Cogmind - Beta 13 *** ADVENTURER MODE // 2024.04.28 @ 14:55:02 Player: Gregathol Result: Destroyed by C-40 Crusher with Compactor Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (24) 120 Value Destroyed (829) 829 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3669 Bonus ------- None Cogmind --------- Core Integrity 0/700 Matter 296/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -7/Waste Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (4) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Improved Ion Engine Coolant Injector High-capacity Matter Pod (200) Small Laser Remote Datajack Peak State ------------ > --- POWER ------------ Light Deuterium Engine Light Nuclear Core > --- PROPULSION ------- Improved Aluminum Leg Improved Aluminum Leg Improved Titanium Leg > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Insulated Plating Hardlight Generator > --- WEAPON ----------- Particle Gun Heavy Laser Heavy Assault Rifle Autogun > --- INVENTORY -------- Improved Ion Engine Improved Ion Engine Light Nuclear Core Aluminum Leg Aluminum Leg Aluminum Leg Improved Heat Sink Coolant Injector High-capacity Matter Pod Light Armor Plating Medium Laser Small Laser Beam Rifle Light Assault Rifle Remote Datajack [Rating: 36] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Improved Aluminum Leg Leg Improved Aluminum Leg Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Signal Interpreter Protection Light Armor Plating Weapon Medium Laser Energy Gun Medium Laser Energy Cannon Particle Cannon Ballistic Gun Light Assault Rifle Build | -11 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Was Slots Evolved 6 | . . 2 . 2 2 . Power 1 | . . 1 . . . . Propulsion 1 | . . . . . 1 . Utility 2 | . . . . 1 1 . Weapon 2 | . . 1 . 1 . . Parts Attached 43 | 6 2 12 4 10 7 2 Power 9 | 1 . 3 1 3 1 . Engine 8 | 1 . 3 1 3 . . Core 1 | . . . . . 1 . Reactor . | . . . . . . . Propulsion 11 | 2 . 3 3 1 2 . Treads . | . . . . . . . Leg 11 | 2 . 3 3 1 2 . Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 9 | 1 1 2 . 1 3 1 Device 3 | . . . . . 3 . Storage 2 | 1 . 1 . . . . Processor 1 | . . 1 . . . . Hackware . | . . . . . . . Protection 3 | . 1 . . 1 . 1 Artifact . | . . . . . . . Weapon 14 | 2 1 4 . 5 1 1 Energy Gun 7 | 2 . 1 . 3 1 . Energy Cannon 1 | . . 1 . . . . Ballistic Gun 6 | . 1 2 . 2 . 1 Ballistic Cannon . | . . . . . . . Launcher . | . . . . . . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 1 | . . 1 . . . . Parts Lost 11 | . . . . 4 . 7 Power 2 | . . . . 1 . 1 Propulsion 3 | . . . . 1 . 2 Utility 1 | . . . . . . 1 Weapon 5 | . . . . 2 . 3 Highest Loss Streak 7 | . . . . 4 . 7 To Critical Strikes 1 | . . . . . . 1 Average Slot Usage (%) 95 | . 80 96 100 94 100 89 Engine 15 | . 7 19 22 17 10 6 Core 1 | . . . . . 3 6 Leg 21 | . 28 22 22 17 23 21 Device 4 | . . . . . 15 13 Storage 9 | . 14 11 11 9 7 6 Processor 6 | . . 9 11 9 . . Protection 3 | . 2 . . 6 7 5 Energy Gun 18 | . 17 12 22 23 23 13 Energy Cannon 4 | . . 10 11 2 . . Ballistic Gun 8 | . 10 10 . 9 7 12 Naked Turns 15 | . . . . . . 15 Heaviest Build 53 | 14 16 41 41 46 53 52 Greatest Support 46 | 20 20 23 26 26 46 46 Greatest Overweight (x) 2 | . . 2 1 2 1 1 Average Overweight (x) . | . . . 1 1 1 . Largest Inventory Capacity 15 | 8 8 15 15 15 15 15 Average Capacity 13 | 6 8 11 15 15 15 13 Most Carried 15 | 5 6 9 12 13 15 15 Average Carried 8 | 2 4 6 8 8 13 13 Final Capacity 15 | 8 8 15 15 15 15 5 Final Carried 15 | 2 5 9 10 13 15 5 Class Distribution -------------------- 42% | Scavenger-Tank 30% | Scavenger-Gunner 15% | Gunner 11% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Gunner | -9/Materials Gunner | -9/Mines Scavenger-Tank | -8/Materials Scavenger-Tank | -7/Factory Scavenger-Tank | -7/Waste Resources | -11 -10 -9 -9 -8 -7 -7 ----------- Run | Yrd Mat Mat Min Mat Fac Was Matter Collected 986 | 260 194 277 57 113 85 . Remotely . | . . . . . . . Salvage Created 984 | . 87 277 134 293 193 . Parts 49 | . 7 15 6 16 5 . Haulers Intercepted . | . . . . . . . Recyclers Shooed 1 | . . . . . 1 . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Was Combat Hostiles Destroyed 22 | . 4 6 3 5 4 . Guns 16 | . 4 2 1 5 4 . Cannons 6 | . . 4 2 . . . Classes Destroyed 6 | . 2 3 . 1 . . Recycler 1 | . . . . 1 . . Watcher 1 | . . 1 . . . . Swarmer 4 | . 3 . . 1 . . Grunt 12 | . 1 4 2 1 4 . Duelist 2 | . . 1 1 . . . Sentry 4 | . . 1 . 3 . . Best Kill Streak 3 | . 3 3 3 2 3 . Combat Bots Only 3 | . 3 3 3 2 3 . Max Kills in Single Turn 1 | . 1 1 1 1 1 . Gunslinging . | . . . . . . . Exploded . | . . . . . . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Min Mat Fac Was Hostile Shots Fired 145 | . 16 26 11 55 13 24 Missed 31 | . 2 2 4 16 6 1 Damage Taken 2219 | . 95 508 58 658 63 837 Core 1145 | . 12 302 8 92 8 723 Absorbed by Shields 40 | . . . . . 28 12 Ignored by Resistances 558 | . 32 75 19 183 26 223 Core Remaining (%) 75 | 100 95 . 22 83 . . Volleys Fired 64 | . 11 23 3 18 8 1 Largest 4 | . 2 3 3 4 4 3 Hottest 207 | . 100 138 174 194 207 157 Shots Fired 191 | . 22 65 9 65 27 3 Gun 158 | . 22 42 6 58 27 3 Cannon 33 | . . 23 3 7 . . Launcher . | . . . . . . . Special . | . . . . . . . Kinetic 53 | . 5 21 . 18 8 1 Thermal 138 | . 17 44 9 47 19 2 Explosive . | . . . . . . . Electromagnetic . | . . . . . . . Robot Hit Streak 26 | . 3 15 16 26 15 6 Robot Miss Streak 3 | . 3 2 1 3 2 . Penetration Max . | . . . . . . . Secondary Targets 4 | . 1 . . 1 2 . Max Gunslinging Chain 1 | . 1 . . 1 1 . Shots Hit Robots 133 | . 11 43 7 48 21 3 Core Hits 51 | . 5 13 5 16 12 . Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 2 | . 1 . . 1 . . Burn 2 | . 1 . . 1 . . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 1836 | . 127 645 114 517 371 62 Guns 1323 | . 127 291 73 422 360 50 Cannons 470 | . . 346 41 83 . . Explosions . | . . . . . . . Melee . | . . . . . . . Ramming 43 | . . 8 . 12 11 12 Kinetic 374 | . 27 116 . 128 85 18 Thermal 1419 | . 100 521 114 377 275 32 Explosive . | . . . . . . . Electromagnetic . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption . | . . . . . . . Average Corruption . | . . . . . . . Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Overload Shots . | . . . . . . . Overflow Damage . | . . . . . . . Projectiles . | . . . . . . . Explosions . | . . . . . . . Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 176 | . . . . 172 . 4 Shots 2 | . . . . 2 . . Rammed 6 | . . . . . . 6 Targets Rammed 12 | . . 2 . 2 1 7 Kicked 6 | . . 2 . 2 1 1 Crushed . | . . . . . . . Highest Temperature 680 | . 234 680 258 469 222 51 Average Temperature 176 | . 87 273 112 149 84 30 Received Heat Transfer 500 | . 24 114 42 279 41 . Effects 30 | . . 26 . 4 . . Shutdowns 10 | . . 8 . 2 . . Interference 4 | . . 3 . 1 . . Matter Decay 5 | . . 5 . . . . Short Circuit 2 | . . 1 . 1 . . Damage (minor) 2 | . . 2 . . . . Damage (major) 3 | . . 3 . . . . Damage (core) 4 | . . 4 . . . . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 4 | . 2 2 . . . . Heat Transferred 3505 | . 370 1147 259 989 666 74 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Was Peak Influence 251 | . 180 251 86 182 128 . Initial 64 | . . 64 16 28 23 . Average 78 | . 104 104 39 103 52 . Maximum Alert Level 1 | . . 1 . . . . Low Security (%) 96 | 100 100 89 100 100 100 100 Level 1 3 | . . 10 . . . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 5 | . . 1 . 2 2 . Investigation 2 | . . . . 2 . . Extermination . | . . . . . . . Reinforcement 2 | . . 1 . . 1 . Assault . | . . . . . . . Garrison 1 | . . . . . 1 . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Min Mat Fac Was Distress Signals 4 | . 1 . . 2 1 . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 57 | . 9 8 3 21 11 5 Peak Tracking Total 6 | . 4 3 3 6 3 5 Tactical Retreats 3 | . 2 . . 1 . . Traps | -11 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Was Traps Triggered 4 | . 1 . . 2 1 . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 ---------- Run | Yrd Mat Mat Min Mat Fac Was Machines Disabled 2 | . . . . 2 . . Max in Single Turn 2 | . . . . 2 . . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Min Mat Fac Was Machines Accessed 2 | . 2 . . . . . Terminals 1 | . 1 . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 1 | . 1 . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 5 | . 5 . . . . . Successful 5 | . 5 . . . . . Failed . | . . . . . . . Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 3 | . 3 . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 2 | . 2 . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 3 | . 3 . . . . . Record 3 | . 3 . . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks 2 | . 2 . . . . . Process 1 | . 1 . . . . . Report Inventory 1 | . 1 . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 2 | . 2 . . . . . Full Trace Events 1 | . 1 . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter 22 | . 22 . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 ------------ Run | Yrd Mat Mat Min Mat Fac Was Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Min Mat Fac Was Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Was Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 1 | . . . 1 . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 ------------- Run | Yrd Mat Mat Min Mat Fac Was Turns Passed 2438 | 45 227 713 245 540 534 134 Spaces Moved 1163 | 36 151 326 120 213 255 62 Core 16 | 16 . . . . . . Treads . | . . . . . . . Legs 1147 | 20 151 326 120 213 255 62 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 120 190 190 190 123 Average Speed 174 | 88 120 175 190 193 192 178 Slowest Speed 260 | 120 120 260 190 260 193 193 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 25 | 2 34 25 41 26 12 39 Regions Visited 6 Branch Regions 1 Pre-discovered Areas . | . . . . . . . Known Exits Taken 2 | . . 1 1 . . . Unknown Exits Taken 3 | 1 1 . . 1 . . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 29 | . . . . 29 . . Melee . | . . . . . . . Projectile . | . . . . . . . AOE 29 | . . . . 29 . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Min Mat Fac Was Total 1432 | 48 175 421 131 297 280 80 Wait 116 | . 8 50 . 49 1 8 Move 1158 | 35 150 325 119 212 255 62 Hop . | . . . . . . . Pick Up 27 | 7 4 4 1 5 6 . Fast Attach 6 | 1 . 3 1 1 . . Attach 17 | 5 1 4 . 5 2 . Detach 2 | . . 2 . . . . Swap 20 | . 1 5 3 4 5 2 Drop 10 | . . 3 4 1 2 . Fire 64 | . 11 23 3 18 8 1 Melee . | . . . . . . . Ram 6 | . . . . . . 6 Kick 6 | . . 2 . 2 1 1 Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials -7/Factory -7/Waste History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 15) 46 | -11/Scrapyard | Entered Materials 255 | -10/Materials | Discovered new exit (range 15) 273 | -10/Materials | Entered another Materials area 273 | -9/Materials | Evolved 2 slots: Power x1, Weapon x1 611 | -9/Materials | Core integrity fell below 50% 729 | -9/Materials | Build established: Scavenger-Gunner 923 | -9/Materials | Discovered new exit (range 15) 977 | -9/Materials | Identified exit to Mines 986 | -9/Materials | Entered Mines 1071 | -9/Mines | Learned Materials security intel 1214 | -9/Mines | Discovered new exit (range 8) 1229 | -9/Mines | Identified exit to Materials 1231 | -9/Mines | Entered Materials 1231 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1387 | -8/Materials | Lost 4 parts (1p1n2w) 1561 | -8/Materials | Met 7R-MNS 1667 | -8/Materials | Build established: Scavenger-Tank 1723 | -8/Materials | Discovered new exit (range 16) 1771 | -8/Materials | Entered Factory 1771 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1772 | -7/Factory | Caught up to 7R-MNS 2133 | -7/Factory | Garrison activated, responded to threat 2305 | -7/Factory | Sucked down chute 2305 | -7/Factory | Entered Waste 2349 | -7/Waste | Spotted C-40 Crusher 2353 | -7/Waste | Spotted C-40 Crusher 2391 | -7/Waste | Spotted C-40 Crusher 2394 | -7/Waste | Spotted C-40 Crusher 2399 | -7/Waste | Spotted C-40 Crusher 2403 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 2421 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 2422 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 2422 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 2424 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 2432 | -7/Waste | Core integrity fell below 50% 2435 | -7/Waste | Core integrity fell below 20% 2439 | -7/Waste | Destroyed by C-40 Crusher with Compactor Last Messages --------------- 02422_ Imp. Aluminum Leg destroyed. 02424_ Slammed into C-40 Crusher. 02424_ Destabilizing: System interference. 02424_ Imp. Heat Sink temporarily disabled. 02424_ Lrg. Storage Unit crushed. 02424_ Imp. Heat Sink crushed. 02425_ Aluminum Leg crushed. 02425_ Imp. Heat Sink crushed. 02425_ Hardlight Generator crushed. 02425_ Lgt. Assault Rifle crushed. 02425_ Imp. Heat Sink crushed. 02425_ Aluminum Leg crushed. 02425_ Med. Laser crushed. 02427_ Slammed into C-40 Crusher. 02427_ Aluminum Leg crushed. 02428_ Slammed into C-40 Crusher. 02430_ Lgt. Armor Plating crushed. 02430_ Slammed into C-40 Crusher. 02431_ Beam Rifle crushed. 02431_ Lgt. Nuclear Core crushed. Map ----- +----------------------------------------------------+ | #??# #??????# #????????????????????? | | #??# #??????# #????????????????????? | | #### ######## #????????????????????? | | #????????????????????? | | #????????????????????? | | #????????????????????? | | #????????????????????? | | #### ######## #????????????????????? | | ] #??# #??????# #????????????????????? | | #??# #??????# #????????????????????? | | #########??# #??????# #????????????????????? | | ?????????### ######## ######## ???????????? | | ?????????# ??????????? | | ?????????# ??????????? | | ?????????# ?????????? | | ?????????# ??????????? | | ?????????### ######## ########?????????????? | | ???????????# #??????# #????????????????????? | | ???????????# #??????# #????????????????????? | | ???????????# #??????# #????????????????????? | | ???????????# #??????# #????????????????????? | | ??????????? ???????# #????????????????????? | | ?????????? ???????# CC#????????????????????? | | ?????????# ???????#CCCC#????????????????????? | | ?????????# ???????#CCCC#????????????????????? | | ?????????### ???????#*@CC#????????????????????? | | ???????????# ???????#CCCC#????????????????????? | | ???????????? ???????#CCCC#????????????????????? | | ???????????????????????# #????????????????????? | | ???????????????????????# #????????????????????? | | ???????????????????????######????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 23 Energy Capacity 430 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 35 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 55 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed HypercooledThermalMultirail Manual? 0 Play Time 00:24:37 Cumulative 105.2 hours Start 2024.04.28 @ 14:17:29 End 2024.04.28 @ 14:55:02 Sessions 3 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 87 Rogue 71 Adventurer 16 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 12 Gallery% 37 Achievement% 25 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 72b15744-f423-4945-b0ac-c2ccc77300e4