    98   | .    14   1    31   9    1    16   9    17   
  Ram                      2    | .    .    .    .    .    .    .    .    2    
  Kick                     .    | .    .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    
  Escape Stasis            156  | .    .    .    .    .    .    76   .    80   
  Rewire                   .    | .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-9/Storage (discovered 2 exits: *Mat / Rec)
-8/Materials
-7/Factory
-7/Garrison
-6/Factory (discovered 2 exits: [*Fac] / Gar)
-6/Garrison

 History 
---------
 Turn | Location      | Event
   18 | -11/Scrapyard | Discovered new exit (range 14)
   68 | -11/Scrapyard | Entered Materials
  215 | -10/Materials | Lost 3 parts (1p1n1w)
  311 | -10/Materials | Build established: Mutant
  455 | -10/Materials | Discovered new exit (range 16)
  500 | -10/Materials | Repaired Flight Unit
  527 | -10/Materials | Entered another Materials area
  527 | -9/Materials  | Evolved 2 slots: Power x1, Propulsion x1
  529 | -9/Materials  | Discovered new exit (range 14)
  619 | -9/Materials  | Entered Storage
  669 | -9/Storage    | Identified exit to Recycling
  688 | -9/Storage    | Assisted by bots powering up and referring to "LRC-V3"
 1176 | -9/Storage    | Discovered new exit (range 8)
 1178 | -9/Storage    | Entered Materials
 1178 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 1271 | -8/Materials  | Discovered new exit (range 7)
 1274 | -8/Materials  | Entered Factory
 1274 | -7/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 1391 | -7/Factory    | Build established: Sprinter
 1464 | -7/Factory    | Repaired Imp. Flight Unit
 1585 | -7/Factory    | Identified exit to Garrison
 1585 | -7/Factory    | Entered Garrison
 1630 | -7/Garrison   | Triggered checkpoint
 1648 | -7/Garrison   | Triggered checkpoint
 1712 | -7/Garrison   | Discovered new exit (range 8)
 1744 | -7/Garrison   | Triggered checkpoint
 1753 | -7/Garrison   | Installed Relay Interface Framework
 1755 | -7/Garrison   | Entered Factory
 1755 | -6/Factory    | Evolved 2 slots: Utility x1, Weapon x1
 1815 | -6/Factory    | Discovered new exit (range 25)
 1902 | -6/Factory    | Garrison activated, responded to threat
 1940 | -6/Factory    | Identified exit to Garrison
 1941 | -6/Factory    | Entered Garrison
 1966 | -6/Garrison   | Lost 4 parts (4n)
 2026 | -6/Garrison   | Garrison Relay disabled
 2036 | -6/Garrison   | Triggered checkpoint
 2091 | -6/Garrison   | Core integrity fell below 50%
 2131 | -6/Garrison   | Lost 4 parts (1n1u2w)
 2182 | -6/Garrison   | Triggered checkpoint
 2194 | -6/Garrison   | Triggered checkpoint
 2200 | -6/Garrison   | Triggered checkpoint
 2210 | -6/Garrison   | Triggered checkpoint
 2213 | -6/Garrison   | Garrison Relay disabled
 2215 | -6/Garrison   | Build established: Mutant
 2221 | -6/Garrison   | Core integrity fell below 20%
 2236 | -6/Garrison   | Destroyed by H-66 Slayer with Heavy Assault Rifle

 Last Messages 
---------------
02213_ Slug penetrates Wall.
02213_ Garrison Relay disabled.
02213_ Relay Coupler [NC] tumbles out of relay unit. <x2>
02213_ Relay Coupler [Demolisher] tumbles out of relay unit.
02213_ Relay Coupler [NC] tumbles out of relay unit. <x2>
02214_ Field strength at 42.
02215_ Field strength at 36.
02216_ Field strength at 30.
02217_ Field strength at 24.
02217_ Slug penetrates Wall.
02218_ Field strength at 12.
02219_ Field strength at 6.
02220_ Stasis field depleted.
02220_ Penetrated by Slug. <x2>
02223_ Acquired Relay Coupler [NC].
02226_ Slug penetrates Garrison Relay.
02227_ System corrupted: Component data lost.
02235_ Relay Coupler [NC] destroyed. <x2>
02236_ Penetrated by Slug.
02236_ Slug penetrates G-50 Soldier.

 Map 
-----
+----------------------------------------------------+
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| ??????????????#         ^                ????????? |
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| ??????????????# ????###     ###??????????????????? |
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| ???#" """#????# ????#" !     "#??????????????????? |
| #####   #?????#?????#""!!    "#??????????????????? |
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|   #######???????????####;######??????????????????? |
|   #??????????????????### #???????????????????????? |
| ###??????????????????#   #???????????????????????? |
| ?????????????????????#####???????????????????????? |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           61
Energy Generation          32
Energy Capacity            710
Matter Stores              300
Matter Capacity            300
Sight Range                18
Robot Scan Range           16
Terrain Scan Density       210
ECM Strength               1
Utility Shielding          33
Evasion (%)                65
Targeting Accuracy         10
Melee Accuracy             12

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Can't Catch Me
Part-time Excavator

 Challenges 
------------
None

 Game 
------
Seed              SalvageNeutrinoDisintegrator
  Manual?         0
Play Time         01:09:31
  Cumulative      28.1 hours
  Start           2019.10.27 @ 00:41:15
  End             2019.10.27 @ 01:48:38
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          59
  Rogue           59
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0
Lore%             18
Gallery%          37
Achievement%      26
Wizard Run        0

 Options 
---------
ASCII             1
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              18/TerminusBold
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: c0fc9b7f-a65e-4742-b4bc-9041313e7b2e