Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.05.07 @ 12:14:33

Player: Teratos

Result: Self-destructed

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (5)        1000
Robots Destroyed (103)     515
Value Destroyed (2931)     2931
Prototype IDs (3)          60
Alien Tech Used (0)        0
Bonus (559)                559
              TOTAL SCORE: 7065

 Bonus
-------
Pacifist                   200
High Alert Combat Kills    359

 Cogmind 
---------
Core Integrity             767/850
Matter                     20/300
Energy                     100/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Core (100) Ox1
Location                   -6/Factory

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (4) ---
               (None)
>          --- UTILITY (6) ------
  Advanced Sensor Array
>          --- WEAPON (4) -------
           Coil Gun
>          --- INVENTORY (4) ----
  Advanced Terrain Scanner
           Weapon Cycler
  Improved Medium Armor Plating
  Advanced Assault Cannon

 Peak State 
------------
>          --- POWER ------------
     Light Angular Momentum Engine
>          --- PROPULSION -------
     Light Treads
     Light Treads
     Light Treads
     Light Treads
>          --- UTILITY ----------
  Advanced Heat Sink
           Matter Filter
           Weapon Cycler
  Improved Medium Armor Plating
>          --- WEAPON -----------
           Gauss Cannon
           Gauss Cannon
           Gauss Cannon
           Gauss Cannon
>          --- INVENTORY --------
  Improved Heat Sink
  Advanced Terrain Scanner
           Matter Filter
           Weapon Cycler
[Rating: 43]

 Favorites 
-----------
Power                      Heavy Ion Engine
  Engine                   Heavy Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Flight Unit              Improved Flight Unit
Utility                    Matter Filter
  Device                   Matter Filter
  Protection               Layered Light Armor Plating
Weapon                     Gauss Cannon
  Energy Gun               Spread Laser
  Energy Cannon            Ion Cannon
  Ballistic Gun            Gauss Rifle
  Ballistic Cannon         Gauss Cannon

 Build                          | -11 -10 -9  -8  -7  -6  
-------                    Run  | Scr Mat Mat Mat Fac Fac 
Slots Evolved              8    | .   .   2   2   2   2   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               2    | .   .   .   2   .   .   
  Utility                  4    | .   .   .   .   2   2   
  Weapon                   2    | .   .   2   .   .   .   
Parts Attached             89   | 5   .   21  48  14  1   
  Power                    8    | 1   .   3   2   2   .   
    Engine                 5    | 1   .   1   2   1   .   
    Core                   3    | .   .   2   .   1   .   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               18   | 2   .   4   10  2   .   
    Treads                 12   | 2   .   1   7   2   .   
    Leg                    .    | .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 6    | .   .   3   3   .   .   
  Utility                  22   | .   .   3   11  8   .   
    Device                 15   | .   .   2   6   7   .   
    Storage                .    | .   .   .   .   .   .   
    Processor              .    | .   .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   .   
    Protection             7    | .   .   1   5   1   .   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   41   | 2   .   11  25  2   1   
    Energy Gun             17   | 1   .   10  6   .   .   
    Energy Cannon          4    | .   .   .   4   .   .   
    Ballistic Gun          14   | 1   .   1   11  .   1   
    Ballistic Cannon       6    | .   .   .   4   2   .   
    Launcher               .    | .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  3    | .   .   1   2   .   .   
Parts Lost                 27   | .   .   2   10  11  4   
  Power                    2    | .   .   .   .   1   1   
  Propulsion               6    | .   .   1   1   4   .   
  Utility                  5    | .   .   .   1   2   2   
  Weapon                   14   | .   .   1   8   4   1   
  Highest Loss Streak      6    | .   .   1   4   6   4   
Average Slot Usage (%)     85   | .   71  92  93  85  39  
  Engine                   5    | .   14  1   8   4   .   
  Core                     3    | .   .   9   .   2   5   
  Treads                   20   | .   28  17  27  19  .   
  Flight                   2    | .   .   2   6   .   .   
  Device                   18   | .   .   15  12  28  19  
  Protection               2    | .   .   1   5   .   .   
  Energy Gun               10   | .   14  39  10  .   .   
  Ballistic Gun            9    | .   14  3   21  .   2   
  Ballistic Cannon         10   | .   .   .   .   28  9   
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             49   | 6   6   21  40  49  25  
  Greatest Support         80   | 40  40  40  80  80  3   
  Greatest Overweight (x)  13   | .   .   6   2   13  8   
  Average Overweight (x)   .    | .   .   .   .   1   7   
Largest Inventory Capacity 4    | 4   4   4   4   4   4   
  Average Capacity         4    | 4   4   4   4   4   4   
  Most Carried             4    | .   .   3   4   4   4   
  Average Carried          2    | .   .   .   2   3   3   
  Final Capacity           4    | 4   4   4   4   4   4   
  Final Carried            4    | .   .   3   4   3   4   

 Class Distribution 
--------------------
 31% | Scavenger-Gunner
 21% | Tank
 17% | Mutant
 14% | Gunner
  7% | Scavenger-Tank
  5% | Sprinter

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Gunner | -9/Materials
             Tank | -8/Materials
 Scavenger-Gunner | -7/Factory
           Mutant | -6/Factory

 Resources                      | -11  -10  -9   -8   -7   -6   
-----------                Run  | Scr  Mat  Mat  Mat  Fac  Fac  
Matter Collected           2271 | .    .    472  1078 721  .    
  Remotely                 .    | .    .    .    .    .    .    
Salvage Created            3480 | .    .    648  2141 691  .    
  Parts                    207  | .    .    52   111  44   .    
Haulers Intercepted        7    | .    .    2    3    2    .    
Recyclers Shooed           5    | .    .    2    3    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -7  -6  
-------                    Run  | Scr Mat Mat Mat Fac Fac 
Combat Hostiles Destroyed  65   | .   .   14  33  18  .   
  Guns                     42   | .   .   14  28  .   .   
  Cannons                  22   | .   .   .   4   18  .   
Classes Destroyed          12   | .   .   8   3   1   .   
  Worker                   11   | .   .   5   4   2   .   
  Builder                  5    | .   .   1   3   1   .   
  Tunneler                 2    | .   .   .   1   1   .   
  Hauler                   7    | .   .   2   3   2   .   
  Recycler                 7    | .   .   1   4   2   .   
  Watcher                  6    | .   .   1   5   .   .   
  Swarmer                  16   | .   .   3   6   7   .   
  Grunt                    24   | .   .   6   16  2   .   
  Brawler                  2    | .   .   .   2   .   .   
  Protector                1    | .   .   .   1   .   .   
  Sentry                   19   | .   .   5   8   6   .   
  Programmer               3    | .   .   .   .   3   .   
Best Kill Streak           6    | .   .   5   6   6   .   
  Combat Bots Only         6    | .   .   5   6   4   .   
Max Kills in Single Turn   2    | .   .   2   2   2   .   
  Gunslinging              1    | .   .   1   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -7   -6   
--------                   Run  | Scr  Mat  Mat  Mat  Fac  Fac  
Damage Taken               4067 | .    .    737  1423 1620 287  
  Core                     503  | .    .    105  107  208  83   
  Absorbed by Shields      .    | .    .    .    .    .    .    
Core Remaining (%)         84   | 100  100  73   80   70   .    
Volleys Fired              209  | .    2    32   118  56   1    
  Largest                  4    | .    2    4    4    4    2    
  Hottest                  260  | .    60   260  260  192  78   
Shots Fired                741  | .    4    128  395  212  2    
  Gun                      489  | .    4    128  356  .    1    
  Cannon                   252  | .    .    .    39   212  1    
  Launcher                 .    | .    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    
  Kinetic                  502  | .    2    7    279  212  2    
  Thermal                  231  | .    2    121  108  .    .    
  Explosive                .    | .    .    .    .    .    .    
  Electromagnetic          8    | .    .    .    8    .    .    
  Robot Hit Streak         17   | .    2    14   17   11   1    
  Robot Miss Streak        12   | .    1    8    12   8    1    
  Penetration Max          1    | .    .    .    1    1    .    
  Secondary Targets        7    | .    .    4    3    .    .    
    Max Gunslinging Chain  1    | .    .    1    1    .    .    
Shots Hit Robots           416  | .    3    102  223  87   1    
  Core Hits                236  | .    .    90   113  33   .    
  Critical Hits            19   | .    .    1    4    14   .    
  Critical Kills           9    | .    .    1    2    6    .    
  Critical Parts Destroyed 9    | .    .    .    2    7    .    
Melee Attacks              .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    
Damage Inflicted           7539 | .    21   1113 3963 2439 3    
  Guns                     4501 | .    21   1028 3452 .    .    
  Cannons                  2944 | .    .    .    505  2439 .    
  Explosions               79   | .    .    79   .    .    .    
  Melee                    .    | .    .    .    .    .    .    
  Ramming                  15   | .    .    6    6    .    3    
  Kinetic                  5185 | .    11   58   2677 2439 .    
  Thermal                  2213 | .    10   1049 1154 .    .    
  Explosive                .    | .    .    .    .    .    .    
  Electromagnetic          126  | .    .    .    126  .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         .    | .    .    .    .    .    .    
  Average Corruption       .    | .    .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            66   | .    .    39   11   16   .    
  Projectiles              27   | .    .    .    11   16   .    
  Explosions               39   | .    .    39   .    .    .    
  Melee                    .    | .    .    .    .    .    .    
Knockbacks                 10   | .    .    .    .    10   .    
  Impact                   .    | .    .    .    .    .    .    
  Kinetic                  10   | .    .    .    .    10   .    
  Secondary                .    | .    .    .    .    .    .    
Self-Inflicted Damage      41   | .    .    40   .    .    1    
  Shots                    1    | .    .    1    .    .    .    
  Rammed                   5    | .    .    2    1    .    2    
Targets Rammed             5    | .    .    2    1    .    2    
  Kicked                   .    | .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    
Highest Temperature        425  | .    .    353  425  345  4    
  Average Temperature      128  | .    .    144  135  97   3    
  Received Heat Transfer   948  | .    .    249  567  132  .    
  Effects                  10   | .    .    3    6    1    .    
    Shutdowns              2    | .    .    .    1    1    .    
    Energy Bleed           4    | .    .    3    1    .    .    
    Interference           1    | .    .    .    1    .    .    
    Matter Decay           1    | .    .    .    1    .    .    
    Short Circuit          1    | .    .    .    1    .    .    
    Damage (minor)         1    | .    .    .    1    .    .    
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    
Robots Melted              1    | .    .    .    1    .    .    
  Combat Hostiles          1    | .    .    .    1    .    .    
  Parts Melted             3    | .    .    2    1    .    .    
  Heat Transferred         3279 | .    25   1330 1924 .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  -6  
-------                    Run  | Scr Mat Mat Mat Fac Fac 
Peak Influence             720  | .   .   331 720 588 218 
  Initial                  327  | .   .   .   139 327 218 
  Average                  374  | .   .   146 456 482 216 
Maximum Alert Level        3    | .   .   1   3   2   1   
  Low Security (%)         17   | 100 100 74  2   .   5   
  Level 1                  32   | .   .   25  34  19  94  
  Level 2                  46   | .   .   .   53  80  .   
  Level 3                  3    | .   .   .   8   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          15   | .   .   1   3   11  .   
  Investigation            1    | .   .   .   1   .   .   
  Extermination            3    | .   .   .   .   3   .   
  Reinforcement            2    | .   .   1   .   1   .   
  Assault                  2    | .   .   .   1   1   .   
  Garrison                 7    | .   .   .   1   6   .   
  Intercept                .    | .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  -6  
---------                  Run  | Scr Mat Mat Mat Fac Fac 
Distress Signals           5    | .   .   2   3   .   .   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              86   | .   .   18  41  23  4   
  Peak Tracking Total      6    | .   .   5   6   6   4   
  Tactical Retreats        3    | .   .   .   3   .   .   

 Traps                          | -11 -10 -9  -8  -7  -6  
-------                    Run  | Scr Mat Mat Mat Fac Fac 
Traps Triggered            5    | .   .   1   4   .   .   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -6  
----------                 Run  | Scr Mat Mat Mat Fac Fac 
Machines Disabled          14   | .   .   4   5   5   .   
  Max in Single Turn       3    | .   .   3   1   1   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -6  
---------                  Run  | Scr Mat Mat Mat Fac Fac 
Machines Accessed          3    | .   .   2   1   .   .   
  Terminals                3    | .   .   2   1   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Total Hacks                8    | .   .   4   4   .   .   
  Successful               4    | .   .   1   3   .   .   
  Failed                   4    | .   .   3   1   .   .   
    Catastrophic           .    | .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   
  Terminals                8    | .   .   4   4   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Terminal Hacks             4    | .   .   1   3   .   .   
  Record                   1    | .   .   .   1   .   .   
  Alert Level              1    | .   .   .   1   .   .   
  Zone Layout              2    | .   .   1   1   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         3    | .   .   2   1   .   .   
  Full Trace Events        1    | .   .   .   1   .   .   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -6  
------------               Run  | Scr Mat Mat Mat Fac Fac 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    1    | .   .   .   .   1   .   
  Programmers              1    | .   .   .   .   1   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -6  
--------                   Run  | Scr Mat Mat Mat Fac Fac 
Total Allies               .    | .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -6  
-------                    Run  | Scr Mat Mat Mat Fac Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -7   -6   
-------------              Run  | Scr  Mat  Mat  Mat  Fac  Fac  
Turns Passed               4547 | 57   141  736  1802 1429 382  
Spaces Moved               1997 | 33   85   330  904  556  89   
  Core                     159  | 2    .    3    .    65   89   
  Treads                   1511 | 31   85   267  637  491  .    
  Legs                     .    | .    .    .    .    .    .    
  Wheels                   .    | .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    
  Flight                   327  | .    .    60   267  .    .    
  Fastest Speed            26   | 50   160  102  26   160  250  
  Average Speed            166  | 153  160  152  121  211  417  
  Slowest Speed            700  | 160  160  350  235  700  450  
  Overloaded Moves         .    | .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    
Exploration Rate (%)       20   | 3    16   41   51   8    2    
  Regions Visited          5
    Branch Regions         .
  Pre-discovered Areas     .    | .    .    .    .    .    .    
  Known Exits Taken        .    | .    .    .    .    .    .    
  Unknown Exits Taken      5    | 1    1    1    1    1    .    
Scrap Searched             .    | .    .    .    .    .    .    
Spaces Dug                 14   | .    .    .    6    8    .    
Terrain Destroyed          168  | .    .    66   21   80   1    
  Melee                    .    | .    .    .    .    .    .    
  Projectile               102  | .    .    .    21   80   1    
  AOE                      66   | .    .    66   .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -8   -7   -6   
---------                  Run  | Scr  Mat  Mat  Mat  Fac  Fac  
Total                      2731 | 37   86   481  1334 699  94   
  Wait                     380  | .    .    81   232  67   .    
  Move                     1992 | 32   84   329  903  555  89   
  Hop                      .    | .    .    .    .    .    .    
  Pick Up                  8    | .    .    2    6    .    .    
  Fast Attach              72   | 5    .    18   39   9    1    
  Attach                   8    | .    .    1    4    3    .    
  Detach                   8    | .    .    2    2    3    1    
  Swap                     9    | .    .    2    5    2    .    
  Drop                     40   | .    .    12   24   4    .    
  Fire                     209  | .    2    32   118  56   1    
  Melee                    .    | .    .    .    .    .    .    
  Ram                      4    | .    .    2    .    .    2    
  Kick                     .    | .    .    .    .    .    .    
  Crush                    1    | .    .    .    1    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials (discovered 2 exits: *Mat / [*Min])
-8/Materials
-7/Factory
-6/Factory

 History 
---------
 Turn | Location      | Event
    2 | -11/Scrapyard | Met Revision 17
    6 | -11/Scrapyard | Discovered new exit (range 15)
   58 | -11/Scrapyard | Entered Materials
  130 | -10/Materials | Discovered new exit (range 15)
  199 | -10/Materials | Entered another Materials area
  199 | -9/Materials  | Evolved 2 slots: Weapon x2
  741 | -9/Materials  | Discovered new exit (range 13)
  815 | -9/Materials  | Build established: Scavenger-Gunner
  916 | -9/Materials  | Discovered new exit (range 16)
  935 | -9/Materials  | Entered another Materials area
  935 | -8/Materials  | Evolved 2 slots: Propulsion x2
  972 | -8/Materials  | Garrison activated, responded to threat
 1178 | -8/Materials  | Lost 4 parts (4w)
 1975 | -8/Materials  | Build established: Tank
 2535 | -8/Materials  | First assault squad dispatched
 2693 | -8/Materials  | Discovered new exit (range 7)
 2737 | -8/Materials  | Entered Factory
 2737 | -7/Factory    | Evolved 2 slots: Utility x2
 2804 | -7/Factory    | Discovered new exit (range 11)
 3032 | -7/Factory    | Build established: Scavenger-Gunner
 3655 | -7/Factory    | Garrison activated, responded to threat
 3714 | -7/Factory    | Lost 6 parts (1p3n1u1w)
 3937 | -7/Factory    | First assault squad dispatched
 4166 | -7/Factory    | Entered another Factory area
 4166 | -6/Factory    | Evolved 2 slots: Utility x2
 4194 | -6/Factory    | Lost 3 parts (1u2w)
 4452 | -6/Factory    | Build established: Mutant
 4548 | -6/Factory    | Self-destructed

 Last Messages 
---------------
04147_ Gauss Cannon destroyed. <x2>
04163_ Adv. Heat Sink destroyed.
04166_ C-30 ARC bursts open, deploying its payload.
04166_ G-50 Soldier unfolds itself.
04166_ L-41 Fighter unfolds itself.
04166_ G-47 Trooper unfolds itself.
04166_ B-48 Gladiator unfolds itself.
04166_ I-36 Angel unfolds itself.
PARAMETERS=UTILITY_2
LOCATION=UNKNOWN
GOAL=ESCAPE
04374_ Acquired Coil Gun.
04524_ Kinecellerator destroyed.
04527_ Lgt. Nuclear Core destroyed.
04540_ Slammed into S-27 Virus.
04540_ Adv. Sensor Array permanently disabled.
04540_ Destabilizing: Short circuit.
04543_ Slammed into S-27 Virus.
04546_ Adv. Assault Cannon destroyed.
04546_ Weapon Cycler destroyed.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           67
Energy Generation          18
Energy Capacity            280
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           16
Terrain Scan Density       10
Armor Coverage             300
Weapon Cycling             30
Evasion (%)                64
Recoil Reduction           4
Matter Filtering           30
Kinecelleration            30

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              SalvageCompositePrototype
  Manual?         0
Play Time         00:38:32
  Cumulative      54.9 hours
  Start           2021.05.07 @ 11:31:42
  End             2021.05.07 @ 12:14:33
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          120
  Rogue           120
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             24
Gallery%          30
Achievement%      26
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              12/Smallcaps
Map View          83x54
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 9fde8eff-1756-4859-94e6-a04fe3151a72