Cogmind - Beta 9.1 @@@ ROGUE MODE // 2019.10.31 @ 23:55:07

Player: Noname

Result: Destroyed by G-50 Soldier with Heavy Laser

 Performance 
-------------
Evolutions (1)             500
Regions Visited (6)        1200
Robots Destroyed (27)      135
Value Destroyed (632)      632
Prototype IDs (3)          60
Alien Tech Used (0)        0
Bonus (755)                755
              TOTAL SCORE: 3282

 Bonus
-------
Follower Combat Kills      282
Met Imprinter              300
Was Imprinted              300
Friendly Fire              -127

 Cogmind 
---------
Core Integrity             0/400
Matter                     255/300
Energy                     295/300
System Corruption          0%
Temperature                Cool (12)
Location                   -6/Proximity Caves

 Parts 
-------
Power (1)
  Angular Momentum Engine
Propulsion (2)
  Carbon-fiber Leg
  Flexi-carbon Leg
Utility (4)
  Advanced Heat Sink
  Medium Storage Unit
  Armor Integrity Analyzer
  Microactuators
Weapon (2)
Inventory (8)
  Light Nuclear Core
  Angular Momentum Engine
  Aluminum Leg
  Storm Laser

 Peak State 
------------
Power
  Angular Momentum Engine
Propulsion
  Carbon-fiber Leg
  Flexi-carbon Leg
Utility
  Advanced Heat Sink
  Medium Storage Unit
  Armor Integrity Analyzer
  Microactuators
Weapon
  Riot Gun
  Gauss Rifle
Inventory
  Light Nuclear Core
  Angular Momentum Engine
  Aluminum Leg
  Carbon-fiber Leg
  Storm Laser
[Rating: 35]

 Favorites 
-----------
Power                      Improved Ion Engine
  Engine                   Improved Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
Utility                    Medium Storage Unit
  Device                   Shield Generator
  Storage                  Medium Storage Unit
  Processor                Armor Integrity Analyzer
  Protection               Medium Armor Plating
Weapon                     Heavy Assault Rifle
  Energy Gun               EM Pulse Gun
  Energy Cannon            Light EM Pulse Cannon
  Ballistic Gun            Heavy Assault Rifle

 Build                          | -11 -10 -10 -9  -9  -7  -6  
-------                    Run  | Scr Mat Min Mat Min Zio Pro 
Slots Evolved              2    | .   .   .   2   .   .   .   
  Power                    .    | .   .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   .   
  Utility                  2    | .   .   .   2   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   
Parts Attached             48   | .   5   10  6   7   4   16  
  Power                    8    | .   1   2   2   1   .   2   
    Engine                 6    | .   1   2   1   1   .   1   
    Core                   2    | .   .   .   1   .   .   1   
    Reactor                .    | .   .   .   .   .   .   .   
  Propulsion               15   | .   2   4   1   .   .   8   
    Treads                 .    | .   .   .   .   .   .   .   
    Leg                    15   | .   2   4   1   .   .   8   
    Wheel                  .    | .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   
  Utility                  15   | .   2   2   3   3   2   3   
    Device                 9    | .   1   1   1   2   2   2   
    Storage                1    | .   1   .   .   .   .   .   
    Processor              2    | .   .   .   1   .   .   1   
    Hackware               .    | .   .   .   .   .   .   .   
    Protection             3    | .   .   1   1   1   .   .   
    Artifact               .    | .   .   .   .   .   .   .   
  Weapon                   10   | .   .   2   .   3   2   3   
    Energy Gun             3    | .   .   1   .   .   .   2   
    Energy Cannon          1    | .   .   .   .   1   .   .   
    Ballistic Gun          6    | .   .   1   .   2   2   1   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   .   .   1   .   
Parts Lost                 16   | .   .   5   2   1   .   8   
  Power                    3    | .   .   1   1   .   .   1   
  Propulsion               3    | .   .   .   1   .   .   2   
  Utility                  5    | .   .   2   .   1   .   2   
  Weapon                   5    | .   .   2   .   .   .   3   
  Highest Loss Streak      3    | .   .   3   2   1   .   3   
Average Slot Usage (%)     98   | .   93  99  85  99  100 99  
  Engine                   9    | .   14  14  1   6   11  6   
  Core                     2    | .   .   .   4   4   .   4   
  Leg                      23   | .   28  28  21  22  22  22  
  Device                   15   | .   1   5   10  19  22  19  
  Storage                  12   | .   20  14  11  11  11  11  
  Processor                3    | .   .   .   11  3   .   7   
  Protection               7    | .   .   8   3   9   11  4   
  Energy Gun               4    | .   14  9   .   .   .   7   
  Ballistic Gun            18   | .   14  18  22  20  22  14  
Naked Turns                .    | .   .   .   .   .   .   .   
Heaviest Build             31   | 10  20  23  20  31  31  31  
  Greatest Support         35   | 20  20  20  20  20  20  35  
  Greatest Overweight (x)  1    | .   .   1   1   1   1   1   
  Average Overweight (x)   .    | .   .   .   .   .   1   .   
Largest Inventory Capacity 10   | .   10  8   8   8   8   8   
  Average Capacity         8    | .   8   8   8   8   8   8   
  Most Carried             10   | .   10  8   8   8   8   8   
  Average Carried          7    | .   7   7   7   7   7   7   
  Final Capacity           8    | 6   8   8   8   8   8   8   
  Final Carried            8    | 6   8   7   8   8   8   7   

 Class Distribution 
--------------------
 44% | Messiah-Mutant
 28% | Mutant
 26% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -9/Materials
 Scavenger-Mutant | -9/Mines
   Messiah-Mutant | -7/Zion
   Messiah-Mutant | -6/Proximity Caves

 Resources                      | -11 -10 -10 -9  -9  -7  -6  
-----------                Run  | Scr Mat Min Mat Min Zio Pro 
Matter Collected           952  | 181 72  181 86  136 74  222 
  Remotely                 .    | .   .   .   .   .   .   .   
Salvage Created            910  | .   327 143 95  153 .   192 
  Parts                    68   | .   26  15  4   13  .   10  
Haulers Intercepted        .    | .   .   .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
Parts Self-Destructed      9    | .   .   .   .   .   .   9   
  Prevented                10   | .   .   .   .   .   .   10  

 Kills                          | -11 -10 -10 -9  -9  -7  -6  
-------                    Run  | Scr Mat Min Mat Min Zio Pro 
Combat Hostiles Destroyed  23   | .   9   5   2   5   .   2   
  Guns                     23   | .   9   5   2   5   .   2   
Classes Destroyed          8    | .   4   .   1   1   .   2   
  Worker                   2    | .   2   .   .   .   .   .   
  Watcher                  1    | .   1   .   .   .   .   .   
  Swarmer                  11   | .   5   3   .   3   .   .   
  Grunt                    7    | .   4   2   1   .   .   .   
  Brawler                  1    | .   .   .   1   .   .   .   
  Duelist                  1    | .   .   .   .   .   .   1   
  Sentry                   3    | .   .   .   .   2   .   1   
  Mutant                   1    | .   .   .   .   .   .   1   
Best Kill Streak           3    | .   3   2   1   3   .   1   
  Combat Bots Only         3    | .   3   2   1   3   .   1   
Max Kills in Single Turn   2    | .   2   1   1   1   .   1   
  Gunslinging              .    | .   .   .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   -7   -6   
--------                   Run  | Scr  Mat  Min  Mat  Min  Zio  Pro  
Damage Taken               2733 | .    108  754  151  335  .    1385 
  Core                     580  | .    54   113  9    73   .    331  
  Absorbed by Shields      233  | .    .    .    58   110  .    65   
Core Remaining (%)         66   | 100  .    33   .    .    .    .    
Volleys Fired              98   | .    15   21   17   18   .    27   
  Largest                  2    | .    2    2    2    2    .    2    
  Hottest                  93   | .    60   85   40   76   .    93   
Shots Fired                187  | .    30   42   34   32   .    49   
  Gun                      185  | .    30   42   34   30   .    49   
  Cannon                   2    | .    .    .    .    2    .    .    
  Launcher                 .    | .    .    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    .    
  Kinetic                  136  | .    15   24   34   30   .    33   
  Thermal                  10   | .    .    8    .    .    .    2    
  Explosive                .    | .    .    .    .    .    .    .    
  Electromagnetic          41   | .    15   10   .    2    .    14   
  Robot Hit Streak         9    | .    9    4    7    8    .    8    
  Robot Miss Streak        4    | .    2    4    2    3    .    4    
  Penetration Max          1    | .    .    .    .    .    .    1    
  Secondary Targets        6    | .    2    2    .    1    .    1    
    Max Gunslinging Chain  1    | .    1    1    .    1    .    1    
Shots Hit Robots           118  | .    18   21   23   22   .    34   
  Core Hits                57   | .    15   10   5    7    .    20   
  Critical Hits            .    | .    .    .    .    .    .    .    
  Critical Kills           .    | .    .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    
Melee Attacks              .    | .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    
Damage Inflicted           1708 | .    280  222  154  273  .    779  
  Guns                     1572 | .    229  222  154  234  .    733  
  Cannons                  39   | .    .    .    .    39   .    .    
  Explosions               97   | .    51   .    .    .    .    46   
  Melee                    .    | .    .    .    .    .    .    .    
  Ramming                  .    | .    .    .    .    .    .    .    
  Kinetic                  1030 | .    48   83   154  234  .    511  
  Thermal                  174  | .    51   59   .    .    .    64   
  Explosive                .    | .    .    .    .    .    .    .    
  Electromagnetic          504  | .    181  80   .    39   .    204  
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
Highest Corruption         7    | .    3    7    6    6    6    .    
  Average Corruption       4    | .    2    3    5    6    6    .    
  Corruption Purged        .    | .    .    .    .    .    .    .    
  Effects                  39   | .    3    13   5    16   2    .    
    Message Errors         8    | .    1    3    .    4    .    .    
    Matter Fused           12   | .    2    4    1    4    1    .    
    Heat Flow Errors       4    | .    .    2    1    1    .    .    
    Energy Discharges      5    | .    .    1    1    2    1    .    
    Data Loss (minor)      4    | .    .    2    .    2    .    .    
    Targeting Errors       5    | .    .    1    2    2    .    .    
    Weapon Failures        1    | .    .    .    .    1    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    
Overflow Damage            .    | .    .    .    .    .    .    .    
  Projectiles              .    | .    .    .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    
Self-Inflicted Damage      .    | .    .    .    .    .    .    .    
  Shots                    .    | .    .    .    .    .    .    .    
  Rammed                   .    | .    .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    
Highest Temperature        272  | .    67   253  123  272  .    8    
  Average Temperature      70   | .    23   95   41   86   .    4    
  Received Heat Transfer   498  | .    27   93   12   69   .    297  
Siege Activations          .    | .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Melted             1    | .    .    1    .    .    .    .    
  Heat Transferred         235  | .    .    148  .    .    .    87   
Parts Sabotaged            .    | .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    
Power Chain Reactions      2    | .    1    .    .    .    .    1    
Missiles Intercepted       .    | .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -7  -6  
-------                    Run  | Scr Mat Min Mat Min Zio Pro 
Peak Influence             303  | .   303 182 45  147 .   .   
  Average Influence        95   | .   153 121 28  51  .   .   
Maximum Alert Level        1    | .   1   .   .   .   .   .   
  Low Security (%)         93   | .   .   .   .   .   .   .   
  Level 1                  6    | .   .   .   .   .   .   .   
  Level 2                  .    | .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   
Squads Dispatched          2    | .   1   .   1   .   .   .   
  Investigation            .    | .   .   .   .   .   .   .   
  Extermination            .    | .   .   .   .   .   .   .   
  Reinforcement            2    | .   1   .   1   .   .   .   
  Assault                  .    | .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -7  -6  
---------                  Run  | Scr Mat Min Mat Min Zio Pro 
Distress Signals           1    | .   1   .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   
Times Spotted              51   | .   17  7   7   5   .   15  
  Peak Tracking Total      5    | .   5   3   4   2   .   4   
  Tactical Retreats        2    | .   .   1   .   .   .   1   

 Traps                          | -11 -10 -10 -9  -9  -7  -6  
-------                    Run  | Scr Mat Min Mat Min Zio Pro 
Traps Triggered            2    | .   2   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -7  -6  
----------                 Run  | Scr Mat Min Mat Min Zio Pro 
Machines Disabled          1    | .   .   1   .   .   .   .   
  Max in Single Turn       1    | .   .   1   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -7  -6  
---------                  Run  | Scr Mat Min Mat Min Zio Pro 
Machines Accessed          7    | .   4   .   2   .   1   .   
  Terminals                5    | .   3   .   2   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          1    | .   1   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Total Hacks                20   | .   10  .   5   .   5   .   
  Successful               13   | .   6   .   2   .   5   .   
  Failed                   7    | .   4   .   3   .   .   .   
    Catastrophic           2    | .   2   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   
  Manual                   8    | .   3   .   3   .   2   .   
  Terminals                13   | .   8   .   5   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          2    | .   2   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Terminal Hacks             10   | .   4   .   1   .   5   .   
  Record                   1    | .   .   .   1   .   .   .   
  Part Schematic           5    | .   .   .   .   .   5   .   
  Robot Analysis           1    | .   1   .   .   .   .   .   
  Prototype ID Bank        1    | .   1   .   .   .   .   .   
  Branch Access Points     1    | .   1   .   .   .   .   .   
  Locate Traps             1    | .   1   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   
Recycling Unit Hacks       2    | .   2   .   .   .   .   .   
  Report Inventory         2    | .   2   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   
Unauthorized Hacks         3    | .   .   .   3   .   .   .   
  Terminals                1    | .   .   .   1   .   .   .   
    Botnet                 1    | .   .   .   1   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   
Hacking Detections         5    | .   3   .   2   .   .   .   
  Full Trace Events        .    | .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   
Part Schematics Acquired   5    | .   .   .   .   .   5   .   
  Parts Built              .    | .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -7  -6  
------------               Run  | Scr Mat Min Mat Min Zio Pro 
Used RIF Installer         .    | .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   

 Allies                         | -11  -10  -10  -9   -9   -7   -6   
--------                   Run  | Scr  Mat  Min  Mat  Min  Zio  Pro  
Total Allies               7    | .    .    .    .    3    4    .    
  Largest Group            7    | .    .    .    .    3    7    7    
  Highest-Rated Group      200  | .    .    .    .    40   200  200  
  Highest-Rated Ally       41   | .    .    .    .    16   41   41   
Total Orders               .    | .    .    .    .    .    .    .    
Ally Attacks               49   | .    .    .    .    .    .    49   
  Total Damage             1096 | .    .    .    .    .    .    1096 
  Kills                    8    | .    .    .    .    .    .    8    
Allies Corrupted           .    | .    .    .    .    .    .    .    
Allies Melted              .    | .    .    .    .    .    .    .    

 Intel                          | -11 -10 -10 -9  -9  -7  -6  
-------                    Run  | Scr Mat Min Mat Min Zio Pro 
Robot Analysis Total       1    | .   1   .   .   .   .   .   
Derelict Logs Recovered    4    | .   .   .   .   1   2   1   
Drone Launches             .    | .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -9   -7   -6   
-------------              Run  | Scr  Mat  Min  Mat  Min  Zio  Pro  
Turns Passed               3887 | .    366  648  231  523  1046 1073 
Spaces Moved               2531 | 1    244  409  137  308  683  749  
  Core                     .    | .    .    .    .    .    .    .    
  Treads                   .    | .    .    .    .    .    .    .    
  Legs                     2531 | 1    244  409  137  308  683  749  
  Wheels                   .    | .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    
  Fastest Speed            120  | 120  120  120  120  120  150  120  
  Average Speed            136  | 120  120  136  121  143  150  127  
  Slowest Speed            150  | 120  120  150  150  150  150  150  
  Overloaded Moves         .    | .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    
  Cave-ins Triggered       1    | .    .    1    .    .    .    .    
Exploration Rate (%)       46   | 1    47   62   13   53   83   69   
  Regions Visited          6
    Branch Regions         4
  Pre-discovered Areas     2    | .    .    .    .    .    1    1    
  Known Exits Taken        2    | .    1    .    1    .    .    .    
  Unknown Exits Taken      4    | 1    .    1    .    1    1    .    
Scrap Searched             3    | .    .    1    .    1    1    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    
Terrain Destroyed          2    | .    2    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    
  Projectile               .    | .    .    .    .    .    .    .    
  AOE                      2    | .    2    .    .    .    .    .    

 Actions                        | -11 -10 -10 -9  -9  -7  -6  
---------                  Run  | Scr Mat Min Mat Min Zio Pro 
Total                      2824 | .   295 462 173 362 707 825 
  Wait                     75   | .   10  15  10  15  12  13  
  Move                     2525 | .   243 408 136 307 682 749 
  Hop                      .    | .   .   .   .   .   .   .   
  Pick Up                  30   | .   11  2   4   6   1   6   
  Fast Attach              15   | .   2   .   3   2   4   4   
  Attach                   13   | .   1   3   3   2   .   4   
  Detach                   2    | .   .   .   .   1   .   1   
  Swap                     20   | .   2   7   .   3   .   8   
  Drop                     46   | .   11  6   .   8   8   13  
  Fire                     98   | .   15  21  17  18  .   27  
  Melee                    .    | .   .   .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / *Min)
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials
-9/Mines (discovered 3 exits: *Mat x2 / *Zio)
-7/Zion
-6/Proximity Caves

 History 
---------
 Turn | Location           | Event
    1 | -11/Scrapyard      | Discovered new exit (range 0)
    1 | -11/Scrapyard      | Entered Materials
  134 | -10/Materials      | Discovered new exit (range 10)
  209 | -10/Materials      | Identified exit to Mines
  311 | -10/Materials      | Build established: Mutant
  367 | -10/Materials      | Entered Mines
  750 | -10/Mines          | Discovered new exit (range 4)
  823 | -10/Mines          | Lost 3 parts (1u2w)
  973 | -10/Mines          | Discovered new exit (range 15)
 1012 | -10/Mines          | Crushed by falling debris
 1012 | -10/Mines          | Core integrity fell below 50%
 1015 | -10/Mines          | Entered Materials
 1015 | -9/Materials       | Evolved 2 slots: Utility x2
 1099 | -9/Materials       | Discovered new exit (range 14)
 1245 | -9/Materials       | Identified exit to Mines
 1246 | -9/Materials       | Entered Mines
 1332 | -9/Mines           | Discovered new exit (range 8)
 1341 | -9/Mines           | Identified exit to Materials
 1465 | -9/Mines           | Build established: Scavenger-Mutant
 1658 | -9/Mines           | Learned Materials garrison access intel
 1710 | -9/Mines           | Assisted by bots powering up and referring to "LRC-V3"
 1757 | -9/Mines           | Discovered exit to Materials (range 7)
 1758 | -9/Mines           | A Derelict revealed a hidden shortcut to a safe place
 1769 | -9/Mines           | Entered Zion
 1769 | -7/Zion            | Accompanied by 3 allies
 1843 | -7/Zion            | System corruption cleaned by Quarantine Array
 2005 | -7/Zion            | Received a visual enhancement algorithm
 2145 | -7/Zion            | Imprinted
 2148 | -7/Zion            | Declared Zion's savior
 2337 | -7/Zion            | Found Prototype Energy Gun
 2432 | -7/Zion            | Learned Factory trap positions
 2452 | -7/Zion            | Build established: Messiah-Mutant
 2709 | -7/Zion            | Found Prototype Device
 2709 | -7/Zion            | Identified Mobile Refinery Mk. CCLXVII
 2736 | -7/Zion            | Discovered new exit (range 15)
 2815 | -7/Zion            | Entered Proximity Caves
 2815 | -6/Proximity Caves | Accompanied by 7 allies
 3013 | -6/Proximity Caves | Spotted B-75 Beast
 3332 | -6/Proximity Caves | Lost 3 parts (1p1u1w)
 3702 | -6/Proximity Caves | Core integrity fell below 50%
 3851 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 3879 | -6/Proximity Caves | Core integrity fell below 20%
 3888 | -6/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser

 Last Messages 
---------------
03759_ Dropped Lgt. Nuclear Core.
03759_ Acquired Lgt. Nuclear Core.
03851_ Y-54 Guardian: "INTERCEPTING UNREGISTERED DERELICT."
03851_ Y-54 Guardian misfires.
03853_ Slug penetrates Y-54 Guardian.
03856_ Slug penetrates Wall.
03856_ Y-54 Guardian destroyed.
03860_ Lgt. Treads fries itself beyond repair.
03860_ C-30 ARC bursts open, deploying its payload.
03860_ G-67 Veteran unfolds itself.
03860_ G-50 Soldier unfolds itself. <x2>
03865_ Flak Gun fries itself beyond repair.
03871_ Carbon-fiber Leg destroyed.
03872_ Imp. Heat Sink fries itself beyond repair.
03875_ G-67 Veteran misfires.
03878_ Slug penetrates G-50 Soldier. <x2>
03881_ Riot Gun destroyed.
03884_ Slug penetrates G-50 Soldier.
03886_ Destroyed Hvy. Laser.
03887_ Gauss Rifle destroyed.

 Map 
-----
+----------------------------------------------------+
|   #??????????????????????????????????????????????? |
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|   ####  ##           ##?#   #? %        ?????????? |
|    ##   #####         ###   #            ????????? |
|         #???#          ##  g             ????????? |
|         #???#          ##@gg       #?????????????? |
| ##      #???##             g      #??????????????? |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
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|                                                    |
|                                                    |
|                                                    |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           47
Energy Generation          18
Energy Capacity            300
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           10
Terrain Scan Density       10
Armor Coverage             225
Melee Speed Boost          20
Evasion (%)                40
Armor Integrity Analysis   33

 Item Schematics 
-----------------
    Beamcaster | -7/Zion | Free
  Battle Rifle | -7/Zion | Free
 Battle Cannon | -7/Zion | Free
        Flamer | -7/Zion | Free
   Enh. Flamer | -7/Zion | Free

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              AlphaAssaultShockpuncher
  Manual?         0
Play Time         00:35:53
  Cumulative      28.9 hours
  Start           2019.10.31 @ 23:22:03
  End             2019.10.31 @ 23:55:07
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          25
  Rogue           19
  Adventurer      3
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0
Lore%             28
Gallery%          47
Achievement%      31
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Vi
Keybinds          0
Fullscreen        2
Font              18/Terminus
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 46976ec9-5bdd-44a0-b86e-5f450b43af08