Cogmind - Beta 15 @@@ ROGUE MODE // 2025.10.01 @ 20:10:27 Player: whodovoodoo Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (90) 450 Value Destroyed (2609) 2609 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (104) 104 TOTAL SCORE: 5683 Bonus ------- High Alert Combat Kills 104 Cogmind --------- Core Integrity 0/700 Matter 290/300 Energy 156/160 System Corruption 16% Temperature Cool (9) Movement Walking (260) Ox2 Location -7/Factory Parts ------- > --- POWER (2) -------- Light Nuclear Core > --- PROPULSION (3) --- Aluminum Leg Aluminum Leg Aluminum Leg > --- UTILITY (3) ------ Improved Heat Sink High-capacity Storage Unit Targeting Computer > --- WEAPON (5) ------- Arc Projector Gatling Laser Flak Gun Heavy Flail > --- INVENTORY (20) --- Micro Nuclear Core Wheel Improved Heat Sink Improved Cooling System Improved Terrain Scan Processor Target Analyzer Improved Medium Armor Plating Insulated Plating System Shield Particle Gun Peak State ------------ > --- POWER ------------ Improved Ion Engine Improved Ion Engine > --- PROPULSION ------- Titanium Leg Titanium Leg Improved Carbon-fiber Leg > --- UTILITY ---------- High-capacity Storage Unit Improved Targeting Computer Improved Light Armor Plating > --- WEAPON ----------- Improved EM Shotgun Heavy Assault Rifle Advanced Assault Cannon Advanced Assault Cannon Advanced Assault Cannon > --- INVENTORY -------- Light Ion Engine Light Nuclear Core Micro Nuclear Core Carbon-fiber Leg Improved Cooling System Improved Terrain Scan Processor Targeting Computer Target Analyzer Improved Medium Armor Plating Insulated Plating System Shield Arc Projector Beam Cannon Plasma Cannon Plasma Cannon Heavy Assault Cannon Flak Cannon Heavy Flail [Rating: 42] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Wheel Wheel Utility Improved Targeting Computer Device Seismic Detector Storage Medium Storage Unit Processor Improved Targeting Computer Protection Improved Light Armor Plating Weapon Particle Gun Energy Gun Particle Gun Energy Cannon Beam Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Shock Bomb Launcher Impact Weapon Heavy Flail Build | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Slots Evolved 6 | . . 2 . 2 2 Power 1 | . . . . . 1 Propulsion 1 | . . . . . 1 Utility 1 | . . . . 1 . Weapon 3 | . . 2 . 1 . Parts Attached 70 | 9 2 8 . 25 26 Power 13 | 1 1 1 . 5 5 Engine 9 | 1 . 1 . 3 4 Core 4 | . 1 . . 2 1 Reactor . | . . . . . . Propulsion 18 | 4 . 2 . 5 7 Treads . | . . . . . . Leg 11 | 2 . . . 2 7 Wheel 7 | 2 . 2 . 3 . Hover . | . . . . . . Flight . | . . . . . . Utility 10 | 2 1 . . 4 3 Device 2 | 1 . . . . 1 Storage 4 | 1 1 . . 1 1 Processor 2 | . . . . 1 1 Hackware . | . . . . . . Protection 2 | . . . . 2 . Artifact . | . . . . . . Weapon 29 | 2 . 5 . 11 11 Energy Gun 7 | . . 2 . 3 2 Energy Cannon 6 | . . . . 4 2 Ballistic Gun 8 | 2 . 2 . 3 1 Ballistic Cannon 5 | . . . . . 5 Launcher 1 | . . . . 1 . Special Weapon . | . . . . . . Impact Weapon 2 | . . 1 . . 1 Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . . . . 1 . Corrupted Parts 2 | . . . . 2 . System Corruption 6 | . . . . 6 . Parts Lost 43 | . . 8 . 16 19 Power 7 | . . 1 . 2 4 Propulsion 11 | . . 3 . 4 4 Utility 4 | . . . . 2 2 Weapon 21 | . . 4 . 8 9 Highest Loss Streak 15 | . . 4 . 14 15 To Critical Strikes 1 | . . . . . 1 Average Backups 9 | 3 8 6 3 5 13 Power 2 | . 2 2 2 1 2 Propulsion . | 1 2 1 . . . Utility 2 | . . . . . 5 Weapon 4 | 1 3 1 1 2 5 Tool/Special . | . . . . . . Unused Backups 17 | . . 1 . 3 13 Power 2 | . . . . 1 1 Propulsion 2 | . . . . 1 1 Utility 8 | . . . . . 8 Weapon 5 | . . 1 . 1 3 Tool/Special . | . . . . . . Average Slot Usage (%) 85 | . 100 80 77 87 84 Engine 6 | . 12 . 11 4 7 Core 2 | . 1 4 . 4 . Leg 12 | . . . . 8 17 Wheel 4 | . 28 15 11 3 . Device 3 | . 14 11 11 2 1 Storage 8 | . 14 11 11 8 7 Processor 5 | . . . . 7 6 Protection 4 | . . . . 6 5 Energy Gun 11 | . . 4 11 13 12 Energy Cannon 8 | . . . . 10 9 Ballistic Gun 10 | . 28 28 11 10 6 Ballistic Cannon 2 | . . . . . 4 Impact Weapon 2 | . . 3 11 3 1 Peak Build Rating 42 | 7 9 11 10 23 42 Average Rating 21 | 5 7 9 10 19 26 On Entrance 9 | . 7 9 10 10 21 Naked Turns . | . . . . . . Heaviest Build 106 | 14 19 23 23 106 81 Greatest Support 52 | 20 20 26 16 26 52 Greatest Overweight (x) 22 | 4 . 4 1 10 22 Average Overweight (x) 1 | . . . 1 1 1 Largest Inventory Capacity 25 | 8 10 10 10 25 20 Average Capacity 14 | 7 9 10 10 10 18 Most Carried 20 | 7 10 8 3 10 20 Average Carried 10 | 3 8 6 3 6 14 Final Capacity 20 | 8 10 10 10 10 20 Final Carried 10 | 7 9 3 3 10 10 Class Distribution -------------------- 53% | Scavenger-Gunner 23% | Gunner 19% | Mutant 4% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Mutant | -9/Mines Scavenger-Gunner | -8/Materials Scavenger-Gunner | -7/Factory Resources | -11 -10 -9 -9 -8 -7 ----------- Run | Yrd Mat Mat Min Mat Fac Matter Collected 1998 | 322 53 248 . 595 780 Remotely . | . . . . . . Salvage Created 3273 | 160 74 421 25 1152 1441 Parts 149 | 15 4 19 . 56 55 Haulers Intercepted 1 | . . . . . 1 Recyclers Shooed 7 | 1 . . . 2 4 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Combat Hostiles Destroyed 59 | . 2 12 . 22 23 Melee 7 | . . 3 . . 4 Guns 24 | . 2 8 . 10 4 Cannons 13 | . . . . 4 9 AOE 11 | . . . . 6 5 Classes Destroyed 13 | 2 1 3 . 3 4 Worker 9 | . . . . 5 4 Builder 9 | . . . . 2 7 Tunneler 4 | 3 . . 1 . . Hauler 1 | . . . . . 1 Recycler 6 | 1 . . . 2 3 Mechanic 2 | . . . . . 2 Swarmer 13 | . . 4 . 8 1 Grunt 29 | . 2 5 . 9 13 Brawler 1 | . . . . . 1 Duelist 4 | . . 1 . . 3 Sentry 6 | . . 2 . 4 . Hunter 2 | . . . . 1 1 Programmer 4 | . . . . . 4 Best Kill Streak 8 | 2 1 4 1 7 8 Combat Bots Only 6 | . 1 4 . 4 6 Max Kills in Single Turn 4 | 1 1 1 1 3 4 Gunslinging . | . . . . . . Exploded 2 | . . . . 2 2 Melee 1 | . . 1 . . 1 Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -8 -7 -------- Run | Yrd Mat Mat Min Mat Fac Hostile Shots Fired 448 | . 17 71 . 156 204 Missed 95 | . 7 8 . 34 46 Hits 353 | . 10 63 . 122 158 Melee 22 | . . 7 . . 15 Projectile 331 | . 10 56 . 122 143 Critical Strikes 20 | . . 1 . 2 17 Damage Taken 6177 | 4 122 871 . 1939 3241 Core 1383 | . 21 239 . 422 701 Absorbed by Shields . | . . . . . . Regen/Repaired (Parts) 463 | . . . . 214 249 Core Remaining (%) 63 | 100 91 . 40 23 . Volleys Fired 156 | 10 10 38 . 51 47 Largest 5 | 2 2 4 . 5 5 Hottest 261 | 40 40 110 . 261 261 Shots Fired 430 | 20 20 89 . 145 156 Gun 300 | 20 20 89 . 97 74 Cannon 109 | . . . . 27 82 Launcher 21 | . . . . 21 . Special . | . . . . . . Kinetic 259 | 20 20 79 . 59 81 Thermal 106 | . . 10 . 55 41 Explosive . | . . . . . . Electromagnetic 65 | . . . . 31 34 Robot Hit Streak 12 | 8 3 7 . 10 12 Robot Miss Streak 5 | 2 3 4 . 5 4 Penetration Max . | . . . . . . Secondary Targets 1 | . . 1 . . . Max Gunslinging Chain 1 | . . 1 . . . Shots Hit Robots 279 | 12 9 62 1 86 109 Core Hits 143 | 8 5 18 . 51 61 Critical Kills . | . . . . . . Critical Parts Destroyed 3 | . . 1 . . 2 Critical Strikes 6 | . . 2 . . 4 Burn 2 | . . 1 . . 1 Blast 1 | . . . . . 1 Smash 3 | . . 1 . . 2 Melee Attacks 45 | . . 16 2 6 21 Impact 45 | . . 16 2 6 21 Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks 12 | . . . 1 1 10 Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 7786 | 134 94 1040 60 2196 4262 Guns 2327 | 126 90 631 . 783 697 Cannons 1585 | . . . . 313 1272 Explosions 1722 | . . . . 819 903 Melee 2030 | . . 409 60 239 1322 Ramming 122 | 8 4 . . 42 68 Kinetic 2260 | 126 90 529 . 451 1064 Thermal 2074 | . . 102 . 631 1341 Explosive 185 | . . . . . 185 Electromagnetic 1115 | . . . . 833 282 Impact 2030 | . . 409 60 239 1322 Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 16 | . . . . 10 16 Average Corruption 8 | . . . . 7 10 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 59 | . . . . 34 25 Message Errors 10 | . . . . 5 5 Matter Fused 15 | . . . . 11 4 Heat Flow Errors 7 | . . . . 5 2 Energy Discharges 11 | . . . . 5 6 Parts Rejected 1 | . . . . 1 . Data Loss (minor) 3 | . . . . 1 2 Data Loss (major) 2 | . . . . 1 1 Misfires 2 | . . . . . 2 Misdirections 1 | . . . . 1 . Weapon Failures 7 | . . . . 4 3 Overload Shots . | . . . . . . Overflow Damage 944 | . . 93 38 117 696 Projectiles 63 | . . . . . 63 Explosions 108 | . . . . 23 85 Melee 773 | . . 93 38 94 548 Knockbacks 18 | . . . 1 1 16 Impact 6 | . . . 1 1 4 Kinetic 10 | . . . . . 10 Secondary 2 | . . . . . 2 Self-Inflicted Damage 496 | 4 2 . . 104 386 Shots 12 | . . . . 7 5 Rammed 10 | 2 2 1 . 5 . Targets Rammed 35 | 2 2 1 . 17 13 Kicked 25 | . . . . 12 13 Crushed . | . . . . . . Highest Temperature 723 | . 20 426 . 593 723 Average Temperature 204 | . 10 208 . 190 227 Received Heat Transfer 2163 | . 66 198 . 828 1071 Effects 69 | . . 3 . 26 40 Shutdowns 18 | . . 1 . 5 12 Energy Bleed 9 | . . 1 . 2 6 Interference 20 | . . 1 . 12 7 Matter Decay 6 | . . . . 2 4 Short Circuit 3 | . . . . . 3 Damage (minor) 3 | . . . . 1 2 Damage (major) 7 | . . . . 3 4 Damage (core) 3 | . . . . 1 2 Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted 7 | . . 1 1 2 3 Combat Hostiles 3 | . . 1 . 2 . Parts Fried 19 | . . 2 2 4 11 Impact Corruptions 26 | . . 5 2 2 17 Robots Melted 1 | . . . . . 1 Combat Hostiles 1 | . . . . . 1 Parts Melted 8 | . . 1 . 3 4 Heat Transferred 3734 | . . 370 . 1334 2030 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 5 | . . . . 3 2 Alert | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Maximum Alert Level 2 | . . . . 1 2 Low Security (%) 82 | 100 100 100 100 84 76 Level 1 6 | . . . . 15 5 Level 2 10 | . . . . . 18 Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 631 | 10 35 100 33 250 631 Initial 28 | . . 14 28 8 27 Average 121 | 1 9 41 27 123 153 Influence Increases 2189 | 20 95 305 5 665 1099 Destroy 0b10 Robot/C 1180 | . 40 240 . 440 460 Destroy 0b10 Robot/NC 155 | 20 . . 5 45 85 Destroy Leader 242 | . 10 60 . 90 82 Successful Hack 64 | . . 5 . 5 54 Disable Machine 195 | . . . . 15 180 Destroy Structure 98 | . . . . 10 88 Lose Combat Pursuer 255 | . 45 . . 60 150 Influence Decreases 1566 | 20 60 266 56 627 537 Entered New Map 116 | . . 21 46 15 34 Time Decay 1020 | 20 60 165 10 452 313 Lost Part 430 | . . 80 . 160 190 Squads Dispatched 9 | . . 2 . 2 5 Investigation . | . . . . . . Extermination 4 | . . . . . 4 Reinforcement 4 | . . 2 . 1 1 Assault . | . . . . . . Garrison 1 | . . . . 1 . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 2 | . . . . 1 1 Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts 1 | . . . . . 1 Stealth | -11 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Mat Min Mat Fac Distress Signals 18 | . 1 4 . 7 6 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 122 | . 8 20 . 42 52 Peak Tracking Total 10 | . 5 6 . 7 10 Tactical Retreats 10 | . 2 . . 3 5 Traps | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Traps Triggered 4 | . . . . 3 1 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -8 -7 ---------- Run | Yrd Mat Mat Min Mat Fac Machines Disabled 13 | . . . . 1 12 Max in Single Turn 4 | . . . . 1 4 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Mat Min Mat Fac Machines Accessed 14 | . 2 1 . 4 7 Terminals 11 | . 2 1 . 3 5 Fabricators . | . . . . . . Repair Stations 3 | . . . . 1 2 Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 36 | . 4 3 . 13 16 Successful 18 | . 3 1 . 4 10 Failed 18 | . 1 2 . 9 6 Catastrophic 10 | . 1 2 . 3 4 Database Lockouts . | . . . . . . Manual 13 | . 1 2 . 7 3 Terminals 23 | . 4 3 . 8 8 Fabricators . | . . . . . . Repair Stations 13 | . . . . 5 8 Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 7 | . 3 1 . 1 2 Record 3 | . 3 . . . . Open DSF 1 | . . . . . 1 Hauler Manifests 1 | . . . . . 1 Zone Layout 2 | . . 1 . 1 . Fabricator Hacks . | . . . . . . Repair Station Hacks 11 | . . . . 3 8 Scan Component 6 | . . . . 2 4 Repair 5 | . . . . 1 4 Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 12 | . 1 1 . 4 6 Full Trace Events 1 | . . . . 1 . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 5 | . . . . 1 4 Time 148 | . . . . 26 122 Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 ------------ Run | Yrd Mat Mat Min Mat Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -8 -7 -------- Run | Yrd Mat Mat Min Mat Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Active Infowar (turns) 1008 | 33 193 422 38 322 . Seismic 1008 | 33 193 422 38 322 . Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -8 -7 ------------- Run | Yrd Mat Mat Min Mat Fac Turns Passed 4516 | 132 249 422 38 1176 2499 Spaces Moved 2032 | 68 257 235 29 523 920 Core 37 | 15 . 5 . 13 4 Treads . | . . . . . . Legs 1194 | 32 . . . 246 916 Wheels 801 | 21 257 230 29 264 . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 80 80 115 105 190 Average Speed 171 | 120 80 99 115 168 223 Slowest Speed 1150 | 250 80 250 115 550 1150 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 23 | 4 43 22 8 45 20 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 104 | . . . . 7 97 Melee . | . . . . . . Projectile 11 | . . . . . 11 AOE 93 | . . . . 7 86 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Mat Min Mat Fac Total 2634 | 95 283 334 30 681 1211 Wait 210 | . 6 31 . 30 143 Move 2027 | 67 256 234 28 522 920 Hop . | . . . . . . Pick Up 58 | 7 4 3 . 23 21 Fast Attach 29 | 7 . 1 . 10 11 Attach 35 | . . 8 . 13 14 Detach . | . . . . . . Swap 18 | 2 2 1 . 5 8 Drop 21 | . 3 1 . 4 13 Fire 156 | 10 10 38 . 51 47 Melee 45 | . . 16 2 6 21 Ram 10 | 2 2 1 . 5 . Kick 25 | . . . . 12 13 Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials -7/Factory History --------- Turn | Location | Event 46 | -11/Scrapyard | Discovered new exit (range 15) 133 | -11/Scrapyard | Entered Materials 274 | -10/Materials | Discovered new exit (range 4) 304 | -10/Materials | Build established: Mutant 382 | -10/Materials | Entered another Materials area 382 | -9/Materials | Evolved 2 slots: Weapon x2 598 | -9/Materials | Lost 4 parts (1p1n2w) 738 | -9/Materials | Core integrity fell below 50% 770 | -9/Materials | Lost 4 parts (2n2w) 787 | -9/Materials | Discovered new exit (range 15) 804 | -9/Materials | Entered Mines 832 | -9/Mines | Discovered new exit (range 9) 842 | -9/Mines | Entered Materials 842 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1170 | -8/Materials | Build established: Gunner 1178 | -8/Materials | Garrison activated, responded to threat 1298 | -8/Materials | Core integrity fell below 50% 1324 | -8/Materials | Lost 14 parts (2p2n2u8w) 1515 | -8/Materials | System corruption reached 10% 1660 | -8/Materials | Build established: Scavenger-Gunner 1807 | -8/Materials | Repaired Med. Storage Unit 1990 | -8/Materials | Discovered new exit (range 15) 2018 | -8/Materials | Entered Factory 2018 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 2303 | -7/Factory | Repaired Aluminum Leg 2330 | -7/Factory | Repaired Aluminum Leg 2383 | -7/Factory | Repaired Imp. EM Shotgun 3076 | -7/Factory | Cargo convoy interrupted 3496 | -7/Factory | Repaired Imp. Light Armor Plating 3968 | -7/Factory | Build established: Gunner 4026 | -7/Factory | System corruption reached 10% 4053 | -7/Factory | Core integrity fell below 50% 4056 | -7/Factory | Lost 15 parts (2p4n2u7w) 4081 | -7/Factory | Core integrity fell below 20% 4517 | -7/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- K-01 Serf collects debris. Sneak attack on K-01 Serf. Destroyed Wheel. Destroyed Lgt. Ion Engine. Destroyed Med. Matter Pod. K-01 Serf system corrupted by crushing effect. Wheel fried. K-01 Serf destroyed. K-01 Serf collects debris. System corrupted: Substantial component data lost. K-01 Serf collects debris. LJ4 8WWTJZXC:PXMLNU8XIUS K-01 Serf cleans the Matter Pump. System corrupted: FCS attempts to trigger Gatling Laser. System corrupted: Gatling Laser misfires. System corrupted: Energy discharge (-54). System corrupted: Gatling Laser failed to cycle. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????? ?????????????????????? | | ????????????????????????? #????????????????????? | | ????????????????????????? #????????????????????? | | ???????????????????????? #####????????????????? | | ????????????????????????" u ?????????????????? | | ???????????????????#????" ????????????????? | | ???????????????????# ???" ?????????????????? | | ???????????????????# g ?????????????????? | | ???????????????????# """ ?????????????????? | | ???????????????????# """ """"????????????????? | | ???????????????????#gg""" """"????????????????? | | ???????????????????# ^""""????????????????? | | ???????????????????# """"????????????????? | | ????????????????????? """"????????????????? | | ??????????????????????? """""???????????????? | | ????????????????????????#@ """""" ????????????? | | ????????????????????????# ^ """""" #???????????? | | ????????????????????????# """""" #???????????? | | ????????????????????????# #???????????? | | ???????????????#####+#### #???????????? | | ???????????????# # #???????????? | | ???????????????# ! k u a +????????? | | ???????????????# """ # ###############?????? | | ???????????????#! """"" # ## #?????? | | ??????????????????"""""?# ## #?????? | | ???????????????????####?# ## #?????? | | ??????????????########### ## #?????? | | ??????????? # #?????? | | ??????????? # #?????? | | ??????????? + #?????? | | ???????????? # #?????? | | ???????????? # ! #?????? | | ?????????????############ # #?????? | | ??????????????# # # #?????? | | ??????????????# # # #?????? | | ??????????????# + % ##############?????? | | ??????????????# # ##################?? | | ??????????????# """ """ # # #?? | | ??????????????# """ """ # # """ """ """ #?? | | ??????????????# """ """ # % # """ """ """ #?? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 19 Energy Capacity 430 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 225 Evasion (%) 50 Targeting Accuracy 6 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Med. Storage Unit | 14% | -8/Materials Aluminum Leg | 43% | -7/Factory Aluminum Leg | 67% | -7/Factory Imp. EM Shotgun | 17% | -7/Factory Imp. Light Armor Plating | 38% | -7/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ElectronNodeDeconstructor Manual? 0 Play Time 01:03:08 Cumulative 34.2 hours Start 2025.09.30 @ 20:15:39 End 2025.10.01 @ 20:10:27 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 29 Rogue 1 Adventurer 0 Explorer 28 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 3 Gallery% 23 Achievement% 17 Wizard Run 0 Options --------- Layout 1 ASCII 1 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 24/Proggy Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 16b44092-653d-442f-af2f-851b0f35fae4