Cogmind - Beta 9.1 @@@ ROGUE MODE // 2019.10.31 @ 23:55:07 Player: Noname Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (1) 500 Regions Visited (6) 1200 Robots Destroyed (27) 135 Value Destroyed (632) 632 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (755) 755 TOTAL SCORE: 3282 Bonus ------- Follower Combat Kills 282 Met Imprinter 300 Was Imprinted 300 Friendly Fire -127 Cogmind --------- Core Integrity 0/400 Matter 255/300 Energy 295/300 System Corruption 0% Temperature Cool (12) Location -6/Proximity Caves Parts ------- Power (1) Angular Momentum Engine Propulsion (2) Carbon-fiber Leg Flexi-carbon Leg Utility (4) Advanced Heat Sink Medium Storage Unit Armor Integrity Analyzer Microactuators Weapon (2) Inventory (8) Light Nuclear Core Angular Momentum Engine Aluminum Leg Storm Laser Peak State ------------ Power Angular Momentum Engine Propulsion Carbon-fiber Leg Flexi-carbon Leg Utility Advanced Heat Sink Medium Storage Unit Armor Integrity Analyzer Microactuators Weapon Riot Gun Gauss Rifle Inventory Light Nuclear Core Angular Momentum Engine Aluminum Leg Carbon-fiber Leg Storm Laser [Rating: 35] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Medium Storage Unit Device Shield Generator Storage Medium Storage Unit Processor Armor Integrity Analyzer Protection Medium Armor Plating Weapon Heavy Assault Rifle Energy Gun EM Pulse Gun Energy Cannon Light EM Pulse Cannon Ballistic Gun Heavy Assault Rifle Build | -11 -10 -10 -9 -9 -7 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Slots Evolved 2 | . . . 2 . . . Power . | . . . . . . . Propulsion . | . . . . . . . Utility 2 | . . . 2 . . . Weapon . | . . . . . . . Parts Attached 48 | . 5 10 6 7 4 16 Power 8 | . 1 2 2 1 . 2 Engine 6 | . 1 2 1 1 . 1 Core 2 | . . . 1 . . 1 Reactor . | . . . . . . . Propulsion 15 | . 2 4 1 . . 8 Treads . | . . . . . . . Leg 15 | . 2 4 1 . . 8 Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 15 | . 2 2 3 3 2 3 Device 9 | . 1 1 1 2 2 2 Storage 1 | . 1 . . . . . Processor 2 | . . . 1 . . 1 Hackware . | . . . . . . . Protection 3 | . . 1 1 1 . . Artifact . | . . . . . . . Weapon 10 | . . 2 . 3 2 3 Energy Gun 3 | . . 1 . . . 2 Energy Cannon 1 | . . . . 1 . . Ballistic Gun 6 | . . 1 . 2 2 1 Ballistic Cannon . | . . . . . . . Launcher . | . . . . . . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 1 | . . . . . 1 . Parts Lost 16 | . . 5 2 1 . 8 Power 3 | . . 1 1 . . 1 Propulsion 3 | . . . 1 . . 2 Utility 5 | . . 2 . 1 . 2 Weapon 5 | . . 2 . . . 3 Highest Loss Streak 3 | . . 3 2 1 . 3 Average Slot Usage (%) 98 | . 93 99 85 99 100 99 Engine 9 | . 14 14 1 6 11 6 Core 2 | . . . 4 4 . 4 Leg 23 | . 28 28 21 22 22 22 Device 15 | . 1 5 10 19 22 19 Storage 12 | . 20 14 11 11 11 11 Processor 3 | . . . 11 3 . 7 Protection 7 | . . 8 3 9 11 4 Energy Gun 4 | . 14 9 . . . 7 Ballistic Gun 18 | . 14 18 22 20 22 14 Naked Turns . | . . . . . . . Heaviest Build 31 | 10 20 23 20 31 31 31 Greatest Support 35 | 20 20 20 20 20 20 35 Greatest Overweight (x) 1 | . . 1 1 1 1 1 Average Overweight (x) . | . . . . . 1 . Largest Inventory Capacity 10 | . 10 8 8 8 8 8 Average Capacity 8 | . 8 8 8 8 8 8 Most Carried 10 | . 10 8 8 8 8 8 Average Carried 7 | . 7 7 7 7 7 7 Final Capacity 8 | 6 8 8 8 8 8 8 Final Carried 8 | 6 8 7 8 8 8 7 Class Distribution -------------------- 44% | Messiah-Mutant 28% | Mutant 26% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -9/Mines Messiah-Mutant | -7/Zion Messiah-Mutant | -6/Proximity Caves Resources | -11 -10 -10 -9 -9 -7 -6 ----------- Run | Scr Mat Min Mat Min Zio Pro Matter Collected 952 | 181 72 181 86 136 74 222 Remotely . | . . . . . . . Salvage Created 910 | . 327 143 95 153 . 192 Parts 68 | . 26 15 4 13 . 10 Haulers Intercepted . | . . . . . . . Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 9 | . . . . . . 9 Prevented 10 | . . . . . . 10 Kills | -11 -10 -10 -9 -9 -7 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Combat Hostiles Destroyed 23 | . 9 5 2 5 . 2 Guns 23 | . 9 5 2 5 . 2 Classes Destroyed 8 | . 4 . 1 1 . 2 Worker 2 | . 2 . . . . . Watcher 1 | . 1 . . . . . Swarmer 11 | . 5 3 . 3 . . Grunt 7 | . 4 2 1 . . . Brawler 1 | . . . 1 . . . Duelist 1 | . . . . . . 1 Sentry 3 | . . . . 2 . 1 Mutant 1 | . . . . . . 1 Best Kill Streak 3 | . 3 2 1 3 . 1 Combat Bots Only 3 | . 3 2 1 3 . 1 Max Kills in Single Turn 2 | . 2 1 1 1 . 1 Gunslinging . | . . . . . . . Exploded . | . . . . . . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -------- Run | Scr Mat Min Mat Min Zio Pro Damage Taken 2733 | . 108 754 151 335 . 1385 Core 580 | . 54 113 9 73 . 331 Absorbed by Shields 233 | . . . 58 110 . 65 Core Remaining (%) 66 | 100 . 33 . . . . Volleys Fired 98 | . 15 21 17 18 . 27 Largest 2 | . 2 2 2 2 . 2 Hottest 93 | . 60 85 40 76 . 93 Shots Fired 187 | . 30 42 34 32 . 49 Gun 185 | . 30 42 34 30 . 49 Cannon 2 | . . . . 2 . . Launcher . | . . . . . . . Special . | . . . . . . . Kinetic 136 | . 15 24 34 30 . 33 Thermal 10 | . . 8 . . . 2 Explosive . | . . . . . . . Electromagnetic 41 | . 15 10 . 2 . 14 Robot Hit Streak 9 | . 9 4 7 8 . 8 Robot Miss Streak 4 | . 2 4 2 3 . 4 Penetration Max 1 | . . . . . . 1 Secondary Targets 6 | . 2 2 . 1 . 1 Max Gunslinging Chain 1 | . 1 1 . 1 . 1 Shots Hit Robots 118 | . 18 21 23 22 . 34 Core Hits 57 | . 15 10 5 7 . 20 Critical Hits . | . . . . . . . Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 1708 | . 280 222 154 273 . 779 Guns 1572 | . 229 222 154 234 . 733 Cannons 39 | . . . . 39 . . Explosions 97 | . 51 . . . . 46 Melee . | . . . . . . . Ramming . | . . . . . . . Kinetic 1030 | . 48 83 154 234 . 511 Thermal 174 | . 51 59 . . . 64 Explosive . | . . . . . . . Electromagnetic 504 | . 181 80 . 39 . 204 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 7 | . 3 7 6 6 6 . Average Corruption 4 | . 2 3 5 6 6 . Corruption Purged . | . . . . . . . Effects 39 | . 3 13 5 16 2 . Message Errors 8 | . 1 3 . 4 . . Matter Fused 12 | . 2 4 1 4 1 . Heat Flow Errors 4 | . . 2 1 1 . . Energy Discharges 5 | . . 1 1 2 1 . Data Loss (minor) 4 | . . 2 . 2 . . Targeting Errors 5 | . . 1 2 2 . . Weapon Failures 1 | . . . . 1 . . Overload Shots . | . . . . . . . Overflow Damage . | . . . . . . . Projectiles . | . . . . . . . Explosions . | . . . . . . . Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage . | . . . . . . . Shots . | . . . . . . . Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 272 | . 67 253 123 272 . 8 Average Temperature 70 | . 23 95 41 86 . 4 Received Heat Transfer 498 | . 27 93 12 69 . 297 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 1 | . . 1 . . . . Heat Transferred 235 | . . 148 . . . 87 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 2 | . 1 . . . . 1 Missiles Intercepted . | . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Peak Influence 303 | . 303 182 45 147 . . Average Influence 95 | . 153 121 28 51 . . Maximum Alert Level 1 | . 1 . . . . . Low Security (%) 93 | . . . . . . . Level 1 6 | . . . . . . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 2 | . 1 . 1 . . . Investigation . | . . . . . . . Extermination . | . . . . . . . Reinforcement 2 | . 1 . 1 . . . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 --------- Run | Scr Mat Min Mat Min Zio Pro Distress Signals 1 | . 1 . . . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 51 | . 17 7 7 5 . 15 Peak Tracking Total 5 | . 5 3 4 2 . 4 Tactical Retreats 2 | . . 1 . . . 1 Traps | -11 -10 -10 -9 -9 -7 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Traps Triggered 2 | . 2 . . . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 ---------- Run | Scr Mat Min Mat Min Zio Pro Machines Disabled 1 | . . 1 . . . . Max in Single Turn 1 | . . 1 . . . . Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 --------- Run | Scr Mat Min Mat Min Zio Pro Machines Accessed 7 | . 4 . 2 . 1 . Terminals 5 | . 3 . 2 . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 1 | . 1 . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 20 | . 10 . 5 . 5 . Successful 13 | . 6 . 2 . 5 . Failed 7 | . 4 . 3 . . . Catastrophic 2 | . 2 . . . . . Database Lockouts . | . . . . . . . Manual 8 | . 3 . 3 . 2 . Terminals 13 | . 8 . 5 . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 2 | . 2 . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 10 | . 4 . 1 . 5 . Record 1 | . . . 1 . . . Part Schematic 5 | . . . . . 5 . Robot Analysis 1 | . 1 . . . . . Prototype ID Bank 1 | . 1 . . . . . Branch Access Points 1 | . 1 . . . . . Locate Traps 1 | . 1 . . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks 2 | . 2 . . . . . Report Inventory 2 | . 2 . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks 3 | . . . 3 . . . Terminals 1 | . . . 1 . . . Botnet 1 | . . . 1 . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 5 | . 3 . 2 . . . Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 5 | . . . . . 5 . Parts Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 ------------ Run | Scr Mat Min Mat Min Zio Pro Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -------- Run | Scr Mat Min Mat Min Zio Pro Total Allies 7 | . . . . 3 4 . Largest Group 7 | . . . . 3 7 7 Highest-Rated Group 200 | . . . . 40 200 200 Highest-Rated Ally 41 | . . . . 16 41 41 Total Orders . | . . . . . . . Ally Attacks 49 | . . . . . . 49 Total Damage 1096 | . . . . . . 1096 Kills 8 | . . . . . . 8 Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Robot Analysis Total 1 | . 1 . . . . . Derelict Logs Recovered 4 | . . . . 1 2 1 Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -7 -6 ------------- Run | Scr Mat Min Mat Min Zio Pro Turns Passed 3887 | . 366 648 231 523 1046 1073 Spaces Moved 2531 | 1 244 409 137 308 683 749 Core . | . . . . . . . Treads . | . . . . . . . Legs 2531 | 1 244 409 137 308 683 749 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 120 | 120 120 120 120 120 150 120 Average Speed 136 | 120 120 136 121 143 150 127 Slowest Speed 150 | 120 120 150 150 150 150 150 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered 1 | . . 1 . . . . Exploration Rate (%) 46 | 1 47 62 13 53 83 69 Regions Visited 6 Branch Regions 4 Pre-discovered Areas 2 | . . . . . 1 1 Known Exits Taken 2 | . 1 . 1 . . . Unknown Exits Taken 4 | 1 . 1 . 1 1 . Scrap Searched 3 | . . 1 . 1 1 . Spaces Dug . | . . . . . . . Terrain Destroyed 2 | . 2 . . . . . Melee . | . . . . . . . Projectile . | . . . . . . . AOE 2 | . 2 . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 --------- Run | Scr Mat Min Mat Min Zio Pro Total 2824 | . 295 462 173 362 707 825 Wait 75 | . 10 15 10 15 12 13 Move 2525 | . 243 408 136 307 682 749 Hop . | . . . . . . . Pick Up 30 | . 11 2 4 6 1 6 Fast Attach 15 | . 2 . 3 2 4 4 Attach 13 | . 1 3 3 2 . 4 Detach 2 | . . . . 1 . 1 Swap 20 | . 2 7 . 3 . 8 Drop 46 | . 11 6 . 8 8 13 Fire 98 | . 15 21 17 18 . 27 Melee . | . . . . . . . Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials -9/Mines (discovered 3 exits: *Mat x2 / *Zio) -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 134 | -10/Materials | Discovered new exit (range 10) 209 | -10/Materials | Identified exit to Mines 311 | -10/Materials | Build established: Mutant 367 | -10/Materials | Entered Mines 750 | -10/Mines | Discovered new exit (range 4) 823 | -10/Mines | Lost 3 parts (1u2w) 973 | -10/Mines | Discovered new exit (range 15) 1012 | -10/Mines | Crushed by falling debris 1012 | -10/Mines | Core integrity fell below 50% 1015 | -10/Mines | Entered Materials 1015 | -9/Materials | Evolved 2 slots: Utility x2 1099 | -9/Materials | Discovered new exit (range 14) 1245 | -9/Materials | Identified exit to Mines 1246 | -9/Materials | Entered Mines 1332 | -9/Mines | Discovered new exit (range 8) 1341 | -9/Mines | Identified exit to Materials 1465 | -9/Mines | Build established: Scavenger-Mutant 1658 | -9/Mines | Learned Materials garrison access intel 1710 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 1757 | -9/Mines | Discovered exit to Materials (range 7) 1758 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1769 | -9/Mines | Entered Zion 1769 | -7/Zion | Accompanied by 3 allies 1843 | -7/Zion | System corruption cleaned by Quarantine Array 2005 | -7/Zion | Received a visual enhancement algorithm 2145 | -7/Zion | Imprinted 2148 | -7/Zion | Declared Zion's savior 2337 | -7/Zion | Found Prototype Energy Gun 2432 | -7/Zion | Learned Factory trap positions 2452 | -7/Zion | Build established: Messiah-Mutant 2709 | -7/Zion | Found Prototype Device 2709 | -7/Zion | Identified Mobile Refinery Mk. CCLXVII 2736 | -7/Zion | Discovered new exit (range 15) 2815 | -7/Zion | Entered Proximity Caves 2815 | -6/Proximity Caves | Accompanied by 7 allies 3013 | -6/Proximity Caves | Spotted B-75 Beast 3332 | -6/Proximity Caves | Lost 3 parts (1p1u1w) 3702 | -6/Proximity Caves | Core integrity fell below 50% 3851 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 3879 | -6/Proximity Caves | Core integrity fell below 20% 3888 | -6/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 03759_ Dropped Lgt. Nuclear Core. 03759_ Acquired Lgt. Nuclear Core. 03851_ Y-54 Guardian: "INTERCEPTING UNREGISTERED DERELICT." 03851_ Y-54 Guardian misfires. 03853_ Slug penetrates Y-54 Guardian. 03856_ Slug penetrates Wall. 03856_ Y-54 Guardian destroyed. 03860_ Lgt. Treads fries itself beyond repair. 03860_ C-30 ARC bursts open, deploying its payload. 03860_ G-67 Veteran unfolds itself. 03860_ G-50 Soldier unfolds itself. 03865_ Flak Gun fries itself beyond repair. 03871_ Carbon-fiber Leg destroyed. 03872_ Imp. Heat Sink fries itself beyond repair. 03875_ G-67 Veteran misfires. 03878_ Slug penetrates G-50 Soldier. 03881_ Riot Gun destroyed. 03884_ Slug penetrates G-50 Soldier. 03886_ Destroyed Hvy. Laser. 03887_ Gauss Rifle destroyed. Map ----- +----------------------------------------------------+ | #??????????????????????????????????????????????? | | ##???????????????????###????????????????????????? | | ##???????????????????? ##???????????????????????? | | #????????????????????? ##??????????????????????? | | ????? ??????????????? ##?????????????????????? | | ????? ?????????????? #?????????????????????? | | ?????? ????????####?# #??????????????????????? | | ?????? ?????#### ## #???????????????????????? | | ??????? ###?## #???????????????????????? | | ??????? ### ##??????????????????????? | | ???????# ## #??????????????????????? | | ??????## ## #? ?? ????????????????? | | ?????## # #### ### ????????????????? | | ????## ## #?## ### ????????????????? | | ????# ## #### ## #??????????????????? | | ????# #### #???????????????????? | | ##??# #### ##???????????????????? | | ##?# #### ## % #???????#????????????? | | ### ### ##?# ##?????? #????????????? | | ### ### ##??# #????? ## ??????????? | | #?# ### #??? ##??? ??????????? | | ##?# ## ##?? #??= ?????????? | | #### ## ##?# #? % ?????????? | | ## ##### ### # ????????? | | #???# ## g ????????? | | #???# ##@gg #?????????????? | | ## #???## g #??????????????? | | ?# #????## ### #######??????????????? | | ?#### ###?????## #??# ##????????????????????? | | ????###????????###???### ##?????????????????????? | | ???????????????????????####??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 47 Energy Generation 18 Energy Capacity 300 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 10 Terrain Scan Density 10 Armor Coverage 225 Melee Speed Boost 20 Evasion (%) 40 Armor Integrity Analysis 33 Item Schematics ----------------- Beamcaster | -7/Zion | Free Battle Rifle | -7/Zion | Free Battle Cannon | -7/Zion | Free Flamer | -7/Zion | Free Enh. Flamer | -7/Zion | Free Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed AlphaAssaultShockpuncher Manual? 0 Play Time 00:35:53 Cumulative 28.9 hours Start 2019.10.31 @ 23:22:03 End 2019.10.31 @ 23:55:07 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 25 Rogue 19 Adventurer 3 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 28 Gallery% 47 Achievement% 31 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 2 Font 18/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 46976ec9-5bdd-44a0-b86e-5f450b43af08