Cogmind - Beta 14 *** ADVENTURER MODE // 2024.08.20 @ 23:02:39 Player: Luca Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (69) 345 Value Destroyed (2877) 2877 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (251) 251 TOTAL SCORE: 6753 Bonus ------- High Alert Combat Kills 51 Entered Garrisons 200 Cogmind --------- Core Integrity 0/850 Matter 300/300 Energy 100/100 System Corruption 8% Temperature Cool (84) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- System Restoration Module Heavy EM Shotgun Heavy Assault Rifle Gauss Rifle Advanced EMP Blaster Peak State ------------ > --- POWER ------------ Light Nuclear Core Improved Deuterium Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg Armored Leg > --- UTILITY ---------- Improved Heat Sink Improved Signal Interpreter Salvage Targeting Computer Armor Integrity Analyzer Improved Particle Charger Reaction Control System > --- WEAPON ----------- Shock Rifle Heavy EM Shotgun Gauss Rifle > --- INVENTORY -------- System Restoration Module Spread Laser Heavy Particle Cannon Advanced EMP Blaster [Rating: 47] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Salvage Targeting Computer Device Heat Sink Storage Small Storage Unit Processor Salvage Targeting Computer Hackware Hacking Suite Protection Improved Power Shielding Weapon Gauss Rifle Energy Gun Heavy EM Shotgun Energy Cannon Heavy Particle Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Flak Cannon Launcher Grenade Launcher Build | -11 -10 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Gar Fac Slots Evolved 8 | . . 2 2 2 . 2 Power 1 | . . . . 1 . . Propulsion 2 | . . 1 . . . 1 Utility 4 | . . 1 1 1 . 1 Weapon 1 | . . . 1 . . . Parts Attached 92 | 7 7 28 16 16 8 10 Power 9 | 2 . 3 1 2 . 1 Engine 8 | 2 . 3 1 1 . 1 Core 1 | . . . . 1 . . Reactor . | . . . . . . . Propulsion 15 | 2 . 6 . 3 3 1 Treads 10 | 2 . 6 . 2 . . Leg 5 | . . . . 1 3 1 Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 27 | 1 4 6 7 4 2 3 Device 10 | . 1 1 1 2 2 3 Storage 5 | 1 3 . . 1 . . Processor 5 | . . . 4 1 . . Hackware 2 | . . 2 . . . . Protection 5 | . . 3 2 . . . Artifact . | . . . . . . . Weapon 41 | 2 3 13 8 7 3 5 Energy Gun 17 | 1 1 7 2 2 1 3 Energy Cannon 6 | . . 2 1 2 . 1 Ballistic Gun 10 | 1 . 3 3 1 1 1 Ballistic Cannon 3 | . . 1 1 1 . . Launcher 5 | . 2 . 1 1 1 . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 4 | . . 2 2 . . . Parts Lost 30 | . . 7 3 1 3 16 Power 4 | . . 1 . . . 3 Propulsion 9 | . . 2 . 1 2 4 Utility 10 | . . 1 3 . 1 5 Weapon 7 | . . 3 . . . 4 Highest Loss Streak 9 | . . 6 2 1 1 9 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 92 | . 97 91 95 93 96 82 Engine 8 | . 14 10 9 6 7 5 Core 2 | . . . . 5 7 4 Treads 20 | . 28 27 27 21 12 . Leg 3 | . . . . . 7 18 Device 7 | . 7 9 3 3 5 15 Storage 3 | . 18 3 . . . . Processor 10 | . . . 12 16 23 17 Hackware 5 | . . 9 9 7 . . Protection 5 | . . 8 7 7 7 . Energy Gun 10 | . 13 13 6 7 14 9 Energy Cannon 1 | . . 1 . 2 4 . Ballistic Gun 7 | . 4 4 14 7 2 8 Launcher 2 | . 9 . 1 2 . . Peak Build Rating 47 | 6 8 15 27 37 36 47 Average Rating 20 | 4 7 12 22 30 34 37 On Entrance 18 | . 6 8 15 27 35 36 Naked Turns 12 | . . . . . . 12 Heaviest Build 53 | 13 53 41 25 34 31 34 Greatest Support 60 | 40 40 60 60 60 60 46 Greatest Overweight (x) 9 | . 1 9 . . 1 1 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 25 | 8 20 15 5 25 5 5 Average Capacity 6 | 7 9 8 5 5 5 5 Most Carried 6 | 4 4 6 5 5 5 5 Average Carried 3 | 2 2 2 3 3 4 4 Final Capacity 15 | 8 15 5 5 5 5 5 Final Carried 5 | 2 3 4 5 4 4 5 Class Distribution -------------------- 29% | Mutant 23% | Scavenger-Gunner 22% | Scavenger-Tank 16% | Scavenger-Mutant 3% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Tank | -8/Materials Scavenger-Tank | -7/Factory Scavenger-Gunner | -7/Garrison Scavenger-Gunner | -6/Factory Resources | -11 -10 -9 -8 -7 -7 -6 ----------- Run | Yrd Mat Mat Mat Fac Gar Fac Matter Collected 1861 | 229 87 493 414 244 268 126 Remotely . | . . . . . . . Salvage Created 2845 | . 56 583 1026 342 536 302 Parts 141 | . 4 33 47 14 26 17 Haulers Intercepted . | . . . . . . . Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Gar Fac Combat Hostiles Destroyed 58 | . 3 11 17 6 14 7 Guns 44 | . . 8 16 4 12 4 Cannons 8 | . . 2 1 2 2 1 AOE 5 | . 3 . . . . 2 Classes Destroyed 11 | . 2 1 6 . . 2 Worker 2 | . . . 2 . . . Recycler 1 | . . . 1 . . . Operator 1 | . . . . . . 1 Watcher 7 | . 1 2 4 . . . Swarmer 10 | . . . 4 . 3 3 Grunt 27 | . 3 5 5 3 11 . Brawler 1 | . . . 1 . . . Duelist 1 | . . . 1 . . . Sentry 14 | . . 6 4 3 . 1 Hunter 4 | . . . 2 . . 2 Programmer 1 | . . . . . . 1 Best Kill Streak 6 | . 3 2 6 4 5 5 Combat Bots Only 5 | . 2 2 4 4 5 5 Max Kills in Single Turn 3 | . 1 2 2 1 2 3 Gunslinging 1 | . . 1 1 . 1 1 Exploded 2 | . 1 . . . . 2 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Gar Fac Hostile Shots Fired 661 | . 19 142 67 97 84 252 Missed 209 | . 5 34 18 42 31 79 Damage Taken 5064 | . 157 1218 601 346 658 2084 Core 1279 | . 30 183 67 40 100 859 Absorbed by Shields . | . . . . . . . Redirected to Shielding 96 | . . . 2 19 75 . Ignored by Resistances 1469 | . 47 342 175 111 190 604 Regen/Repaired (Parts) 40 | . 40 . . . . . Core Remaining (%) 81 | 100 88 54 87 . 80 . Volleys Fired 188 | 1 13 53 48 18 35 20 Largest 3 | 2 2 2 3 3 3 3 Hottest 220 | 60 95 112 117 123 220 215 Shots Fired 401 | 2 21 83 130 45 74 46 Gun 351 | 2 13 73 121 38 61 43 Cannon 38 | . . 10 6 7 12 3 Launcher 12 | . 8 . 3 . 1 . Special . | . . . . . . . Kinetic 176 | 1 5 21 89 32 13 15 Thermal 180 | 1 8 54 35 . 56 26 Explosive 8 | . 8 . . . . . Electromagnetic 37 | . . 8 6 13 5 5 Robot Hit Streak 26 | . 12 17 16 23 26 11 Robot Miss Streak 6 | . 1 2 2 3 2 6 Penetration Max 1 | . . . 1 . . 1 Secondary Targets 11 | . . 1 5 . 4 1 Max Gunslinging Chain 1 | . . 1 1 . 1 1 Shots Hit Robots 310 | . 18 65 97 32 62 36 Core Hits 177 | . 7 23 41 24 58 24 Critical Kills 1 | . . . 1 . . . Critical Parts Destroyed 2 | . . . 1 1 . . Critical Strikes 16 | . . 4 9 1 . 2 Burn 13 | . . 4 7 . . 2 Destroy 3 | . . . 2 1 . . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 5754 | . 436 948 1627 717 1239 787 Guns 4539 | . 150 786 1445 526 1019 613 Cannons 637 | . . 162 59 191 200 25 Explosions 578 | . 286 . 123 . 20 149 Melee . | . . . . . . . Ramming . | . . . . . . . Kinetic 2025 | . 21 134 1000 510 116 244 Thermal 2776 | . 129 652 537 . 1021 437 Explosive 286 | . 286 . . . . . Electromagnetic 667 | . . 162 90 207 102 106 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 8 | . . 5 1 . . 8 Average Corruption 3 | . . 5 1 . . 4 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 32 | . . 24 6 . . 2 Message Errors 9 | . . 5 4 . . . Matter Fused 9 | . . 8 1 . . . Heat Flow Errors 8 | . . 6 . . . 2 Energy Discharges 3 | . . 3 . . . . Parts Fused 1 | . . . 1 . . . Data Loss (minor) 2 | . . 2 . . . . Overload Shots . | . . . . . . . Overflow Damage 6 | . . 6 . . . . Projectiles 6 | . . 6 . . . . Explosions . | . . . . . . . Melee . | . . . . . . . Knockbacks 2 | . . . 2 . . . Impact . | . . . . . . . Kinetic 2 | . . . 2 . . . Secondary . | . . . . . . . Self-Inflicted Damage 237 | . 28 . 48 . . 161 Shots 7 | . 1 . 3 . . 3 Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 450 | . 211 450 201 123 425 187 Average Temperature 112 | . 89 150 54 35 166 66 Received Heat Transfer 1677 | . 93 711 279 153 369 72 Effects 20 | . . 11 3 . 6 . Shutdowns 3 | . . 1 . . 2 . Energy Bleed 2 | . . 1 . . 1 . Interference 8 | . . 2 3 . 3 . Short Circuit 1 | . . 1 . . . . Damage (major) 6 | . . 6 . . . . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 5 | . . 2 1 2 . . Impact Corruptions . | . . . . . . . Robots Melted 1 | . . 1 . . . . Combat Hostiles 1 | . . 1 . . . . Parts Melted 17 | . . 9 3 . 2 3 Heat Transferred 6367 | . 296 1829 1604 . 1881 757 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 2 | . . . 1 . . 1 Alert | -11 -10 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Gar Fac Peak Influence 514 | . 80 167 390 362 514 264 Initial 233 | . . 16 34 152 99 233 Average 154 | . 43 81 265 236 284 203 Maximum Alert Level 2 | . . . 1 1 2 1 Low Security (%) 65 | 100 100 100 23 48 40 36 Level 1 31 | . . . 76 51 28 63 Level 2 3 | . . . . . 30 . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 9 | . 1 1 1 1 . 5 Investigation 2 | . 1 . 1 . . . Extermination 2 | . . . . . . 2 Reinforcement 4 | . . 1 . 1 . 2 Assault . | . . . . . . . Garrison 1 | . . . . . . 1 Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 1 | . . . . . . 1 Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Gar Fac Distress Signals 3 | . . . 2 1 . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 87 | . 4 19 23 8 16 17 Peak Tracking Total 7 | . 2 7 6 4 7 7 Tactical Retreats 4 | . . 1 . 1 2 . Traps | -11 -10 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Gar Fac Traps Triggered 2 | . 1 . . . 1 . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -6 ---------- Run | Yrd Mat Mat Mat Fac Gar Fac Machines Disabled 6 | . . 1 1 . 1 3 Max in Single Turn 2 | . . 1 1 . 1 2 Garrison Relay 1 | . . . . . 1 . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Gar Fac Machines Accessed 16 | . 5 2 4 2 1 2 Terminals 12 | . 2 2 4 1 1 2 Fabricators . | . . . . . . . Repair Stations 1 | . 1 . . . . . Recycling Units 2 | . 2 . . . . . Scanalyzers . | . . . . . . . Garrison Access 1 | . . . . 1 . . Total Hacks 38 | . 13 5 10 4 2 4 Successful 25 | . 10 4 6 2 . 3 Failed 13 | . 3 1 4 2 2 1 Catastrophic 4 | . . . 3 . 1 . Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 28 | . 5 5 10 2 2 4 Fabricators . | . . . . . . . Repair Stations 2 | . 2 . . . . . Recycling Units 6 | . 6 . . . . . Scanalyzers . | . . . . . . . Garrison Access 2 | . . . . 2 . . Terminal Hacks 17 | . 3 4 6 1 . 3 Record 7 | . 1 3 3 . . . Robot Analysis 1 | . 1 . . . . . Open DSF 1 | . . . . 1 . . Emergency Access Points 1 | . . . . . . 1 Alert Level 2 | . 1 . 1 . . . Locate Traps 1 | . . 1 . . . . Recall Reinforcements 2 | . . . 1 . . 1 Zone Layout 2 | . . . 1 . . 1 Fabricator Hacks . | . . . . . . . Repair Station Hacks 2 | . 2 . . . . . Scan Component 1 | . 1 . . . . . Repair 1 | . 1 . . . . . Recycling Unit Hacks 5 | . 5 . . . . . Recycle Component 1 | . 1 . . . . . Process 1 | . 1 . . . . . Report Inventory 2 | . 2 . . . . . Retrieve Components 1 | . 1 . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks 1 | . . . . 1 . . Unlock Access 1 | . . . . 1 . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 1 | . . . . . . 1 Used 1 | . . . . . . 1 Hacking Detections 12 | . 4 2 2 2 . 2 Full Trace Events 2 | . . . 2 . . . Feedback Events 1 | . . . 1 . . . Corruption 1 | . . . 1 . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 1 | . 1 . . . . . Time 26 | . 26 . . . . . Parts Recycled 1 | . 1 . . . . . Recycled Matter 250 | . 250 . . . . . Retrieved Matter . | . . . . . . . Retrieved Components 4 | . 4 . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -6 ------------ Run | Yrd Mat Mat Mat Fac Gar Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released 4 | . . . . . 4 . Machine Destruction 4 | . . . . . 4 . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Gar Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Gar Fac Robot Analysis Total 1 | . 1 . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -6 ------------- Run | Yrd Mat Mat Mat Fac Gar Fac Turns Passed 4625 | 603 575 964 794 583 461 645 Spaces Moved 2039 | 223 306 408 353 300 187 262 Core 24 | 20 . 4 . . . . Treads 1683 | 203 306 404 353 300 117 . Legs 332 | . . . . . 70 262 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 160 160 160 160 120 120 Average Speed 162 | 150 162 169 160 160 150 177 Slowest Speed 500 | 160 240 500 160 160 240 190 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 24 | 19 43 30 30 10 34 6 Regions Visited 6 Branch Regions . Pre-discovered Areas . | . . . . . . . Known Exits Taken 2 | . . . 1 1 . . Unknown Exits Taken 3 | 1 1 1 . . . . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 86 | . 47 . 8 . . 31 Melee . | . . . . . . . Projectile . | . . . . . . . AOE 86 | . 47 . 8 . . 31 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Gar Fac Total 3003 | 487 363 602 481 367 299 404 Wait 574 | 252 29 76 44 15 61 97 Move 2034 | 222 305 407 352 300 186 262 Hop . | . . . . . . . Pick Up 58 | 5 4 16 14 8 3 8 Fast Attach 24 | 3 3 13 . 3 1 1 Attach 32 | 3 1 8 6 5 3 6 Detach 7 | . 2 3 . . . 2 Swap 36 | 1 3 7 10 8 4 3 Drop 45 | . 3 19 7 10 1 5 Fire 188 | 1 13 53 48 18 35 20 Melee . | . . . . . . . Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis 5 | . . . . . 5 . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory (discovered 2 exits: *Fac / Gar) -7/Garrison -6/Factory History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 16) 604 | -11/Scrapyard | Entered Materials 605 | -10/Materials | Build established: Mutant 771 | -10/Materials | Discovered new exit (range 11) 857 | -10/Materials | Repaired Grenade Launcher 1179 | -10/Materials | Entered another Materials area 1179 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1476 | -9/Materials | Lost 6 parts (1p2n1u2w) 1799 | -9/Materials | Build established: Scavenger-Mutant 1996 | -9/Materials | Discovered new exit (range 3) 2143 | -9/Materials | Entered another Materials area 2143 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2724 | -8/Materials | Discovered new exit (range 15) 2781 | -8/Materials | Identified exit to Factory 2905 | -8/Materials | Build established: Scavenger-Tank 2937 | -8/Materials | Entered Factory 2937 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 3142 | -7/Factory | Discovered new exit (range 10) 3161 | -7/Factory | Identified exit to Factory 3520 | -7/Factory | Identified exit to Garrison 3520 | -7/Factory | Entered Garrison 3526 | -7/Garrison | Triggered checkpoint 3564 | -7/Garrison | Triggered checkpoint 3630 | -7/Garrison | Garrison Relay disabled 3736 | -7/Garrison | Triggered checkpoint 3743 | -7/Garrison | Build established: Scavenger-Gunner 3964 | -7/Garrison | Triggered checkpoint 3971 | -7/Garrison | Discovered exit to Factory (range 10) 3981 | -7/Garrison | Entered Factory 3981 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4554 | -6/Factory | Lost 9 parts (2p3n3u1w) 4581 | -6/Factory | Garrison activated, responded to threat 4613 | -6/Factory | Core integrity fell below 50% 4620 | -6/Factory | Core integrity fell below 20% 4626 | -6/Factory | Destroyed by S-27 Virus with Autogun Last Messages --------------- U-05 Engineer lays Concrete. U-05 Engineer builds a Wall. Arm. Leg destroyed. System corrupted by crushing effect (+3). Knocked back. Beamcaster destroyed. Hvy. Particle Cannon destroyed. System corrupted: Heat flow error (+224). Knocked back. ALERT: Cargo convoy en route, clear transfer corridor. Armor Integrity Analyzer destroyed. ALERT: Suspicious intruders detected, dispatching Cutter reinforcements to area. Salvage Targeting Computer destroyed. System corrupted by crushing effect (+4). Knocked back. K-01 Serf collects debris. System corrupted: Heat flow error (+158). [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????????H?????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????? ???????????????????????????????? | | ????????????# ##??#######?#####??????????????? | | ????????????/ #^"""" """" #??????????????? | | ????????????# # """" """" #??????????????? | | ????????????# % # """" """" #??????????????? | | ????????????# # """" " "" #??????????????? | | ????????????# # #??????????????? | | ????????????# # [ #??????????????? | | ????????????# #^ #??????????????? | | ????????????# %!+%* b #??????????????? | | ????????????# != #=% b@ #??????????????? | | ????????????# %=!# sssb #??????????????? | | ???########## *%#;;#!%###########??????????????? | | ???# ";;;# ""#####????????????????? | | ???# k==*; #????????????????? | | ???# ! # #????????????????? | | #### """"""" +[ #????????????????? | | # """"""" # #????????????????? | | # """"""" %=# #????????????????? | | # """"""" ##### ""####????????????????? | | # # #???????????????????? | | %+ ## "#??????????????????? | | # =!!## "#??????????????????? | | # !! ## * ##??????????????????? | | # !! ## #???????????????????? | | # ## #???????????????????? | | # ## #???????????????????? | | + #" "## ## ! #???????????????????? | | # #"G"## ## #???????????????????? | | #### #"""## #?+###+##?????????????????????? | | ###### ^ ????????????????????????????? | | #????# ^ ???????????????????????????? | | #????# ??????????????????????????? | | ##+######## ??????????????????????????? | | # ## ???????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 51 Energy Generation 25 Energy Capacity 350 Matter Stores 300 Matter Capacity 450 Sight Range 18 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 225 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Power Shielding 66 Evasion (%) 63 Targeting Accuracy 5 Armor Integrity Analysis 30 Recoil Reduction 3 Particle Charging 20 Salvage Targeting 1 Offensive Hacking 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 5k Club Dynamic Key Made in Tau Ceti IV Novice Programmer One Hack Too Far Please Form A Line Risk Taker Storm Trooper Troublemaker Challenges ------------ None Game ------ Seed LayeredNovaAutogun Manual? 0 Play Time 01:30:45 Cumulative 2.3 hours Start 2024.08.20 @ 20:14:43 End 2024.08.20 @ 23:02:39 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 4 Rogue 0 Adventurer 4 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 0 Gallery% 6 Achievement% 6 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 32/Tamsyn Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 8cd0d493-b54b-4765-9659-5434b4721602