Cogmind - Beta 14 *** ADVENTURER MODE // 2024.08.20 @ 23:02:39

Player: Luca

Result: Destroyed by S-27 Virus with Autogun

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (6)        1200
Robots Destroyed (69)      345
Value Destroyed (2877)     2877
Prototype IDs (4)          80
Alien Tech Used (0)        0
Bonus (251)                251
              TOTAL SCORE: 6753

 Bonus
-------
High Alert Combat Kills    51
Entered Garrisons          200

 Cogmind 
---------
Core Integrity             0/850
Matter                     300/300
Energy                     100/100
System Corruption          8%
Temperature                Cool (84)
Movement                   Core (50)
Location                   -6/Factory

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (4) ---
               (None)
>          --- UTILITY (6) ------
               (None)
>          --- WEAPON (3) -------
               (None)
>          --- INVENTORY (5) ----
           System Restoration Module
     Heavy EM Shotgun
     Heavy Assault Rifle
           Gauss Rifle
  Advanced EMP Blaster

 Peak State 
------------
>          --- POWER ------------
     Light Nuclear Core
  Improved Deuterium Engine
>          --- PROPULSION -------
           Aluminum Leg
           Aluminum Leg
           Aluminum Leg
   Armored Leg
>          --- UTILITY ----------
  Improved Heat Sink
  Improved Signal Interpreter
           Salvage Targeting Computer
           Armor Integrity Analyzer
  Improved Particle Charger
           Reaction Control System
>          --- WEAPON -----------
           Shock Rifle
     Heavy EM Shotgun
           Gauss Rifle
>          --- INVENTORY --------
           System Restoration Module
           Spread Laser
     Heavy Particle Cannon
  Advanced EMP Blaster
[Rating: 47]

 Favorites 
-----------
Power                      Improved Ion Engine
  Engine                   Improved Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
Utility                    Salvage Targeting Computer
  Device                   Heat Sink
  Storage                  Small Storage Unit
  Processor                Salvage Targeting Computer
  Hackware                 Hacking Suite
  Protection               Improved Power Shielding
Weapon                     Gauss Rifle
  Energy Gun               Heavy EM Shotgun
  Energy Cannon            Heavy Particle Cannon
  Ballistic Gun            Gauss Rifle
  Ballistic Cannon         Flak Cannon
  Launcher                 Grenade Launcher

 Build                          | -11 -10 -9  -8  -7  -7  -6  
-------                    Run  | Yrd Mat Mat Mat Fac Gar Fac 
Slots Evolved              8    | .   .   2   2   2   .   2   
  Power                    1    | .   .   .   .   1   .   .   
  Propulsion               2    | .   .   1   .   .   .   1   
  Utility                  4    | .   .   1   1   1   .   1   
  Weapon                   1    | .   .   .   1   .   .   .   
Parts Attached             92   | 7   7   28  16  16  8   10  
  Power                    9    | 2   .   3   1   2   .   1   
    Engine                 8    | 2   .   3   1   1   .   1   
    Core                   1    | .   .   .   .   1   .   .   
    Reactor                .    | .   .   .   .   .   .   .   
  Propulsion               15   | 2   .   6   .   3   3   1   
    Treads                 10   | 2   .   6   .   2   .   .   
    Leg                    5    | .   .   .   .   1   3   1   
    Wheel                  .    | .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   
  Utility                  27   | 1   4   6   7   4   2   3   
    Device                 10   | .   1   1   1   2   2   3   
    Storage                5    | 1   3   .   .   1   .   .   
    Processor              5    | .   .   .   4   1   .   .   
    Hackware               2    | .   .   2   .   .   .   .   
    Protection             5    | .   .   3   2   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   
  Weapon                   41   | 2   3   13  8   7   3   5   
    Energy Gun             17   | 1   1   7   2   2   1   3   
    Energy Cannon          6    | .   .   2   1   2   .   1   
    Ballistic Gun          10   | 1   .   3   3   1   1   1   
    Ballistic Cannon       3    | .   .   1   1   1   .   .   
    Launcher               5    | .   2   .   1   1   1   .   
    Special Weapon         .    | .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   
  Unidentified Prototypes  4    | .   .   2   2   .   .   .   
Parts Lost                 30   | .   .   7   3   1   3   16  
  Power                    4    | .   .   1   .   .   .   3   
  Propulsion               9    | .   .   2   .   1   2   4   
  Utility                  10   | .   .   1   3   .   1   5   
  Weapon                   7    | .   .   3   .   .   .   4   
  Highest Loss Streak      9    | .   .   6   2   1   1   9   
  To Critical Strikes      .    | .   .   .   .   .   .   .   
Average Slot Usage (%)     92   | .   97  91  95  93  96  82  
  Engine                   8    | .   14  10  9   6   7   5   
  Core                     2    | .   .   .   .   5   7   4   
  Treads                   20   | .   28  27  27  21  12  .   
  Leg                      3    | .   .   .   .   .   7   18  
  Device                   7    | .   7   9   3   3   5   15  
  Storage                  3    | .   18  3   .   .   .   .   
  Processor                10   | .   .   .   12  16  23  17  
  Hackware                 5    | .   .   9   9   7   .   .   
  Protection               5    | .   .   8   7   7   7   .   
  Energy Gun               10   | .   13  13  6   7   14  9   
  Energy Cannon            1    | .   .   1   .   2   4   .   
  Ballistic Gun            7    | .   4   4   14  7   2   8   
  Launcher                 2    | .   9   .   1   2   .   .   
Peak Build Rating          47   | 6   8   15  27  37  36  47  
  Average Rating           20   | 4   7   12  22  30  34  37  
  On Entrance              18   | .   6   8   15  27  35  36  
Naked Turns                12   | .   .   .   .   .   .   12  
Heaviest Build             53   | 13  53  41  25  34  31  34  
  Greatest Support         60   | 40  40  60  60  60  60  46  
  Greatest Overweight (x)  9    | .   1   9   .   .   1   1   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   
Largest Inventory Capacity 25   | 8   20  15  5   25  5   5   
  Average Capacity         6    | 7   9   8   5   5   5   5   
  Most Carried             6    | 4   4   6   5   5   5   5   
  Average Carried          3    | 2   2   2   3   3   4   4   
  Final Capacity           15   | 8   15  5   5   5   5   5   
  Final Carried            5    | 2   3   4   5   4   4   5   

 Class Distribution 
--------------------
 29% | Mutant
 23% | Scavenger-Gunner
 22% | Scavenger-Tank
 16% | Scavenger-Mutant
  3% | Hacker-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -9/Materials
   Scavenger-Tank | -8/Materials
   Scavenger-Tank | -7/Factory
 Scavenger-Gunner | -7/Garrison
 Scavenger-Gunner | -6/Factory

 Resources                      | -11  -10  -9   -8   -7   -7   -6   
-----------                Run  | Yrd  Mat  Mat  Mat  Fac  Gar  Fac  
Matter Collected           1861 | 229  87   493  414  244  268  126  
  Remotely                 .    | .    .    .    .    .    .    .    
Salvage Created            2845 | .    56   583  1026 342  536  302  
  Parts                    141  | .    4    33   47   14   26   17   
Haulers Intercepted        .    | .    .    .    .    .    .    .    
Recyclers Shooed           .    | .    .    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -7  -7  -6  
-------                    Run  | Yrd Mat Mat Mat Fac Gar Fac 
Combat Hostiles Destroyed  58   | .   3   11  17  6   14  7   
  Guns                     44   | .   .   8   16  4   12  4   
  Cannons                  8    | .   .   2   1   2   2   1   
  AOE                      5    | .   3   .   .   .   .   2   
Classes Destroyed          11   | .   2   1   6   .   .   2   
  Worker                   2    | .   .   .   2   .   .   .   
  Recycler                 1    | .   .   .   1   .   .   .   
  Operator                 1    | .   .   .   .   .   .   1   
  Watcher                  7    | .   1   2   4   .   .   .   
  Swarmer                  10   | .   .   .   4   .   3   3   
  Grunt                    27   | .   3   5   5   3   11  .   
  Brawler                  1    | .   .   .   1   .   .   .   
  Duelist                  1    | .   .   .   1   .   .   .   
  Sentry                   14   | .   .   6   4   3   .   1   
  Hunter                   4    | .   .   .   2   .   .   2   
  Programmer               1    | .   .   .   .   .   .   1   
Best Kill Streak           6    | .   3   2   6   4   5   5   
  Combat Bots Only         5    | .   2   2   4   4   5   5   
Max Kills in Single Turn   3    | .   1   2   2   1   2   3   
  Gunslinging              1    | .   .   1   1   .   1   1   
  Exploded                 2    | .   1   .   .   .   .   2   
  Melee                    .    | .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -7   -7   -6   
--------                   Run  | Yrd  Mat  Mat  Mat  Fac  Gar  Fac  
Hostile Shots Fired        661  | .    19   142  67   97   84   252  
  Missed                   209  | .    5    34   18   42   31   79   
Damage Taken               5064 | .    157  1218 601  346  658  2084 
  Core                     1279 | .    30   183  67   40   100  859  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    
  Redirected to Shielding  96   | .    .    .    2    19   75   .    
  Ignored by Resistances   1469 | .    47   342  175  111  190  604  
  Regen/Repaired (Parts)   40   | .    40   .    .    .    .    .    
Core Remaining (%)         81   | 100  88   54   87   .    80   .    
Volleys Fired              188  | 1    13   53   48   18   35   20   
  Largest                  3    | 2    2    2    3    3    3    3    
  Hottest                  220  | 60   95   112  117  123  220  215  
Shots Fired                401  | 2    21   83   130  45   74   46   
  Gun                      351  | 2    13   73   121  38   61   43   
  Cannon                   38   | .    .    10   6    7    12   3    
  Launcher                 12   | .    8    .    3    .    1    .    
  Special                  .    | .    .    .    .    .    .    .    
  Kinetic                  176  | 1    5    21   89   32   13   15   
  Thermal                  180  | 1    8    54   35   .    56   26   
  Explosive                8    | .    8    .    .    .    .    .    
  Electromagnetic          37   | .    .    8    6    13   5    5    
  Robot Hit Streak         26   | .    12   17   16   23   26   11   
  Robot Miss Streak        6    | .    1    2    2    3    2    6    
  Penetration Max          1    | .    .    .    1    .    .    1    
  Secondary Targets        11   | .    .    1    5    .    4    1    
    Max Gunslinging Chain  1    | .    .    1    1    .    1    1    
Shots Hit Robots           310  | .    18   65   97   32   62   36   
  Core Hits                177  | .    7    23   41   24   58   24   
  Critical Kills           1    | .    .    .    1    .    .    .    
  Critical Parts Destroyed 2    | .    .    .    1    1    .    .    
  Critical Strikes         16   | .    .    4    9    1    .    2    
    Burn                   13   | .    .    4    7    .    .    2    
    Destroy                3    | .    .    .    2    1    .    .    
Melee Attacks              .    | .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    
Damage Inflicted           5754 | .    436  948  1627 717  1239 787  
  Guns                     4539 | .    150  786  1445 526  1019 613  
  Cannons                  637  | .    .    162  59   191  200  25   
  Explosions               578  | .    286  .    123  .    20   149  
  Melee                    .    | .    .    .    .    .    .    .    
  Ramming                  .    | .    .    .    .    .    .    .    
  Kinetic                  2025 | .    21   134  1000 510  116  244  
  Thermal                  2776 | .    129  652  537  .    1021 437  
  Explosive                286  | .    286  .    .    .    .    .    
  Electromagnetic          667  | .    .    162  90   207  102  106  
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
Highest Corruption         8    | .    .    5    1    .    .    8    
  Average Corruption       3    | .    .    5    1    .    .    4    
  Corruption Purged        .    | .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    
  Effects                  32   | .    .    24   6    .    .    2    
    Message Errors         9    | .    .    5    4    .    .    .    
    Matter Fused           9    | .    .    8    1    .    .    .    
    Heat Flow Errors       8    | .    .    6    .    .    .    2    
    Energy Discharges      3    | .    .    3    .    .    .    .    
    Parts Fused            1    | .    .    .    1    .    .    .    
    Data Loss (minor)      2    | .    .    2    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    
Overflow Damage            6    | .    .    6    .    .    .    .    
  Projectiles              6    | .    .    6    .    .    .    .    
  Explosions               .    | .    .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    
Knockbacks                 2    | .    .    .    2    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Kinetic                  2    | .    .    .    2    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    
Self-Inflicted Damage      237  | .    28   .    48   .    .    161  
  Shots                    7    | .    1    .    3    .    .    3    
  Rammed                   .    | .    .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    
Highest Temperature        450  | .    211  450  201  123  425  187  
  Average Temperature      112  | .    89   150  54   35   166  66   
  Received Heat Transfer   1677 | .    93   711  279  153  369  72   
  Effects                  20   | .    .    11   3    .    6    .    
    Shutdowns              3    | .    .    1    .    .    2    .    
    Energy Bleed           2    | .    .    1    .    .    1    .    
    Interference           8    | .    .    2    3    .    3    .    
    Short Circuit          1    | .    .    1    .    .    .    .    
    Damage (major)         6    | .    .    6    .    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Fried              5    | .    .    2    1    2    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    
Robots Melted              1    | .    .    1    .    .    .    .    
  Combat Hostiles          1    | .    .    1    .    .    .    .    
  Parts Melted             17   | .    .    9    3    .    2    3    
  Heat Transferred         6367 | .    296  1829 1604 .    1881 757  
Parts Sabotaged            .    | .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    
Power Chain Reactions      2    | .    .    .    1    .    .    1    

 Alert                          | -11 -10 -9  -8  -7  -7  -6  
-------                    Run  | Yrd Mat Mat Mat Fac Gar Fac 
Peak Influence             514  | .   80  167 390 362 514 264 
  Initial                  233  | .   .   16  34  152 99  233 
  Average                  154  | .   43  81  265 236 284 203 
Maximum Alert Level        2    | .   .   .   1   1   2   1   
  Low Security (%)         65   | 100 100 100 23  48  40  36  
  Level 1                  31   | .   .   .   76  51  28  63  
  Level 2                  3    | .   .   .   .   .   30  .   
  Level 3                  .    | .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   
Squads Dispatched          9    | .   1   1   1   1   .   5   
  Investigation            2    | .   1   .   1   .   .   .   
  Extermination            2    | .   .   .   .   .   .   2   
  Reinforcement            4    | .   .   1   .   1   .   2   
  Assault                  .    | .   .   .   .   .   .   .   
  Garrison                 1    | .   .   .   .   .   .   1   
  Intercept                .    | .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   .   1   
Haulers Reinforced         .    | .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  -7  -6  
---------                  Run  | Yrd Mat Mat Mat Fac Gar Fac 
Distress Signals           3    | .   .   .   2   1   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   
Times Spotted              87   | .   4   19  23  8   16  17  
  Peak Tracking Total      7    | .   2   7   6   4   7   7   
  Tactical Retreats        4    | .   .   1   .   1   2   .   

 Traps                          | -11 -10 -9  -8  -7  -7  -6  
-------                    Run  | Yrd Mat Mat Mat Fac Gar Fac 
Traps Triggered            2    | .   1   .   .   .   1   .   
  Indirectly               .    | .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -7  -6  
----------                 Run  | Yrd Mat Mat Mat Fac Gar Fac 
Machines Disabled          6    | .   .   1   1   .   1   3   
  Max in Single Turn       2    | .   .   1   1   .   1   2   
  Garrison Relay           1    | .   .   .   .   .   1   .   
Machines Repaired          .    | .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -7  -6  
---------                  Run  | Yrd Mat Mat Mat Fac Gar Fac 
Machines Accessed          16   | .   5   2   4   2   1   2   
  Terminals                12   | .   2   2   4   1   1   2   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          1    | .   1   .   .   .   .   .   
  Recycling Units          2    | .   2   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   1   .   .   
Total Hacks                38   | .   13  5   10  4   2   4   
  Successful               25   | .   10  4   6   2   .   3   
  Failed                   13   | .   3   1   4   2   2   1   
    Catastrophic           4    | .   .   .   3   .   1   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   .   
  Terminals                28   | .   5   5   10  2   2   4   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          2    | .   2   .   .   .   .   .   
  Recycling Units          6    | .   6   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   2   .   .   
Terminal Hacks             17   | .   3   4   6   1   .   3   
  Record                   7    | .   1   3   3   .   .   .   
  Robot Analysis           1    | .   1   .   .   .   .   .   
  Open DSF                 1    | .   .   .   .   1   .   .   
  Emergency Access Points  1    | .   .   .   .   .   .   1   
  Alert Level              2    | .   1   .   1   .   .   .   
  Locate Traps             1    | .   .   1   .   .   .   .   
  Recall Reinforcements    2    | .   .   .   1   .   .   1   
  Zone Layout              2    | .   .   .   1   .   .   1   
Fabricator Hacks           .    | .   .   .   .   .   .   .   
Repair Station Hacks       2    | .   2   .   .   .   .   .   
  Scan Component           1    | .   1   .   .   .   .   .   
  Repair                   1    | .   1   .   .   .   .   .   
Recycling Unit Hacks       5    | .   5   .   .   .   .   .   
  Recycle Component        1    | .   1   .   .   .   .   .   
  Process                  1    | .   1   .   .   .   .   .   
  Report Inventory         2    | .   2   .   .   .   .   .   
  Retrieve Components      1    | .   1   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   1   .   .   
  Unlock Access            1    | .   .   .   .   1   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   .   .   1   
  Used                     1    | .   .   .   .   .   .   1   
Hacking Detections         12   | .   4   2   2   2   .   2   
  Full Trace Events        2    | .   .   .   2   .   .   .   
  Feedback Events          1    | .   .   .   1   .   .   .   
    Corruption             1    | .   .   .   1   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   
Parts Repaired             1    | .   1   .   .   .   .   .   
  Time                     26   | .   26  .   .   .   .   .   
Parts Recycled             1    | .   1   .   .   .   .   .   
  Recycled Matter          250  | .   250 .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
  Retrieved Components     4    | .   4   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -7  -6  
------------               Run  | Yrd Mat Mat Mat Fac Gar Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   
Relay Couplers Released    4    | .   .   .   .   .   4   .   
  Machine Destruction      4    | .   .   .   .   .   4   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -7  -6  
--------                   Run  | Yrd Mat Mat Mat Fac Gar Fac 
Total Allies               .    | .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -7  -6  
-------                    Run  | Yrd Mat Mat Mat Fac Gar Fac 
Robot Analysis Total       1    | .   1   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   

 Exploration                    | -11 -10 -9  -8  -7  -7  -6  
-------------              Run  | Yrd Mat Mat Mat Fac Gar Fac 
Turns Passed               4625 | 603 575 964 794 583 461 645 
Spaces Moved               2039 | 223 306 408 353 300 187 262 
  Core                     24   | 20  .   4   .   .   .   .   
  Treads                   1683 | 203 306 404 353 300 117 .   
  Legs                     332  | .   .   .   .   .   70  262 
  Wheels                   .    | .   .   .   .   .   .   .   
  Hover                    .    | .   .   .   .   .   .   .   
  Flight                   .    | .   .   .   .   .   .   .   
  Fastest Speed            50   | 50  160 160 160 160 120 120 
  Average Speed            162  | 150 162 169 160 160 150 177 
  Slowest Speed            500  | 160 240 500 160 160 240 190 
  Overloaded Moves         .    | .   .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   .   .   
Exploration Rate (%)       24   | 19  43  30  30  10  34  6   
  Regions Visited          6
    Branch Regions         .
  Pre-discovered Areas     .    | .   .   .   .   .   .   .   
  Known Exits Taken        2    | .   .   .   1   1   .   .   
  Unknown Exits Taken      3    | 1   1   1   .   .   .   .   
Scrap Searched             .    | .   .   .   .   .   .   .   
Spaces Dug                 .    | .   .   .   .   .   .   .   
Terrain Destroyed          86   | .   47  .   8   .   .   31  
  Melee                    .    | .   .   .   .   .   .   .   
  Projectile               .    | .   .   .   .   .   .   .   
  AOE                      86   | .   47  .   8   .   .   31  
Terrain Rammed             .    | .   .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   .   

 Actions                        | -11 -10 -9  -8  -7  -7  -6  
---------                  Run  | Yrd Mat Mat Mat Fac Gar Fac 
Total                      3003 | 487 363 602 481 367 299 404 
  Wait                     574  | 252 29  76  44  15  61  97  
  Move                     2034 | 222 305 407 352 300 186 262 
  Hop                      .    | .   .   .   .   .   .   .   
  Pick Up                  58   | 5   4   16  14  8   3   8   
  Fast Attach              24   | 3   3   13  .   3   1   1   
  Attach                   32   | 3   1   8   6   5   3   6   
  Detach                   7    | .   2   3   .   .   .   2   
  Swap                     36   | 1   3   7   10  8   4   3   
  Drop                     45   | .   3   19  7   10  1   5   
  Fire                     188  | 1   13  53  48  18  35  20  
  Melee                    .    | .   .   .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   .   
  Escape Stasis            5    | .   .   .   .   .   5   .   
  Rewire                   .    | .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-8/Materials
-7/Factory (discovered 2 exits: *Fac / Gar)
-7/Garrison
-6/Factory

 History 
---------
 Turn | Location      | Event
    8 | -11/Scrapyard | Discovered new exit (range 16)
  604 | -11/Scrapyard | Entered Materials
  605 | -10/Materials | Build established: Mutant
  771 | -10/Materials | Discovered new exit (range 11)
  857 | -10/Materials | Repaired Grenade Launcher
 1179 | -10/Materials | Entered another Materials area
 1179 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 1476 | -9/Materials  | Lost 6 parts (1p2n1u2w)
 1799 | -9/Materials  | Build established: Scavenger-Mutant
 1996 | -9/Materials  | Discovered new exit (range 3)
 2143 | -9/Materials  | Entered another Materials area
 2143 | -8/Materials  | Evolved 2 slots: Utility x1, Weapon x1
 2724 | -8/Materials  | Discovered new exit (range 15)
 2781 | -8/Materials  | Identified exit to Factory
 2905 | -8/Materials  | Build established: Scavenger-Tank
 2937 | -8/Materials  | Entered Factory
 2937 | -7/Factory    | Evolved 2 slots: Power x1, Utility x1
 3142 | -7/Factory    | Discovered new exit (range 10)
 3161 | -7/Factory    | Identified exit to Factory
 3520 | -7/Factory    | Identified exit to Garrison
 3520 | -7/Factory    | Entered Garrison
 3526 | -7/Garrison   | Triggered checkpoint
 3564 | -7/Garrison   | Triggered checkpoint
 3630 | -7/Garrison   | Garrison Relay disabled
 3736 | -7/Garrison   | Triggered checkpoint
 3743 | -7/Garrison   | Build established: Scavenger-Gunner
 3964 | -7/Garrison   | Triggered checkpoint
 3971 | -7/Garrison   | Discovered exit to Factory (range 10)
 3981 | -7/Garrison   | Entered Factory
 3981 | -6/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 4554 | -6/Factory    | Lost 9 parts (2p3n3u1w)
 4581 | -6/Factory    | Garrison activated, responded to threat
 4613 | -6/Factory    | Core integrity fell below 50%
 4620 | -6/Factory    | Core integrity fell below 20%
 4626 | -6/Factory    | Destroyed by S-27 Virus with Autogun

 Last Messages 
---------------
U-05 Engineer lays Concrete.
U-05 Engineer builds a Wall.
Arm. Leg destroyed.
System corrupted by crushing effect (+3).
Knocked back.
Beamcaster destroyed.
Hvy. Particle Cannon destroyed.
System corrupted: Heat flow error (+224).
Knocked back.
ALERT: Cargo convoy en route, clear transfer
  corridor.
Armor Integrity Analyzer destroyed.
ALERT: Suspicious intruders detected,
  dispatching Cutter reinforcements to area.
Salvage Targeting Computer destroyed.
System corrupted by crushing effect (+4).
Knocked back.
K-01 Serf collects debris. <x2>
System corrupted: Heat flow error (+158).
[Achievement: 5k Club]

 Map 
-----
+----------------------------------------------------+
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| ????????????#  %=!#  sssb         #??????????????? |
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| ???#               ";;;#  ""#####????????????????? |
| ???#           k==*;            #????????????????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           51
Energy Generation          25
Energy Capacity            350
Matter Stores              300
Matter Capacity            450
Sight Range                18
Robot Scan Range           15
Terrain Scan Density       10
Armor Coverage             225
Resistance: KI             20
Resistance: TH             20
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Power Shielding            66
Evasion (%)                63
Targeting Accuracy         5
Armor Integrity Analysis   30
Recoil Reduction           3
Particle Charging          20
Salvage Targeting          1
Offensive Hacking          20

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
5k Club
Dynamic Key
Made in Tau Ceti IV
Novice Programmer
One Hack Too Far
Please Form A Line
Risk Taker
Storm Trooper
Troublemaker

 Challenges 
------------
None

 Game 
------
Seed              LayeredNovaAutogun
  Manual?         0
Play Time         01:30:45
  Cumulative      2.3 hours
  Start           2024.08.20 @ 20:14:43
  End             2024.08.20 @ 23:02:39
Sessions          1
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          4
  Rogue           0
  Adventurer      4
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             0
Gallery%          6
Achievement%      6
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              32/Tamsyn
Map View          50x35
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 8cd0d493-b54b-4765-9659-5434b4721602