Cogmind - Beta 13 @@@ ROGUE MODE // 2024.06.14 @ 23:01:27 Player: tirrike Result: Self-destructed Performance ------------- Evolutions (6) 3000 Regions Visited (19) 3800 Robots Destroyed (119) 595 Value Destroyed (2521) 2521 Prototype IDs (217) 4340 Alien Tech Used (0) 0 Bonus (4180) 4180 TOTAL SCORE: 18436 Bonus ------- High Alert Combat Kills 80 Met Data Miner 300 Used Data Conduit 3000 Met Imprinter 300 Pursued by Intercept 500 Cogmind --------- Core Integrity 1065/1150 Matter 200/300 Energy 56/100 System Corruption 48% Temperature Cool (0) Movement Flying (40) Location -4/Extension Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- Cooled Field Propulsion Drive Cooled Field Propulsion Drive Cooled Field Propulsion Drive > --- UTILITY (9) ------ Advanced Sensor Array Experimental Signal Interpreter Improved Light Armor Plating Advanced Hacking Suite > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Improved Flight Unit Improved Cesium-ion Thruster System Mapper Quantum Router Peak State ------------ > --- POWER ------------ Light Nuclear Core Light Fission Core > --- PROPULSION ------- Cooled Field Propulsion Drive Cooled Field Propulsion Drive Cooled Field Propulsion Drive Cooled Field Propulsion Drive Cooled Field Propulsion Drive Cooled Field Propulsion Drive > --- UTILITY ---------- Small Storage Unit Structural Scanner Enhanced Optical Array Advanced Sensor Array Experimental Signal Interpreter Advanced Transmission Jammer Improved Hacking Suite Advanced Hacking Suite Makeshift System Shield > --- WEAPON ----------- Mini Grenade Launcher Makeshift Sword > --- INVENTORY -------- Improved Flight Unit Improved Cesium-ion Thruster ECM Suite Propulsion Shielding Improved Light Armor Plating System Mapper Quantum Router Katana [Rating: 107] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Flight Unit Improved Flight Unit Utility Structural Scanner Device Structural Scanner Storage Large Storage Unit Processor Signal Interpreter Hackware Makeshift System Shield Protection Light Armor Plating Weapon Improved Light Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Mini Grenade Launcher Special Weapon Flamer Impact Weapon Hammer Slashing Weapon Makeshift Sword Build | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -4 -4 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Fac Ext Slots Evolved 12 | . . . 2 2 2 . . . . 2 . . . . . . 2 2 . Power 1 | . . . . . . . . . . . . . . . . . . 1 . Propulsion 4 | . . . . 1 1 . . . . 1 . . . . . . . 1 . Utility 7 | . . . 2 1 1 . . . . 1 . . . . . . 2 . . Weapon . | . . . . . . . . . . . . . . . . . . . . Parts Attached 188 | 7 12 4 50 65 8 . 3 1 1 8 . 1 2 1 7 . 2 13 3 Power 10 | 1 . . 3 4 . . . . . . . 1 . . . . . 1 . Engine 7 | 1 . . 2 4 . . . . . . . . . . . . . . . Core 3 | . . . 1 . . . . . . . . 1 . . . . . 1 . Reactor . | . . . . . . . . . . . . . . . . . . . . Propulsion 33 | 2 . . 7 12 3 . . . . 2 . . . . . . . 7 . Treads 18 | 2 . . 7 9 . . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . Flight 15 | . . . . 3 3 . . . . 2 . . . . . . . 7 . Utility 51 | 2 2 . 12 11 3 . . 1 1 6 . . 2 . 2 . 2 5 2 Device 20 | 1 . . 7 5 . . . . 1 1 . . 1 . . . . 2 2 Storage 5 | 1 2 . 1 . 1 . . . . . . . . . . . . . . Processor 7 | . . . 1 1 . . . . . 3 . . . . 2 . . . . Hackware 4 | . . . . . 1 . . . . 1 . . . . . . 2 . . Protection 15 | . . . 3 5 1 . . 1 . 1 . . 1 . . . . 3 . Artifact . | . . . . . . . . . . . . . . . . . . . . Weapon 94 | 2 10 4 28 38 2 . 3 . . . . . . 1 5 . . . 1 Energy Gun . | . . . . . . . . . . . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . . . . . . . . . . Ballistic Gun 28 | 2 4 . 12 10 . . . . . . . . . . . . . . . Ballistic Cannon 37 | . 6 2 15 14 . . . . . . . . . . . . . . . Launcher 8 | . . 1 . 1 2 . 1 . . . . . . 1 2 . . . . Special Weapon 2 | . . . . . . . 1 . . . . . . . 1 . . . . Impact Weapon 2 | . . 1 1 . . . . . . . . . . . . . . . . Slashing Weapon 17 | . . . . 13 . . 1 . . . . . . . 2 . . . 1 Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 2 | . . . . . 1 . . . . . . . . . 1 . . . . Parts Lost 24 | . . . 4 3 . . . . . . . 1 . . . . . 1 15 Power 4 | . . . 1 . . . . . . . . 1 . . . . . . 2 Propulsion 6 | . . . 2 1 . . . . . . . . . . . . . . 3 Utility 10 | . . . 1 1 . . . . . . . . . . . . . 1 7 Weapon 4 | . . . . 1 . . . . . . . . . . . . . . 3 Highest Loss Streak 15 | . . . 2 3 . . . . . . . 1 . . . . . 1 15 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 99 | . 100 100 98 98 100 100 100 100 100 99 100 100 97 100 100 100 100 100 96 Engine 7 | . 14 14 8 5 7 7 7 7 7 6 6 4 . . . . . . . Core 2 | . . . 1 3 . . . . . . . 1 6 6 6 6 5 10 9 Treads 16 | . 28 28 21 26 . . . . . . . . . . . . . . . Flight 10 | . . . . . 30 30 30 30 30 32 33 33 33 33 33 33 29 31 30 Device 13 | . 14 14 10 16 15 15 15 12 15 13 13 13 12 13 13 13 11 11 5 Storage 9 | . 14 14 11 8 2 7 7 7 7 6 6 6 6 6 6 6 5 5 4 Processor 8 | . . . 11 9 7 7 7 7 7 12 13 13 13 13 13 13 11 10 9 Hackware 2 | . . . . . 7 7 7 7 7 6 6 6 6 6 6 6 17 15 14 Protection 7 | . . . 10 9 11 7 7 9 7 6 6 6 6 6 6 6 5 3 9 Ballistic Gun 6 | . 24 15 6 3 . . . . . . . . . . . . . . . Ballistic Cannon 7 | . 3 . 15 12 . . . . . . . . . . . . . . . Launcher 2 | . . 11 . . 7 7 7 7 7 6 6 6 3 6 4 6 5 5 4 Slashing Weapon 2 | . . . . 1 7 7 7 7 7 6 6 6 6 6 7 6 5 5 4 Naked Turns . | . . . . . . . . . . . . . . . . . . . . Heaviest Build 62 | 11 31 32 59 62 16 16 16 18 16 19 16 16 18 16 17 16 16 25 25 Greatest Support 62 | 40 40 40 40 62 20 20 20 20 20 26 26 26 26 26 26 26 26 60 60 Greatest Overweight (x) 3 | 3 . . 1 3 . . . . . . . . . . . . . . . Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 20 | 8 15 15 20 20 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 Average Capacity 13 | 7 12 15 15 19 6 8 8 8 8 8 8 8 8 8 8 8 8 8 7 Most Carried 20 | 2 14 14 20 20 8 8 8 8 8 8 8 8 8 8 8 8 8 8 7 Average Carried 12 | 1 9 14 14 19 5 8 7 7 8 7 8 7 7 7 7 8 7 6 6 Final Capacity 20 | 8 15 15 20 5 8 8 8 8 8 8 8 8 8 8 8 8 8 8 5 Final Carried 20 | 1 14 14 20 5 8 8 8 8 8 8 8 7 8 8 8 8 8 7 4 Class Distribution -------------------- 35% | Scavenger-Mutant 28% | Mutant 17% | Scout 9% | Scavenger-Scout 5% | Hacker-Scout Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scout | -7/Factory Scavenger-Scout | -7/Lower Caves Scavenger-Scout | -7/Lower Caves Scavenger-Sprinter | -7/Data Miner Scavenger-Scout | -6/Proximity Caves Scout | -6/Factory Scout | -6/Waste Scout | -6/Factory Scout | -6/Lower Caves Scout | -6/Lower Caves Scout | -6/Zion Scout | -5/Proximity Caves Hacker-Scout | -5/Factory Hacker-Scout | -4/Factory Hacker-Scout | -4/Extension Resources | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -4 -4 ----------- Run | Yrd Mat Min Mat Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Fac Ext Matter Collected 3934 | 278 346 86 1548 1111 246 70 30 . 20 . . 80 21 19 79 . . . . Remotely . | . . . . . . . . . . . . . . . . . . . . Salvage Created 3150 | 79 341 67 1499 948 180 . . 21 . . . 15 . . . . . . . Parts 222 | 6 21 9 101 75 5 . . 3 . . . 2 . . . . . . . Haulers Intercepted 9 | . 1 . 5 3 . . . . . . . . . . . . . . . Recyclers Shooed 2 | . . . 1 . 1 . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 11 | . . . . . . 11 . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -4 -4 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Fac Ext Combat Hostiles Destroyed 70 | . 8 6 35 21 . . . . . . . . . . . . . . . Guns 18 | . 6 4 . 8 . . . . . . . . . . . . . . . Cannons 50 | . 2 . 35 13 . . . . . . . . . . . . . . . AOE 2 | . . 2 . . . . . . . . . . . . . . . . . Classes Destroyed 13 | 2 5 . 5 1 . . . . . . . . . . . . . . . Worker 7 | . . . 6 1 . . . . . . . . . . . . . . . Builder 4 | . . . 1 2 1 . . . . . . . . . . . . . . Tunneler 2 | 1 . . 1 . . . . . . . . . . . . . . . . Hauler 9 | . 1 . 5 3 . . . . . . . . . . . . . . . Recycler 8 | 1 1 . 3 1 2 . . . . . . . . . . . . . . Mechanic 1 | . . . 1 . . . . . . . . . . . . . . . . Operator 6 | . 2 . 1 1 1 . . . . . . 1 . . . . . . . Watcher 11 | . 2 . 5 4 . . . . . . . . . . . . . . . Swarmer 31 | . 6 6 14 5 . . . . . . . . . . . . . . . Grunt 19 | . 2 . 10 7 . . . . . . . . . . . . . . . Brawler 2 | . . . 1 1 . . . . . . . . . . . . . . . Duelist 1 | . . . . 1 . . . . . . . . . . . . . . . Sentry 17 | . . . 10 7 . . . . . . . . . . . . . . . Best Kill Streak 10 | 1 3 3 7 10 2 . . 1 . . . 1 . . . . . . . Combat Bots Only 7 | . 3 3 7 5 . . . . . . . . . . . . . . . Max Kills in Single Turn 3 | 1 1 2 3 2 1 . . 1 . . . 1 . . . . . . . Gunslinging . | . . . . . . . . . . . . . . . . . . . . Exploded 2 | . . 2 . . . . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed 1 | . . . . . . . . 1 . . . . . . . . . . . Data Miner (-7/Data Miner) Combat | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -4 -4 -------- Run | Yrd Mat Min Mat Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Fac Ext Hostile Shots Fired 312 | . 51 13 113 93 . . 15 . . 10 . . 11 . . . . 6 . Missed 96 | . 10 1 28 26 . . 14 . . 9 . . 6 . . . . 2 . Damage Taken 3817 | . 394 98 955 981 . . 6 . . 14 . 114 100 . . . . 78 1077 Core 502 | . 81 19 79 139 . . 6 . . 14 . 40 39 . . . . . 85 Absorbed by Shields . | . . . . . . . . . . . . . . . . . . . . Redirected to Shielding 16 | . . . . . . . . . . . . 6 . . . . . 10 . Core Remaining (%) 86 | 100 . 60 80 74 . . . . 99 . . . . . . 89 100 . . Volleys Fired 258 | 4 38 6 117 93 . . . . . . . . . . . . . . . Largest 2 | 2 2 2 2 2 . . . . . . . . . . . . . . . Hottest 78 | 40 78 53 78 78 . . . . . . . . . . . . . . . Shots Fired 509 | 8 76 12 237 176 . . . . . . . . . . . . . . . Gun 181 | 8 52 10 34 77 . . . . . . . . . . . . . . . Cannon 326 | . 24 . 203 99 . . . . . . . . . . . . . . . Launcher 2 | . . 2 . . . . . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . . . . . . . Kinetic 507 | 8 76 10 237 176 . . . . . . . . . . . . . . . Thermal . | . . . . . . . . . . . . . . . . . . . . Explosive 2 | . . 2 . . . . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . . . Robot Hit Streak 20 | 3 8 2 12 20 . . . . . . . . . . . . . . . Robot Miss Streak 6 | 2 4 3 6 4 . . . . . . . . . . . . . . . Penetration Max . | . . . . . . . . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 311 | 5 48 5 125 118 8 . . 1 . . . 1 . . . . . . . Core Hits 145 | 4 17 6 62 51 4 . . 1 . . . . . . . . . . . Critical Kills . | . . . . . . . . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . . . . . . . Critical Strikes 9 | . . . 7 2 . . . . . . . . . . . . . . . Blast 9 | . . . 7 2 . . . . . . . . . . . . . . . Melee Attacks 236 | . . 4 3 21 45 3 5 21 2 37 . 31 6 1 2 7 12 26 10 Impact 7 | . . 4 3 . . . . . . . . . . . . . . . . Slashing 229 | . . . . 21 45 3 5 21 2 37 . 31 6 1 2 7 12 26 10 Piercing . | . . . . . . . . . . . . . . . . . . . . Sneak Attacks 5 | . . . . . 4 . . 1 . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . Damage Inflicted 6956 | 39 829 135 3019 2327 443 . . 81 . . . 63 . . . . . . 20 Guns 1728 | 39 505 63 345 776 . . . . . . . . . . . . . . . Cannons 4214 | . 324 . 2366 1524 . . . . . . . . . . . . . . . Explosions 380 | . . 72 308 . . . . . . . . . . . . . . . . Melee 614 | . . . . 27 443 . . 81 . . . 63 . . . . . . . Ramming 20 | . . . . . . . . . . . . . . . . . . . 20 Kinetic 5942 | 39 829 63 2711 2300 . . . . . . . . . . . . . . . Thermal 308 | . . . 308 . . . . . . . . . . . . . . . . Explosive 72 | . . 72 . . . . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . Slashing 614 | . . . . 27 443 . . 81 . . . 63 . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . Highest Corruption 48 | . . . 3 6 . . . . . . . 1 1 1 1 . . 1 48 Average Corruption 3 | . . . 2 4 . . . . . . . 1 1 1 1 . . 1 3 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . Effects 118 | . . . 56 54 . . . . . . . . 1 1 2 . . . 4 Message Errors 26 | . . . 12 13 . . . . . . . . . . . . . . 1 Matter Fused 27 | . . . 16 10 . . . . . . . . . . 1 . . . . Heat Flow Errors 17 | . . . 7 8 . . . . . . . . . 1 . . . . 1 Energy Discharges 14 | . . . 7 7 . . . . . . . . . . . . . . . Parts Rejected 2 | . . . 1 1 . . . . . . . . . . . . . . . Data Loss (minor) 15 | . . . 4 7 . . . . . . . . 1 . 1 . . . 2 Data Loss (major) 7 | . . . 3 4 . . . . . . . . . . . . . . . Misfires 4 | . . . 3 1 . . . . . . . . . . . . . . . Alerts 6 | . . . 3 3 . . . . . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . Overflow Damage 257 | . . 6 117 17 64 . . . . . . 53 . . . . . . . Projectiles 32 | . . . 15 17 . . . . . . . . . . . . . . . Explosions 108 | . . 6 102 . . . . . . . . . . . . . . . . Melee 117 | . . . . . 64 . . . . . . 53 . . . . . . . Knockbacks 38 | . 8 . 16 14 . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . Kinetic 32 | . 7 . 13 12 . . . . . . . . . . . . . . . Secondary 6 | . 1 . 3 2 . . . . . . . . . . . . . . . Self-Inflicted Damage 114 | . . . 94 . . . . . . . . . . . . . . . 20 Shots 1 | . . . 1 . . . . . . . . . . . . . . . . Rammed . | . . . . . . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . Highest Temperature 285 | . 276 . 246 285 260 . . . . . . 5 14 137 . . . 271 256 Average Temperature 64 | . 144 . 55 66 135 . . . . . . 5 11 63 . . . 22 88 Received Heat Transfer 765 | . 78 . 153 486 . . . . . . . . 39 . . . . 9 . Effects 2 | . . . . 1 . . . . . . . . . . . . . 1 . Energy Bleed 1 | . . . . 1 . . . . . . . . . . . . . . . Interference 1 | . . . . . . . . . . . . . . . . . . 1 . Siege Activations . | . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . . . . . . Heat Transferred 200 | . . . 200 . . . . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -4 -4 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Fac Ext Peak Influence 627 | 10 105 125 627 357 261 . . . . 159 100 135 . . . . 50 111 78 Initial 103 | . 6 40 . 49 103 . . . . . 55 70 . . . . . 24 50 Average 146 | 3 48 90 241 168 173 . . . . 27 76 78 . . . . 31 49 70 Maximum Alert Level 2 | . . . 2 1 1 . . . . . . . . . . . . . . Low Security (%) 71 | 100 100 100 44 61 57 . . . . 100 100 100 . . . . 100 100 100 Level 1 21 | . . . 35 38 42 . . . . . . . . . . . . . . Level 2 6 | . . . 20 . . . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . Squads Dispatched 15 | . . . 2 6 2 . . . . 3 . 1 . . . . . 1 . Investigation 4 | . . . 1 1 1 . . . . . . 1 . . . . . . . Extermination 2 | . . . . . . . . . . 1 . . . . . . . 1 . Reinforcement 5 | . . . 1 2 1 . . . . 1 . . . . . . . . . Assault . | . . . . . . . . . . . . . . . . . . . . Garrison 3 | . . . . 3 . . . . . . . . . . . . . . . Intercept 1 | . . . . . . . . . . 1 . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . 1 . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -4 -4 --------- Run | Yrd Mat Min Mat Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Fac Ext Distress Signals 9 | . 1 . 3 5 . . . . . . . . . . . . . . . Communications Jammed . | . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . Times Spotted 145 | . 15 4 47 40 1 . 1 4 . 15 5 1 4 . . . . 7 1 Peak Tracking Total 13 | . 3 3 4 10 1 . 1 4 . 13 5 . 4 . . . . 6 1 Tactical Retreats 13 | . . . 2 6 . . . . . 3 . . 1 . . . . 1 . Traps | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -4 -4 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Fac Ext Traps Triggered 8 | . . . 2 3 . . . . . 1 . 2 . . . . . . . Indirectly . | . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . Triggered 4 | . . . . . . . . . . . . . 3 1 . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -4 -4 ---------- Run | Yrd Mat Min Mat Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Fac Ext Machines Disabled 14 | . . 2 8 1 3 . . . . . . . . . . . . . . Max in Single Turn 2 | . . 2 2 1 1 . . . . . . . . . . . . . . Garrison Access 3 | . . . . . 2 . . . . . . . . . . . . 1 . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -4 -4 --------- Run | Yrd Mat Min Mat Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Fac Ext Machines Accessed 82 | . 10 . 13 12 17 . . 4 . 6 . 6 1 1 1 . 5 5 1 Terminals 55 | . 8 . 11 9 11 . . . . 4 . 5 . . . . 3 3 1 Fabricators . | . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . Recycling Units 13 | . 2 . 1 2 2 . . . . 2 . 1 . . . . 2 1 . Scanalyzers 3 | . . . 1 . 2 . . . . . . . . . . . . . . Garrison Access 4 | . . . . 1 2 . . . . . . . . . . . . 1 . Total Hacks 242 | . 32 . 46 30 42 . . 30 . 15 . 12 1 1 4 . 13 9 7 Successful 130 | . 18 . 23 13 15 . . 30 . 5 . 3 1 1 4 . 7 6 4 Failed 112 | . 14 . 23 17 27 . . . . 10 . 9 . . . . 6 3 3 Catastrophic 23 | . 1 . 4 4 7 . . . . 3 . 4 . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . Manual 117 | . 18 . 22 16 21 . . . . 11 . 10 . . . . 8 4 7 Terminals 161 | . 27 . 41 22 29 . . . . 9 . 10 . . . . 10 6 7 Fabricators . | . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . Recycling Units 31 | . 5 . 2 7 4 . . . . 6 . 2 . . . . 3 2 . Scanalyzers 9 | . . . 3 . 6 . . . . . . . . . . . . . . Garrison Access 5 | . . . . 1 3 . . . . . . . . . . . . 1 . Terminal Hacks 82 | . 12 . 13 8 5 . . 30 . . . . 1 1 4 . 3 3 2 Record 14 | . . . 1 . . . . 11 . . . . . . . . 2 . . Part Schematic 14 | . . . . . . . . 10 . . . . . . 4 . . . . Robot Schematic 6 | . . . . . . . . 6 . . . . . . . . . . . Robot Analysis 3 | . 2 . 1 . . . . . . . . . . . . . . . . Prototype ID Bank 7 | . 3 . . 1 . . . 3 . . . . . . . . . . . Open Door 3 | . . . . . . . . . . . . . 1 1 . . . 1 . Level Access Points 2 | . . . . . . . . . . . . . . . . . 1 . 1 Branch Access Points 3 | . . . . . 1 . . . . . . . . . . . . 1 1 Terminal Index 4 | . 1 . 1 1 1 . . . . . . . . . . . . . . Alert Level 6 | . 1 . 3 2 . . . . . . . . . . . . . . . Unreport Threat 6 | . . . 5 1 . . . . . . . . . . . . . . . Locate Traps 4 | . 2 . 1 . 1 . . . . . . . . . . . . . . Security Status 1 | . . . . . 1 . . . . . . . . . . . . . . Reinforcement Status 1 | . 1 . . . . . . . . . . . . . . . . . . Recall Reinforcements 1 | . . . . 1 . . . . . . . . . . . . . . . Hauler Manifests 5 | . 1 . 1 2 1 . . . . . . . . . . . . . . Registered Components 1 | . . . . . . . . . . . . . . . . . . 1 . Zone Layout 1 | . 1 . . . . . . . . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks 8 | . 1 . 1 1 2 . . . . 1 . . . . . . 2 . . Retrieve Matter 1 | . . . . . 1 . . . . . . . . . . . . . . Retrieve Components 7 | . 1 . 1 1 1 . . . . 1 . . . . . . 2 . . Scanalyzer 5 | . . . 2 . 3 . . . . . . . . . . . . . . Insert Component 3 | . . . 1 . 2 . . . . . . . . . . . . . . Analyze 2 | . . . 1 . 1 . . . . . . . . . . . . . . Garrison Access Hacks 3 | . . . . . 2 . . . . . . . . . . . . 1 . Seal Access 3 | . . . . . 2 . . . . . . . . . . . . 1 . Unauthorized Hacks 32 | . 5 . 7 4 3 . . . . 4 . 3 . . . . 2 2 2 Terminals 24 | . 4 . 6 2 2 . . . . 2 . 2 . . . . 2 2 2 Track 1 | . . . 1 . . . . . . . . . . . . . . . . Assimilate 3 | . 1 . 1 . . . . . . . . . . . . . . . 1 Botnet 18 | . 2 . 3 2 2 . . . . 2 . 2 . . . . 2 2 1 Operators 2 | . 1 . 1 . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . Recycling Units 8 | . 1 . 1 2 1 . . . . 2 . 1 . . . . . . . Reject 8 | . 1 . 1 2 1 . . . . 2 . 1 . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 2 | . 2 . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . Hacking Detections 67 | . 9 . 11 12 15 . . . . 6 . 6 . . . . 4 3 1 Full Trace Events 3 | . . . 1 . 1 . . . . . . 1 . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 9 | . . . . . . . . 6 . . . . . . 3 . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 28 | . . . 1 . 1 . . 10 . . . . . . 16 . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . Retrieved Components 28 | . 9 . 3 10 1 . . . . . . . . . . . 5 . . Parts Scanalyzed 2 | . . . 1 . 1 . . . . . . . . . . . . . . Part Schematics Acquired 2 | . . . 1 . 1 . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -4 -4 ------------ Run | Yrd Mat Min Mat Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Fac Ext Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -4 -4 -------- Run | Yrd Mat Min Mat Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Fac Ext Total Allies 1 | . . . . . . . . . . . . . . . . . . . 1 Largest Group 1 | . . . . . . . . . . . . . . . . . . . 1 Highest-Rated Group 10 | . . . . . . . . . . . . . . . . . . . 10 Highest-Rated Ally 10 | . . . . . . . . . . . . . . . . . . . 10 Total Orders 1 | . . . . . . . . . . . . . . . . . . . 1 STAY 1 | . . . . . . . . . . . . . . . . . . . 1 Ally Attacks . | . . . . . . . . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -4 -4 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Fac Ext Robot Analysis Total 137 | . 2 . 1 . . . . 134 . . . . . . . . . . . Derelict Logs Recovered 9 | . . 1 . . . 3 1 . . . . . 1 1 . 2 . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -4 -4 ------------- Run | Yrd Mat Min Mat Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Fac Ext Turns Passed 13559 | 109 1584 989 3789 2510 520 294 297 110 436 573 35 522 205 131 352 160 309 369 265 Spaces Moved 14832 | 50 857 481 1808 1146 1198 922 821 142 1324 1271 96 1111 575 465 1152 540 381 284 208 Core 15 | 15 . . . . . . . . . . . . . . . . . . . Treads 4312 | 35 857 481 1808 1131 . . . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . Flight 10505 | . . . . 15 1198 922 821 142 1324 1271 96 1111 575 465 1152 540 381 284 208 Fastest Speed 5 | 50 160 160 160 34 31 31 31 31 31 27 27 27 27 27 27 27 27 5 5 Average Speed 67 | 152 160 160 161 162 31 31 31 31 31 27 27 27 27 27 27 27 27 22 24 Slowest Speed 320 | 200 160 160 240 320 31 31 31 31 31 31 27 27 27 27 27 27 27 25 25 Overloaded Moves 25 | . . . . . . . . . . . . . . . . . . 21 4 Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . Robots Hopped 5 | . . . . . . . . . . 1 . 4 . . . . . . . Cave-ins Triggered 4 | . . . . . . . . . . . . . . . . . . . 4 Exploration Rate (%) 60 | 4 99 84 97 76 35 87 61 80 92 34 78 32 77 66 88 66 12 11 29 Regions Visited 19 Branch Regions 10 Pre-discovered Areas 31 | . . . . . . . . 29 . . . . . 1 1 . . . . Known Exits Taken 14 | . . . 1 1 1 1 1 1 1 . . 1 1 1 1 1 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . . . . . . . . . . . . . . . Scrap Searched 28 | . . 1 . . . 2 12 . 3 . . . 1 2 3 4 . . . Spaces Dug 192 | . . 2 2 18 34 3 5 . 2 37 . 30 6 1 . 5 12 25 10 Terrain Destroyed 258 | . 2 13 53 20 34 3 5 . 2 37 . 30 6 1 . 5 12 25 10 Melee 192 | . . 2 2 18 34 3 5 . 2 37 . 30 6 1 . 5 12 25 10 Projectile 17 | . 2 . 13 2 . . . . . . . . . . . . . . . AOE 49 | . . 11 38 . . . . . . . . . . . . . . . . Terrain Rammed 2 | . . . . . . . . . . . . . . . . . . . 2 Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -4 -4 --------- Run | Yrd Mat Min Mat Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Fac Ext Total 17571 | 77 990 680 2434 1574 1277 924 856 186 1346 1459 104 1297 617 468 1192 546 574 559 411 Wait 1902 | 9 63 186 424 205 14 . 16 19 20 131 9 159 34 1 17 . 176 231 188 Move 14804 | 49 856 480 1807 1145 1197 921 820 141 1323 1269 95 1104 574 464 1151 539 380 283 206 Hop 3 | . . . . . . . . . . 1 . 2 . . . . . . . Pick Up 93 | 8 17 . 20 12 9 . 6 2 . 6 . . . 1 7 . 3 2 . Fast Attach 10 | . . . . 6 . . . . . 2 . . . . 2 . . . . Attach 41 | 7 . . 7 8 3 . . . . 4 . 1 . 1 2 . 2 3 3 Detach 2 | . . . . . . . . . . 1 . . 1 . . . . . . Swap 137 | . 12 4 43 51 5 . 3 1 1 2 . . 2 . 3 . . 10 . Drop 82 | . 4 . 13 33 4 . 6 2 . 6 . . . . 9 . 1 4 . Fire 258 | 4 38 6 117 93 . . . . . . . . . . . . . . . Melee 235 | . . 4 3 21 45 3 5 21 2 37 . 31 6 1 1 7 12 26 10 Ram 2 | . . . . . . . . . . . . . . . . . . . 2 Kick . | . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . Escape Stasis 2 | . . . . . . . . . . . . . . . . . . . 2 Rewire . | . . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -10/Mines -9/Materials (discovered 5 exits: *Mat x3 / *Min x2) -8/Materials -7/Factory (discovered 6 exits: *Fac x2 / Sto x2 / *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Dat) -7/Data Miner -6/Proximity Caves -6/Factory (discovered 3 exits: *Fac x3) -6/Waste -6/Factory -6/Lower Caves -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory (discovered 5 exits: *Fac x4 / [*Upp]) -4/Factory (discovered 4 exits: *Upp x2 / *Ext x2) -4/Extension (discovered 3 exits: Res x2 / Cet) History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 16) 110 | -11/Scrapyard | Entered Materials 301 | -10/Materials | Build established: Mutant 323 | -10/Materials | Discovered new exit (range 13) 439 | -10/Materials | Discovered new exit (range 13) 767 | -10/Materials | Discovered new exit (range 10) 1032 | -10/Materials | Discovered new exit (range 10) 1236 | -10/Materials | Discovered new exit (range 16) 1694 | -10/Materials | Entered Mines 1727 | -10/Mines | Learned location of 1 exit from Materials 1813 | -10/Mines | Assembled infested the area 2143 | -10/Mines | Discovered new exit (range 7) 2683 | -10/Mines | Entered Materials 2683 | -9/Materials | Evolved 2 slots: Utility x2 2684 | -9/Materials | Identified exit to Materials 2803 | -9/Materials | Discovered new exit (range 7) 3113 | -9/Materials | Discovered exit to Materials (range 15) 4038 | -9/Materials | Destroyed 7 combat bots 4159 | -9/Materials | Build established: Scavenger-Mutant 4234 | -9/Materials | Discovered exit to Materials (range 5) 4291 | -9/Materials | Discovered new exit (range 16) 4618 | -9/Materials | Identified exit to Mines 6472 | -9/Materials | Entered another Materials area 6472 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 6723 | -8/Materials | Lost 3 parts (1n1u1w) 6769 | -8/Materials | Garrison activated, responded to threat 8859 | -8/Materials | Discovered new exit (range 9) 8871 | -8/Materials | Identified exit to Factory 8982 | -8/Materials | Entered Factory 8982 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 9009 | -7/Factory | Discovered new exit (range 7) 9014 | -7/Factory | Identified exit to Factory 9016 | -7/Factory | Discovered new exit (range 7) 9018 | -7/Factory | Identified exit to Lower Caves 9222 | -7/Factory | Build established: Scout 9237 | -7/Factory | Identified exit to Storage 9254 | -7/Factory | Discovered exit to Factory (range 15) 9502 | -7/Factory | Entered Lower Caves 9506 | -7/Lower Caves | Learned Factory emergency access door positions 9588 | -7/Lower Caves | Build established: Scavenger-Scout 9591 | -7/Lower Caves | Learned Factory stockpile data 9757 | -7/Lower Caves | Discovered new exit (range 8) 9761 | -7/Lower Caves | Learned Factory trap positions 9787 | -7/Lower Caves | Identified exit to Lower Caves 9796 | -7/Lower Caves | Entered another Lower Caves area 9808 | -7/Lower Caves | Discovered exit to Factory (range 9) 10036 | -7/Lower Caves | Identified exit to Data Miner 10078 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 10093 | -7/Lower Caves | Entered Data Miner 10093 | -7/Data Miner | Discovered new exit (range 6) 10099 | -7/Data Miner | Met Data Miner 10107 | -7/Data Miner | Learned location of Section 7 (-2) 10107 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 10112 | -7/Data Miner | Received God Mode back door access code from Data Miner 10122 | -7/Data Miner | Destroyed Data Miner 10125 | -7/Data Miner | Found Prototype Hackware 10126 | -7/Data Miner | Found Prototype Hackware 10127 | -7/Data Miner | Interfaced with the Data Conduit 10202 | -7/Data Miner | Identified exit to Proximity Caves 10203 | -7/Data Miner | Entered Proximity Caves 10365 | -6/Proximity Caves | Discovered exit to Factory (range 4) 10639 | -6/Proximity Caves | Entered Factory 10639 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 10640 | -6/Factory | Loaded intel: 108 trap records 10643 | -6/Factory | Loaded intel: 217 machine locations 10666 | -6/Factory | Discovered new exit (range 9) 10670 | -6/Factory | Identified exit to Factory 10732 | -6/Factory | Discovered exit to Factory (range 8) 10945 | -6/Factory | Build established: Scout 11126 | -6/Factory | Discovered exit to Factory (range 8) 11128 | -6/Factory | Cargo convoy interrupted 11208 | -6/Factory | Intercept squad dispatched 11212 | -6/Factory | Sucked down chute 11212 | -6/Factory | Entered Waste 11214 | -6/Waste | Spotted C-40 Crusher 11215 | -6/Waste | Spotted C-40 Crusher 11233 | -6/Waste | Spotted C-40 Crusher 11236 | -6/Waste | Spotted C-40 Crusher 11237 | -6/Waste | Spotted C-40 Crusher 11237 | -6/Waste | Spotted C-40 Crusher 11245 | -6/Waste | Discovered new exit (range 10) 11247 | -6/Waste | Identified exit to Factory 11247 | -6/Waste | Entered Factory 11248 | -6/Factory | Loaded intel: 275 machine locations 11745 | -6/Factory | Discovered new exit (range 13) 11769 | -6/Factory | Identified exit to Lower Caves 11769 | -6/Factory | Entered Lower Caves 11894 | -6/Lower Caves | Discovered new exit (range 14) 11898 | -6/Lower Caves | Encountered a Warlord checkpoint 11898 | -6/Lower Caves | Identified exit to Lower Caves 11949 | -6/Lower Caves | Learned Factory stockpile data 11974 | -6/Lower Caves | Entered another Lower Caves area 12082 | -6/Lower Caves | Encountered a Warlord checkpoint 12085 | -6/Lower Caves | Discovered new exit (range 5) 12086 | -6/Lower Caves | Identified exit to Zion 12105 | -6/Lower Caves | Entered Zion 12144 | -6/Zion | Discovered new exit (range 21) 12150 | -6/Zion | Identified exit to Proximity Caves 12181 | -6/Zion | System corruption cleaned by Quarantine Array 12206 | -6/Zion | Learned Factory emergency access door positions 12247 | -6/Zion | Found Exp. Signal Interpreter 12268 | -6/Zion | Given the Hacking Drone Bay 12387 | -6/Zion | Found Prototype Special Weapon 12388 | -6/Zion | Identified RU-N14's Throwing Claymores 12457 | -6/Zion | Entered Proximity Caves 12468 | -5/Proximity Caves | Learned 4 Factory zone layouts 12471 | -5/Proximity Caves | Learned 8 Factory zone layouts 12602 | -5/Proximity Caves | Discovered exit to Factory (range 19) 12617 | -5/Proximity Caves | Entered Factory 12617 | -5/Factory | Evolved 2 slots: Utility x2 12618 | -5/Factory | Identified exit to Factory 12621 | -5/Factory | Loaded intel: 251 machine locations 12897 | -5/Factory | Discovered new exit (range 6) 12915 | -5/Factory | Build established: Hacker-Scout 12926 | -5/Factory | Entered another Factory area 12926 | -4/Factory | Evolved 2 slots: Power x1, Propulsion x1 12927 | -4/Factory | Loaded intel: 264 machine locations 12940 | -4/Factory | Identified exit to Upper Caves 12940 | -4/Factory | Identified exit to Extension 13295 | -4/Factory | Entered Extension 13296 | -4/Extension | Loaded intel: 23 machine locations 13305 | -4/Extension | Identified exit to Research 13305 | -4/Extension | Identified exit to Cetus 13538 | -4/Extension | Crushed by falling debris 13538 | -4/Extension | System corruption reached 10% 13543 | -4/Extension | Crushed by falling debris 13554 | -4/Extension | Crushed by falling debris 13555 | -4/Extension | System corruption reached 30% 13558 | -4/Extension | Crushed by falling debris 13560 | -4/Extension | Self-destructed Last Messages --------------- 13555_ System corrupted by crushing effect (+3). 13555_ Cld. Field Propulsion Drive broken. 13555_ Destabilizing: Short circuit. 13555_ Destabilizing: System interference. 13555_ Adv. Sensor Array temporarily disabled. 13558_ The unstable cave ceiling collapses. 13558_ Crushed by falling debris. 13558_ Cld. Field Propulsion Drive destroyed. 13558_ System corrupted by crushing effect (+3). 13558_ Cld. Field Propulsion Drive destroyed. 13558_ System corrupted by crushing effect (+1). 13558_ Cld. Field Propulsion Drive destroyed. 13558_ System corrupted by crushing effect (+1). 13558_ Katana destroyed. 13558_ System corrupted by crushing effect (+4). 13559_ Slammed into Earth. 13559_ Exp. Signal Interpreter broken. 13559_ Destabilizing: Short circuit. 13559_ Cld. Field Propulsion Drive broken. 13559_ Destabilizing: Short circuit. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????#######?????????????????????????????????????? | | ?????# !] #?????????????????????????????????????? | | ###### !! #?????????????????????????????????????? | | + #?????????????????????????????????????? | | # # =/ #?????????????????????????????????????? | | # #####+###???????????????????????????????????? | | # +???????????????????????????????????? | | # ######## #???????????????????????????????????? | | # #??????# ######+#????????????????????????????? | | # #??????# !! ###??????????????????????????? | | # #??????# !! #########????????????????????? | | # #??????# ! ## @# #????????????????????? | | #??????# #########????????????????????? | | ###??????# #????????????????????????????? | | ?????????# #????????????????????????????? | | ?????????+ #????????????????????????????? | | ?????????########## #????????????????????????????? | | ??????????????????# #????????????????????????????? | | ??????????????????# #????????????????????????????? | | ?????????????????T# #????????????????????????????? | | ????????????????"? #????????????????????????????? | | ????????????????"?# #????????????????????????????? | | ??????????????????# #????????????????????????????? | | ??????????????????? #????????????????????????????? | | ??????????????????? #????????????????????????????? | | ??????????????????? #????????????????????????????? | | ??????????????????? #????????????????????????????? | | ??????????????????? ?????????????????????????????? | | ??????????????????? ?????????????????????????????? | | ??????????????????? ?????????????????????????????? | | ?????????????????"" ""??????""?""????????????????? | | ??????????????????" "????????"?"?????????????????? | | ??????????????????? ?????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 43 Energy Generation 27 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 16 Terrain Scan Density 10 Jamming Range 16 Armor Coverage 300 Propulsion Shielding 33 Evasion (%) 65 Recoil Reduction 3 Offensive Hacking 26 Defensive Hacking 11 Item Schematics ----------------- Hacking Suite | -9/Materials | Scanalyzed Imp. Flight Unit | -7/Factory | Scanalyzed Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Cld. Cesium-ion Thruster | -7/Data Miner | Free Thermal Defense Suite | -7/Data Miner | Free Shock Maul | -7/Data Miner | Free Arm. Medium Treads | -7/Data Miner | Free Imp. Coolant Injector | -7/Data Miner | Free Mass Driver | -7/Data Miner | Free Wave Gun | -7/Data Miner | Free Centrium Wheel | -7/Data Miner | Free Force Field | -6/Zion | Archive Imp. Weapon Cycler | -6/Zion | Archive Imp. Trap Scanner | -6/Zion | Archive Hyp. Gauss Cannon | -6/Zion | Archive Mak. Hover Unit | -6/Zion | Archive Tesla Rifle | -6/Zion | Archive Adv. Thermal Generator | -6/Zion | Archive Adv. Cryofiber Web | -6/Zion | Archive Adv. Trap Extractor | -6/Zion | Archive Beamcaster | -6/Zion | Archive Phasing Sabre | -6/Zion | Archive Imp. Particle Charger | -6/Zion | Archive Battle Rifle | -6/Zion | Free Battle Cannon | -6/Zion | Free Flamer | -6/Zion | Free Ripper | -6/Zion | Free Robot Schematics ------------------ G-47 Trooper | -7/Data Miner | Free S-27 Virus | -7/Data Miner | Free A-15 Conveyor | -7/Data Miner | Free M-28 Smith | -7/Data Miner | Free B-60 Warrior | -7/Data Miner | Free G-50 Soldier | -7/Data Miner | Free K-01 Serf | -6/Zion | Archive E-15 Imp | -6/Zion | Archive L-61 Swordsman | -6/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Unlimited Data Challenges ------------ None Game ------ Seed WeldingDynamicRedirector Manual? 0 Play Time 06:27:08 Cumulative 82.0 hours Start 2024.06.13 @ 18:04:36 End 2024.06.14 @ 23:01:27 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 22 Rogue 22 Adventurer 0 Explorer 0 Win Type - Total 2 Types 1/0/0/1/0/0/0/0/0 Lore% 33 Gallery% 31 Achievement% 35 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ad50edda-cd3a-4660-9f61-86ed878cdf79