Cogmind - Beta 9.1 *** ADVENTURER MODE // 2019.11.02 @ 00:01:52 Player: Fulk0 Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (53) 265 Value Destroyed (1649) 1649 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 4234 Bonus ------- None Cogmind --------- Core Integrity 136/700 Matter 259/300 Energy 100/100 System Corruption 1% Temperature Cool (0) Location -7/Factory Parts ------- Power (2) Propulsion (4) Utility (4) Large Storage Unit Enhanced Optical Array Weapon (3) Inventory (10) Light Nuclear Core Advanced Terrain Scanner Hacking Suite Gatling Laser Ion Cannon Heavy Ion Cannon Heavy Assault Rifle Light Cannon Peak State ------------ Power Light Deuterium Engine Light Angular Momentum Engine Propulsion Aluminum Leg Aluminum Leg Carbon-fiber Leg Carbon-fiber Leg Utility Large Storage Unit Enhanced Optical Array Matter Filter Improved Light Armor Plating Weapon Advanced Beam Rifle Minigun Light Cannon Inventory Light Nuclear Core Advanced Terrain Scanner Hacking Suite Gatling Laser Ion Cannon Heavy Ion Cannon Heavy Assault Rifle Heavy Assault Rifle High-powered Shotgun Proton Missile Launcher [Rating: 39] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Carbon-fiber Leg Treads Advanced Treads Leg Carbon-fiber Leg Utility Large Storage Unit Device Matter Filter Storage Large Storage Unit Processor Visual Processing Unit Protection Power Shielding Weapon Heavy Assault Rifle Energy Gun Advanced Beam Rifle Ballistic Gun Heavy Assault Rifle Ballistic Cannon Light Cannon Launcher Proton Missile Launcher Impact Weapon Hammer Build | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power 1 | . . 1 . . Propulsion 2 | . . . 2 . Utility 2 | . . 1 . 1 Weapon 1 | . . . . 1 Parts Attached 49 | 7 8 8 12 14 Power 8 | 1 2 2 1 2 Engine 6 | 1 1 2 . 2 Core 2 | . 1 . 1 . Reactor . | . . . . . Propulsion 15 | 3 1 3 3 5 Treads 2 | 1 . . . 1 Leg 13 | 2 1 3 3 4 Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 11 | 2 2 3 1 3 Device 2 | . 1 . . 1 Storage 3 | 1 1 1 . . Processor 4 | 1 . 2 . 1 Hackware . | . . . . . Protection 2 | . . . 1 1 Artifact . | . . . . . Weapon 15 | 1 3 . 7 4 Energy Gun 3 | 1 . . 1 1 Energy Cannon . | . . . . . Ballistic Gun 8 | . 3 . 3 2 Ballistic Cannon 2 | . . . 2 . Launcher 1 | . . . . 1 Special Weapon . | . . . . . Impact Weapon 1 | . . . 1 . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 1 | . . . 1 . Parts Lost 18 | . . 1 5 12 Power 4 | . . . 2 2 Propulsion 7 | . . . 3 4 Utility 3 | . . 1 . 2 Weapon 4 | . . . . 4 Highest Loss Streak 11 | . . 1 2 11 Average Slot Usage (%) 92 | . 97 96 98 82 Engine 8 | . 8 11 8 5 Core 7 | . 5 11 8 4 Leg 25 | . 28 22 35 19 Device 4 | . 8 4 . 5 Storage 9 | . 14 11 9 7 Processor 11 | . 5 14 17 7 Protection 2 | . . . . 6 Energy Gun 4 | . 8 . 2 6 Ballistic Gun 14 | . 17 22 13 7 Ballistic Cannon 2 | . . . . 6 Naked Turns . | . . . . . Heaviest Build 46 | 9 20 32 32 46 Greatest Support 60 | 20 20 30 60 50 Greatest Overweight (x) 9 | . . 1 1 9 Average Overweight (x) . | . . . . . Largest Inventory Capacity 10 | 6 8 10 10 10 Average Capacity 9 | 5 7 8 10 10 Most Carried 10 | 6 8 9 10 10 Average Carried 8 | 3 6 7 9 9 Final Capacity 10 | 6 8 10 10 10 Final Carried 9 | 6 8 9 9 8 Class Distribution -------------------- 58% | Mutant 20% | Tank 10% | Scavenger-Tank 9% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Tank | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Scr Mat Mat Mat Fac Matter Collected 1206 | 241 203 175 431 156 Remotely 220 | . 151 69 . . Salvage Created 1806 | 19 375 292 661 459 Parts 111 | 4 28 20 33 26 Haulers Intercepted . | . . . . . Recyclers Shooed 3 | . . . 2 1 Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Combat Hostiles Destroyed 45 | . 15 7 17 6 Guns 40 | . 15 7 14 4 Cannons 3 | . . . 3 . AOE 2 | . . . . 2 Classes Destroyed 11 | 1 2 2 2 4 Worker 1 | . . . . 1 Builder 1 | . . . . 1 Tunneler 1 | 1 . . . . Mechanic 1 | . . . . 1 Watcher 4 | . . 1 . 3 Swarmer 13 | . 9 . 4 . Grunt 24 | . 6 6 9 3 Brawler 2 | . . 1 1 . Sentry 2 | . . . 2 . Hunter 2 | . . . 1 1 Programmer 2 | . . . . 2 Best Kill Streak 5 | 1 5 4 5 3 Combat Bots Only 5 | . 5 4 5 2 Max Kills in Single Turn 3 | 1 2 1 2 3 Gunslinging 1 | . 1 . 1 . Exploded 1 | . . . . 1 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Scr Mat Mat Mat Fac Damage Taken 2865 | . 325 204 928 1408 Core 761 | . 59 26 112 564 Absorbed by Shields . | . . . . . Core Remaining (%) 87 | 100 76 93 79 . Volleys Fired 132 | 2 26 16 55 33 Largest 3 | 1 2 2 2 3 Hottest 121 | 40 63 46 86 121 Shots Fired 266 | 2 46 32 108 78 Gun 223 | 2 46 32 96 47 Cannon 38 | . . . 12 26 Launcher 5 | . . . . 5 Special . | . . . . . Kinetic 195 | . 30 32 86 47 Thermal 48 | . . . 22 26 Explosive . | . . . . . Electromagnetic 23 | 2 16 . . 5 Robot Hit Streak 22 | 2 21 11 22 8 Robot Miss Streak 4 | . 2 2 2 4 Penetration Max . | . . . . . Secondary Targets 8 | . 2 3 3 . Max Gunslinging Chain 1 | . 1 1 1 . Shots Hit Robots 193 | 2 33 27 90 41 Core Hits 97 | 1 18 17 36 25 Critical Hits . | . . . . . Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Melee Attacks 11 | . . . 11 . Impact 11 | . . . 11 . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 3379 | 24 458 450 1551 896 Guns 2830 | 24 445 441 1372 548 Cannons 360 | . . . 176 184 Explosions 149 | . . . . 149 Melee . | . . . . . Ramming 40 | . 13 9 3 15 Kinetic 2330 | . 319 441 1188 382 Thermal 710 | . . . 360 350 Explosive . | . . . . . Electromagnetic 299 | 24 126 . . 149 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 1 | . . . . 1 Average Corruption 1 | . . . . 1 Corruption Purged . | . . . . . Effects 5 | . . . . 5 Message Errors 3 | . . . . 3 Energy Discharges 1 | . . . . 1 Data Loss (minor) 1 | . . . . 1 Overload Shots . | . . . . . Overflow Damage 3 | . . . 3 . Projectiles 3 | . . . 3 . Explosions . | . . . . . Melee . | . . . . . Knockbacks 2 | . . . 1 1 Impact . | . . . . . Kinetic 2 | . . . 1 1 Secondary . | . . . . . Self-Inflicted Damage 14 | . 6 1 . 7 Shots . | . . . . . Rammed 6 | . 2 3 . 1 Targets Rammed 10 | . 3 5 1 1 Kicked 4 | . 1 2 1 . Crushed . | . . . . . Highest Temperature 681 | . 51 59 280 681 Average Temperature 107 | . 14 24 70 175 Received Heat Transfer 1248 | . 135 138 414 561 Effects 23 | . . . . 23 Shutdowns 5 | . . . . 5 Energy Bleed 4 | . . . . 4 Interference 5 | . . . . 5 Short Circuit 1 | . . . . 1 Damage (minor) 2 | . . . . 2 Damage (major) 3 | . . . . 3 Damage (core) 3 | . . . . 3 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 7 | . . . 4 3 Heat Transferred 1295 | . . . 666 629 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Missiles Intercepted . | . . . . . Alert | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Peak Influence 312 | 5 312 138 264 171 Average Influence 74 | 1 143 48 100 57 Maximum Alert Level 1 | . 1 . 1 . Low Security (%) 91 | . . . . . Level 1 8 | . . . . . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 10 | . 2 3 3 2 Investigation 4 | . 2 . 2 . Extermination 2 | . . . . 2 Reinforcement 4 | . . 3 1 . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Stealth | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Distress Signals 3 | . . . 2 1 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 76 | . 18 9 27 22 Peak Tracking Total 9 | . 4 4 9 7 Tactical Retreats 3 | . 2 . 1 . Traps | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Traps Triggered 4 | . 1 . 2 1 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -7 ---------- Run | Scr Mat Mat Mat Fac Machines Disabled 1 | . . . 1 . Max in Single Turn 1 | . . . 1 . Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Fab Network Shutdowns . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Machines Accessed 6 | . 2 1 2 1 Terminals 5 | . 2 1 2 . Fabricators . | . . . . . Repair Stations 1 | . . . . 1 Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 13 | . 5 2 3 3 Successful 3 | . . . 1 2 Failed 10 | . 5 2 2 1 Catastrophic 4 | . 2 1 1 . Database Lockouts . | . . . . . Manual 11 | . 6 2 3 . Terminals 10 | . 5 2 3 . Fabricators . | . . . . . Repair Stations 3 | . . . . 3 Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 1 | . . . 1 . Level Access Points 1 | . . . 1 . Fabricator Hacks . | . . . . . Repair Station Hacks 2 | . . . . 2 Scan Component 1 | . . . . 1 Repair 1 | . . . . 1 Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 5 | . 2 . 2 1 Full Trace Events 1 | . 1 . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 1 | . . . . 1 Time 19 | . . . . 19 Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Scr Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Scr Mat Mat Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Scr Mat Mat Mat Fac Turns Passed 3735 | 139 476 925 942 1253 Spaces Moved 2371 | 99 311 580 608 773 Core 6 | 4 . . . 2 Treads 20 | 5 . . . 15 Legs 2345 | 90 311 580 608 756 Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 120 120 120 120 Average Speed 135 | 119 120 147 120 145 Slowest Speed 500 | 160 120 150 150 500 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 22 | 5 30 26 33 18 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken 1 | . . . 1 . Unknown Exits Taken 3 | 1 1 1 . . Scrap Searched . | . . . . . Spaces Dug 2 | . . . 2 . Terrain Destroyed 2 | . . . 2 . Melee 2 | . . . 2 . Projectile . | . . . . . AOE . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Total 2646 | 115 371 619 704 837 Wait 6 | . 2 . 4 . Move 2367 | 98 310 579 607 773 Hop . | . . . . . Pick Up 36 | 6 11 5 8 6 Fast Attach 21 | 7 3 1 1 9 Attach 10 | . 1 2 4 3 Detach 1 | 1 . . . . Swap 18 | . 4 5 7 2 Drop 34 | 1 11 6 6 10 Fire 132 | 2 26 16 55 33 Melee 11 | . . . 11 . Ram . | . . . . . Kick 10 | . 3 5 1 1 Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials (discovered 3 exits: *Fac x3) -7/Factory History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 15) 140 | -11/Scrapyard | Entered Materials 314 | -10/Materials | Build established: Mutant 534 | -10/Materials | Discovered new exit (range 10) 616 | -10/Materials | Entered another Materials area 616 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 1508 | -9/Materials | Discovered new exit (range 14) 1541 | -9/Materials | Entered another Materials area 1541 | -8/Materials | Evolved 2 slots: Propulsion x2 2372 | -8/Materials | Identified exit to Factory 2483 | -8/Materials | Entered Factory 2483 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2774 | -7/Factory | Build established: Tank 2957 | -7/Factory | Repaired Carbon-fiber Leg 3546 | -7/Factory | Build established: Scavenger-Tank 3660 | -7/Factory | Core integrity fell below 50% 3736 | -7/Factory | Self-destructed Last Messages --------------- 03690_ Imp. Light Armor Plating destroyed. 03710_ Aluminum Leg destroyed. 03712_ Door malfunctions. 03712_ G-47 Trooper destroyed. 03714_ Matter Filter destroyed. 03720_ G-47 Trooper destroyed. 03721_ G-47 Trooper IFF system glitched. 03721_ U-05 Engineer lays Concrete. 03722_ Lgt. Angular Momentum Engine destroyed. 03723_ Carbon-fiber Leg destroyed. 03723_ U-05 Engineer lays Concrete. 03724_ Hpw. Shotgun destroyed. 03724_ Hvy. Assault Rifle destroyed. 03727_ Y-54 Guardian misfires. 03727_ G-47 Trooper destroyed. 03728_ C-30 ARC bursts open, deploying its payload. 03728_ S-27 Virus unfolds itself. 03730_ Lgt. Deuterium Engine destroyed. 03733_ Proton Missile Launcher destroyed. 03733_ U-05 Engineer builds a Door. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????? ???????????????????????? | | ????????????????????? ???????????????????????? | | ??????????????????? ???????????????????????? | | ???????????????????? ???????????????????????? | | ???????????????????? ???????????????????????? | | ????????????????????# ???????????????????????? | | ????????????????????# ???????????????????????? | | ????????????????????# #??????????????????????? | | ????????????????????# #??????????????????????? | | ????????????????????+ #??????????????????????? | | ????????????????????# #??????????????????????? | | ????????????????????# #??????????????????????? | | ????????????????????# #????"?????????????????? | | ????????????????????# #??""" ????????????????? | | ????????????????????# # """" """?????????????? | | ????????????????????# @/ #?????????? | | ????????????????????# # #?????????? | | ????????????????????# ############???????????? | | ????????????????????# # #????????????? | | ????????????????????# # #????????????? | | ????????????????????# g # #????????????? | | ????????????????????#s !%u# #????????????? | | ??????????????????? /ss=% + #????????????? | | ????????????????? # Y! # #????????????? | | ???????????????"" # =% # #????????????? | | ???????????????""% ?# = # #????????????? | | ??????????????? ??# #########+####?????????? | | ??????????????#+##### #?? #?????????? | | ??????????????+ # #?????????? | | ??????????????# + #?????????? | | ??????????????# # ! ! #?????????? | | ??????????????# #? #?????????? | | ???????????####+##+## %##+#?######+##?????????? | | ??????????# ?# #???????????????????? | | ??????????# # ####### #?????????? | | ??????????# # +?????????? | | ??????????# + ### #?????????? | | ??????????# # % #???????????????? | | ??????????# ?# #???????????????? | | ??????????# ??# #???????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 27 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Density 60 Armor Coverage 150 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Power Shielding 33 Evasion (%) 40 Targeting Accuracy 6 Recoil Reduction 1 Matter Filtering 30 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 5k Club A New Friend Backstab Crack Shot Everything Is Under Control First Step to Greatness Hey, That's Mine! I Spy I Survived The Infestation It's Just You Let's See Who's Tougher Loot Pinata Made in Tau Ceti IV More Dakka Please Novice Programmer One Hack Too Far Oops Part-time Mechanic Party Time Power Corrupts Prison Break Quick And Dirty Release The Drones! Remodeling Risk Taker Robot Respite Serviceable Loadout Shopping List Significant Disruption Storm Trooper System Compromised The More The Merrier The One Total Silence Tourist Troublemaker True Hacker Uninvited Guest Unlikely Earthworm Use The Force Challenges ------------ None Game ------ Seed RecoilFissionNanosword Manual? 0 Play Time 00:40:54 Cumulative 21.5 hours Start 2019.11.01 @ 23:19:58 End 2019.11.02 @ 00:01:52 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 17 Rogue 15 Adventurer 1 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 5 Gallery% 18 Achievement% 15 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Vi Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: acc5d1f4-8d27-42f1-a1ae-993029af2f23