Cogmind - Beta 12 *** ADVENTURER MODE // 2023.05.10 @ 06:25:04

Player: Owlsley

Result: Escaped!

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (29)       5800
Robots Destroyed (383)     1915
Value Destroyed (16445)    16445
Prototype IDs (65)         1300
Alien Tech Used (2)        400
Bonus (27613)              27613
              TOTAL SCORE: 57973

 Bonus
-------
High Alert Combat Kills    435
Follower Combat Kills      698
Met Zhirov                 300
Met Warlord at Base        500
MAIN.C Attacked Warlord    500
Warlord Defense Kills      2888
Acquired SGEMP             2000
Delivered SGEMP            2000
Destroyed MAIN.C Guards    500
Met MAIN.C                 5000
Destroyed MAIN.C Shell     5000
Zhirov Destroyed MAIN.C    3000
Met Warlord at Command     2000
Win                        3000
Friendly Fire              -208

 Cogmind 
---------
Core Integrity             1163/1600
Matter                     280/300
Energy                     804/807
System Corruption          0%
Temperature                Cool (9)
Movement                   Hovering (61)
Location                   To Epsilon Eridani

 Parts 
-------
>               --- POWER (3) --------
                Multi-Quantum Reactor
>               --- PROPULSION (6) ---
                Hovering Siege-Siege Exoskeleton
>               --- UTILITY (12) -----
        Armored Scrap Engine
   Experimental Cooling System
   Experimental Cooling System
  High-capacity Storage Unit
       Enhanced Optical Array
   Experimental Target Analyzer
       Improved Weapon Cycler
       Improved Transmission Jammer
   Experimental Hacking Suite
                System Purifier
>               --- WEAPON (4) -------
                Thunder Hammer
>               --- INVENTORY (20) ---
   Experimental Power Amplifier
   Experimental Coolant Injector
   Experimental Energy Well (600)
   Experimental Energy Well (600)
   Experimental Energy Well (600)
                Quantum Shading Machine
   Experimental Cloaking Device
   Experimental Focal Shield
                Antimissile System
                Antimissile System
                Antimissile System
                Transdimensional Reconstructor
                Fusion Bomb Launcher
                CR-A16's Behemoth Slayer

 Peak State 
------------
>               --- POWER ------------
                Multi-Quantum Reactor
>               --- PROPULSION -------
                Hovering Siege-Siege Exoskeleton
>               --- UTILITY ----------
        Armored Scrap Engine
   Experimental Cooling System
  High-capacity Storage Unit
       Enhanced Optical Array
   Experimental Targeting Computer
   Experimental Target Analyzer
       Improved Weapon Cycler
       Improved Transmission Jammer
       Advanced Hardlight Generator
   Experimental Hacking Suite
   Experimental Hacking Suite
>               --- WEAPON -----------
                Hpw. Accelerated Phase Construct/C
                Hpw. Kinetic Linear Construct/C
                Prc. Directed Quantum Construct/G
                Hpw. KE Linear Construct/C
>               --- INVENTORY --------
   Experimental Power Amplifier
   Experimental Cooling System
   Experimental Coolant Injector
   Experimental Energy Well
                Quantum Shading Machine
       Advanced Particle Charger
   Experimental Cloaking Device
   Experimental Focal Shield
                Antimissile System
                Antimissile System
                Antimissile System
                Antimissile System
       Advanced System Restoration Module
                System Purifier
                Transdimensional Reconstructor
                Fusion Bomb Launcher
                Thunder Hammer
                CR-A16's Behemoth Slayer
[Rating: 193]

 Favorites 
-----------
Power                      Constructs
  Engine                   Heavy Ion Engine
  Reactor                  Constructs
Propulsion                 Improved Treads
  Treads                   Improved Treads
  Leg                      Aluminum Leg
  Hover Unit               Constructs
  Flight Unit              Cooled Nuclear Pulse Thruster
Utility                    High-capacity Storage Unit
  Device                   Armored Scrap Engine
  Storage                  High-capacity Storage Unit
  Processor                Enhanced Optical Array
  Hackware                 Experimental Hacking Suite
  Protection               Improved Light Armor Plating
Weapon                     Constructs
  Energy Gun               Constructs
  Energy Cannon            Disintegrator
  Ballistic Gun            Gauss Rifle
  Ballistic Cannon         Constructs
  Launcher                 Mini Grenade Launcher
  Special Weapon           Improved Plasma Cutter
  Impact Weapon            Heavy Hammer
  Slashing Weapon          Plasma Sword
  Piercing Weapon          CR-A16's Behemoth Slayer

 Build                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -1  -1  
-------                    Run  | Jun Mat Min Mat Min Exi Min Mat Sto Rec Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Acc Com 
Slots Evolved              18   | .   .   .   2   .   .   .   2   .   .   4   .   .   .   .   2   .   .   .   .   2   .   .   .   .   2   .   2   2   .   
  Power                    2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   
  Propulsion               4    | .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  10   | .   .   .   1   .   .   .   2   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   1   2   .   
  Weapon                   2    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
Parts Attached             214  | 4   6   .   24  1   1   2   9   9   2   43  3   5   1   .   7   5   4   5   4   9   3   5   5   1   3   27  7   2   17  
  Power                    5    | .   .   .   3   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Engine                 5    | .   .   .   3   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Core                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               30   | 2   1   .   10  .   .   .   1   3   .   8   .   .   .   .   2   .   .   1   .   .   .   .   .   .   .   2   .   .   .   
    Treads                 25   | 2   1   .   10  .   .   .   1   3   .   8   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   2   .   .   .   
    Flight                 2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  132  | 1   5   .   5   .   1   2   4   5   1   20  3   4   1   .   4   4   1   3   2   8   1   1   5   .   3   23  7   2   16  
    Device                 75   | 1   .   .   1   .   .   1   1   2   1   5   2   .   .   .   1   2   1   3   1   5   1   .   3   .   1   21  6   2   14  
    Storage                7    | .   2   .   1   .   1   .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   
    Processor              11   | .   .   .   .   .   .   1   .   1   .   2   1   .   .   .   .   1   .   .   .   1   .   1   1   .   1   1   .   .   .   
    Hackware               12   | .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   3   .   .   .   .   1   .   .   1   .   1   1   .   .   2   
    Protection             27   | .   3   .   3   .   .   .   3   2   .   10  .   3   1   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   47   | 1   .   .   6   1   .   .   3   .   1   15  .   1   .   .   1   1   3   1   2   1   2   4   .   1   .   2   .   .   1   
    Energy Gun             8    | 1   .   .   3   .   .   .   2   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Energy Cannon          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
    Ballistic Gun          12   | .   .   .   1   1   .   .   1   .   .   8   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Cannon       3    | .   .   .   2   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               15   | .   .   .   .   .   .   .   .   .   .   4   .   1   .   .   .   .   3   .   2   1   1   2   .   1   .   .   .   .   .   
    Special Weapon         3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   1   .   .   .   .   .   .   .   
    Impact Weapon          2    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Slashing Weapon        1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
    Piercing Weapon        2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  33   | .   .   .   3   .   .   .   1   1   .   2   .   .   1   .   1   .   .   3   .   .   .   .   4   .   .   14  2   .   1   
  Corrupted Parts          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
    System Corruption      3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   
Parts Lost                 44   | .   .   .   1   .   .   1   2   .   .   10  1   .   .   .   3   .   .   .   .   3   1   1   .   1   1   6   2   .   11  
  Power                    2    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               11   | .   .   .   .   .   .   .   1   .   .   5   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   3   .   .   .   
  Utility                  18   | .   .   .   1   .   .   1   1   .   .   2   .   .   .   .   .   .   .   .   .   3   1   1   .   .   .   1   1   .   6   
  Weapon                   13   | .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   2   1   .   5   
  Highest Loss Streak      4    | .   .   .   1   .   .   1   1   .   .   4   1   .   .   .   2   .   .   .   .   1   1   1   .   1   1   2   1   .   4   
  To Critical Strikes      2    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
Average Slot Usage (%)     77   | .   99  100 99  100 100 99  97  98  89  82  72  66  66  66  49  47  52  50  54  52  52  53  53  52  56  68  64  68  65  
  Engine                   4    | .   14  14  11  11  11  11  9   9   9   4   .   .   .   .   2   5   2   .   2   .   .   .   .   .   .   .   .   .   .   
  Core                     1    | .   .   .   .   .   .   .   .   .   .   1   5   5   6   6   1   .   2   4   .   .   .   .   .   .   .   .   .   .   .   
  Reactor                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   5   5   5   4   5   4   4   4   4   4   
  Treads                   12   | .   27  28  32  33  33  33  27  25  27  14  4   .   .   .   .   .   5   3   .   .   .   .   .   .   .   .   .   .   .   
  Hover                    1    | .   .   .   .   .   .   .   .   .   .   4   1   .   .   .   .   .   .   1   5   5   2   .   1   3   4   6   .   .   .   
  Device                   12   | .   2   .   9   11  11  9   14  18  18  13  12  9   6   6   8   10  11  8   11  14  19  14  10  10  9   14  13  24  21  
  Storage                  7    | .   14  14  11  11  11  11  9   9   9   6   6   6   6   6   1   .   5   5   5   5   5   5   5   5   4   4   6   4   4   
  Processor                7    | .   .   .   .   .   .   9   2   7   9   6   8   13  13  13  11  11  17  17  12  7   6   8   9   10  14  11  13  12  11  
  Hackware                 1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   3   5   8   5   4   4   6   
  Protection               6    | .   11  14  12  11  11  2   18  10  .   10  11  9   13  13  3   .   .   .   3   1   .   .   .   .   .   .   .   .   .   
  Energy Gun               7    | .   14  14  10  11  11  11  12  18  9   4   6   4   .   .   .   .   .   .   .   .   .   .   2   5   4   8   14  11  6   
  Energy Cannon            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   6   3   4   .   4   11  5   5   2   5   4   .   1   4   3   
  Ballistic Gun            6    | .   14  14  8   11  11  11  5   .   8   10  12  .   .   .   1   .   .   .   .   .   .   .   4   .   .   1   .   .   .   
  Ballistic Cannon         1    | .   .   .   2   .   .   .   .   .   .   .   .   4   6   1   .   1   .   5   1   .   5   5   3   .   .   3   .   1   4   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             146  | 14  31  31  65  58  58  58  69  67  55  79  74  70  49  49  49  51  65  58  75  85  79  77  101 95  95  128 134 142 146 
  Greatest Support         172  | 40  40  40  69  69  69  69  69  69  69  91  68  37  37  37  37  89  89  111 111 111 103 92  120 120 96  142 139 172 172 
  Greatest Overweight (x)  5    | .   .   .   1   .   .   .   .   2   .   5   5   1   1   1   1   .   .   .   .   .   .   .   1   1   .   4   .   .   1   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   1   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
Largest Inventory Capacity 20   | 8   15  15  20  20  20  20  20  20  20  20  20  20  10  10  10  20  20  20  20  20  20  20  20  20  20  20  20  20  20  
  Average Capacity         18   | 8   13  15  19  20  20  20  20  20  20  20  20  11  10  10  6   5   20  20  20  20  20  20  20  20  20  20  20  20  20  
  Most Carried             20   | 8   15  15  20  20  20  20  20  20  20  20  20  20  10  10  10  5   15  20  20  20  19  20  20  20  18  20  20  17  20  
  Average Carried          16   | 6   12  14  19  20  20  19  18  19  15  18  19  10  9   9   6   4   7   17  19  18  17  18  19  19  17  19  19  16  15  
  Final Capacity           20   | 8   15  15  20  20  20  20  20  20  20  20  20  10  10  10  5   20  20  20  20  20  20  20  20  20  20  20  20  20  20  
  Final Carried            20   | 8   15  15  20  20  20  20  20  20  16  20  20  9   10  10  5   5   15  19  20  18  18  20  20  19  17  20  20  16  14  
Scrap Engine Consumption   436  | .   .   .   .   .   .   .   .   .   12  49  11  4   .   2   19  9   6   11  13  36  2   22  73  5   5   64  47  7   39  
  Constructs Created       21   | .   .   .   .   .   .   .   .   .   2   3   1   1   .   .   1   .   1   .   1   3   .   .   2   .   .   4   1   .   1   
  Constructs Modified      155  | .   .   .   .   .   .   .   .   .   .   14  6   2   .   1   1   9   2   5   5   5   4   3   25  12  .   23  10  8   20  

 Class Distribution 
--------------------
 42% | Mutant
 22% | Construct
 22% | Hacker-Construct
  4% | Tank
  3% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -9/Materials
           Mutant | -9/Mines
           Mutant | -9/Exiles
           Mutant | -8/Mines
           Mutant | -8/Materials
           Mutant | -8/Storage
           Mutant | -8/Recycling
           Mutant | -6/Factory
        Construct | -6/Lower Caves
        Construct | -6/Lower Caves
        Construct | -6/Zion
        Construct | -5/Proximity Caves
           Mutant | -5/Factory
           Mutant | -5/Upper Caves
        Construct | -5/Upper Caves
        Construct | -5/Zhirov
        Construct | -4/Proximity Caves
        Construct | -4/Factory
        Construct | -4/Upper Caves
        Construct | -4/Upper Caves
 Hacker-Construct | -4/Warlord
 Hacker-Construct | -3/Proximity Caves
 Hacker-Construct | -3/Research
 Hacker-Construct | -3/Testing
 Hacker-Construct | -2/Research
 Hacker-Construct | -1/Access
 Hacker-Construct | -1/Command

 Resources                       | -11  -10  -10  -9   -9   -9   -8   -8   -8   -8   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -3   -2   -1   -1   
-----------                Run   | Jun  Mat  Min  Mat  Min  Exi  Min  Mat  Sto  Rec  Fac  Low  Low  Zio  Pro  Fac  Upp  Upp  Zhi  Pro  Fac  Upp  Upp  War  Pro  Res  Tes  Res  Acc  Com  
Matter Collected           8494  | 250  300  18   657  94   .    61   177  129  70   1278 435  166  18   31   401  227  448  77   242  289  25   244  258  197  33   1322 363  .    684  
  Remotely                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            17007 | 88   533  38   1492 135  .    198  693  875  216  2681 519  206  .    127  384  80   299  342  800  1009 23   426  951  423  94   1652 1031 145  1547 
  Parts                    833   | 3    43   2    106  5    .    11   33   41   11   106  23   4    .    13   24   3    14   17   29   48   4    32   47   31   13   83   33   6    48   
Haulers Intercepted        20    | .    1    .    6    .    .    .    2    4    .    4    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    2    .    .    
Recyclers Shooed           7     | .    1    .    1    .    .    .    1    .    .    1    .    .    .    .    2    .    .    .    .    1    .    .    .    .    .    .    .    .    .    
Parts Field Recycled       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      107   | .    .    .    .    .    .    .    .    .    .    .    20   1    .    11   .    2    15   5    19   .    3    6    .    25   .    .    .    .    .    
  Prevented                5     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    .    .    1    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -1  -1  
-------                    Run  | Jun Mat Min Mat Min Exi Min Mat Sto Rec Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Acc Com 
Combat Hostiles Destroyed  305  | .   15  3   33  8   .   8   14  10  3   37  13  7   .   4   9   1   8   .   18  12  2   11  21  10  3   21  12  2   20  
  Melee                    3    | .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Guns                     171  | .   15  2   23  8   .   8   14  9   3   25  13  3   .   .   .   1   .   .   2   .   .   .   4   4   .   17  11  2   7   
  Cannons                  76   | .   .   .   10  .   .   .   .   .   .   .   .   .   .   1   2   .   5   .   10  11  .   1   10  6   3   4   1   .   12  
  AOE                      47   | .   .   .   .   .   .   .   .   .   .   7   .   4   .   3   7   .   3   .   5   .   2   9   7   .   .   .   .   .   .   
Classes Destroyed          26   | 2   5   .   3   2   .   .   1   .   .   3   .   .   .   .   1   .   .   .   1   .   .   1   3   .   1   2   .   .   1   
  Worker                   16   | .   2   .   1   .   .   .   .   3   .   6   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   2   .   .   1   
  Builder                  4    | .   .   .   2   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Tunneler                 3    | 1   1   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler                   20   | .   1   .   6   .   .   .   2   4   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   2   .   .   
  Recycler                 18   | 1   .   .   3   1   .   .   2   1   .   5   .   .   .   .   2   .   .   .   .   1   .   .   .   .   .   1   1   .   .   
  Mechanic                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Operator                 9    | .   .   .   2   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   1   1   .   1   
  Drone                    3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   1   .   .   .   .   .   
  Watcher                  10   | .   1   .   4   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   1   
  Swarmer                  105  | .   6   3   15  3   .   6   6   1   .   11  7   4   .   .   8   .   3   .   7   .   2   9   2   5   .   .   4   .   3   
  Cutter                   3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   
  Saboteur                 2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   
  Grunt                    75   | .   9   .   9   .   .   2   6   5   .   12  5   3   .   .   1   .   1   .   5   4   .   1   6   .   .   4   .   2   .   
  Brawler                  1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Duelist                  2    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Protector                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Sentry                   32   | .   .   .   9   .   .   .   1   4   3   2   1   .   .   .   .   1   1   .   2   2   .   .   .   .   .   .   2   .   4   
  Demolisher               2    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Hunter                   23   | .   .   .   .   .   .   .   .   .   .   3   .   .   .   4   .   .   2   .   2   2   .   .   1   2   .   4   .   .   3   
  Programmer               34   | .   .   .   .   .   .   .   .   .   .   7   .   .   .   .   .   .   1   .   .   4   .   .   6   2   .   9   2   .   3   
  Behemoth                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  M Guard                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Combat Programmer        2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Striker                  5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   3   .   1   
  Executioner              4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   1   
  Alpha 7                  3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   1   
  Protovariant P           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Assembled                4    | .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Mutant                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Best Kill Streak           15   | 1   3   3   11  3   .   3   9   5   2   5   3   4   .   2   4   1   3   .   5   5   2   5   15  5   3   7   4   2   4   
  Combat Bots Only         15   | .   3   3   9   3   .   3   6   3   2   4   3   4   .   2   4   1   3   .   5   4   2   5   15  5   3   4   4   2   4   
Max Kills in Single Turn   4    | 1   2   1   2   1   .   2   2   1   1   3   2   3   .   1   3   1   2   .   2   2   1   2   4   1   1   1   2   1   1   
  Gunslinging              1    | .   1   .   1   .   .   1   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 4    | .   .   .   .   .   .   .   .   .   .   2   .   3   .   1   3   .   2   .   1   .   1   2   4   .   .   .   .   .   .   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  MAIN.C Shell (-1/Command)

 Combat                          | -11  -10  -10  -9   -9   -9   -8   -8   -8   -8   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -3   -2   -1   -1   
--------                   Run   | Jun  Mat  Min  Mat  Min  Exi  Min  Mat  Sto  Rec  Fac  Low  Low  Zio  Pro  Fac  Upp  Upp  Zhi  Pro  Fac  Upp  Upp  War  Pro  Res  Tes  Res  Acc  Com  
Damage Taken               20338 | .    321  55   755  375  .    229  294  299  143  3085 360  341  .    430  814  36   428  .    697  1084 256  566  826  501  35   3851 562  .    3995 
  Core                     1901  | .    60   12   52   77   .    43   22   45   26   194  81   31   .    31   83   .    .    .    25   86   .    58   117  67   .    325  29   .    437  
  Absorbed by Shields      3219  | .    .    .    .    .    .    .    53   117  .    156  .    .    .    .    23   .    .    .    .    .    .    .    .    .    .    1918 583  .    369  
  Regen/Repaired (Parts)   6546  | .    76   .    215  .    .    .    .    195  .    591  31   54   .    11   27   470  208  45   26   320  345  215  294  155  .    1495 510  104  1159 
Core Remaining (%)         77    | 100  .    71   .    .    .    57   .    .    83   .    .    .    .    60   .    .    .    .    89   .    .    .    .    71   .    75   98   .    72   
Volleys Fired              940   | 10   52   6    96   19   .    21   33   41   15   124  27   10   1    18   20   4    13   10   44   46   7    20   44   26   7    96   35   5    90   
  Largest                  4     | 2    2    2    2    2    .    2    2    2    2    3    3    3    1    2    2    2    2    1    2    3    2    3    3    3    2    4    4    4    4    
  Hottest                  279   | 60   70   70   112  88   .    88   122  122  104  138  143  153  52   106  106  109  90   20   113  237  155  185  210  158  128  269  274  250  279  
Shots Fired                2052  | 20   102  12   190  37   .    34   66   82   30   278  69   26   1    27   24   8    17   10   54   83   9    26   87   53   12   274  109  17   295  
  Gun                      1353  | 20   102  12   133  37   .    34   66   82   30   269  69   24   .    .    .    4    .    .    8    .    .    .    52   26   5    177  98   13   92   
  Cannon                   629   | .    .    .    57   .    .    .    .    .    .    .    .    .    1    18   17   4    13   .    41   80   7    8    35   26   7    97   11   4    203  
  Launcher                 54    | .    .    .    .    .    .    .    .    .    .    9    .    2    .    9    7    .    4    .    5    3    2    12   .    1    .    .    .    .    .    
  Special                  16    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    10   .    .    .    6    .    .    .    .    .    .    .    
  Kinetic                  1118  | 10   52   6    113  19   .    21   26   .    30   254  42   16   1    18   17   8    13   .    20   6    5    6    29   .    .    220  14   5    167  
  Thermal                  772   | 10   50   6    77   18   .    13   40   82   .    15   27   8    .    .    .    .    .    10   3    30   .    6    34   52   12   44   95   12   128  
  Explosive                54    | .    .    .    .    .    .    .    .    .    .    9    .    2    .    9    7    .    4    .    5    3    2    12   .    1    .    .    .    .    .    
  Electromagnetic          84    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    26   44   2    2    .    .    .    10   .    .    .    
  Entropic                 24    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    24   .    .    .    .    .    .    
  Robot Hit Streak         92    | 8    25   11   30   11   .    22   36   20   13   39   11   13   .    12   11   7    12   22   25   27   5    8    17   18   8    92   30   27   41   
  Robot Miss Streak        5     | 1    2    .    3    3    .    2    2    2    1    3    2    1    .    5    5    .    1    .    5    4    5    3    3    5    1    2    2    .    3    
  Penetration Max          2     | .    .    .    .    .    .    .    .    .    .    1    1    .    .    .    1    .    1    .    1    .    1    .    2    .    .    1    .    .    .    
  Secondary Targets        16    | .    2    .    2    .    .    1    2    2    .    3    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    .    .    
    Max Gunslinging Chain  1     | .    1    .    1    .    .    1    1    1    .    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    .    .    
Shots Hit Robots           1587  | 14   80   10   141  32   .    33   56   63   25   254  41   23   .    14   13   11   13   10   39   53   6    19   63   35   4    218  75   5    237  
  Core Hits                769   | 3    33   5    69   32   .    29   52   24   6    101  19   12   .    9    20   3    13   4    35   29   3    16   42   12   4    81   38   4    71   
  Critical Kills           15    | .    .    .    .    .    .    1    .    .    1    2    1    .    .    1    .    .    .    .    1    .    .    .    .    .    .    4    4    .    .    
  Critical Parts Destroyed 22    | .    .    .    .    .    .    1    .    .    1    4    2    2    .    1    .    .    .    .    .    .    .    .    3    .    .    4    4    .    .    
  Critical Strikes         81    | .    3    2    7    .    .    2    1    5    3    6    3    2    .    2    .    .    .    1    1    1    .    .    3    2    .    19   11   .    7    
    Burn                   21    | .    3    2    5    .    .    .    1    5    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    1    2    .    .    
    Destroy                37    | .    .    .    .    .    .    2    .    .    3    3    3    2    .    2    .    .    .    .    1    .    .    .    .    .    .    11   9    .    1    
    Blast                  15    | .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    7    .    .    6    
    Corrupt                1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    
    Smash                  3     | .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Sever                  1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
    Detonate               3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    
Melee Attacks              53    | .    .    .    .    .    .    .    .    .    .    35   .    .    .    .    .    4    .    .    .    .    .    1    .    .    .    3    .    .    10   
  Impact                   45    | .    .    .    .    .    .    .    .    .    .    35   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    10   
  Slashing                 3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    
  Piercing                 5     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    .    .    .    .    .    1    .    .    .    .    .    .    .    
  Sneak Attacks            2     | .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           50490 | 136  856  118  2706 490  .    519  1024 1384 462  7103 982  772  .    656  1322 351  1012 177  2140 1986 459  1472 4173 1584 160  6594 2148 193  9511 
  Guns                     23879 | 136  856  113  1729 469  .    499  1021 1376 462  4810 982  525  .    .    .    89   .    .    119  .    .    .    1464 435  29   4215 1917 135  2498 
  Cannons                  18244 | .    .    .    973  .    .    .    .    .    .    .    .    .    .    297  457  123  572  .    1479 1763 289  188  1546 1063 131  2323 231  31   6778 
  Explosions               6155  | .    .    .    .    .    .    .    .    .    .    888  .    247  .    359  852  .    440  .    542  208  170  1200 1163 86   .    .    .    .    .    
  Melee                    1504  | .    .    .    .    .    .    .    .    .    .    1365 .    .    .    .    .    139  .    .    .    .    .    .    .    .    .    .    .    .    .    
  Ramming                  447   | .    .    5    4    21   .    20   3    8    .    40   .    .    .    .    13   .    .    .    .    15   .    .    .    .    .    56   .    27   235  
  Kinetic                  23963 | 58   315  35   1604 205  .    272  278  .    462  4514 689  307  .    297  457  212  572  .    882  .    289  147  600  .    .    5309 222  32   6205 
  Thermal                  16752 | 78   541  78   1098 264  .    227  743  1376 .    500  293  218  .    .    .    .    .    177  .    622  .    84   2666 1498 160  998  1926 134  3071 
  Explosive                4591  | .    .    .    .    .    .    .    .    .    .    650  .    247  .    359  852  .    440  .    542  45   170  1200 .    86   .    .    .    .    .    
  Electromagnetic          2326  | .    .    .    .    .    .    .    .    .    .    34   .    .    .    .    .    .    .    .    716  1304 .    41   .    .    .    231  .    .    .    
  Impact                   1365  | .    .    .    .    .    .    .    .    .    .    1365 .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 139   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    139  .    .    .    .    .    .    .    .    .    .    .    .    .    
  Entropic                 907   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    907  .    .    .    .    .    .    
Highest Corruption         9     | .    .    .    .    .    .    .    3    3    3    3    .    .    .    .    .    .    .    .    3    .    .    .    .    1    .    9    1    .    2    
  Average Corruption       3     | .    .    .    .    .    .    .    3    3    3    2    .    .    .    .    .    .    .    .    3    .    .    .    .    1    .    6    1    .    1    
  Corruption Purged        19    | .    .    .    .    .    .    .    .    .    .    4    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    11   1    .    3    
  Corruption Blocked       26    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    8    .    .    .    18   .    .    
  Effects                  94    | .    .    .    .    .    .    .    3    13   9    31   .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    31   2    .    2    
    Message Errors         29    | .    .    .    .    .    .    .    2    4    4    10   .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    7    .    .    .    
    Matter Fused           26    | .    .    .    .    .    .    .    .    5    1    8    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    11   1    .    .    
    Heat Flow Errors       5     | .    .    .    .    .    .    .    .    1    1    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Energy Discharges      9     | .    .    .    .    .    .    .    .    1    1    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    .    .    1    
    Parts Rejected         2     | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
    Parts Fused            1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
    Data Loss (minor)      8     | .    .    .    .    .    .    .    .    1    1    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    1    
    Data Loss (major)      6     | .    .    .    .    .    .    .    .    .    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    .    .    .    
    Misfires               2     | .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Alerts                 3     | .    .    .    .    .    .    .    .    1    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
    Weapon Failures        3     | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            1302  | .    .    .    16   .    .    .    .    .    .    436  .    4    .    .    19   .    50   31   92   59   9    83   128  91   .    158  8    .    118  
  Projectiles              570   | .    .    .    16   .    .    .    .    .    .    .    .    .    .    .    19   .    50   31   57   59   .    13   59   91   .    117  8    .    50   
  Explosions               317   | .    .    .    .    .    .    .    .    .    .    130  .    4    .    .    .    .    .    .    35   .    9    70   69   .    .    .    .    .    .    
  Melee                    415   | .    .    .    .    .    .    .    .    .    .    306  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    41   .    .    68   
Knockbacks                 63    | .    .    .    6    .    .    .    .    .    .    8    .    .    .    5    3    .    1    .    3    .    5    1    2    .    .    17   .    1    11   
  Impact                   10    | .    .    .    .    .    .    .    .    .    .    8    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    
  Kinetic                  49    | .    .    .    5    .    .    .    .    .    .    .    .    .    .    5    3    .    1    .    3    .    3    1    1    .    .    17   .    .    10   
  Secondary                4     | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    1    .    .    .    .    .    .    
Self-Inflicted Damage      151   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    8    32   .    25   .    .    69   .    17   .    .    .    .    .    .    .    
  Shots                    5     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    .    1    .    .    1    .    1    .    .    .    .    .    .    .    
  Rammed                   15    | .    .    2    3    .    .    2    1    .    .    3    .    .    .    .    3    .    .    .    .    1    .    .    .    .    .    .    .    .    .    
Targets Rammed             29    | .    .    2    3    1    .    2    1    1    .    4    .    .    .    .    3    .    .    .    .    1    .    .    .    .    .    1    .    2    8    
  Kicked                   11    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    2    8    
  Crushed                  3     | .    .    .    .    1    .    .    .    1    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        342   | 40   251  73   342  36   .    260  42   177  86   296  132  32   16   262  224  9    .    .    40   96   49   42   84   212  15   256  300  2    289  
  Average Temperature      77    | 18   72   30   116  23   .    115  12   21   35   90   25   10   12   101  90   9    .    .    9    33   21   27   37   74   8    105  85   2    63   
  Received Heat Transfer   3666  | .    153  18   288  60   .    108  117  163  81   591  147  157  .    18   210  9    .    .    184  332  85   111  75   .    .    287  44   .    428  
  Effects                  7     | .    .    .    1    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    4    .    .    
    Energy Bleed           3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
    Interference           4     | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    .    .    .    .    .    .    .    .    .    
  Parts Fried              27    | .    .    .    .    .    .    .    .    .    .    5    .    .    .    .    .    .    .    .    8    14   .    .    .    .    .    .    .    .    .    
  Impact Corruptions       18    | .    .    .    .    .    .    .    .    .    .    14   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    3    
Robots Melted              4     | .    .    1    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    1    
  Combat Hostiles          3     | .    .    1    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Parts Melted             37    | .    2    1    3    .    .    .    1    8    .    2    .    1    .    .    .    .    .    .    .    .    .    .    1    .    .    .    12   .    6    
  Heat Transferred         19735 | 175  1813 370  2655 335  .    275  1184 2849 .    470  370  259  .    .    .    .    .    370  .    150  .    185  1412 888  37   814  3278 111  1735 
Parts Sabotaged            1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    
Missiles Intercepted       17    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    17   

 Alert                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -1  -1  
-------                    Run  | Jun Mat Min Mat Min Exi Min Mat Sto Rec Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Acc Com 
Peak Influence             749  | 10  180 146 473 70  .   225 409 440 170 477 .   .   .   .   666 .   .   .   .   749 .   .   .   .   699 436 465 323 413 
  Initial                  571  | .   5   2   .   .   .   .   .   147 145 342 .   .   .   .   60  .   .   .   .   235 .   .   .   .   571 342 177 227 181 
  Average                  155  | 5   48  48  170 29  .   67  204 132 55  117 .   .   .   .   419 .   .   .   .   457 .   .   .   .   609 236 324 271 190 
Maximum Alert Level        3    | .   .   .   2   .   .   1   2   2   .   2   .   .   .   .   2   .   .   .   .   3   .   .   .   .   2   2   2   1   2   
  Low Security (%)         67   | 100 100 100 66  100 .   86  51  84  100 79  .   .   .   .   12  .   .   .   .   .   .   .   .   .   .   34  14  .   51  
  Level 1                  24   | .   .   .   26  .   .   13  35  9   .   18  .   .   .   .   25  .   .   .   .   37  .   .   .   .   .   64  49  100 47  
  Level 2                  7    | .   .   .   7   .   .   .   13  5   .   1   .   .   .   .   62  .   .   .   .   47  .   .   .   .   100 1   36  .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   15  .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          40   | .   4   .   3   .   .   .   1   3   .   10  .   .   .   .   2   .   .   .   .   3   .   .   .   .   1   6   1   .   6   
  Investigation            12   | .   4   .   1   .   .   .   .   .   .   2   .   .   .   .   1   .   .   .   .   2   .   .   .   .   .   1   .   .   1   
  Extermination            14   | .   .   .   .   .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   2   .   .   5   
  Reinforcement            13   | .   .   .   2   .   .   .   1   2   .   2   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   3   1   .   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         3    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -1  -1  
---------                  Run  | Jun Mat Min Mat Min Exi Min Mat Sto Rec Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Acc Com 
Distress Signals           18   | .   .   .   2   1   .   .   .   2   .   3   .   .   .   .   .   .   .   .   .   1   .   .   2   .   .   2   3   .   2   
Communications Jammed      12   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   10  2   
  Distress Signals         12   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   10  2   
Times Spotted              537  | .   21  6   52  16  .   11  18  25  3   51  11  7   .   7   21  2   10  .   21  36  14  14  64  12  7   43  22  3   40  
  Peak Tracking Total      12   | .   3   3   6   4   .   3   8   4   2   5   4   4   .   3   8   1   5   .   5   7   6   8   12  5   6   6   5   3   4   
  Tactical Retreats        36   | .   2   1   1   1   .   3   .   1   .   2   .   .   .   .   5   .   .   .   1   3   2   1   .   .   1   9   2   .   1   

 Traps                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -1  -1  
-------                    Run  | Jun Mat Min Mat Min Exi Min Mat Sto Rec Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Acc Com 
Traps Triggered            11   | .   2   .   3   .   .   .   .   1   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   2   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                14   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   13  .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -1  -1  
----------                 Run  | Jun Mat Min Mat Min Exi Min Mat Sto Rec Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Acc Com 
Machines Disabled          37   | .   .   .   2   .   .   .   .   2   .   20  1   .   .   1   .   .   .   .   1   5   .   .   .   .   .   4   .   .   1   
  Max in Single Turn       16   | .   .   .   1   .   .   .   .   1   .   16  1   .   .   1   .   .   .   .   1   4   .   .   .   .   .   1   .   .   1   
  Garrison Access          4    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -1  -1  
---------                  Run  | Jun Mat Min Mat Min Exi Min Mat Sto Rec Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Acc Com 
Machines Accessed          102  | .   7   .   12  .   .   .   4   6   11  12  3   .   .   .   6   .   1   5   .   5   .   1   5   .   1   9   .   5   9   
  Terminals                50   | .   4   .   8   .   .   .   2   2   6   2   .   .   .   .   3   .   .   .   .   3   .   1   .   .   .   7   .   4   8   
  Fabricators              9    | .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   2   .   .   .   .   2   .   .   .   .   .   1   .   .   .   
  Repair Stations          9    | .   1   .   2   .   .   .   .   2   .   2   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Recycling Units          10   | .   2   .   1   .   .   .   .   1   5   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              4    | .   .   .   1   .   .   .   2   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          6    | .   .   .   .   .   .   .   .   1   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   1   .   
Total Hacks                253  | .   24  .   41  .   .   .   13  14  29  22  10  .   .   .   15  .   1   18  .   14  .   1   9   .   1   19  .   8   14  
  Successful               155  | .   11  .   28  .   .   .   11  8   12  10  10  .   .   .   13  .   1   18  .   5   .   1   9   .   .   8   .   5   5   
  Failed                   96   | .   12  .   12  .   .   .   2   6   17  12  .   .   .   .   2   .   .   .   .   9   .   .   .   .   1   11  .   3   9   
    Catastrophic           14   | .   .   .   1   .   .   .   1   .   1   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   5   .   1   2   
  Database Lockouts        2    | .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   61   | .   15  .   12  .   .   .   .   2   14  1   .   .   .   1   4   .   .   .   .   .   .   .   .   .   .   2   .   2   8   
  Terminals                117  | .   12  .   27  .   .   .   4   4   21  3   .   .   .   .   4   .   .   .   .   7   .   1   .   .   .   15  .   6   13  
  Fabricators              29   | .   .   .   .   .   .   .   .   .   .   9   .   .   .   .   10  .   .   .   .   7   .   .   .   .   .   3   .   .   .   
  Repair Stations          20   | .   3   .   8   .   .   .   .   4   .   3   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Recycling Units          22   | .   9   .   1   .   .   .   .   3   8   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              15   | .   .   .   5   .   .   .   9   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          12   | .   .   .   .   .   .   .   .   3   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   2   .   
Terminal Hacks             88   | .   6   .   13  .   .   .   3   3   6   1   10  .   .   .   2   .   1   18  .   2   .   1   9   .   .   6   .   3   4   
  Record                   24   | .   .   .   1   .   .   .   .   .   .   .   8   .   .   .   .   .   .   6   .   .   .   1   8   .   .   .   .   .   .   
  Part Schematic           9    | .   1   .   .   .   .   .   .   .   1   1   .   .   .   .   1   .   .   4   .   .   .   .   .   .   .   1   .   .   .   
  Robot Schematic          2    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Robot Analysis           7    | .   1   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   
  Prototype ID Bank        12   | .   1   .   2   .   .   .   1   .   3   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   1   .   .   .   
  Open Door                9    | .   .   .   .   .   .   .   .   1   .   .   2   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   3   1   
  Level Access Points      1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Branch Access Points     2    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Machine Index            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Terminal Index           2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   
  Alert Level              1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unreport Threat          8    | .   .   .   2   .   .   .   .   2   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   
  Locate Traps             4    | .   1   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Recall Reinforcements    2    | .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler Manifests         1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Registered Components    1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disengage Seal           2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
Fabricator Hacks           16   | .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   7   .   .   .   .   3   .   .   .   .   .   1   .   .   .   
  Load Schematic           10   | .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   4   .   .   .   .   2   .   .   .   .   .   1   .   .   .   
  Build                    6    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   3   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       17   | .   2   .   8   .   .   .   .   4   .   2   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scan Component           8    | .   1   .   4   .   .   .   .   2   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair                   8    | .   1   .   4   .   .   .   .   2   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Refit                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       2    | .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieve Components      2    | .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 13   | .   .   .   5   .   .   .   8   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Insert Component         5    | .   .   .   2   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Analyze                  8    | .   .   .   3   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      4    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   
  Seal Access              4    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   
Unauthorized Hacks         15   | .   2   .   2   .   .   .   .   .   6   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   1   1   
  Terminals                4    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   1   
    Botnet                 4    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   1   
  Fabricators              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Prioritize             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Download               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          9    | .   2   .   1   .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Mask                   2    | .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Tunnel                 7    | .   2   .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         73   | .   6   .   11  .   .   .   4   6   6   10  .   .   .   .   6   .   .   .   .   5   .   .   .   .   1   8   .   4   6   
  Full Trace Events        9    | .   1   .   .   .   .   .   1   1   1   2   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   1   .   .   .   
  Feedback Events          1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Corruption             1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  6    | .   1   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Robots Built             6    | .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              2    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   151  | .   .   .   .   .   .   .   .   .   .   40  .   .   .   .   111 .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating 30   | .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   27  .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   28   | .   1   .   2   .   .   .   3   .   1   1   .   .   14  .   1   .   .   4   .   .   .   .   .   .   .   1   .   .   .   
  Parts Built              6    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   3   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
    Authchips              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   261  | .   .   .   .   .   .   .   .   .   .   62  .   .   .   .   106 .   .   .   .   93  .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  29   | .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   18  .   .   .   .   7   .   .   .   .   .   .   .   .   .   
Parts Repaired             8    | .   1   .   4   .   .   .   .   2   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     262  | .   26  .   128 .   .   .   .   64  .   44  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     17   | .   8   .   .   .   .   .   .   9   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           5    | .   .   .   2   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired 5    | .   .   .   2   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -1  -1  
------------               Run  | Jun Mat Min Mat Min Exi Min Mat Sto Rec Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Acc Com 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -1  -1  
--------                   Run  | Jun Mat Min Mat Min Exi Min Mat Sto Rec Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Acc Com 
Total Allies               24   | .   .   5   .   1   .   .   .   2   .   3   .   .   .   .   3   .   .   .   1   3   .   .   .   .   .   .   .   3   3   
  Largest Group            5    | .   .   5   5   1   .   .   .   2   1   3   .   .   .   .   3   3   2   .   1   3   .   .   .   .   .   .   .   3   .   
  Highest-Rated Group      374  | .   .   85  85  31  .   .   .   107 91  24  .   .   .   .   174 174 103 .   30  138 .   .   .   .   .   .   .   374 .   
  Highest-Rated Ally       131  | .   .   31  31  31  .   .   .   100 91  8   .   .   .   .   58  58  58  .   30  46  .   .   .   .   .   .   .   131 .   
Total Orders               2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   
  RETURN                   2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   
Ally Attacks               155  | .   .   12  22  14  .   .   .   27  .   6   .   .   .   .   20  15  3   .   .   30  .   .   .   .   .   .   .   3   3   
  Total Damage             3504 | .   .   133 213 148 .   .   .   766 .   33  .   .   .   .   743 606 71  .   .   704 .   .   .   .   .   .   .   63  24  
  Kills                    37   | .   .   2   4   4   .   .   .   11  .   .   .   .   .   .   7   1   3   .   .   5   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   2   .   .   

 Intel                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -1  -1  
-------                    Run  | Jun Mat Min Mat Min Exi Min Mat Sto Rec Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Acc Com 
Robot Analysis Total       7    | .   1   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    15   | .   .   1   .   2   .   .   .   .   .   .   1   2   2   .   .   1   1   .   2   .   1   2   .   .   .   .   .   .   .   
Drone Launches             3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
Decoded 0b10 Intel         5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   
  Patrols                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Investigations           4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -9   -9   -9   -8   -8   -8   -8   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -3   -2   -1   -1   
-------------              Run   | Jun  Mat  Min  Mat  Min  Exi  Min  Mat  Sto  Rec  Fac  Low  Low  Zio  Pro  Fac  Upp  Upp  Zhi  Pro  Fac  Upp  Upp  War  Pro  Res  Tes  Res  Acc  Com  
Turns Passed               26979 | 72   1858 802  2014 1282 298  900  362  772  1031 4225 1425 581  882  299  651  307  524  307  484  708  295  337  1091 328  74   1372 750  239  2709 
Spaces Moved               18184 | 23   1004 476  897  732  186  519  138  361  597  1522 947  586  832  237  587  335  513  187  547  762  467  506  1111 426  98   1038 716  238  1596 
  Core                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Treads                   8112  | 23   1004 476  897  732  186  519  138  361  597  1415 940  46   .    .    .    9    513  186  .    .    .    .    .    .    .    40   .    .    30   
  Legs                     4203  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    156  .    .    .    .    256  506  800  .    .    330  716  238  1201 
  Wheels                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    3164  | .    .    .    .    .    .    .    .    .    .    107  7    .    .    .    .    .    .    1    547  762  211  .    311  284  98   471  .    .    365  
  Flight                   2705  | .    .    .    .    .    .    .    .    .    .    .    .    540  832  237  587  170  .    .    .    .    .    .    .    142  .    197  .    .    .    
  Fastest Speed            33    | 160  160  160  160  160  160  160  160  160  160  155  56   44   104  104  44   64   86   62   62   62   51   51   36   45   45   33   76   85   61   
  Average Speed            117   | 160  160  160  162  160  160  160  160  166  160  231  67   89   104  104  73   75   86   85   62   62   55   51   74   52   45   85   79   89   145  
  Slowest Speed            368   | 160  160  160  240  160  160  160  160  320  160  368  368  116  104  104  160  86   86   86   62   62   62   51   153  81   45   177  95   95   225  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       60    | 2    75   97   80   96   57   99   19   67   99   34   94   75   86   51   17   61   62   63   68   19   60   73   93   63   4    89   26   8    64   
  Regions Visited          29
    Branch Regions         20
  Pre-discovered Areas     14    | .    2    1    .    .    .    .    .    .    5    .    .    1    1    .    .    1    .    3    .    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        17    | .    .    1    1    .    1    .    1    .    .    .    1    1    1    1    1    1    1    1    1    1    .    .    .    1    1    .    .    1    .    
  Unknown Exits Taken      12    | 1    1    .    .    1    .    1    .    1    1    1    .    .    .    .    .    .    .    .    .    .    1    1    1    .    .    1    1    .    .    
Scrap Searched             32    | .    .    3    .    2    .    1    .    .    .    .    4    3    1    1    .    4    2    .    3    .    2    4    .    2    .    .    .    .    .    
Spaces Dug                 35    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    4    .    .    .    .    3    1    .    1    .    3    13   2    5    1    
Terrain Destroyed          606   | .    .    .    11   .    .    .    .    .    .    69   11   19   .    64   50   5    37   .    53   42   20   72   57   19   3    29   8    6    31   
  Melee                    3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    
  Projectile               219   | .    .    .    11   .    .    .    .    .    .    7    11   1    .    14   15   5    9    .    15   8    1    6    31   11   3    26   8    6    31   
  AOE                      384   | .    .    .    .    .    .    .    .    .    .    62   .    18   .    50   35   .    28   .    38   34   19   66   26   8    .    .    .    .    .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -9   -9   -9   -8   -8   -8   -8   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -3   -2   -1   -1   
---------                  Run   | Jun  Mat  Min  Mat  Min  Exi  Min  Mat  Sto  Rec  Fac  Low  Low  Zio  Pro  Fac  Upp  Upp  Zhi  Pro  Fac  Upp  Upp  War  Pro  Res  Tes  Res  Acc  Com  
Total                      21798 | 39   1169 505  1272 805  187  554  214  451  650  1923 1682 624  850  263  790  372  580  314  637  929  493  552  1298 476  115  1258 795  250  1751 
  Wait                     1975  | .    81   20   191  51   .    8    18   24   16   135  693  12   .    6    155  21   35   99   32   95   14   12   124  24   7    47   28   4    23   
  Move                     18153 | 22   1003 475  896  731  185  518  137  360  596  1521 946  585  831  236  586  334  512  186  546  760  466  505  1110 425  97   1037 715  237  1595 
  Hop                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  193   | 3    15   1    29   1    .    2    9    6    5    34   5    5    8    1    5    1    11   6    3    7    1    6    2    .    .    15   4    .    8    
  Fast Attach              74    | .    1    .    14   .    .    .    2    7    1    10   .    1    2    .    2    2    .    4    .    .    .    .    4    .    1    19   3    .    1    
  Attach                   77    | 1    .    .    3    .    .    2    5    .    1    17   .    .    .    .    5    2    3    2    2    8    2    3    1    1    2    6    1    2    8    
  Detach                   31    | .    .    .    .    .    .    .    1    .    3    5    1    .    .    .    3    1    3    1    2    2    1    1    3    .    .    4    .    .    .    
  Swap                     65    | 3    5    .    7    1    1    .    2    2    .    16   3    4    .    .    .    1    1    .    2    1    1    2    .    .    .    2    3    .    8    
  Drop                     202   | .    12   1    33   1    1    1    6    10   13   22   7    7    8    2    11   2    2    6    1    8    1    2    10   .    1    28   6    .    .    
  Fire                     940   | 10   52   6    96   19   .    21   33   41   15   124  27   10   1    18   20   4    13   10   44   46   7    20   44   26   7    96   35   5    90   
  Melee                    53    | .    .    .    .    .    .    .    .    .    .    35   .    .    .    .    .    4    .    .    .    .    .    1    .    .    .    3    .    .    10   
  Ram                      4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    1    .    .    .    .    .    .    .    .    .    
  Kick                     11    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    2    8    
  Crush                    14    | .    .    2    3    1    .    2    1    1    .    4    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    
  Rewire                   5     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    .    .    .    .    .    .    .    .    .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Junkyard
-10/Materials (discovered 4 exits: *Mat x3 / [*Min])
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials (discovered 3 exits: *Mat x2 / *Min)
-9/Mines (discovered 3 exits: *Mat x2 / [*Exi])
-9/Exiles
-8/Mines (discovered 2 exits: *Mat x2)
-8/Materials (discovered 2 exits: Fac / *Sto)
-8/Storage (discovered 2 exits: *Fac / *Rec)
-8/Recycling
-6/Factory (discovered 3 exits: *Fac x2 / *Low)
-6/Lower Caves
-6/Lower Caves (discovered 2 exits: *Fac / *Zio)
-6/Zion
-5/Proximity Caves
-5/Factory (discovered 7 exits: Fac x3 / *Upp x2 / Ext x2)
-5/Upper Caves
-5/Upper Caves (discovered 2 exits: *Fac / *Zhi)
-5/Zhirov
-4/Proximity Caves
-4/Factory (discovered 2 exits: *Res / *Upp)
-4/Upper Caves
-4/Upper Caves (discovered 2 exits: *Res / *War)
-4/Warlord
-3/Proximity Caves
-3/Research
-3/Testing
-2/Research
-1/Access (discovered 2 exits: Sur / *Com)
-1/Command
To Epsilon Eridani

 History 
---------
  Turn | Location           | Event
    24 | -11/Junkyard       | Discovered new exit (range 1)
    73 | -11/Junkyard       | Entered Materials
   190 | -10/Materials      | Discovered new exit (range 5)
   307 | -10/Materials      | Build established: Mutant
   617 | -10/Materials      | Discovered new exit (range 5)
   690 | -10/Materials      | Discovered new exit (range 12)
   724 | -10/Materials      | Central database locked down
   756 | -10/Materials      | Identified exit to Materials
  1801 | -10/Materials      | Repaired Lgt. Treads
  1931 | -10/Materials      | Entered Mines
  2004 | -10/Mines          | Discovered exit to Materials (range 12)
  2009 | -10/Mines          | Learned location of Storage (-8)
  2296 | -10/Mines          | Discovered exit to Materials (range 9)
  2490 | -10/Mines          | Assisted by bots powering up and referring to "LRC-V3"
  2733 | -10/Mines          | Entered Materials
  2733 | -9/Materials       | Accompanied by 5 allies
  2733 | -9/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
  2734 | -9/Materials       | Identified exit to Mines
  2738 | -9/Materials       | Led the pair of lost Derelicts to an unsafe place
  2959 | -9/Materials       | Destroyed 9 combat bots
  3428 | -9/Materials       | Discovered new exit (range 15)
  3984 | -9/Materials       | Repaired Imp. Treads
  4018 | -9/Materials       | Repaired Imp. Treads
  4389 | -9/Materials       | Discovered new exit (range 14)
  4501 | -9/Materials       | Central database locked down
  4581 | -9/Materials       | Repaired Imp. Treads
  4615 | -9/Materials       | Repaired Imp. Treads
  4747 | -9/Materials       | Entered Mines
  4749 | -9/Mines           | Met a Derelict bent on vengeance
  5015 | -9/Mines           | Discovered new exit (range 12)
  5068 | -9/Mines           | Learned 4 Materials zone layouts
  5167 | -9/Mines           | Assembled infested the area
  5357 | -9/Mines           | Learned location of 1 exit from Materials
  5377 | -9/Mines           | Found a hidden stash of uninstalled traps
  5388 | -9/Mines           | Received a Mining Laser from a helpful Derelict
  5597 | -9/Mines           | Deemed a non-threat by the Exiles lab entrance
  5597 | -9/Mines           | Discovered new exit (range 5)
  5880 | -9/Mines           | Discovered new exit (range 10)
  6029 | -9/Mines           | Entered Exiles
  6030 | -9/Exiles          | Identified exit to Mines
  6069 | -9/Exiles          | Met 8R-AWN
  6095 | -9/Exiles          | Met EX-HEX
  6145 | -9/Exiles          | Met EX-BIN
  6162 | -9/Exiles          | Met EX-DEC
  6327 | -9/Exiles          | Entered Mines
  6838 | -8/Mines           | Discovered new exit (range 7)
  7153 | -8/Mines           | Discovered new exit (range 7)
  7227 | -8/Mines           | Entered Materials
  7227 | -8/Materials       | Evolved 2 slots: Utility x2
  7228 | -8/Materials       | Identified exit to Storage
  7229 | -8/Materials       | Identified exit to Factory
  7589 | -8/Materials       | Entered Storage
  7643 | -8/Storage         | Repaired Imp. Treads
  7660 | -8/Storage         | Repaired Imp. Treads
  8052 | -8/Storage         | Met 01-MTF
  8154 | -8/Storage         | Discovered exit to Factory (range 17)
  8310 | -8/Storage         | Garrison activated, responded to threat
  8329 | -8/Storage         | Discovered new exit (range 7)
  8361 | -8/Storage         | Entered Recycling
  8361 | -8/Recycling       | Accompanied by 1 ally (01-MTF)
  8363 | -8/Recycling       | Found Scrap Engine
  8366 | -8/Recycling       | 01-MTF left
  9115 | -8/Recycling       | Discovered new exit (range 6)
  9392 | -8/Recycling       | Entered Factory
  9392 | -6/Factory         | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1
  9742 | -6/Factory         | Search patrols dispatched
  9788 | -6/Factory         | Fabricated G-34 Mercenary?
 10099 | -6/Factory         | Lost 4 parts (3n1w)
 10395 | -6/Factory         | Fabricated Imp. Treads?
 10526 | -6/Factory         | Build established: Scavenger-Mutant
 11293 | -6/Factory         | Repaired Gauss Rifle
 11366 | -6/Factory         | Discovered new exit (range 5)
 11382 | -6/Factory         | Identified exit to Factory
 11460 | -6/Factory         | Discovered new exit (range 7)
 11593 | -6/Factory         | Build established: Scavenger-Tank
 11920 | -6/Factory         | Discovered exit to Factory (range 7)
 12117 | -6/Factory         | Build established: Mutant
 12710 | -6/Factory         | Build established: Hacker-Tank
 13074 | -6/Factory         | Build established: Tank
 13617 | -6/Factory         | Entered Lower Caves
 14234 | -6/Lower Caves     | Build established: Construct
 14337 | -6/Lower Caves     | Found Alien Artifact
 14414 | -6/Lower Caves     | Learned Factory trap positions
 14414 | -6/Lower Caves     | Learned Armory trap positions
 14414 | -6/Lower Caves     | Learned Factory emergency access door positions
 14414 | -6/Lower Caves     | Learned Extension terminal intel
 14480 | -6/Lower Caves     | Learned Factory interactive machine intel
 14639 | -6/Lower Caves     | Attracted the attention of an 0b10 checkpoint
 14736 | -6/Lower Caves     | Encountered a Warlord checkpoint
 15026 | -6/Lower Caves     | Discovered new exit (range 12)
 15041 | -6/Lower Caves     | Identified exit to Lower Caves
 15042 | -6/Lower Caves     | Entered another Lower Caves area
 15451 | -6/Lower Caves     | Learned 12 Factory zone layouts
 15474 | -6/Lower Caves     | Discovered new exit (range 3)
 15477 | -6/Lower Caves     | Encountered a Warlord checkpoint
 15480 | -6/Lower Caves     | Identified exit to Zion
 15623 | -6/Lower Caves     | Entered Zion
 15709 | -6/Zion            | Found CR-A16's Pointy Stick
 15716 | -6/Zion            | Discovered new exit (range 11)
 15786 | -6/Zion            | Identified Dimensional Node Initializer
 15786 | -6/Zion            | Initialized slip node
 16129 | -6/Zion            | Learned Factory terminal intel
 16504 | -6/Zion            | Identified exit to Proximity Caves
 16505 | -6/Zion            | Entered Proximity Caves
 16689 | -5/Proximity Caves | Acquired the password to a Derelict Tinkerer's latest research
 16697 | -5/Proximity Caves | Found Prototype Special Weapon
 16803 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 16804 | -5/Proximity Caves | Entered Factory
 16804 | -5/Factory         | Evolved 2 slots: Propulsion x2
 16805 | -5/Factory         | Identified exit to Factory
 16806 | -5/Factory         | Identified exit to Upper Caves
 16807 | -5/Factory         | Loaded intel: 97 trap records
 16809 | -5/Factory         | Loaded intel: 52 interactive machine locations
 16810 | -5/Factory         | Loaded intel: 27 terminal locations
 17182 | -5/Factory         | Discovered exit to Upper Caves (range 9)
 17184 | -5/Factory         | Fabricated G-73 Enforcer?
 17230 | -5/Factory         | Identified exit to Extension
 17298 | -5/Factory         | Build established: Mutant
 17312 | -5/Factory         | Fabricated KE Penetrator (x2)
 17399 | -5/Factory         | Fabricated Mapping Drone Bay (x1)
 17455 | -5/Factory         | Entered Upper Caves
 17455 | -5/Upper Caves     | Accompanied by 3 allies
 17463 | -5/Upper Caves     | Attracted the attention of an 0b10 checkpoint
 17504 | -5/Upper Caves     | Spotted B-75 Beast
 17617 | -5/Upper Caves     | Revealed the true nature of CR-A16's Pointy Stick
 17619 | -5/Upper Caves     | Allies destroyed B-75 Beast
 17718 | -5/Upper Caves     | Encountered a Warlord checkpoint
 17725 | -5/Upper Caves     | Discovered new exit (range 13)
 17758 | -5/Upper Caves     | Identified exit to Upper Caves
 17762 | -5/Upper Caves     | Entered another Upper Caves area
 17762 | -5/Upper Caves     | Accompanied by 2 allies
 17814 | -5/Upper Caves     | Discovered exit to Factory (range 17)
 17843 | -5/Upper Caves     | Attracted the attention of an 0b10 checkpoint
 17967 | -5/Upper Caves     | Build established: Construct
 18072 | -5/Upper Caves     | Ambushed by research squad
 18140 | -5/Upper Caves     | Discovered new exit (range 20)
 18177 | -5/Upper Caves     | Encountered a Warlord checkpoint
 18198 | -5/Upper Caves     | Identified exit to Zhirov
 18225 | -5/Upper Caves     | Learned Factory terminal intel
 18286 | -5/Upper Caves     | Entered Zhirov
 18286 | -5/Zhirov          | Discovered new exit (range 3)
 18302 | -5/Zhirov          | Met Zhirov
 18317 | -5/Zhirov          | Learned location of Testing (-3)
 18336 | -5/Zhirov          | Zhirov requested help retrieving the SGEMP Prototype
 18349 | -5/Zhirov          | Found Alien Artifact
 18349 | -5/Zhirov          | Identified Integrated Dissipator
 18349 | -5/Zhirov          | Installed Integrated Dissipator, increased core heat dissipation (+20)
 18365 | -5/Zhirov          | Found Alien Artifact
 18410 | -5/Zhirov          | Found Hvy. Reflective Plating
 18497 | -5/Zhirov          | Identified exit to Proximity Caves
 18593 | -5/Zhirov          | Entered Proximity Caves
 18595 | -4/Proximity Caves | Spotter reported a threat
 18692 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 18755 | -4/Proximity Caves | Attracted the attention of an 0b10 outpost
 18810 | -4/Proximity Caves | Learned Research emergency access door positions
 18970 | -4/Proximity Caves | Learned 4 Research zone layouts
 19066 | -4/Proximity Caves | Discovered exit to Factory (range 6)
 19077 | -4/Proximity Caves | Entered Factory
 19077 | -4/Factory         | Evolved 2 slots: Power x1, Weapon x1
 19078 | -4/Factory         | Loaded intel: 26 terminal locations
 19231 | -4/Factory         | Fabricated Assault Drone Bay?
 19491 | -4/Factory         | Allied Derelicts emerged from ambush trap array
 19589 | -4/Factory         | Discovered new exit (range 7)
 19702 | -4/Factory         | Identified exit to Research
 19725 | -4/Factory         | Discovered new exit (range 5)
 19727 | -4/Factory         | Identified exit to Upper Caves
 19785 | -4/Factory         | Entered Upper Caves
 20017 | -4/Upper Caves     | Learned location of 1 exit from Research
 20063 | -4/Upper Caves     | Encountered a Warlord checkpoint
 20063 | -4/Upper Caves     | Discovered new exit (range 6)
 20080 | -4/Upper Caves     | Entered another Upper Caves area
 20124 | -4/Upper Caves     | Discovered exit to Research (range 16)
 20258 | -4/Upper Caves     | Encountered a Warlord checkpoint
 20263 | -4/Upper Caves     | Discovered new exit (range 15)
 20363 | -4/Upper Caves     | Spotted B-86 Titan
 20376 | -4/Upper Caves     | Destroyed B-86 Titan
 20400 | -4/Upper Caves     | Learned Research security intel
 20403 | -4/Upper Caves     | Learned Research stockpile data
 20417 | -4/Upper Caves     | Entered Warlord
 20577 | -4/Warlord         | Learned Research stockpile data
 20577 | -4/Warlord         | Learned 4 Research zone layouts
 20577 | -4/Warlord         | Learned 4 Quarantine zone layouts
 20578 | -4/Warlord         | Learned Factory garrison access intel
 20607 | -4/Warlord         | Met Warlord
 20632 | -4/Warlord         | Warlord's base attacked by MAIN.C
 20657 | -4/Warlord         | Found Prototype Device
 20657 | -4/Warlord         | Identified System Purifier
 20662 | -4/Warlord         | Found Prototype Device
 20662 | -4/Warlord         | Identified Exp. Cloaking Device
 20674 | -4/Warlord         | Found Prototype Hackware
 20674 | -4/Warlord         | Identified Ghost Barrier
 20840 | -4/Warlord         | Warlord forces counterattacked
 20926 | -4/Warlord         | Build established: Hacker-Construct
 21267 | -4/Warlord         | Spotted Executioner
 21275 | -4/Warlord         | Destroyed Executioner
 21276 | -4/Warlord         | Spotted Executioner
 21295 | -4/Warlord         | Destroyed Executioner
 21307 | -4/Warlord         | Warlord base infiltrated, sounded retreat
 21321 | -4/Warlord         | Destroyed 15 combat bots
 21347 | -4/Warlord         | Spotted B-90 Cyclops
 21354 | -4/Warlord         | Spotted Executioner
 21356 | -4/Warlord         | Spotted Executioner
 21430 | -4/Warlord         | Discovered new exit (range 20)
 21437 | -4/Warlord         | Spotted Striker
 21438 | -4/Warlord         | Spotted Executioner
 21441 | -4/Warlord         | Destroyed Executioner
 21462 | -4/Warlord         | Found Prototype Processor
 21462 | -4/Warlord         | Identified Exp. Targeting Computer
 21508 | -4/Warlord         | Entered Proximity Caves
 21601 | -3/Proximity Caves | Spotter reported a threat
 21654 | -3/Proximity Caves | Spotter reported a threat
 21734 | -3/Proximity Caves | Spotter reported a threat
 21798 | -3/Proximity Caves | Discovered exit to Research (range 14)
 21836 | -3/Proximity Caves | Entered Research
 21836 | -3/Research        | Evolved 2 slots: Utility x2
 21837 | -3/Research        | Identified exit to Testing
 21910 | -3/Research        | Entered Testing
 22016 | -3/Testing         | Spotted PP-NLRW7ZBPWQ
 22071 | -3/Testing         | Spotted Alpha 7
 22081 | -3/Testing         | Discovered new exit (range 13)
 22090 | -3/Testing         | Found System Purifier
 22103 | -3/Testing         | Found Prototype Energy Cannon
 22103 | -3/Testing         | Identified Disintegrator
 22210 | -3/Testing         | Destroyed PP-NLRW7ZBPWQ
 22271 | -3/Testing         | Destroyed Alpha 7
 22406 | -3/Testing         | Found Prototype Hackware
 22427 | -3/Testing         | Found Prototype Hackware
 22427 | -3/Testing         | Identified Exp. Hacking Suite (x2)
 22484 | -3/Testing         | Found Prototype Device
 22484 | -3/Testing         | Identified Exp. Hardlight Generator
 22710 | -3/Testing         | Found Prototype Device
 22710 | -3/Testing         | Identified Exp. Focal Shield
 23018 | -3/Testing         | Spotted Striker
 23019 | -3/Testing         | Spotted Striker
 23044 | -3/Testing         | Spotted Alpha 7
 23067 | -3/Testing         | Destroyed Striker
 23102 | -3/Testing         | Destroyed Alpha 7
 23161 | -3/Testing         | Found Prototype Processor
 23161 | -3/Testing         | Identified Exp. Target Analyzer
 23172 | -3/Testing         | Stole the SGEMP Prototype
 23186 | -3/Testing         | Found Antimissile System
 23282 | -3/Testing         | Entered Research
 23282 | -2/Research        | Warlord forces began assault on 0b10
 23282 | -2/Research        | Evolved 2 slots: Power x1, Utility x1
 23323 | -2/Research        | Found Fusion Bomb Launcher
 23346 | -2/Research        | Spotted B-90 Cyclops
 23392 | -2/Research        | Research machine network offline
 23570 | -2/Research        | Borebot progress halted
 23582 | -2/Research        | Borebot progress halted
 23642 | -2/Research        | Spotted Striker
 23669 | -2/Research        | Destroyed Striker
 23769 | -2/Research        | Spotted Striker
 23778 | -2/Research        | Destroyed Striker
 23846 | -2/Research        | Spotted Striker
 23859 | -2/Research        | Destroyed Striker
 23878 | -2/Research        | Discovered new exit (range 15)
 24032 | -2/Research        | Entered Access
 24032 | -1/Access          | Evolved 2 slots: Utility x2
 24033 | -1/Access          | Loaded intel: 107 machine locations
 24033 | -1/Access          | Loaded intel: 81 trap records
 24033 | -1/Access          | Identified exit to Surface
 24033 | -1/Access          | Discovered exit to Surface (range 216)
 24033 | -1/Access          | Identified exit to Command
 24033 | -1/Access          | Discovered exit to Command (range 126)
 24033 | -1/Access          | Delivered the SGEMP Prototype to Zhirov
 24033 | -1/Access          | Zhirov transferred Access data
 24271 | -1/Access          | Entered Command
 24271 | -1/Command         | Accompanied by 3 allies (incl. Zhirov, Perun, Svarog)
 24272 | -1/Command         | Zhirov warped through subspace
 24751 | -1/Command         | Disengaged cave seal
 24751 | -1/Command         | Derelicts emerged from the dark tunnel
 24751 | -1/Command         | Welcomed Warlord to Command
 24760 | -1/Command         | Spotted Alpha 7
 24761 | -1/Command         | Spotted Striker
 24769 | -1/Command         | Spotted Alpha 7
 24769 | -1/Command         | Spotted Executioner
 24769 | -1/Command         | Destroyed Striker
 24783 | -1/Command         | Destroyed Alpha 7
 24784 | -1/Command         | Spotted Executioner
 24797 | -1/Command         | Destroyed Executioner
 24802 | -1/Command         | Spotted B-99 Colossus
 24823 | -1/Command         | Spotted Striker
 24823 | -1/Command         | Spotted Executioner
 25385 | -1/Command         | Spotted B-99 Colossus
 25428 | -1/Command         | Found Antimissile System
 25439 | -1/Command         | Found Antimissile System
 25442 | -1/Command         | Found Antimissile System
 26271 | -1/Command         | Disengaged cave seal
 26271 | -1/Command         | Derelicts emerged from the dark tunnel
 26444 | -1/Command         | Spotted M Guard
 26444 | -1/Command         | Spotted M Guard
 26445 | -1/Command         | Warlord commented on Warlord statues
 26447 | -1/Command         | Spotted Combat Programmer
 26447 | -1/Command         | Spotted Combat Programmer
 26457 | -1/Command         | Combat Programmer assimilated allied G4-CWJ(g)
 26466 | -1/Command         | Destroyed Combat Programmer
 26484 | -1/Command         | Destroyed Combat Programmer
 26490 | -1/Command         | Destroyed M Guard
 26490 | -1/Command         | All MAIN.C guards destroyed
 26639 | -1/Command         | Met MAIN.C
 26641 | -1/Command         | Warlord shut down involuntarily
 26645 | -1/Command         | 0b10 Conduit disabled
 26704 | -1/Command         | Lost 3 parts (2u1w)
 26725 | -1/Command         | Destroyed MAIN.C Shell
 26728 | -1/Command         | MAIN.C activated Command garrisons
 26732 | -1/Command         | Zhirov used SGEMP to disable MAIN.C
 26760 | -1/Command         | Lost 4 parts (1u3w)
 26968 | -1/Command         | Discovered exit to Surface (range 8)
 26980 | ***                | Escaped!

 Last Messages 
---------------
26741_ Acquired 54 matter.
26743_ Acquired 3 matter.
26767_ Arm. Scrap Engine consumes Cmb. Antigrav System. <x2>
26769_ Arm. Scrap Engine consumes Imp. Weapon Shielding.
26771_ Arm. Scrap Engine consumes Cmb. Antigrav System.
26772_ Arm. Scrap Engine consumes Imp. Weapon Shielding.
26773_ Arm. Scrap Engine consumes Cmb. Antigrav System.
26778_ Triggered Alarm Trap.
26778_ Imp. Transmission Jammer jams signal.
26788_ Identified Thunder Hammer.
26803_ Arm. Scrap Engine reinforces its armored shell (+200).
26813_ System Purifier purges 1% system corruption (1%).
26827_ Scrap Engine modifies Hovering Cooled-Biometal Exoskeleton:
  Support +59, Burnout -20, +Siege
  Renamed Treaded Siege-Biometal Exoskeleton.
26832_ System Purifier purges 1% system corruption (0%).
26846_ Scrap Engine modifies Treaded Siege-Biometal Exoskeleton:
  Coverage +70, Max Integrity +309, Move Heat -5, -Siege
  Renamed Hovering Siege-Siege Exoskeleton.
26968_ EXIT=FOUND: SURFACE

 Map 
-----
+----------------------------------------------------+
| ?      ??????????????????????????????????????????? |
| ??     ??????????????????????????????????????????? |
| ???     ?????????????????????????????????????????? |
| ???"""   ????????????????????????????????????????? |
| ???"""    ???????????????????????????????????????? |
|   """"    #??????????????????????????????????????? |
|   """"     ######????????????????????????????????? |
|                 ########+##??????????????????????? |
|                           #??????????????????????? |
|                           #??????????????????????? |
|                           +??????????????????????? |
|                           #??????????????????????? |
|                          #???????????????????????? |
|                          #???????????????????????? |
|   ####### ###            #???????????????????????? |
| ????#####+#?#            #???????????????????????? |
| ????# !    !#            #???????????????????????? |
| ????#       #            #???????????????????????? |
| ????#       /       h    #???????????????????????? |
| ????#       #            #???????????????????????? |
| ????#       #            #???????????????????????? |
| ????#      ?#            #???????????????????????? |
| ????######??#        ##  #???????????????????????? |
| ????????????#        ##  ###?????????????????????? |
| ????????????#  ]     ##    #?????????????????????? |
| ????????????#       |##  @ #?????????????????????? |
| ????????????#        ##    #??##########?????????? |
| ????????????#        #######??#        #?????????? |
| ????????????+        #????????#        #?????????? |
| ?????########        #????????#        #?????????? |
| ?????#     ##        ######???#        #?????????? |
| ######                    #####   *    #?????????? |
|                               +        #?????????? |
| ######                    #####        #?????????? |
| ######     ################???#        #?????????? |
|      ##   ###########???#######        #??????#### |
|      ##             #####     ##+#+#####???????""" |
|      ##                            #?????????""    |
|      ##                            #????????#""""" |
|   =  ##   """"              !      #????????#""""" |
|      ##   """"      #####     ######????????#"   " |
|      ##   """"     ##???#### ##?????????????#""  " |
|      ##   """"     #???????# #??????????????#""  " |
|      ##            #???????#+######?????????# "  " |
|      ##            #???????#      #?????????# "    |
|      #             #???????#      #?????????# "    |
|      #             #???????#      #?????????#""""" |
|      #        *    #???????#      #?????????#""    |
|      #             +???????#      #?????????#      |
|      #             #########      #?????????#      |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           148
Coolant Potential          65
Energy Generation          91
Energy Capacity            1386
Matter Stores              300
Matter Capacity            300
Sight Range                22
Robot Scan Range           15
Terrain Scan Density       10
Jamming Range              14
Power Amplification        40
Armor Coverage             450
Resistance: KI             50
Resistance: TH             45
Resistance: EX             20
Resistance: EM             35
Resistance: I              20
Resistance: S              20
Resistance: P              20
Point Defense Rating       720
Weapon Cycling             20
Phase Shifting             10
Evasion (%)                72
Targeting Accuracy         12
Target Analysis            10
Core Analysis              6
Recoil Reduction           4
Particle Charging          30
Offensive Hacking          42
Defensive Hacking          20
Authchip Count             5

 Item Schematics 
-----------------
              Hcp. Storage Unit | -10/Materials | Hacked
               Adv. Beam Cannon | -9/Materials  | Scanalyzed
                Lgt. Ion Engine | -9/Materials  | Scanalyzed
             Signal Interpreter | -8/Materials  | Scanalyzed
          Imp. Shield Generator | -8/Materials  | Scanalyzed
                    Imp. Treads | -8/Materials  | Scanalyzed
                    Gauss Rifle | -8/Recycling  | Hacked
                  KE Penetrator | -6/Factory    | Hacked
                  Proton Cannon | -6/Zion       | Archive
      Adv. Field Recycling Unit | -6/Zion       | Archive
                    Tesla Rifle | -6/Zion       | Archive
              Imp. Trap Scanner | -6/Zion       | Archive
             Adv. Plasma Cannon | -6/Zion       | Archive
 0b10 Decoder Chip [Skirmisher] | -6/Zion       | Archive
               Hyp. Mass Driver | -6/Zion       | Archive
       Imp. Transmission Jammer | -6/Zion       | Archive
       Imp. Hardlight Generator | -6/Zion       | Archive
                     Myomer Leg | -6/Zion       | Archive
           Imp. Target Analyzer | -6/Zion       | Archive
                     Beamcaster | -6/Zion       | Archive
              Mapping Drone Bay | -6/Zion       | Archive
       Imp. Heavy Armor Plating | -6/Zion       | Archive
          Enh. Flexi-carbon Leg | -5/Factory    | Hacked
              Assault Drone Bay | -5/Zhirov     | Free
                 Exp. Heat Sink | -5/Zhirov     | Free
             Exp. Optical Array | -5/Zhirov     | Free
               Imp. Arc Thrower | -5/Zhirov     | Free
               Com. Mass Driver | -3/Testing    | Hacked

 Robot Schematics 
------------------
 G-34 Mercenary | -10/Materials | Hacked
   G-50 Soldier | -6/Zion       | Archive
 R-06 Scavenger | -6/Zion       | Archive
  A-15 Conveyor | -6/Zion       | Archive
  G-73 Enforcer | -6/Zion       | Archive
  B-74 Champion | -3/Testing    | Hacked

 Fabricated
------------
    G-34 Mercenary | x3 | -6/Factory | Authchip
       Imp. Treads | x2 | -6/Factory 
     G-73 Enforcer | x3 | -5/Factory | Authchip
     KE Penetrator | x2 | -5/Factory | Authchip
 Mapping Drone Bay | x1 | -5/Factory | Authchip
 Assault Drone Bay | x1 | -4/Factory 

 Alien Tech Used 
-----------------
Dimensional Node Initializer
Integrated Dissipator

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              MiniGrenadeCutter
  Manual?         0
Play Time         04:01:48
  Cumulative      178.9 hours
  Start           2023.05.09 @ 18:44:53
  End             2023.05.10 @ 06:25:04
Sessions          3
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          169
  Rogue           161
  Adventurer      2
  Explorer        6
Win Type          0
  Total           24
  Types           12/1/2/7/1/0/0/1/0
Lore%             63
Gallery%          75
Achievement%      76
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              24/Smallcaps
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 269311ac-98ba-4094-8393-027de76bdf4a