Cogmind - Beta 14 @@@ ROGUE MODE // 2025.03.27 @ 21:51:10

Player: GiggleBox

Result: Destroyed by G-47 Trooper with Particle Gun

 Performance 
-------------
Evolutions (0)             0
Regions Visited (4)        800
Robots Destroyed (39)      195
Value Destroyed (707)      707
Prototype IDs (23)         460
Alien Tech Used (0)        0
Bonus (300)                300
              TOTAL SCORE: 2462

 Bonus
-------
Aligned with FarCom        300

 Cogmind 
---------
Core Integrity             0/250
Matter                     270/300
Energy                     236/265
System Corruption          0%
Temperature                Warm (150)
Movement                   Treading (240) Ox1
Location                   -9/Mines

 Parts 
-------
>               --- POWER (1) --------
       Improved Ion Engine
>               --- PROPULSION (2) ---
          Light Treads
          Light Treads
>               --- UTILITY (2) ------
                Heat Sink
  High-capacity Storage Unit
>               --- WEAPON (2) -------
                EM Pulse Gun
                Beam Rifle
>               --- INVENTORY (20) ---
                Ion Engine
       Improved Ion Engine
          Light Treads
          Light Treads
        Compact Wheel
        Compact Matter Pod (150)
                Structural Scanner
                Seismic Detector
                Salvage Targeting Computer
          Light Armor Plating
                Hacking Suite
                Tractor Beam
                Latent Energy Streamer
                Assault Rifle
                Assault Rifle
          Heavy Assault Rifle
                Grenade Launcher
                Rocket Launcher
                Datajack
                Hammer

 Peak State 
------------
>               --- POWER ------------
       Improved Ion Engine
>               --- PROPULSION -------
          Light Treads
        Compact Wheel
>               --- UTILITY ----------
  High-capacity Storage Unit
          Light Armor Plating
>               --- WEAPON -----------
                Beam Rifle
                Grenade Launcher
>               --- INVENTORY --------
                Ion Engine
       Improved Ion Engine
          Light Treads
          Light Treads
          Light Treads
                Heat Sink
  High-capacity Matter Pod
                Structural Scanner
                Seismic Detector
                Hacking Suite
                Tractor Beam
                EM Pulse Gun
                Latent Energy Streamer
                Assault Rifle
                Assault Rifle
          Heavy Assault Rifle
                Datajack
                Hammer
[Rating: 12]

 Favorites 
-----------
Power                      Improved Ion Engine
  Engine                   Improved Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Compact Wheel
Utility                    High-capacity Storage Unit
  Device                   Seismic Detector
  Storage                  High-capacity Storage Unit
  Protection               Light Armor Plating
Weapon                     EM Pulse Gun
  Energy Gun               EM Pulse Gun
  Ballistic Gun            Light Assault Rifle
  Launcher                 Grenade Launcher
  Impact Weapon            Hammer
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -10 -10 -9  
-------                    Run  | Yrd Mat Min Exi Min 
Slots Evolved              .    | .   .   .   .   .   
  Power                    .    | .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   
  Utility                  .    | .   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   
Parts Attached             63   | 1   38  10  2   12  
  Power                    2    | .   1   1   .   .   
    Engine                 2    | .   1   1   .   .   
    Core                   .    | .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   
  Propulsion               22   | .   17  3   .   2   
    Treads                 12   | .   9   1   .   2   
    Leg                    .    | .   .   .   .   .   
    Wheel                  10   | .   8   2   .   .   
    Hover                  .    | .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   
  Utility                  15   | 1   6   2   .   6   
    Device                 8    | 1   2   1   .   4   
    Storage                3    | .   2   1   .   .   
    Processor              .    | .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   
    Protection             4    | .   2   .   .   2   
    Artifact               .    | .   .   .   .   .   
  Weapon                   24   | .   14  4   2   4   
    Energy Gun             10   | .   6   .   1   3   
    Energy Cannon          .    | .   .   .   .   .   
    Ballistic Gun          5    | .   5   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   
    Launcher               4    | .   1   2   1   .   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          4    | .   2   1   .   1   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   1    | .   .   1   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   
Parts Lost                 5    | .   3   .   .   2   
  Power                    1    | .   1   .   .   .   
  Propulsion               1    | .   .   .   .   1   
  Utility                  1    | .   1   .   .   .   
  Weapon                   2    | .   1   .   .   1   
  Highest Loss Streak      2    | .   1   .   .   2   
  To Critical Strikes      .    | .   .   .   .   .   
Average Slot Usage (%)     99   | .   99  100 100 99  
  Engine                   14   | .   14  14  14  14  
  Treads                   19   | .   14  27  .   27  
  Wheel                    7    | .   13  .   28  .   
  Device                   10   | .   7   9   14  13  
  Storage                  15   | .   14  18  14  14  
  Protection               2    | .   6   .   .   .   
  Energy Gun               17   | .   13  16  .   27  
  Ballistic Gun            4    | .   14  .   .   .   
  Launcher                 2    | .   .   11  .   .   
  Impact Weapon            1    | .   .   .   14  .   
  Special Melee Weapon     1    | .   .   .   14  .   
Peak Build Rating          12   | 7   9   10  11  12  
  Average Rating           9    | 6   7   9   10  11  
  On Entrance              8    | 6   7   9   10  11  
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             92   | 11  92  54  53  53  
  Greatest Support         40   | 20  40  40  26  40  
  Greatest Overweight (x)  3    | .   3   1   2   1   
  Average Overweight (x)   1    | .   1   1   1   1   
Largest Inventory Capacity 25   | 8   25  20  20  20  
  Average Capacity         20   | 8   23  20  20  20  
  Most Carried             20   | 6   20  20  20  20  
  Average Carried          16   | 6   12  19  20  19  
  Final Capacity           20   | 8   20  20  20  20  
  Final Carried            20   | 6   18  20  20  20  

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -10/Exiles
 Mutant | -9/Mines

 Resources                      | -11 -10 -10 -10 -9  
-----------                Run  | Yrd Mat Min Exi Min 
Matter Collected           1272 | 216 505 207 .   344 
  Remotely                 .    | .   .   .   .   .   
Salvage Created            964  | 12  660 94  .   198 
  Parts                    72   | 2   48  7   .   15  
Haulers Intercepted        2    | .   2   .   .   .   
Recyclers Shooed           3    | .   1   2   .   .   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -10 -10 -9  
-------                    Run  | Yrd Mat Min Exi Min 
Combat Hostiles Destroyed  30   | .   17  6   .   7   
  Guns                     22   | .   14  3   .   5   
  AOE                      8    | .   3   3   .   2   
Classes Destroyed          8    | 1   6   .   .   1   
  Builder                  3    | .   2   1   .   .   
  Tunneler                 1    | 1   .   .   .   .   
  Hauler                   2    | .   2   .   .   .   
  Operator                 1    | .   1   .   .   .   
  Watcher                  2    | .   2   .   .   .   
  Swarmer                  18   | .   9   6   .   3   
  Grunt                    11   | .   8   .   .   3   
  Brawler                  1    | .   .   .   .   1   
Best Kill Streak           4    | 1   4   4   .   3   
  Combat Bots Only         4    | .   4   3   .   3   
Max Kills in Single Turn   2    | 1   2   2   .   1   
  Gunslinging              .    | .   .   .   .   .   
  Exploded                 1    | .   1   1   .   1   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -10  -10  -9   
--------                   Run  | Yrd  Mat  Min  Exi  Min  
Hostile Shots Fired        169  | .    92   39   .    38   
  Missed                   46   | .    30   9    .    7    
Damage Taken               1290 | .    617  252  .    421  
  Core                     252  | .    129  52   .    71   
  Absorbed by Shields      .    | .    .    .    .    .    
  Regen/Repaired (Parts)   96   | .    96   .    .    .    
Core Remaining (%)         100  | 100  .    .    .    .    
Volleys Fired              101  | 3    61   15   .    22   
  Largest                  2    | 2    2    2    .    2    
  Hottest                  96   | 40   80   80   .    96   
Shots Fired                197  | 6    122  27   .    42   
  Gun                      188  | 6    119  24   .    39   
  Cannon                   .    | .    .    .    .    .    
  Launcher                 9    | .    3    3    .    3    
  Special                  .    | .    .    .    .    .    
  Kinetic                  87   | 6    81   .    .    .    
  Thermal                  20   | .    .    .    .    20   
  Explosive                9    | .    3    3    .    3    
  Electromagnetic          81   | .    38   24   .    19   
  Robot Hit Streak         14   | 6    14   4    .    11   
  Robot Miss Streak        5    | .    5    4    .    2    
  Penetration Max          .    | .    .    .    .    .    
  Secondary Targets        4    | .    2    .    .    2    
    Max Gunslinging Chain  1    | .    1    .    .    1    
Shots Hit Robots           125  | 6    75   11   .    33   
  Core Hits                61   | 3    37   8    .    13   
  Critical Kills           .    | .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    
  Critical Strikes         .    | .    .    .    .    .    
Melee Attacks              4    | .    2    .    .    2    
  Impact                   4    | .    2    .    .    2    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            1    | .    1    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    
Damage Inflicted           2195 | 51   1175 290  .    679  
  Guns                     1435 | 51   837  118  .    429  
  Cannons                  .    | .    .    .    .    .    
  Explosions               670  | .    277  161  .    232  
  Melee                    60   | .    60   .    .    .    
  Ramming                  30   | .    1    11   .    18   
  Kinetic                  506  | 51   455  .    .    .    
  Thermal                  254  | .    36   .    .    218  
  Explosive                634  | .    241  161  .    232  
  Electromagnetic          711  | .    382  118  .    211  
  Impact                   60   | .    60   .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         .    | .    .    .    .    .    
  Average Corruption       .    | .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            43   | .    4    8    .    31   
  Projectiles              .    | .    .    .    .    .    
  Explosions               43   | .    4    8    .    31   
  Melee                    .    | .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    
Self-Inflicted Damage      116  | .    38   29   .    49   
  Shots                    5    | .    1    2    .    2    
  Rammed                   7    | .    1    4    .    2    
Targets Rammed             7    | .    1    4    .    2    
  Kicked                   .    | .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    
Highest Temperature        216  | .    102  216  .    141  
  Average Temperature      47   | .    25   108  .    53   
  Received Heat Transfer   261  | .    132  .    .    129  
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Fried              1    | .    1    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    
  Heat Transferred         555  | .    .    .    .    555  
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      1    | .    1    .    .    .    

 Alert                          | -11 -10 -10 -10 -9  
-------                    Run  | Yrd Mat Min Exi Min 
Peak Influence             244  | 5   244 111 .   149 
  Initial                  33   | .   3   33  .   .   
  Average                  57   | 1   98  48  .   25  
Maximum Alert Level        1    | .   1   .   .   .   
  Low Security (%)         97   | 100 94  100 .   100 
  Level 1                  2    | .   5   .   .   .   
  Level 2                  .    | .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          3    | .   3   .   .   .   
  Investigation            1    | .   1   .   .   .   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            2    | .   2   .   .   .   
  Assault                  .    | .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  
---------                  Run  | Yrd Mat Min Exi Min 
Distress Signals           1    | .   1   .   .   .   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              44   | .   29  6   .   9   
  Peak Tracking Total      4    | .   4   3   .   3   
  Tactical Retreats        2    | .   2   .   .   .   

 Traps                          | -11 -10 -10 -10 -9  
-------                    Run  | Yrd Mat Min Exi Min 
Traps Triggered            1    | .   1   .   .   .   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
Most Traps Carried         2    | .   .   2   .   .   

 Machines                       | -11 -10 -10 -10 -9  
----------                 Run  | Yrd Mat Min Exi Min 
Machines Disabled          3    | .   2   .   .   1   
  Max in Single Turn       1    | .   1   .   .   1   
Machines Repaired          .    | .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  
---------                  Run  | Yrd Mat Min Exi Min 
Machines Accessed          10   | .   8   .   2   .   
  Terminals                6    | .   6   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          1    | .   1   .   .   .   
  Recycling Units          1    | .   1   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                50   | .   26  .   24  .   
  Successful               40   | .   16  .   24  .   
  Failed                   10   | .   10  .   .   .   
    Catastrophic           1    | .   1   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   19   | .   18  .   1   .   
  Terminals                23   | .   23  .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          2    | .   2   .   .   .   
  Recycling Units          1    | .   1   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             33   | .   9   .   24  .   
  Record                   23   | .   .   .   23  .   
  Part Schematic           2    | .   2   .   .   .   
  Robot Analysis           1    | .   1   .   .   .   
  Branch Access Points     1    | .   1   .   .   .   
  Terminal Index           1    | .   1   .   .   .   
  Alert Level              1    | .   1   .   .   .   
  Locate Traps             1    | .   1   .   .   .   
  Registered Components    1    | .   1   .   .   .   
  Zone Layout              1    | .   1   .   .   .   
  Derelict Proto ID Bank   1    | .   .   .   1   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       2    | .   2   .   .   .   
  Scan Component           1    | .   1   .   .   .   
  Repair                   1    | .   1   .   .   .   
Recycling Unit Hacks       1    | .   1   .   .   .   
  Report Inventory         1    | .   1   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         4    | .   4   .   .   .   
  Terminals                4    | .   4   .   .   .   
    Botnet                 2    | .   2   .   .   .   
    Skim                   2    | .   2   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         5    | .   5   .   .   .   
  Full Trace Events        .    | .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   2    | .   2   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             1    | .   1   .   .   .   
  Time                     26   | .   26  .   .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  
------------               Run  | Yrd Mat Min Exi Min 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  
--------                   Run  | Yrd Mat Min Exi Min 
Total Allies               .    | .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  
-------                    Run  | Yrd Mat Min Exi Min 
Robot Analysis Total       1    | .   1   .   .   .   
Derelict Logs Recovered    2    | .   .   1   .   1   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11  -10  -10  -10  -9   
-------------              Run  | Yrd  Mat  Min  Exi  Min  
Turns Passed               5026 | 78   1635 1007 602  1704 
Spaces Moved               2429 | 58   798  389  570  614  
  Core                     .    | .    .    .    .    .    
  Treads                   1213 | .    211  388  .    614  
  Legs                     60   | 58   2    .    .    .    
  Wheels                   1156 | .    585  1    570  .    
  Hover                    .    | .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    
  Fastest Speed            90   | 120  90   105  105  240  
  Average Speed            181  | 120  166  239  105  240  
  Slowest Speed            320  | 120  320  240  120  240  
  Overloaded Moves         .    | .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    
Exploration Rate (%)       75   | 5    97   98   93   84   
  Regions Visited          4
    Branch Regions         3
  Pre-discovered Areas     2    | .    .    1    1    .    
  Known Exits Taken        1    | .    1    .    .    .    
  Unknown Exits Taken      3    | 1    .    1    1    .    
Scrap Searched             3    | .    .    1    .    2    
Spaces Dug                 2    | .    1    .    .    1    
Terrain Destroyed          78   | .    25   32   .    21   
  Melee                    2    | .    1    .    .    1    
  Projectile               .    | .    .    .    .    .    
  AOE                      76   | .    24   32   .    20   
Terrain Rammed             .    | .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    

 Actions                        | -11 -10 -10 -10 -9  
---------                  Run  | Yrd Mat Min Exi Min 
Total                      2842 | 61  979 435 573 794 
  Wait                     190  | .   51  1   .   138 
  Move                     2425 | 57  797 388 569 614 
  Hop                      .    | .   .   .   .   .   
  Pick Up                  33   | .   21  8   1   3   
  Fast Attach              2    | 1   1   .   .   .   
  Attach                   5    | .   3   .   .   2   
  Detach                   .    | .   .   .   .   .   
  Swap                     56   | .   34  10  2   10  
  Drop                     19   | .   8   9   1   1   
  Fire                     101  | 3   61  15  .   22  
  Melee                    4    | .   2   .   .   2   
  Ram                      1    | .   1   .   .   .   
  Kick                     .    | .   .   .   .   .   
  Crush                    6    | .   .   4   .   2   
  Escape Stasis            .    | .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: [*Mat x3] / *Min x2)
-10/Mines (discovered 3 exits: [*Mat x2] / *Exi)
-10/Exiles (discovered 2 exits: [*Min x2])
-9/Mines

 History 
---------
 Turn | Location      | Event
    1 | -11/Scrapyard | Discovered new exit (range 3)
   79 | -11/Scrapyard | Entered Materials
  196 | -10/Materials | Discovered new exit (range 5)
  302 | -10/Materials | Build established: Mutant
  564 | -10/Materials | Discovered new exit (range 9)
  785 | -10/Materials | Discovered new exit (range 3)
 1255 | -10/Materials | Discovered new exit (range 12)
 1285 | -10/Materials | Discovered new exit (range 16)
 1451 | -10/Materials | Identified exit to Mines
 1569 | -10/Materials | Core integrity fell below 50%
 1679 | -10/Materials | Repaired Lgt. Treads
 1714 | -10/Materials | Entered Mines
 2073 | -10/Mines     | Found a hidden stash of uninstalled traps
 2183 | -10/Mines     | Discovered new exit (range 13)
 2449 | -10/Mines     | Joined a pair of Derelicts in attacking an 0b10 outpost
 2650 | -10/Mines     | Discovered new exit (range 14)
 2706 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
 2706 | -10/Mines     | Discovered new exit (range 5)
 2721 | -10/Mines     | Entered Exiles
 2735 | -10/Exiles    | Discovered new exit (range 15)
 2758 | -10/Exiles    | Met 8R-AWN
 2776 | -10/Exiles    | Met EX-HEX
 2805 | -10/Exiles    | Met EX-BIN
 2818 | -10/Exiles    | Aligned with FarCom system
 2819 | -10/Exiles    | Given EX-Vault access code
 2844 | -10/Exiles    | Opened EX-Vault
 2850 | -10/Exiles    | Found Latent Energy Streamer
 2873 | -10/Exiles    | Warned to stay clear of 0b10 Research branches
 2933 | -10/Exiles    | Met EX-DEC
 2960 | -10/Exiles    | Learned location of Zion (-7)
 3011 | -10/Exiles    | Discovered new exit (range 10)
 3086 | -10/Exiles    | Visited The Gauntlet
 3323 | -10/Exiles    | Left Exiles lab with Latent Energy Streamer
 3323 | -10/Exiles    | Entered Mines
 3332 | -9/Mines      | Core integrity fell below 20%
 3677 | -9/Mines      | Learned 2 Materials zone layouts
 3897 | -9/Mines      | Received a Rocket Launcher from a helpful Derelict
 5027 | -9/Mines      | Destroyed by G-47 Trooper with Particle Gun

 Last Messages 
---------------
04412_ U-05 Engineer lays Concrete.
04466_ K-01 Serf cleans the Plasma Injector. <x7>
04767_ T-07 Excavator is excavating. <x4>
04941_ U-05 Engineer lays Concrete. <x3>
04944_ T-07 Excavator is excavating.
04945_ U-05 Engineer lays Concrete. <x3>
04949_ U-05 Engineer builds a Wall.
04949_ T-07 Excavator is excavating.
04952_ U-05 Engineer builds a Wall.
04953_ T-07 Excavator is excavating.
04956_ U-05 Engineer builds a Wall.
04957_ T-07 Excavator is excavating. <x2>
04961_ U-05 Engineer lays Concrete.
04962_ U-05 Engineer builds a Wall.
04965_ T-07 Excavator is excavating.
04966_ U-05 Engineer lays Concrete. <x2>
04970_ T-07 Excavator is excavating.
05017_ G-34 Mercenary destroyed. <x2>
05018_ Switching to secondary target: G-47 Trooper.
[Achievement: Back For More]

 Map 
-----
+----------------------------------------------------+
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|        ??????????????##   !%#######??##   ####?##  |
|        ??????????????###  =*g##########    ######  |
|        ???????????????###@=%[ ## ######"    #####  |
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|        ?????????????????##  ##  ##?##  ######      |
|        ?????????????????##  ####  ?##  ##?#### ### |
|        ?????????????????## ?####  ?##  ##??####### |
|        ?????????????????## ?????       ##???#####? |
|        ????????????????    ?????       ##????????? |
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|        ???????????????????????????      ?????????? |
|        ??????????????????????????#      ?????????? |
|        ????????????????????? ????##     ?????????? |
|        ???????????????????    ##?####   ?????????? |
|        ??????????????????     ###??###???????????? |
|        ???????????????????     ###???????????????? |
|        ????????????????????     ####?????????????? |
|        ?????????????????????     ######??????????? |
|        ?????????????????????#      #####?????????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           35
Energy Generation          12
Energy Capacity            265
Matter Stores              335
Matter Capacity            500
Sight Range                16
Terrain Scan Density       10
Armor Coverage             150
Evasion (%)                55
Recoil Reduction           2

 Item Schematics 
-----------------
 Hcp. Storage Unit | -10/Materials | Hacked
 Huge Storage Unit | -10/Materials | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Back For More

 Challenges 
------------
None

 Game 
------
Seed              MakeshiftAdvancedEngine
  Manual?         0
Play Time         00:35:00
  Cumulative      42.2 hours
  Start           2025.03.27 @ 20:28:27
  End             2025.03.27 @ 21:51:10
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          50
  Rogue           50
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             12
Gallery%          32
Achievement%      26
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              24/Terminus
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 08783d7c-63c9-47be-b38b-42e3e471f627