Cogmind - Beta 9 @@@ ROGUE MODE // 2019.10.27 @ 01:48:38 Player: BOBIT Result: Destroyed by H-66 Slayer with Heavy Assault Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (19) 95 Value Destroyed (798) 798 Prototype IDs (11) 220 Alien Tech Used (0) 0 Bonus (1148) 1148 TOTAL SCORE: 5861 Bonus ------- Follower Combat Kills 248 Entered Garrisons 400 Used RIF Installer 500 Cogmind --------- Core Integrity 0/850 Matter 125/300 Energy 99/100 System Corruption 9% Temperature Cool (0) Location -6/Garrison Parts ------- Power (2) Propulsion (5) Utility (5) Visual Processing Unit Improved Melee Analysis Suite Relay Coupler [Grunt] (27) Weapon (3) Inventory (4) Relay Coupler [Swarmer] (42) Shock Rifle Remote Datajack Shock Maul Peak State ------------ Power Heavy Deuterium Engine F-cell Engine Propulsion Improved Flight Unit Improved Flight Unit Xenon Bombardment Thruster Xenon Bombardment Thruster Cooled VTOL Module Utility Improved Cooling System Visual Processing Unit Advanced Sensor Array Advanced Terrain Scan Processor Weapon Shock Maul Shock Maul Inventory Improved Deuterium Engine Shock Maul Shock Maul Shock Maul [Rating: 57] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Improved Flight Unit Leg Aluminum Leg Wheel Compact Wheel Flight Unit Improved Flight Unit Utility Visual Processing Unit Device Drone Bay Storage Small Storage Unit Processor Visual Processing Unit Hackware Relay Coupler [NC] Protection Utility Shielding Weapon Shock Maul Energy Gun Spread Laser Ballistic Gun Assault Rifle Special Weapon Remote Datajack Impact Weapon Shock Maul Slashing Weapon Mining Claw Build | -11 -10 -9 -9 -8 -7 -7 -6 -6 ------- Run | Scr Mat Mat Sto Mat Fac Gar Fac Gar Slots Evolved 8 | . . 2 . 2 2 . 2 . Power 1 | . . 1 . . . . . . Propulsion 3 | . . 1 . 1 1 . . . Utility 3 | . . . . 1 1 . 1 . Weapon 1 | . . . . . . . 1 . Parts Attached 81 | 6 16 3 20 2 15 1 9 9 Power 15 | 1 1 . 6 1 4 . 2 . Engine 12 | 1 1 . 4 1 3 . 2 . Core 3 | . . . 2 . 1 . . . Reactor . | . . . . . . . . . Propulsion 18 | 2 5 1 3 . 5 1 1 . Treads . | . . . . . . . . . Leg 3 | . 3 . . . . . . . Wheel 2 | 2 . . . . . . . . Hover . | . . . . . . . . . Flight 13 | . 2 1 3 . 5 1 1 . Utility 24 | 1 7 . 3 1 6 . 3 3 Device 11 | . 3 . 2 1 4 . 1 . Storage 2 | 1 1 . . . . . . . Processor 7 | . 3 . 1 . 1 . 2 . Hackware 3 | . . . . . . . . 3 Protection 1 | . . . . . 1 . . . Artifact . | . . . . . . . . . Weapon 24 | 2 3 2 8 . . . 3 6 Energy Gun 9 | 1 2 2 3 . . . . 1 Energy Cannon . | . . . . . . . . . Ballistic Gun 1 | 1 . . . . . . . . Ballistic Cannon . | . . . . . . . . . Launcher . | . . . . . . . . . Special Weapon 2 | . . . . . . . . 2 Impact Weapon 10 | . 1 . 3 . . . 3 3 Slashing Weapon 2 | . . . 2 . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 7 | . . 1 4 . 2 . . . Parts Lost 20 | . 3 . . 2 . 5 4 6 Power 4 | . 1 . . 1 . 2 . . Propulsion 8 | . 1 . . . . 2 4 1 Utility 5 | . . . . 1 . 1 . 3 Weapon 3 | . 1 . . . . . . 2 Highest Loss Streak 4 | . 3 . . 2 . 2 4 4 Average Slot Usage (%) 75 | . 89 88 78 71 93 79 52 38 Engine 7 | . 12 11 2 4 13 14 4 . Core 2 | . . . 8 4 . . . . Leg 3 | . 14 . . . . . . . Wheel 1 | . 7 . . . . . . . Flight 22 | . 5 33 32 27 36 35 24 2 Device 10 | . 8 22 15 8 13 7 4 . Processor 9 | . 13 . 3 9 11 7 9 15 Hackware 1 | . . . . . . . . 9 Energy Gun 2 | . 9 11 . . . . . 1 Impact Weapon 11 | . 13 11 11 18 15 13 7 5 Naked Turns . | . . . . . . . . . Heaviest Build 32 | 11 26 11 18 14 32 32 24 9 Greatest Support 32 | 32 32 12 18 18 32 32 26 7 Greatest Overweight (x) 2 | . 1 . 1 . 1 1 . 2 Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 10 | 6 10 4 4 4 4 4 4 4 Average Capacity 4 | 4 4 4 4 4 4 4 4 4 Most Carried 6 | 6 6 3 4 4 4 4 4 4 Average Carried 3 | 3 4 2 3 4 3 3 3 2 Final Capacity 4 | . . . . . . . . 4 Final Carried 4 | . . . . . . . . 4 Class Distribution -------------------- 48% | Mutant 29% | Sprinter 11% | Commander-Sprinter 6% | Commander-Mutant 4% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Commander-Sprinter | -9/Storage Sprinter | -8/Materials Sprinter | -7/Factory Sprinter | -7/Garrison Mutant | -6/Factory Mutant | -6/Garrison Resources | -11 -10 -9 -9 -8 -7 -7 -6 -6 ----------- Run | Scr Mat Mat Sto Mat Fac Gar Fac Gar Matter Collected 772 | 218 177 . 220 15 . 20 25 97 Remotely . | . . . . . . . . . Salvage Created 597 | . 203 . 69 91 36 76 25 97 Parts 21 | . 16 . 1 1 . . 2 1 Haulers Intercepted . | . . . . . . . . . Recyclers Shooed . | . . . . . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -6 -6 ------- Run | Scr Mat Mat Sto Mat Fac Gar Fac Gar Combat Hostiles Destroyed 15 | . 5 . 2 2 . 3 1 2 Melee 5 | . 1 . 1 1 . 1 1 . Guns 2 | . 2 . . . . . . . AOE 1 | . 1 . . . . . . . Classes Destroyed 6 | . 5 . . . . . . 1 Worker 1 | . 1 . . . . . . . Builder 1 | . 1 . . . . . . . Watcher 2 | . 1 . . . 1 . . . Swarmer 7 | . 3 . . . . 3 1 . Grunt 6 | . 2 . 2 2 . . . . Programmer 2 | . . . . . . . . 2 Best Kill Streak 5 | . 5 . 1 2 1 2 1 2 Combat Bots Only 3 | . 3 . 1 2 . 2 1 2 Max Kills in Single Turn 2 | . 2 . 1 1 1 1 1 1 Gunslinging . | . . . . . . . . . Exploded 1 | . 1 . . . . . . . Melee 1 | . 1 . 1 1 . 1 1 . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -6 -6 -------- Run | Scr Mat Mat Sto Mat Fac Gar Fac Gar Damage Taken 3115 | . 377 55 153 349 . 735 410 1036 Core 1352 | . 119 . 34 151 . 197 111 740 Absorbed by Shields 206 | . . . 41 25 . 118 . 22 Core Remaining (%) 77 | 100 52 . 91 72 . 71 . . Volleys Fired 20 | . 10 1 6 . . . . 3 Largest 1 | . 1 1 1 . . . . 1 Hottest 65 | . 65 65 65 . . . . 30 Shots Fired 20 | . 10 1 6 . . . . 3 Gun 17 | . 10 1 6 . . . . . Cannon . | . . . . . . . . . Launcher . | . . . . . . . . . Special 3 | . . . . . . . . 3 Kinetic . | . . . . . . . . . Thermal 14 | . 10 1 3 . . . . . Explosive . | . . . . . . . . . Electromagnetic 3 | . . . 3 . . . . . Robot Hit Streak 7 | . 7 2 1 . . . . 4 Robot Miss Streak 8 | . 8 3 8 . . . . . Penetration Max . | . . . . . . . . . Secondary Targets . | . . . . . . . . . Shots Hit Robots 69 | . 21 1 6 9 1 8 6 17 Core Hits 21 | . 14 1 2 1 . 1 1 1 Critical Hits . | . . . . . . . . . Critical Kills . | . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . Melee Attacks 111 | . 14 1 40 9 1 16 13 17 Impact 96 | . 14 1 25 9 1 16 13 17 Slashing 15 | . . . 15 . . . . . Piercing . | . . . . . . . . . Sneak Attacks 1 | . . . . . 1 . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks 4 | . . . . . . . 4 . Damage Inflicted 2152 | . 583 8 151 343 91 319 193 464 Guns 103 | . 82 8 13 . . . . . Cannons . | . . . . . . . . . Explosions 190 | . 190 . . . . . . . Melee 1856 | . 311 . 138 343 91 319 193 461 Ramming 3 | . . . . . . . . 3 Kinetic . | . . . . . . . . . Thermal 103 | . 82 8 13 . . . . . Explosive . | . . . . . . . . . Electromagnetic 190 | . 190 . . . . . . . Impact 1856 | . 311 . 138 343 91 319 193 461 Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 9 | . . . . . . . . 9 Average Corruption 7 | . . . . . . . . 7 Corruption Purged . | . . . . . . . . . Effects 8 | . . . . . . . . 8 Matter Fused 3 | . . . . . . . . 3 Parts Rejected 2 | . . . . . . . . 2 Data Loss (minor) 1 | . . . . . . . . 1 Targeting Errors 2 | . . . . . . . . 2 Overload Shots . | . . . . . . . . . Overflow Damage 398 | . 32 . 40 90 69 57 16 94 Projectiles . | . . . . . . . . . Explosions . | . . . . . . . . . Melee 398 | . 32 . 40 90 69 57 16 94 Knockbacks 8 | . . . 2 . 1 1 1 3 Impact 8 | . . . 2 . 1 1 1 3 Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 25 | . 24 . . . . . . 1 Shots 2 | . 2 . . . . . . . Rammed 2 | . . . . . . . . 2 Targets Rammed 2 | . . . . . . . . 2 Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 168 | . 168 27 56 8 49 22 22 . Average Temperature 38 | . 73 14 19 6 18 12 12 . Received Heat Transfer 474 | . 144 12 42 126 . 39 60 51 Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 8 | . 2 . . . 3 3 . . Impact Corruptions 20 | . 1 . 2 4 2 4 1 6 Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 4 | . 1 . . . . . . 3 Heat Transferred 125 | . 100 10 15 . . . . . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -6 -6 ------- Run | Scr Mat Mat Sto Mat Fac Gar Fac Gar Peak Influence 549 | . 161 75 549 202 180 183 210 219 Average Influence 154 | . 38 42 312 176 117 153 123 161 Maximum Alert Level 2 | . . . 2 1 . . 1 1 Low Security (%) 77 | . . . . . . . . . Level 1 17 | . . . . . . . . . Level 2 5 | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 6 | . . 1 2 1 1 . 1 . Investigation 2 | . . . 2 . . . . . Extermination . | . . . . . . . . . Reinforcement 3 | . . 1 . 1 1 . . . Assault . | . . . . . . . . . Garrison 1 | . . . . . . . 1 . Intercept . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -6 -6 --------- Run | Scr Mat Mat Sto Mat Fac Gar Fac Gar Distress Signals 6 | . 1 1 . 3 . . 1 . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 93 | . 10 10 19 13 4 19 12 6 Peak Tracking Total 10 | . 4 7 5 10 2 9 8 7 Tactical Retreats 12 | . . 1 1 . 1 5 2 2 Traps | -11 -10 -9 -9 -8 -7 -7 -6 -6 ------- Run | Scr Mat Mat Sto Mat Fac Gar Fac Gar Traps Triggered 14 | . . . 3 . . 6 . 5 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered 1 | . . . 1 . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -6 -6 ---------- Run | Scr Mat Mat Sto Mat Fac Gar Fac Gar Machines Disabled 6 | . 2 . 3 . . . . 1 Max in Single Turn 1 | . 1 . 1 . . . . 1 Garrison Relay 2 | . . . . . . . . 2 Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -6 -6 --------- Run | Scr Mat Mat Sto Mat Fac Gar Fac Gar Machines Accessed 29 | . 4 . 12 2 8 . 3 . Terminals 21 | . 2 . 12 2 3 . 2 . Fabricators . | . . . . . . . . . Repair Stations 2 | . 1 . . . 1 . . . Recycling Units 4 | . 1 . . . 3 . . . Scanalyzers . | . . . . . . . . . Garrison Access 2 | . . . . . 1 . 1 . Total Hacks 70 | . 7 . 30 6 21 . 6 . Successful 40 | . 5 . 18 4 10 . 3 . Failed 30 | . 2 . 12 2 11 . 3 . Catastrophic 11 | . 2 . 4 1 1 . 3 . Database Lockouts . | . . . . . . . . . Manual 9 | . 1 . 6 1 1 . . . Terminals 54 | . 3 . 30 6 11 . 4 . Fabricators . | . . . . . . . . . Repair Stations 4 | . 2 . . . 2 . . . Recycling Units 9 | . 2 . . . 7 . . . Scanalyzers . | . . . . . . . . . Garrison Access 3 | . . . . . 1 . 2 . Terminal Hacks 28 | . 1 . 18 4 4 . 1 . Record 1 | . . . 1 . . . . . Prototype ID Bank 2 | . . . 1 1 . . . . Open Door 4 | . . . 4 . . . . . Branch Access Points 1 | . . . 1 . . . . . Emergency Access Points 2 | . 1 . . 1 . . . . Terminal Index 1 | . . . 1 . . . . . Repair Station Index 1 | . . . . . 1 . . . Garrison Index 2 | . . . 1 . . . 1 . Alert Level 1 | . . . 1 . . . . . Locate Traps 2 | . . . 2 . . . . . Dispatch Records 1 | . . . 1 . . . . . Transport Status 1 | . . . . . 1 . . . Hauler Manifests 1 | . . . . . 1 . . . Registered Components 1 | . . . . 1 . . . . Registered Prototypes 1 | . . . . 1 . . . . Zone Layout 6 | . . . 5 . 1 . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 4 | . 2 . . . 2 . . . Scan Component 2 | . 1 . . . 1 . . . Repair 2 | . 1 . . . 1 . . . Recycling Unit Hacks 5 | . 2 . . . 3 . . . Report Inventory 3 | . 1 . . . 2 . . . Retrieve Matter 1 | . . . . . 1 . . . Retrieve Components 1 | . 1 . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks 3 | . . . . . 1 . 2 . Unlock Access 2 | . . . . . 1 . 1 . Coupler Status 1 | . . . . . . . 1 . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 27 | . 4 . 11 2 7 . 3 . Full Trace Events 2 | . . . 2 . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 2 | . 1 . . . 1 . . . Time 51 | . 26 . . . 25 . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components 3 | . 3 . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -6 -6 ------------ Run | Scr Mat Mat Sto Mat Fac Gar Fac Gar Used RIF Installer 1 | . . . . . . 1 . . Robots Hacked 2 | . . . . . . . . 2 Non-combat . | . . . . . . . . . Combat 2 | . . . . . . . . 2 Robot Hacks Applied 2 | . . . . . . . . 2 parse_system 1 | . . . . . . . . 1 focus_fire 1 | . . . . . . . . 1 Relay Couplers Released 8 | . . . . . . . . 8 Machine Destruction 8 | . . . . . . . . 8 Attached 3 | . . . . . . . . 3 Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -6 -6 -------- Run | Scr Mat Mat Sto Mat Fac Gar Fac Gar Total Allies 10 | . . . 10 . . . . . Largest Group 10 | . . . 10 . . . . . Highest-Rated Group 88 | . . . 88 . . . . . Highest-Rated Ally 16 | . . . 16 . . . . . Total Orders 8 | . . . 6 . . . 2 . GOTO 2 | . . . 2 . . . . . FOLLOW 1 | . . . 1 . . . . . EXPLORE 1 | . . . . . . . 1 . RETURN 4 | . . . 3 . . . 1 . Ally Attacks 72 | . . . 72 . . . . . Total Damage 719 | . . . 719 . . . . . Kills 12 | . . . 12 . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -6 -6 ------- Run | Scr Mat Mat Sto Mat Fac Gar Fac Gar Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches 4 | . . . 3 . . . 1 . Drone Recoveries 4 | . . . 3 . . . 1 . Exploration | -11 -10 -9 -9 -8 -7 -7 -6 -6 ------------- Run | Scr Mat Mat Sto Mat Fac Gar Fac Gar Turns Passed 2235 | 67 459 92 559 96 311 170 186 295 Spaces Moved 3165 | 55 384 152 956 176 843 186 220 193 Core 116 | 6 1 . . . . 4 14 91 Treads . | . . . . . . . . . Legs 160 | . 160 . . . . . . . Wheels 117 | 49 68 . . . . . . . Hover . | . . . . . . . . . Flight 2772 | . 155 152 956 176 843 182 206 102 Fastest Speed 24 | 50 37 34 29 29 25 24 24 32 Average Speed 39 | 94 83 34 35 29 25 26 30 59 Slowest Speed 150 | 100 150 34 114 29 98 103 50 150 Overloaded Moves 66 | . . . . . . 25 36 5 Propulsion Burnouts . | . . . . . . . . . Robots Hopped 29 | . 1 2 8 3 4 6 5 . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 32 | 4 48 21 80 25 20 48 9 39 Regions Visited 8 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 2 | . . . . . 1 . 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . . . Scrap Searched . | . . . . . . . . . Spaces Dug 14 | . . . 14 . . . . . Terrain Destroyed 14 | . . . 14 . . . . . Melee 14 | . . . 14 . . . . . Projectile . | . . . . . . . . . AOE . | . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -6 -6 --------- Run | Scr Mat Mat Sto Mat Fac Gar Fac Gar Total 3923 | 67 487 186 1111 202 932 276 318 344 Wait 335 | . 33 31 75 19 62 2 78 35 Move 3099 | 54 381 147 939 169 834 173 209 193 Hop 29 | . 1 2 8 3 4 6 5 . Pick Up 26 | 7 8 . 5 . 4 . 1 1 Fast Attach 62 | 5 16 1 14 2 12 . 6 6 Attach 16 | 1 . 2 4 . 2 1 3 3 Detach 25 | . 6 1 9 . 2 1 3 3 Swap 3 | . . . 2 . 1 . . . Drop 52 | . 18 . 18 . 10 1 4 1 Fire 20 | . 10 1 6 . . . . 3 Melee 98 | . 14 1 31 9 1 16 9 17 Ram 2 | . . . . . . . . 2 Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis 156 | . . . . . . 76 . 80 Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Storage (discovered 2 exits: *Mat / Rec) -8/Materials -7/Factory -7/Garrison -6/Factory (discovered 2 exits: [*Fac] / Gar) -6/Garrison History --------- Turn | Location | Event 18 | -11/Scrapyard | Discovered new exit (range 14) 68 | -11/Scrapyard | Entered Materials 215 | -10/Materials | Lost 3 parts (1p1n1w) 311 | -10/Materials | Build established: Mutant 455 | -10/Materials | Discovered new exit (range 16) 500 | -10/Materials | Repaired Flight Unit 527 | -10/Materials | Entered another Materials area 527 | -9/Materials | Evolved 2 slots: Power x1, Propulsion x1 529 | -9/Materials | Discovered new exit (range 14) 619 | -9/Materials | Entered Storage 669 | -9/Storage | Identified exit to Recycling 688 | -9/Storage | Assisted by bots powering up and referring to "LRC-V3" 1176 | -9/Storage | Discovered new exit (range 8) 1178 | -9/Storage | Entered Materials 1178 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1271 | -8/Materials | Discovered new exit (range 7) 1274 | -8/Materials | Entered Factory 1274 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1391 | -7/Factory | Build established: Sprinter 1464 | -7/Factory | Repaired Imp. Flight Unit 1585 | -7/Factory | Identified exit to Garrison 1585 | -7/Factory | Entered Garrison 1630 | -7/Garrison | Triggered checkpoint 1648 | -7/Garrison | Triggered checkpoint 1712 | -7/Garrison | Discovered new exit (range 8) 1744 | -7/Garrison | Triggered checkpoint 1753 | -7/Garrison | Installed Relay Interface Framework 1755 | -7/Garrison | Entered Factory 1755 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 1815 | -6/Factory | Discovered new exit (range 25) 1902 | -6/Factory | Garrison activated, responded to threat 1940 | -6/Factory | Identified exit to Garrison 1941 | -6/Factory | Entered Garrison 1966 | -6/Garrison | Lost 4 parts (4n) 2026 | -6/Garrison | Garrison Relay disabled 2036 | -6/Garrison | Triggered checkpoint 2091 | -6/Garrison | Core integrity fell below 50% 2131 | -6/Garrison | Lost 4 parts (1n1u2w) 2182 | -6/Garrison | Triggered checkpoint 2194 | -6/Garrison | Triggered checkpoint 2200 | -6/Garrison | Triggered checkpoint 2210 | -6/Garrison | Triggered checkpoint 2213 | -6/Garrison | Garrison Relay disabled 2215 | -6/Garrison | Build established: Mutant 2221 | -6/Garrison | Core integrity fell below 20% 2236 | -6/Garrison | Destroyed by H-66 Slayer with Heavy Assault Rifle Last Messages --------------- 02213_ Slug penetrates Wall. 02213_ Garrison Relay disabled. 02213_ Relay Coupler [NC] tumbles out of relay unit. 02213_ Relay Coupler [Demolisher] tumbles out of relay unit. 02213_ Relay Coupler [NC] tumbles out of relay unit. 02214_ Field strength at 42. 02215_ Field strength at 36. 02216_ Field strength at 30. 02217_ Field strength at 24. 02217_ Slug penetrates Wall. 02218_ Field strength at 12. 02219_ Field strength at 6. 02220_ Stasis field depleted. 02220_ Penetrated by Slug. 02223_ Acquired Relay Coupler [NC]. 02226_ Slug penetrates Garrison Relay. 02227_ System corrupted: Component data lost. 02235_ Relay Coupler [NC] destroyed. 02236_ Penetrated by Slug. 02236_ Slug penetrates G-50 Soldier. 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"#??????????????????? | | ! #???????????#"""!@ ""#??????????????????? | | #######???????????####;######??????????????????? | | #??????????????????### #???????????????????????? | | ###??????????????????# #???????????????????????? | | ?????????????????????#####???????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 61 Energy Generation 32 Energy Capacity 710 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 16 Terrain Scan Density 210 ECM Strength 1 Utility Shielding 33 Evasion (%) 65 Targeting Accuracy 10 Melee Accuracy 12 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Can't Catch Me Part-time Excavator Challenges ------------ None Game ------ Seed SalvageNeutrinoDisintegrator Manual? 0 Play Time 01:09:31 Cumulative 28.1 hours Start 2019.10.27 @ 00:41:15 End 2019.10.27 @ 01:48:38 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 59 Rogue 59 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 18 Gallery% 37 Achievement% 26 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/TerminusBold Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c0fc9b7f-a65e-4742-b4bc-9041313e7b2e